Design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. PLEASE CHECK THE SYSTEM REQUIREMENTS BELOW BEFORE PURCHASING (or test the free demo).
User reviews:
Recent:
Mostly Positive (91 reviews) - 75% of the 91 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,543 reviews) - 78% of the 1,543 user reviews for this game are positive.
Release Date: Feb 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our player community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players as early as possible. We intend to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in details and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We expect about 10-12 months. This depends on many factors, and we will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend for TerraTech to be a living product, so even after Early Access the game will continue to evolve and grow as long as we are able to support it!”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:
  • Synchronous multiplayer modes
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:
  • Drag-and-drop building and scavenging of blocks
  • Ability to build land vehicles, fixed turrets, hovercraft, rockets and aeroplanes
  • Multiple block types belonging to 3 distinct corporations
  • Modular refining/crafting system using special production blocks
  • Scripted encounters with AI enemies
  • Control multiple vehicles using AI
  • Share vehicle designs via Twitter
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • 7 separate challenge modes; 4 racing, 2 flying and Sumo Showdown
  • User profiles

Will the game be priced differently during and after Early Access?

“It's our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“We aim to release Early Access updates approximately every 2 weeks, with an optional Experimental preview pack add-on for players who want to test the very latest experimental content. We encourage players to share their thoughts via the Steam forums - discussions between players and our team will help to shape the game that TerraTech becomes.”
Read more

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Includes R&D Pack

Downloadable Content For This Game

 

Recent updates View all (90)

May 20

Early Access Release Notes - Version 0.6.0.4 - UNSTABLE BRANCH

Game Design tweaks:

  • Increased grip for all GeoCorp Wheels.

Bug Fixes:
  • Fixed bug where SCU disappears after block painting then trying to move the SCU. If your SCU has disappeared then a new game is required to get it back again.

7 comments Read more

May 17

Early Access Release Notes - Version 0.6.0.3 - UNSTABLE BRANCH

New features / content / improvements:

  • Gauntlet Mode now accessible via Challenges menu.
  • Improved block filtering in Block Painting and Shop UI.
  • Double-tap ALT to remove current selection in Block Painting UI.
  • When painting or dragging, attach point gathering biases towards the current position first.

Game Design tweaks:
  • Updated Venture wheels’ turn speed to allow them to turn faster, without losing control.
  • Corrected several typos in block names and hooked up some broken ones.
  • Moved GeoCorp Cab to its correct category.
  • Added the GSO Payload Terminal to the list of items available to buy from Payload Terminals.

Art tweaks:
  • Updated "Shop", "Block Painting" and "Name entry screen" GUI.
  • Asset and shader optimisations to improve batch rendering in game.
  • Improved and optimised collision on some of the more common blocks in the game.

Bug Fixes:
  • Fixed messages looping when saving and loading during the SCU mission.
  • Fixed issue withbeing unable to switch to Blocks tab in Payload Terminal after entering the Techs tab.
  • Fixed EXP blocks not flashing when damaged.

Known Issues:
  • Gaps may appear in the terrain.
  • The block cursor may incorrectly scale to become larger or smaller than the size of the block.
  • SCU Storage block related bugs:
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.

6 comments Read more
See all discussions

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About This Game

In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (91 reviews)
Overall:
Mostly Positive (1,543 reviews)
Recently Posted
Tremor
( 1.9 hrs on record )
Early Access Review
Posted: May 23
cool...
Helpful? Yes No Funny
archia06
( 14.0 hrs on record )
Early Access Review
Posted: May 23
Product received for free
this game is like my dead nana its pure aids
Helpful? Yes No Funny
Buddysbuddy_99
( 4.7 hrs on record )
Early Access Review
Posted: May 22
epic
Helpful? Yes No Funny
Raziel2807
( 34.6 hrs on record )
Early Access Review
Posted: May 22
Terra Tech is an excellent idea! Build your tech, harverst, battle, be invaded.
I spent a lot of time battling and harversting to build my dream tech. It is very fun!
Be brave and buy the game, you will have a lot of fun!
I've seen that the team is doing a lot of updates, there are also interesting pieces of tech that they put inside the game. I was even able to build a hover tank using only the plane turbines.
This game has some annoying bugs, but as it is still in alpha we can forgive them, for now.

