Narrative exploration game located in a massive, post-human Western Washington. Navigate an open world that has been reclaimed by nature. Use journals, letters, zines, and other documents to learn the interconnected stories of the people who lived here once.
User reviews: Mostly Positive (118 reviews)
Release Date: Aug 1, 2014

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Recommended By Curators

"An open-world exploration game with a mystery to unravel."
Read the full review here.

Recent updates View all (12)

November 9, 2014

Nov 9 Update

Just a small but important bug fix! Some terrain on the coast was having loading issues, which should be fixed now.

0 comments Read more

October 30, 2014

October 30th - Content Update!

Added 59 new documents, several new characters and threads, some resolutions to previously unanswered questions, and the Kitsap Peninsula. Enjoy!

5 comments Read more


“Trust when I tell you, again, that Eidolon is the best game I’ve played this year. Trust when I tell you that, given a chance, Eidolon can be a deeply personal game to any type of player, and trust when I tell you that you should give it that chance.”
10/10 – Coffee Break Gaming

“Eidolon is the most beautiful game I've ever thrown up in ... The pace is meditative, the gameplay is simple, and the narrative is as giant and nuanced as the world itself.”

“[...] for those of us who love to explore, and who love the freedom to go when and where we want, there is something special and genuinely thrilling about Eidolon.”
Discover Games

About This Game

Eidolon is a game about exploring a mysterious landscape and uncovering the stories of the people who lived there once before. It is a game about history, curiosity, interconnectedness, and the slow and inevitable beauty of life.

You will be dropped into the dreary and mystical Western Washington circa 2400 c.e. with little to guide your way. Awaiting you is a vast landscape filled with wildlife, edible plants, and the memories of our now-dead culture—stored in artefacts such as journals, sketchbooks, newspapers, zines, brochures, transcripts, blogs, and more. Collect these memories and piece together what happened to these people.

  • Over 150 documents telling the interconnected stories of dozens of characters across hundreds of years.
  • An enormous, hand-sculpted Western Washington that takes multiple hours to cross.
  • Day/night cycle and dynamic weather.
  • Varied flora and fauna (both predators and prey).

Consider purchasing through our website, where the developers get a better cut, and you get a bonus DRM-free copy in addition to your Steam key.

MAC USERS: Please read system requirements carefully!

System Requirements

Mac OS X
    • OS: Windows XP SP2, Vista, 7, 8 (64 bit on all versions)
    • Processor: 2.0 GHZ
    • Memory: 3 GB RAM
    • Graphics: Shader Model 2 Compatible Graphic Card
    • Hard Drive: 2 GB available space
    • OS: 10.6+
    • Processor: 2.3 GHZ
    • Memory: 4 GB RAM
    • Graphics: Shader Model 2 Compatible, NOT Nvidia or Intel Iris Pro.
    • Hard Drive: 2 GB available space
    • Additional Notes: MAC USERS: Our engine's graphics implementation is practically unplayable on Nvidia and Intel Iris Pro graphics cards (no matter how good your machine is). PLEASE purchase through our website, which will allow us to offer refunds when appropriate.
Helpful customer reviews
186 of 212 people (88%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: August 1, 2014
On the 24th, I was sent a letter telling me that Wolves in the Throne Room were holding their farewell concert in Olympia, WA. In order to discover who was truly worthy, fans would be forced to hike the Washington wilderness to find their way to the venue. Only those in tune with nature would arrive in time. I strapped my pack on, filled with enough food and equipment to manage the day-trip, and headed out into the woods near Mt. Rainier. How foolish I was to assume that the few documentaries I watched, narrated by Sir David Attenborough, would have provided me with enough survival information. I spent seven days rolling around the mountainside, vomiting my brains out every time I shoved a handful of assorted berries into my gullet to maintain any level of nutrition, passing out, watching my wound fester and my fever slowly eat at what was left of my humanity. By the time I was finally clear of the wretched disease that addled my body, I was reduced to my bare minimal animal instinct while foaming at the mouth.

It’s been a hell of a week, let me tell you.

Eidolon’s first move is to drop you directly into the game’s world without explaining itself. You are given no goal, no disembodied voice in an earpiece to guide you along a path towards an ending, and no objective marker. Hell, they don’t even give you a map to start with. A scooped out east-Washington valley stretches out in front of you as your red, well, green carpet welcome. For all of the pastel colors and cheery daytime design, Eidolon lets you know from the get go that it is not going to hold your hand in this massive playground. It’s easy to fall into a false sense of warmth and security after a few in-game days. The beautiful sunsets brush a delicate pinkish-orange tint across the trees. Foggy mornings give way to blue skies and occasional rain. The stars come out at night and leave you in awe of the light show. It’s quite jarring to come across the skeletal, wireframe remains of fallen skyscrapers juxtaposed over the lively brush like the violent designs of a Stephen O’Malley album cover.

Scattered around the Godless Washington forest are green blocks which will contain everything from maps to letters, copies of tweets or emails, vestiges of the past left behind by owners who are no longer around to see you snooping through their diaries. Everyone has their thoughts on “collect the logs” gameplay, which for some is about the same as “sawing logs,” but Eidolon takes it in stride. Each of the pieces you find has a character it was written by, each with their own unique handwriting and strong personality. Each note is tagged with characters, places, or groups of importance. Clicking on a tag will cause a green shard to point you in the general direction of the next letter that deals with that specific subject. It’s great for this to be such a strong point for the game, as what Eidolon mostly boils down to is looking for the subtle hint on where to find the next letter while trying to stay alive long enough to piece together the entire mystery of why all of humanity appears to have vanished.

