Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away.
User reviews: Mostly Positive (221 reviews)
Release Date: Nov 14, 2013

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Buy Pandora: Complete Edition

Includes 2 items: Pandora: Eclipse of Nashira, Pandora: First Contact

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Recommended By Curators

"It's everything you'd want in a sci-fi version of Civilization: aliens, future technology, and mysterious ruins to discover as you colonize a new world."
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Recent updates View all (9)

November 9

Version 1.4.3 / 1.5.4 Released (Mac OS X Hotfixes)

Updated Pandora: First Contact to version 1.4.3 and Eclipse of Nashira to 1.5.4.

The following changes apply:
* Changed fullscreen modes to use OpenGL scaling instead of changing the display resolution. This fixes Mac OS X fullscreen issues.
* Fixed Mac OS X 10.10 (Yosemite) cursor issues.

A bigger update is still in the works.

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October 9

Eclipse of Nashira Version 1.5.3 Released

* Added button to toggle grid in the world screen.

* Changed steal / sabotage modifier from 25% - 100% to 25% - 75%.
* Increased upkeep for suburbs and purifiers from 2 to 3.
* Building suburbs now requires Pandoran Construction.
* City tile now provides +1 food and +1 minerals.

* Fixed a single drop pod being able to drop an entire unit stack.
* Fixed amphibious formers not being able to explore ruins.
* Fixed crashes and empty strings for diplomacy actions involving third parties in multiplayer.
* Fixed incorrect hotkey listed for the grow fungus order.
* Minor language fixes.

Change log history.

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Includes Free Add-on: Return of the Messari

The ancient Messari return to Pandora with all their might, deploying portals and terrifying ion storms. From these portals come forces never before seen by mankind, and an infestation spreads across Pandora. The strongest factions are the ones that have to fear them most, but they will spare no one.

About This Game

Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale.

In the future, factions have risen up from opportunities and ideologies independent of governments. Private corporations and religious movements have started wars over greed, ideology and power. Many have died and many lands lay in ruin. Planet Earth has been exhausted and colonial attempts on other planetary bodies have been in vain.

Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.

Far from desolate, the earth-like planet has been found to host a plethora of indigenous life forms. While the gigantic monstrosities inland and at the oceans seem relatively calm, human-sized bugs and fungus are threatening to stop mankind's expansion.

As the various factions strive to take control, each will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread, they will discover ancient ruins from alien civilizations that will grant them advantages over their rivals.

Key Features

  • Explore a new world harboring a variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.
  • Survive encounters with the planet's dangerous wild life. Deadly swarms walk the lands and agile predators fly in the skies. There is even talk of a giant creature in the oceans.
  • Live in harmony with nature or use it to further your cause. The indigenous life will react to your actions and treat you accordingly.
  • Discover ruins and artifacts, the relics of an ancient alien civilization long forgotten that can give you an edge against the planet life and other rivaling factions.
  • Found new cities to expand the borders of your empire. Manage cities by adjusting the tax rate, choosing production and assigning colonists to jobs.
  • Operate a fully globalized and pooled resource and growth system. Specialize one city to harvest minerals while churning out units in another.
  • Adapt your empire to pressing demand. Your colonists will migrate between cities based on factors such as pollution and living space.
  • Shape the landscape with terraforming, construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions.
  • Progress through a vast randomized research tree spanning dozens of technologies providing operations, buildings, units, weapons, and more.
  • Negotiate trade and research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.
  • Design your own units by choosing from a range of different classes, armors, weapons, and devices to maximize the strength of your forces.
  • Command vast armies across the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.
  • Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.
  • Prove yourself in multiplayer with friends or strangers and discover entirely new strategies.
  • Customize your experience through easily moddable XML data and well-known image and audio formats.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 / Vista
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.7
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Hard Drive: 1 GB available space
    • OS: Mac OS X 10.8
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Hard Drive: 2 GB available space
    • OS: Linux
    • Processor: Intel Core 2 or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Hard Drive: 1 GB available space
    • OS: Linux
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Hard Drive: 2 GB available space
Helpful customer reviews
41 of 46 people (89%) found this review helpful
17.2 hrs on record
Posted: October 28
Surprisingly better than Civ beyond Earth in many ways. Get them both.
The world feels a lot more alien than Civ BE and this is a good thing.
Random tech tree.
Hostile Aliens.
Alien invasion late game.
Eclispe brings out some nasties.
Diplomacy lacking but useable. Still better than Civ BE trade hubs.
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26 of 29 people (90%) found this review helpful
7.6 hrs on record
Posted: October 26
Pandora: First contact is basically a modern version of Alpha Centauri on a hex grid, as opposed to Civilization Beyond Earth, which is essentially Civ 5 in space. Like AC, Pandora includes unit customization, terraforming, randomized tech trees and factions with distinct leaders and philosophies alongside a rich backstory and a detailed compendium. In addition to this, varied alien aggression and several alien-related events can easily disrupt the balance of power in a game, forcing players to react to new threats and even form tenuous alliances to overcome them. While the game only includes a few unit chassis (infantry, light vehicles, tanks, aircraft, mechs and dreadnoughts), each of these unit types can fill different roles with the wide range of weapons and specialized equipment available - it's not uncommon to find yourself with 3 different types of tanks, for instance. Lastly, the problem of "death stacks" isn't as large as it is in games like Civilization 4, as features such as orbital bombardment and artillery can damage entire unit stacks, punishing this strategy.

