TerraTech is the multi-award winning sandbox construction and combat game, where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.
User reviews:
Recent:
Very Positive (127 reviews) - 80% of the 127 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,891 reviews) - 79% of the 1,891 user reviews for this game are positive.
Release Date: Feb 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2016, with a formal release planned for early 2017.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Downloadable Content For This Game

 

Recent updates View all (113)

August 26

Early Access Release Notes - Version 0.6.5.1 - UNSTABLE BRANCH

New Features / Content / Improvements:

  • There are now multiple trading stations, placed at locations throughout the game world (new save games only).
  • Added Czech to language options.
  • Added Thai to language options.

Game Design Tweaks:
  • The SCU Storage device is now treated like a normal block. You can buy multiple versions of it and you won’t be gifted a new one when it is lost or destroyed.
  • Reduced the amount of damage that bullets deal against trees and rocks; the tree in the Battery mission is unaffected by this change.
  • Decreased the frequency of new random mission spawns (from one every minute to once every two minutes).
  • Updated GeoCorp mission enemies to be more challenging and impressive.
  • Increased pickup range of the GeoCorp Receiver.
  • Extended the Suspension Spring of the GeoCorp Small Metal Wheel to allow it to reach the ground when used with other wheel types.
  • Slowed down the GeoCorp Ram Drill spin speed to make it clearer to see it turning at variable frame rates.
  • Increased the capacity of the Venture Battery.
  • Added more tooltips to the HUD.

Art Tweaks:
  • Updated TerraTech logo in the intro sequence.

Bug Fixes:
  • Fixed several crash bugs.
  • Fixed issue with large rocks appearing in R&D Test Chamber.

Known Issues:
  • Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some enemy bases do not get anchored correctly in the terrain.
  • Some radar markers may point towards things that are missing in the world.
  • The Mission Log may disappear, but the missions remain active. A workaround is to save your game and exit TerraTech completely then restart TerraTech and continue your game.
  • Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
  • Certain types of base set ups can duplicate resources.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.

17 comments Read more

August 17

Early Access Release Notes - Version 0.6.5



A minor update to 0.6.4 with a series of HUD improvements and refinements along with some important crash bug fixes.

HUD Improvements:

  • Added ability to toggle XP bars on and off by clicking on the bar.
  • Added more tooltips to the HUD elements to explain what various icons are for.
  • The Payload Terminal & Trading Station buy blocks & Techs panel now has a dedicated close button.
  • The inventory now gets hidden after taking a snapshot of a Tech to prevent the Tweet panel overlapping it.
  • Adjusted the Twitch notifications to fit in with the new style of the HUD.
  • Revised various HUD elements to make them clearer against the various backgrounds.

Bug Fixes:
  • Fixed several crash bugs.
  • Updated the AI radial menu to stay circular at all aspect ratios.
  • Fixed the altitude value in R&D to be close to zero for the Tech when it’s on the ground instead of being at 330 feet and above.

Known Issues:
  • Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
  • Certain types of base set ups can duplicate resources.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.

58 comments Read more
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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is the multi-award winning sandbox construction and combat game where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours.

