TerraTech is the multi-award winning sandbox construction and combat game, where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.
User reviews:
Recent:
Very Positive (109 reviews) - 83% of the 109 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,110 reviews) - 79% of the 2,110 user reviews for this game are positive.
Release Date: Feb 6, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2016, with a formal release planned for early 2017.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Recent updates View all (130)

December 2

Update 0.7.2 Incoming!



Introducing 0.7.2 - The Update of the Sentry!

Following on from the great feedback we've had from the Crafting Update - we've decided to bring Christmas to you a little earlier this year.

We've added a brand new block -- the Hawkeye Sentry Turret, and taken a look at the existing GSO AI Anchor to make it a little more trigger happy to ensure that your base is protected while you're off exploring and completing missions with the aid of the brand new Mission Log.



There has been some good progress made on Multiplayer work in the background and we hope to have something to announce regarding that very soon - but for now, keep your eyes open and your turrets set to stun for this update coming in the next couple of weeks.

40 comments Read more

November 18

Early Access Release Notes - Version 0.7.1



Hi guys,

Phew! Okay so this is a big one. Crafting has always been a fundamental part of how we envision the world of TerraTech and is an important part of the game for a lot of players. We've spent the last few weeks taking a close look at what place crafting has in the game economy and how it should interact with the rest of what the player gets up to around the world.

This is a pretty large rework on how resources are used to fabricate blocks -- and we're very keen to see what creations you make with the new base blocks.

This is the first wave of the crafting rework that we have planned - things like mobile refining and selling, combining resources, Trading Station stocks, 'buffed' blocks and loads more are in the pipeline (conveyor-line...?), so stay tuned!

For more info on what is new and how all the new blocks work, you can view our Crafting Update video here - https://www.youtube.com/watch?v=wF8erUJG6AM

- Jamie


New Features / Content / Improvements:

  • Updated the internal structure of save files to reduce the amount of RAM needed when saving. Additionally the new files will load faster in the front end and into the game.
    Old saves are compatible and will convert to the new format when saved.
    We’ve also added an integrity check, though we won’t stop you from loading files you’ve edited. This is mainly to help us determine whether we’re dealing with a clean save file or if data has been modified outside the game.
  • Optimised memory usage when TerraTech launches.

  • Crafting changes:
    • New Crafting missions added to GSO Grades 2 & 3.
    • Crafting selection menu now allows user to repeat recipes and cancel building.
    • Undiscovered blocks from the current tier can now be crafted.
    • Crafting sped up by increasing the movement rate of resource chunks by streamlining the passage of chunks through crafting blocks.
    • Added arrows and better placement guidance to tutorials.
    • Replaced the GSO Mobile Delivery Cannon and GSO Mobile Furnace Generator blocks with new larger versions to allow more space for the new input slots and because the older version were a bit too small compared with how useful they are as blocks. The old versions will be removed and should be manually replaced on any affected Techs.
    • Graduated the new crafting blocks from R&D into the main game:
      • GSO Refinery - Grade 2
      • GSO Fabricator - Grade 2
      • GSO Scrapper - Grade 3
      • GeoCorp Fabricator - Grade 2
      • GeoCorp Scrapper - Grade 3
      • Venture Refinery - Grade 2
      • Venture Fabricator - Grade 2
      • Venture Scrapper - Grade 3
    • Started preparing the old GSO crafting blocks for removal. The following blocks should be removed from any Techs that use them and replaced with new crafting blocks (above). They may be sold at Trading Stations for the value of the their equivalent new crafting block:
      • Old GSO Fabricators
      • Old GSO Refinery
      • Old GSO Foundry
      • Old GSO Scrapper
      • Old GSO Up and Down Conveyors
      • Old GSO Mobile Generator

  • Tech Revisions
    • Added lots of new Techs to the enemy population.
    • Adding some fleeing Techs to the types of Population enemies that can spawn.
    • Enemy Techs destroyed by the player grant small amounts of XP and BB.

  • Block Additons and Revisions
    • Added the new Power Gauge and Fuel Gauge blocks to the Game (R&D only as extra functionality is required).
    • Added the new GSO AI Anchor Module block. These feature an integrated Guard AI Module that will automate your turrets. They cannot be used to control a mobile Tech.
    • All colour blocks and Holiday Hat Blocks are now available from the start of the game from any Payload Terminal or Trading Station.
    • Integrated new Venture Delivery Cannon (221) to Venture Grade 2, featuring a new anchor. This replaces the old 1x1x1 version, the old version can now be sold for enough to replace it with the new one at a Trading Station.
    • Added Stig's Viking Helmet to the game.

  • Updated translations from the TT Translator team (many thanks to Jakub "M0dEx" Kubik, Ko Tezuka, Leonardo Gobbi, Olivier Barruhet, Pedro "Greybear" Moreira, Ryo Tanimoto, Tobie "Sylver" Praz and Victor "PVD" Fuchadzhi for the recent translation updates).

