It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
User reviews:
Mixed (156 reviews) - 69% of the 156 user reviews for this game are positive.
Release Date: May 21, 2015

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Includes 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

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November 18, 2015

Last hours for Cathedral-in-the-Clouds!

The Kickstarter for our new project has not achieved its goal yet. Please help if and how you can!

Cathedral-in-the-Clouds is not a game. It's a series of virtual dioramas intended for contemplation to be distributed for free on many different platforms. To gather the dioramas, we are building a cathedral in VR.

It's a challenging project because it is explicitly inspired by medieval Christian art (the Flemish Primitives worked in our town 500 years ago) and we're actually atheists. Exploring this is very exciting to us but probably a bit difficult to stomach for the masses. Luckily we only need a small group of believers. Will you be one of them? Be quick!

Thanks you.

Michaël Samyn.

2 comments Read more


“Sunset tells a story about revolution via the reflection of domesticity, an unusual and thrilling use of the video game medium, and one that expands both its scope and its definition.”
EMPFOHLEN – Eurogamer

“There is an almost novelistic weight to the details that describe this game, and the parsing of these elements gives the game an uncommon richness.”
84 – Kill Screen

“Sunset is a gift, an all too rare kind of game that focuses on people loving and hurting in mundane but almost unbearable ways.”
9.0 – Paste

About This Game

It's 1972 and a military coup has rocked Anchuria, a small country in Latin America. As a result, you, Angela Burnes, US citizen, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. To make ends meet, you take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. And what is he up to? As you get to know your mysterious absent employer better, you are sucked into a rebellious plot against the notorious dictator who rules the country with an iron fist.

“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer

“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin

“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun

“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer

“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy

Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.

Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?

Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.

Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.

Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.

Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.

The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.

  • first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
  • atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
  • influence the relationship between the two protagonists, emotional narrative arc happens as you play
  • suspenseful story-driven gameplay: interact to explore the fiction
  • responsive environment (light switches, record players, electronic gadgets, etc.)
  • no fail state – this isn’t a game you can win or lose, only influence
  • anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
  • soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
  • retro early 1970s style
  • explosions!

  • Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
  • Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
  • Tina Marie Murray has acted the voice of Angela.
  • Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
  • Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
  • Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
  • Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
  • Jurie Horneman and Alex Mouton have helped us with programming.
  • Leigh Alexander & Ste Curran, Agency gave project direction advice.
  • The text was written in collaboration with the anonymous writer dear Señor X.

Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.

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System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP 32-bit
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • OS: 8.1 64-bit
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • OS: 10.6.8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • OS: 10.9
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon R9 M295X (4 GB VRAM)
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
Helpful customer reviews
20 of 26 people (77%) found this review helpful
2.2 hrs on record
Posted: January 30
I am amazed by the positive media reception. The game drops tons of frames on my decent mashine, the storytelling is very boring (even preachy) on almost every day and the chose your own adventure parts seem rather random.

Music and Voice Acting are good. But compared to other games like "gone home" this just dos to little.
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64 of 106 people (60%) found this review helpful
20 people found this review funny
1.0 hrs on record
Posted: December 3, 2015
Angela Burnes did niner leven.
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11 of 15 people (73%) found this review helpful
4.3 hrs on record
Posted: February 10
Really strong premise, and a bold subject, but sadly the mechanics really seem to fall short of what the game seems to be trying to do.

There simply isn't enough to do in the game. You find the objects that you can click on in the apartment, and decide to do A or B, with the knowledge that you will A: increase romance, or B: increase neutrality. For a game trying to handle political upheval and socioeconomic injustices between classes and nations, this really isn't enough. There's a little to explore in the environment to drive the narrative deeper, there are a few events that occur, but overall it just comes off empty.

If the goal was to create a sense of absraction from the outside world, an isolation from real life in a penhouse stronghold, then the monologuing from the player character throws it off, being too rightous and full of revolutionary potential. And the romance throws this whole potential narrative out of whack.

If the goal was to show the potential for one person to make a difference, for the individual lives of disperate groups to intertwine, then the lack of gameplay choices really suffocates this narrative. And the monologuing again has a tendency to not fit, throwing revolutionary ideals around while you post cutesy notes around.

