About This Game
Sunset is a first person exploration game that takes place in a single luxurious penthouse apartment in the capital of a fictitious Latin American country in 1972. As housekeeper Angela Burnes you get to know the owner of the apartment, Gabriel Ortega, by going through his things while he is away. A relationship develops between two people who never meet while war breaks out in the city. A violent uprising has begun against the military regime that holds the country in a stranglehold. Will you get involved with the rebellion? Will Ortega? And if so, how?
Sunset will be released on May 21! Keep an eye on the weekly announcements! Or follow us on Twitter for up-to-the-minute news.
Sunset is a first person exploration game that centers on the discovery of story clues. Unlike in some other games, the story of Sunset takes place while you play, as you play.
Sunset is in part inspired by violent action games set in a war-like context, like many first person shooters. We always wondered what life would be like for the NPCs in such games. How does it feel to be one of the many victims of war, instead of the hero. How does it feel when war is the backdrop for your day-to-day life?
Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of housekeeping tasks that you are requested to do. There will be more jobs available in the apartment. And there will be other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets (to listen to some music by Austin Wintory, for instance).
Your avatar, Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing.
Angela Burnes is an African American citizen. At the end of the sixties, when she is in her mid twenties, she is inspired by the Black Power movement and communism. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.
When Angela's younger brother, David, a soldier in the American military, is stationed in Anchuria, he defects and joins an underground resistance movement.
Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. They fell in love and married. Thanks to the money from this marriage, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.
The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital San Bavón. It is in this apartment that Angela Burnes finds employment.
- familiar first person controls (WASD + mouselook)
- immersive atmosphere
- intimate experience
- suspenseful linear three-act structure
- story-driven gameplay (interact to explore the fiction, without puzzles, combat or platforms)
- distinct tasks (plus many optional activities)
- responsive environment (light switches, electronic gadgets, etc)
- retro early 1970s style
- explosions (outside)
Follow the development on TigSource: http://forums.tigsource.com/index.php?topic=39393
- Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they want to apply their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
- Austin Wintory composes the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
- Laura Raines Smith animates the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far
- Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
- Leigh Alexander and Ste Curran's Agency are advising us on the project direction.
- Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
- Jospeh Silverman and Marie Lazar have joined the modeling team.
- Jurie Horneman and Alex Mouton are helping us with programming.
- We are also working with a professional writer who wishes to remain anonymous.
- Tina Marie Murray is acting Angela's voice
Sunset is being developed for PC, Mac and Linux with Unity.
Production is supported by the Flanders Audiovisual Fund.
Follow us on Facebook: http://www.facebook.com/taleoftales
Follow us on Twitter: http://www.twitter.com/taleoftales
Visit our website: http://Tale-of-Tales.com
Keep an eye on the game: http://Tale-of-Tales.com/Sunset
Come to Anchuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393