TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.
Recent Reviews:
Very Positive (64) - 82% of the 64 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,778) - 81% of the 2,778 user reviews for this game are positive.
Release Date:
Feb 6, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2017, with a formal release planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Recent updates View all (192)

September 14

Early Access Release Notes - Version 0.7.7



Hi guys,
There's been a lot going on under the hood recently with multiplayer work and ongoing system improvements -- but that hasn't stopped us from throwing a bunch of cool new features your way.

0.7.7 will mark the release of Enemies in Creative Mode, Inventory access in Campaign mode much sooner than before, the ability to Cancel Missions, a ton of new blocks and loads more! We're looking forward to hearing your thoughts on what we're rolling out with this update and shall see you on the forums - https://forum.terratechgame.com/index.php

Check out the Update Video here - https://www.youtube.com/watch?v=WDBwXye3RCY&feature=youtu.be
Have fun guys!
Jamie.

New features / content / improvements:
  • New Blocks:
    • Added GSO Bumper Wheel to GSO Grade 2.
    • Added GSO Muddy Dog Wheel to GSO Grade 3.
    • Added GeoCorp Rotating Anchor to GeoCorp Grade 2.
    • Graduated the EXP Anchored Furnace Generator to GeoCorp Grade 1.
      • This larger anchored generator is more efficient at generating energy, but it burns fuel at a slower speed.
    • Added GeoCorp Refinery to GeoCorp Grade 2.
    • Added GeoCorp Block Magnet to GeoCorp Grade 2.
    • Added Venture Fuel Pod Block to Venture Grade 1.
    • Added Venture Double Booster to Venture Grade 2.
    • Added Venture 1-Way Steering Hover block to Venture Grade 3.
    • Added Venture 2-Way Steering Hover block to Venture Grade 3.
    • Added Venture Altimeter to Venture Grade 3,
    • Added Hawkeye Refinery to Hawkeye Grade 2.
    • Added Hawkeye Block Magnet to Hawkeye Grade 2.
    • Added Hawkeye Counter AI Module to Hawkeye Grade 3.

  • New Missions:
    • Added new GSO Grade 1 mission introducing Delivery Crates. This replaces the Salvage Mission.
    • Added new GSO Grade 2 mission introducing the Trading Station SCU and AI modules. This replaces the GSO Grade 3 SCU and AI missions.
    • Added four new Venture Flying Missions:
      • Learn To Fly - Venture Grade 2
      • Flying Slalom Lateral - Venture Grade 2
      • Flying Slalom Corkscrew - Venture Grade 3
      • Flying Circuit - Venture Grade 3
    • Missions can now be cancelled from the Mission Log.
      • You need to be further than 500m away from the mission centre in order to cancel it.
      • Cancelled missions can be re-accepted from Trading Station Mission Boards.

  • New Biomes:
    • Added new Grassland ‘Woodland Valley’ sub-biome. This area has rolling grassy hills with a wide flat valley below. Medium to large patches of Trees and Rocks are streaked across the landscape.
    • Added new Mountain ‘Step Slopes’ sub-biome. This mountain range consists of gradual to steep slopes that climb to jagged peaks. The slopes are stacked into broken graphite-like layers at varying levels that create some medium cliffs and gorges where they converge with other layers.

  • Creative Mode:
    • Can now select whether you want enemies in Creative Mode.
      • Toggle enemy Techs on and off at start of Creative Mode and via the Options screen.

  • Game Save revision:
    • Going forward, saves from a newer version can no longer be loaded into a previous version of the game e.g. a save created in 0.7.7.1 Unstable would not be able to load in 0.7.7 Stable. This is not supported and can have adverse effects on your save game.

  • Updated Trading Stations to include a SCU Storage Unit.
    • This allows access to the inventory and block storage much earlier in Campaign.
  • Techs with multiple cabs can now be split into multiple Techs when the Tech is pulled apart.
  • Added 9 new Flying Checkpoint Tracks to the R&D Test Chamber (for R&D Test Chamber owners only).
  • Latest translations from the TT Translators updated in the game.

