It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
User reviews:
Recent:
Mixed (15 reviews) - 60% of the 15 user reviews in the last 30 days are positive.
Overall:
Mixed (166 reviews) - 68% of the 166 user reviews for this game are positive.
Release Date: May 21, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Sunset

Packages that include this game

Buy The Tale of Tales Experience

Includes 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

Downloadable Content For This Game

 

Recent updates View all (66)

May 21

Sunset is 1!

Exactly one year ago today, our last game Sunset was released.
To celebrate its first anniversary, you can buy the game for $1 today, and only today.

Steam wouldn't allow such an extreme price drop so either get it here for $2 or get a Steam key at Itch or Humble.

Share the news with all your non-Sunset having friends!

12 comments Read more

Reviews

“Sunset tells a story about revolution via the reflection of domesticity, an unusual and thrilling use of the video game medium, and one that expands both its scope and its definition.”
EMPFOHLEN – Eurogamer

“There is an almost novelistic weight to the details that describe this game, and the parsing of these elements gives the game an uncommon richness.”
84 – Kill Screen

“Sunset is a gift, an all too rare kind of game that focuses on people loving and hurting in mundane but almost unbearable ways.”
9.0 – Paste

About This Game

It's 1972 and a military coup has rocked Anchuria, a small country in Latin America. As a result, you, Angela Burnes, US citizen, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. To make ends meet, you take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. And what is he up to? As you get to know your mysterious absent employer better, you are sucked into a rebellious plot against the notorious dictator who rules the country with an iron fist.



“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer

“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin

“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun

“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer

“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy




Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.

Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?

Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.




Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.

Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.

Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.

The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.



  • first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
  • atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
  • influence the relationship between the two protagonists, emotional narrative arc happens as you play
  • suspenseful story-driven gameplay: interact to explore the fiction
  • responsive environment (light switches, record players, electronic gadgets, etc.)
  • no fail state – this isn’t a game you can win or lose, only influence
  • anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
  • soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
  • retro early 1970s style
  • explosions!





  • Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
  • Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
  • Tina Marie Murray has acted the voice of Angela.
  • Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
  • Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
  • Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
  • Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
  • Jurie Horneman and Alex Mouton have helped us with programming.
  • Leigh Alexander & Ste Curran, Agency gave project direction advice.
  • The text was written in collaboration with the anonymous writer dear Señor X.

Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.



Follow us on Facebook: http://www.facebook.com/taleoftales
Follow us on Twitter: http://www.twitter.com/taleoftales
Look at the trailer: http://sunset-game.com
Visit the game's website: http://Tale-of-Tales.com/Sunset
Visit the developers' website: http://Tale-of-Tales.com
Come to Anchuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393
Read about the making of Sunset: http://tale-of-tales.com/Sunset/blog/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP 32-bit
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • OS: 8.1 64-bit
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Minimum:
    • OS: 10.6.8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • OS: 10.9
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon R9 M295X (4 GB VRAM)
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Minimum:
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (15 reviews)
Overall:
Mixed (166 reviews)
Recently Posted
Spectral
( 5.0 hrs on record )
Posted: May 22
Product received for free
"Back in college we had heated debates about the merits of depicting nudes in art.
Some saw it as another form of exploitation, and those discussions invariably centered around the objectification of women."
...
"But somehow the missing pieces render it more sensual. Without shame, it draws attention to its center.
My eyes trace the lines again, down the chest to the tender genitals."
...
"At least that statuette is beautiful, as opposed to what people do with gold nowadays:
Melt it down into bricks and hide those away in vaults, where no one can see them. [...]
Makes you wonder what the point is."
...
"Racial equality still seems like an unachievable utopian mirage in the States."
...
"It wasn't enough to steal African bodies.
They had to leech away the spiritual and aesthetic ideas too."
...
"I wonder if Gabriel Ortega prefers men. [...]
I mean, the apartment has all these statues of men, naked and gorgeous."
...
"Do we secretly hate art because we know it's going to survive us?"
...
"Every battle, every unfair trial, every lynching, every räpe, all lead to my existence."
Helpful? Yes No Funny
God, owner of the universe
( 0.5 hrs on record )
Posted: May 21
Got this at 90% off (->2€) and asked for a refund. (Most of the 31 minutes game time were spent changing options and contacting the devs via their website.)

Sunset might be a great creation somehow, but the devs failed the interface TOO HARD for me to try to find out. So I rather chose to not force my self through this, instead chose to "send them a message".

What's wrong with the interface:

Mouse speed depends on frame rate (so, even depends on where you look). If you look up and pull the mouse down quickly, you end up in the middle, but if you do it slowly, you end up at the bottom, and this is absolutely framerate related, not a mouse acceleration issue.

The horz/vert mouse speed options do take effect, but it all ultimately hinges on the framerate, so it's not remotely a fix.

