With FarSky, you take the role of Nathan who got lost in the Ocean after the crash of his submarine. You need to learn how to survive in the depths of the Ocean.
User reviews: Mostly Positive (2,085 reviews) - 75% of the 2,085 user reviews for this game are positive.
Release Date: Apr 25, 2014

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Recommended By Curators

"A sandbox building game that takes place UNDERWATER! Incredible visuals, and you can get eaten by a shark. How cool is that!? Unique and underrated."
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About This Game

With FarSky, you take the role of Nathan who got lost in the Ocean after the crash of his submarine. You need to learn how to survive in the depths of the Ocean.

Use the environment to gather resources, build a base to refill your oxygen and manage all your items, craft equipment and weapons to explore and protect yourself in the Ocean depths, create an in-base farm or go fish hunting to feed yourself,...

Your ultimate goal is to find all the pieces of your submarine, fix it and reach the surface. You can also choose to play in Sandbox mode to enjoy the game freely with a wider map!

All maps are randomly generated to immerse you in an unknown world.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or later
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card (OpenGL 2.0)
    • Hard Drive: 500 MB available space
    • Additional Notes: Java required
    • OS: 10.7.5 (Lion) or later
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card (OpenGL 2.0)
    • Hard Drive: 500 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card (OpenGL 2.0)
    • Hard Drive: 500 MB available space
    • Additional Notes: Java required
Helpful customer reviews
781 of 1,079 people (72%) found this review helpful
0.7 hrs on record
Posted: May 14
Buy Subnautica
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96 of 123 people (78%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: June 8
just get subnautica. it actaully gets updates
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44 of 55 people (80%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: April 9
I really want to recommend this game. It has a fantastic atmosphere and at times can really make you stress out (in the suspenseful way).

Graphics - 6/10 not the best, but far from the worst
Story - 2/10 There atually is a story, but it was very basic and uninteresting
depth of gameplay - 3/10 no pun intended, this game is very shallow
sound track - 7/10 would be 10/10 but it wasn't very present in game
Difficulty - 2/10 It really wasnt that difficult or challenging
Overall - 4/10 Sub average

The graphics made the game easy to look at and the areas below 250m were beautiful. There are a lot of pretty lights and the creature designs get very creative.

The story is that you crash a submarine and it breaks to pieces and you have to put it back together. That is all there is to it. I may have missed something, but it did not explain who I am, or who the person is guiding me through this survival disaster. There is no putting the submarine together, it just happens. There are bases scattered in various areas with little explanation and it actually defeats the purpose of building your own base, which is a big part of sandbox games. The point of building the sub is not so you can continue whatever mission you had to complete, which would have made the game very interesting, but so you can float to the surface and be rescued. (none of this is a spoiler because the whole story is literally handed to you in the first 5 mins of the game). If you just build a water scooter, you can swim up to the surface but it blocks you with an invisible wall at 30m which just killed the immersion, and explains why building the sub to complete your mission is a much more intersting story prospect.

Depth of gameplay
There jus isnt much to it. I will compare it to minecraft for this one. In minecraft, you make your own story because there is none. You mine resources for armor and weapons because they always break. You build multiple homes in different locations because it is beneficial. This game has none of that. You make an armor piece and you respwn with it when you die. When you die, you don't reload. You just magically reapear in your first base. All your droped loot is marked on the map and stored for easy access when you go back to it. It is really hard to get into this game because it honestly felt like the game was rushing me to beat it.

This game actually had a very good sound track. It was very ambient and soothing. The suspenseful sound track that plays when you attack a certain preditor is okay, but the ambient music more than makes up for it. My only complaint is that it didn't play enough in game. And the game only took about 2 hours to beat and I was taking my time with it, so if it played the same ambient track on a loop, I would not have gotten tired.

This game is not hard at all. I feel like survivor mode (unlocked by beating normal mode) would be kind of hard because there are more preditors, the sub parts arent marked on the map, and you only get one life. I'd try it but honestly, I'd either die and move on, or reach a point and get bored from always having to roam the ocean floor in a grid trying to find these parts, which even though they are engulfed in giant obvious glowing lights, only become visible when you get close.