The survival elements are light and unobtrusive, but generally provide enough activity to keep a player idly occupied collecting food or tinder for fires. Several types of wild berries and mushrooms are plentiful but may spoil if not eaten fast enough. In the opening area, you’re given a fishing rod to catch all manner of aquatic life to fry up for dinner. You stumble across a bow and arrow set, as well, for hunting larger game, though this proves to be an extremely risky move. Most pray won’t go down very easy and you’ll have to get very good with the trajectory of the arrow to nail some of the more antsy critters. You’ll need to eat every once in a while to stave off your hunger pangs, sleep regularly to keep your energy levels up, and tend to your wound, should you ever take a large fall or drop your arrow while Smokey the Bear rolls his sleeves up to give you what-for.

However, the wound mechanic is a small sore spot for the survival bits. You waste so much time and lose so much food trying to keep yourself nourished while the illness subsides, requiring frequent naps along the way to restore your quickly dwindling energy. Why bother when you can just let death take over and respawn you at one of the few healing checkpoints scattered around the forest? Perhaps such a system may be a suitable punishment for death due to the distances you’d have to cross if you hadn’t seen one for a while.

After all, the sense of scale in the game world is utterly massive! I traveled for hours in all directions and only ever found a few barriers. I felt more lost and afraid than in any other large-scale world, as getting lost here meant having no idea where you’d end up when the timberline broke. The developer has, perhaps jokingly, quoted Eidolon’s world as being equal to about “9 square Azeroths”. According to my calculator that is almost as bad at math as I am, that comes out to about "Really ♥♥♥♥ing huge."

Where Eidolon will no doubt shine for some, there will be many who will not really be down for a walk in the woods. And that’s alright; not every game can satisfy all tastes. Eidolon is a relaxed, almost meditative experience that you can pick up and put down as often as you’d like. There’s a small novella’s worth of story to be dug out from the fractured industrial remnants of mankind. Within, a tale of faith versus science and the lives of dozens of characters as the great cities fell around them. It gets appropriately dark considering that humanity is wiped out by the time you get there. I enjoyed taking a break from reading about paramedics choking out failed suicide victims and crazy youth getting involved in Death culture to just sit around and fish for a while. It gave me a quiet place to collect my thoughts and consider the implications of each scrap of story I uncovered. Thanks to my good friend Richard T. Ionary, I discovered that the word “Eidolon” has two meanings. A ghostly apparition, or an ideal. It was rather rewarding to see how differing human ideals began to clash and, in humanity’s final moments, they all became nothing but ghosts in the sky.

If you liked this review, check it out at as well and see my other reviews. Thanks!
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181 of 219 people (83%) found this review helpful
16.1 hrs on record
Posted: August 1, 2014
"He was sounding the deeps of his nature, and of the parts of his nature that were deeper than he, going back into the womb of Time."
-Jack London, The Call of the Wild

Greeted with the slow twanging of an acoustic guitar and the soft playing of a sad sounding fiddle, the misty land ahead of you is devoid of any sign of human life. Only the rolling green hills, groves of forests teeming with wildlife, and icy mountaintops remain all concealing mysteries of the past and the loss of a culture once thriving.

This civilization long lost, leaving behind only traces of what was once its former glory. The world is now empty as you seek to find answers to your past.

Broken images and entities before you, a fox greets you from afar and you give chase only to see it dissapear behind a tree seconds later. Are these visions of what once was, or are they simply the ramifications of your lost and wandering mind? This is a truly psychological undertaking.

Using my newly scavenged tinder I pitch a fire by the bend of a flowing creek, the eyes of nearby deer watching me gaze up at the stars and clouds rolling by. Dawn breaks through the treetops and the singing of birds is heard, I've survived another cold night alone in these woods and can continue my exploration. Eidolon is a genuinely natural experience, it is the closest experience to nature you'll find in any form of interactive entertainment.

Despite living in the West Coast most of my life I have never had the pleasure of visiting Washington but did grow up camping in the wilderness of Big Sur and Santa Cruz and the feelings evoked by this game really bring me back to those places. Based on discussions between the developer and play testers the transcribing of the wooded lands are depicted very accurately - accurate enough to have playtesters' journey tracked on a real world map

Massive landscapes reach out endlessly past the horizon providing several hours of exploration in any one direction, and is fleshed out with several more hours of narrative-rich collectables in the form of documents, articles, and lovingly crafted writings of the people who previously called Western Washington their home. Their fate is yours to discover.

The shift from day to night is gradual and realistic, drawing you into your surroundings through bright pink-orange hues of the sunset to the pitch black dead of night lit only by the vibrant and beautiful stars above. The land you travel is authentic in its portrayal, there's an obvious amount of devotion and love put into details.