I recommend the game and hope they made it to final version with a lot of fun stuff!
Helpful? Yes No Funny
lindagail5
( 10.0 hrs on record )
Early Access Review
Posted: May 22
good game but my content dont save and i have to start all over again (dont save )
Helpful? Yes No Funny
natesabo
( 3.7 hrs on record )
Early Access Review
Posted: May 21
:P its ok im having trouble making my car be actually slightly ok
Helpful? Yes No Funny
jcrowell216
( 42.9 hrs on record )
Early Access Review
Posted: May 21
the downloadable comment should be 5$ other wise amazing game
Helpful? Yes No Funny
cementdemon17
( 0.6 hrs on record )
Early Access Review
Posted: May 21
its poop
Helpful? Yes No Funny
XxYOLOMASTERxX
( 7.6 hrs on record )
Early Access Review
Posted: May 21
I love this game because of its beautiful design and structure, it seems so satisfying when you kill an enemy and he explodes into parts: here are my first 5 mins of the game:
-spawn in
-rek tony
-get my crap together
-die to a guy who just decides to be an ***hole by blocking the shop
-spawn in and try to kill him
-die again
-close game
-starts new game
-repeat step one down
But jokes aside I have a suggestion for this game:
MAKE IT FREAKEN MULTIPLAYER GOD DAMNIT
Helpful? Yes No Funny
Assasin_XD
( 8.3 hrs on record )
Early Access Review
Posted: May 20
Terra is love terra is life
Helpful? Yes No Funny
boehnercody
( 24.5 hrs on record )
Early Access Review
Posted: May 20
This is easily my favorite indie game, ever. While yes there are some issues with physics and some framerate issues, it still doesnt take away from the endless fun you will have building you and your AI minions to crush any one in your way. Building is some what straight foward although a bit buggy in its self, but works most of the time. The combat is really my only gripe with the game; while your guns track your targets for you its awkward to use the space bar to fire your weapons when it should be the mouse button. The camera however is easily the most disfunctional part of the game, especially during bot fights. Its okay when looking around and placing blocks, but its a disaster when fighting enimies because there is no lock on button for enemies and often you have no time to right click and drag the screen to face the bot your fighting. Thankfully, the enemies arent that smart to begin with and many of them arent that aggressive so you can build/travel in safety. The AI on your team is also not that great, they often drive into trees and rocks, so be prepared to free them when necessary. The winner for this game is the journey its self; you crash land on a alien planet and need to build your self up into a killer machine that can fight hords of bots and collect resources to get money and get more stuff to make you even more OP with healing bubbles and amor plating. I cant wait to see what else the devs have planned for this game, even in its current state i give two thumbs up.
Helpful? Yes No Funny
Dittoty6
( 0.1 hrs on record )
Early Access Review
Posted: May 19
I CANT PLAY IT?
Helpful? Yes No Funny
Jellysquish
( 2.6 hrs on record )
Early Access Review
Posted: May 18
I loved this game when it first came out. It was a cool new idea that was also fun. But with each new update, it gets harder and more frustrating. A lot of the mechanics of the game have been ruined by these new updates. HOWEVER, it is not a bad game. I do personally think that it would be a good idea to wait until it is out of Early Access to buy it, though. Keep it in mind.
Helpful? Yes No Funny
Pug Life
( 2.3 hrs on record )
Early Access Review
Posted: May 17
♥♥♥♥ the robots
fu fu ♥♥♥♥ the robots
Helpful? Yes No Funny
Targa
( 99.9 hrs on record )
Early Access Review
Posted: May 17
Like most Early Access games, TerraTech has a long way to go before we see a finished product. If you're a fan of Early Access, pre-alpha, alpha, and beta games, and supporting the developers by purchasing a game when it is in these stages of development, then by all means purchase TerraTech. Like any other game, I suggest you watch some Let's Play videos on YouTube, or watch a few Twitch streams to see if it looks like something you'd be interested in.

TerraTech is a game about building bots, or "techs" as they're called. You can build both land-based and flying techs, or a combination of both. The game has wheeled vehicles, from slow and rugged to very fast and fragile. It has hovercraft, conventional flight, and VTOL/STOL. It's up to you how you build your tech. You can also build a base, gather and refine resources, craft objects, as well as sell them (or sell the refined resources).

The price, admittedly, is a little on the high side for a non-AAA game in this stage of development, but not so high that I consider it a deal-breaker. It was on sale recently for 30% off, so if money is tight, I suggest you add it to your wishlist and check your e-mail daily. It's difficult to say what is and what isn't a "fair price" for an Early Access game, since we have no way of knowing what the developer's costs and overhead are. I recently purchased a game on Steam for $5 that I felt could easily have sold for $20. The reason for the low price? It was being developed by one guy, which meant very low overhead. What it really boils down to, I suppose, is "will you get $20 worth of enjoyment from the game?". I think you will. And don't forget, you can always come back to Early Access games 6 months, a year, or two years down the road and play again.

