A dynamic soft-body physics vehicle simulator capable of doing just about anything.
User reviews:
Recent:
Very Positive (348 reviews) - 93% of the 348 user reviews in the last 30 days are positive.
Overall:
Very Positive (5,240 reviews) - 88% of the 5,240 user reviews for this game are positive.
Release Date: May 29, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

Approximately how long will this game be in Early Access?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

How is the full version planned to differ from the Early Access version?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.”

What is the current state of the Early Access version?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

Will the game be priced differently during and after Early Access?

“The price may go up as development reaches certain milestones.”

How are you planning on involving the Community in your development process?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”
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Buy BeamNG.drive

 

Recent updates View all (45)

July 29

Version 0.6.1 released



Lots of fixes and some new content as well :)

  • Added wood planks prop:

  • Miramar: added 3 skins:

  • Barstow: Added wheelie bar, minor jbeam improvements

  • ETKI: Added "Dreid" skin, added oil cooler, fixed rally struts causing physics crash, raised tow hitch to clear dual exhaust, minor texture/UV fixes


  • SBR4: Fixed front brake mesh stretching when turning, increased suspension damping, added hill climb variant


  • Replay System: Fixed replay spikes in the most common cases (not all of them)
  • Added functionality to set and control (as fix speed or as a limit) the speed of the entire route planned by the AI
  • Added Downhill Rally scenario:

  • UI App editor no longer requires "advanced mode"
  • Fixed a random crash when the game or computer is inactive for some time or when OS open some app/windows
  • Fixed "auto place" of vehicles spawning on places other than the desired position

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-6-1-released/
(it's too big to put here completely)

149 comments Read more

July 22

Version 0.6 released



Highlights

Full changelog (with lots more media) in our blog: http://blog.beamng.com/version-0-6-released/
(it's too big to put here completely)

160 comments Read more
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Reviews

“The Most Impressive Physics Engine You've Never Seen”
IGN

“BeamNG's Amazingly Realistic Car Crashes”
Gameinformer

“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”
Kotaku

About This Game

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?


As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine


As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 19 detailed, customizable, destructible vehicles, with more to come
  • 10 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

Alpha Testers

Users that already entered the alpha testing via our website can get a free Steam key.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission

To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback


More Feedback can be found there: http://www.beamng.com/content/119-Feedback

Contact Us

You can get in touch with us in several ways:

System Requirements

    Minimum:
    • OS: Windows 7 Service Pack 1
    • Processor: Desktop Intel i3
    • Memory: 4 GB RAM
    • Graphics: GTX 550 TI
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10 64 Bit
    • Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
    • Memory: 8 GB RAM
    • Graphics: GTX 780
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Gamepad recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (348 reviews)
Overall:
Very Positive (5,240 reviews)
Recently Posted
Crazy Guy......
40.8 hrs on record
Early Access Review
Posted: August 23
I like it!
Helpful? Yes No Funny
hyo0303
49.9 hrs on record
Early Access Review
Posted: August 23
GOOD THIS IS REAL CRASH!!! BUT CAR WAS VERY SIMPLE PIESE MANY CAR FOR UP DATE
Helpful? Yes No Funny
man this rash hurts
18.1 hrs on record
Early Access Review
Posted: August 22
Product received for free
wonderful stress test for my new PC
Helpful? Yes No Funny
OutOfBatteries
83.6 hrs on record
Early Access Review
Posted: August 22
the Garry's Mod of car games
Helpful? Yes No Funny
Gypsy
13.0 hrs on record
Early Access Review
Posted: August 22
You should play this game cuz it has cars that are awesome AND mess around with gravity!
Helpful? Yes No Funny
Nexerz
5.6 hrs on record
Early Access Review
Posted: August 22
Gmod:Cars edition
Helpful? Yes No Funny
RNGFavorsNoobs
2.1 hrs on record
Early Access Review
Posted: August 22
This game is pretty good, the only downside is no Workshop support. *sigh*

