Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
User reviews:
Overall:
Very Positive (295 reviews) - 92% of the 295 user reviews for this game are positive.
Release Date: Dec 9, 2014

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Includes the Dungeonmans Soundtrack and Dungeonmans Almanac, a combination art book and game guide.

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Recent updates View all (26)

April 25

Ironmans Content Update!

Ironmans Mode!

Veteran players with something to prove can now start new Academies in Ironmans Mode. What does that mean? The Academy is a ruin! Nearly all of the Academy Items are useless, and you have no access to any of the Academy NPCs. However, Proofs of Stremf are still valuable, and there may be other secret Ironmans-only boons out there to be discovered. When your Ironmans hero dies, the entire overworld is forever destroyed. There is no progression from one Ironmans hero to the next.

Ironmans isn't for everyone, it's a different game without the Academy and not necessarily a better one. But people have asked for this challenge and I'm happy to provide it. Good luck!

New Legendary Gear!

8 new weapons, 8 new pieces of armor, and a shiny new ring. Each of these unique, named items has exceptional functionality and in some cases all new art. Some of these items are mid-range legendaries that will show up starting around level 5. Also there's a hammer which is actually just a giant stone fist.

Medium Armor

Medium Armor needed a little love to increase the mobility and flexibility aspect of the style. Having high dodge is great, but it's also nice to be able to stay out of trouble entirely.
  • Quick Dash has been adjusted to allow for one extra tile of movement for every point of Strain applied to it. For example, your first Quick Dash can move you up to two tiles away, at which point the power is Strained and costs 2x Stamina to use. If you use it again, you may move up to three tiles away, and the cost will increase to 3x, and so on up to 5x range/cost. Once Strain clears from the power, the range resets.
  • Quick Dash also grants you one round of the Arrow Time buff, allowing you to deflect ranged attacks that you dodge back to the attacker.
  • The Arrow Time power has been redesigned as Ready For Anything. It still allows you to deflect ranged attacks with the Arrow Time buff, but if you are forcibly moved during the duration of the buff, the strain on your movement powers is immediately cleared. Those include Stick and Move, Shield Rush, Storm Driver, Dashing Charge, Seize Opportunity, and the Unstable Effect debuff will be removed.

Monster Balance

Monsters level 10 and up have been rebala-- they've been nerfed. They simply won't hit as hard, although their health pools remain the same. In short, they damage output for late game creatures was balanced around bad data, and this resulted in a number of relatively unfair deaths for players. It's not right to get one-shot in an Adventurous dungeon.

Volatile Liquidity

Corrected to actually take an action to cast. Mostlies created by the toxin are now Barely Mostlies, which shamble around at full speed for 5 rounds before being destroyed. It's fun for a little while to have a big cloud of Mostlies following you, but when it quickly becomes the only way to play Necromanser, the fun wears off. Volatile Liquidity is still a powerful curse, so use it often!

Bug Fixes
  • Camps now properly appear on the Overworld again.
  • Fallen Castles will properly remove trees that get in the way of your exploration.
  • You can choose your own Academy name at creation again. Sorry about that.

Edit: A New Bee
There is a new bee.

11 comments Read more

February 17

Build 1.3b

Bug fixes:
  • Verve can no longer be gained without at least one point in Psychomansy.
  • Dungeon Bookstore Shopkeepers no longer spawn in every single secret room.
  • On Highest Wind correctly hides hero from enemy attacks during the jump. It also now prevents status effects from ticking.

Balance:
The Champion Undead Archer power Bonestream has been changed. Range is shorter, the initial damage is much less, and the attack applies Boneshredded, a potent bleed that ticks for about 30% of the damage of a regular attack from the monster.

Champion Edition: Almanac
Added two new images showing Bestiary pages for Bandits and Warlords.
Added a folder full of unedited fiction/lore/notes that are in the process of being cleaned up and moved to the Almanac proper.

5 comments Read more

Reviews

“Dungeonmans is a proper roguelike, the kind filled with turn-based fighting, scrolls and horrible death... Knowing my next character will potentially level up faster and hit harder on his way just make me want to keep playing until I can trounce everything in sight.”
Kotaku

“I had such a good time with Dungeonmans that I found myself bumping games off of my top 5 list for 2014 in order to make room for its last-minute inclusion.”
RPGFan

“If I had actual time to play games, that's the kinda game I would love to spend time with.”
PewDiePie

About This Game

Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Serious gameplay surrounded by a light-hearted atmosphere, designed to evoke the feel of history's great RPGs and dice-slinging adventures around the tabletop.