Overall I can't recommend it for the above reasons as well as two other reasons. One is that it is not worth $14.99 USD and the other is that the dev gave up on it already. Even though people still buy this game, the developer got lazy and the odds of another update, more content, or even just paid DLC are probably zero. I will not be buying another game by this developer, and I will steer anyone away from this game that I can.
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15 of 18 people (83%) found this review helpful
11.7 hrs on record
Posted: September 15
The very idea of being trapped underwater proves unnerving and indie release FarSky takes that same concept, removes the brief comfort of an underwater city, and emphasizes the survival mechanics. Can the player gather enough supplies and fend off bloodthirsty sharks in an effort to reconstruct a submarine and reach the surface? It sounds like a grueling challenge, but FarSky offers a concise test of endurance. Nevertheless, the game makes up for the lack of longevity with a steady sense of progression and an appropriately exotic environment.

FarSky spends little time on narrative—Nathan crashes in the ocean and must repair his submarine with the help of a friend on the radio. The game takes a few minutes to establish the rudimentary premise and then thrusts players into an enormous ocean, full of both marvelous wonders and deadly threats. The underwater environment itself stands out as one of the game's greatest strengths due to its novel take on the familiar survival formula. Successful games like Don't Starve and Rust also task players with surviving the elements, but oxygen tanks and barracudas aren't on the list of priorities. I found the ocean to be a refreshing change of pace.

Players must find nine pieces of Nathan's submarine to repair it and reach the surface. The game centers on two basic but critical skills in order to reach that goal: hunting and gathering. A majority of playtime will be spent gathering materials and resources to craft better equipment, new buildings, and useful weapons to ward off the ocean's most dangerous creatures. Survival games often include a whole slew of potential items to craft, but FarSky focuses on a much smaller number and partially benefits from its restraint. It makes construction decisions easier and allows players to spend more time actually exploring the ocean.

Trust me when I say there's a lot to discover in FarSky's ocean. Mineral deposits, treasure chests, and temporarily broken drones are all waiting to be found, and I felt the game was at its best when it allowed me to explore the sea at greater depths. Eventually the submarine pieces become much harder to obtain and require new equipment to reach, but the reward is twofold. First, the player finds another submarine piece and gets one step closer to beating the game. Second, it shows off the game's biggest surprises. Much like real life, rarer creatures and glowing spectacles exist deeper in the ocean.

Better materials are also found at greater depths, so take that drill out and get ready to collect some magnesium! That is, until a shark eats your face off—then it's back to square one. Players drop all items upon death, but FarSky shows mercy and pinpoints their location on the map. It's a surprisingly light penalty that hinders the game's challenge. For a game that emphasizes survival, I thought death would be a bigger deal.

Nevertheless, being eaten by a giant fish is still annoying and it's at that point the prey becomes the predator, especially when hunger rears its ugly head. Like any normal human being, Nathan can't function on an empty stomach. A great, albeit dangerous, way to collect food is to craft a speargun and start shooting fish. This represents another key part of the game and provides an enjoyable contrast to gathering and construction.

FarSky's journey from ocean to surface is a strong and focused experience, but it also hinders the title's longevity. I appreciate a game with a clear end goal, but I can't imagine myself going back to FarSky often. The game creates randomly generated worlds, but the challenge from one playthrough to the next remains largely the same. Survival mode unlocks upon completing Adventure mode, which results in far more enemies and thus more frustration. FarSky also includes a customizable sandbox, but starting equipment must be purchased with coins found in Adventure mode. It generates incentive to play the game “right” the first time, but I like my sandbox to allow for complete freedom and in turn more insanity.

Few realistic settings are more dangerous and mysterious than the depths of the ocean, and FarSky captures the duality of its environment and capitalizes on it. I was struck most by the underwater atmosphere, but the fundamentally sound-crafting elements and steady progression resulted in a fun time as well. The game may be rough around the edges—especially when one takes a look at its visuals—but it offers a worthwhile survival experience for fans of the genre.
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25 of 37 people (68%) found this review helpful
16.8 hrs on record
Posted: April 12
Far Sky has a really nice atmosphere, neat graphics and is fun to play.
For some hours.
The game is definitely not finished and you can feel that.

The "story" is pretty short, there are no real challenges.
Some Items in the game do not have a function yet.

Nevertheless I played it a lot (Ok, just 17 hours. But played 4-5 different bases.), mostly for the different moods it creates.
In one moment you admire the stunning beauty of the underwater landscape, the next you are thrilled because you found a new base or you panic because something is going to eat you. (At least I do. :P)

It is really not worth the full price, but if there is a discount and you can buy it for less than 5€ i can recommend it.
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