Another problem: In the optional very cool 2.5D mode which prevents converging vertical lines (Photographers know what I mean.) which I would really like to use, the vertical mouse speed is at max setting while standing still, but is at whatever I decided while walking around.

The game otherwise looks very good, has FOV slider with wide range, etc. - it seems all good, but the interface is PRIMARY, it's what connects me to (or keeps me away from) the game world, and it's just TOO broken in this case.

That's why I suggest not to buy the game.
Helpful? Yes No Funny
Harlequin of Hate
( 6.6 hrs on record )
Posted: May 21
For a dollar (at the Humble Store) I got to play as Foxxy Cleopatra while cleaning up and decorating some dudes penthouse suite. I think she secretly wet her pants in his bed each day. I might become a maid and interior decorator in real life now. Oh, and I got to grease his telescope.
Helpful? Yes No Funny
Rose Blue Sky
( 24.7 hrs on record )
Posted: April 26
Beautiful story, in a setting and with characters that we don't normally get to see in games. I really loved how gently the narrative reveals itself and how intricately the relationship between the characters develops.

The story, setting and characters in this game have stayed with me long after finishing it. I'd recommend it to everyone who likes these story driven impactful narratives.
Helpful? Yes No Funny
symptote
( 16.9 hrs on record )
Posted: April 23
Sunset has a few gameplay issues (yes, sometimes Angela doesn't always go exactly where you want her to, yes, there's very little indication of what you're supposed to do at the beginning...there's probably a lot of nitpicking to do) but it makes a perfect use of the music, the -thoroughly researched- aesthetic and the general atmosphere of 70's Latin America to create a lasting experience.
I don't believe this game has a message (it lets us peek into Angela's mind, who has a lot of opinions, as a well-rounded character should, but doesn't try to force them on the player) but rather that it tries to create a place for the player to reflect - on war, art, love. The strength of the narrative is not the journal excerpts, as interesting as they might be; it is the fact that every detail of the gameplay and the surroundings has been designed to help carry it forward. In that sense, it is much more of a "real game" than those who have to beat you over the head with what they're trying to say.
It's certainly possible to be unmoved by Sunset - it is a peculiar game. Personally speaking, I think the strongest game experience I ever had was watching San Bavon slowly burning because of me while letting a requiem fill the air of the penthouse.
Helpful? Yes No Funny
j_mag94
( 4.8 hrs on record )
Posted: April 19
Sunset is a beautiful game that I can only accurately describe as unique and singular in its experience. It has its issues, but it's a good game, especially on sale. Keep in mind, it's basically a walking simulator, so it isn't for everyone.
Essentially, you play a young woman who is hired to clean a man's apartment for one hour each week while he is not there. You have a list each day of what chores to do, which you can choose to fulfill or not. You can also explore the space, examining objects, playing records, unlocking diary entries, and doing other tasks that can affect how the story unfolds. As each day progresses, you are engrossed in a story about the corrupt government of Anchuria and the struggle of the rebel forces to overthrow it. Strangely enough, your choices will influence your involvement with the rebels and decide how the story plays out (supposedly - I've only played through it once, so I haven't tested other choices).

PROs:
+ voice acting: Angela has a warm voice that can add such depth to the simplest of dialog. Great talent here.
+ visual style: the retro colors and modern architecture make the space very surreal
+ story: a young woman's role in possibly overthrowing the government of a wartorn country, all determined by what she does for her faceless employer? Sounds weird, but I'm into it.
+ achievements: you can get a number of achivements in how you approach the relationship with Gabriel and what tasks you do (or don't do) around the house
+ atmosphere: sounds and visuals go very well together, as well as optional information you can find by examining book covers, sitting in the covered chair to access diary entries, etc. Playing records while explosions rock the city is also oddly charming.
+ drama: the events unfolding around you and the surrounding city makes for a tense, exciting atmosphere despite your confines to the apartment

CONs:
- performance: I have a gaming laptop and there were still framerate issues on lower quality settings, which was somewhat frustrating.
- clarity: the tasks you are given for each day are sometimes vague to the point it's unclear how to carry them out. (ie. "organize papers". What papers and in which room?) You'll likely waste a good amount of time trying to find out how to do the tasks rather than exploring.
- shallow decisions: while you do get to choose how you do your chores, as well as what all you do, the results seem to be very subtle, which isn't necessarily a good thing.
- gameplay mechanics: having only an in-game hour to accomplish everything AND explore is near impossible at times, especially when faced with the confusion of how to do everything on the task list. Navigation is also a pain, as I kept having to find my way around invisible barriers that made moving around a real nuisance.
- price: with the technical issues present, I wouldn't say this game warrants more than $10, maybe $15.