Nothing repeats and nothing overstays its welcome, you are constantly on the move into new lands to discover new histories. Evolving and changing with the scenery around you is the melancholy and serene soundtrack, utilizing a wide array of wood and stringed instruments that encompass the natural wonder you find yourself in. Before even starting Eidolon I was taken aback by the very subdued sounds being reminded almost of the backdrop to a Jim Jarmusch film, giving me vibes of Neil Young's improvised soundtrack for the Old West-themed Dead Man with its subterranean guitar twangings.

Upon questioning one of the developers on the origin of Eidolon's incredible, massive, and evolving soundtrack I learned that the masterpiece had been composed by a full-time English instructor at Western Washington University, from which several of the development team had recently graduated from. By some fluke, the man that had apparently taught these developers about game design in the first place ended up making this engrossing soundtrack for their first commercial game, and what a soundtrack it is. This shows that Eidolon comes from very personal and very human roots, and with a background in professionalism and academics.

The first reaction from fans of the explorative genre of games will be quick to compare Eidolon to the likes of Dear Esther or Proteus, but the similarities stop right at the visuals. This is clearly a much grander experience and manages to shed the ill-perceived "walking-simulator" tag by providing much more than simply taking in your surroundings.

This is a living breathing world, your actions have consequences and your survival depends on your alertness, foraging, and hunting capabilities. History and culture is all around you and only needs to be discovered for the bigger picture to become clear.
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103 of 127 people (81%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: August 1, 2014
Before I launched “Eidolon” I decided to look up the definition. According to Merriam-Webster it is an unsubstantial image (i.e., g-g-g-ghost!) or an ideal. This game was named by design, intentionally; not just the result of some “cool Greek words” Google search. “Eidolon” is a love letter – to nature, what it means to be human, and man's lasting presence, perseverance, and place in the world. Do we shape events, or are we shaped by them? Are we a mighty, booming, confident voice that echos through the cosmos? Are we insignificant specks, meekly crying out for meaning and purpose? Do we truly live or are we just clinging, surviving? Are we even truly alive, a question that set Henry David Thoreau on his very own existential journey 160 years ago?

But these are questions best left to your Philosophy 101 professor. I'm just some dude-guy. “Eidolon” is set in the not-too-distant future, some four hundred years after a natural catastrophe (and human shenanigans in its wake) has all but wiped out the human race. You're plopped into a beautifully minimalistic western Washington state with nothing but your own curiosity (and presumably pants). I found a fishing line close by to my starting point. Looking in every direction there was a meadow here, a pond there, a looming forest nearby. I was alone except for the ambient music and cries of some distant, ever diligent eagle. I walked to the edge of the pond and cast my line. After reeling in a fish I made a fire, cooked it, and slept fitfully on the hard earth below an indifferent, twinkling night sky.

I woke up to a dreary, low-hanging fog that draped the forest in an ethereal blanket. Enjoying the spectacle I failed to notice the black bear foraging just a few feet away. Mr. Bear decided any human was one too many and punched my face in, becoming a hero to bearkind everywhere. Fortunately for me the attack just caused me to black out. When I came to the thick fog of early morning had dissolved with the midday sun which in turn gave way to a dreamy, pink dusk. I spotted some foxes and deer darting through the dense woods, playful and carefree. Ravens bristled in bushes, stern judges to my clumsy presence. My bear wound festered as I couldn't find any antibiotics – or flora with antibiotic properties. I ate shrooms furiously, hoping to have at least one good trip before succumbing to my grievous injury. No such luck (THIS IS IMMERSION BREAKING DEVS TAKE NOTES I ATE LIKE FIFTY MUSHROOMS). I did heal, in time. I found a map, a compass, and binoculars – along with some tantalizing nuggets of humanity in the form of documents... a survivor's note, an obituary, a hint of what happened all those years ago. I was determined to find more.

“Eidolon” isn't going to be for everyone. It's very slow, very quiet, and very introspective. This is art first and foremost – consider it a more game-y version of “Dear Esther,” “Proteus,” or “Gone Home.” There are collectables, creatures, and items to find. You have to take care of yourself: sleeping, eating, staying warm, and tending to injuries (while death can and will happen there appears to be no consequence). There's a strong narrative to uncover and discover but it is at YOUR pace. You can wander aimlessly, hunting, fishing, and taking it all in. But that human essence... our collective spirit, inescapable as it is, will whisper to you. And you will listen.

Reviewer's Note: don't just eat mushrooms all willy-nilly (exception: professional foragers and mycologists). Unless you're into uncomfortable, slow deaths... or, you know, tripping balls.
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209 of 287 people (73%) found this review helpful
3.2 hrs on record
Posted: August 2, 2014
On balance I can't recommend Eidolon as it doesn't appear to have enough content to engage or direct the player towards any kind of meaningful experience. You more or less walk around, as the game description says, a massive post-human Western Washington. The art style is simple but effective and evokes the feeling of the great outdoors. It's nice to stand atop a hill and look out towards the sprawling landscape, often rendered in eerie mist, drifting cloud or scattered rainfall. You may run across the odd animal scampering across the forest floor.