Game Design Tweaks:
  • General changes:
    • Added a small BB (money) reward for completing each mission in the main game.
    • Increased the vision range of all Cabs and thus all Techs from 50 to 100 units.
    • Enemies will now spot and engage the player from further away.
    • Increased the price of weapons by 50%, pricing them up according to their power.
    • Updated the Send Invader description to remove mention of receiving rewards for Invader victories, as we do not yet offer those rewards.
    • Reduced the frequency of enemy population and mission spawns.
    • Added delivery crates to ambush missions.
    • Added the GeoCorp Scrapper to the game (Grade 3, R&D Test Chamber only at the moment).
    • Updated Gauntlet Block List with new Hawkeye blocks.
    • Added armoured block to R&D Test Chamber to test Tech firepower.

  • Resource changes:
    • Renamed some resource chunks:
      • Wood = Fibrewood Chunk
      • Sap Jelly = Rubber Jelly
      • Hydrocarb Capsule = Fibron Chunk
      • Oleus Capsule = Olastic Brick
    • Increased the chunk drop rate for all resource givers by 25%.
    • Reduced the amount of energy gained from burning resource chunks in a Mobile Furnace Generator.
    • Decreased the amount of energy gained for burning Refined Resource Chunks. They now yield the same amounts as their unrefined counterparts, but burn twice as fast.

  • Block changes:
    • General
      • Blocks with pick-up ranges (Collectors, Receivers, Block Magnets, Scrappers, SCUs) now display their pick-up range on the terrain.
      • Fixed Shield Bubbles to repel Techs.
      • Increased the holding strength of all Collectors, they will drop less chunks at high speeds.
      • Increased the chunk capacity of all Collectors by 25%.
    • Base blocks
      • Updated existing Silos to hold multiple items for larger ones and single chunk types for small ones.
      • Updated the names and descriptions of all Silos to describe which ones are Filtered and which ones are mixed (the former take only one type of chunk and the latter take all types of chunks mixed together until they reach capacity).
      • Increased the capacity of the GSO Filtered Node Silo (the small one), to 10 chunks.
      • Reduced the pickup range of all Scrappers.
      • Added Venture Filter Stack Silo to the Game (Grade 2).
    • GSO blocks
      • Increased the price of the GSO Solar Generator.
      • Block Magnets now pick up from a longer distance.
    • Hawkeye blocks
      • Reduced the top speed of the Hawkeye Tank Tracks (Grade 3).
      • Increased health of Hawkeye Rotor Blocks.
      • Reduced the range of the missiles to a point where enemies can spot you and fight back (no missile sniping). They're still awesome to use from flying Techs though.
      • Missiles now aim for a random block on your target Tech, rather than the centre of the enemy’s cab.
      • Increased the health of the Hawkeye, Venture and GeoCorp Cabs and AI Modules.

Art Tweaks:
  • Tightened up the main menu.
  • Optimised the collision geometry on GSO, Venture and Geo Corp blocks to use primitive colliders.
  • Crafting block additions and revisions
    • New GSO Conveyors.
    • Modified GSO filter asset to better distinguish it from conveyors.
    • Modified & polished most of the rest of the crafting blocks too.
    • Updated Crafting UI for the Fabricator.
  • Tweaked a couple of graphical errors on blocks and scenery objects.
  • Added prototype anchor geometry to basic GSO, Venture and GeoCorp crafting blocks for their un-anchored and state.
  • Fixed a lot of minor issues when playing in 4:3.

Bug Fixes:
  • Fixed various crash bugs.
  • Friendly anchored AI now attack enemies again.
  • Fixed exploit where the player can remove a block off of their Tech, drop it in the Trading Station for sale, then click the Undo button, they can get the value of the block from selling it and reclaim the block as it gets automatically put back on the Tech.
  • Fixed issue where the GSO Thimble Collector was gifted for upgrading to GSO Grade 2 and thus bypassing the step where players are encouraged to purchase one from the Trading Station.
  • Removed the GSO Dispenser Block from a few population Techs.
  • Fixed instances where the SCU block wasn’t spawning.
  • Fixed issue where Geo Corp Geothermal Generator was not rotatable.
  • Steam Vents now continue working after being unloaded.
  • Fixed issue where Venture Delivery Cannon was selling chunks for half of their value.
  • Fixed orphaned waypoints on radar (left over waypoints from completed missions).
  • Alien Artefacts now actually spawn at the correct height above the ground.

Known Issues:
  • Most of the original base blocks have now been replaced with newer versions for the updated crafting system. The older base blocks now appear magenta in the game and will be removed completely in update 0.7.2 (sometime near the end of 2016). This should give you time to replace any old base blocks that you have on existing Techs and bases before they vanish forever.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • When using a GSO Anchored AI Module to make a turret, its default behaviour is incorrectly set to Idle and needs to be set to Follow for it to attack enemies.
  • Graphical issues with red projector on terrain when enemies spawn in.
  • Some radar markers may point towards things that are missing in the world.
  • Markers for missions and bases when playing in 4:3 are offset slightly.

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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is the multi-award winning sandbox construction and combat game where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours.

To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, or strip-mine to the max with the heavy-duty GeoCorp. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, military stealth contractors Hawkeye and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
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