All in all, it's up to you whether you get this game or not. I got it on sale for $5 on the Humble Bundle store, and I enjoy it thoroughly. It has its shortcomings, but if you want a unique experience, this would be a good game to get on sale.
Helpful? Yes No Funny
satie-san
( 10.3 hrs on record )
Posted: April 18
Sunset is a game that will either bore you, or move you deeply. Personally, it has become one of my favourite games, thanks to the subtlety and beauty it displays.
Sunset encapsulates one year of the life of Angela Burnes, an educated and ingenious African-American woman who emigrated from the US to the imaginary South American country of Anchuria in hopes of finding another, different if not better, life, and got trapped in a civil war. She now has has to work as a housekeeper in the apartment of Gabriel Ortega, a rich citizen and lover of the arts. For the player, this translates as having to accomplish some mundane tasks, such as dusting statues or setting the table for dinner. However, it is barely the focus of the game, which is based upon a narrative that can be accessed through Angela's thoughts (namely the diary she keeps, her reflexions in the elevator and her remarks when she interacts with some objects in the apartment).
Coming to know, little by little, who our protagonist is, what her thoughts are, is a beautiful experience, and it can be magnified by the relationship the player chooses to make her have with Ortega: while some may argue that a romantic relationship issuing from written notes between two people who never meet each other is a stretch, I reckon the game makes it work. And if the player doesn't want to go in that direction, a more neutral, friendship-based approach is possible. The political intrigue also adds a layer of oppression in the atmosphere of the game and plays an important part in understanding Angela's story. As the action is set in a context of civil war, violence always lingers in the background, visible to us only through the pillars of smoke that can be seen from the windows and the oppressive whirring of helicopters.
The art itself is absolutely gorgeous. While Angela's gestures can be a little contorted, the apartment itself is a joy to the eyes, and art lovers can entertain themselves by finding the multiple references to various painters or sculptors that are visible through Ortega's possessions (Braque, Calder, Mondrian, to name a few). The lighting and shading changes constantly over the hour that Angela spends in the flat and sets a breathtaking ambiance. The writing of Angela's diary is good, and the plot unfolds slowly, but surely, leading to an ending that I personally found pleasant and quite unexpected.
The world building is also impressive: we can see that the developers took time to research South American history (there is a strong parallel with the 70s in Chile) and culture, and enjoyed revisiting decades of design and architecture. The soundtrack, composed by Austin Wintory with numerous collaborations from fans that helped raise funds in the Kickstarter, is diverse and ranks from jazz to traditional folk songs, and even includes an entire requiem by an imaginary Anchurian composer that is inspired by Bach's work. From my point of view, it really did play a key role in creating this peculiar, enthralling atmosphere.
I didn't experience many technical problems, only a few glitches when Angela has to choose between warm and neutral actions, and some difficulties with the Steam overlay. Unfortunately, I doubt Tale of Tales will release a patch to correct these malfunctions since they are now working on other projects than video games.
Overall, I wouldn't recommend Sunset if you don't like games that take their time and are very character-driven. On the other hand, if you enjoy admiring art and subtle characterization, then I would advise you to let yourself sink in the atmosphere of this admirable game. It is worth it.
Helpful? Yes No Funny
RJBS
( 0.2 hrs on record )
Posted: April 18
I really liked what I read about this game, but I find it basically unplayable. The controls feel really off, as does the perspective. Objects appear distorted when viewed at certain angles. I can barely move around the space. The frame rate is terrible.

I do not recommend this game at any price.
Helpful? Yes No Funny
mrmarcusroberts
( 8.0 hrs on record )
Posted: March 3
I'm so sorry to post a negative review, but I honestly have no idea what I did for 5 hours. The story wasn't deep enough to warrant such a slow pace, and I kept waiting for a big reveal somewhere.

I enjoy similar games that have been dubbed walking simulators, but this just never pulled me in, and I was exhausted and relieved to have finally finished it.
Helpful? Yes No Funny
zombiecamel
( 4.9 hrs on record )
Posted: February 25
It's hard to say it's a good game, hard to say it's bad, most definitely it is unique. I have enjoyed previous ToT games more and I knew Sunset will be a tough one.
Sunset is driven by amazing narration, that made me feel emotions towards absent Gabriel and imposed a strange connection with the penthouse. But I also felt that at some point this excellent narration just broke it's legs and I wasn't interested anymore. Postomodern discourse was compelling, but was it enough to fill the blank spaces? The same with the apartement - beautiful, but slayed by the bad optimalisation and frame rate drops.
On the brighter side, I sympathize strongly with Angela, one can rarely find this inteligent character in video games.

