It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
User reviews: Mostly Positive (107 reviews) - 71% of the 107 user reviews for this game are positive.
Release Date: May 21, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Sunset

Packages that include this game

Buy The Tale of Tales Experience

Includes 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

Downloadable Content For This Game


Recommended By Curators

"Sunset is a beautiful game which operates on a very human and emotional scale."
Read the full review here.

Recent updates View all (60)

September 23

Reflections of a Housekeeper, by Angela Burnes, week 41

We're all products of history. You've got to look at the past with approval, no matter what happened, because you survived it and took your shape from it…all the crimes, all the death. Surviving and passing through, into the now, that justifies it all. The vessel that holds you defines you. And that means every gunshot, every lie, and all the evil, done in the name of cruelty or apathy, they're a part of your story. You can't reject it without nullifying your own existence. The poor souls who got snuffed out lost their voices. Only they've earned the right to reject history.

Some day all this will be history too. And if I'm alive then, I'll accept today as part of my story; part of my becoming of whoever I'll be. Acceptance and abhorrence are strange bedfellows.

0 comments Read more

September 9

Traduzione Italiana

Grazie al lavoro di Enrico Donati, Sunset può adesso essere
giocato in lingua Italiana. Speriamo che questo possa migliorare
la vostra esperienza di gioco.

Buon divertimento!

Italian subtitles have been added to the game. Enjoy!

2 comments Read more


“Sunset tells a story about revolution via the reflection of domesticity, an unusual and thrilling use of the video game medium, and one that expands both its scope and its definition.”
EMPFOHLEN – Eurogamer

“There is an almost novelistic weight to the details that describe this game, and the parsing of these elements gives the game an uncommon richness.”
84 – Kill Screen

“Sunset is a gift, an all too rare kind of game that focuses on people loving and hurting in mundane but almost unbearable ways.”
9.0 – Paste

About This Game

It's 1972 and a military coup has rocked Anchuria, a small country in Latin America. As a result, you, Angela Burnes, US citizen, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. To make ends meet, you take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. And what is he up to? As you get to know your mysterious absent employer better, you are sucked into a rebellious plot against the notorious dictator who rules the country with an iron fist.

“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer

“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin

“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun

“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer

“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy

Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.

Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?

Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.

Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.

Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.

Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.

The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.

  • first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
  • atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
  • influence the relationship between the two protagonists, emotional narrative arc happens as you play
  • suspenseful story-driven gameplay: interact to explore the fiction
  • responsive environment (light switches, record players, electronic gadgets, etc.)
  • no fail state – this isn’t a game you can win or lose, only influence
  • anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
  • soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
  • retro early 1970s style
  • explosions!

  • Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
  • Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
  • Tina Marie Murray has acted the voice of Angela.
  • Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
  • Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
  • Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
  • Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
  • Jurie Horneman and Alex Mouton have helped us with programming.
  • Leigh Alexander & Ste Curran, Agency gave project direction advice.
  • The text was written in collaboration with the anonymous writer dear Señor X.

Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.

Follow us on Facebook:
Follow us on Twitter:
Look at the trailer:
Visit the game's website:
Visit the developers' website:
Come to Anchuria:
Read the dev log:
Read about the making of Sunset:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP 32-bit
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • OS: 8.1 64-bit
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • OS: 10.6.8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Hard Drive: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • OS: 10.9
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon R9 M295X (4 GB VRAM)
    • Hard Drive: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Hard Drive: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • Hard Drive: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
Helpful customer reviews
405 of 444 people (91%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: June 9
I'm only two hours in.,.. I don't know where the game ends but so far after a dozen or more apartment visits it feels like a whole lot of nothing going on. The character ruminates on events happening outside of her control, but I don't know if there is a challenge or fail state. It just keeps moving forward, even without completing all the apartment work. So I'm not getting much out of this right now. You do only two things: Look around and "Click 'x' to sympathize", to borrow from Call of Duty Advanced Warfare. And the looking around is excruciating because for a game with little environmental scenery this game moves like a sloth. Even on lowest graphic settings it has the same frame rate drops as the highest setting. It's clear that this game needs graphical performance tuning.