With the price of AAA games still on the rise, it's up to us as gamers to support the independent developers and purchase pre-release games that we think we'll enjoy playing. The more small companies that turn into larger companies, the more competition the huge companies will have, which is always a good thing.
Helpful? Yes No Funny
wickskiracer
( 7.0 hrs on record )
Early Access Review
Posted: May 17
exellent game
Helpful? Yes No Funny
ShadowRam
( 2.1 hrs on record )
Early Access Review
Posted: May 17
While insteresting conceputally, I find this game lacking in the fun department and frustrating in the useability.

Keeping in mind this is still in Early Access it requires a lot more work.

The tutorial portion is just a go from point A to point B, with no real explaination of what the things are that you are picking up.

I have collected all sorts of different objects with no way of knowing what they are, or what they do or how to use them.

Building anything is a feat of frustration,

Controls make little sense. Buttons you expect to rotate the view are mapped to different buttons. I can't seem to even do a basic rotation of the part when placing it. Placing some blocks forces them upside down.

I'm hoping that more updates come and the developer keeps at it and I'll update my review when it gets better, but right now I'm disappointed. It appears a lot of stuff was added before some even basic things were ironed out first.
Helpful? Yes No Funny
:*(
( 0.1 hrs on record )
Early Access Review
Posted: May 16
So laggy :(
Helpful? Yes No Funny
Blackops
( 0.9 hrs on record )
Early Access Review
Posted: May 16
i havent been playing for very long and it has not been worth 20$ so far i hope you can improve the game and i would like my money back please
Helpful? Yes No Funny
jhdrake4
( 48.8 hrs on record )
Early Access Review
Posted: May 15
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▄░▐░░░▄▄░█░▀▀ U HAVE BEEN BANGED BY THE
▀█▌░░░▄░▀█▀░▀
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░░░░░░▐▌▀▄▀▄▀▐▄SPOOKY BOOTY BANGER
░░░░░░▐▀░░░░░░▐▌
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░░░░░█░░░░░░░░░░▐▌POST THIS ON 6 STEAM PAGES OR GET DIAGNOSED AS HIV-POSITIVE!!!░░░░░░░░░░░░ ▄▐
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 16 people (81%) found this review helpful
1 person found this review funny
Recommended
37.3 hrs on record
Early Access Review
Posted: April 29
This is one of the best games I've played in a long time, even when comparing to large developers. Incredibly intuitive game mechanics, polished beta. As I've read from another reviewer, Early Access Developers take note, this is how it's done.

At this time there is enough stuff to do to keep you occupied, missions are a little buggy but are on the top of the list for developers. Can't wait for future updates as this game is genuinely creative and fun. 10/10
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: May 14
I like this game and have played it when friends come over but this would be a 1000/1000 if it were to be multiplayer.

PLEASE WORK ON MULTIPLAYER!!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
99.9 hrs on record
Early Access Review
Posted: May 17
Like most Early Access games, TerraTech has a long way to go before we see a finished product. If you're a fan of Early Access, pre-alpha, alpha, and beta games, and supporting the developers by purchasing a game when it is in these stages of development, then by all means purchase TerraTech. Like any other game, I suggest you watch some Let's Play videos on YouTube, or watch a few Twitch streams to see if it looks like something you'd be interested in.

TerraTech is a game about building bots, or "techs" as they're called. You can build both land-based and flying techs, or a combination of both. The game has wheeled vehicles, from slow and rugged to very fast and fragile. It has hovercraft, conventional flight, and VTOL/STOL. It's up to you how you build your tech. You can also build a base, gather and refine resources, craft objects, as well as sell them (or sell the refined resources).

The price, admittedly, is a little on the high side for a non-AAA game in this stage of development, but not so high that I consider it a deal-breaker. It was on sale recently for 30% off, so if money is tight, I suggest you add it to your wishlist and check your e-mail daily. It's difficult to say what is and what isn't a "fair price" for an Early Access game, since we have no way of knowing what the developer's costs and overhead are. I recently purchased a game on Steam for $5 that I felt could easily have sold for $20. The reason for the low price? It was being developed by one guy, which meant very low overhead. What it really boils down to, I suppose, is "will you get $20 worth of enjoyment from the game?". I think you will. And don't forget, you can always come back to Early Access games 6 months, a year, or two years down the road and play again.

