Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world.
User reviews: Mixed (353 reviews) - 67% of the 353 user reviews for this game are positive.
Release Date: Nov 14, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Pandora: First Contact

Packages that include this game

Buy Pandora: Complete Edition

Includes 2 items: Pandora: Eclipse of Nashira, Pandora: First Contact

LUNAR NEW YEAR SALE! Offer ends February 12

Downloadable Content For This Game

 

Recent updates View all (19)

December 21, 2015

Eclipse of Nashira Version 1.6.4 Released

This larger community update focuses on improving the AI's diplomatic behavior as well as both economic and militaristic thinking. These are fruits of labor of Alexander Stumpp and the rest of the community. Thank you!

The AI's diplomatic behaviour is now less selfish and preventing someone else from getting too strong now has a higher priority than trying to exploit someone weak. There is also more distinction in the behaviour between different factions.

The AI will now use a completely new algorithm that considers the return of investment to determine whether to build units or buildings. This helps them to keep decent amounts of troops around while at the same time not falling behind with important buildings.

The way how the AI handles their formers has been improved a lot. They will defend them with their military so they don't have to run away from aliens. They will also be smarter about what to build where. This allows them to be more efficient with fewer cities.

The AI now takes more things into consideration when deciding what troops to build. Strategies like the tank rushes should be much harder to perform due to the AI getting missile launchers and their own tanks much earlier than before.

The calculation of refit costs has been reworked to be more consistent with the actual price of the units you upgrade into. You will notice differences especially when upgrading the base unit into one from another era. Turning your white tanks into blue ones will be quite a bit more expensive.

Those are just some of the highlights. Please see the change log for the full list of changes.

3 comments Read more

November 15, 2015

Eclipse of Nashira Beta r6054 Released

Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab.

The AI's diplomatic behaviour is now less selfish and preventing someone else from getting too strong now has a higher priority than trying to exploit someone weak. There is also more distinction in the behaviour between different factions.

The AI will now use a completely new algorithm that considers the return of investment to determine whether to build units or buildings. This helps them to keep decent amounts of troops around while at the same time not falling behind with important buildings.

The way how the AI handles their formers has been improved a lot. They will defend them with their military so they don't have to run away from aliens. They will also be smarter about what to build where. This allows them to be more efficient with fewer cities.

The AI now takes more things into consideration when deciding what troops to build. Strategies like the tank rushes should be much harder to perform due to the AI getting missile launchers and their own tanks much earlier than before.

The calculation of refit costs has been reworked to be more consistent with the actual price of the units you upgrade into. You will notice differences especially when upgrading the base unit into one from another era. Turning your white tanks into blue ones will be quite a bit more expensive.

Those are just some of the highlights. Please see the change log for the full list of changes.

1 comments Read more

Includes Free Add-on: Return of the Messari


The ancient Messari return to Pandora with all their might, deploying portals and terrifying ion storms. From these portals come forces never before seen by mankind, and an infestation spreads across Pandora. The strongest factions are the ones that have to fear them most, but they will spare no one.

About This Game

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale.

In the future, factions have risen up from opportunities and ideologies independent of governments. Private corporations and religious movements have started wars over greed, ideology and power. Many have died and many lands lay in ruin. Planet Earth has been exhausted and colonial attempts on other planetary bodies have been in vain.

Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.

Far from desolate, the earth-like planet has been found to host a plethora of indigenous life forms. While the gigantic monstrosities inland and at the oceans seem relatively calm, human-sized bugs and fungus are threatening to stop mankind's expansion.

As the various factions strive to take control, each will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread, they will discover ancient ruins from alien civilizations that will grant them advantages over their rivals.

