Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away.
User reviews: Mostly Positive (161 reviews)
Release Date: Nov 14, 2013

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Packages that include this game

Buy Pandora: Complete Edition

Includes 2 items: Pandora: First Contact, Pandora: Eclipse of Nashira

SPECIAL PROMOTION! Offer ends September 26

 

Recommended By Curators

"Duncan, Sjin, Lewis and Parv revelled in Pandora's civ-like strategy. It's 4X turn based strategy on a galactic scale. "
Read the full review here.

Recent updates View all (5)

September 19

Expansion Pandora: Eclipse of Nashira Released!

With Eclipse of Nashira, new dangers and opportunities enter the world of Pandora. A new faction shows its face, talking of peace and friendship while their spies operate behind enemy lines. Nothing is what it seems anymore, as agents conduct covert warfare of espionage and sabotage, inciting revolts and stealing technologies. At the same time, another alien species native to the planet has appeared, lurking in the shadows. In order to overcome this new alien menace, the different factions start to expand beyond the planet's landmass to generate more resources, opening up a new frontier.

As the World of Pandora is about to plummet into chaos by warfare, espionage and hostile alien species, it is up to you to lead your people and become the ruler of this promised world.



New Features
  • Unleash full covert warfare with new Agent units: gather information, steal research, incite riots, and more.
  • Live through the Eclipse of Nashira; a time when new species rise from the depths and espionage is stronger than ever
  • Joining the competition for planetary dominance are The Ambassadors; a brand new faction specialized in diplomacy, intrigue and sabotage.
  • Expand your empire beyond the coastlines: Amphibious Formers can build water improvements, harvest new aquatic flora and even raise landmasses.
  • Deploy minefields from orbit to protect key positions and disrupt enemy supply lines.
  • Enjoy new diplomacy options and a variety of other tweaks and improvements to existing mechanics.

Pandora: Eclipse of Nashira is available on Steam: http://store.steampowered.com/app/312380
and the Slitherine Store: http://www.slitherine.com/games/pandora_eclipse_of_nashira.

See below for a full list of changes.

NOTE: Games saved without the expansion are not compatible with the expansion.

Version 1.5.0
Added:
* Added new faction focused on diplomacy, intrigue and sabotage: The Ambassadors.
* Added new Agent units that can perform city infiltration orders; Agents can be attacked by any player regardless of diplomatic status.
* Added new Eclipse of Nashira event commencing around turn 100 (standard pace) that introduces new alien life and increases Agent infiltration power.
* Added new infiltration advancements: Conversion Virus, Custodes.
* Added new infiltration device: Illusive Eluder.
* Added new anti-infiltration building: Panopticon Cities.
* Added new water territory features: Oil Field, Panspermia Reeds, Water Fungus, Aquatic Mexallon.
* Added new Amphibious Former unit that can build water improvements, terraform between water and land, and harvest bonus water resources.
* Added new Vulcan Mines operation that slows and damages any unit entering the deployed territory.
* Added new diplomacy options also utilized by the AI: demand peace offer to third party, demand sanctions against third party, demand war declaration on third party and privately denounce third party.
* Added missing voice overs for invasion reports.
* Added new menu screen cinematic.
* Added new menu/title music track.
* Added 4 new world music tracks.

Changed:
* The maximum gain from trading and research pacts was increased from 10% to 25%.
* Fungus now also exists in ocean and coast territories for more tactical depth in naval movement.
* Rivalries between certain factions now have a more pronounced diplomatic impact.
* Tweaked research tree for better distribution and more connections to increase flexibility.
* Various minor tweaks.

Version 1.5.1
Changed:
* Changed amount of players based on world size from 2, 4, 6, 6, 6 to 3, 5, 7, 7, 7.
* Changed Agent faction icons to not reveal who is the owner of the Agent.
* Halved city takeover migration.
* Language tweaks.

Fixed:
* Fixed Amphibious Former crash when using medium or low quality textures.
* Fixed diplomacy crash.
* Fixed incorrect diplomacy dialogue lines.
* Fixed sharing maps not establishing new contacts.
* Fixed automated Formers not building water improvements.
* Fixed eclipse infiltration attack bonus not being taken into account.
* Fixed auto unit cycle swapping to next idle unit before an infiltration order finishes.
* Fixed invasion cinematic playing even when cutscenes are disabled.

The release of the expansion also comes together with a patch to the base game, adding a Dutch translation and fixing outstanding issues.

Version 1.4.2
Added:
* Added Dutch translation thanks to dmantione.
* Added translators to credits.

Changed:
* Server now waits on clients for turn processing before executing unit and operation orders to reduce movement lag in late game.
* Increased (and made modifiable) the score impact of a technology's tier, which results in the AI producing units with better components.
* Minor score tweaks for certain technologies.
* Improved game browser with incompatible version warnings.

Fixed:
* Fixed no panel showing in the menu screen after loading a game from inside the world screen.
* Fixed allied victories not declaring all allies as winners.
* Fixed new game panel not using translated "Faction" string.

