Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
User reviews:
Overall:
Very Positive (299 reviews) - 88% of the 299 user reviews for this game are positive.
Release Date: Dec 9, 2014

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Recent updates View all (33)

March 28

1.5.1 Bugfix Patch

1.5.1 Bugfix Patch

Here's a list of fixes and improvements with today's patch. These notes include last Tuesday's pre-patch.

Death Log / Final Report

When your hero dies, you'll have an opportunity to check the final messages in the combat log as well as your final gear loadout and stats. There's also a report that details what went down at the end and has some tips that may or may not help you in future tough situations. Feedback welcome!

New Overworld Map!

The Overworld map has been overhauled, with a cleaner presentation and the ability to toggle various settings, allowing you to see only the location types you're interested in. Again, feedback welcome!

Academy Faculty

Staff at the Academy, living or otherwise, should no longer overlap in the skills they teach. This only applies to new faculty, if you have current ones in the Academy they will be unchanged.

Fallen Castle Overgrowth

Trees that have the audacity to block off areas of a Fallen Castle map can now be terminated with extreme prejudice. You'll see.

Stuck Boss Mega Action Fury Bug

Some players are reporting situations where roadblock bosses don't die when they are killed, but instead stand still and don't act. If the player then leaves that area and returns, the monster goes completely nuts and takes 1000 actions to beat the player down. I have not been able to reproduce this locally! However, I've added some new checks and guards against this to prevent it from happening, we'll see if they work.

Endgame Boss Balance

Without getting into spoilers, there have been some changes made to make the fight a touch easier and less of a drag. The largest health pool boss has been reduced greatly (there was a bug giving him 5x health) and the life steal has been removed. Various important messages during the fight are now accompanied by a roar, screenshake, and BIG WORDS AT THE TOP OF THE SCREEN. Don't die.

Other Stuff

  • Tempo requires a 1h weapon in your main hand.
  • Wall jump crashed fixed, and the power no longer works in the overworld.
  • Max Verve bug finally fixed, no more 500 tile long Thunder strikes.
  • All dungeon types should properly spawn pyres for fallen heroes.
  • Bumping obstacles doesn't cost 100 AP.
  • Changing floors won't prevent resting on the first turn.
  • "There's danger nearby..." should no longer appear for failed rests.
  • Shield Block and Armor/Dodge compare now use their magic + values in the comparison.
  • Despair Many Foes crash fixed.
  • StuckCheck crash fixed.
  • Tried to fix FlatTileDistance -int.max crash.
  • Tried to fix tk_weapon_fling crash.
  • Tried to fix bee_valkyrie_rescue crash.
  • Fixed rare pathfinding crash.
  • Maybe possibly fixed a tooltip crash?
  • Running out of UI Frames won't throw an exception, but could still lead to crashes.
  • Fixed rare crash for creatures with charge attacks.
  • Finally fixed the roadblock ambush bug, where you always start in the middle of the map.
  • Champions or Ancient Kings don't get renamed if they kill you.
  • Unleashed Wizard Staves save and load correctly.
  • Gloves add spellpower correctly.
  • Dread Spire bosses don't just die on spawn anymore.
  • Item tossing and knockbacks should avoid clipped tiles -- If you are that person who had knocked Final Foom off the board with the Ghost Horse proc, I am so, so, so very sorry.

13 comments Read more

March 21

Bugfix Build Part 1!

There's a new build out, and a new build next week! That one is not out. But this one is.

http://steamcommunity.com/app/288120/discussions/0/135512133550113421/

I feex!

This is the *first* bugfix build. The *next* build will drop in one week's time!

Next week's build will have the improved Map. Not this week's. Next week's. The one that is not today.

Today's patch notes aren't pretty.

Also... there's some cool short-term stuff in the game. You should play it.

