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Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
Release Date: May 28, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since the launch of the Kickstarter campaign in 2013, Dungeonmans has been an adventure that thrives and grows based on input and feedback from its players. As the project nears completion, I hope to engage more people in this process to help define and polish certain aspects of the game, specifically: UI and Gamepad Control, Steam Achievements, class balance, and what players feel would make the most rewarding end game and post-game content.”

How long will this game be in Early Access?

“Ideally, the game will be in Early Access for a period of around three months. However, if the community feels that the game needs more time or polish, that time will be allowed.”

How is the full version planned to differ from the Early Access version?

“In terms of gameplay, the full version will have gamepad control and ideally full Big Picture support, as well as a concrete progression structure where players can strive to achieve not only their own goals but a series of steps they can take to fight the greatest challenges and win the game. Design-wise, there are three dungeon locations that haven't been built, as well as the completion of high level enemies and weapons that aren't fully implemented yet. Finally, there's art content that needs to be upgrade and replaced, and the soundtrack will be completed as well.”

What is the current state of the Early Access version?

“Playable and full of content! All the core classes are built and in-game, the Academy is full of function and can grow quite powerful. Enemies and loot abound, 80% of the overworld is ready to explore and there are dungeons, caves, roadblocks, towers, forest camps and swamps-- encounters everywhere!”

Will the game be priced differently during and after Early Access?

“The target price for the game is $15.00, both now and upon release.”

How are you planning on involving the Community in your development process?

“The community has always been a part of the game. From a technical standpoint, there is a feedback window in game that allows players to point out in game issues without leaving the program. They can specify a category if they like, write whatever feedback they please, and even include an email address if they want a reply; the resulting feedback goes directly to my inbox. Steam statistics (and eventually, achievements) will be used to help guide and balance the economy and gear/stat progression over the levels. Finally, I've taken great care over the last ten months to be super accessible and engage with the fans, via Twitter, reliable Kickstarter/Website updates, and a weekly Twitch.TV stream where players can watch development live.”
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Buy Dungeonmans

Early Access to Dungeonmans.

$14.99

Buy Dungeonmans Champion Edition

Early Access to Dungeonmans, the Dungeonmans Soundtrack, and the Dungeonmans Almanac: a combination art book and game guide being developed alongside the game in Early Access.

$19.99

Buy Dungeonmans - Champion Edition Upgrade

Upgrade to the Champion Edition and get Early Access to the Dungeonmans Soundtrack and the Dungeonmans Almanac: a combination art book and game guide being developed alongside the game.

$4.99

Recent updates View all (1)

Dungeonmans Early Access 1.3 available now!

July 15th, 2014

Dungeonmans Early Access build 1.3 Patch Notes

Hats and Gloves
  • Items have been added to the game that can be worn in your head slot, and hand slot.
  • Hats and Gloves do not count as any particular Armor type. There are no restrictions to wearing these items.
  • They do not (in most cases) provide Armor or Dodge.
  • Gloves are designed to help you hit harder. They can give additional Spellpower, Armor Penetration, or Defeat Parry and Block.
  • Hats are designed to support you in combat. They can lower the cost of spells, powers, and increase your base health.

Power Modifiying Items
  • Tech has been introduced that allows items and status effects to change the way your powers work.
  • This build has three such items, gloves that modify the behaviors of Bolt of Foom and Power Drive.
  • This will be a pretty important part of late game content, as it will allow for power progression outside of leveling up.
Temple Dungeons
  • Temples are massive dungeons built on one floor, full of traps and an extra helping of treasure.
  • Work your way around the outside ring to find the Temple Guardian and defeat them to access the inner sanctum, an area two levels higher in difficulty.
  • Temples contain traps which hurt both you and your enemies. Currently there are two trap types with more in the works.
  • There are lots of nooks and crannies in Temples, all of them full of Treasure Chests. Explore!
  • Temple bosses aren't functional yet, but there is a reward for reaching the center of a Temple.

Fallen Dungeonmens
  • You should be able to find the pyres of dead Dungeonmens in every dungeon location now.
  • More than one pyre will be available in a given dungeon floor if you have multiple deaths there.
  • Every dead Dungeonmans should be recoverable! If you find this is not the case, please let me know what the circumstances are.

Ice Blocks
  • Conjure Ice Block now conjures a cross-shaped collection of ice blocks! Blocking enemy advances will be much easier.
  • Enemies can now attack Ice Blocks and other obstacles in an effort to get through to you.

Other Changes
  • Fix for certain Dungeonmans grave monuments not drawing correctly, and ghosts not drawing correctly.
  • Barricades no longer bleed, and shooting them with arrows doesn't cause the arrow to fly off into 0,0.
  • Crash from Big Bamf in overworld fixed.
  • Lots of little fiddly edge cases and typos fixed.

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About the Game

Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Serious gameplay surrounded by a light-hearted atmosphere, designed to evoke the feel of history's great RPGs and dice-slinging adventures around the tabletop.

  • True roguelike adventure: turn-based, tough but fair, countless combat options.
  • More than 75 unique player abilities.
  • 12 different styles of Dungeons and Battlefields with more on the way.
  • Six class archetypes to mix and match.
  • 50+ enemies, including the fearsome Triger!
  • The Dungeonmans Academy, your home base that grows with each play.
  • A world-class soundtrack brimming with music straight from the era of RPG classics.

In an untamed wilderness, where civilization lives in the shadow of fearsome beasts and lawless villainy, the only light against the darkness are the courageous Dungeonmens! With cunning minds, mighty thews and iron wills, these great heroes and heroines are dedicated toward exploring the unknown, taming the wild, and crushing the fiercest of beasts.