With the price of AAA games still on the rise, it's up to us as gamers to support the independent developers and purchase pre-release games that we think we'll enjoy playing. The more small companies that turn into larger companies, the more competition the huge companies will have, which is always a good thing.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: May 18
I loved this game when it first came out. It was a cool new idea that was also fun. But with each new update, it gets harder and more frustrating. A lot of the mechanics of the game have been ruined by these new updates. HOWEVER, it is not a bad game. I do personally think that it would be a good idea to wait until it is out of Early Access to buy it, though. Keep it in mind.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
283.0 hrs on record
Early Access Review
Posted: May 10
Is there a way to play with people i f you know please tell me
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
86.8 hrs on record
Early Access Review
Posted: May 6
amazing only if you like minecraft and other survival games its like a bored game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.9 hrs on record
Early Access Review
Posted: May 23
cool...
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Early Access Review
Posted: May 17
♥♥♥♥ the robots
fu fu ♥♥♥♥ the robots
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
7.0 hrs on record
Early Access Review
Posted: May 17
exellent game
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Recommended
9.8 hrs on record
Early Access Review
Posted: May 11
i do think this game is fun but not worth 20 bucks oh and also to get sandbox mode you need to buy it. i think this game would be worth 5 bucks
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
14.1 hrs on record
Early Access Review
Posted: May 11
I would recomend this game highly. It has alot of potential and I hope the developers run with it by adding co-op and mutiplayer. I would like to see this game progress. The only down to this game is that it goes too quickly. They could Improve this buy adding more quests. But other than that I love this Idea. I would recomend if you are intrested, to try the demo and If you love it. Then consider buying the game.
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
Not Recommended
15.3 hrs on record
Early Access Review
Posted: May 8
I used to enjoy it but spawning issues and lag spikes the haven't fixed in months have driven me away it's not only that but it could be a good game for about 5.00$ not twenty. But it gets to the point they sell there "DLC" whichis a creative mode as a extra add on. There "Flying" vehicles don't work at alll they crash over and over again but they try and force you into using one early on and once you come near it thwey'll give you this painful tutoriel on how to use it in short not a twenty dollar game please do not buy this game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
7.6 hrs on record
Early Access Review
Posted: May 21
I love this game because of its beautiful design and structure, it seems so satisfying when you kill an enemy and he explodes into parts: here are my first 5 mins of the game:
-spawn in
-rek tony
-get my crap together
-die to a guy who just decides to be an ***hole by blocking the shop
-spawn in and try to kill him
-die again
-close game
-starts new game
-repeat step one down
But jokes aside I have a suggestion for this game:
MAKE IT FREAKEN MULTIPLAYER GOD DAMNIT
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
87 of 101 people (86%) found this review helpful
14 people found this review funny
Recommended
18.9 hrs on record
Early Access Review
Posted: March 21
When I first played this, I thought it was a load of crap. It crashed whenever you made it through an hour of the game whithout coming across any of the other abundant gamebreaking glitches. I was about to get a refund when I remembered: I can't get a refund, steam doesn't let you. So I reported every bug I found and put the game on the shelf for a while.
When I decided to give it another chance, the bugs were gone, the game had so much new content, and you could actually have a save file for more than an hour whithout it corrupting or one of the main missions breaking. It's a very good game now that everything is tidied up and rid of bugs, so I reccomend you get it.
Was this review helpful? Yes No Funny
53 of 62 people (85%) found this review helpful
12 people found this review funny
Recommended
66.5 hrs on record
Early Access Review
Posted: March 23
This is how Early Access should be done. Take note, other developers.

If you are reading reviews you already know what kind of game this is. If you don't then watch the videos or check out others on YouTube. This review is more about the developers, the state of the alpha, and the general experience of TerraTech.

Early Access is a crapshoot. Every developer makes promises of awesome features, steady updates, listening to player feedback, etc. Most of them fall short of these goals, some fall far shorter than others. In my experience there are three types of Early Access developer:

Group 1: The Real Deal. These people make promises that they know they can keep, or have a very reasonable, educated expectation that they can keep them. These are the developers who know what they are doing, have a plan, and know how to make it all work. They have the drive and motivation to get their game out there and they look forward to feedback from the community. They are skilled game designers and passionate gamers and they exemplify what Early Access is meant to be. This is like the big holiday dinner at your grandmother's house when you were a kid. The food is great, its prepared with care and skill, and you feel welcomed and wanted.

