TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.
User reviews:
Recent:
Mostly Positive (117 reviews) - 79% of the 117 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,646 reviews) - 80% of the 2,646 user reviews for this game are positive.
Release Date: Feb 6, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2017, with a formal release planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
Read more

Buy TerraTech

Buy TerraTech Deluxe Edition

Includes R&D Pack

Downloadable Content For This Game

 

Recent updates View all (183)

July 21

Early Access Release Notes - Version 0.7.6


Hi there,

So it's been a productive few weeks while working on this update and we have a whole bunch of new toys for you guys to play with in 0.7.6 -- a whole new way to store, transport and load Techs into the world to/from your inventory, coupled with the introduction of Resource Blocks to manage all your precious harvested resources. With new things dotted around the place like Venture Stunt Ramp missions, the Glacier biome and Tyre Tracks being generated by your Techs, there are a bunch more reasons for you to get your move on in this new update!

Be sure to check out our Update Video here and let us know what you think of the changes in the comments section below. Enjoy!

Jamie.

New features / content / improvements:

  • Tech blocks can now be sent to SCU using the radial menu. Be sure to save a Snapshot of them before sending -- otherwise you'll need to quickly press undo to get them back!
  • Tech placement - Can manually choose where to place a Tech when loading from your inventory.
  • Added new Venture Stunt Missions to Venture Grades 1, 2 & 3. Stunt Missions include all sorts of time trials, ramp jumps and some really big set piece stunts in Venture Grade 3.
  • Added new Compressed Resource blocks for each corporation. These blocks hold multiple refined resource chunks of a single type for easier resource transport and storage. The contained resources can be retrieved using a Scrapper. To be used as an easy way to transport large numbers of resources -- be careful not let enemies blow them up though!
  • Graduated the EXP Tank Track Left, Right and Middle to GeoCorp Grade 3.
  • Techs can now be anchored/unanchored at the touch of a button (in the bottom left of the screen, next to your Snapshot button.
  • Added new Ice biome. Wrap up warm and try not to slip.
  • Added tyre tracks when driving.
  • Optimised the speed at which block Attach Points appear when building. This should make building huge Techs a lot faster (4x faster actually).
  • Added three new Hawkeye Blocks to the game:
    • Hawkeye Havoc Shield (Grade 2).
    • Hawkeye Payload Terminal (Grade 2).
    • Hawkeye Pack Collector (Grade 1).
  • Latest translations from the TT Translators updated in the game.

Game Balancing Tweaks:
  • Increased the Block Survival Chance when blocks are detached from a destroyed enemy Tech, increasing opportunities to gain blocks via combat.
  • A selection of Basic Blocks now have unlimited stock in the Trading Station.
  • The Trading Station and Terminal shops now always stock a minimum of 4 GSO Small Collectors.
  • Certain blocks sold in the Terminals and Trading Stations are now offered in pairs. These blocks include all types of wheels, all pairs of left and right wings and various other Blocks that are less useful when encountered on their own.
  • Large Techs will slow down the speed of rotating anchors.
  • Saving snapshots will now prompt if you’d like to overwrite the old one instead of auto-renaming the new one.

Block tweaks:
  • Increased the damage of the Hawkeye Auto Cannon.
  • Special Hats and Colour Blocks are now available to buy at Trading Stations and Terminal shops in Campaign mode.

Resource tweaks:
  • Increased the amount of Chunks that can be harvested from Slow to Mine Resource Givers (Oleite, Carbite, Rodite, Erudite, Celestite & Ignite) up to around 1000 Chunks total.
  • Slowed down the rate at which Auto Miners produce a Chunk to once every 30 seconds. It now takes roughly 8 hours to fully exhaust an underground deposit.
  • Adjusted the amount of energy gained from burning various Fuel Chunks:
    • Olite and Olastic now produce less energy than Carbite and Carbius, as Carbite and Carbius are more rare.
    • GSO Static Furnace Generators yield the same amount of energy for Raw and Refined versions of the Chunks. However, Refined Chunks will burn faster in a GSO Furnace Generator. GSO Mobile Furnace Generators do the same, but only yield half the amount of energy.

EXP Block tweaks:
  • Added new EXP Pacemaker block to R&D Test Chamber. This enables control over the speed at which crafting bases operate. Attach it to a crafting base, then right-click the block and hold to access the speed controls. Available in Campaign from GSO Grade 3 (R&D Pack only).
  • EXP blocks are now available in Campaign mode.
  • EXP blocks cannot be crafted, but they can be purchased, awarded for completing missions and scavenged from enemy Techs.
  • Various Blocks have been promoted from R&D and are now available as various corporation blocks in the main game.

Bug Fixes:
  • Resources in crafting missions now spawn directly onto the base to prevent players intercepting them as they drop from the sky.
  • Fixed recipes switching between component factories, which loses resources.
  • Inventory now closes when exiting the Build Beam.
  • Closing the Inventory will no longer drop the currently selected block.
  • Loads more bug fixes that aren't worth listing here.

Known Major Issues:
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

51 comments Read more

July 19

Early Access Release Notes - Version 0.7.5.10 - UNSTABLE BRANCH

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:

  • Fixed bug where power from solar generators was not transferring correctly to wireless chargers.
  • Tyre tracks no longer float above the terrain.

Known Issues:
  • Some Venture Stunt & Race missions may occasionally appear in very challenging terrain.
  • Some Venture Stunt & Race missions may not complete correctly.
  • Anchoring a Tech on a slope may result in it clipping into the terrain.
  • Sumo, Gauntlet and R&D Test Chamber may start with an initial noticeable stutter depending on how many Tech snapshots are present in the TerraTech folder.
  • Anchored blocks can be placed in close proximity to each other, causing them to overlap.
  • Can incorrectly rename non-player bases.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.

8 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.

Start your career as an Intergalactic miner on a randomly generated infinite world in search of profit and glory in Campaign, sit back and build to your hearts content in Creative mode or pit your Techs against the clock and dare to run the Gauntlet Challenge. There are many game modes available in TerraTech to stretch your Tech building imagination to the limits!

Story

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours. To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, strip-mine to the max with the heavy-duty GeoCorp or act with miltary efficiency utilizing the stealth focussed Hawkeye. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, technological superiority giants Better Future and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Customer reviews Learn More
Recent:
Mostly Positive (117 reviews)
Overall:
Very Positive (2,646 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
1,940 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...