(ADDENDUM, June 22): It turns out that I'm missing half of the ideas in the game just by doing the chores alone. Angela expresses her thoughts in a the form of a diary and the way to see that is to sit down in the one lounge chair with a sheet over it. There are a lot of striking ideas being expressed in this moment that it is a shame if you miss it... And it's easy to miss because if you're out of time then you won't sit.

(FINAL UPDATE, JUNE 24): Finished the game. There is an intellectualism in the writing, but the game is boring and frustrating. I enjoyed playing the vinyl records because they broke up the otherwise dire soundscape. Moving around was always a problem and on more than one occasion I found a chore item impossible to do: Thoroughly scoured the apartment but didn't find the objective. I appreciate the idea of trying new things in gaming, and there is one crucial diary entry that illuminated why this game exists, but otherwise the game was thematically all over the place and full of mood swings. It felt more like a gaming transposition of someone's blog than an actual story. In that regard I felt as though I had been tricked into someone else's indulgence.
Was this review helpful? Yes No Funny
369 of 407 people (91%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: May 24
Sunset is an overall disappointment to anyone who enjoys immersive, interactive fiction. The game meanders around, providing more style than substance, and offers nothing new or engaging to experienced players. Not only does it feel like a slog to get through, but it hangs around far too long after it’s worn out its welcome. It’s hard getting immersed in such an innocuous and boring character, which makes it all the more disappointing that she’s supposed to be the one thing we’re to latch onto.

Slow, immersive games may be one of my favourite types to play. Something character driven with an engaging story, and a level of immersion that makes me forget who I am for a while. When I first saw the trailer for Sunset, a game set during the 1970’s rebellion in Central America, I was beyond excited. The game had the interesting premise of being set in one apartment; you’re a housekeeper overlooking the destruction of your home from the penthouse of a socialite. Some may dislike these types of games, but I would argue that narrative-focused games like Gone Home can be a low-cost and effective means to telling a story, and living an alternate life.

However, my experience with this game ranged from being downright bored, to slamming my head in frustration.

The game follows the day to day work of housekeeper Angela Burnes, a young African-American woman living in Central America, inside the wealthy home of Gabriel Ortega. Gabriel is never home, and asks Angela to come by every scheduled night right before sunset to complete a chores list. You have one hour a night to get in, complete the list, and maybe find some spare time to write in your journal. As the game progress, so does the revolution inside of the country, one that can be seen from all sides of the high-rise apartment.

The premise seemed interesting to me, and perhaps it did on paper as well- however playing this experience turned out being much more of a chore than I anticipated, even knowing I would be a housekeeper. Nothing about the game engages- there are very few exciting incidents, huge revelations or even puzzles to solve or challenges to complete.

Doing chores is simply a matter of walking over and pushing a button; the camera pans to a shot of the city, and then back with less time and the chore completed. I get that participating, or even watching as you complete these chores would’ve been boring, but cutting away and showing nothing completely undermines the whole nature of trading shoes. Even though I hated how unengaged we were with her profession, sometimes her boss leaves her requests like “stamp and mail letter” or “hang picture”, leaving you running around the house looking for where this task is. After starting a new day, when a task says ‘water plants’, and you complete it in five seconds, it really undermines the wait between new information.

Obviously, the chores don’t matter- it’s the story that you’ve came for, but unfortunately it’s just not very interesting. You start out the first few days with barely any interaction; just you walking over to boxes, clicking the button, and then seeing the completed work. When you do start to gets mysterious notes from the boss, they’re mind boggling simple- just something for Angela to write a semi-flirtatious message back on. This is the majority of character building you experience.

