8-Bit Commando is a run and gun platformer with fast-paced action, a rocking soundtrack, local multiplayer and explosions.
User reviews: Mostly Negative (102 reviews) - 37% of the 102 user reviews for this game are positive.
Release Date: Jun 2, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy 8-Bit Commando


Recommended By Curators

"DRM Free"

Recent updates View all (3)

July 26

Laser whip update

First, we would like to thank everybody who has played 8-Bit Commando. We're very grateful for your support and feedback. We read all your comments and reviews and although it may take a while to put out updates of the game, we really do take your suggestions and bug reports into consideration.

We have just rolled out an update to the Windows version of 8-Bit Commando. The Mac and Linux versions will be updated soon.
Here is what's new:

  • new laser whip power-up
  • more balanced distribution of power-ups, especially in the later levels
  • player health resets after completing a level
  • fixed shooting through enemies in the Mountain hideout level
  • fixed the resolution and fullscreen toggle bugs
  • fixed a bug that occurs when browsing the leaderboards
  • fixed minor visual artifacts

We want to thank you again for playing our game and please continue posting your bug reports and suggestions on the "Discussion" boards.

1 comments Read more

July 18

Collisions on Greenlight and new sale!

Collisions, our new atmospheric puzzle game, is now out on Steam Greenlight.
Please show your support, so we can bring the game to Steam.

Also, we are lowering the price of 8-Bit Commando to $2.99 to celebrate the release of our new game.

Thanks for taking a look! :)

0 comments Read more


“Excellent animation and serious attention to detail really bring it life”
8/10 – Game Cola

“The artwork is solid and is some of the best pixel work I’ve seen”

“All the levels are distinctively individual and look fantastic”
82/100 – Bytten

About This Game

8-Bit Commando is a run and gun platformer with fast-paced action, a rocking soundtrack (from the chiptune artist Ozzed), local multiplayer and explosions. The graphics will take you back to the classic age of gaming and the gameplay is bound to challenge even the most seasoned vets.

  • 6 levels of intense action
  • Local coop multiplayer
  • Beautiful retro graphics
  • 2 difficulty modes
  • Online hiscore
  • Rocking chiptunes soundtrack

System Requirements

    • OS: Windows XP or later
    • Processor: 1 GHz
    • Memory: 256 MB RAM
    • DirectX: Version 8.1
    • Hard Drive: 64 MB available space
    • Additional Notes: At least one controller required for co-op play
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: August 9
Got it in a bundle and had some fun with it. The life mechanic is neat, where you have infinity lives and get checkpoints, but you're given a time limit. Once that's up, it's a full game over and you have to start the level from the beginning. If an update would be done, it should be to add a hard mode with more enemies and more complex boss AI, making coop mode more of a challenge.

Weapons are more taimed than Contra (I got something like the spread gun but it worked differently), with the homing missiles being the most useful to me.

Took me around an hour to complete and had some variation in the levels, but they are pretty short. Was hoping for a more explosive ending, but it's really basic

As it is now, I recommend getting it on sale and playing coop with a friend, or go play Super Cyborg.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
7.0 hrs on record
Posted: August 2
Not much time into this one but without a doubt reminds me of the old fashion 8bit arcade games I use to play at the local arcade. Haha great little game just a bit odd without having a joystick i can blame for my death. :)
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
0.1 hrs on record
Posted: June 20
A contra clone with nothing new to offer. Also no way to pause/quit the game via controller.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1.9 hrs on record
Posted: June 30
Overall - 2/5 - NOT A BARGAIN
While the effort was valiant, 8-Bit Commando is just not a cost-effective soldier in Steam's war on boredom. It does have a very retro look, feel, and sound to it, right down to the subject matter of the game's premise; but at almost $5 for barely a couple hours play, I'd hold onto my change.

Read the whole review for this game and other titles at Budget Gaming Review!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
0.2 hrs on record
Posted: July 7
I feel like one minute of this game is all I really needed to see what it had to offer, but Steam won't let me review the game with less than five minutes of time logged on it, so I have left the game idling in the background in order to post this.

Firstly, there is a persistent bug where multi-monitor support causes the game not to display any graphics in fullscreen. Well, problem is, fullscreen is the default mode, so I had to go edit Settings.XML (which involved figuring out which of my AppData folders it was hidden in) to make the game run windowed. Going by the community forum, this bug has been known and documented since January of 2014. It is now July of 2015 and 2dengine have not bothered fixing it.

As soon as I fixed the config file, I spent some time altering the controls. Keyboard is the default configuration, though XBox 360 pads are supported by default as well, even though the button layout isn't really very logical. Buttons can be rebound, which is good, BUT I wasn't able to bind movement controls to the D-pad, as it only recognizes analog axes. I use a DualShock 3 with a custom driver that mimics the 360 controller's, and I would have much preferred the D-pad over the stick.

Getting into the actual game: the Commando moves really slowly, jumping is quite floaty; there are not very many enemies early on, making me wonder if the devs had forgotten to populate the level. When enemies DO show up, they're damage sponges. Contra soldiers tend to go down in one shot. These guys take two or three. Hit boxes are not very forgiving either; I found I was missing many shots because of how slow the bullets travel, and I eventually started just running past enemies because neither of us were going to hit each other.

Then I got to a point in the first level where there is a fighter jet dropping bombs everywhere. Despite being a big target, it's not easy to shoot because, again, bullets move way too slow. The bombs are hard to dodge, and do a lot of damage to you, resulting in frequent death. Even if you survive the bombs, there is a pair of missile turrets that fire homing missiles at you that do the same damage. To make matters far worse, even though you have infinite continues, you will always revert to a checkpoint when you die. The sluggish nature of the game makes this far more of a pain than it really needs to be.

Aesthetically, I don't mind the artwork (it's a bit more "authentic" than a lot of retro-mimic games), but the music and sounds are ill-fitting and unsatisfying, and dare I say, really boring.

I just don't feel like this is worth paying money for. I got it out of a Groupees bundle; I sort of regret redeeming the Steam key out of it, now.
Was this review helpful? Yes No Funny