It's a powerful game for about half an hour, or until the first instance of violence happens. After that, it's pretty lame.
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5 of 5 people (100%) found this review helpful
7.3 hrs on record
Posted: February 23
This is not a game for everyone. I love walking sim, story rich, choice-based games (this game, exactly) so when I heard this game was in development back in 2014 I waited eagerly for over a year. I was not disapointed.
I think this game is beautiful, for one thing. I was taking screenshots like they were going out of fashion. The story is also compelling and I loved hearing it from Angela's perspective.
The orange and blue options were simple but they worked: they made me think before doing (which could have easily made the housework repetative).
I thought that sometimes the journal entries were long and dull, I sometimes only listened to a few lines if the content was irrelevent to the current situation (often during a certain part mid-game where there were no lists and NO BREAKS FROM THE JOURNAL). But the writing was beautiful and it was important they touched on Angela's childhood and life as an African American woman.

So yeah, I'm giving this the thumbs up. But make sure this is your kind of thing.

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52 of 95 people (55%) found this review helpful
5 people found this review funny
4.9 hrs on record
Posted: December 26, 2015
Sunset is an interesting walking simulator indie adventure with charming graphics and an interesting story.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You are Angela Burnes, a housekeeper. You are trapped in a beautiful city that was turned into a warzone. Every week, you have to clean some rich man's house. You have certain tasks to do, but the main thing is to discover other things in his house which lead to a surprising story.

  • Concept of the Game | The thing I like the most about this game is its ... interestingness. Yes, this is a word. At the beginning of this review, you can see that this game is a walking simulator. Ergo, this game is not for everybody. I understand the disappointment of some people, but this game requires your absolute attention and taking your time to play. And this is what I appreciate it for.
  • Visuals | So, this game looks really nice. I admit, the colours may seem a bit unusual, but you'll get used quickly to the feeling that the surroundings give you.
  • The Sounds | NOTE: I'm not talking about the soundtrack | The sounds are pretty good in my opinion, however, this game doesn't really have a constant soundtrack (see cons). I like how you can actually hear footsteps and there are also some outside noises.
  • Achievements | There are a hundred achievements and they all reward you for paying close attention to the game. Just by doing regular task as you're supposed to, you're not gonna get many. It's a nice way to make a player play the game! It seems bugged in some cases, though, I didn't even realise there are achievements in the first playthrough but after clearing my data, the achievements were working again. I might be alone in this as none of my friends I asked were having the same issues.
  • Amount of Available Gameplay | The shortest time you can spend to complete the game is supposedly an hour and a half, but if you are willing to spend time on it, you can get hours and hours more. A similar system was used in Life is Strange, which you could beat in 12 hours or 20, if you took your time.
  • OS and Steam Integration | Sunset includes MacOS and SteamOS support and gives you Achievements and Trading cards for playing.

  • Steam Controller Support | I had bad issues trying to play with my recently acquired Steam Controller. The touchpad sensitivity is pretty much nil and I had to swipe multiple times to turn around for a really small angle. The sensitivity slider in the options menu barely helped. I just played with my keyboard and enjoyed the game, probably more than I would with a controller.
  • The Soundtrack | Although I like the sound effect quite a lot, I am disappointed in the lack of a proper soundtrack. A calm loop song would fit into the game really nicely and I would spend much more time in this game. I mean, there are a few songs here and there, but it's not always present. Also, there is an OST DLC available for 4$. What does it include? No idea.
  • Pricing | 20$? How about no? As much as I enjoyed this game, it's not worth that much money. 20$ is a fair price for Rocket League or CS:GO, but this games just lacks in content to justify that price. I'm not even sure in 10$. Sorry.

The final verdict:
A nice, yet heavily overpriced walking simulator. I really enjoyed playing it and I could probably even get a few more hours of gameplay out of it. It gets slightly repetitive over time, but I mostly liked Sunset for the experience and the feeling. This being said, Sunset is not a game for everybody. If you like slow-paced walking simulator adventures, this might be for you. If you don't, go check out some other games.


Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

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