TerraTech is the multi-award winning sandbox construction and combat game, where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.
User reviews:
Recent:
Mostly Positive (134 reviews) - 75% of the 134 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,818 reviews) - 78% of the 1,818 user reviews for this game are positive.
Release Date: 6 Feb, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2016, with a formal release planned for early 2017.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“It is our intention to keep the pricing consistent.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Buy TerraTech

19,99€

Buy TerraTech Deluxe Edition

Includes R&D Pack

28,99€

Downloadable Content For This Game

 

Recent updates View all (109)

12 August

Early Access Release Notes - Version 0.6.3.1 - UNSTABLE BRANCH

HUD and User Interface Improvements:

  • Improved the appearance and layout of the in-game HUD.

Known Issues:
  • Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
  • Certain types of base set ups can duplicate resources.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.

9 comments Read more

12 August

Early Access Release Notes - Version 0.6.2.5 - UNSTABLE BRANCH

Game Design Tweaks:

  • Scrap Magnets now drop items when they are damaged.

Bug Fixes:
  • Fixed issue with the player Tech hopping briefly when adding blocks to your Tech.
  • Fixed problem with the level up screen staying on-screen when returning to the main menu while it’s still present.

Known Issues:
  • Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
  • Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
  • Certain types of base set ups can duplicate resources.
  • Markers for missions and bases when playing in 4:3 are offset slightly.
  • Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
  • Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
  • The Delivery Cannon shouldn't open up when attached to a moving Tech.

5 comments Read more
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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is the multi-award winning sandbox construction and combat game where you design, build and command your very own fleet of unique land and airborne vehicles, as you explore alien worlds and gather precious resources on a quest for glory and profit.

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours.

To make your mark, you will need to be cunning and creative.

Construction


Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

Exploration


The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

Combat


The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

Corporations


All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, or strip-mine to the max with the heavy-duty GeoCorp. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, military stealth contractors Hawkeye and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.

Crafting


By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Snow Leopard
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • OS: Snow Leopard
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • OS: Ubuntu 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Two-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (134 reviews)
Overall:
Mostly Positive (1,818 reviews)
Recently Posted
Rawr_056
( 18.5 hrs on record )
Early Access Review
Posted: 11 August
It's super amazing how this game has progressed the last time I played it. There's still a lot to be done but I am currently enjoying how it is unlike before.
Helpful? Yes No Funny
[ZeR0]♣♂BloodySpiÆsΩ£
( 0.8 hrs on record )
Early Access Review
Posted: 10 August
i do recomend it but for some like me its really laggy
Helpful? Yes No Funny
ottomaniac7
( 30.1 hrs on record )
Early Access Review
Posted: 9 August
Great Adventure game I enjoyed playing for the time I have. I recommend if you like adventure or any other traveling related themes
Helpful? Yes No Funny
Crazyman
( 15.1 hrs on record )
Early Access Review
Posted: 9 August
this game is not working
Helpful? Yes No Funny
Windows NT
( 21.5 hrs on record )
Early Access Review
Posted: 9 August
Good game, and if anyone plans on playing it, to get the most out of the game make sure you change to the unstable build, to get all the new features first. EDIT: Changed Review because they broke my favorite part of the game. You can no longer build blocks into terrain, making it impossible for me to complete the base i have spent hours building, please revert this change. And you know what should have been changed instead of breaking basebuilding? The GUI, i would love to be able to use the shop without ripping a piece off of my base.
Helpful? Yes No Funny
SNIVY GAMES
( 15.3 hrs on record )
Early Access Review
Posted: 8 August
terra tech is fun to play the story or play in the RAD
Helpful? Yes No Funny
Zabos
( 0.7 hrs on record )
Early Access Review
Posted: 7 August
This game is overpriced for how little it has This game has a lot to it, but I'd say still a bit overpriced. This game is beautifully designed and has a pretty fun objective to it. But it gets boring after a bit. (added 8/8/16) The spawn system for enemies could be tweaked a bit.

Edit 2: I Honestly LOVE these kinds of games. But this one just isn't ready yet. I know it's in early access, and I'd love to buy it when it's finished, that is if they (and i'm sure they will) fix some of the things that could bother you.
Helpful? Yes No Funny
Grizzly™
( 3.8 hrs on record )
Early Access Review
Posted: 7 August
Good game, all that is missing is multiplayer,
Helpful? Yes No Funny
titanium ninja
( 0.2 hrs on record )
Early Access Review
Posted: 7 August
it is a good game, but i can't play it till i get a better computer
Helpful? Yes No Funny
mcstinkbug
( 43.3 hrs on record )
Early Access Review
Posted: 7 August
I absolutly love this game! Only bad thing is how laggy it can get.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
59 of 67 people (88%) found this review helpful
4 people found this review funny
Recommended
5.4 hrs on record
Early Access Review
Posted: 16 July
In my opinion, this is one of the most addicting games I've played.
This game with the name of 'TerraTech' has a whole ton of pros, and I think the cons and things that could be added can improve the game experience vastly. Here are my opinions;
(70% Like)
Pros:
- Enjoyable and pleasing to the eye.
- Really good AI's
- Endless Possibilities
- No Limit On Creativity
- Access To twitter
- Big World
- Addicting