Key Features

  • Explore a new world harboring a variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.
  • Survive encounters with the planet's dangerous wild life. Deadly swarms walk the lands and agile predators fly in the skies. There is even talk of a giant creature in the oceans.
  • Live in harmony with nature or use it to further your cause. The indigenous life will react to your actions and treat you accordingly.
  • Discover ruins and artifacts, the relics of an ancient alien civilization long forgotten that can give you an edge against the planet life and other rivaling factions.
  • Found new cities to expand the borders of your empire. Manage cities by adjusting the tax rate, choosing production and assigning colonists to jobs.
  • Operate a fully globalized and pooled resource and growth system. Specialize one city to harvest minerals while churning out units in another.
  • Adapt your empire to pressing demand. Your colonists will migrate between cities based on factors such as pollution and living space.
  • Shape the landscape with terraforming, construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions.
  • Progress through a vast randomized research tree spanning dozens of technologies providing operations, buildings, units, weapons, and more.
  • Negotiate trade and research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.
  • Design your own units by choosing from a range of different classes, armors, weapons, and devices to maximize the strength of your forces.
  • Command vast armies across the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.
  • Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.
  • Prove yourself in multiplayer with friends or strangers and discover entirely new strategies.
  • Customize your experience through easily moddable XML data and well-known image and audio formats.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Storage: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.8
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Storage: 2 GB available space
    Minimum:
    • OS: Linux
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Storage: 1 GB available space
    Recommended:
    • OS: Linux
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Storage: 2 GB available space
Helpful customer reviews
66 of 81 people (81%) found this review helpful
4 people found this review funny
18.9 hrs on record
Posted: September 24, 2015
I love games like this. Well, I love games like this when they don't have massive problems. Pandora: First Contact is marred by two things as far as I'm concerned, though both of them are kinda the same thing - the enemy AI. I say enemy AI because that's what it is. Unless you jump through a mass of hoops and play in an incredibly specific way and don't let population get higher or lower than that little gap between X and Y and don't let your cash reserves do the same, or your armed forces power level, or the amount of land you have, or the improvements, or the... you get the idea, right? Long story short, it's next to impossible to keep the AI controlling the other factions happy, and when it isn't happy it becomes schitzophrenic. One turn it hates you but wants an alliance, the next turn it loves you but is denouncing you and cancelling all your treaties. It must have been incredibly hard to code an AI worse than the one in Civ 5, but they did it.

The second problem with the AI is just how utterly it cheats. I'm honestly not sure that they didn't tag the difficulty levels backwards. To test just how bad it is I started a game on the lowest, easiest difficulty level and a couple hundred turns in I'd colonised and developed the continent I was on and the the enemy factions in their two or three tiny little cities were still totally, utterly eclipsing me in reasearch to the point where they were fielding units two or three tech levels above what I had available. This is with the entire research output of about ten massive cities crammed with scientists and it was being completely outmatched by two or three crappy little cities with maybe one or two tiles upgraded around them. I literally had more scientists than any two factions had population and they were still outresearching me!

If these are ever fixed, this will be a nice little game. Right now though, it's just too frustrating to play.
Was this review helpful? Yes No Funny
30 of 37 people (81%) found this review helpful
12 people found this review funny
6.8 hrs on record
Posted: September 27, 2015
We, humanity have settled on this new earth, Pandora.

Year 2: My Empire expands quickly, though the quick expansion takes its toll: We are underequipped with the modern weaponry we need so direly.

Year 5: The Devine Ascension, a faction of religious fanactics North-Eastern of us, attacks our South-Western neighbour, Togra University, a nation of scientists.

Year 7: We come in to help but cant move much. Stalemate!

Year 8: We bring in the Terra Salvum faction, a people of eco freaks, to help us defeat the religious fanatics.

Yeah 12: ALIEN INVASION. Huge amounts of technologically advanced aliens coming from outer space! The Devine Ascension is too weak in its Southern outpost to sustain the invasion, so the aliens quickly move on to attack us in our mainland. We regroup multiple times, playing it safe and concentrating most of our army on the Southern border, just a few hundred miles South of our capital.

Year 13: The alien invasion was repelled. Yet, with the religious fanactis in the North-East, there is no time to celebrate our brave troops.