The only complaint I have at the time of writing this review is that the espionage system is too powerful in the hands of the player; it's possible, using two spies, to completely prevent an AI player from researching technologies and amassing wealth - while the AI is capable of using this same strategy (and they try), a human player will likely counteract this by positioning units around cities while an AI player won't.
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32 of 45 people (71%) found this review helpful
14.4 hrs on record
Posted: October 25
forget civ beyond earth.... THIS is the true x4 alpha centauri soul successor...

seriously, having played civ beyond earth i now realise how superior pandora first contact is, the planets of pandora feel alive, the menu is more indepth (were as in beyond earth they cut it and will dlc it later) the aliens are everywere (unlike in beyond earth were you may see 2 alien units per planet circumfrance) the world of pandora feels more alive and more active than civs new game....

THIS is the beyond earth you were looking for!

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15 of 18 people (83%) found this review helpful
7.5 hrs on record
Posted: October 31
Pandora tries to be a spiritual successor to Alpha Centauri, but it doesn't -quite- hit the mark. That isn't to say it's bad, in fact in some ways it can be quite charming. It's also a perfectly good alternative to Beyond Earth until that title drops in price to something a little more reasonable for what essentially amounts to expansion content.

If you've played Civ 5, you've more or less played Pandora. There are some striking differences - the non-linear tech tree, the ability to give units custom loadouts, alien hives, and the arrival of a "doomsday" army in mid-late game. It does these things well (Although BE's tech web sounds more impressive), and if you're trying to choose between Beyond Earth or Pandora, I would advise you to wait until Pandora goes on sale and then pick it up first. It isn't good enough to be worth the full price of $33.00 CAD, but it's well worth purchasing all the same.

I found the AI to certainly be smarter and much more aggressive than its history-based counterpart from Firaxis, and the couple of games I've played felt like they moved at a much quicker pace. This is a good and a bad thing. For those players that enjoy almost constant conflict and a push to pretty much wipe the board early or be wiped, this is for you. For those players that prefer a slower Civ-style pace, you're going to be a little frustrated with the way the AI seems to blatantly rush through the game in -every- regard. My first match lasted only 50 turns before my AI neighbor wiped me out with tier 3 units while I was still clearing hives and building up my third city just trying to keep my income positive. In the 7.5 hours I've played, I've had 4 games - 3 lost and one win, all on small maps. I have one game that's been sitting unfinished for a couple months, but thats mostly due to other distractions.

