A dynamic soft-body physics vehicle simulator capable of doing just about anything.
User reviews: Very Positive (282 reviews)
Release Date: Q1/2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

Approximately how long will this game be in Early Access?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

How is the full version planned to differ from the Early Access version?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes. We will also look to implement multiplayer.”

What is the current state of the Early Access version?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

Will the game be priced differently during and after Early Access?

“The price may go up as development reaches certain milestones.”

How are you planning on involving the Community in your development process?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”
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Coming soon

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Recent updates View all (4)

November 11

update for experimental - version 0.3.6.7

This update is for the experimental branch only.

This update is unstable, buggy and half implemented as it is 'experimental'.

If you are willing to accept the buggy state of the software, you can read here on how to switch the branch.

Bugfixes
  • Fixed electrics not working
  • Improved Force Feedback (disabled by default, not ready yet)
  • Fixed simple gearbox app crashing the UI when no engine was installed in the vehicle

31 comments Read more

November 10

update for experimental - version 0.3.6.6

This update is for the experimental branch only.

This update is unstable, buggy and half implemented as it is 'experimental'.

If you are willing to accept the buggy state of the software, you can read here on how to switch the branch.

Bugfixes
  • Fixed user interface randomly not working.

12 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“The Most Impressive Physics Engine You've Never Seen”
IGN

“BeamNG's Amazingly Realistic Car Crashes”
Gameinformer

“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”
Kotaku

About This Game

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?


As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine


As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 7 detailed, customizable, destructible vehicles, with more to come
  • 7 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.
  • Exclusive access to a section of our forum where you can talk directly to the devs and report bugs, suggest features, etc.
  • The exclusive forum section also contains 3rd-party content, including vehicles and terrains.
  • In addition, you get a little BeamNG.drive logo under your avatar on the BeamNG forums

Alpha Testers

Users that already entered the alpha testing via our website can get a free Steam key.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission

To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback


More Feedback can be found there: http://www.beamng.com/content/119-Feedback

Contact Us

You can get in touch with us in several ways:

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual-core processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Additional Notes: May run on Windows XP, but is not supported
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: GTX 670 or Radeon HD 7950 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
242 of 262 people (92%) found this review helpful
19.5 hrs on record
Posted: August 11
Early Access Review
BeamNG.drive is a very physics-heavy simulation, utilizing Torque3D and a very accurate, realistic soft-body physics engine. What does this mean for you, however? This game provides stunningly realistic vehicle deformations, much like Rigs of Rods, which BeamNG.drive is based off. BeamNG.drive tries to be the most accurate vehicle damaging simulator, and it is succeeding. While it is still only in Alpha, I strongly recommend picking this up if you're like me and find pleasure in smashing pickup trucks into small Japanese compact cars.

If you wish to own this title, you can order a Steam Alpha key at their website, http://www.beamng.com/
Was this review helpful? Yes No
133 of 150 people (89%) found this review helpful
21.1 hrs on record
Posted: August 11
Early Access Review
BeamNG.Drive is a Car simulator with the most realistic Softbody physics in any game to date. There is already a lot of content created by an active modding community with add-ons ranging from sports cars all the way to Airplanes. Even though this game is still in its early stages, I am very excited to see what is added on to the game in the future.

Pros:
active community
Realistic Physics
Make your own courses

Cons:
Still in early stages, so LOTS of bugs

Current rating: 8.5/10
Was this review helpful? Yes No
110 of 123 people (89%) found this review helpful
25.3 hrs on record
Posted: August 11
Early Access Review
I purchased this game since day 1 and i am very very glad I did. I have seen the development of the game grow from the start. The developers have been amazing keeping us informed of the status of the game with consistant detailed dev blog's.

An amazing game with the best physics engine for vehicles out there.
From crashes, weight of the vehicle, traction, torque ..... everything is incredibly accurate.

There is so much to do with many many hours of fun from using community made mods such as vehicles, maps, objects and much more, cruising around the beautiful maps, re-enacting crash scenes, racing, demoilition derby ..... The list goes on.

