Design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. PLEASE CHECK THE SYSTEM REQUIREMENTS BELOW BEFORE PURCHASING (or test the free demo).
User reviews:
Mostly Positive (1,501 reviews) - 78% of the 1,501 user reviews for this game are positive.
Release Date: Feb 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our player community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players as early as possible. We intend to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in details and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We expect about 10-12 months. This depends on many factors, and we will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend for TerraTech to be a living product, so even after Early Access the game will continue to evolve and grow as long as we are able to support it!”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:
  • Synchronous multiplayer modes
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:
  • Drag-and-drop building and scavenging of blocks
  • Ability to build land vehicles, fixed turrets, hovercraft, rockets and aeroplanes
  • Multiple block types belonging to 3 distinct corporations
  • Modular refining/crafting system using special production blocks
  • Scripted encounters with AI enemies
  • Control multiple vehicles using AI
  • Share vehicle designs via Twitter
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • 7 separate challenge modes; 4 racing, 2 flying and Sumo Showdown
  • User profiles

Will the game be priced differently during and after Early Access?

“It's our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“We aim to release Early Access updates approximately every 2 weeks, with an optional Experimental preview pack add-on for players who want to test the very latest experimental content. We encourage players to share their thoughts via the Steam forums - discussions between players and our team will help to shape the game that TerraTech becomes.”
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Recent updates View all (86)

March 22

Early Access Release Notes - Version 0.6 - Stable Branch

TerraTech 0.6 is here.

In the biggest update to TerraTech yet, we have some awesome new toys for you to play with!

- The SCU (Singularity Containment Unit) Storage block makes its debut. This handy little thing will pick up any stray blocks surrounding it and add it to your new in-game inventory.You can view a tutorial on how to use the SCU here:

- Block Painting. When the inventory is open, all your blocks are at your very finger tips - ready to be placed onto your Tech in the most streamlined building experience ever. The R&D test chamber also offers access to the inventory, with an infinite quantity of blocks to build with.

- Base Bombs: enemy Techs, replacement SCU's and player Techs will now all appear in the form of a base bomb hurtling towards the planet from the skies above!

This, plus a ton of bug and crash fixes, crafting table tweaks, a GeoCorp makeover and new Venture blocks -- 0.6 is shaping up to be one giant leap for Intergalactic Miners!

35 comments Read more

March 21

Early Access Release Notes - Version - UNSTABLE BRANCH

Game Design tweaks:

  • Set enemy guard behaviour to pursue the player within 100 units of its spawn position before returning.
  • Now ensure the player respawns a safe distance away after blowing up.

Art tweaks:
  • Fixed TerraTech logo colours in intro cutscene.
  • Reverted the hand icons back to the previous cursor icons.
  • Tweaked the VFX when blocks are about to get sucked into the SCU Storage.
  • Added damage VFX to the colour blocks.

Bug Fixes:
  • Fixed bug that causes Delivery Cannon to damage itself when delivering.
  • Fixed bug that caused missions to appear multiple times and crashing the game.
  • Fixed bug that caused SCU Storage glow particles to not disappear.
  • Fixed intermittent crash bug caused as blocks shrink into the SCU Storage.
  • Allow Techs with EXP Alternator to spawn / be purchased.
  • Fixed missing “Current Speed” in racing challenges.

Known Issues:
  • SCU Storage block related bugs:
    • When block painting. The selected block is opaque instead of semi-transparent.
    • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Techs with a GeoCorp cab do not drive properly.
  • Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.

2 comments Read more
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About This Game

In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Helpful customer reviews
17 of 23 people (74%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: March 31
Early Access Review
TerraTech is a wonderful sandbox robot-building game for kids and adults alike!
TerraTech is currently in very Early Access but still has hours of gameplay content, many different building pieces and a handful of game modes.

TerraTech is the perfect game for those who like games that give you a lot of freedom in what you do. I was a big fan of Robocraft for a long time but after a while I found there was nothing to keep me interested and very little production actually happening with the game. TerraTech, however, is keeping me occupied and happy for countless hours even in it's Early Access state.

I focused mainly on Story Mode whilst I was playing. The game starts you off with a simple yet in-depth tutorial that walks you through building your first Tech with the basic blocks supplied with you. It teaches you a little about movement, combat, resources and trading which is everything you need to get yourself started, then it's up to you how you play. The world seems nice and large with varying biomes which leaves you free to enjoy the open world and explore a little whilst doing whatever you like.
You will come across randomly spawned enemies whilst you play which can be destroyed and then the blocks you find collected for later use or you can add them to your tech right on the spot.
In fact I got completely distracting during the tutorial because of the freedom to craft my ship as I was playing! I ended up spending a large chunk of time just destroying enemies to build the biggest and best tech I could, and to be honest, I was pretty proud of my invention at the end of my first play session.
TerraTech doesn't focus only on ground Techs though, you wanna be a pilot? Go ahead, you're free to build flying techs also though in my opinion this particular element is a little harder. After many attempts though I was successful and managed to build a tech I was happy with...before flying it straight into a tree and subsequently the ground.