In a show of fixing what should have never been "fixed" by Firaxis in the first place, Pandora does away with the silly one-unit-per-tile rule of the current Civ gen, including Beyond Earth. Yes, unit stacking is back. And it is fantastic. The "Training" feature that levels up your units was also a very welcome addition, and something that can keep your low-grade units competitive for a little while longer when resources are tight. Graphically, Pandora does pretty well. It's nothing outstanding, but it still looks quite good, and could pass as a product from a much larger studio if compared. Unit animations are nice and fluid, the sound quality is quite good, and the alien species have quite a nice amount of diversity. They're also quite difficult, and some of the larger species will continue to be a hassle for your units until about tier 3 weapons and tech.

The factions all feel reasonably distinct, but there was room for the developer to do a lot more too. The bonuses are nice, and give the factions a different feel when it comes to gameplay, but visually they're all homogenous. This is very disappointing, as even Civ 5 and the latter Beyond Earth allowed for numerous visual styles. This is something that could easily be remedied with a community mod, but the developer has yet to offer any workshop support and the modding community is terribly slow to grow. I'm no modder myself, but this usually indicates that the game is not all that friendly towards customization. There's also no map editor at the present, so if you were hoping to recreate the alien infested Earth from TV's Defiance, or KSP's Kerbin, you're unfortunately out of luck. Both of these things should require developer attention and soon, as they severely limit the game's appeal.


All in all, Pandora does an okay job at presenting a decent sci-fi 4x reminiscent of SMAC, but just an okay job. It gets some things right, but it's also missing a lot of things that should be there already. The seeming lack of mod support and a community around it and no official map editor costs the game some serious points. If it had those two, I could probably toss it an 8 or 8.5, but as it stands it lacks two crucial features. That said, It's well worth picking up if it's on sale. But I wouldn't advise paying full price for what you get. Then again, it's still quite reasonable compared to the tag on Beyond Earth.

A decent library addition for any fan of sci-fi or 4x games.
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13 of 15 people (87%) found this review helpful
32.8 hrs on record
Posted: November 2
After quickly becoming disillusioned with Civilization:Beyond Earth, I noticed Pandora and haven't looked back. Without reading the manuals I jumped in and began dominating the standard AI in my first game until I got some small infobox about an alien structure. I ignored it, thinking of it as nothing more than a bit of background ambience. Yeah... I was wrong; enter the Messari Mothership. This monstrosity streamrolled my capital while my troops were away on foreign shores.
While i'm not certain of the game's replay value at this point, the "invasion" is an awesome gimmick to contend with during mid-late game.

7/10 - Would happily allow a Messari Mothership to attempt to steamroll my capital again.
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9 of 11 people (82%) found this review helpful
17.9 hrs on record
Posted: October 25
Do you like Civilization? Specifically did you like civilization 4? Because this is just Civ 4 in space with some shiny awesome bells and whistles, and a bunch of new features that add depth. But the core gameplay, if you liked civ 4 you will like pandora. Also the game has this weird sort of story that unfolds as you advance in tech, not to mention really cool backstories for all the characters/ factions. Anyway that's about it its a good game, very complex and interesting, almost as replayable as civilization, though not quite. Still if you want 100+ hours of gameplay from every game you buy, then you will get your money's worth if you like Turn Based Strategy.

If your wondering about how much i played, I bought this as well as Rome Total War at the same time, but if that wasn't the case I probably would have played it quite a bit more.
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7 of 10 people (70%) found this review helpful
12.9 hrs on record
Posted: November 11
Whilst this game has most of the features Alpha Centauri had, it does things a little differently and lacks the polish and sofistication of the older game.

It uses a Armour = health, weapons = power + Bio, Light mech, heavy mech or air system to make users good or bad against various things which works nicely.

It also features events that trigger some pretty big game changing attacks by native wild live and alien invasions.

You do not have to research everything either, you can skip some things to research something else. Plus research is randomised per tier so each game is different, each nation is different, lots of good ideas here. Unfortunately this makes the science victory pretty much obselete due to the way the cherry picking of research works.

Over all a nice ideas but they do negatively affect the gameplay....