0 comments Read more

September 19

Version 1.4.2 Released

Yesterday we made patch 1.4.2 available. This patch includes a number of priority fixes and changes and includes Dutch localization.

Make sure you also stay tuned for the Eclipse of Nashira expansion!

Version 1.4.2

Added:
* Added Dutch translation thanks to dmantione.
* Added ability to change game content through the updater screen.
* Added translators to credits.

Changed:
* Server now waits on clients for turn processing before executing unit and operation orders to reduce movement lag in late game.
* Increased (and made modifiable) the score impact of a technology's tier, which results in the AI producing units with better components.
* Minor score tweaks for certain technologies.
* Improved game browser with incompatible version warnings.

Fixed:
* Fixed no panel showing in the menu screen after loading a game from inside the world screen.
* Fixed allied victories not declaring all allies as winners.
* Fixed new game panel not using translated "Faction" string.

0 comments Read more

Includes Free Add-on: Return of the Messari


The ancient Messari return to Pandora with all their might, deploying portals and terrifying ion storms. From these portals come forces never before seen by mankind, and an infestation spreads across Pandora. The strongest factions are the ones that have to fear them most, but they will spare no one.

About This Game

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale.

In the future, factions have risen up from opportunities and ideologies independent of governments. Private corporations and religious movements have started wars over greed, ideology and power. Many have died and many lands lay in ruin. Planet Earth has been exhausted and colonial attempts on other planetary bodies have been in vain.

Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.

Far from desolate, the earth-like planet has been found to host a plethora of indigenous life forms. While the gigantic monstrosities inland and at the oceans seem relatively calm, human-sized bugs and fungus are threatening to stop mankind's expansion.

As the various factions strive to take control, each will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread, they will discover ancient ruins from alien civilizations that will grant them advantages over their rivals.

Key Features

  • Explore a new world harboring a variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.
  • Survive encounters with the planet's dangerous wild life. Deadly swarms walk the lands and agile predators fly in the skies. There is even talk of a giant creature in the oceans.
  • Live in harmony with nature or use it to further your cause. The indigenous life will react to your actions and treat you accordingly.
  • Discover ruins and artifacts, the relics of an ancient alien civilization long forgotten that can give you an edge against the planet life and other rivaling factions.
  • Found new cities to expand the borders of your empire. Manage cities by adjusting the tax rate, choosing production and assigning colonists to jobs.
  • Operate a fully globalized and pooled resource and growth system. Specialize one city to harvest minerals while churning out units in another.
  • Adapt your empire to pressing demand. Your colonists will migrate between cities based on factors such as pollution and living space.
  • Shape the landscape with terraforming, construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions.
  • Progress through a vast randomized research tree spanning dozens of technologies providing operations, buildings, units, weapons, and more.
  • Negotiate trade and research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.
  • Design your own units by choosing from a range of different classes, armors, weapons, and devices to maximize the strength of your forces.
  • Command vast armies across the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.
  • Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.
  • Prove yourself in multiplayer with friends or strangers and discover entirely new strategies.
  • Customize your experience through easily moddable XML data and well-known image and audio formats.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Mac OS X 10.8
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Linux
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Linux
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Hard Drive: 2 GB available space
Helpful customer reviews
192 of 211 people (91%) found this review helpful
4.2 hrs on record
I've been playing this since it came out and redeemed my steam key an hour ago, so I've played a lot more then steam says.

If you're a Civ or Alpha Centurai vet who's looking to find your fix, then this will definitely do the job.

Pros:

+Unique style ofeconomy that offers more interesting choices and challenging situations then Civ.
+Impressive military AI, plays tactically and is good at both land and navy.
+Randomized tech tree spices every game up, prevents build orders.
+Making poor decisions and playing carelessly is often punished.
+Good interface for strategy vets. Very clean and informative.
+Aliens are diverse and fun, the world feels hostile and unforgiving.
+The soundtrack has some great songs.

Cons:

-Some tile improvements really need a graphical upgrade.
-Diplomatic AI needs an overhaul. There isn't enough intrigue and scheming.
-The soundtrack is too short.
-Needs more content! More maps, factions, terrain, interesting mechanics...

Overall if you're a strategy fan then you'll find there's lots to enjoy with this one. Lots of interesting and fun mechanics.
Posted: May 30
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169 of 184 people (92%) found this review helpful
34.6 hrs on record
To all turn-based strategy, 4x lovers (such as myself), I highly recommend this game. It's the best thing out before the release of Sid Meier's: Beyond Earth.

Anyone who is wondering what this game is like, I'll give you a brief idea on what it is like by saying that it feels like Civilization V with a few major differences, such as:

1. Random tech trees for each faction - you also discover new technologies after every era you pass through, to give a sense of wonder of the future

2. Unit stacks - infinite number of units per tile; like Civilization IV's stacks of death. The game has actually balanced it so that attacking with stacks is less beneficial; bombardments hurt all units within a stack, flanking (putting units next to each other in separate tiles) gives an attack/defensive bonus.