There are challenge modes but I won't comment on these as I have not tried them in full detail. I am much more focused on the building/exploring elements of the game.

I am mostly excited for the multiplayer features of this game as I can see myself playing a lot with friends which I think will make the game much more re-playable but also more fleshed out. Right now, despite the fact I am enjoying the game, I would love to face off against others in building challenges and combat. Multiplayer is on the road-map though so it's just a matter of when not if.

If you've ever played Robocraft you'll find some of the mechanics similar in TerraTech yet TerraTech seems a lot more polished even in it's Early Access state. Whilst Robocraft is very pay-to-win (this is my own personal opinion) TerraTech feels accessible and it's a nice piece of mind knowing that the direction the game is headed in is one that'll allow all players to play on equal ground with equal blocks, not being able to throw cash at the screen for pre-built techs to destroy the competition.

The graphics in TerraTech are really beautiful (I played on the highest settings) and I found myself immersed in the game world and actually enjoyed what I was looking at whilst exploring. I really hope the developers put more into the worlds though as there is a fair amount of empty landscape. This makes it easier to have room for combat and building, but can make the travelling seem a little lacklustre.

I do have my gripes with TerraTech though but I feel that the developers will fix them overtime so that isn't worrying me to much. The main glitch/bug I have an issue with is one within the tutorial itself. I had to start my tutorial multiple times due to it glitching out and not knowing which point I was at. I had it TWICE when it started me halfway through the tutorial (get your battery from this tree) before it'd even given me the blocks to build my tech. When I finally was able to get it working it froze on one of the objectives despite me completeing it. Another issue i've had is where the map seems to be fragmented. There will be a huge open gap in the ground that you can see through (just endless blue). I've no idea what happens when/if you drive into it though as I really didn't want my tech destroyed. Another issue is twitter integration. In my opinion it's poorly done and wasn't thought through very well at all. Steam has it's own Workshop to make integrating community features easy so why do the developers feel the need to make me connect my Twitter account to be able to access community creations. I feel that the game is targeted towards a younger audience as it is, and most young people DO NOT own a Twitter, nor will they want to make one for the sake of one game. I finally took the hit and linked my account against my better judgement and found that there was in fact NO content for me to use anyway so it was a complete waste of time.
My last gripe is one that the developers have addressed but honestly I don't feel happy with the answer. I don't like the R&D DLC idea and I do feel there's a huge lack of integrity in releasing it. When a person purchases into Early Access they are paying to play and test the game. I do not expect that once I have paid for that right to then be told that if I want access to all the Early content I must in fact pay more. I thought that's what I was doing by participating in the Early Access in the first place. I understand fully that it was a kickstarter tier and that's why they felt like they needed to charge but in making the choice to put it on Steam, you should also find a way to respect those who are giving you money after kickstarter.

All in all TerraTech is a wonderful game with a simplistic, beautiful interface, many many blocks and easy-to-learn building. I recommend this to anyone who is a fan of the building genre and to those who are looking for a game they can one day enjoy with friends and family alike. I can see TerraTech being the next big thing in this genre and the developers seem very interested in making a game that can be enjoyed by everyone with frequent and detailed updates. For all those creative folk out there, this is something I believe you'll enjoy a lot and I can only see this game getting bigger and better!
Was this review helpful? Yes No Funny
77 of 90 people (86%) found this review helpful
12 people found this review funny
18.9 hrs on record
Posted: March 21
Early Access Review
When I first played this, I thought it was a load of crap. It crashed whenever you made it through an hour of the game whithout coming across any of the other abundant gamebreaking glitches. I was about to get a refund when I remembered: I can't get a refund, steam doesn't let you. So I reported every bug I found and put the game on the shelf for a while.
When I decided to give it another chance, the bugs were gone, the game had so much new content, and you could actually have a save file for more than an hour whithout it corrupting or one of the main missions breaking. It's a very good game now that everything is tidied up and rid of bugs, so I reccomend you get it.
Was this review helpful? Yes No Funny
47 of 56 people (84%) found this review helpful
10 people found this review funny
66.5 hrs on record
Posted: March 23
Early Access Review
This is how Early Access should be done. Take note, other developers.

If you are reading reviews you already know what kind of game this is. If you don't then watch the videos or check out others on YouTube. This review is more about the developers, the state of the alpha, and the general experience of TerraTech.