Nevertheless, I liked the experience and I plan to read some of the books left by Ortega. Sunset raises some important questions on art, equality, relations between society and government and standard of living - and I hope for that reason it will be remembered,
Helpful? Yes No Funny
Lechindianer
( 6.1 hrs on record )
Posted: February 24
It's interesting how much interaction and story you can tell by just having the thoughts of the protagonist and writing notes to another person. There's no direct communication but enough interaction though.
Very interesting game concept!
Helpful? Yes No Funny
QA1897
( 7.3 hrs on record )
Posted: February 23
This is not a game for everyone. I love walking sim, story rich, choice-based games (this game, exactly) so when I heard this game was in development back in 2014 I waited eagerly for over a year. I was not disapointed.
I think this game is beautiful, for one thing. I was taking screenshots like they were going out of fashion. The story is also compelling and I loved hearing it from Angela's perspective.
The orange and blue options were simple but they worked: they made me think before doing (which could have easily made the housework repetative).
I thought that sometimes the journal entries were long and dull, I sometimes only listened to a few lines if the content was irrelevent to the current situation (often during a certain part mid-game where there were no lists and NO BREAKS FROM THE JOURNAL). But the writing was beautiful and it was important they touched on Angela's childhood and life as an African American woman.

So yeah, I'm giving this the thumbs up. But make sure this is your kind of thing.

Helpful? Yes No Funny
SinRopa
( 6.3 hrs on record )
Posted: February 22
Easily the most outlandish war game I've seen, obviously.

I liked what it tried to do and looking at it solely from story / art concepts I felt:
-Progressed poorly at parts
-Emotions and events were never well tied together.
-Art and music were great tools
-She never should have met him and more - I shouldn't have waited for nothing just to be left out.
-Hated the happy ending (based on my choices, maybe)

From a gameplay standpoint:
-Very boring
-Very slow
-The text, humming, and overall content got old really fast
-A lot of very obvious bugs and design flaws that show little testing was done (objects thru walls, dead characters in clearly seen text)


TLDR: A very different concept that I knew was going to suck based on review videos. I picked this up only for the solid 100 achievements list - as that is what I enjoy. I liked the art (not the graphics or effects) and I liked half the music. The idea was interesing, the game is weak.
Helpful? Yes No Funny
Cloud_IX
( 24.4 hrs on record )
Posted: February 19
Truely terrible, boring and repitive. I wouldn't even recommend watching a lets play.
Helpful? Yes No Funny
Gammar51
( 5.9 hrs on record )
Posted: February 16
So I guess its my turn to give my left cross and right hook to this game or was it right cross? whatever. You play as the worlds laziest maid who is given a few tasks such as cleaning the windows and arranging flowers (something that should just take minutes) and spends hours justifying her more then generous paycheck with her her halfassed cleaning attemps all the while bittching about how she is an independent women trying to be an engineer and treating the world like it placed HER in cleaning dutys and also being stuck in a city sieged by war (wich you will never see). During the days you have the choice of chosing Clean halfassed for more then needed time and sorta halfassed cleaning for even more time, then if given enough time you didnt waste cleaning the floors you can pay a visit to ghost chair wich will make you hillucinate over pretintious journal entries and also respond to your employers sexual harassment via sticky notes with sarcasm or cold blooded put downs. OH DEAR i did forget that you have limited mobility as well. now not having a jump buttion is not an issue for me but the ability to RUN in a game that has you pressed for time is essental as well as crouching so you can get a better look at the firewood ERR i mean books that the empoyer reads (by wich you get achievments from) TLDR was not able to get a refund sadly oh well enjoy my money.
Helpful? Yes No Funny
davidevoid
( 0.9 hrs on record )
Posted: February 16
It pains me to say this but the game is a technical mess. After trying to see past all the issues for a good few hours I ended up requesting a refund.

It seemed like a fairly interesting game but it was almost unplayable, I have since started playing The Novelist which has a similiar concept of walking around a small lived in space over a peroid of days, that game thankfully funs like a dream.

If all the technical issues were ironed out I'd re-buy it in an instant but sadly I'm left thinking maybe the developers of Sunset bit off more than they could chew.
Helpful? Yes No Funny
colorlessness
( 6.0 hrs on record )
Posted: February 14
I enjoyed it; I think you probably have to like either walking simulators or dating games to enjoy it, but I like both. It's sort of an anomoly as both a walking sim and dating game. As a walking sim, the space you move around is pretty restrictive, and as a dating game, your choices are just yes/no and the game is pretty clear about which direction you're pushing things. Not sure why leaving all the lights on is super-romantic, though. The apartment you walk around is pretty nice and the use of lighting is really good. I recommend it if you like walking sims in a nice/evocative enivronment with sort of a dating game thrown in on the side.
Helpful? Yes No Funny
Geek Fresh
( 10.6 hrs on record )
Posted: February 13
As others have posted, the overall gameplay drags with this one. Equally worthy of mention, however, are the rich story and character devlopment that unfold, despite that. This game's strength is revealed while exploring the environment and discovering the world the characters live in. If you're looking to do some runs, point and shoot, or collect a body count, skip this one. If you're in the mood for relaxed stroytelling, a compelling backstory, and memorable character content, this game will not disappoint.
Helpful? Yes No Funny
#holdthedoor
( 4.6 hrs on record )
Posted: February 13
A touching story about the impact of war on the lives of ordinary people, marred by incredibly humdrum gameplay.

