Design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit.
User reviews: Mostly Positive (210 reviews)
Release Date: Feb 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our player community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players as early as possible. We intend to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in details and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We expect about 10-12 months. This depends on many factors, and we will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend for TerraTech to be a living product, so even after Early Access the game will continue to evolve and grow as long as we are able to support it!”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:
  • Synchronous multiplayer modes
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • New features like water and a day/night cycle
  • Gamepad controller support
  • Additional languages supported

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:
  • Drag-and-drop building and scavenging of blocks
  • Ability to build land vehicles, fixed turrets, hovercraft, rockets and aeroplanes
  • Multiple block types belonging to 3 distinct corporations
  • Modular refining/crafting system using special production blocks
  • Scripted encounters with AI enemies
  • Control multiple vehicles using AI
  • Share vehicle designs via Twitter
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • 7 separate challenge modes; 4 racing, 2 flying and Sumo Showdown
  • User profiles
  • Language support for English and German.

Will the game be priced differently during and after Early Access?

“It's our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“We aim to release Early Access updates approximately every 2 weeks, with an optional Experimental preview pack add-on for players who want to test very latest experimental content. We encourage players to share their thoughts via the Steam forums - discussions between players and our team will help to shape the game that TerraTech becomes.”
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Recommended By Curators

"With unlimited possibilites to what your imagination can achieve, Create vehicles, Aircrafts and much more with this beautiful sandbox game."
Read the full review here.

Recent updates View all (46)

June 29

Early Access Release Notes - Version 0.5.7

New features / content / improvements:

  • Game detects fatal errors and allows output log file and game save file to be automatically uploaded to our server so we can investigate.
  • Added option in Pause screen to report other bugs directly to Payload Studios.
  • Optimise memory usage (saves up to 500MB at startup).
  • Changed the Mini Base encounters so that they can spawn in a new location each time a new game is started.
  • Updated the layouts of Mini Bases and the Techs that spawn with them to include more crafting parts and have a greater variation of Harvester and Guardian Techs.
  • New Resource Giver rocks have been added for Plumbite, Titanite, Rodite, Carbite and Oleite. There are also vanilla rocks that do not contain any of the resource chunks. Hunting for these resources is now more of a challenge than just spotting them. Due to this change the distribution of the resource givers has changed.
  • Improved the Sumo menu flow by simplifying it.

Game Design Tweaks:
  • The Payload Terminal is now indestructible.
  • Removed AP from underside of Fixed and Rotating Anchor.
  • GSO Machine Gun sound improved courtesy of TailsDeveraux’s input

Art Tweaks:
  • Added "Normal Maps" and "Smoothness" maps to the terrain types in all biomes.
  • Pushed back the Fog distance and adjusted the fog so that terrain in the distance loads smoothly.
  • Reduced the lighting to a “normal” level and adjusted the textures to a standard baseline.
  • Added new Rocks to the Grasslands, desert and mountain areas.
  • Adjusted transparency of trees to improve view of player Tech through a forest.

Bug Fixes:
  • Fixed various crash bugs.
  • Fixed base disappearing bug.
  • Fixed issue with GSO Techs sliding down hills.
  • Fixed bug with large Techs not snapshotting correctly.
  • Fixed numpad 0 not triggering spawning of Tony enemy Tech.
  • Correct damage shader colour when HDR is off.
  • Now prevent a block held by the player from disappearing.
  • Increased text box size for tutorial text to prevent it getting cropped.
  • Fixed pricing error on Thermia Ingot, it’s now worth BB200 again.
  • Fixed holes in Terrain (e.g. south of starting position).

10 comments Read more

June 11

Early Access Release Notes - Version 0.5.6

New features / content / improvements:

  • Added a new encounter where Tony and his Minion come back for revenge. They attack you after the main intro bits are complete. They both have radars.
  • Added a sequence that gifts you enough blocks to build a whole new Tech when you first buy either an AI Module or Cab from the Payload Terminal (complete with confetti and a party hat, for those who are entitled to party hats).
  • Added a Plane Tech to the top of one of the mountains to the south of the starting area. You can take it and fly around.
  • Added 100 new community creations to the enemy population.
  • Added a special Summer Ice Cream Cone which can be purchased from the Payload Terminal.

Game Design Tweaks:
  • Set the intro crater encounters to finish even if you drive away whilst they are explaining the last messages.
  • Increased the health of all projectile weapons by 10%.
  • Upped the damage that Jack Hammers deal out.

