TerraTech is the multi-award winning sandbox construction and combat game, where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.
User reviews:
Recent:
Mostly Positive (170 reviews) - 71% of the 170 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,764 reviews) - 78% of the 1,764 user reviews for this game are positive.
Release Date: Feb 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2016, with a formal release planned for early 2017.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Recent updates View all (101)

July 11

Early Access Release Notes - Version 0.6.2

Hello

Here we are with the goliath that is 0.6.2. We have now added grades 1-3 for all three corporations currently in the game; GSO, GeoCorp and Venture. This should give you plenty to explore in the Campaign mode while we work on more upcoming features. It also gives you access to every block in the game so far via the Trading Station or Payload Terminal and through random encounters.

This, plus a bunch of game design tweaks, bug fixes and optimisations are what makes up 0.6.2. We look forward to hearing your thoughts on the recent changes.

What's lined up next? AI improvements.

- Jamie



New features / content / improvements:

  • Added GeoCorp missions Grade 1, 2 & 3. Unlock these missions by completing the GeoCorp License mission during GSO Grade 2.
  • Added Venture missions Grade 1, 2 & 3. Unlock these missions by completing the Venture License mission during GSO Grade 3.
  • GeoCorp and Venture licenses are now unlocked by completing their license missions instead of picking up a block belonging to that corporation.
  • Added new Tech loader UI to Gauntlet tracks.
  • Double-clicking on a saved game will now load it.
  • Conveyors now auto-reconnect their links in response to structural changes.
  • Conveyors no longer support the 'push' behaviour (purple arrow) which is phased out in the upcoming crafting release. Instead, use a filter to pass between conveyor loops.
  • Added GSO Corner Conveyor, for building bases that transfer from one axis to another.
  • Multi-stack Silos (eg GSO 2x2, GSO 3x3) function as a single unit. Previously they emulated several connected single-stack silos.
  • Added Steam trading cards.

Game Design tweaks:
  • Reduced the size and amount of enemy Techs that appear in some GSO missions.
  • Increased the Radar scale. Radars now show precise positions of objects 300 units around the player and up to 350 around the outer ring.
  • Increased range at which new encounters can be seen on compasses and radars.
  • Graduated the EXP Alternator Conveyor to GSO Grade 2 and moved the GSO Filter Conveyor to GSO Grade 2.

Art tweaks:
  • Tweaks to the Conveyors, Filter and Alternator.
  • Addition of 2 "Edge Conveyors" to do concave and convex 90 degree transitions.

Bug Fixes:
  • Fixed various crash bugs which may occur when continuing your playthrough from previous game saves.
  • Allow new missions to be triggered when continuing your playthrough from previous game saves.
  • Fixed question marks remaining on radar for some missions if the enemy Techs wander off.
  • Fixed Repair Bubble not being invulnerable during Solar Generator mission.
  • Fixed objective marker not being attached to the Trading Station when purchasing the Tractor Pad.
  • Increased rotation options for GSO Half Block, Venture Gyro Stabiliser and GeoCorp Plasma Cutter.
  • Fixed resources disappearing or being having an incorrect scale when leaving a refinery.
  • Fixed issue where the camera would be locked and no Tech would respawn if they used Save and Quit while their Tech was destroyed.
  • Fixed crash that happened if you loaded a save and hit exit before the screen faded from black.
  • Fixed too many enemy Techs spawning in base missions when saving and reloading.
  • Fixed collision error on GSO small plough.
  • Fixed crash bug that occurs when connecting Venture conveyor blocks.
  • Various small UI fixes where the back buttons would not return to the expected screen.
  • Prevent snapshots uploaded to Twitter not loading into game (note: snapshots uploaded by older builds of the game may still not load).
  • Fixed bug where redesigning saved Sumo Techs would not work.

Known Issues:
  • Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • New dynamic mission system may sometimes fail to generate suitable enemy Techs. As a stopgap measure, missions may spawn Big Tony Techs, while we enhance the enemy Tech generation process.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Gaps may appear in the terrain depending on the random seed chosen.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.

75 comments Read more

July 8

Early Access Release Notes - Version 0.6.1.5 - UNSTABLE BRANCH

Bug Fixes:

  • Fixed some more crash bugs which may occur when continuing your playthrough from previous game saves.
  • Fixed crash bugs that occur the game incorrectly manages to go past the current maximum GSO Grade 3 and tries to spawn GSO Grade 4 missions.

27 comments Read more
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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is the multi-award winning sandbox construction and combat game where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours.

To make your mark, you will need to be cunning and creative.

Construction


Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

Exploration


The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

Combat


The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

Corporations


All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, or strip-mine to the max with the heavy-duty GeoCorp. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, military stealth contractors Hawkeye and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.