Cons:
- Sometimes Laggy
- Slow Movement (WASD) Response
- Only SinglePlayer

Improvements/Things To Add:
- Ability To Play In A World With Other People (Having Servers, or playing in a world as a team against NPC's)
- Maybe adding a minigun? Except Will Be Rare
- Adding Clans Or Groups
- Clans/Groups against another Clan/Group
- Ability To Paint Your Robot
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
Recommended
82.2 hrs on record
Early Access Review
Posted: 21 July
I love Terra Tech. It is a great game. Many hours of gameplay you never get bored. You can build a base, a new tech, a quad copter, a plane, a hovercraft, race cars, even a race track, a house, garage, and a lot more. The possibilities are endless. BUT, the one issue as you advance in the game is dead blocks scattered around the world! They can cause massive amounts of lag and just make your world look awful. I am not saying do not get this game this review is more of a message I hope I can get to the developers. Please, give us a button which allows us to remove all dead blocks!!!
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
2 people found this review funny
Recommended
10.5 hrs on record
Early Access Review
Posted: 15 July
Its a good game but is near imposible to swich betwen bots ive made but i have an idea that can make it easy to swich between bots. By clicking on the icon that is above the robots it would be much more easy to do or add a set key to allow you to swich to the robot you are looking at (only the robots made by the user). Thank you if you consider this idea.
Was this review helpful? Yes No Funny
21 of 38 people (55%) found this review helpful
2 people found this review funny
Not Recommended
46.7 hrs on record
Early Access Review
Posted: 12 July
Terratech is a game that I intially had really high hopes for. I'd played the demo, getting pulled into the gameplay. It was fun, it was fast, and the building was simple. As time went on, I got bored...so I stopped playing for a while. Than I've recently came back and there is change. Positive change, nothing wrong. Except for the things that made me stop playing in the first place hadn't been improved upon.
The things that made me turn away than and are making me turn away again are as follows:
  • Combat is lacking and rather annoying. There's no point in building this huge tank of a Tech with all these weapons if you're turn-rate is slow. Every Tech, especially those controlled by AI, can be rated, in terms of effectiveness, by their turn-radius and gun coverage. If these areas are lack-luster, than a small machine-gun spamming car can get in the side of it, and dig in from there. Or in the AI's case, run circles around you endlessly until it picks you apart. This problem is especially apparent in fights featuring a large Tech versus one or more smaller Techs.
  • The game feels very messy. I dont mean that it was sloppily developed, but for the most part, you're going to have loads of spare blocks and weapons littering your world. Everytime you destroy the core of a Tech, it explodes in an admittedly satisfying explosion of parts. While this is satisfying for a while, it becomes a nuisance afterwards. In battles where you're fighting many Techs, you'll find you're bot driving over the discarded parts of deceased Techs, constantly getting stuck or blocked because of this. While adequete ground clearence will mitigate the issue, it doesn't solve the issue of you're wheels rolling over them, causing their own sets of mishaps. While there is a specfic item that solves this issue, it has the drawbacks of being large, heavy, and rather tedious to transport.
  • Losing a Tech you've worked on and upgraded extensively can be a serious detriment to you're progress midway through the game. You're entire Tech has disassembled itself and is now being guarded by whatever killed you. To make matter's worse the game compounds on the issue by issuing you a replacement Tech. Opps! Your last Tech was destroyed, luckily GSO has sold you a new one.", the game states as it airdrops you, without error surprisingly, a short distance away in a small car equipped with nothing but a small drill and a machine gun, gladly inviting your killer to murder you again, albiet much swifter. God forbid this happen late game when you have a larger Tech with significantly more expensive parts. If you have back ups at your base, than good for thinking ahead, but even that is a time-consuming and resource-intensive failsafe.
It's for these reasons that I would not recommend this game in it's current state, unless the potential buyer has a lot of patience. I don't hate the game, however playing it for too long becomes frustrating. I've got ideas on what can improve the game or at least fix the things I find annyoing.
Things like better AI could help, perhaps instead of circling endlessly, a smaller Tech could run away or keep distance to the target. Melee-focused Techs could rush forward and attempt to pin the target, etc.
Having the bots not explode in a fountain of parts would definately be a step in the right direction. Instead of detonating compleately, I suggest that when teh core is destroyed, it simply falls to pieces like standard parts, leaving whatever is left connected to dead Tech attached. I'd rather see massive, battle-worn corpses littering the deserts instead of hundereds of scatted lamps and lasers. I'd rather have a use for plows in the need to haul large corpses back to base for scrapping.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
3.9 hrs on record
Early Access Review
Posted: 22 July
This is a super fun game.
In the small amount of time I've played this, it's been fun, fast paced and super easy to make techs.
I recommend this game to anyone!

While this game is in early access, and still has a fair way to go.. It's really easy to get used to, easy to create and recreate your tech and overall just an amazing game.
Get it!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Early Access Review
Posted: 31 July
I love the soundtrack and the gameplay! :D
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
42.6 hrs on record
Early Access Review
Posted: 30 July
Awesome game but needs a slightly higher end GPU when you have bigger techs.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
2.1 hrs on record
Early Access Review
Posted: 31 July
this game is great for people who love to free roam and who love to build
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
9.6 hrs on record
Early Access Review
Posted: 2 August
I Reallly love the game. it has a unique style for upgrading that i really enjoy. But i do wish that you could make your own corporation in the game. Im kinda dissapointed with the fact that if you die you are dead permanently. and sometimes its almost like your playing a rage game. i have died 6 times in a row. and one time i couldnt even escape dying. I recommend the game if you want to be highly challenged as one slip up can cause a huge downfall. Overall i think the game needs a little less challenge but its still fun.
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1 of 1 people (100%) found this review helpful
Recommended
27.6 hrs on record
Early Access Review
Posted: 3 August
An amazingly designed, addictive game, I love it.
10/10
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