To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, or strip-mine to the max with the heavy-duty GeoCorp. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, military stealth contractors Hawkeye and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (127 reviews)
Overall:
Mostly Positive (1,891 reviews)
Recently Posted
Toby1833
9.0 hrs
Early Access Review
Posted: August 26
Its a great game and i love it soo much but then i had to do other things in life and came back to it recently and now it sometimes works for a short while and then crashes or crashes before it even loads! I will re-write a review with a thumbs up if it gets fixed but if not then it stays a thumbs down. sorry guys.
Helpful? Yes No Funny
madmanDylan
144.6 hrs
Early Access Review
Posted: August 26
Product received for free
It is an awesome game with lots of potential, but it is just in a very early stage. I believe the game will get better over time. if i would decribe the game, it would be this: It is a game where you build your own vehicle, kill some enemies, take the scrap of their vehicles, and make bigger and better vehicles.
Helpful? Yes No Funny
thesaver4
4.1 hrs
Early Access Review
Posted: August 26
Product received for free
Amazing Game Need to Buy Dis
Helpful? Yes No Funny
Sarthos_Jacruga
29.1 hrs
Early Access Review
Posted: August 25
It is definitely a good time waster, if nothing more. In it's current state, it isn't very fleshed out in terms of content and there isn't too much variety (Starter all ronders; Huge melee weapon platforms; Small and quick speeders; That's essentially the base line) but the game is still fun, regardless. They plan on adding a ton more variety and fleshing out certain aspects of the game. I personally say the price for the current state is a little steep, but i am also glad that i bought it. It is a fun game. Take from that what you will.
Helpful? Yes No Funny
Dr.Bear
9.9 hrs
Early Access Review
Posted: August 25
Its like Robocraft but not multyplayer or pay to win
Helpful? Yes No Funny
Pythontris
10.8 hrs
Early Access Review
Posted: August 25
I really like this game. It is a good and original idea.
A multiplayer co-op mode would be very great.
Helpful? Yes No Funny
sippysip45
8.1 hrs
Early Access Review
Posted: August 23
Im about 75 and 25 on this one. Dont get me wrong, its a great game, but it worth around 10$ and not 20$. Buy it on sale kids, buy it on sale
Helpful? Yes No Funny
Wiggle71
31.9 hrs
Early Access Review
Posted: August 23
It's a good game if you want to sit down and play a calm game for 3 hours
Helpful? Yes No Funny
[KSG] SC2 marine
634.6 hrs
Early Access Review
Posted: August 23
The key is to not give up, there seems to not be any goal except to detroy all that oppose you. after a while, that becomes an easy task. still is really fun to drive around and 1 shot tanks with like 10 megaton cannons XD.
Helpful? Yes No Funny
dragonking20045
2.1 hrs
Early Access Review
Posted: August 23
i just like the planes
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
9.6 hrs on record
Early Access Review
Posted: August 2
I Reallly love the game. it has a unique style for upgrading that i really enjoy. But i do wish that you could make your own corporation in the game. Im kinda dissapointed with the fact that if you die you are dead permanently. and sometimes its almost like your playing a rage game. i have died 6 times in a row. and one time i couldnt even escape dying. I recommend the game if you want to be highly challenged as one slip up can cause a huge downfall. Overall i think the game needs a little less challenge but its still fun.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
13.0 hrs on record
Early Access Review
Posted: August 17
TerraTech is a great game, it really reminds me of Robocraft, except not pay to win. Vehicle/base building can get really complex, and it's possible to build some really neat stuff.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
17.5 hrs on record
Early Access Review
Posted: August 13
Great game, easy to jump into, and plenty to progress to. I like it.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
336.1 hrs on record
Early Access Review
Posted: July 28
Terratech dispite being early access it is a very fun and playable game sometimes i get fatal bug reports for just watching youtube while terratech is running, but after logging over 300 hours, i have one thing left to say...
EXTEND THE BUILDING BOARDER, or better yet REMOVE IT.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
6 people found this review funny
Recommended
21.8 hrs on record
Early Access Review
Posted: August 20
This game has taught me that fast-growing trees are more dangerous than giant fortresses.

10/10
Would get catapulted by magical trees again.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
8.1 hrs on record
Early Access Review
Posted: August 23
Im about 75 and 25 on this one. Dont get me wrong, its a great game, but it worth around 10$ and not 20$. Buy it on sale kids, buy it on sale
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
Recommended
18.0 hrs on record
Early Access Review
Posted: August 16
Amazing building physics game....

until an enemy destroys your attack vehicle and your stuck farming for 8 hours to rebuild it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
31.9 hrs on record
Early Access Review
Posted: August 23
It's a good game if you want to sit down and play a calm game for 3 hours
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
9.0 hrs on record
Early Access Review
Posted: August 26
Its a great game and i love it soo much but then i had to do other things in life and came back to it recently and now it sometimes works for a short while and then crashes or crashes before it even loads! I will re-write a review with a thumbs up if it gets fixed but if not then it stays a thumbs down. sorry guys.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
52.3 hrs on record
Early Access Review
Posted: August 3
An amazingly designed, addictive game, I love it.
10/10
Was this review helpful? Yes No Funny