Sure, there’s also inner monologue delivered, but even that’s fumbled. The main character speaks out loud thoughts to herself, but then some are restricted to just lettering on the screen. Sunset is rife with poor grammar, so those sensitive to that should run for the hills. If two forms of narration wasn’t already enough, we also have a diary that fills in any gaps- but there won’t be many considering how condensed the story is. Instead, you’ll get moments of her writing about The Doors, Jim Morrison’s death and describing the origin of blues; you waiting for the slow transition between handwritten passages to finish so you can move on.

I don’t even understand why the diary is needed in this story. On your ride up to the penthouse, she fills you in on what’s happened since her last visit. Because of this, the diary is filled in with time filling fluff that makes me like Angela less as she exposes boring ideas and thoughts that could only impress kids in a lunchroom. Her vapidness is on full display here, with thoughts like “mobs frighten me,” or talking about “the absurdity of explosions”.

Hector is an interesting character as well. Like Angela, this curiosity comes from how they fail to act like real human beings in normal situations. Hector leaves notes lying around, saying the most random things. They’re usually presented as a thought he had, and not a direct note to anyone in particular. Later he stages a war room right in the middle of his living room, after having the place ransacked by government agents. His complete disregard for his or Angela’s safety makes him look incredibly foolish, and makes her seem all the worst because of it.

There is some smart game design going on though. The apartment does feel alive, changing through the years, more so than any of the characters. Plants grow, special events leave messes and billboards outside of the windows change. The apartment feels used, and arcs in its own right, almost feeling more like a character than either of the two. It’s genuinely disheartening to come into a mess, and gaining satisfaction from making it right.

The experience is a slow one, but the game does start to get interesting towards the middle. Hector is unable to get back into the country, Angela’s brother is being held as a terrorist and the back patio needs its weeds pulled. There was one moment of sheer heart stopping fear I experienced, when a window was broken, as gunfire filled the neighbourhood. After that, the game forgets what a climax is, and the game just starts drifting; lazily and to the left. I think I went several months, certain I was at the end of a thoroughly unsatisfying conclusion, but it just kept going. The game wouldn’t end- and when it finally did, it was so upsettingly bad, I threw my headphones off and decided I would give it some time before I started writing.

I wish I could say this was the end of my complaints, but it isn’t. I had severe frame rate issues and graphical hiccups that I had to contend with. The game froze on me several times, and reading through forums, this isn’t an isolated incident. Angela’s voice actress is beyond awful- she sounds like she read her lines in between sips of tea, washing down handfuls of Xanax. I’ve never heard someone talk about war atrocities like it were a bad customer service experience.

