It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
User reviews: Mostly Positive (94 reviews)
Release Date: May 21, 2015

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Includes 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

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"Sunset is a beautiful game which operates on a very human and emotional scale."
Read the full review here.

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July 31

Reflections of a Housekeeper, by Angela Burnes, week 38

Damn revolutionaries, dragging my brother into this fight. We grow up hearing about liberty and equality...ideals reflected back at us by characters on television, and in songs echoed into our homes by the radio. Once they're a part of us - all we can see, all we can think - we get dumped into a system where the opposite is true. Those ideals become lights in the distance, across a dark field; elusive and only within reach for those with money or power. And when we fight against that system, we're punished...maimed, locked away, or killed. Whether it's calculated or just convenient, it's all so wrong.

At least the former president, Hermes Losada, seemed to have good intentions that sometimes went awry. May he rest in peace. By way of contrast, Miraflores makes it easy to believe in evil as a concept. And of course it's Miraflores' jail that my brother David got his ass thrown into. Now we have to do something!

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July 28

Русская версия

Благодаря стараниям Александра Преймака, в Sunset теперь можно играть с русским текстовым переводом. Надеемся, наши русские друзья смогут в полной мере насладиться игрой.

Всего хорошего!


Version 1.05 of Sunset has just been released with Russian translation, bug fixes and work-in-progress French translation.

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Reviews

“Sunset tells a story about revolution via the reflection of domesticity, an unusual and thrilling use of the video game medium, and one that expands both its scope and its definition.”
EMPFOHLEN – Eurogamer

“There is an almost novelistic weight to the details that describe this game, and the parsing of these elements gives the game an uncommon richness.”
84 – Kill Screen

“Sunset is a gift, an all too rare kind of game that focuses on people loving and hurting in mundane but almost unbearable ways.”
9.0 – Paste

About This Game

It's 1972 and a military coup has rocked Anchuria, a small country in Latin America. As a result, you, Angela Burnes, US citizen, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. To make ends meet, you take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. And what is he up to? As you get to know your mysterious absent employer better, you are sucked into a rebellious plot against the notorious dictator who rules the country with an iron fist.



“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer

“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin

“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun

“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer

“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy




Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.

Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?

Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.




Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.

Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.

Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.

The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.



  • first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
  • atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
  • influence the relationship between the two protagonists, emotional narrative arc happens as you play
  • suspenseful story-driven gameplay: interact to explore the fiction
  • responsive environment (light switches, record players, electronic gadgets, etc.)
  • no fail state – this isn’t a game you can win or lose, only influence
  • anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
  • soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
  • retro early 1970s style
  • explosions!





  • Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
  • Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
  • Tina Marie Murray has acted the voice of Angela.
  • Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far
  • Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
  • Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
  • Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
  • Jurie Horneman and Alex Mouton have helped us with programming.
  • Leigh Alexander & Ste Curran, Agency gave project direction advice.
  • The text was written in collaboration with the anonymous writer dear Señor X.

Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.



Follow us on Facebook: http://www.facebook.com/taleoftales
Follow us on Twitter: http://www.twitter.com/taleoftales
Look at the trailer: http://sunset-game.com
Visit the game's website: http://Tale-of-Tales.com/Sunset
Visit the developers' website: http://Tale-of-Tales.com
Come to Anchuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393
Read about the making of Sunset: http://tale-of-tales.com/Sunset/blog/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP 32-bit
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • OS: 8.1 64-bit
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Minimum:
    • OS: 10.6.8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Hard Drive: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • OS: 10.9
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon R9 M295X (4 GB VRAM)
    • Hard Drive: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Minimum:
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Hard Drive: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • Hard Drive: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
Helpful customer reviews
27 of 40 people (68%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: July 15
"No no mr Petter no here" simulator 2015
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17 of 23 people (74%) found this review helpful
2.3 hrs on record
Posted: July 17
This game could have been better if the pacing was faster. I felt the story literally dragging me along each time I was supposed to enter the apartment. I like the story telling mechanics, but I was disappointed that we didn't see more of the regime effecting the world around the apartment. I couldn't truly feel for the characters because the protagonist merely "described" what was happening. I think this game could have showed more of what was happening than rely solely on the descriptions of the protagonist.

Overall, this game is really repetitive, but has a great story. I wouldn't recommend it simply because I was getting bored of the protagonist telling me what was happening with the world.
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9 of 15 people (60%) found this review helpful
0.5 hrs on record
Posted: July 22
The worst part about this game is the price, that was the real killer. If it was around $5.00 or so, then I could see investing a little time in it. The game is exactly what it says it is, a walking simulator. That can work in some cases if the story is intresting enough or the interactions in the world around you are unique. Sunset, however, lacks both. It takes far too long to get invested in any actual story/drama, The interface is choppy and annoying, there is no real goal set up (that is to say, no end in sight), and to top it all off its grossly overpriced. Don't buy this game, or at least wait for it to go on sale.
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7 of 14 people (50%) found this review helpful
5.4 hrs on record
Posted: July 27
I loved my time playing as Angela Burns. She is strong, beautiful and intelligent, the perfect person to play as a maid. It is so refreshing to see such a well rounded character shatter many stereotypes concerning house maids. Many times through out my life when my mother couldn't find work in the catering business, she worked as a maid. So, whenever I see lazy stereotypes about maids I lose it.

If you like walking sims this will be up your valley.
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357 of 391 people (91%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: June 9
I'm only two hours in.,.. I don't know where the game ends but so far after a dozen or more apartment visits it feels like a whole lot of nothing going on. The character ruminates on events happening outside of her control, but I don't know if there is a challenge or fail state. It just keeps moving forward, even without completing all the apartment work. So I'm not getting much out of this right now. You do only two things: Look around and "Click 'x' to sympathize", to borrow from Call of Duty Advanced Warfare. And the looking around is excruciating because for a game with little environmental scenery this game moves like a sloth. Even on lowest graphic settings it has the same frame rate drops as the highest setting. It's clear that this game needs graphical performance tuning.

(ADDENDUM, June 22): It turns out that I'm missing half of the ideas in the game just by doing the chores alone. Angela expresses her thoughts in a the form of a diary and the way to see that is to sit down in the one lounge chair with a sheet over it. There are a lot of striking ideas being expressed in this moment that it is a shame if you miss it... And it's easy to miss because if you're out of time then you won't sit.


(FINAL UPDATE, JUNE 24): Finished the game. There is an intellectualism in the writing, but the game is boring and frustrating. I enjoyed playing the vinyl records because they broke up the otherwise dire soundscape. Moving around was always a problem and on more than one occasion I found a chore item impossible to do: Thoroughly scoured the apartment but didn't find the objective. I appreciate the idea of trying new things in gaming, and there is one crucial diary entry that illuminated why this game exists, but otherwise the game was thematically all over the place and full of mood swings. It felt more like a gaming transposition of someone's blog than an actual story. In that regard I felt as though I had been tricked into someone else's indulgence.
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