For what it is, the game is way too much money. I enjoyed it, but I'd only reccommend the game to people who are really, really in to games with very little interaction e.g Gone Home.
Helpful? Yes No Funny
Xerxes
( 0.2 hrs on record )
Posted: February 10
This is the stupidest game I have ever played. I'm sure there is something worse than this out in the ether, but I haven't played it. At least Superman 64 let you fly around. Nobody wants to buy a game where you clean the floor, we have reality for that, we play games to escape from our real lives and do things we can't do normally. Go on big epic adventures. Enjoy a well crafted story. Or just experiment with the mechanics. It's supposed to be about fantasy, and entertainment. Why was it surprising to them that nobody liked this? Then the developer berated the community and said we didn't want to buy your game because we were all horrible people. This is so bad. I played this for 15 minutes, I'll probably never play it again. You just sit around cleaning the house, then you go to the next level and clean the house again. I'm supposed to empathise with this character, but you made a gross miscalculation. I don't. I hate this game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
24 of 33 people (73%) found this review helpful
Not Recommended
8.0 hrs on record
Posted: March 3
I'm so sorry to post a negative review, but I honestly have no idea what I did for 5 hours. The story wasn't deep enough to warrant such a slow pace, and I kept waiting for a big reveal somewhere.

I enjoy similar games that have been dubbed walking simulators, but this just never pulled me in, and I was exhausted and relieved to have finally finished it.
Was this review helpful? Yes No Funny
20 of 32 people (63%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: April 18
I really liked what I read about this game, but I find it basically unplayable. The controls feel really off, as does the perspective. Objects appear distorted when viewed at certain angles. I can barely move around the space. The frame rate is terrible.

I do not recommend this game at any price.
Was this review helpful? Yes No Funny
21 of 36 people (58%) found this review helpful
Recommended
24.7 hrs on record
Posted: April 26
Beautiful story, in a setting and with characters that we don't normally get to see in games. I really loved how gently the narrative reveals itself and how intricately the relationship between the characters develops.

The story, setting and characters in this game have stayed with me long after finishing it. I'd recommend it to everyone who likes these story driven impactful narratives.
Was this review helpful? Yes No Funny
16 of 27 people (59%) found this review helpful
1 person found this review funny
Recommended
16.9 hrs on record
Posted: April 23
Sunset has a few gameplay issues (yes, sometimes Angela doesn't always go exactly where you want her to, yes, there's very little indication of what you're supposed to do at the beginning...there's probably a lot of nitpicking to do) but it makes a perfect use of the music, the -thoroughly researched- aesthetic and the general atmosphere of 70's Latin America to create a lasting experience.
I don't believe this game has a message (it lets us peek into Angela's mind, who has a lot of opinions, as a well-rounded character should, but doesn't try to force them on the player) but rather that it tries to create a place for the player to reflect - on war, art, love. The strength of the narrative is not the journal excerpts, as interesting as they might be; it is the fact that every detail of the gameplay and the surroundings has been designed to help carry it forward. In that sense, it is much more of a "real game" than those who have to beat you over the head with what they're trying to say.
It's certainly possible to be unmoved by Sunset - it is a peculiar game. Personally speaking, I think the strongest game experience I ever had was watching San Bavon slowly burning because of me while letting a requiem fill the air of the penthouse.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
22 of 28 people (79%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: February 10
Really strong premise, and a bold subject, but sadly the mechanics really seem to fall short of what the game seems to be trying to do.

There simply isn't enough to do in the game. You find the objects that you can click on in the apartment, and decide to do A or B, with the knowledge that you will A: increase romance, or B: increase neutrality. For a game trying to handle political upheval and socioeconomic injustices between classes and nations, this really isn't enough. There's a little to explore in the environment to drive the narrative deeper, there are a few events that occur, but overall it just comes off empty.

If the goal was to create a sense of absraction from the outside world, an isolation from real life in a penhouse stronghold, then the monologuing from the player character throws it off, being too rightous and full of revolutionary potential. And the romance throws this whole potential narrative out of whack.

If the goal was to show the potential for one person to make a difference, for the individual lives of disperate groups to intertwine, then the lack of gameplay choices really suffocates this narrative. And the monologuing again has a tendency to not fit, throwing revolutionary ideals around while you post cutesy notes around.

It's a powerful game for about half an hour, or until the first instance of violence happens. After that, it's pretty lame.
Was this review helpful? Yes No Funny
27 of 39 people (69%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: January 30
I am amazed by the positive media reception. The game drops tons of frames on my decent mashine, the storytelling is very boring (even preachy) on almost every day and the chose your own adventure parts seem rather random.