You will occasionally run across various documents and writings that reveal the game's backstory, which is quite interesting and leads one to think about what might have happened. My main complaint is that the game environment is very sparse and there are very few things that you can interact with, and it doesn't appear that you can build anything. While I appreciate that it's not supposed to be Minecraft or a survival horror, the lack of interactivity starts to grate after a while. Much of the structures appear in that bland, proceduarlly generated way that have little meaning or depth. It all feels a little like window dressing. A little more structure in terms of directing the player and telling a more cohesive story would likely have helped. All in all it feels like Eidolon is a game with a decent skeleton but a lack of any real depth. More content and/or player engagement would certainly tip my hand to recommending it.

If you're the type of person who enjoys making up their own story and exploring for the sake or exploring (without necessarily finding anything, interacting with your environment or being rewarded for it), you might well enjoy the game. I'd sum it up as a sandbox without any toys.
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66 of 81 people (81%) found this review helpful
24.3 hrs on record
Posted: August 3, 2014
This is the first time I decide to write a review, and the reason is quite simple:
Eidolon is a masterpiece.
You will walk in endless landscapes tracking the tales of the ones who once dwelled in this land. The "story-writing" is incredibly compelling, and you'll find yourself totally immersed journeying in this post human and beautifully rendered new world.
The survival elements of the game are unobtrusive but deadly ready to punish the inexperienced traveller, you'll have a bow, a fishing rod, binoculars, a compass and no idea of where you are or where to go. You'll be lost, and happy to be lost. Eventually you'll start to find pieces of map, pieces of stories, pieces of humanity...
Eidolon is a battue in which you'll hunt down the lives of those who are long forgotten, Eidolon is a struggle to survival, Eidolon is a deep inner journey.
May you discover yourself, at the end of this path.
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55 of 79 people (70%) found this review helpful
2.0 hrs on record
Posted: August 1, 2014
Eidolon is a game for the light hearted. I would NOT recommend this game if I didn't know what are they aiming for, personally I didn't quite enjoy it. If you're expecting a survival experience à lá DayZ or The Forest you should not buy Eidolon. If you're looking for a relaxing experience after a long day of work this might be for you. The world feels huge, actually too large to the point where you sometimes need a break from all the running aimlessly. You start without any specific goal, this is where I think the game struggles to keep the player interested, until you discover something like a compass, binoculars or a note. But before that happen it might take a while.
The art style is one you either love or hate, I enjoy it and at times it provides beautiful landscapes to screenshot and use it as your desktop wallpaper. The sound is, in my opinion, poor. The game relies a lot on the sound given the simple aesthetics. It needs more work, the music is poor and repetitive, the sounds are also lacking. Should the game had better sound work and the atmosphere would have a much bigger impact.

- the geometrical aesthetics, the art style, it's unique
- it's a relaxing experience
- the world is huge...

- ...but there's isn't that MUCH to do in it.
- the sound, is my biggest complain
- at times you feel like you're running aimlessly for hours
- if there is a crafting system I haven't found it, would make the game better and also with more to do, sometimes I just don't feel like picking anything over the fact that there's not much to do with it
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20 of 24 people (83%) found this review helpful
4.2 hrs on record
Posted: November 1, 2014
“It’s a great, well written survival game”, I was told by someone trying to get attention towards the title. This isn’t a survival game. It has survival elements, but the general mood of the game isn’t survival. What Eidolon is though, is a walking simulator pushed to the extremes.

You begin in the woods with nothing, and you just start… Walking.

And walking.

And walking.

Until you see a cube, it’ll either be green or white. If it’s white, you get a tool to aid your survival. If it’s green, you will get a page or two to various stories that are scattered across the vast landscape.

The tools add up, but you’re not spending most of your time working to survive, or even thinking about it. Food is plenty and it takes a rather long fall to injure yourself, and if you do, you’ll still heal over time. Animals are scared of you and I’m never witnessed an attack on my 4 hour playthrough.

What you will be doing, is walking.

And walking.

And walking.

And hopefully you’ll come across another cube.

Now, the green cubes seem to be the purpose of the game. The stories they hold are really well written, some are captivating while others depressing and melancholic. From brain damaged cultists to people just trying to survive whatever happened, the stories draw you in and makes you want to read more.

Now, you can find tags under said bits of stories to generate a green spectre that will point you to the next part of the story, but that’s about it in what the game tells the player to do. And even though it will point you in the right direction, they never indicate how long the trek is, and they can be long. Super long.

It’s vastness may be the biggest thing I have against it. Now the idea of exploring a vast landscape is a great one, I grew up on a farm that owned 100 acres of forest, most of my childhood was spent exploring these woods, discovering things that resided in it.

But Ice Water games have stretched themselves a bit thing to make this landscape so vast. I can dig a simple art style, but it’s concern about the big things result in a lack of detail in the little things. Flat surfaces and large, tall trees make up so much of the land and it’s lack of threat results in being unable to “believe” these woods.

Although everything is not all like that. Once you find the desolate highway and blown out buildings, the game picks up a bit. The density of story cubes increases and the landscape gets interesting as you traverse through these ruins of modern civilization.

I also should mention the music, the music is great. It sets the tone better than the artwork, from rustic acoustic guitars to roaring electronics, they tremendously help add the mood to your journey and the stories you find within.

So overall, it can be a interesting experience. But it can also be a monotonous one. Don’t get into the story expecting the game to immediately point you to what you need to do. The stories you’ll read are great, and some will even motivate you to trek miles for the next piece. But the game could have really benefited from being less vast and instead try to be a little more dense.