  • True roguelike adventure: turn-based, tough but fair, countless combat options.
  • More than 75 unique player abilities.
  • 12 different styles of Dungeons and Battlefields with more on the way.
  • Six class archetypes to mix and match.
  • 50+ enemies, including the fearsome Triger!
  • The Dungeonmans Academy, your home base that grows with each play.
  • A world-class soundtrack brimming with music straight from the era of RPG classics.

In an untamed wilderness, where civilization lives in the shadow of fearsome beasts and lawless villainy, the only light against the darkness are the courageous Dungeonmens! With cunning minds, mighty thews and iron wills, these great heroes and heroines are dedicated toward exploring the unknown, taming the wild, and crushing the fiercest of beasts.

Adventure begins at the Dungeonmans Academy, an ever-growing bastion of learning that expands and evolves based on the efforts of its graduates. As heroes return from their journeys burdened by giant piles of precious loot and ancient wisdom, the Academy grows and future graduates are able to take advantage of this knowledge, starting with a leg up on their quest to avenge the bold graduates who fell in previous battles.

The vast overworld teems with adventure! There are indeed dungeons deep and plentiful, but also dripping swamps, deathless crypts, huddled warrens, forest camps of bandits and highwaymen, ancient towers ruled by powerful despots, and even more terrible dangers waiting in the darkest shadows. A Dungeonmans rises to the challenge with a healthy mix of Skills and Masteries, fighting up close, at range, with steel and spell alike. Unfettered by "class restrictions", a Dungeonmans chooses the right tools for the battles ahead.

System Requirements

    Minimum:
    • OS: Windows 7, Windows Vista, Windows XP
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
Helpful customer reviews
9 of 9 people (100%) found this review helpful
1 person found this review funny
31.6 hrs on record
Posted: December 30, 2015
Dungeonmans is a roguelike dungeon crawler with a nifty succession system: the premise is, you follow the adventures of the graduated students of the famous Dungeonmans academy. Each student has been trained in the fine art of monster crushing, and now sets out to go forth and crush said monsters. They can find ways to upgrade their old academy - more books for the school's library, more equipment for the alchemy lab, and most importantly Proof of Stremfs. These things let the battlemaster teach you better stats, and most importantly they mean the next graduates start out with better stats when your current graduate inevitably dies.

Because yes. It's a roguelike, and you will splat your Fightermans against an enemy with a bigger stick. Or you'll get overconfident, charge into a mob of punks, and die to their fanged pet. Or you'll discover that fighters without stamina can't handle kiting enemy mages. (I should have brought a potion of stamina, or just run away! Picking your fights wisely is the key to leveling up in this game.)

But with each death, your next Wizardmans or Rangermans or whatevermans will be stronger, better, faster - and they'll conquer the next dungeon, and upgrade the local towns, and become famous! ...Up until they die.

But that's Dungeonmans. Vicious, smart, and most importantly fair: none of the deaths I've walked into so far have been due to the game screwing me over, but instead because I was an idiot who didn't know how to run. I value that in a game. I also value its good music, its charming tilesets, its witty writing, and the fact that I didn't have to beat myself against the GUI to get going. I was in and splatting my poor Rangermans very quickly, and I'm eager to get going with another one.

I mean, this one might live!
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5 of 5 people (100%) found this review helpful
2 people found this review funny
67.3 hrs on record
Posted: February 4
Just a fantastic roguelike with a lot of humor and ton of details. Once I got the hang of how combat worked and how to take advantage of the academy upgrades to benefit future runs I was hooked. An easy game to recommend if you enjoy tile turn based mayhem.

The dev did provide me with access to Dungeonman for streaming/review purposes. If I didn't like it I'd say so. :)
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1 of 1 people (100%) found this review helpful
25.1 hrs on record
Posted: December 28, 2015
Easy to pick up and get into but no lack in depth with fun skills and perks to choose from
Sharp pixelart that does the job well paired with surprisingly good sounds and music that could be out of a oldschool AAA jrpg game
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1 of 1 people (100%) found this review helpful
42.7 hrs on record
Posted: March 21
There is a lot more to this game than it seems! The concept may appear simple, but there is great depth to the amount and diversity of the dungeons, equipment, skills, and monsters. It's also a game that doesn't take itself very seriously, which just adds to how much fun it is. Random worlds and dungeons combined with fast-paced gameplay and the ability to save anywhere make it an equally great game for when you have a few spare minutes or hours on end.

This should be in every rogue-like enthusiast's library! Just be ready for lots of bees, references to bees, and jokes about bees!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: December 30, 2015
Roguelike not-too-complicated funtimes with the pain of inevitable death eased by the academy system.

Some of the graphics may be an aquired taste, but I like the style.
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