Music and Voice Acting are good. But compared to other games like "gone home" this just dos to little.
Was this review helpful? Yes No Funny
16 of 21 people (76%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: February 16
It pains me to say this but the game is a technical mess. After trying to see past all the issues for a good few hours I ended up requesting a refund.

It seemed like a fairly interesting game but it was almost unplayable, I have since started playing The Novelist which has a similiar concept of walking around a small lived in space over a peroid of days, that game thankfully funs like a dream.

If all the technical issues were ironed out I'd re-buy it in an instant but sadly I'm left thinking maybe the developers of Sunset bit off more than they could chew.
Was this review helpful? Yes No Funny
18 of 26 people (69%) found this review helpful
1 person found this review funny
Not Recommended
24.4 hrs on record
Posted: February 19
Truely terrible, boring and repitive. I wouldn't even recommend watching a lets play.
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: January 19
Well, I really wish this game was interesting. Politics and art in games is so important, and I remeber waiting with anticipation for this to come out. Tale of Tales has always intregued me, its like the video game form of modern art. There is something in the abstraction of their work that is captivating. But this game doesnt run. no one optimized it. Art should be first and foremost accesaible, and this is just a pain in the ♥♥♥
Was this review helpful? Yes No Funny
33 of 61 people (54%) found this review helpful
8 people found this review funny
Not Recommended
0.2 hrs on record
Posted: December 4, 2015
Bored me to death, If you wanna become a House maid this is an A++ Job training tool.
Was this review helpful? Yes No Funny
17 of 30 people (57%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: January 12
ถ้าหากว่าเกมในสไตล์ Narrative-Based เน้นการอ่านเอาเรื่องราวมากกว่าระบบการเล่นคือของแสลงอย่างถึงที่สุดสำหรับแวดวงแล้วนั้น Sunset ก็คืออีกหนึ่งหลักฐานสำคัญ ที่บ่งบอกถึงความสับสนในแนวทางดังกล่าว แม้จะมีแก่นกลางและประเด็นที่น่าสนใจมากเพียงใดก็ตาม

Tale of Tales ทีมพัฒนาสายเบลเยียมยังคงชัดเจนในวิถีสาย Video Game Art ของตนเองอย่างเหนียวแน่นเช่นเดียวกับผลงานก่อนหน้าอย่าง The Path และ Fatale ต่างกันตรงที่ Sunset นั้น บอกเล่าด้วยน้ำเสียงที่เจือการบีบบังคับ และการ Narrative อย่างชวนอึดอัด ในชีวิตและความสัมพันธ์อันยากจะอธิบายของ Angela Burnes แม่บ้านสาวผิวสีชาวอเมริกัน และ Gabriel Ortega นายจ้างหนุ่มใหญ่ที่เธอไม่เคยพบหน้า ในควันไฟสงครามกลางเมืองแห่ง Anchuria ประเทศสารขัณฑ์อเมริกาใต้

ในแง่นี้ ความเปลี่ยวเหงา ความไม่แน่ใจ และการพัฒนาความสัมพันธ์ระหว่างตัวละครทั้งสอง แม้จะมีเป้าหมายที่ชัดเจน แต่ก็ดูจะติดขัดและกระชากออกไปสู่สิ่งที่ทำให้สะดุดทางอารมณ์อย่างรุนแรงในหลายต่อหลายครั้ง ซึ่งเป็นสิ่งที่ยากจะมองข้าม เมื่อเกมแนว Narrative ความลื่นไหลคือหัวใจหลักสำคัญ ไม่นับรวมปัญหาทางเทคนิคปลีกย่อยอีกเล็กๆ น้อยๆ ที่ไม่ร้ายแรงแต่ก็มากพอจนเป็นที่สังเกตได้

โดยส่วนตัว ผมชอบเกมนี้ ชอบประเด็นที่มันอยากจะนำเสนอ และอารมณ์ความเหงาราวกับจะ 'กระทำความหว่อง' ผสมโลกร้าวๆ จากนิยายของมุราคามิ แต่ก็เป็นอีกหนึ่งเกมที่ไม่อาจจะเอ่ยปากแนะนำให้หามาลองเล่นกันอย่างพร้อมน้อมใจ มันขึ้นกับคุณ ว่ามองเกมแนวนี้ เป็นวรรณกรรม เป็นความแปลกใหม่.... หรือเป็นยาขมกันแน่
Was this review helpful? Yes No Funny
20 of 36 people (56%) found this review helpful
3 people found this review funny
Not Recommended
0.5 hrs on record
Posted: December 12, 2015
I too support the use of computer games as a medium for legitimate art.
This is just poorly made and pretentious.
(And in case you were going to ask, no, I couldn't do better myself, but I could not do it for a lot less than US$20 a pop.)
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
Recommended
7.3 hrs on record
Posted: February 23
This is not a game for everyone. I love walking sim, story rich, choice-based games (this game, exactly) so when I heard this game was in development back in 2014 I waited eagerly for over a year. I was not disapointed.
I think this game is beautiful, for one thing. I was taking screenshots like they were going out of fashion. The story is also compelling and I loved hearing it from Angela's perspective.
The orange and blue options were simple but they worked: they made me think before doing (which could have easily made the housework repetative).
I thought that sometimes the journal entries were long and dull, I sometimes only listened to a few lines if the content was irrelevent to the current situation (often during a certain part mid-game where there were no lists and NO BREAKS FROM THE JOURNAL). But the writing was beautiful and it was important they touched on Angela's childhood and life as an African American woman.