Group 2: MEDIOCRE. This group of Early Access developer has some skill, but no soul. They usually fail to meet some of the stated goals and they almost never involve the community in the decision making process. They might end up with a playable game or they might not, but the process is often painful for everyone involved. Updates come slowly and fans don't really feel involved in the process in any meaningful way. Sometimes they make sweeping changes to the structure of the game that result in an experience very different from what the fans paid for. This is like cheap fast food. It was made by someone who doesn't care about the food, doesn't care about you, and will almost certainly "forget" the extra pickles you asked for.

Group 3: The Snake Oil Salesmen. These developers are one step above criminals. They are the bottom of the barrel, the worst that Early Access has to offer. They grossly oversell their game often with little or no idea how to live up to the promises. They gladly collect the money, release a few half-hearted updates, then disappear into the night. They often treat upset fans with unwarranted hostility and they usually leave the game totally unfinished. These developers can be criminal or incompetent...or more likely, a lot of both. This is like a street vendor in a shady part of town. They are selling burritos filled with meat of indeterminate origin and they only take small bills. You might get a decent meal, or you might spend the next 12 hours doing a reenactment of "The Exorcist," but from both ends. Either way, when you return to the spot where you found the food cart you will see only a deserted lot.

TerraTech is at the top of Group 1. The developers are active in the community, they listen to public opinion and let it gently guide their decision making process, and they are very, very active with updating the game. When I first started playing this game I found the tutorials a little hard to follow and the world was a little too harsh. Within a day or two an update was released that clarified the starting quests and made starting out a touch easier. After getting a feel for the game I found that over time the game slows down due to an excessive amount of spare parts floating around the map. The very day I went to the forums to complain I see that a new update was released that adds a new block that sucks up all the spare bits and keeps the map clean. Today I get on and see that they released yet another update that fixes some other minor issues the community has been complaining about.

If you browse the discussions you will see the developers out there talking to people, answering questions, taking suggestions, and engaging the public. They don't just shake hands and kiss babies, they are there to work with the fans to make the game better.
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26 of 36 people (72%) found this review helpful
3 people found this review funny
Recommended
17.0 hrs on record
Early Access Review
Posted: March 29
Terratech is a well-drawn, lego style sandbox, mechanical design game that provides parts for kids to build and test cars, planes, and mechs.
It has an open survival story mode; as well as individual challenge arenas. The pieces are designed exceptionally well, and are easy to snap together with no instructions. The availability of pieces in the challenge modes is self-explanatory and doesn’t require a manual for players to jump right in and begin building.

Currently Terratech is enjoying a boom in interest for the crowd that plays Minecraft. (There are a lot of Minecraft wannabes out there like Elvis impersonators.) Terratech is not Minecraft. But, like a similar sandbox mechanic game called Scrap Mechanic, or even Kerbal Space Program, Terratech expands on a niche component from Minecraft and goes where no miner has gone before. After playing Terratech, I found them to be very different games. Scrap Mechanic is more of a tool-based construction game, also in an open world. Like many people, I love Minecraft, and many of the newer games are learning from that game. While Terratech and SM both deliver aspects that Minecraft stopped short of, each one veers in a different direction.

For Terratech, that direction is automotive mechanics. It does have open world exploration, but that's not what the kids (& adults) are there for. Most Terratechies are there for the Combat aspect. They build cars to race, planes & rockets to out thrust, & mechs to shove other mechs around. Yes, it is extremely fun and exciting to build and then trash a design in a competition. It is similar to Besiege, but it improves on the idea by providing platforms and arenas for you to pit creations against each other.

I explored the story mode, and like many others, I found the survival aspect of the open world to be counterintuitive to my efforts at actually constructing a vehicle while trying to defend my base. So I ended up in the challenges mode, where I discovered the sharing options.

The camera icon on-screen is not just for screenshots as it appeared at first glance. It actually saves a copy of the tech you've built to reload after crashing and trashing in competitions. It also allows you to share the tech via Twitter, a feature that I found cumbersome and unwieldy. You are unable to share techs without connecting to Twitter every time you log in to the game’s server. Then, you have the game search all Tweets for techs built and shared by the public. I most often came up with nothing. In the Mechs mode I found about 9 techs, while only 2 in ground vehicles, and none in wings or rockets.

Personally, I don’t believe too many kids playing Terratech have Twitter accounts. I hope they plan to expand sharing and connection options, as in being able to play with Steam friends. On the other hand, Scrap Mechanics has no options for sharing creations, while you can invite other friends to join you in game. But, one advantage perhaps to the current Terratech system is that while kids may not always be able to share techs, at least they will be inspired to build their own creations, which is a big part of this game.

