TerraTech is the multi-award winning sandbox construction and combat game, where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.
User reviews:
Recent:
Very Positive (104 reviews) - 80% of the 104 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,425 reviews) - 79% of the 2,425 user reviews for this game are positive.
Release Date: Feb 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2016, with a formal release planned for early 2017.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Recent updates View all (148)

February 24

Early Access Release Notes - Version 0.7.3



Hi guys,
With on-going multiplayer work coming along very nicely (we'll have more to announce about this very soon) - we've decided to add a bunch of widely requested features to add more awesomeness to TerraTech while our code team stretch their multiplayer muscles.

Mobile SCU & Refineries, Tutorial Skip and more info on each block in the game are all things that players have been looking forward to for a while now - and here they are! We hope you enjoy the changes as much as we do.

Take a look at the shiny new 0.7.3 Update video here and as always, be sure to let us know your thought over on the Official Forums.

Have fun out there!
- Jamie xo

New features / content / improvements:

  1. Tutorial Skip
    • Within each game profile, once a game is saved after Big Tony is defeated, any subsequent playthrough within the same game profile allows the option for the opening turial sequence to be skipped.

  2. Extended Info Panel
    • Press "i" while hovering over a block to view the following information about it:
      • Block Category
      • Corporation & Grade
      • Rarity
      • Sell Price
      • Block Description
      • Other helpful information, e.g. anchored, needs power, stores fuel, etc

  3. Rename friendly Techs
    • Press "R" while hovering over any non-player controlled Tech you want to rename.

  4. Mission Board
    • Missions are now available to select from Trading Station "Mission Boards" (the top panels) from GSO Grade 2 onwards. An introduction to the Mission Board is available after defeating the Trader Troll.

  5. New Mission Types
    • Defend a friendly Tech for a set amount of time while enemies spawn to attack you and your friend.
      • These missions start appearing after the Distress Signal mission in GSO Grade 3, from GeoCorp Grade 2 onwards, and both Venture and Hawkeye by default.
    • Added Recover Delivery Crate Missions for all corporations at all grades and updated them so that you only get ambushed by enemies some of the time.

  6. New "Find Missions" mission
    • When the Mission Log is empty, a mission to point the player towards Trading Stations to get more missions appears.

  7. Venture Mobile SCU Storage Device
    • Venture Grade 3
    • It's an SCU block that works whilst attached to your Tech.
    • It has a shorter pick-up range and it's more expensive than the regular SCU, but it's mobile.

  8. Venture Mobile Refinery
    • Venture Grade 2
    • Works the same way as a regular refinery - but no longer needs to be anchored.

  9. Hawkeye Updates
    • Hawkeye Grade 3 missions are now available in Campaign.
    • Updated all Hawkeye Tech Hunting Missions, added new ones and spread them out across all 3 grades.
    • Increased the passive braking strength of the Hawkeye Tank Tracks to prevent them sliding around when carrying a heavy weight.
    • Stopped Hawkeye Shotgun from applying damage to itself, occasionally causing a crash as a result.

  10. New Audio
    • First pass of new audio, including new SFX for weapons, wheels and ambient sound.

  11. Removed the following old deprecated blocks from the game:
    • Old GSO AI Module
    • Old GSO Up Conveyor
    • Old GSO Down Conveyor
    • Old GSO Mobile Delivery Cannon
    • Old GSO Foundry
    • Old GSO Mobile Furnace Generator
    • Old GSO Refinery
    • Old GSO Scrapper
    • Old GSO Silo for Large Blocks
    • Old GSO Fabricators (4 in total)
    Any older Techs that previously used deprecated blocks will still load, but these blocks will not appear. Any blocks hanging off of deprecated blocks will disappear too.
    Deprecated blocks will no longer appear anywhere in the game (as purple blocks or otherwise), and will yield no money when sold at Trading Stations.

Game Design Tweaks:
  • Block revisions
    • Reduced the chance for blocks to survive when detached from an exploding Cab or AI Module. This change is aimed at reducing the number of blocks that can be obtained through combat.
    • Reduced the bullet spray for all machine guns.
    • Reduced the amount of time that you can use a Booster for without a Fuel Tank attached.
    • Reduced the booster falloff time on all Steering Hover blocks.
    • Increased the power of the GSO Hover Plates, in line with the Venture one.
    • Increased the damage of most melee weapons (GeoCorp Buzz Saw, GeoCorp Hammer Piston, GeoCorp Plasma Cutter, GeoCorp Diamond Drill, GeoCorp Cerberus Bore and GSO Small and Large Drills).
    • Increased the range for all Venture machine guns.
    • Increased the damage for all Hawkeye machine guns.
    • Adjusted the fall-off rate for all Booster jets. The Venture Booster is the most twitchy and it falls off faster. GSO are in the middle and Hawkeye have the most powerful Booster, but also have a slower fall off, so they cannot be used for fine feathering, they provide a big, bold, blast.
    • Boosters now require a minimum amount of fuel available before they can be used.
    • Remote Chargers won't charge batteries which are almost full.
    • The regular SCU now powers up faster and has a longer pick-up range.
    • Increased the pick-up range of all Collectors. Venture has the longest range (but smallest capacity), GeoCorp has the shortest range (and highest capacity) and GSO is in the middle, but all ranges are still longer than they were before.
    • Increased rotation options for the Venture Shield Bubble.
    • Updated the damage per second of the Venture Flamethrower, it is now effective against Techs. Also increased its aiming rotation range and speed of rotation and increased the length of the flame jet.
    • Hawkeye Rail Gun now has a narrow aiming arc to shoot targets that aren't directly in front.
    • Added new special blocks Sombrero and Moustache (courtesy of Señor Ragequit).

