TerraTech lets you design, construct and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit.
User reviews: Positive (2 reviews)
Release Date: Early Access on Friday 6th February 2015

Sign in to add this game to your wishlist or mark as not interested

Available: Early Access on Friday 6th February 2015

 

Recent updates View all (22)

January 26

Beta Access Release Notes - Version 0.3.10

New features / content / improvements:

  • Added ability to send additional player vehicles out as invader vehicles via Twitter to invade games of other players.
  • Dropdown menu added to options screen to select between English and German.
  • Other vehicles now have labels to distinguish between player vehicles and enemy vehicles.
  • Updated German text translations.
  • Game Design Tweaks:
    • The radar guardian has been moved closer to the base - in an east direction.
    • The cab guardian has been moved closer to the base - in a south-east direction.
  • R&D Pack:
    • New base component blocks added.
    • Sample base module designs added to R&D Test Chamber to experiment with.
    • New long blocks added; 3x1 units, 4x1 units, 5x1 units

Bug fixes:
  • Fixed update notifier showing behind the main menu.
  • Fixed intermittent missing options to save game and resume game.
  • Fixed bug that caused resources to fly away at high speed.
  • Fixed controllers for Sumo battles.
  • Localised the messages about game over and base under attack

Known issues and bugs:
  • Twitter authorisation is missing in the challenges and in the R&D Test Chamber so tweets will fail to send. If Twitter authorisation is required then it can be done by starting a new main game.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • The base’s Delivery Cannon queue is not saved out.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It’s possible to jam the player’s vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.

0 comments Read more

January 19

Beta Access Release Notes - Version 0.3.8 + 0.3.9

New features / content / improvements:

  • UI overlays added to provide block info and guardian names.
  • Added damaged cab and explosion cab effects.
  • GSO Fuel Tanks now explode when destroyed.
  • GSO blocks now break into fragments when destroyed.
  • German language is now supported (with work-in-progress translations) via the computer’s language setting.
  • Game Design Tweaks:
    • Reduced the size of block explosions so they don’t damage or give impulse to other blocks.
    • Removed resource chunks from the tractor pad encounters.
  • R&D Pack:
    • Armour plating blocks added.
    • Right-angled bracket block added.
    • Guardians added to main game for all new EXP blocks.
    • Improved explosion effect for EXP cannon projectile when it hits other blocks.

Bug fixes:
  • Game save issues are now fixed
  • Build update notifier now displays correctly. (TBC)
  • The base’s location no longer shifts slightly when continuing a saved game.
  • Fix for crash when saving game for a 2nd time.
  • When your cab is destroyed during challenges and in R&D chamber, there is now a game over / restart message.
  • Fans stop spinning when the game is paused.
  • Seeking projectiles no longer target friendly / neutral vehicles (dispensers).
  • Typing B while saving vehicle doesn’t triggers build mode now.

Known issues and bugs:
  • The version update notifier is incorrectly appearing behind the main menu instead of in front of it.
  • Unable to type spaces into vehicle capture names.
  • The menu options incorrectly disappear when the background fades to black to transition to a new environment.
  • The base’s Delivery Cannon queue is not saved out.
  • Base: Aspects of the Base UI are missing or have placeholder content.
  • Base: It’s possible to jam the player’s vehicle under the base.
  • A drone vehicle with a cab but no AI module drives away from the base instead of staying idle.

0 comments Read more

About This Game

TerraTech lets you design, construct and organise a fleet of unique vehicles to lead to victory as you battle your way across the lawless frontiers of new alien worlds in a quest for glory and profit. In the distant future, Earth's natural resources have finally been depleted, and as an off-world prospector it's your job to travel to alien planets, gather up all the good stuff and blast it back home to get paid. The rarest resources will build the best kit so expand your turf and take out enemy bases to secure your position on each planet.



Build crazy vehicles out of modular blocks! Seek out enemies. Shoot blocks off them and destroy their cockpits. Scavenge their dropped blocks to make your vehicle bigger, stronger and faster.



Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Yep. Flying carpet bombers? Why not?! Simply snap the dropped enemy blocks onto your creation by dragging and dropping, then get straight back into the fray!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Snow Leopard
    • Processor: Dual Core Intel
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended
    Recommended:
    • OS: Snow Leopard
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: SM4 1GB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended
Helpful customer reviews
234 of 260 people (90%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: August 23, 2014
After my few minutes of gameplay, I can say this game shows good promise. It's a very interesting idea that captured my interest and I'll definitely be exploring all the possibilities.
I had fun building my vehicle and mining resources for my little base.
WIth the little time I played, I build my first little vehicle, fought a couple of vehicles I encountered on this planet and used their parts to upgrade my own vehicle into something more powerful.
It is easy to learn how to build and scavenge, so it is not a tough game to play. Even the controls and physics are nice and straight-forward. Not much complications to get in the way of your creativity.
Anyone can simply jump in and immediately have fun with it.

I am yet to try the multiplayer game modes...
We'll see where this project goes, but it earned my support for now.
Was this review helpful? Yes No Funny
188 of 218 people (86%) found this review helpful
2 people found this review funny
3.4 hrs on record
Posted: August 30, 2014
If you've played Captain Forever, you've got a basic idea of how this game works. Roll around, kill enemies, snap their parts to your vehicle, rinse and repeat. The difference is that instead of a top-down, Asteroids style game, TerraTech is a 3D, physics based game, with some extra resource gathering and crafting elements.

You also have a base to protect, bring resources too, and craft from. Resources come in the form of trees, rocks, and various precious minerals, and you collect them by shooting at them, attatching drills or other tools to your vehicle, or even by just getting a big enough car to plow through them. Resources are not stored in any sort of inventory screen, but instead get added to a "stuff blob" that floats above tractor beams in your base or attatched to your car.

The game is still in fairly early development, and any problems I have with it at the moment have to do with the unfinished parts, which will be cleaned up as development progresses. I'm really excited to see where this game goes.

If you want to see the game in action, I've recorded a bit of it for my channel, which you can check out here: https://www.youtube.com/watch?v=zz3pda_N_3E&list=UUBo9F0FU148NjZOJFN7rrGQ
Was this review helpful? Yes No Funny