Fixed 21 March 2017 =======================

* Fallen Castle Tree Dilemma
* Consumable axe that drops from every champion in a Fallen Castle that can be used to blow up trees

* Bumping obstacles doesn't cost 100 AP
* Changing floors won't prevent resting on the first turn
* "There's danger nearby..." should no longer appear for failed rests
* Shield Block and Armor/Dodge compare now use their magic + values in the comparison.

* Despair Many Foes crash
* StuckCheck crash
* Tried to fix FlatTileDistance -int.max crash
* Tried to fix tk_weapon_fling crash
* Tried to fix bee_valkyrie_rescue crash
* Fixed rare pathfinding crash
* Maybe possibly fixed a tooltip crash?
* Fixed rare crash for creatures with charge attacks

* Finally fixed the roadblock ambush bug, where you always start in the middle of the map.

* Champions or Ancient Kings don't get renamed if they kill you.

* Unleashed Wizard Staves save and load correctly.
* Gloves add spellpower correctly

* Tried to solve unkillable boss bug.

More stuff to fix, maybe by next week, but not today.

Todo =======================
* Fix save file backups
* Boss stuck / endless AP gain bug double check
* Map improvements
* Academy stuff
* Try and prevent ghost teacher overlap
* Clean up confusing text



* Tons of shit from Discord #the_list
* Make sure all dungeon types spawn Deadmens Pyres
* Fallen Castles
* Swamps
* Temples
* Warlord Towers (only at top?)

* KoB lightspears need to do proper starlight damage
* Fix bosses dying on spawn and boss rooms in Dread Spire

8 comments Read more

Reviews

“Dungeonmans is a proper roguelike, the kind filled with turn-based fighting, scrolls and horrible death... Knowing my next character will potentially level up faster and hit harder on his way just make me want to keep playing until I can trounce everything in sight.”
Kotaku

“I had such a good time with Dungeonmans that I found myself bumping games off of my top 5 list for 2014 in order to make room for its last-minute inclusion.”
RPGFan

“If I had actual time to play games, that's the kinda game I would love to spend time with.”
PewDiePie

About This Game

Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Serious gameplay surrounded by a light-hearted atmosphere, designed to evoke the feel of history's great RPGs and dice-slinging adventures around the tabletop.

  • True roguelike adventure: turn-based, tough but fair, countless combat options.
  • More than 75 unique player abilities.
  • 12 different styles of Dungeons and Battlefields with more on the way.
  • Six class archetypes to mix and match.
  • 50+ enemies, including the fearsome Triger!
  • The Dungeonmans Academy, your home base that grows with each play.
  • A world-class soundtrack brimming with music straight from the era of RPG classics.

In an untamed wilderness, where civilization lives in the shadow of fearsome beasts and lawless villainy, the only light against the darkness are the courageous Dungeonmens! With cunning minds, mighty thews and iron wills, these great heroes and heroines are dedicated toward exploring the unknown, taming the wild, and crushing the fiercest of beasts.

Adventure begins at the Dungeonmans Academy, an ever-growing bastion of learning that expands and evolves based on the efforts of its graduates. As heroes return from their journeys burdened by giant piles of precious loot and ancient wisdom, the Academy grows and future graduates are able to take advantage of this knowledge, starting with a leg up on their quest to avenge the bold graduates who fell in previous battles.

The vast overworld teems with adventure! There are indeed dungeons deep and plentiful, but also dripping swamps, deathless crypts, huddled warrens, forest camps of bandits and highwaymen, ancient towers ruled by powerful despots, and even more terrible dangers waiting in the darkest shadows. A Dungeonmans rises to the challenge with a healthy mix of Skills and Masteries, fighting up close, at range, with steel and spell alike. Unfettered by "class restrictions", a Dungeonmans chooses the right tools for the battles ahead.

System Requirements

    Minimum:
    • OS: Windows 7, Windows Vista, Windows XP
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
Customer reviews Learn More
Overall:
Very Positive (299 reviews)
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