It may seem as if I have only been on this game for a couple of hours, but I can assure you I have played this game well over 100 hours.
Was this review helpful? Yes No
254 of 345 people (74%) found this review helpful
48.0 hrs on record
Posted: August 11
Early Access Review
Lot of physics.
Was this review helpful? Yes No
107 of 133 people (80%) found this review helpful
51.2 hrs on record
Posted: August 11
Early Access Review
If you want play game with realistic damage, then I recommend BeamNG. Best physics game.
Was this review helpful? Yes No
68 of 87 people (78%) found this review helpful
7.4 hrs on record
Posted: August 11
Early Access Review
Can wreck my Ex Girlfriends Car again and again!!!!!!!!


10/10
Was this review helpful? Yes No
42 of 51 people (82%) found this review helpful
106.9 hrs on record
Posted: August 30
Early Access Review
Bought this game when the alpha for it was released some time ago and I've been loving the game since then!
Playing it here and there just because you'll never get bored of seeing different type of vehicles getting smashed into objects or other vehicles.
Was this review helpful? Yes No
17 of 19 people (89%) found this review helpful
5.9 hrs on record
Posted: September 1
Early Access Review
i can't wait till the full game is out! its awesome!!
Was this review helpful? Yes No
21 of 27 people (78%) found this review helpful
13.7 hrs on record
Posted: August 14
Early Access Review
As someone who's been doing small track racing in beat-up 4-cylinders since I was 11, I know a few things about damage modeling. I'm very picky with car games, especially ones centered around carnage. Beam.NG, is in my opinion one of (if not the best) soft-body car physics sandbox games out there. The damage portrayed is pretty darn close to the real thing. While it's not perfect it's as close as 2014 technology can really let us experience. Since it's still in Alpha, scratches and rubs don't appear on the side of the cars, but I certainly hope they will when the game is finished. However, while the damage modeling is wonderful, as far as a driving experience, BeamNG.drive doesn't deliver. If you want tight, accurate and realistic car control, look elsewhere. As of (Aug. 14 '14) BeamNG.drive isn't great to drive. The controls are sort of laggy, rear-wheel drive vehicles are near impossible to drive and the standard transmision is rather awkward. That being said, this game is still in developement, and I certainly recomend picking it up. As is, demolition derbies are sort of possible, but just messing around is tons of fun. I certainly enjoy it, and I want this game to become fully polished, so buy it and help it become the perfect driving simulator sandbox thing.
Was this review helpful? Yes No
15 of 17 people (88%) found this review helpful
14.3 hrs on record
Posted: August 24
Early Access Review
Crashing cars into a wall at 100+ MPH has never been more fun!
Was this review helpful? Yes No
17 of 22 people (77%) found this review helpful
8.4 hrs on record
Posted: August 13
Early Access Review
I was driving along merrily, bet then I felt the urge to chrash a truck into the side of my car at 70 mp/h... and I did... because I can. BEST GAME EVAR!!!
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14 of 17 people (82%) found this review helpful
28.0 hrs on record
Posted: August 11
Early Access Review
For what it is BeamNG is fantastic, but it is far from a finished game. So in this review i aim to cover what status of early access the game is in. I have probably played on this for a couple hundred hours but it has only just came to steam, so my steam play time is not accurate.

The current status of the game (11/8/14):

CONTENT:
The developers have not finished filling the game up with content just yet. There are 3 maps that are open world and good fun to drive around plus a couple of other maps such as a mountain side (for crashing things down) and a darby areana. There are quite a few cars in the game already ranging from a 3 wheeler all the way up to a box van covering super cars and 4x4's. As of currently there is actually a decent amount of content in the game in terms of maps and cars. As i will go on to detail though there are no missions.
But, the mod community for this game is quite sizable, there are a ton of mods that can be found on the official forums here: http://www.beamng.com/forum/

You can press f11 in game to open up the level editor and make your own maps. So if you are into that sort of thing BeamNG provides a whole host of oppertunities.

