Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
User reviews:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Very Positive (357 reviews) - 89% of the 357 user reviews for this game are positive.
Release Date: Dec 9, 2014

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Includes the Dungeonmans Soundtrack and Dungeonmans Almanac, a combination art book and game guide.

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Downloadable Content For This Game


Recent updates View all (38)

June 22

1.7a4 Vacation Beta - For the Bold!

I'm going to be away from the office for five whole days, but wanted to put a build up anyway. It's in a secret beta folder. If you know how to activate Steam game betas, the code is:


If you do not know how, you must discover how, or this knowledge is hidden from you. Seek, research, barter with friends, or steal it from the minds of the weakwilled.


Verbose Mode for the combat log. Right now it should crunch multi-line combat damage number text into smaller format. Change this value in the Options menu, and see how it feels.

Performance Fixes for Forest areas and Fallen Castles. Both zones should run a little faster now, especially on area load, and the boss encounters in Fallen Castles should maybe run a little better. Maybe.

Scroll of Combat Blinking now no longer soaks up 100 extra AP, *and* you can use it under the shadow of your own no-teleport banner.

2 comments Read more

June 21

Pay2Lose and 1.7 Patch Notes

Pay2Lose DLC Now Available!

After suffering through three long years of free updates: monsters, items, classes, new areas, holiday festivity and adventure maps, you now have the opportunity to pay actual real money to make the game harder.

My research tells me that A True Roguelike Player hates the idea that they can pay for power, even in a single player game! Every triumph must be earned in blood, anything else is sacrilege. With that in mind, I present to you Pay2Lose.

Hundreds of tweakable options and ridiculous settings. Enjoy weapon and armor breakage while curled up in a ball of uncurable wounds, starving to death. Watch loot disappear before your eyes, or explode at your feet. Give every monster Nurphe Bat powers. Pay real money to do all these bad things and more while receiving no bonus or benefit of any kind. How can you resist?

This is not the end of free updates

Pay2Lose costs you 5 Ameridollars (less if you buy it on sale!) but there are still plans for new content that you don't have to pay a dime for. That said, if you have 50 dimes to spare, that'll help the free content move along faster

1.7 Point Update Fixes

Multiple power-based crash fixes. A new system went into place to make sure that status effects could be countered correctly (Bloodglue Brew vs Bleeds for example) and that's great but it poked a couple holes in older powers.

Moving trap effects, like Sawblades, now do a better job of showing exactly where they're moving to next turn.

Fixes for some Adventure Map strangeness. There are still crashes in the Temple maps when monsters counts get huge and you run out of memory. I will be removing Temples from the rotation and adding in a similar experience that isn't as large.

Gold values will no longer underflow. There was a 10 hour period in which the build that was live was saving the gold values incorrectly -- if you got bit by that, and want to have your gold restored, talk to me.

Some P2L balance changes went in over the last week as well. Lots of fixes to the initial UI, including the ability to copy and paste Settings Codes. Weekly challenges are still randomized but shouldn't draw from the Probably Impossible column for the next few weeks at least.

2 comments Read more


“Dungeonmans is a proper roguelike, the kind filled with turn-based fighting, scrolls and horrible death... Knowing my next character will potentially level up faster and hit harder on his way just make me want to keep playing until I can trounce everything in sight.”

“I had such a good time with Dungeonmans that I found myself bumping games off of my top 5 list for 2014 in order to make room for its last-minute inclusion.”

“If I had actual time to play games, that's the kinda game I would love to spend time with.”

About This Game

Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Serious gameplay surrounded by a light-hearted atmosphere, designed to evoke the feel of history's great RPGs and dice-slinging adventures around the tabletop.

  • True roguelike adventure: turn-based, tough but fair, countless combat options.
  • More than 75 unique player abilities.
  • 12 different styles of Dungeons and Battlefields with more on the way.
  • Six class archetypes to mix and match.
  • 50+ enemies, including the fearsome Triger!
  • The Dungeonmans Academy, your home base that grows with each play.
  • A world-class soundtrack brimming with music straight from the era of RPG classics.

In an untamed wilderness, where civilization lives in the shadow of fearsome beasts and lawless villainy, the only light against the darkness are the courageous Dungeonmens! With cunning minds, mighty thews and iron wills, these great heroes and heroines are dedicated toward exploring the unknown, taming the wild, and crushing the fiercest of beasts.

Adventure begins at the Dungeonmans Academy, an ever-growing bastion of learning that expands and evolves based on the efforts of its graduates. As heroes return from their journeys burdened by giant piles of precious loot and ancient wisdom, the Academy grows and future graduates are able to take advantage of this knowledge, starting with a leg up on their quest to avenge the bold graduates who fell in previous battles.

The vast overworld teems with adventure! There are indeed dungeons deep and plentiful, but also dripping swamps, deathless crypts, huddled warrens, forest camps of bandits and highwaymen, ancient towers ruled by powerful despots, and even more terrible dangers waiting in the darkest shadows. A Dungeonmans rises to the challenge with a healthy mix of Skills and Masteries, fighting up close, at range, with steel and spell alike. Unfettered by "class restrictions", a Dungeonmans chooses the right tools for the battles ahead.

System Requirements

    • OS: Windows 7, Windows Vista, Windows XP
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
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