In fact, some of the pleasure I did take out of the game was making huge boxes in the house dance by constantly zooming in and out, which for some reasons caused every box in the house to rotate or move for no apparent reason. This became distractingly enjoyable as Angela would sit in the only chair she can journal in, comparing herself to Thing from The Addams Family. Overall, this is a boring war story, a bad interactive narrative and one of the buggier games I’ve played in a while, and I would suggest fans of this genre move onto greener pastures.
Was this review helpful? Yes No Funny
211 of 238 people (89%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: May 24
Sunset is one of the games I most wanted to love this year, but somehow am finding it impossible to. It's revolutionary in many ways, exploring what a game can be, and I love that about it. But nearly everything else about it is frustrating. The user interface is one of the worst I've used. Your character has some kind of neck issue which prevents her from looking more than about 30 degrees off the horizontal, and as such, if you want to look at something that's on the floor or on a low table, you have to back way up and look at it from about 10 feet away. There's a zoom function, but it doesn't help much, and it's still completely counter-intuitive. You'll spend a lot of time walking up to things then slowly backing away until you can see it, then backing away a little more until your character considers doing something with it. The elevator button controls aren't always intuitive, and I found myself sometimes giving my employer the big middle finger by accidentally just skipping an entire day's work when I didn't intend to. The faded retro vintage visual filter is MADDENING. It's supposed to set a certain tone, but the majority of what it does is make it impossible to see anything. Turning on lights usually makes it worse rather than better. There are copious adjustment settings, but most of them make the situation worse, and there's no way to return to the default settings short of having written them all down before you messed with them and then putting them all back to the original settings based on your notes. Also, the visual options panel covers the screen, so there's no way to see what effect your adjustments are really having other than guessing from the tiny strip that remains visible and then jumping out, seeing if it helps, and then going back in, which is a really tedious process. The game's soundtrack is really touted, but as far as I'd played so far there isn't any music at all, other than if you go find the stereo and start it playing every time. Your workload varies by day, but so does the amount of the house that's accessible, so on light workload days you don't get to spend the slack time by exploring the house, because most of it will be closed to you. You also can't take care of tasks that need doing that you never have time for, because often the ways to trigger those tasks are closed off. Which takes me to one of the worst parts of the game: The bewildering job of performing tasks! You'll get a task like, "Wash the windows," and then it's pixel hunting on the grandest of scales to figure out what specific thing will give you the window washing option. Standing in front of the windows? No. Going to the broom closet and standing in front of the bucket that has cleaning supplies, a squeegee, etc.? No. No, you have to find a lone bucket with no tools sitting half covered by a newspaper. Wow, thanks. I only wasted like five minutes of my hour trying to figure out what would give me a related option. Also, the beginning of the game tells you that sitting down will prompt your character to ruminate or write in her journal, and I gather that this is where a lot of your character's development is supposed to happen. However, it never worked for me. Any time I sat in any chair all that happens is my character just sits.

I haven't finished the game yet, and I'm interested to see how it pans out by the end and whether the story is so compelling as to erase these irritations. Maybe I"ll update my review at that time.
Was this review helpful? Yes No Funny
235 of 276 people (85%) found this review helpful
5.7 hrs on record
Posted: May 30
Ok i did a video review, that i will post below, so ill try and just give you the cliffnotes. im going to start with the cons because thats what the majority of this "game" is made of.

Poorly written story, with bad pacing, and amaturistice dialog
Boring and uninteresting characters, all two of them (Three if you count the brother)
The most boring and repetitive gameplay i have ever seen
Poor animations
Poor optimization (major frame rate issues)
Buggy (Lighting, clipping, and crashing are the big ones)
WAY TOO LONG (Its a boring slog that youll be forceing yourself through half way through the game)

Good soundtrack
Interesting concept (but poorly done)
Interesting setting (70s latin america, but this wasnt taken advantage of)

so in short DONT buy this, get Gone Home. has a simmilar concept but its done so much better. yes gone home is shorter but its much more interesting.

After contacting Steam, the dev, and The Humble Store directly requesting a refund from one of the three i recived a reply. The Humble Store (the only one of the three that responed) finaly responed and in less than a week i had a full refund. Please note that I made this request before Steam's new refund program.

UPDATE 2: steam did eventualy reply but told be to talk to the humble store, and like i said humble issued a refund.
Was this review helpful? Yes No Funny
189 of 216 people (88%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: June 23
This isn't a good game, even when you come at it with an open mind. As a hidden object Gone Home-like, it fails on many parts due to its poor communication/UI and limited, shallow level. As a narrative experience, I'm finding myself constantly confused by the flip-flopping protagonist and the seemingly random thoughts that don't have much of a link to what's happening outside the window. Coupled with some very long and grating diary entries and a LOT of filler content to artificially increase its length, this isn't going to get recommended.

At its full retail price it's insanely overpriced, even on a 50% sale it was overpriced. The quality is just not good enough.

As a side note, when you look at the developer's dev diary and subsequent Twitter reactions to comments about it, I just can't support Tale of Tales no matter how much they've apparently 'given' to the indie scene with their pioneering art games. They disrespect an entire medium and audience because their game flopped. It flopped because it's a poor quality game and the marketing was abysmal (a significant amount of comments say they didn't know it was out).
Was this review helpful? Yes No Funny