  • Mission revisions
    • Added a tutorial message about block rotation controls after defeating Big Tony.
    • Changed the design of Little Thief enemy during the Radar mission to slow it down a little, making it a bit easier to catch him.
    • Restructured the Block Rewards to stop players from being awarded Crafting Blocks until after they have completed the appropriate Crafty Business missions.
    • Added mission board descriptions for all missions.
    • Added variant name and descriptions for generic missions.

  • Trading Station revisions
    • Allowed the Trading Station mission to occur at any Trading Station. The Trader Troll now lands from orbit when you get there.
    • Trading Stations now restock their Mission Boards every day at dawn.

  • Other tweaks
    • Moved the respawn after death distance from 100 units (on the edge of enemy vision) to 150 units away (just out of sight range).
    • Added lots of new Techs to the enemy population.
    • Population Enemies now take Block Rarity into account when choosing which Enemy Techs to spawn. The majority of Techs are mostly made from Common Blocks and then some Uncommons and fewer Rare blocks.
    • Removed the Techs "Bricky" and "Cannonz" from the enemy population for being a nuisance and causing a drop in frame rate.
    • In R&D Test Chamber, a wireless charging station has been added.

Art Tweaks:
  • Various tweaks to the HUD graphics.
  • Adjusted the Fog settings to help prevent terrain clipping.
  • Added Venture Mobile SCU art asset.
  • Added Venture Mobile Refinery art asset.
  • Fixed issue with transparent Hawkeye block painting shader.
  • Added Sombrero and Moustache special blocks.
  • Combined the tree, rock and clutter materials into one material to improve batch rendering.
  • Optimised Shroom trees for batch rendering.

Bug Fixes:
  • General fixes
    • Improved performance by optimising the amount of world that is loaded.
    • Fixed various crash issues while loading the terrain.
    • Fixed cause of possible crash bugs.
    • Fixed certain shroom trees not producing Rubber Jelly
    • Fixed Thermal Generators being inactive after reloading.
    • Tweeting an Invader from campaign now correctly sends a tweet and removes your Invader Tech.
    • Can now rebind screenshot key, which could also previously be triggered while navigating UI menus.

  • Block related fixes
    • Fix for missing collision on anchor component of anchorable blocks.
    • Fixed issue where the GeoCorp Geothermal Generator could not power Wireless Chargers on its own.
    • Fixed wheel juddering when using just Hawkeye Single Wheels on a cab.
    • Fixed being unable to purchase Lemon block in Campaign.

  • Mission related fixes
    • Fixed bug with missions spawning in the same location.
    • Fixed rare case where block rotation wasn’t re-enabled after attaching the repair bubble in the Solar Generator mission.
    • Fixed Radar mission crash if the radar block is destroyed as part of the Tech blowing up.
    • Fixed bug with crates spawning, but the enemy encounter doesn’t progress.
    • Fixed bug causing Crafty Business missions spawning where the base would be partially in the terrain.
    • Fixed issue where Shopping For Parts mission could cause a blank message box to appear.

  • UI related fixes
    • Improved the way we handle HUD pop-up menus to reduce instances of overlapping menus.
    • Fixed display of Fabricator and filter menus in 21:9 aspect ratio.

Known Issues:
  • The Solar Generator mission may break if the other early missions are completed before it.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

25 comments Read more

February 22

Early Access Release Notes - Version 0.7.2.9 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:

  • Fixed Radar mission crash if the radar block is destroyed as part of the Tech blowing up.
  • Fixed bug with crates spawning, but the enemy encounter doesn’t progress.
  • Fixed bug causing Crafty Business missions spawning where the base would be partially in the terrain.

Known Issues:
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

14 comments Read more
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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is the multi-award winning sandbox construction and combat game where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours.

To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, strip-mine to the max with the heavy-duty GeoCorp or act with miltary efficiency utilizing the stealth focussed Hawkeye. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, technological superiority giants Better Future and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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Very Positive (104 reviews)
Overall:
Mostly Positive (2,425 reviews)
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