Design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit.
User reviews: Mostly Positive (304 reviews)
Release Date: Feb 6, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our player community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players as early as possible. We intend to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in details and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We expect about 10-12 months. This depends on many factors, and we will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend for TerraTech to be a living product, so even after Early Access the game will continue to evolve and grow as long as we are able to support it!”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:
  • Synchronous multiplayer modes
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • New features like water and a day/night cycle
  • Gamepad controller support
  • Additional languages supported

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:
  • Drag-and-drop building and scavenging of blocks
  • Ability to build land vehicles, fixed turrets, hovercraft, rockets and aeroplanes
  • Multiple block types belonging to 3 distinct corporations
  • Modular refining/crafting system using special production blocks
  • Scripted encounters with AI enemies
  • Control multiple vehicles using AI
  • Share vehicle designs via Twitter
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • 7 separate challenge modes; 4 racing, 2 flying and Sumo Showdown
  • User profiles
  • Language support for English and German.

Will the game be priced differently during and after Early Access?

“It's our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“We aim to release Early Access updates approximately every 2 weeks, with an optional Experimental preview pack add-on for players who want to test very latest experimental content. We encourage players to share their thoughts via the Steam forums - discussions between players and our team will help to shape the game that TerraTech becomes.”
Read more

Buy TerraTech

Buy TerraTech Deluxe Edition

Includes R&D Pack

Downloadable Content For This Game

 

Recommended By Curators

"With unlimited possibilites to what your imagination can achieve, Create vehicles, Aircrafts and much more with this beautiful sandbox game."
Read the full review here.

Recent updates View all (48)

July 20

Early Access Release Notes - Version 0.5.9

New features / content / improvements:

  • Added random seed to generate an extremely high number of possible worlds.
  • Added a new type of population spawn. When travelling long distances, enemies will now spawn ahead of the player to populate tiles before you travel through them.
  • Enable DX11 if the hardware supports it.
  • Invaders now claim an area after invasion. The player has a set time to either leave or face attack. Invaders will stop pursuing players if they flee far enough from the claimed area.

Game Design Tweaks:
  • Refined the robustness/fragility of the blocks.
  • While holding RMB, the camera maintains its viewing angle.
  • Increased the push force for moving things away in beam mode.
  • Invasions can now happen in all biomes except the grasslands again.
  • Increased the grab range of the cursor for all modes except the main game, which is slightly reduced (this allows for easier large Tech builds in R&D and reduces the exploit of scavenging from a distance in the main game.
  • Increased the lock-on range of all Techs to 50 (from 30), this also increases the vision range of all enemies.
  • Spot lights are now more focused cones of light (45 degrees).
  • Increased the intensity of the Venture Strip Light.
  • Increased the amount of power generated by Wood (200 to 250).
  • Decreased the amount of power generated by Carbius (1500 to 1000).
  • Decreased the amount of power generated by Oleite (5000 to 4000).
  • Decreased the amount of power generated by Oleus (15000 to 8000).
  • Reduce spawning time of blocks in dispensers.
  • Reduced maximum distance at which the mini bases will spawn away from 0 (from 10K to 7.5K).

Art Tweaks:
  • Added a new tree type to the grasslands biome.
  • Made Shields and regen shields less obtrusive / more transparent.

Bug Fixes:
  • Fixed various crash bugs.
  • Fixed bug with Venture lights defaulting to on (even when not attached).
  • Fixed spot lights, now able to turn and aim at varying speeds.
  • Fixed dispensers spawning too close to the start.

17 comments Read more

July 6

Early Access Release Notes - Version 0.5.8

New features / content / improvements:

  • Added day / night cycle. Day/ night only begins after leaving the starting area or after the crater encounters are finished.
  • Added 12 new Light Blocks which allow you to continue exploring at night.
  • Added lights to all Cab blocks by default.
  • Added new Luxite and Luxian resources that can be crafted into the new light blocks.
  • Added around 150 new population enemies created by the community.
  • Added new light blocks to around half of the existing population enemies.
  • Added a default “compass” when the player doesn’t have a radar that shows the directions of anything that belongs to the player.
  • Added an option to delete profiles.