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19 of 23 people (83%) found this review helpful
10.1 hrs on record
Posted: October 11, 2014
I reccomend this game to the players who love explororation and some survival. (Don't worry about the metacritic review. Some ♥♥♥♥♥♥♥ click down on it a bunch of times.)

Let me just start off saying this game is climb a mountain to build a fire and wake up to a snowy wonderland surrounding you. And as one of the people who helped optimize the game I can tell you that the devs take suggestions, and usually respond to you.

Gameplay: 9/10. Mostly you are running around explororing, but sometimes you stumble across orbs. Pick them up, and start a story of someone who was in the wasteland. The controls are quite easy, and not too many so don't worry. Also, you feel a nice feeling running through a Pacific North-west forest while listening to beautiful, nicely polished music.

Graphics: 9.5/10. Is it just me, or do you love the look of these graphics? It totally suits the game.

Hunting Mechanics: 7.5/10. The hunting is simple, something I was expecting, the only problem though. The fishing poles and hunting bows are not 3D. So you are basically using paper tools, and you cannot retrieve your arrows. The fishing, is also too easy so I hope they make it harder to fish, and hopefully they make it so you have to set up your fishing rod and make arrows and find bait.

Overall: 8.5/10. I reccomend this game to anyone who wants a soulful, beautiful gaming experience and likes exploreration games.
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14 of 15 people (93%) found this review helpful
30.1 hrs on record
Posted: August 10, 2014
How did I end up spending more than twenty hours in a walking simulator? I guess a large part of it can be attributed to the mystery. Eidolon is a game that doesn't spoon-feed you anything at all.

You're dropped into the massive forests modeled after Western Washington, USA, with no equipment or directions of any kind. Soon enough you'll find some rudimentary survival gear and some documents left behind by people that came before. These documents, which range from personal letters to posters and diaries, detail the happenings of the area spanning an era of hundreds of years.

And that's basically Eidolon - One document leads to another, that one to yet another, or maybe to a completely different story strand. There are about twenty different stories containing well more than a hundred pages total to find, all adding their distinctive perspective to the overall picture. How much of it will be uncovered is left to the player - as far as I can gather, Eidolon doesn't really reach any kind of a conclusion, even though all of the individual stories eventually will.

Without revealing too much, Eidolon deals with subjects like posthumanism, transhumanism, mortality and what it means to be a human in the first place. The stories are well written and quite thought-provoking, as they should be, since they're the sole force propelling the player forwards through the vast stretches of wilderness.

Eidolon requires a rare kind of patience. "Vast" only begins to describe the distances required to be crossed in search for the next scrap of history. It isn't just that the play area is absolutely huge, it's the lack of reliable maps and the presence of large, uncrossable bodies of water that will frequently require you to take the long way around and sometimes even backtrack several hours worth of wandering.

Whether it's all worth it depends on the player. There's really not much actual gameplay in Eidolon - you need to occasionally forage, fish & hunt to keep yourself nourished, but the game isn't actively out to get you unless you get foolhardy. I found myself doing a lot of thinking and soul-searching while trekking, pondering about more than just the lives of the people on the paper. Eidolon evokes a profound sense of isolation, loneliness and melancholy that lingers.

The game's atmosphere is further cemented by the excellent post-rock/ambient soundtrack that I count among the very best in gaming. Graphics are extremely simplified and minimalist yet frequently beautiful, unless you look at things up close. Technically the game does have some problems, ranging from flickering polygons and hitches while loading terrain to more serious issues like getting stuck and falling through the world geometry. Despite these issues, I found the narrative strong enough to keep on exploring.

It's clear that Eidolon is a product of a singular vision with no input from focus groups or marketing forces. It demands a lot of your time - maybe too much for most - but for people like me with too much time on their hands anyway and a penchant for self-reflection, Eidolon can prove to be a very fulfilling experience. One of my favorite games of 2014.
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19 of 25 people (76%) found this review helpful
8.1 hrs on record
Posted: August 5, 2014
Quiet, lonely and hauntingly beautiful.
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24 of 36 people (67%) found this review helpful
4.0 hrs on record
Posted: August 2, 2014
While I enjoy this game I can easily see that it's not for everyone. Here's my spotlight review of Eidolon.
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12 of 16 people (75%) found this review helpful
1.6 hrs on record
Posted: August 4, 2014
Given merely a notebook, some form of tablet and little to no guidance or information, Eidolon truly hands you freedom of choice right from the start. The stunning visuals, ethereal music and immersive sound effects piqued my curiosity right away, and I felt the need to explore this mystical land. I was completely immersed within the first 5 minutes, and after an hour I was hard pushed to stop playing.

Eidolon is probably the best game I have played so far this year. If you enjoy exploring vast landscapes and slowly piecing together the story of the world around you, a la "Dear Esther" or "Gone Home", then I would highly recommend this game to you.

Also, this game has immersed me to the point of having an in game diary. I don't even keep a diary in real life. Eidolon, what have you done to me?
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9 of 11 people (82%) found this review helpful
14.9 hrs on record
Posted: August 7, 2014
This game is amazing. Sure the graphics are simplistic, and some things look ugly up close, but this game is damned beautiful %100 of the time. Not only does it have exploring, it has survival elements,
(hostile wild-life, hunting, hunger, illness)

The music adds a ton to it, there are sad tunes while exploring a destroyed city, epic tunes while following a neverending road, and downright happy songs
Listen to all of these, seriously.
Some really add a feeling of post-apocolypticness (?) Like this one.