3. Customisable units - yes, you have a unit workshop and can fit different weapons/bonuses/abilities on them. There are a lot of different chassis to research (e.g. infantry, fast-attack vehicle, tank, watercraft, and more).

4. Planet wildlife - at the beginning of the game, they are not hostile. However, the wildlife can get more and more aggressive if factions fight against them, or produce a lot of pollution. They may then become the equivalant of barbarians, or even worse (if aggressive enough, they can launch a full-scale invasion on humans, threatening everyone. It could prove to be a good tactic, for militaristic players, to annoy the local wildlife so that peaceful players are threatened with annihilation). There are multiple types of wildlife, ranging from practically harmless little xenomorph drones to gigantic aquatic monstrosities.

5. City management - it works something like this; morale (happiness) is local, rather than national. Local morale has an affect on local growth, and local growth depends on whether or not you have enough food stockpiled (food pool is national). Growth is also affected by habitual space; if you don't have enough space, migration to other cities (ones which have more habitual space) will occur. Production requires minerals (also stockpiled nationally). If you run out of minerals, production will be hindered but not stopped completely. Science is gathered normally (1 scientist = +1 science). There are buildings, natural resources and tile improvements which produce percentage increases and/or a small increase in that stat. You can also move your citizen's roles (there are four roles; farmer (food resource collector), miner (mineral resource collector), worker (city producer) and scientist (science producer)) around manually, and they will automatically go to the highest yielding tile. There are other factors as well (such as wars, pollution etc), but that's just the gist of it.

6. Alien invasion - around turn 200 (normal pace), an alien force (size depends on how difficult you set difficulty level/alien aggression level) invades the planet and the world has to rally together to fight them off. It's a nice twist and a breath of fresh air, especially if the local wildlife is almost extinct by that time or if you have been playing a peaceful up until that time.

In addition, the game's presentation is very nice (introduction video, graphics, artwork, quote voice overs), soundtrack is great, UI is intuitive and smooth, optimisation is smooth as well; never lags or crashes (runs a lot better than Civilization V). The game is, amazingly, roughly 500MB, so it's a very fast download.

What can I say which is bad about the game? Well, currently, the game has more focus on combat than Civilization. The game still needs, in my opinion, to add more content which aligns the player to a more non-combat style of gameplay (e.g. something similar to culture with wonders). There are multiple victory conditions other than conquest, such as economic and research victories, but it'd be nice to have more. There is also no indication of how far ahead you are when compared with your opponents, until the last few turns before your, or your opponent's, imminent victory, warning the player.

The good news is that the developers have pledged to add more content to Pandora: First Contact, maybe in the form of expansions, if it proves to be successful. So far I think the game has been successful, hence the Steam release (the game was released months before Steam).

EDIT (7th August 2014): Just as I said before, they have continued updating the game to make it better and they have recently announced the first expansion pack, "Pandora: Eclipse of Nashira", to the game which adds espionage, better diplomacy, better aquatic gameplay (sea tile improvements etc), new factions and more.

For people hoping this to be the next Alpha Centauri, I wouldn't get your hopes too high. The game is good, and it is very similar to AC in some respects, but it's not exactly the same (e.g. no mind worms). Judge it for what it is. I played a lot of AC back in the day, and I thoroughly enjoy this game for what it is.

If you're still not convinced, or somewhat unsure whether or not to pay for the full price of £22 or $36, just wait for the eventual sale. I'd definitely call you a madman for not getting it then.
Posted: May 31
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57 of 63 people (90%) found this review helpful
55.9 hrs on record
I wish I could give this game more thumbs up. It is simply amazing.

The UI is so good it's nearly transparent. You always have access to the information you need. The busy-work is stripped out, and you're left with only the fun, meaningful decisions. Also, for the first time that I can remember, they do unit upgrades correctly. The starting units can be meaningful and useful in the end game, if you keep them upgraded with the latest tech.

I've been playing turn-based strategy games a long time, and they always end up playing the same way. I was just looking for a graphics update out of this game, but it actually changed the formula for me enough that I had to change my playstyle to adapt to the game. That's brilliant - it feels new and fresh rather than just another rehash of the old, stale status quo.

I think the addition of a truly dangerous PvE component really spices up the game. You've got to adapt to the situation. The randomized tech tree paths also help ensure that each game has its own unique story - it sounds weird, but it works.

I highly recommend this game. It's a serious contender for my game-of-the-year pick.
Posted: June 2
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61 of 79 people (77%) found this review helpful
14.7 hrs on record
Great Game! The randomized tech tree needs a little getting used to but beside that every thing you want from a 4x game.
Posted: May 30
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42 of 54 people (78%) found this review helpful
13.6 hrs on record
Very solid 4x game for the small price of a Civilization addon.
The presentation is a bit dry, but multiplayer works even better than in Civilization.
Posted: May 30
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