Game Design Tweaks:
  • Block tweaks:
    • Increased the range, rate of fire, damage and seeking ability of the GSO Mortar.
    • GSO Boosters provide less force but also consume fuel slower.
    • GSO Fuel Tanks now have a larger capacity for their size, but refill slower.
    • Venture Fuel Tanks have a smaller capacity, relative to the GSO tanks, but refill faster.
    • Venture Boosters provide more force, relative to their size, but consume fuel faster.
    • Increased the pick-up range of all Scrappers.
    • Increased the weight of all Resource Blocks for all corporations.

  • Mission Tweaks:
    • The Venture License mission is now a time trial race instead of a combat mission.
    • Updated track for the Venture Grade 1 time trial mission.

  • Biome Tweaks:
    • Updated resource distribution for all biomes. Metals are easier to find in Grasslands, Rodite, Oleite and Carbite are easier to find in their respective biomes too.
    • Ice Biome now first appears two times further away from the start then it did previously.

  • Enemy Population Tweaks:
    • Removed a large number of enemy Techs which were causing lag or contributing towards a negative playing experience, such as walls of guns and Megaton pyramids.
    • Doubled the amount of offline invaders from 100 to 200.

  • Other Tweaks:
    • Blocks can no longer be sold to earn money at Trading Stations.
      • Blocks can be scrapped into resources which can then be sold at a Trading Station. This should make the flow of money earning in TerraTech a lot easier to balance and understand from a player's point of view.

Bug Fixes:
  • Fixed multiple display resolutions appearing in the options menu for some players.
  • Fixed some issues with player and enemy Tech pathfinding.
  • Fixed Battery tree spawning inside another tree.
  • Fixed blocks getting stuck above the Trading Station SCU.
  • Prevented receivers in early crafting missions from picking up resources chunks from the player’s collectors.
  • Fixed being able to store crafting bases during certain points in crafting missions.
  • Fixed bug on filter menu where all chunks were not selectable in some aspect ratios.
  • Fixed sending certain snapshots to the SCU would break any future Tech spawning.
  • Stopped invaders from spawning in Grasslands.
  • Fixed slow physics routines on bullet casings. Dramatically improves performance in some situations where large techs are firing a large volume of guns.
  • Fixed audio performance issues - more stable FPS in R&D and situations with lots of Techs.
  • R&D Test Chamber EXP wheels can now drive on blocks.

Known Major Issues:
  • Non-English text introducing Trading Stations contains incorrect information about being able to sell blocks and Terminals being found on the corners.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
69 comments Read more

September 11

Early Access Release Notes - Version 0.7.6.8 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Stopped invaders from spawning in Grasslands.
  • Fixed bug where explosions causing enemy Tech splitting can force blocks out of alignment.
  • Fix for screen size being reset to native resolution when Alt-Tabbing out of the game.
  • R&D Test Chamber EXP wheels can now drive on blocks.

Known Major Issues:
  • If you try this Unstable version and decide you want to go back to a previous Stable, you may find the game will not load to the Main Menu. To fix this issue, you must delete your Userdata.sav file (your game settings are stored here so your game save data should remain intact). To find the file, do the following:
    1. Open your Steam Library
    2. Right click Terratech
    3. Select Properties
    4. Select Local Files tab
    5. Select Browse Local Files
    6. Open the Saves folder
    7. Delete the userdata.sav file
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
14 comments Read more
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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.

Start your career as an Intergalactic miner on a randomly generated infinite world in search of profit and glory in Campaign, sit back and build to your hearts content in Creative mode or pit your Techs against the clock and dare to run the Gauntlet Challenge. There are many game modes available in TerraTech to stretch your Tech building imagination to the limits!

Story

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours. To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, strip-mine to the max with the heavy-duty GeoCorp or act with miltary efficiency utilizing the stealth focussed Hawkeye. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, technological superiority giants Better Future and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 64-bit 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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