I'm also very surprised at the developer's effort to fix bugs and interact with his community!
and this one.
and this one (my favorite)
This one is kinda sad and somber.

The documents you come accross are sometimes mysterious, sometimes disturbing, and sometimes just downright sad.
They really add to the lore of the world. Most, if not all take place in the 22nd centry (2101-2200).
They talk about the technology they had there, world problems, idols and stars from that era, it's very well done, all of the documents combined add up to a novel, I swear, a freaking novel.

Buy this game from their website:
You get a drm free version, a steam key, and they get more cash off it.

This game deserves to be experienced. Get it, I strongly reccomend it.
It might not be for everyone, but I love it. 10/10
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12 of 17 people (71%) found this review helpful
2.1 hrs on record
Posted: October 20, 2014
I'm going to start this review by saying I'm most likely biased as all get out. You see, I was born, raised and currently live in Washington. While I have travelled and lived all over the US, I came back here because I LOVE THIS F***ING STATE! I will never leave it, except to visit other places, again. I love this place, and I spend a lot of time wandering around the backwoods and old growth forests (yes, we actually have real forests here) of Washington. The Northwest itself is pretty cool, but Washington's beauty and live and let live mentality overrides anywhere else Ive been.

So with that said, the review:

If you are from Washington, this game is worth getting because its set here, in some weird post-human land. But natural landmarks are recognizable. The first time I saw Mt. Rainier I was like wow cool. Theres also a neat story. Its medatative to wander through the wilderness, finding scraps of stories and piecing together what happened.

Its also got a tiny bit of a survival aspect. You have to hunt and eat, you can get wounds or ill. Thats cool. There are also items you can find (a bow, fishing pole, ect) to help you on your journey. the art style is great, kind of pseudo-realistic. It works. The music is medatative and fits the state of the game and world.

Now the bad. IMHO, there isnt enough to do. Its a walking simulator. Now I know the focus on the game is more the exploration instead of survival. Im not one of those games that needs constant high-stimulation of multiplayer FPSes or anything, but it just feels empty. Its cool when you find something, a story, a map, a landmark. But I had visions of being able to see (at least from a distance) the ruins of the cities around here, of the I-5 corridor or something. A lot of it, you spend wandering through endless rolling woods and mountains, ocassionally shooting at a deer or stumbling across a journal or hut left by a previous human. When that happens, its awesome. Othetwise, its just walking walking, grabbing berries and twigs for fires. The landscapes are pretty and fun to look at.

Which is fine, but as I live here I can go dwander through the trackless wilderness IRL.

Still, there is something undenialbly awesome about this game. The exploration and story is great.

I just wish there was more to it. More things to look at, ruins to see, items and journals. Animals, or even other beings.

Still I have to recommend it. Digital post human Washington!!! <3<3

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24 of 40 people (60%) found this review helpful
3.7 hrs on record
Posted: August 1, 2014
Eidolon is the best game I've played this year.

It won't be for everyone; its slow and deliberate pace might turn some off, but I don't care.

It's beautiful, poetic and mysterious and anyone who loves to explore and appreciate the world around them will love this.
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6 of 6 people (100%) found this review helpful
13.2 hrs on record
Posted: January 18
In these wonderful times of ours, there are many first-person games that emphasize exploration. There are almost none that focus on it exclusively.

Eidolon has a few token survival elements - you need to eat, you can't leap off cliffs, and you can only spend so much time in freezing water - but they're window dressing. If you want mechanic or systemic challenge, look elsewhere.

Instead, Eidolon is a meditative exploration of a landscape. As a native of the Seattle area, it perfectly captures the sense of scale of our forests - dense yet empty, far sightlines from our mountains muddied by constant clouds and fog. The story uses the "fragmented narrator" method popularizied by System Shock to tell the story of this largely post-human world.

And it's slow. You will spend many minutes walking between finding notes or bits or narrative. You will get lost, and need to use your natural sense of landmarks, a compass, and a few maps to find where you are.

But there's nothing else like it, and it's one of the best before-bed games I've ever found; contemplative, calming, yet thought-provoking.
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9 of 12 people (75%) found this review helpful
10.4 hrs on record
Posted: January 3
I'd like to start this review by saying that I have some mixed feelings about this game... I really like the concept, but I might have done a few things differently on the execution.

Firstly, I'd like to give a little overview of the kind of game this is:
Eidolon plays fairly simply as games go. It takes place sometime in the future (it is not clear exactly how far). You wake up somewhere deep in the forest in Washington and you need to explore to find out where you are and what happened to the place you are exploring. This is done by walking. Lots of walking. Lots and LOTS of VERY repetitive walking. Thankfully the developer did include a way to push a key for auto-walk so my "W" finger didn't get too tired. Still though... you walk incredibly slow and the map basically covers all of the greater Seattle area including the Olympic Penninsula... and while it may not be "to scale" it certainly feels like it due to the time it takes to get from place to place. It would seem like the gameplay is meant to feel immersive and realistic, although the graphics are very artistic and simple due for the most part I'd imagine to this being an indie game that is meant to be able to run on a lot of computer systems (did I mention the HUGE map size?) I'm sure there were other creative reasons for the particular graphical style chosen, but I won't get into that really... it suits the game fine and it doesn't need to be "realistic" to get the appropriate feeling across to the player.