AI is utter ♥♥♥♥ unfortunately... seriously, even during peace time they all build agents and send them against the richest nation or the most advanced nation. So who ever that is, gets every agent on the planet attacking them in wave after wave of agent infiltrations turn after turn.

War is the same, the most disliked side is attacked by everybody and if you sign the open borders treaty with everybody, they will all come to your land to fight each other. Even if your at peace with everybody. In all my games, my own land was always full of AI units fighting each other.

If you stay friendly with everybody you do not achieve an allied victory, you simply become the last one to die.

The alien invaders do not heal, but are twice as tough as your best units, so you have to wear them down, throwing wave after wave of troops against them in suicide missions. The alien mother ship works the same way only it has way too much health. I saw it defeat a stack of about 40 AI units in a single turn.

Due to the way the research cherry picking works I saw an AI build a group of troopers that utterly smashed a group of 40 units of all types. The stack of 40 had a rich variety of troops, where as the AI only had colonial troops, so should have been slaughtered. But it wiped out the stack of 40.

The AI also seems to be able to build with out interference, whilst I end up in a constant battle with the native live from the very start of the game. Even when I made a point of clearing all native hives early on with flamers, the eclispe event ensures native live still attack anyway. Enemy seem to be able to destroy in provement instantly just by walking on them so its really not worth improving anything early on, it will all be destroyed anyway by the natives or the aliens.

And that was all on very easy... the easiest difficulty the game has to offer.

Nice idea, but without meaningful diplomacy and AI decisions that do not involve all AIs ganging up on 1 player or AI , this game really is not worth much.
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4 of 6 people (67%) found this review helpful
12.9 hrs on record
Posted: October 30
I was pleasantly surprised by Pandora. Having played Civ:BE now, I have to say that Pandora did several things better, from the threat posed by the world to unit design. I can even see merits in the Pandora tech tree concept. The unit designer is also a nice plus. Spying really needs a rework, though. Overall, grab this one on sale, and enjoy.
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2 of 4 people (50%) found this review helpful
79.8 hrs on record
Posted: October 29
One of the easyier to learn 4x games in the gene, the interface and mathematics behind decisions is very knowable and clean. Thier isn't some odd formula that gives your production output, and what slows production down. tatic depth with the unit design is simple to understand for your choices of type, weapon, armor, but Deep when you start having units with different abilities it becomes very deep. The game has features that punish stacks of doom, but allow a playier to have some army stacks provided that they don't have enough bombardment to deal with all your stacks. I prefer armys composition of units with defense bonus ability as my vangard and flankers, while using bombards to weaken the flank unit, and one or two really expensive if it kills the unit it takes no damage ability (frist strike), to have a force that takes out units without sustaining damage. The factions are very simple to understand, but have enough difference to very different feel each time. The Green Faction(Space hippyies) is very difficult to slam into an ecomic boundry, its easy to have a stable econmic expansion, where the red faction (Space china) slams at it with as much force as it can when trying to expand. Its clear why the red faction and the green factions play so differently quickly for a 4x game.
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1 of 2 people (50%) found this review helpful
26.7 hrs on record
Posted: November 13
Wow!! This game is relentless and challenging. Took it all the way down to the easiest level with 2 other factions on a huge world. I think the main problem for me is not knowing the tech tree well enough to use it properly. Current game,after several miserable failures, the Aliens have landed stirring up the local stuff as well as both factions constantly attacking me. Being a Civ5 player, I opted to space my cities accordingly and so far that doesn't work. Beginning to think there was a reason for allowing them to be closer together. Easier to defend?? Constantly running back and forth fighting basically a 3 front war. The ONLY thing that has saved my butt so far is the constant field training and military upgrades. I can't research them fast enough. Don't waste your field training either. Gather everybody together, train, heal, disperse and above all, don't let your experienced troops get wiped out. Send in the new guys first to try to beat them down a little. Wait until you can wipe out the unit with your heavy guys.

