It's 1972 and a military coup has rocked Anchuria. You, Angela Burnes, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. You take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega.
User reviews:
Overall:
Mixed (156 reviews) - 69% of the 156 user reviews for this game are positive.
Release Date: May 21, 2015

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Includes 6 items: Bientôt l'été, Fatale, Luxuria Superbia, Sunset, The Graveyard, The Path

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November 18, 2015

Last hours for Cathedral-in-the-Clouds!

The Kickstarter for our new project has not achieved its goal yet. Please help if and how you can!
https://www.kickstarter.com/projects/taleoftales/cathedral-in-the-clouds-contemplation-in-the-digit

Cathedral-in-the-Clouds is not a game. It's a series of virtual dioramas intended for contemplation to be distributed for free on many different platforms. To gather the dioramas, we are building a cathedral in VR.

It's a challenging project because it is explicitly inspired by medieval Christian art (the Flemish Primitives worked in our town 500 years ago) and we're actually atheists. Exploring this is very exciting to us but probably a bit difficult to stomach for the masses. Luckily we only need a small group of believers. Will you be one of them? Be quick!


Thanks you.

Michaël Samyn.

2 comments Read more

Reviews

“Sunset tells a story about revolution via the reflection of domesticity, an unusual and thrilling use of the video game medium, and one that expands both its scope and its definition.”
EMPFOHLEN – Eurogamer

“There is an almost novelistic weight to the details that describe this game, and the parsing of these elements gives the game an uncommon richness.”
84 – Kill Screen

“Sunset is a gift, an all too rare kind of game that focuses on people loving and hurting in mundane but almost unbearable ways.”
9.0 – Paste

About This Game

It's 1972 and a military coup has rocked Anchuria, a small country in Latin America. As a result, you, Angela Burnes, US citizen, are trapped in the metropolitan capital of San Bavón. Your paradise has turned into a warzone. To make ends meet, you take up a job as a housekeeper. Every week, an hour before sunset, you clean the swanky bachelor pad of the wealthy Gabriel Ortega. You are given a number of tasks to do, but the temptation to go through his stuff is irresistible. And what is he up to? As you get to know your mysterious absent employer better, you are sucked into a rebellious plot against the notorious dictator who rules the country with an iron fist.



“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer

“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin

“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun

“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer

“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy




Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.

Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?

Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.




Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.

Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.

Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.

The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.



  • first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
  • atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
  • influence the relationship between the two protagonists, emotional narrative arc happens as you play
  • suspenseful story-driven gameplay: interact to explore the fiction
  • responsive environment (light switches, record players, electronic gadgets, etc.)
  • no fail state – this isn’t a game you can win or lose, only influence
  • anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
  • soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
  • retro early 1970s style
  • explosions!





  • Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
  • Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
  • Tina Marie Murray has acted the voice of Angela.
  • Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
  • Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
  • Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
  • Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
  • Jurie Horneman and Alex Mouton have helped us with programming.
  • Leigh Alexander & Ste Curran, Agency gave project direction advice.
  • The text was written in collaboration with the anonymous writer dear Señor X.

Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.



Follow us on Facebook: http://www.facebook.com/taleoftales
Follow us on Twitter: http://www.twitter.com/taleoftales
Look at the trailer: http://sunset-game.com
Visit the game's website: http://Tale-of-Tales.com/Sunset
Visit the developers' website: http://Tale-of-Tales.com
Come to Anchuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393
Read about the making of Sunset: http://tale-of-tales.com/Sunset/blog/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP 32-bit
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • OS: 8.1 64-bit
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Minimum:
    • OS: 10.6.8
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • OS: 10.9
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: AMD Radeon R9 M295X (4 GB VRAM)
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Minimum:
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6970 (1 GB VRAM)
    • Storage: 2 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
    Recommended:
    • Processor: Intel Core i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
    • Storage: 4 GB available space
    • Additional Notes: IntelHD Integrated Graphics Chips may work but are not supported
Helpful customer reviews
62 of 100 people (62%) found this review helpful
20 people found this review funny
1.0 hrs on record
Posted: December 3, 2015
Angela Burnes did niner leven.
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18 of 23 people (78%) found this review helpful
2.2 hrs on record
Posted: January 30
I am amazed by the positive media reception. The game drops tons of frames on my decent mashine, the storytelling is very boring (even preachy) on almost every day and the chose your own adventure parts seem rather random.

Music and Voice Acting are good. But compared to other games like "gone home" this just dos to little.
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11 of 14 people (79%) found this review helpful
4.3 hrs on record
Posted: February 10
Really strong premise, and a bold subject, but sadly the mechanics really seem to fall short of what the game seems to be trying to do.

There simply isn't enough to do in the game. You find the objects that you can click on in the apartment, and decide to do A or B, with the knowledge that you will A: increase romance, or B: increase neutrality. For a game trying to handle political upheval and socioeconomic injustices between classes and nations, this really isn't enough. There's a little to explore in the environment to drive the narrative deeper, there are a few events that occur, but overall it just comes off empty.

If the goal was to create a sense of absraction from the outside world, an isolation from real life in a penhouse stronghold, then the monologuing from the player character throws it off, being too rightous and full of revolutionary potential. And the romance throws this whole potential narrative out of whack.

If the goal was to show the potential for one person to make a difference, for the individual lives of disperate groups to intertwine, then the lack of gameplay choices really suffocates this narrative. And the monologuing again has a tendency to not fit, throwing revolutionary ideals around while you post cutesy notes around.

It's a powerful game for about half an hour, or until the first instance of violence happens. After that, it's pretty lame.
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10 of 14 people (71%) found this review helpful
0.9 hrs on record
Posted: February 16
It pains me to say this but the game is a technical mess. After trying to see past all the issues for a good few hours I ended up requesting a refund.

It seemed like a fairly interesting game but it was almost unplayable, I have since started playing The Novelist which has a similiar concept of walking around a small lived in space over a peroid of days, that game thankfully funs like a dream.

If all the technical issues were ironed out I'd re-buy it in an instant but sadly I'm left thinking maybe the developers of Sunset bit off more than they could chew.
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28 of 49 people (57%) found this review helpful
6 people found this review funny
0.2 hrs on record
Posted: December 4, 2015
Bored me to death, If you wanna become a House maid this is an A++ Job training tool.
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