After exploring the racing, wings, rockets, and sumo mechs challenges, I was sucked into the world of the R&D dlc, and I was very glad I got that. It turns out the R&D mode is where not only many more fun building pieces are, along with the more colorful cosmetic pieces; but it is the only open sandbox/ lab in the game thus far. There is talk of such a sandbox to come.
Some have complained about “day one dlc,” but the official word is that the dlc is for experimental users who want to try pieces out before they are actually put into the game. It does seem that techs designed within this R&D Lab are not available in the menu to access while in other modes. Likewise, techs designed in story mode are not accessible in one of the challenges. Each mode houses its own techs.

Terratech is extremely playable with minimum demands from your pc, where Scrap Mechanic is not so friendly with high demands. SM also not only will take a learning curve, but places a manual in the hotbar for reference. That is cumbersome. And, in KSP of course, I’m sure that will take a learning curve for younger kids. I think not needing a handbook is great in Terratech, meaning the game is more accessible from the start, for a wider range of gamers. (They are all very well-designed games. Each game has its positives.)

Terratech is early access, and anyone considering buying the game needs to keep that in mind. The developers are open to suggestions, and even include an email address for contacting them with ideas. The game is being updated regularly with patches, and you can expect a lot of big changes over time.

Pros:
Easy snap-type building blocks
Clear linear directed goals with arenas and modes
Bright, colorful art and graphics with a western style of music
Active and energetic playstyle
Streamlined interface with no reading required, but the parts are labeled for reference
No parent ever stepped on a Terratech tech with barefeet (unlike legos)

Cons:
Twitter sharing feature is not designed with young children in mind.
Very early access

I recommend Terratech for gamers who like building mechanical vehicles with a combat aspect.
It is a game that is enjoying popular status for a very good reason, and I can only imagine what the future holds for kids who grow up learning to use mechanics from games like Terratech.
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19 of 26 people (73%) found this review helpful
1 person found this review funny
Recommended
8.5 hrs on record
Early Access Review
Posted: March 31
TerraTech is a wonderful sandbox robot-building game for kids and adults alike!
TerraTech is currently in very Early Access but still has hours of gameplay content, many different building pieces and a handful of game modes.


TerraTech is the perfect game for those who like games that give you a lot of freedom in what you do. I was a big fan of Robocraft for a long time but after a while I found there was nothing to keep me interested and very little production actually happening with the game. TerraTech, however, is keeping me occupied and happy for countless hours even in it's Early Access state.

I focused mainly on Story Mode whilst I was playing. The game starts you off with a simple yet in-depth tutorial that walks you through building your first Tech with the basic blocks supplied with you. It teaches you a little about movement, combat, resources and trading which is everything you need to get yourself started, then it's up to you how you play. The world seems nice and large with varying biomes which leaves you free to enjoy the open world and explore a little whilst doing whatever you like.
You will come across randomly spawned enemies whilst you play which can be destroyed and then the blocks you find collected for later use or you can add them to your tech right on the spot.
In fact I got completely distracting during the tutorial because of the freedom to craft my ship as I was playing! I ended up spending a large chunk of time just destroying enemies to build the biggest and best tech I could, and to be honest, I was pretty proud of my invention at the end of my first play session.
TerraTech doesn't focus only on ground Techs though, you wanna be a pilot? Go ahead, you're free to build flying techs also though in my opinion this particular element is a little harder. After many attempts though I was successful and managed to build a tech I was happy with...before flying it straight into a tree and subsequently the ground.

There are challenge modes but I won't comment on these as I have not tried them in full detail. I am much more focused on the building/exploring elements of the game.

I am mostly excited for the multiplayer features of this game as I can see myself playing a lot with friends which I think will make the game much more re-playable but also more fleshed out. Right now, despite the fact I am enjoying the game, I would love to face off against others in building challenges and combat. Multiplayer is on the road-map though so it's just a matter of when not if.

If you've ever played Robocraft you'll find some of the mechanics similar in TerraTech yet TerraTech seems a lot more polished even in it's Early Access state. Whilst Robocraft is very pay-to-win (this is my own personal opinion) TerraTech feels accessible and it's a nice piece of mind knowing that the direction the game is headed in is one that'll allow all players to play on equal ground with equal blocks, not being able to throw cash at the screen for pre-built techs to destroy the competition.

The graphics in TerraTech are really beautiful (I played on the highest settings) and I found myself immersed in the game world and actually enjoyed what I was looking at whilst exploring. I really hope the developers put more into the worlds though as there is a fair amount of empty landscape. This makes it easier to have room for combat and building, but can make the travelling seem a little lacklustre.