Crafting


By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (170 reviews)
Overall:
Mostly Positive (1,764 reviews)
Recently Posted
larrythelobster24
( 13.2 hrs on record )
Early Access Review
Posted: July 25
This game is really awsome to play, it is easy yet hard, and I like to roam around and search for new things to unlock.
Helpful? Yes No Funny
Enux Gaming
( 3.4 hrs on record )
Early Access Review
Posted: July 25
Product received for free
Cant accsess the game its stuck on the black screen with the introducion plz help
Helpful? Yes No Funny
gamert966
( 0.9 hrs on record )
Early Access Review
Posted: July 25
sick
Helpful? Yes No Funny
Get Jiggy With It™
( 17.1 hrs on record )
Early Access Review
Posted: July 24
Dude, i love this game. It is a little buggy at times and is lacking content once you reach grade 3 of all compaines but still, awesome game to play and had lots of fun creating GIANT moblie fortresses of death.
Helpful? Yes No Funny
♨Sang♨
( 24.5 hrs on record )
Early Access Review
Posted: July 24
The game is Great, but EVERY world I make gets corrupted, and the game keeps crashing! Also every time a world gets corrupted I have to restart! Althoght its very fun when the game works.
Helpful? Yes No Funny
jkdalilis
( 200.2 hrs on record )
Early Access Review
Posted: July 24
Terratech is a amazing, fun, and great game. There is about 200 hours of play time. I would suggest getting this game. P.s. The dev's are awsome. They make sure to fix every bug you have
Helpful? Yes No Funny
xFlarp
( 72.2 hrs on record )
Early Access Review
Posted: July 23
Lot of fun
Helpful? Yes No Funny
garshark05
( 7.0 hrs on record )
Early Access Review
Posted: July 23
it ceeps on crashing at the start
Helpful? Yes No Funny
Killermegabyte
( 25.1 hrs on record )
Early Access Review
Posted: July 23
Awesome game! Can't wait to see what future updates bring.
Helpful? Yes No Funny
zonaresng
( 18.6 hrs on record )
Early Access Review
Posted: July 22
its not bad but........Robocraft is kinda still better
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
27 of 30 people (90%) found this review helpful
3 people found this review funny
Recommended
5.4 hrs on record
Early Access Review
Posted: July 16
In my opinion, this is one of the most addicting games I've played.
This game with the name of 'TerraTech' has a whole ton of pros, and I think the cons and things that could be added can improve the game experience vastly. Here are my opinions;
(70% Like)
Pros:
- Enjoyable and pleasing to the eye.
- Really good AI's
- Endless Possibilities
- No Limit On Creativity
- Access To twitter
- Big World
- Addicting

Cons:
- Sometimes Laggy
- Slow Movement (WASD) Response
- Only SinglePlayer

Improvements/Things To Add:
- Ability To Play In A World With Other People (Having Servers, or playing in a world as a team against NPC's)
- Maybe adding a minigun? Except Will Be Rare
- Adding Clans Or Groups
- Clans/Groups against another Clan/Group
- Ability To Paint Your Robot
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
6 people found this review funny
Recommended
3.0 hrs on record
Early Access Review
Posted: July 6
Product received for free
Pretty fun, but kinda confusing at the beginning (I died like 20 times in 10 minutes, lol), but very fun once you get thehang of it. I would like to also thank the person that gave me this game as a gift, that was very nice of you :D
Was this review helpful? Yes No Funny
22 of 28 people (79%) found this review helpful
4 people found this review funny
Recommended
18.0 hrs on record
Early Access Review
Posted: July 2
well it certainly works now. and is smoother than before.
im having much more fun than when i first played it.
i was probably just to stupid to figure out how to play.
8/10

oh yeah btw the devoloper told me how to get it to work which is awesome!
fanservice rating:10/10
Was this review helpful? Yes No Funny
15 of 20 people (75%) found this review helpful
2 people found this review funny
Recommended
80.3 hrs on record
Early Access Review
Posted: July 2
I love this game! Awesome graphics, great concept, and great challenges! Story-wise, it could use more content.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
1 person found this review funny
Recommended
43.1 hrs on record
Early Access Review
Posted: June 26
It would be awesome if they would add community mods
Was this review helpful? Yes No Funny
13 of 19 people (68%) found this review helpful
1 person found this review funny
Recommended
25.9 hrs on record
Early Access Review
Posted: July 3
I like this game a lot it is very addicting.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
2 people found this review funny
Recommended
10.1 hrs on record
Early Access Review
Posted: July 15
Its a good game but is near imposible to swich betwen bots ive made but i have an idea that can make it easy to swich between bots. By clicking on the icon that is above the robots it would be much more easy to do or add a set key to allow you to swich to the robot you are looking at (only the robots made by the user). Thank you if you consider this idea.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
81.7 hrs on record
Early Access Review
Posted: July 21
I love Terra Tech. It is a great game. Many hours of gameplay you never get bored. You can build a base, a new tech, a quad copter, a plane, a hovercraft, race cars, even a race track, a house, garage, and a lot more. The possibilities are endless. BUT, the one issue as you advance in the game is dead blocks scattered around the world! They can cause massive amounts of lag and just make your world look awful. I am not saying do not get this game this review is more of a message I hope I can get to the developers. Please, give us a button which allows us to remove all dead blocks!!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
74.5 hrs on record
Early Access Review
Posted: July 20
Awesome game! Been playing since a few months after release!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
73.4 hrs on record
Early Access Review
Posted: June 27
I stoped playing this game about a year ago and I just started playing it again. They have made AWESOME updates to it and now it's REALLY fun!!! I've always loved this game, and now, I love it even more!
Was this review helpful? Yes No Funny