Okay, for comparision, Beyond Earth would have been a better game if it was as active as this one. I'm still toying with both so I won't give a definitive " This one is better" yet. If you are easily discouraged by getting your butt waxed by a game, you definitely want to pass on this one. I remember the first time I saw jets over my city and wondered "How the hell did they get those already!!!!" Don't worry, you'll figure it out. Overall love this game, Civ strategies won't work here. Enough said. Enjoy.
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1 of 3 people (33%) found this review helpful
4.4 hrs on record
Posted: November 3
Well i got this due to the fact i was not happy with BE . and it looked far slicker . well i must admit after a few false starts i have managed to get a series of colnies up and running . one thing i must point out starting position is a big thing in pandora . i find the turns progress very quick . as for no manual i found just by playing you find everything out and if you have a probrl mpost it im sure someone will help you
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0 of 1 people (0%) found this review helpful
36.6 hrs on record
Posted: November 19
Listen guys, with BE out, and all. I've played it at a friends house, and I'm actually stupfied at what has happened to the civ francise. I mean don't get me wrong, it was DECENTLY ABOVE AVERAGE but that being said, that makes it the second worst civ game, ever. Because, civ games are NOT decent, they are NOT subpar, they ARE awesome, and ARE creative.

With that being said, I watched many reviews to Pandora first contact. Mainly Totalbiscut on youtube, and I have to say. For all the 'bad' he said this game has. I find it kind of cool, and awesome. Lets go ahead and kill a bird with a very logical stone.

This game is made to ♥♥♥♥ you off, because it's built with the mentallity of how an actual colonization would look like. It's difficult to master, with simple controls, and it's all the best things in the world.

Now as for being a true alpha centari successor. No. It's not, and it's not because of plot. Plot is not really here in the game, because some AI don't work to their backstory. I mean the Terra Salvum, agurabbly one of one of the most overpowered early game factions. Is not really partial to clean earth, since they don't really get unhappy when I build mines. Like wise, they don't get happy, when I surround them with forests.

So yeah, big let down on that one, but I digress. Because, though plot takes a good chunk out of the atmosphere there is still something to work with. Like wise, the team made the extra effort to include cutscenes, and those things gotta be difficult. So you can add a bit of razzle dazzle to the game.

Now why would I recommend this game?

Well BE is cool, but it's just a basic reskin of Civ 5. It doesn't come close to CivAC so, I mean yeah, it's subpar. It's also easy, compared to what people MAY think.

Now, Pandora, though you can't control the aliens as a faction power. You can build your own customizable units, and I think firaxis spoiled us with XCOM because my god that was just beastly. But, here it's simple, and it's good. Sometimes less is more, and more is less you know?

So if I had to give this game a rating, it's flawed, but its a a way. So, lets say I give it an 8/10 is that too high? Maybe, because I've grown to love the game, but in reality, I'm going to give it something slightly less.


+Unique customization options (Able to creat anti air, vehicle, bio, mech units, which is badass.)
+Dialouge is a bit slapstick with comedy, which is awesome.
-extremely repetive
-Ai don't adhere to their written nature.
-There is no control map...****

Anyway, 7.5/10
A very good game, not great, but it's good. So catch it on sale, or buy the DLC pack, because it's gonna give your money's worth, plus it'll take a good chunk out of your life with it. Ja ne.
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1 of 4 people (25%) found this review helpful
11.5 hrs on record
Posted: November 13
I just can't quite give it a thumbs iup. But I hate giving this a thumbs down too. It really deserves neither.

I was playing this before the Steam release (purchased through Matrix when it was released) so don't let the hours played fool you. It's competent in the sense that it functions, you can build stuff, units, expand cities, explore, blah blah blah. But it's not really interesting. The factions are pretty dull - aggressive factions are like the Civ Mongols, etc. Some of the rock-paper-scissors aspect of building units is neat as are the military operations. Tech trees, buildings, visuals are only ok.

The original alien planet gets old quickly and soon the life is destroyed. Nothing much interesting remains until a "twist" halfway through the game which makes an effort to shake things up. That's interesting the first couple of times you play but after that it's not that great.

