TerraTech lets you design, construct and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit.
User reviews: Positive (2 reviews)
Release Date: Early access in October 2014
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Available: Early access in October 2014

 

Recent updates View all (11)

October 24

Beta Access Release Notes - Version 0.2.8

New features / content / improvements:

  • New Experimental Corporation blocks can now be fabricated at the base:
    • Gyro stabiliser
    • Large hover plate
    • Megaton cannon
    • Oozee SMG
  • Player fleet AI: Ability to instruct player vehicles in a fleet to harvest.
  • New scenery props; clumps of grass,small rocks and toadstools around the base of trees.
  • Player camera has been refined to move to position behind the player’s vehicle as it is driven around.
  • The base UI now displays an info panel when the cursor rolls over resources and vehicle blocks.
  • Can now fire using Numpad 0.

Bug fixes:
  • The base shield correctly heals the player vehicle again

Known issues and bugs:
  • Game save: Certain game data is not saved currently:
    • Pinned recipes in the base menu screens
    • Whether the base shield is active
    • Vehicle block health
    • Resources in holding beams may not be restored exactly as they were
  • Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • Base: It may be possible to jam the player's vehicle under the base.
  • Base: Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.
  • In the Hill Hopper challenge, if you travel far from the start point, the dispensers will break, dropping the vehicle blocks and stop dispensing new ones.

0 comments Read more

October 10

Beta Access Release Notes - Version 0.2.7

Including updates 0.2.7b & 0.2.7c
Updated: Sunday 12th October 2014

New features / content / improvements:
  • Save & load game state - 1st pass implementation.
    • Game saves when exiting via the menu
    • See known issues for data that doesn’t get saved yet.
  • Base Fabricator UI - 1st pass implementation for all components.
  • Tutorial updated to explain how the new Base UI works.
  • Can now grab vehicle blocks through semi-transparent trees.
  • More vehicles using the Venture blocks are added to the main game.
  • New Hill Hopper checkpoint challenge replaces Mountains of Dooooom.
  • New Venture blocks - Front spoiler, mini-rear spoiler, booster.
  • The attract mode now uses a variety of vehicles and biomes.
  • The challenges are now sorted by Racing Challenge, Flying Challenge and Sumo Showdown.
  • Loading from Twitter will now cache the previously loaded images
  • When loading from Twitter, the name of the person who tweeted a vehicle is now displayed.

Bug fixes:
  • Game save: After loading a saved game, enemy vehicles now appear correctly again. [Fixed in 0.2.7c]
  • Game save: After loading a saved game, detached parts lying on the ground will no longer incorrectly collide with the base shield. [Fixed in 0.2.7c]
  • Game save: There are multiple instances of scenery items when saving a game then watching the biomes in the attract mode change several times before continuing the saved game. [Fixed in 0.2.7b]
  • Base: The rotating base block cannot be grabbed from the fabricator. [Fixed in 0.2.7b]
  • The base is firmly attached to the ground now and will not vibrate anymore.
  • Detaching a vehicle block when inside the base shield will no longer repel any attached blocks off at great speed.
  • Hover pads no longer repel against the base shield and now behave correctly inside the base shield.
  • A white arrow used in the tutorial no longer appears incorrectly if the player goes to the base before firing a weapon.
  • Sumo Showdown ends correctly with game over when a ring out occurs.

Known issues and bugs:
  • Game save: Certain game data is not saved currently:
    • Pinned recipes in the base menu screens
    • Whether the base shield is active
    • Vehicle block health
    • Resources in holding beams may not be restored exactly as they were
  • Game save: The game will not save when clicking on the close window button in windowed mode of by pressing Alt+F4 to close the game.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: When a vehicle has multiple tractor pads, it may be tricky getting resources from the vehicle's tractor pads onto the base receiver.
  • Base: It may be possible to jam the player's vehicle under the base.
  • Base: Base components other than the receiver should not pass objects back to vehicles.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.
  • There are some graphical holes in the terrain.

3 comments Read more

About This Game

TerraTech lets you design, construct and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit. In the distant future, Earth's natural resources have finally been depleted, and as an off-world prospector it's your job to travel to alien planets, gather up all the good stuff and blast it back home to get paid. The rarest resources will build the best kit so expand your turf and take out enemy bases to secure your position on each planet.



Build crazy vehicles out of modular blocks! Seek out enemies. Shoot blocks off them and destroy their cockpits. Scavenge their dropped blocks to make your vehicle bigger, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Yep. Flying carpet bombers? Why not?! Simply snap the dropped enemy blocks onto your creation by dragging and dropping, then get straight back into the fray!

System Requirements

PC
Mac
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended
    Recommended:
    • OS: Snow Leopard
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended
Helpful customer reviews
55 of 57 people (96%) found this review helpful
14.9 hrs on record
After my few minutes of gameplay, I can say this game shows good promise. It's a very interesting idea that captured my interest and I'll definitely be exploring all the possibilities.
I had fun building my vehicle and mining resources for my little base.
WIth the little time I played, I build my first little vehicle, fought a couple of vehicles I encountered on this planet and used their parts to upgrade my own vehicle into something more powerful.
It is easy to learn how to build and scavenge, so it is not a tough game to play. Even the controls and physics are nice and straight-forward. Not much complications to get in the way of your creativity.
Anyone can simply jump in and immediately have fun with it.

I am yet to try the multiplayer game modes...
We'll see where this project goes, but it earned my support for now.
Posted: August 23
Was this review helpful? Yes No
35 of 38 people (92%) found this review helpful
2.0 hrs on record
If you've played Captain Forever, you've got a basic idea of how this game works. Roll around, kill enemies, snap their parts to your vehicle, rinse and repeat. The difference is that instead of a top-down, Asteroids style game, TerraTech is a 3D, physics based game, with some extra resource gathering and crafting elements.

You also have a base to protect, bring resources too, and craft from. Resources come in the form of trees, rocks, and various precious minerals, and you collect them by shooting at them, attatching drills or other tools to your vehicle, or even by just getting a big enough car to plow through them. Resources are not stored in any sort of inventory screen, but instead get added to a "stuff blob" that floats above tractor beams in your base or attatched to your car.

The game is still in fairly early development, and any problems I have with it at the moment have to do with the unfinished parts, which will be cleaned up as development progresses. I'm really excited to see where this game goes.

If you want to see the game in action, I've recorded a bit of it for my channel, which you can check out here: https://www.youtube.com/watch?v=zz3pda_N_3E&list=UUBo9F0FU148NjZOJFN7rrGQ
Posted: August 30
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