Early Access is a crapshoot. Every developer makes promises of awesome features, steady updates, listening to player feedback, etc. Most of them fall short of these goals, some fall far shorter than others. In my experience there are three types of Early Access developer:

Group 1: The Real Deal. These people make promises that they know they can keep, or have a very reasonable, educated expectation that they can keep them. These are the developers who know what they are doing, have a plan, and know how to make it all work. They have the drive and motivation to get their game out there and they look forward to feedback from the community. They are skilled game designers and passionate gamers and they exemplify what Early Access is meant to be. This is like the big holiday dinner at your grandmother's house when you were a kid. The food is great, its prepared with care and skill, and you feel welcomed and wanted.

Group 2: MEDIOCRE. This group of Early Access developer has some skill, but no soul. They usually fail to meet some of the stated goals and they almost never involve the community in the decision making process. They might end up with a playable game or they might not, but the process is often painful for everyone involved. Updates come slowly and fans don't really feel involved in the process in any meaningful way. Sometimes they make sweeping changes to the structure of the game that result in an experience very different from what the fans paid for. This is like cheap fast food. It was made by someone who doesn't care about the food, doesn't care about you, and will almost certainly "forget" the extra pickles you asked for.

Group 3: The Snake Oil Salesmen. These developers are one step above criminals. They are the bottom of the barrel, the worst that Early Access has to offer. They grossly oversell their game often with little or no idea how to live up to the promises. They gladly collect the money, release a few half-hearted updates, then disappear into the night. They often treat upset fans with unwarranted hostility and they usually leave the game totally unfinished. These developers can be criminal or incompetent...or more likely, a lot of both. This is like a street vendor in a shady part of town. They are selling burritos filled with meat of indeterminate origin and they only take small bills. You might get a decent meal, or you might spend the next 12 hours doing a reenactment of "The Exorcist," but from both ends. Either way, when you return to the spot where you found the food cart you will see only a deserted lot.

TerraTech is at the top of Group 1. The developers are active in the community, they listen to public opinion and let it gently guide their decision making process, and they are very, very active with updating the game. When I first started playing this game I found the tutorials a little hard to follow and the world was a little too harsh. Within a day or two an update was released that clarified the starting quests and made starting out a touch easier. After getting a feel for the game I found that over time the game slows down due to an excessive amount of spare parts floating around the map. The very day I went to the forums to complain I see that a new update was released that adds a new block that sucks up all the spare bits and keeps the map clean. Today I get on and see that they released yet another update that fixes some other minor issues the community has been complaining about.

If you browse the discussions you will see the developers out there talking to people, answering questions, taking suggestions, and engaging the public. They don't just shake hands and kiss babies, they are there to work with the fans to make the game better.
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41 of 53 people (77%) found this review helpful
14 people found this review funny
13.8 hrs on record
Posted: December 4, 2015
Early Access Review
At first it looked like a good game. I liked Minecraft, but the game did not run very well on my computer; I liked robocraft, but I wanted something that was more survival based; I liked Unturned, but I wanted something more customizable. I started up the game and was met with a pretty neat introduction; but it was not long before I got killed and had to *attempt* to destroy my attacker with my meager rent-a-bot and retrieve all my items. Notwithstanding, I attached a payload rocket to my bot and began the tedious routine of harvesting materials and having them be automatically launched into the sky. I would buy new items through the payload terminal, but yet again, I would be destroyed and I would have given up and restarted. Additionally, finding anything was tricky, as I got lost very easily. I waited to play another day as it was in early access and I had already given the money that I could have given to pay for this game; I hoped my spending was not in vain.

I left the game; it gathered dust sitting in my library for a few months; but today (4 December, 2015) I picked the game up again, after a day of work, and played it; it was an astonishing improvement: there was
  • a radar
  • an objective log
  • many starting materials provided at the beginning, very easy to find
It may have been just my attitude at the time; but I found these made the game much more streamlined; of course, after the beginning, the game was less straightforward, but with every objective there was a new discovery that lead to another goal and so on and so forth. It made the game much easier; I now feel very proud of my bot. Now...


even though this game costs $ (I put one $ because it doesn't cost that much)
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37 of 50 people (74%) found this review helpful
3 people found this review funny
74.2 hrs on record
Posted: February 21
Early Access Review
This game has it's flaws, but it's a nice game to just play when there's nothing else to play. TerraTech is a very simple yet sometimes challenging game that doesn't require too much skill to learn.
-Easy to learn
-Basic yet entertaining
-Could play for hours on end.
-Buggy, though it is still in development.
-Maybe it's just me, but I find that this game has some laggyness when I am sure my computer could handle it. Maybe optimization issues.
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