Beyond that there are no surprises. Every game plays out like the last one. It's lacking that all-elusive soul - there's nothing familiar with Pandora (Sci-fi 4x games tend to have this problem) and there's nothing particular cool either. No planet terraforming, cool factions or anything like the stuff that made SMAC great. Victory conditions are "meh". The AI just spams cities everywhere. Diplomacy is basic. There's nothing particularly great about Pandora, much like there's nothing particularly awful.

You could do worse. But you could go buy a great 4x game like Civ V or Endless Legend and get far more for your money.
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0 of 2 people (0%) found this review helpful
21.7 hrs on record
Posted: November 2
This game is REALLY hard, when I saw the yogscast play it I thought they were messing around; but when I played it I got owned big time, this game requires A TON of skill in city management and dealing with armies both at the same time! and the fact that the natives of the planet will become hostile quite quickly is an annoying little thing, the terrain is HIGHLY annoying compared to the aliens (aka natives of Pandora) due to the fact that they either kill, weaken, strengthen, or literally make your armies as weak as a new born kitten! great game, super hard, not too fun to play, decent altogether.
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4 of 11 people (36%) found this review helpful
7.5 hrs on record
Posted: November 12
I feel like this game is a cheap rip off of Civ V but a sci-fi version it' basicly about Earth was rendered uninhabitable by pollution and everyone get's on ships and leaves and try to find a new planet to live n until after decades of searchin they find a planet similar to Earth called that they call ''Pandora'' so all the powerful factions send people to lay claim to the planet.
Now this game actually has very different mechanics compared to Civ V but it just feels like i'm playing a rip off of it u start off with a ''colonizer'' and ''Colonial Troopers'' the Colonizer builds a city the Colonial Troopers are crap just use the to garrison cities until u get proper units u can't figth at the start because u can only train Colonial Troopers at the start against the aliens is the equivalent of a guy throwing pebbles at an American football player with a gun that is intent on killing u (u being the guy throwing pebbles) then when u research and ur military isn't crap anymore it's only trash it goes a bt like this :Crap-trash-rubbish-bad-mediocre-good-great-ur military is so good u have basicly won u can get to great very quickly though because u can get probably the best land unit in the game in the first era basicly if ur a CoH player think of having Knights Cross Holders 5 mins into the match that's what it's like here
Good faction variety
Each faction has a large background
Wars with other factions late game is fun
Some unique mechanics
Aliens become aggressive quickly
The religious faction AI is OP
Boring early game
Unfair management
Can get units that should be final era units in the first era
In the end it's really the late game that shines but it doesn't keep u interested enough to keep u playing until that late game if u survive the aliens and the religious faction then u will get OP units in the first era I would give it a scorre of 4/10 I saw that the gae has potential but it's weaknesses are too major but if u do want it then I would advise wait for a sale then buy it u might like it but unfortunately I didn't I wanted to but couldn't
And if u do get it watch out for the Divine Ascension aka the religious faction they are strong with Ghandi at their head they will get u with nukes or a huge military it will be one of them they will get u in the end...
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4 of 13 people (31%) found this review helpful
5.4 hrs on record
Posted: November 5
Better than beyond earth.
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4 of 13 people (31%) found this review helpful
54.1 hrs on record
Posted: November 4
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5 of 17 people (29%) found this review helpful
0.5 hrs on record
Posted: November 3
Unimpressed; My brother enjoys this game very much and was so excited to play multiplayer with me he went ahead and gifted me a copy. We tried to play via steam and are unable to connect to one another. Supposedly there's work arounds; install hamachi and use it, try port forwarding. If I was fanatically in love with a game I may try to jump through these hoops but in this day and age I have neither the time nor patience for these hoops. Because of the problems associated with multiplayer I do not recommend this game.
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2 of 16 people (13%) found this review helpful
2.7 hrs on record
Posted: November 8
no manual nor tutorial. almost impossible to figure out.
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4 of 23 people (17%) found this review helpful
135.5 hrs on record
Posted: October 28
Really on good on multiplater, singleplayer beware, the game is extremely hard to get anything working, and the ai will do everything it can to destroy you, always rushing you, or sending endless waves of enemies at you. Beyond is worth much more.
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