So yeah, I'm giving this the thumbs up. But make sure this is your kind of thing.

Was this review helpful? Yes No Funny
55 of 105 people (52%) found this review helpful
5 people found this review funny
Recommended
4.9 hrs on record
Posted: December 26, 2015
Sunset is an interesting walking simulator indie adventure with charming graphics and an interesting story.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You are Angela Burnes, a housekeeper. You are trapped in a beautiful city that was turned into a warzone. Every week, you have to clean some rich man's house. You have certain tasks to do, but the main thing is to discover other things in his house which lead to a surprising story.

Pros:
  • Concept of the Game | The thing I like the most about this game is its ... interestingness. Yes, this is a word. At the beginning of this review, you can see that this game is a walking simulator. Ergo, this game is not for everybody. I understand the disappointment of some people, but this game requires your absolute attention and taking your time to play. And this is what I appreciate it for.
  • Visuals | So, this game looks really nice. I admit, the colours may seem a bit unusual, but you'll get used quickly to the feeling that the surroundings give you.
  • The Sounds | NOTE: I'm not talking about the soundtrack | The sounds are pretty good in my opinion, however, this game doesn't really have a constant soundtrack (see cons). I like how you can actually hear footsteps and there are also some outside noises.
  • Achievements | There are a hundred achievements and they all reward you for paying close attention to the game. Just by doing regular task as you're supposed to, you're not gonna get many. It's a nice way to make a player play the game! It seems bugged in some cases, though, I didn't even realise there are achievements in the first playthrough but after clearing my data, the achievements were working again. I might be alone in this as none of my friends I asked were having the same issues.
  • Amount of Available Gameplay | The shortest time you can spend to complete the game is supposedly an hour and a half, but if you are willing to spend time on it, you can get hours and hours more. A similar system was used in Life is Strange, which you could beat in 12 hours or 20, if you took your time.
  • OS and Steam Integration | Sunset includes MacOS and SteamOS support and gives you Achievements and Trading cards for playing.

Cons:
  • Steam Controller Support | I had bad issues trying to play with my recently acquired Steam Controller. The touchpad sensitivity is pretty much nil and I had to swipe multiple times to turn around for a really small angle. The sensitivity slider in the options menu barely helped. I just played with my keyboard and enjoyed the game, probably more than I would with a controller.
  • The Soundtrack | Although I like the sound effect quite a lot, I am disappointed in the lack of a proper soundtrack. A calm loop song would fit into the game really nicely and I would spend much more time in this game. I mean, there are a few songs here and there, but it's not always present. Also, there is an OST DLC available for 4$. What does it include? No idea.
  • Pricing | 20$? How about no? As much as I enjoyed this game, it's not worth that much money. 20$ is a fair price for Rocket League or CS:GO, but this games just lacks in content to justify that price. I'm not even sure in 10$. Sorry.

The final verdict:
A nice, yet heavily overpriced walking simulator. I really enjoyed playing it and I could probably even get a few more hours of gameplay out of it. It gets slightly repetitive over time, but I mostly liked Sunset for the experience and the feeling. This being said, Sunset is not a game for everybody. If you like slow-paced walking simulator adventures, this might be for you. If you don't, go check out some other games.

Greetings,
BirdCute

Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.

---
If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
Recommended
6.1 hrs on record
Posted: February 24
It's interesting how much interaction and story you can tell by just having the thoughts of the protagonist and writing notes to another person. There's no direct communication but enough interaction though.
Very interesting game concept!
Was this review helpful? Yes No Funny
12 of 22 people (55%) found this review helpful
Not Recommended
6.3 hrs on record
Posted: February 22
Easily the most outlandish war game I've seen, obviously.