Adventure begins at the Dungeonmans Academy, an ever-growing bastion of learning that expands and evolves based on the efforts of its graduates. As heroes return from their journeys burdened by giant piles of precious loot and ancient wisdom, the Academy grows and future graduates are able to take advantage of this knowledge, starting with a leg up on their quest to avenge the bold graduates who fell in previous battles.

The vast overworld teems with adventure! There are indeed dungeons deep and plentiful, but also dripping swamps, deathless crypts, huddled warrens, forest camps of bandits and highwaymen, ancient towers ruled by powerful despots, and even more terrible dangers waiting in the darkest shadows. A Dungeonmans rises to the challenge with a healthy mix of Skills and Masteries, fighting up close, at range, with steel and spell alike. Unfettered by "class restrictions", a Dungeonmans chooses the right tools for the battles ahead.

System Requirements

    Minimum:
    • OS: Windows 7, Windows Vista, Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
Helpful customer reviews
74 of 80 people (93%) found this review helpful
1,723 products in account
11 reviews
14.5 hrs on record
Early Access Review
I backed this game on Kickstarter many months ago and it has been one of the few games that hasn't disappointed me at all.
I'll start by saying this is my favourite game out there, literally.
I must have clocked in hundreds of hours since I backed this on Kickstarter last year and i've loved every moment of it.
I've always been a fan of traditional roguelikes, even those that use a ASCII style interface and though recently i've seen more and more games being released as roguelikes none of them really seemed to feel like them to me. That was until Dungeonmans. Dungeonmans is a roguelike in the purest sense made by someone who clearly loves the genre.

In Dungeonmans You start by picking from 4 random rolled stats (Stremf, Skills, Science and Foom) and then your class from seven classes. Each class starts with different player abilities which you can choose to level up as you play on through the game.
A key feature to me that makes it stand out is the fact that when you level up and choose new abilities you can choose any from the skill tree, even if that was not the class you chose to play in. Feel like running around with a shield as a Rangermans? Well, you're free to do so.
The game, like all roguelikes, has permadeath but that's not the end of your adventure. As you travel through the world and various dungeons you'll kill bosses and collect artifacts and books. Both of these things can be used to level up your 'Academy' which is where you, and all new-spawns will start. Upgrading the academy and bringing back artifacts unlocks things like 'all level 1 potions identified for every new Dungeonman you play with, so even though you lose your progress and level on your Dungeonman when you die, you don't feel like you're starting over entirely.

I've played games like Dungeons of Dredmoor, Rogue Legacy and other modern Rogue-likes and they are great but there is something about Dungeonmans that keeps me wanting to come back and die just once more.
And you will come back to it, over and over, and most likely die, over and over, but dying never felt this good before.
I should also mention that whilst I play keyboard-only, for those who aren't too comfortable with that there is an option to use your mouse aswell :)

There isn't too much else I can say about the game, the simplicity and beauty of it is in playing it for yourself. The game is currently in Early Access but the content in the game will keep you busy for hours on end as it is. The game is regularly updated, the developer does weekly streaming of him actually making the game, and the community is full of fantastic people.
So if you want a modern yet honest-to-the-name rogue-like with tons of loot, enemies, a soundtrack that really makes you feel epic and dungeon after dungeons after dungeon then this is the game for you.

Just remember, as the developer says himself.
Don't. Get. Surrounded.
Posted: May 28th, 2014
Was this review helpful? Yes No
43 of 49 people (88%) found this review helpful
141 products in account
20 reviews
5.9 hrs on record
Early Access Review
I'm really enjoying it! Your Academy provides a great element of persistence in a game (and genre) with permadeath that makes it really appealing to me! Here's a video of my first look at the game... https://www.youtube.com/watch?v=9H58QoVuYVM
Posted: May 28th, 2014
Was this review helpful? Yes No
65 of 104 people (63%) found this review helpful
868 products in account
45 reviews
18.0 hrs on record
Early Access Review
In Dungeonmans you play as dungeonmans. The goal of the game is to dungeon. If you dungeon hard enough you will become dungeon; but don't take my word for it, just listen to what these great men have to say about the game.

"I have nothing to declare but my love of Dungeonmans."
-Oscar Wilde

"Dungeonmans can flow, or they can crash. Be dungeonmans my friend."
-Bruce Lee

"Use the dungeonmans, Luke."
-Old Ben Kenobi

"Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy dungeonmans comfort me."
-Psalms 4:20
Posted: May 28th, 2014
Was this review helpful? Yes No
15 of 22 people (68%) found this review helpful
2,012 products in account
70 reviews
4.4 hrs on record
Early Access Review
Preliminary review: it's good, buy it.

Ranged combat is very satisfying: you can hold the fire key down and keep shooting arrows in the same way you can hold down movement keys to keep moving in games.

There are definitely some rough edges but they don't detract from the fun too much. Things like when you get new skills they aren't automatically placed on your hotbar, and trying to drag a skill in icon form from the skill tree to your hotbar crashes the game.

There is quite a bit of persistance though. You are always upgrading your academy. The world map seems always the same - at least with a new character with the same academy.

The overall feel is like as if they made Rogue Legacy (a roguelite platform game) into an actual roguelike game. You even pick 2 perks for each new character.

Posted: May 28th, 2014
Was this review helpful? Yes No
14 of 22 people (64%) found this review helpful
382 products in account
2 reviews
10.5 hrs on record
Early Access Review
Solid roguelike, I get feelings of Dungeons of Dredmore when I play this, but with a nice overworld. The Acadamy is a nice touch, and as you play you will unlock further upgrades for your fresh adventurers. Although I can see purists not liking at as much.

Havent played an incredible amount, but for now the game feels good.
Posted: May 28th, 2014
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