I do have my gripes with TerraTech though but I feel that the developers will fix them overtime so that isn't worrying me to much. The main glitch/bug I have an issue with is one within the tutorial itself. I had to start my tutorial multiple times due to it glitching out and not knowing which point I was at. I had it TWICE when it started me halfway through the tutorial (get your battery from this tree) before it'd even given me the blocks to build my tech. When I finally was able to get it working it froze on one of the objectives despite me completeing it. Another issue i've had is where the map seems to be fragmented. There will be a huge open gap in the ground that you can see through (just endless blue). I've no idea what happens when/if you drive into it though as I really didn't want my tech destroyed. Another issue is twitter integration. In my opinion it's poorly done and wasn't thought through very well at all. Steam has it's own Workshop to make integrating community features easy so why do the developers feel the need to make me connect my Twitter account to be able to access community creations. I feel that the game is targeted towards a younger audience as it is, and most young people DO NOT own a Twitter, nor will they want to make one for the sake of one game. I finally took the hit and linked my account against my better judgement and found that there was in fact NO content for me to use anyway so it was a complete waste of time.
My last gripe is one that the developers have addressed but honestly I don't feel happy with the answer. I don't like the R&D DLC idea and I do feel there's a huge lack of integrity in releasing it. When a person purchases into Early Access they are paying to play and test the game. I do not expect that once I have paid for that right to then be told that if I want access to all the Early content I must in fact pay more. I thought that's what I was doing by participating in the Early Access in the first place. I understand fully that it was a kickstarter tier and that's why they felt like they needed to charge but in making the choice to put it on Steam, you should also find a way to respect those who are giving you money after kickstarter.

All in all TerraTech is a wonderful game with a simplistic, beautiful interface, many many blocks and easy-to-learn building. I recommend this to anyone who is a fan of the building genre and to those who are looking for a game they can one day enjoy with friends and family alike. I can see TerraTech being the next big thing in this genre and the developers seem very interested in making a game that can be enjoyed by everyone with frequent and detailed updates. For all those creative folk out there, this is something I believe you'll enjoy a lot and I can only see this game getting bigger and better!
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15 of 24 people (63%) found this review helpful
3 people found this review funny
Recommended
5.7 hrs on record
Early Access Review
Posted: March 29
TerraTech is a sandbox game in which you build your own Techs (vehicles) by snapping different pieces and modules into the sides of your Tech. The game has a story survival mode and 3 different challenge modes, Racing, Flying and Sumo Showdown.

Story mode & main mechanics:
In story mode you crash on a planet (randomly generated) and you start by learning the very basics with a very detailed tutorial. You’ll eventually be able to check out the Mission Log to find diferent key parts for your Tech. If you click on one of the various missions, it will activate a waypoint that indicates where the missing piece is at. You can also guess where these parts have crash landed by looking for smoke on the horizon. One of the first items that you can find is your Radar and as soon as you install this one distances will become a lot more clearer,

The thing that sets TerraTech apart from other games of this genre, is the fact that you can modify your vehicle on the fly. You destroyed an enemy weapon and have a spare slot? Feel free to activate the build beam and install that weapon while the enemy is still hunting you. This created the oportunity for some hectic moments during battle while I was struggling to stay alive and improve myself at the same time. Building is pretty simple and straightforward. You press the build beam keybind and that will lift your Tech in the air. After that, you just click and drag parts to your Tech and they will snap into place, pretty much like legos.

Soon after starting the story mode, you’ll find a generator that you can place on the ground. You can attach other blocks to it, such as a repair block that creates a dome and if you’re inside of it you’ll be repaired. If you attach a battery cell to a generator it will recharge, then you can use it to power up repair and shield modules on your Tech while you’re exploring.

Another earlier mission will introduce you to some kind of structure that you can deploy that opens a black hole and sucks every nearby part. These will then be stored on your offworld storage, which you can access by activating your build beam. Be careful though, because if you die you’ll respawn with the starting Tech, all the parts and modules that you previously had would have dropped in the place where you died, assuming they didn’t blow up. Don’t worry though, your starting Tech includes a semi-automatic turret that fires in the general direction of the enemies.

After that, if I’m not mistaken, the game will introduce you to Trading Stations. If you have a tractor pad, you can harvest resources from rocks and other sources. You can then sell these resources to buy new modules at the Trading Station. Be careful though, sometimes “Trolls” camp these places waiting for some of that delicious booty you’re so carefully carrying.