I liked what it tried to do and looking at it solely from story / art concepts I felt:
-Progressed poorly at parts
-Emotions and events were never well tied together.
-Art and music were great tools
-She never should have met him and more - I shouldn't have waited for nothing just to be left out.
-Hated the happy ending (based on my choices, maybe)

From a gameplay standpoint:
-Very boring
-Very slow
-The text, humming, and overall content got old really fast
-A lot of very obvious bugs and design flaws that show little testing was done (objects thru walls, dead characters in clearly seen text)


TLDR: A very different concept that I knew was going to suck based on review videos. I picked this up only for the solid 100 achievements list - as that is what I enjoy. I liked the art (not the graphics or effects) and I liked half the music. The idea was interesing, the game is weak.
Was this review helpful? Yes No Funny
14 of 26 people (54%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: February 16
So I guess its my turn to give my left cross and right hook to this game or was it right cross? whatever. You play as the worlds laziest maid who is given a few tasks such as cleaning the windows and arranging flowers (something that should just take minutes) and spends hours justifying her more then generous paycheck with her her halfassed cleaning attemps all the while bittching about how she is an independent women trying to be an engineer and treating the world like it placed HER in cleaning dutys and also being stuck in a city sieged by war (wich you will never see). During the days you have the choice of chosing Clean halfassed for more then needed time and sorta halfassed cleaning for even more time, then if given enough time you didnt waste cleaning the floors you can pay a visit to ghost chair wich will make you hillucinate over pretintious journal entries and also respond to your employers sexual harassment via sticky notes with sarcasm or cold blooded put downs. OH DEAR i did forget that you have limited mobility as well. now not having a jump buttion is not an issue for me but the ability to RUN in a game that has you pressed for time is essental as well as crouching so you can get a better look at the firewood ERR i mean books that the empoyer reads (by wich you get achievments from) TLDR was not able to get a refund sadly oh well enjoy my money.
Was this review helpful? Yes No Funny
14 of 26 people (54%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: February 10
This is the stupidest game I have ever played. I'm sure there is something worse than this out in the ether, but I haven't played it. At least Superman 64 let you fly around. Nobody wants to buy a game where you clean the floor, we have reality for that, we play games to escape from our real lives and do things we can't do normally. Go on big epic adventures. Enjoy a well crafted story. Or just experiment with the mechanics. It's supposed to be about fantasy, and entertainment. Why was it surprising to them that nobody liked this? Then the developer berated the community and said we didn't want to buy your game because we were all horrible people. This is so bad. I played this for 15 minutes, I'll probably never play it again. You just sit around cleaning the house, then you go to the next level and clean the house again. I'm supposed to empathise with this character, but you made a gross miscalculation. I don't. I hate this game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
612 of 671 people (91%) found this review helpful
8 people found this review funny
Not Recommended
6.7 hrs on record
Posted: June 9, 2015
I'm only two hours in.,.. I don't know where the game ends but so far after a dozen or more apartment visits it feels like a whole lot of nothing going on. The character ruminates on events happening outside of her control, but I don't know if there is a challenge or fail state. It just keeps moving forward, even without completing all the apartment work. So I'm not getting much out of this right now. You do only two things: Look around and "Click 'x' to sympathize", to borrow from Call of Duty Advanced Warfare. And the looking around is excruciating because for a game with little environmental scenery this game moves like a sloth. Even on lowest graphic settings it has the same frame rate drops as the highest setting. It's clear that this game needs graphical performance tuning.

(ADDENDUM, June 22): It turns out that I'm missing half of the ideas in the game just by doing the chores alone. Angela expresses her thoughts in a the form of a diary and the way to see that is to sit down in the one lounge chair with a sheet over it. There are a lot of striking ideas being expressed in this moment that it is a shame if you miss it... And it's easy to miss because if you're out of time then you won't sit.


(FINAL UPDATE, JUNE 24): Finished the game. There is an intellectualism in the writing, but the game is boring and frustrating. I enjoyed playing the vinyl records because they broke up the otherwise dire soundscape. Moving around was always a problem and on more than one occasion I found a chore item impossible to do: Thoroughly scoured the apartment but didn't find the objective. I appreciate the idea of trying new things in gaming, and there is one crucial diary entry that illuminated why this game exists, but otherwise the game was thematically all over the place and full of mood swings. It felt more like a gaming transposition of someone's blog than an actual story. In that regard I felt as though I had been tricked into someone else's indulgence.
Was this review helpful? Yes No Funny
379 of 420 people (90%) found this review helpful
7 people found this review funny
Not Recommended
1.7 hrs on record
Posted: June 23, 2015
This isn't a good game, even when you come at it with an open mind. As a hidden object Gone Home-like, it fails on many parts due to its poor communication/UI and limited, shallow level. As a narrative experience, I'm finding myself constantly confused by the flip-flopping protagonist and the seemingly random thoughts that don't have much of a link to what's happening outside the window. Coupled with some very long and grating diary entries and a LOT of filler content to artificially increase its length, this isn't going to get recommended.

At its full retail price it's insanely overpriced, even on a 50% sale it was overpriced. The quality is just not good enough.

As a side note, when you look at the developer's dev diary and subsequent Twitter reactions to comments about it, I just can't support Tale of Tales no matter how much they've apparently 'given' to the indie scene with their pioneering art games. They disrespect an entire medium and audience because their game flopped. It flopped because it's a poor quality game and the marketing was abysmal (a significant amount of comments say they didn't know it was out).
Was this review helpful? Yes No Funny