About This Game
Sunset is a first person exploration game that takes place in a single luxurious penthouse apartment in the capital of a fictitious Latin American country in 1972. As housekeeper Angela Burnes you get to know the owner of the apartment, Gabriel Ortega, by going through his things while he is away. A relationship develops between two people who never meet while war breaks out in the city. A violent uprising has begun against the military regime that holds the country in a stranglehold. Will you get involved with the rebellion? Will Ortega? And if so, how?
We decided to put up a Steam page this early because we want to involve players here in the creation process of the game. We want to make sure that we are making something that you care about. Since Sunset is a narrative game, we will focus on the story. We are developing the fictional world of Sunset in public. So play along, add to the story, come live in Anchuria! The things you say here may find a way into the final game. Keep an eye on the weekly announcements!
Sunset is a first person exploration game in the vein of Gone Home
and Dear Esther
. As in those, gameplay centers on the discovery of story clues. Unlike those, the story of Sunset takes place while you play the game (instead of uncovering a story that has already happened).
The other inspiration for Sunset is violent war
games. We always wondered what life would be like for the NPCs in such games. How does it feel to be one of the many victims of war, instead of the hero. How does it feel when war is the backdrop for your day-to-day life?
Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of housekeeping tasks that you are requested to do. There will be more tasks available in the apartment. And there will be other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.
Your avatar, Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing.
Angela Burnes is an African American citizen. At the end of the sixties, when she is in her mid twenties, she is inspired by the Black Power movement and communism. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.
When Angela's younger brother, David, a soldier in the American military, is stationed in Anchuria, he defects and joins an underground resistance movement.
Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. They fell in love and married. Thanks to the money from this marriage, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.
The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital San Bavón. It is in this apartment that Angela Burnes finds employment.
- familiar first person controls (WASD + mouselook)
- immersive atmosphere
- intimate experience
- suspenseful linear three-act structure
- story-driven gameplay (interact to explore the fiction, without puzzles, combat or platforms)
- distinct tasks (plus many optional activities)
- responsive environment (light switches, electronic gadgets, etc)
- retro early 1970s style
- explosions (outside)
Only a small prototype has been produced so far, as our focus is currently on the creation of the story. Modeling starts in June. Programming in July.
A first small demo game, illustrating the narrative (but not the gameplay), will be released in July.
The game should be done in December. Which gives us sufficient time to polish and prepare the launch in March 2015.
This is a very tight schedule, even for us (we've release 7 game in 10 years, not counting several research projects and unpublished prototypes). We think it is feasible but we will keep you posted on any schedule slipping.
- Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they want to apply their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
- Austin Wintory composes the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
- Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
- Leigh ALexander and Ste Curran's Agency are advising us on the project direction.
- Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
- We are also working with a professional writer who wishes to remain anonymous.
- We hope to reveal the name of the sound actress who will voice the main character soon.
Sunset is being developed for PC, Mac and Linux with Unity.
Production is supported by the Flanders Audiovisual Fund.
Follow us on Facebook: http://www.facebook.com/taleoftales
Follow us on Twitter: http://www.twitter.com/taleoftales
Visit our website: http://Tale-of-Tales.com
Keep an eye on the game: http://Tale-of-Tales.com/Sunset
Come to Acnhuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393