GAMEPLAY:
The game is currently just a sandbox. There are no missions or goals at all. Nada. Nothing.
Messing round in the sandbox though is incredibly fun though. There are a small handful of mods that have introduced lap counters but there arent that many.
The next update will apparently help to fix this by adding racing into the game. I belive that this update (the race update) will be around when the game launches on steam. So there should be gameplay by then.

STABILITY:
The game is actually very stable, i have had very few crashes that were not my fault.

PROGRESS:
The game is not really even a game yet, its just an incredibly fun sandbox. The updates so far have been few and far between due to a huge physics overhaul that happened recently. The developers are promising more frequent updates into the future though once they have got all of the foundations layed out

VERDICT:
So currently BeamNG is fantastic fun and provides an incredibly detailed simulation of vehicle physics. But if you are one of those people who do not enjoy sandboxes that have no objectives what so ever then this may not be for you yet.

Personally i love it and BeamNG is one of my favourate games, but it is not finished. So in its current state it really is only for people who want to mess around with the incredible sandbox it provides.

But be warned, you will need a powerful CPU and a good dedicated GPU to play this. I have:
I5 2500K: more than powerful enough
GTX560TI: Struggles a bit at 1080p at high graphics with 1 car.
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20 of 28 people (71%) found this review helpful
61.5 hrs on record
Posted: August 11
Early Access Review
Had it a while before it came on steam one of the best game's i have ever played so much fun !
10/10
if it were a potato it would be a smashed up awesome potato :D
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12 of 16 people (75%) found this review helpful
16.6 hrs on record
Posted: August 11
Early Access Review
Just awesome, the game (or simulator) that you always dreamed, where you can crash cars and see them destroy realistically in real time, with beautiful environments, and with a friendly and big community, that has released ton of mods, including vehicles, terrains, scripts and more, I totally recommend it at this stage, and seeing the potential it has even more. (I´ve played this since it was available to but in the official site)
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10 of 13 people (77%) found this review helpful
66.9 hrs on record
Posted: August 14
Early Access Review
Even though this is still in alpha, it is still an AMAZING game. It has an active community making plenty of car mods, maps, etc. The soft-body physics in this game are awesome, probably the best you will ever get right now. You can do slow motion which makes it so you can see every little thing that's going on when your car is being wrecked. This game is just great. I definitely recommend it.
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10 of 13 people (77%) found this review helpful
5.1 hrs on record
Posted: August 14
Early Access Review
I've been playing this for around a year now, and I can honestly say that it's been the most fun i've ever had playing a game before in quite a while.
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11 of 15 people (73%) found this review helpful
34.4 hrs on record
Posted: August 11
Early Access Review
Very cool and realistic simulator. Devs made a really good job and deserve that you buy this simulator ;)
It's in Alpha but it's really worth it. Content is excellent (Maps and vehicles). Very fun to play with.

I recommend it to anyone who loves realistic physics in games :D
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20 of 34 people (59%) found this review helpful
0.6 hrs on record
Posted: August 11
Early Access Review
Gary Numan feels safest of all, in BeamNG.drive.

doo doo do do
doo doo do do
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6 of 8 people (75%) found this review helpful
1.3 hrs on record
Posted: August 13
Early Access Review
Played this extensively before it was on Steam. This is an early Alpha review, I'll update it as changes happen.
The good: Controller support, satisfying destroying cars, good variety of tracks and cars, good for casual playing, theraputic.
The bad: No multiplayer (yet), some cars feel a bit flighty, still a bit limited.
Soft physics provide a great bit of fun in this essentially vehicle damage sandbox. They certainly give you a lot of options for destroying a car!
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6 of 8 people (75%) found this review helpful
3.4 hrs on record
Posted: August 11
Early Access Review
Even in alpha stage the physics engine does amazing job and crashes look really realistic.

The slow motion mode is like... Well, there are no words for it. Its just so great. You can even freeze the game (J) if you want to. Also the gravity options are nice to play with.

In current (alpha) version, there are seven cars and seven maps. Every car can be modified by changing (or removing!) parts from them.

Modding community have done some additional cars and tracks for the game (beamng.com) so you can already get even more content.

Good job guys. Very good.
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