Game Design Tweaks:
  • Made enemy blocks easier to knock off enemy Techs than player blocks can be knocked off by enemies.
  • Decreased the muzzle velocity and bullet spray of the Venture Hail Fire Rifle and EXP Oozee.
  • Increased Bracket and Half block hit points.
  • Increased the power of the GSO Stabiliser Wheel.

Art Tweaks:
  • Updated and improved rocks and rock variations for grasslands, desert and mountain biomes.
  • Ongoing updates to environment textures and lighting.

Bug Fixes:
  • Fixed various crash bugs.
  • Fixed scattered dispensers only spawning one type of blocks.
  • Fixed a bug where certain profile names would cause crashes.

10 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not?! Simply drag and snap new blocks onto your creation, and get straight back into the fray!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Hard Drive: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Hard Drive: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Helpful customer reviews
82 of 112 people (73%) found this review helpful
30 people found this review funny
3.7 hrs on record
Posted: July 8
Early Access Review
Its like Heroin except I don't wake up naked in a McDonalds playground after playing this game.
Was this review helpful? Yes No Funny
69 of 100 people (69%) found this review helpful
10 people found this review funny
19.3 hrs on record
Posted: July 3
Early Access Review
Gathered blocks for 2 days and built a robot.
Decided to go north.
Lost all 3 radars 45 mins from base.
Had to restart.

10/10 Would go north again
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
3 people found this review funny
1.0 hrs on record
Posted: July 4
Early Access Review
I will have to recommend this game, it's a bit hard though, if your stuff gets destroyed and you have nothing.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
3 people found this review funny
65.8 hrs on record
Posted: July 26
Early Access Review
This game is AMAZING. its: Creative, fun,addictive, it has CARS, it has GUNS, it has KILLING, it has EXPLOSIONS, it has EXPLORING, it has BUILDING. it has MINING, it has DISCOVERING,IT HAS MUSIC, it has EVERYTHING from EVERY ELEMENT OF MY FAV GAMES. buy this NOW try it out, and also support Terra Tech on patreon! https://www.kickstarter.com/projects/payloadstudios/terratech-physics-based-vehicle-construction-and-c
TerraTech if your reading this, i love this game..and the music. the music is cool too :3
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
4 people found this review funny
7.7 hrs on record
Posted: July 27
Early Access Review
What the hell 2015?! Last year we had some of the most wretched and weak indie early access games I've ever seen and you turn around and give us not only a good year of gaming but a good year for indies?! Oh my god I've found 5 back to back indies that I'm in love with. And this jumped up to my number one spot.

What do you get for this one? A challenge. You don't respawn with all your blocks when you die, you get to earn the right to get those blocks back. There's a complex resource system of harvesting, refining, transporting and sending out. You get to set up complex conveyor systems to transfer your hordes of resources over to the cannons to shoot them into orbit to what I assume is a fleet.
The construction in this game smacks a little of minecraft and a LOT of robocraft. Which is a good thing! If you're going to take inspiration from something make it a good thing. THis game is still early access so there's a lot missing and still a TON present. You can make speedy road warriors that run off hit and run attacks or you can build these GIANT bulldozers to just grind over the resources and suck them up into your hoppers for transport back to base. OR DO WHAT I DID AND MAKE MY ENTIRE REFINING SECTION ON MY BACK. You think sloth's carry algae on their back? Nah man I carry an entire industry on my back.
So for the music its extremely limited so far, but its definitely an irish themed tune so far with the sort of jaunty cheer you'd expect from irish music. Its fun its happy and there's so much color that the music simply brings it all together.
8/10 so far with the possibility of becoming a 9 or even a ten. Try the demo then buy the game because it gets even better.
Was this review helpful? Yes No Funny