Art Tweaks:
  • Added a “TerraTech” logo to the Intro cutscene.
  • Changed the appearance of the Twitch “Live Streaming” announcement.

Bug Fixes:
  • Fixed bug with scrapper not working after a while.
  • Fixed ability to remap controls to keyboard keys (rebinding to mouse buttons not possible yet).
  • Steam interface initialises correctly on Mac.

8 comments Read more
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About This Game

In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.



Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not?! Simply drag and snap new blocks onto your creation, and get straight back into the fray!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Hard Drive: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Hard Drive: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Helpful customer reviews
42 of 46 people (91%) found this review helpful
1 person found this review funny
79.1 hrs on record
Posted: June 7
Early Access Review
This game is what you'd get if you put Space Engineers, Minecraft, and Robocraft into a blender, and it's every bit as amazing as that makes it sound. You build a base, destroy enemies, and use their parts to upgrade your stuff. You explore the world and gather resources to make yourself bigger and badder, and the enemies just scale along for the ride. You can build an amazing plethora of machines. Giant harvesting/refining rigs? Check. Tiny, speedy buggies and planes? Check. Huge monstrosities devoted to flipping enemy machines and laughing at them? Yup. Crazy machines with shields, self-healing armor...all well within your grasp if you're willing to dream them up. Even in early access, the game already has an amazing amount of content, only compounded by the community interaction. Remember in Spore how your creation could appear in other people's games, and theirs in yours? Yep, TerraTech does that. Enemy contraptions can 'invade' your world, forcing you to face off against other machines similar in size and power to your own, crafted by mad scientists and explorers the world over. 10/10 experience, highly recommended. If any of this sounds pleasing to you, try the demo (but don't judge too harshly just based on the demo, it's missing a -lot- of features.)
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15 of 16 people (94%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: June 7
Early Access Review
I think the game is a bit over priced, but the constant development and new content added all the time I think it may be worth it.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
48.3 hrs on record
Posted: June 24
Early Access Review
I bought a copy of this game during the Steam sale and within a few hours knew I was hooked. My four year old son also was watching me and wanted to play. So finally I purchased a copy for him as well on his steam account. here is a video of him playing. https://www.youtube.com/watch?v=OMfiGLLnASw&feature=youtu.be Because of the way the developer adding instructions of how to play as very easy to read words he is learning to read while playing. He has some trouble with the camera angles but he was blowing up bad guys in minutes. He keeps starting over and loves creating and visiting his home base. Thank you so much for building such a great game. DEV: contact me for more info about children playing games. Your game would work well in this arena and could do well in the homeschooling world.
The game is very engagement and I look forward to maybe a multiplayer in the future. I have a few screen shots on my mega robot with 8 sheilds and 6 healing bubbles that has never died. It can harvest $1000BB in less than 30 seconds and only looses the same five pieces in every fight. I sectioned off there bays resources for cash creation and one bay for fuel to never need to recharge and one bay for resource development to craft new items. (All on one mega bot) I also really enjoy seeing the creations of other people when they INVADE my system.
I highly suggest this game for any minecraft fan or robocraft fan. The ability to take the parts from another robot and add it to your own mid fight is awesome and really elevates this game over many others.
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5 of 7 people (71%) found this review helpful
3.1 hrs on record
Posted: June 11
Early Access Review
Very fun game i do enjoy but there are a few problems i have with it 1. the steering is horiible i have a very fast car and whenever i do a jump it throws me off course and i samsh into something, and there are so many trees, i would remove some trees or at least spread them out more. 2. THE INVADERS. the invaders are HORRIBLE ((they are HUGE techs with lots of weapons)they came so early fo me and destroyed me, when 2 minutes ago i just found new things, i would make it so you could pick when you want an invader because theyre so incredibly overpowered. 3. i hate it whenever i fight new people with new weapons, and then the new weapons get destroyed, dont have it to where evry weapon on the vehicle is destroyed. thank you.
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
Posted: June 28
Early Access Review
I love the game, but if I were to make changes to it they would be as follows:
- Please for the love of all things good, give us a break when we get killed. Even if i't just sixty seconds to rebuild or something. I'm tired of respawning and putting on my first or second block only to see that way in the distance, my base is getting wrecked or that an enemy is zooming straight at me.
- Allow us to have some falling momentum (press a direction key while in the air) out of build mode (when you're levetating). This way if we get trapped on an object on our base, we don't have to tear up the base to get unstuck.

Otherwise, the game is fun, unique, and doesn't have many bugs for the stage of development it's in.
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