Still, even though there are missions, from what I’ve seen so far, they only serve to introduce you to the main mechanics of the game thus serving both as a tutorial and a story mode simultaneously. The way I see it, your overall goal is to get bigger, that is to increase the size of your Tech so you can overcome every and any foe in battle.

Challenge modes:
On these challenge modes you must first build your own vehicle from a selection of given parts, and you can use as many as you want. Then, on Racing and Flying mode, you need to reach every single checkpoint as fast as you can. On Sumo Showdown, you have a Versus mode in which you have to build a mech and you can then choose from 2 up to 4 different mechs to fight each other. This can be done automatically or you, and someone else, can control each of the mechs. There is also a ranked mode which I haven’t tried yet, but from the only mech slot it has, I figure this is PvP.

Fear not! If you’re not a creative person or if you just can’t be bothered spending your precious time building the perfect Tech, like myself, you can always import ones that other players have built - this requires a Twitter account. I believe that this is a key selling point for a type of game like this, some people just don’t want to spend their time building things, they just want to get into the game and start “playing” right away and that is absolutely fine and so I applaud the developers for making this feature already available, even though the game is still in Early Access.

Other thoughts:
From the moment I first started playing the first thing I noticed was the music, which is pretty damn good: I don’t know what genre it is but it has some sort of Wild/Old West vibe to it. One thing I also noticed was the lack of sound effects for your vehicle, such as the motor and also other background and ambient noises. So the game can get very quiet when you are driving around if for some reason the music isn’t playing.

Initially I was having some trouble with maneuvering accurately but I guess it was due to my lack of vehicle engineering skills. Once I managed to build a solid Tech everything was good and I quickly got a hang of the controls. The game now feels very responsive and it is fun to hunt down little enemies so I can use their parts to make my Tech even more bigger and deadlier.

Verdict:
  • Great potential with workshop and user created content
  • Simple, clean and colourful aesthetic
  • A few framerate hiccups while driving around - perhaps map loading needs optimization
  • Easy and intuitive construction, with tons of different parts to choose from´

The intuitive construction along with a very well made tutorial, which blends into the story mode, makes the game very friendly to newcomers. This really surprised me and made me enjoy the game more than I was hoping, since I'm not a very creative individual.

TerraTech is very easy to recommended if you’re a fan of games that let you build your own vehicles and machines of war. It requires thought and careful planning on how you should build up your Tech in order to defeat harder and harder enemies. I figure that in the future with more content added the game will only get richer and richer.
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Most Helpful Reviews  In the past 180 days
43 of 57 people (75%) found this review helpful
15 people found this review funny
Recommended
13.8 hrs on record
Early Access Review
Posted: December 4, 2015
At first it looked like a good game. I liked Minecraft, but the game did not run very well on my computer; I liked robocraft, but I wanted something that was more survival based; I liked Unturned, but I wanted something more customizable. I started up the game and was met with a pretty neat introduction; but it was not long before I got killed and had to *attempt* to destroy my attacker with my meager rent-a-bot and retrieve all my items. Notwithstanding, I attached a payload rocket to my bot and began the tedious routine of harvesting materials and having them be automatically launched into the sky. I would buy new items through the payload terminal, but yet again, I would be destroyed and I would have given up and restarted. Additionally, finding anything was tricky, as I got lost very easily. I waited to play another day as it was in early access and I had already given the money that I could have given to pay for this game; I hoped my spending was not in vain.

I left the game; it gathered dust sitting in my library for a few months; but today (4 December, 2015) I picked the game up again, after a day of work, and played it; it was an astonishing improvement: there was
  • a radar
  • an objective log
  • many starting materials provided at the beginning, very easy to find
It may have been just my attitude at the time; but I found these made the game much more streamlined; of course, after the beginning, the game was less straightforward, but with every objective there was a new discovery that lead to another goal and so on and so forth. It made the game much easier; I now feel very proud of my bot. Now...

GET THIS GAME

even though this game costs $ (I put one $ because it doesn't cost that much)
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42 of 56 people (75%) found this review helpful
4 people found this review funny
Recommended
76.7 hrs on record
Early Access Review
Posted: February 21
This game has it's flaws, but it's a nice game to just play when there's nothing else to play. TerraTech is a very simple yet sometimes challenging game that doesn't require too much skill to learn.
Pros:
-Easy to learn
-Basic yet entertaining
-Could play for hours on end.
Cons:
-Buggy, though it is still in development.
-Maybe it's just me, but I find that this game has some laggyness when I am sure my computer could handle it. Maybe optimization issues.
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