TerraTech lets you design, construct and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit.
User reviews: Positive (2 reviews)
Release Date: Early access in January 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get TerraTech into the hands of players once we're happy that it has reached a certain level of quality so they can get involved in the development process by telling us what they like and what they think needs more work. We haven't quite reached the quality level that we want for Early Access so we're bumping the date back to January 2015.

If you can't wait that long to be part of TerraTech's development, then visit www.terratechgame.com to find out how you can get involved in the current phase of development.”

Approximately how long will this game be in Early Access?

“We reckon about 4-5 months, but it really depends on getting the right level of quality and getting the game to a state that players will really enjoy.”

How is the full version planned to differ from the Early Access version?

“”

What is the current state of the Early Access version?

“”

Will the game be priced differently during and after Early Access?

“The price for Early Access will pretty much be similar to the price after Early Access.”

How are you planning on involving the Community in your development process?

“Our plan is to release Early Access updates every 2 weeks with an optional Experimental preview pack option for players who want to get hold of the very latest experimental features going into the game. We encourage people to share their thoughts via the Steam forums and discussions between players and our dev team will help shape the game that TerraTech will be refined into.”
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Available: Early access in January 2015

 

Recent updates View all (19)

December 20

Beta Access Release Notes - Version 0.3.6

New features / content / improvements:

  • The main game now has a mini-map.
  • Adding the radar block shows the locations of enemies on the mini-map.
  • Player now has the option to quit the current game without saving.
  • If the player dies, there’s an option to restart from the last game save.
  • GSO Kraven Radar Module can now be fabricated.
  • Venture Seraphim Nose Propeller can now be fabricated.
  • Clutter has been added to the desert environment.
  • Loading vehicle screen now has a scroll bar.
  • Ongoing performance optimisations.
  • Design revisions:
    • When enemy vehicles explode, the blocks are thrown out at greater speed to make scavenging slightly more challenging.
    • The speed of laser fire has been increased.
  • R&D Pack:
    • Venture Seraphim Nose Propeller block added to the Test Chamber.
    • Hub Wheel block added to the Test Chamber.
    • Cow Catcher Plough block added to the Test Chamber.
    • Angled half blocks added to the Test Chamber.

Bug fixes:
  • The base no longer loses its anchor when loading a saved game.
  • Fixed a gap in the Sumo arena between the main floor and outer edge.

Known issues and bugs:
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • Some blocks protected by guardians to do not unblock properly some of the times.
  • Game save: Certain game data is not saved currently:
    • Pinned recipes in the base menu screens
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It is possible to jam the player's vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.

3 comments Read more

December 20

Beta Access Release Notes - Version 0.3.6

New features / content / improvements:

  • The main game now has a mini-map.
  • Adding the radar block shows the locations of enemies on the mini-map.
  • Player now has the option to quit the current game without saving.
  • If the player dies, there’s an option to restart from the last game save.
  • GSO Kraven Radar Module can now be fabricated.
  • Venture Seraphim Nose Propeller can now be fabricated.
  • Clutter has been added to the desert environment.
  • Loading vehicle screen now has a scroll bar.
  • Ongoing performance optimisations.
  • Design revisions:
    • When enemy vehicles explode, the blocks are thrown out at greater speed to make scavenging slightly more challenging.
    • The speed of laser fire has been increased.
  • R&D Pack:
    • Venture Seraphim Nose Propeller block added to the Test Chamber.
    • Hub Wheel block added to the Test Chamber.
    • Cow Catcher Plough block added to the Test Chamber.
    • Angled half blocks added to the Test Chamber.

Bug fixes:
  • The base no longer loses its anchor when loading a saved game.
  • Fixed a gap in the Sumo arena between the main floor and outer edge.

Known issues and bugs:
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • Some blocks protected by guardians to do not unblock properly some of the times.
  • Game save: Certain game data is not saved currently:
    • Pinned recipes in the base menu screens
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It is possible to jam the player's vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.

0 comments Read more
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About This Game

TerraTech lets you design, construct and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit. In the distant future, Earth's natural resources have finally been depleted, and as an off-world prospector it's your job to travel to alien planets, gather up all the good stuff and blast it back home to get paid. The rarest resources will build the best kit so expand your turf and take out enemy bases to secure your position on each planet.



Build crazy vehicles out of modular blocks! Seek out enemies. Shoot blocks off them and destroy their cockpits. Scavenge their dropped blocks to make your vehicle bigger, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Yep. Flying carpet bombers? Why not?! Simply snap the dropped enemy blocks onto your creation by dragging and dropping, then get straight back into the fray!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended
    Recommended:
    • OS: Snow Leopard
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended
Helpful customer reviews
191 of 215 people (89%) found this review helpful
15.6 hrs on record
Posted: August 23
After my few minutes of gameplay, I can say this game shows good promise. It's a very interesting idea that captured my interest and I'll definitely be exploring all the possibilities.
I had fun building my vehicle and mining resources for my little base.
WIth the little time I played, I build my first little vehicle, fought a couple of vehicles I encountered on this planet and used their parts to upgrade my own vehicle into something more powerful.
It is easy to learn how to build and scavenge, so it is not a tough game to play. Even the controls and physics are nice and straight-forward. Not much complications to get in the way of your creativity.
Anyone can simply jump in and immediately have fun with it.

I am yet to try the multiplayer game modes...
We'll see where this project goes, but it earned my support for now.
Was this review helpful? Yes No
148 of 175 people (85%) found this review helpful
3.4 hrs on record
Posted: August 30
If you've played Captain Forever, you've got a basic idea of how this game works. Roll around, kill enemies, snap their parts to your vehicle, rinse and repeat. The difference is that instead of a top-down, Asteroids style game, TerraTech is a 3D, physics based game, with some extra resource gathering and crafting elements.

You also have a base to protect, bring resources too, and craft from. Resources come in the form of trees, rocks, and various precious minerals, and you collect them by shooting at them, attatching drills or other tools to your vehicle, or even by just getting a big enough car to plow through them. Resources are not stored in any sort of inventory screen, but instead get added to a "stuff blob" that floats above tractor beams in your base or attatched to your car.

The game is still in fairly early development, and any problems I have with it at the moment have to do with the unfinished parts, which will be cleaned up as development progresses. I'm really excited to see where this game goes.

If you want to see the game in action, I've recorded a bit of it for my channel, which you can check out here: https://www.youtube.com/watch?v=zz3pda_N_3E&list=UUBo9F0FU148NjZOJFN7rrGQ
Was this review helpful? Yes No