Year 15: The religious fanatics have been wiped of the planet. Unfortunately, we were too worried about the life of our noble service men and thusly, attacked too cautiously. Also, we had significant forces concentrated on our Southern border, to defend against an alien invasion. Now, most of the former "divine" empire has been taken by the Terra Salvum faction - what we took with fast, mobile units to get a piece of the cake, is far too little. Man, what a shot in the foot!

Year 15-27: Our army goes through a major restructuring and we have difficulty keeping it up to date with current technology. We dont really know how to catch up with Terra Salvum, as the diplomatic affiliations make it difficult to atttack anyone who is a major player in this game. Meanwhile, our cities disappear in smog and our people die of lung cancer.

Year 28: We have poluted this planet 400x times worse than we ever poluted earth. We have massive production facilities though now we lack the minerals to produce at maximu capacities.

Year 29: Terra Salvum developes a new super weapon, mini black holes, to annihilate whole cities and armies. Our most current super weapon is still called "nuclear missiles". We have to do something!

Year 30: We do the only rational thing: Declare war on the Solar Dynasty, the second weakest empire with only 4 cities. Their out-dated and weak military is no match for us. Orbital bombardments, nuclear strikes and our mighty meches and jets quickly destroy their armed forces. We seize their land as ours.

Year 32: We regroup our forces, and develop further nuclear capabilities. New weapons and new wars will make our people forget that they are hungry and unhealthy, and that we are out of living space and minerals. We plan an invasion of the Noxium Corporations territory. However, they have forces close our capital, and are said to have a massive army, so we have to be careful.

Year 33: We ll see. I am not there yet!

PS: A lot better than Civilization Beyond Earth.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
22.6 hrs on record
Posted: November 27, 2015
I frankly wasn't expecting anything more than a bland generic Civilization or a bland generic Alpha Centauri...

And indeed, the game is pretty much a generic Alpha Centauri. But it's much more well made than I imagined it would be. The presentation is pretty good, the interface might not be the most beautiful one in the world but it is polished and functional, the tooltips are truly helpful, ingame information is easy to find, etc.

The semi-random tech tree is pretty big, with each research unlocking one specific item (a building, operation, project, unit part or such). Research seems to be quick overall, so are you constantly getting new stuff in small increments.

I tend to dislike unit customization in 4x games; more often than not that's just busywork. I enjoy the way customization works here, though, some of the pieces you unlock give you interesting specialized units.

But more importantly, I think, is that ultimately what bores from other 4x games and make me go back to Civilization (or to Grand Strategy games) is the AI. There are a number of 4x games out there that are extremely polished and sleek, with interesting and well designed system... but ultimately I grow bored of them rather quickly because the AI doesn't seem to have any clue whatsoever about the game. It's like I'm playing alone in a sandbox, no matter the difficulty. As much as the AI of CivV is criticized, it at least tries to win and to interact with the player.

From what I could gather, Pandora is now being patched by a person from the community, who has been focusing on AI improvements. Obviously I haven't played a lot of it yet, but from the matches I've played, I really enjoyed the AI behavior I saw (except perhaps by how quickly they changed their mind regarding diplomatic agreements) - it seemed to react really well to what was happening around it, I felt like I was having an actual impact in the game world instead of playing by myself while the AIs played by themselves.

Bottom line is: Pandora is giving me the "one more turn" vibe that non-Civilization 4Xs almost never manage to give me. The fact that there are decisions to be made almost every couple of turns (instead of long dull periods) and the fact that the AI seems to be really trying to compete with me are what collaborate to this, I think.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
60.7 hrs on record
Posted: December 18, 2015
Had a bit of trouble getting it to run at first, but after a reboot it works perfectly on Windows 7 x64.

I honestly prefer it over Civ: New Earth.

Be aware the AI is incredibly aggressive and at a certain point in the game if the other AIs think you are weak they WILL declare war on you.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
22.7 hrs on record
Posted: December 20, 2015
Excellent scifi civ like game, with enough unique features to stand on it's own.
Was this review helpful? Yes No Funny