Okay, back to the gameplay... near your starting position you can find a few items to help you in your journey: a compass, binoculars, bow & arrows, and a fishing rod. All these items are useful in either staying alive, or finding "clues". The items and clues both appear in the form of flashing orbs that float above the ground: white for items, green for clues. Clues can be either a map of a portion of the game area (usually in a hand-drawn style) or snippets of paper letters, notes, or sometimes photos of events or people that have been in the area before you but are now gone. I don't want to give away any of the contents of the clues in the explanation of the game-play, so I won't say more about them. Instead lets focus on the process of obtaining said clues. These glowing orbs you will find clustered all over the map... there are a LOT of them. Each one has a link at the bottom that, when activated, sends some flashy lights flying off into the sky in the direction of more clues that touch on that subject. Unfortunately, you will spend the majority of the time playing this game in-between clues just walking from place to place. It starts to feel very tedious after a few hours... Did I mention the HUGE map size?

Okay, sorry, getting distracted again... So clearly finding these clues is the driving motivation behind playing this game. I actually really enjoyed the part about discovering the history of the area and what happened to make it so different. There are some very well thought out stories explaining the events that took place that "ruined civilization" (I don't think that's giving away too much... I'm still trying to keep this "spoiler-free") So now I'm finally going to go into the part of the game I wasn't so satisfied with: In order to travel from place to place you obviously have to traverse the natural envirionment. You can sprint, which I highly recommend because walking is PAINFULLY slow, but only until you get tired and have to sleep, and sleeping makes you hungry when you wake up. So, aside from a lot of walking, which I think I've mentioned a few times now, you will also have to gather food and eat it to keep yourself from starving, one of two ways that I think you can die in this game.

(Quick disclaimer: I haven't tried dying to see what happens yet... not sure if you lose all progress or what.)

There is plenty of food to find in the game, though the bow & arrow was next to useless as you can't aim with it well enough to hit a moving target. Despite that, I didn't have trouble finding enough food to keep me from starving. The other way you can die is by freezing, which is fairly easy to avoid so long as you stay out of the water and don't climb any mountains. You can swim in water for a short period, but if you stay in too long I assume you die of hypothermia.

In the wilderness you also have to avoid predators... they will attack if you come too close or try to shoot them, which brings me to my biggest gripe of this game: wounds. Unlike most "survival" games where you have a health bar of some kind, Eidolon instead has a kind of system where whenever something bad happens (eg. you fall from a height or get mauled by a predator) you pass out for a few hours and wake up with a "serious wound" which either heals over time... or doesn't. This happened to me several times while playing and kinda caused me to stop eventually. I think there is nothing wrong with the system of getting hurt... that keeps with the realism of the game and the seriousness of surviving in the environment. My issue really stems from the system for getting BETTER. When a wound gets better on its own you don't have anything to worry about... however when it becomes infected, it won't go away. In addition, it causes you to become "ill" which wastes a lot of your food becuase you can never stop being hungry, and makes you have to sleep a LOT (which uses up even more food). Most of the time you have a "festering wound," you will be ill. When this finally happened to me from falling off a ledge in the game, I nearly quit on the spot... however I wanted to see if there was a way to heal the wound, as it says something about "put an antibacterial on it" in the game interface. After hunting around the steam forums I found a post that was somewhat helpful... it said there was an item called "honey" in the game that you supposedly find in beehives up in the trees that will work. Only one person had ever found it by the looks of it, but if it does exist in the game, I never could find out where. There was only one other thing in the game that can cure wounds, and that is a special swamp. I happened to have found said swamp earlier in my exploration because it is not too far from where you start the game, but it contains some warm "brown" water with floating will-o-the-wisp lights over it that miraculously cures all wounds and illness instantly... this would be great except that when my wound became infected, I was probably about a 5 hour walk away to the north (this swamp was in the south-east end of the map). And did I mention that you have to eat a LOT more when you're ill? That means stopping to fish or collect berries almost constantly, and then you have to keep sleeping so you can continue running instead of walking, because lets just say a 5 hour run is a lot longer when you're limited to walking. So needless to say I just wasn't up to the time commitment. I had to finally resort to console commands to try and free myself of the festering wound.

I am probably almost out of space here, but I didn't really get to mention the day/night cycle with weather... It goes from foggy in the morning to clear in the afternoon, to dark at night... with rain mixed in a lot. Which is accurate to the region, but it makes the exploration really annoying when you can't see where you're going half the time.

Also, there were a few bugs... mostly things that break immersion like floating grass and stuff, and campfires cast no light on the surrounding terrain. Nothing major.

The only part about this game that really feels broken to me is the inability to cure wounds that become infected. If you're going to say "put something antibacterial on it" and then give a decent percentage of the inflicted wounds infections... PUT MORE ANTIBACTERIAL ITEMS IN THE GAME! Seriously! If beehives do exist, they should be a LOT more common. It is a critical design flaw, in my opinion.
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10 of 14 people (71%) found this review helpful
1.6 hrs on record
Posted: October 10, 2014
1.5 hours in, and i can tell this will be a great way to relax. Perfect game when ya dont want to bothered or stressed. Check it out if you're shopping for a great time sink.
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8 of 11 people (73%) found this review helpful
21.5 hrs on record
Posted: August 6, 2014
Eidolon is a game of many beauties. The refreshing beauty of waking up to a bright, peaceful morning with birds chirping in the air. The happy beauty of finding a cold little lake full of delicious fish under the clear blue sky. The natural beauty of the view from atop a long-abandoned mountain lookout post. The chilling beauty of remnants of civilizations past. The somber beauty of human tragedies and collapsed societies.

Few games do loneliness this well. Few games give me chills from the mere glimpse of a fallen transmission tower through foliage. Few games can thoroughly excite me with a winking flash of something green far off in the valley below.

If you want comparisons, Eidolon is Proteus times a hundred. Eidolon is Fallout's quietest, most touching moments distilled into an entire game. Eidolon is the colorful, still-alive cousin of Cormac McCarthy's The Road.

Eidolon is a masterpiece.
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10 of 15 people (67%) found this review helpful
6.1 hrs on record
Posted: August 1, 2014

The lead developer of Eidolon is a dear friend of mine. I am not a member of Eidolon’s development team, but I have been playing Eidolon since its earliest builds and having conversations with its creators about the game for even longer. Since I’m not capable of writing an objective review of Eidolon, I’ll attempt to describe as best I can from an insider’s perspective what Eidolon is and why I think you should play it.

What is Eidolon?

“Eidolon is a game about exploring a mysterious landscape and uncovering the stories of the people who lived there once before. It is a game about history, curiosity, interconnectedness, and the slow and inevitable beauty of life.” - Ice Water Games

Eidolon is an exploration game set in post-apocalyptic Western Washington. A thirst for adventure and a sense of wanderlust are all you need to enjoy Eidolon’s beautifully handcrafted world. Beyond that, Eidolon is entirely what you make of it.

The menus and interfaces of the game, much like the world around it, are clean and minimalistic. When you click the “play” button on Eidolon’s home screen, no cutscenes or tutorials appear. Instead, the menu simply fades away as you’re seamlessly dropped into its world.

Its map is over 100 square miles in size and jam-packed with sights to see and hidden gems to find, but there are no bright arrows or nagging narrators to guide you along your journey. You don’t need to be anywhere. There is no winning or losing in Eidolon. You can die, but death is merely a stopgap. You can collect everything the game has to offer, but that wouldn’t really be the end of Eidolon.

The story of Eidolon is told through scattered journal entries, newspaper clippings, and various pieces of media which have been left behind from before, during, and after the apocalypse. The lore of the game manifests itself as shining squares of green light that permeate across its landscape. When collected, the lore is placed into your journal for you to read and piece together the history its world.

Though you can choose to spend your time searching for collectibles, Eidolon is far from an RPG. Your character will get hungry, tired, and sick as you wander, but Eidolon isn’t a survival game. It shares the open-ended, no-objectives feel of a sandbox game, but Eidolon isn’t about building or attaining something - Eidolon is all about the journey.

I’ve been conditioned by video games to expect conflict at every turn, but conflict in Eidolon is almost entirely self-inflicted. Eager adventurers might choose to fight a bear or swim through the freezing waters of the Pacific Northwest, but these ideas can prove just as fatal in the game as they would in real life. Your only “enemy” is the environment, but in Eidolon’s lonely world, the environment is also your only friend.

Why should I play Eidolon?

“Minecraft’s greatest strength, in my eyes, wasn’t the potential for building, but the potential for exploration; you wandered this completely random, endless world and made your own stories along the way. Eidolon is the embodiment of that spirit; except here there’s intricate craftsmanship on show. Ice Water Games have created a world that is at the same time subtly detailed and sweepingly beautiful, with no hand holding and minimal guidance as to what you should be doing.” - Max Downton, Coffee Break Gaming

Eidolon is a game of beauty, adventure, and solitude. I’ve spent almost as much time admiring the landscapes of Eidolon as I have actually playing it. Its filled with sights to see, content to discover, and experiences to have.

Eidolon will not hold your hand. There are no completion percentages to track or achievements to unlock. Eidolon simply exists for you to experience. In my opinion, this is Eidolon’s greatest strength, but I understand that this might be off-putting to gamers that are looking for a quick thrill. To me, Eidolon is equal parts video game and interactive art. Eidolon is not for everyone, but for those that it strikes a chord with there is simply nothing else like it.

From the earliest stages of its development, the goals of Eidolon were to tell a story, to craft an experience. The majority of the team at Ice Water Games were writers, fully devoted to creating the lore of the game. The sheer amount of content in Eidolon reflects that, as does the occasional bug.

If you come into Eidolon with the expectations of a survival game like the The Forest or DayZ, you will likely be disappointed. There are no guns to shoot in Eidolon, no enemies to fight. Eidolon is first and foremost a story-driven exploration game, and the survival aspects of it take a backseat to its rich emergent narrative. With that said, Eidolon is the only game of its kind and an experience unlike any other.
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