Other than that, its all around fun and smooth experience is great.
Helpful? Yes No Funny
PsychicGamingFTW
23.9 hrs on record
Early Access Review
Posted: August 22
Crashed into pole, front of car got rekt, pole got stuck in middle of car.
10/10 would crash into pole again
Helpful? Yes No Funny
[BT™]RAMBO
6.4 hrs on record
Early Access Review
Posted: August 21
Great game would definitely recommend it
Helpful? Yes No Funny
DiddyHop
5.1 hrs on record
Early Access Review
Posted: August 21
An absolute blast to mess around in! Although i wish there were more demolition derby scenarios by default.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
67 of 75 people (89%) found this review helpful
27 people found this review funny
Recommended
3.7 hrs on record
Early Access Review
Posted: July 23
Game - 10/10
Developers 100/10
Was this review helpful? Yes No Funny
29 of 30 people (97%) found this review helpful
1 person found this review funny
Recommended
47.4 hrs on record
Early Access Review
Posted: August 1
Quick Summary: BeamNG.drive was a surprise find for me. It's an ambitious game that replicates realism and simulation on levels that other well known sim racers can't currently compete with. It isn't without faults, of course, and there are areas where the immersion is broken. However, I think a lot of this will eventually be addressed before the game actually releases. There's a lot of fun to be had here, driving/racing enthusiasts should definitely give it a try.

In-Depth: The game is best described, in my opinion, as a sandbox driving game. I hesitate to directly compare this to sim racing titles as BeamNG.drive feels more ambitious than that--it has racing, sure, but its scope is much larger. Before I start going into the game further, my experience is based on playing the game using the following set up:
Thrustmaster TX Servo w/ 458 wheel
Thrustmaster T3PA Pro Pedals w/ conical brake mod
Thrustmaster TH8A Shifter
RSeat Chassis
Predator X34 monitor

The game detected my equipment fine, but did not automatically set everything up correctly by default. With that said, I absolutely love how you can assign absolutely everything in the game to any button on your wheel or if you have a button box. It also allows multiple mappings, so you can have keyboard commands simultaneously. The overall UI is clean and easy to understand--it has a couple quirks, but overall very nice for such an early game.

I have a pretty strong PC, and the game runs relatively well. I'd expect for it to be even better optimized as it moves closer to actual launch, but its current state runs quite well. I did have to run it in fullscreen or the game would barely run. So if you are used to setting yours up as bordless windowed or anything like that, you may have to fiddle with some things to get it working properly.

The game looks incredible. Most racing sims really focus on the cars visuals, which makes sense, but track side visuals usually pale in comparison. BeamNG.drive is much more even--the cars, interiors, and environments are all equally beautiful, which I'm a big fan of. There are plenty of graphical settings, however, I mostly had everything turned all the way up to max playing at 3440x1440 and it was great. I'm kind of blown away with how nice and even the game looks for being still early in development.

On to the actual gameplay. The game here is a bit split for me--at times (most of them), it felt like the most realistic driving experience I've ever had, but there were some times where the feeling was a bit off. The few off times did seem to occur on paved surfaces, but it could also be the fault of my forcefeedback not accurately relaying to me what was happening with the car. This is an area I think could use some improvement, the forcefeedback is present, but feels underdeveloped compared to the rest of the experience. (Assetto Corsa is my benchmark for forcefeedback)

Now a bit more on why I would not directly compare this to sim racing games. This game is so much more ambitious than that. I would call this a driving simulator, not a racing sim. There's a lot of variety here, and while it does have some racing, I was more impressed with its environments off-road. I hope this doesn't sound like a knock on the game--I think it could be a great sim racing game if they focused on that, but this game is so much more.

To the above point, there is a scenario mode which highlights all of the variety. These scenarios are incredibly different from one another and provide a taste of what sort of possibilities there are for this game. I won't go into them all, as there are quite a lot, but here's a couple:

Car Delivery - Here you are driving a flatbed and have a sports car on the back. You're tasked with delivering the sports car to its new owner. You are timed and are required to deliver it without damaging it too much.

Police Chase - Someone has robbed a bank and is making a getaway, you're tasked with stopping them.

Van Jumps - There are some crazy jumps in this game, but the set you'll need to tackle with a van are some of the most difficult.

This game has plenty more to offer including rally style driving, offroading, etc. There is also a mode that just lets you load up in a map and create your own fun. You can spawn in multiple cars and objects, which allows you to set up some incredibly fun stuff.

Now onto the game's main feature, it's soft body physics/damage. This is by far in a way the most impressive thing I've seen in a video game in the past few years. It's without equal to my knowledge, and adds a layer of not only realism, but also fun to this game. It seems everything can be damaged, starting with the obvious body panels, all the way to individual axles, driveshafts, and engine internals.

In closing, this game is very ambitious, beautiful, realistic, and fun. There's a large variety of environements and driving surfaces. This is a sandbox driving game at the moment and is amazing at what it does. If you enjoy the chaos, destruction, and stunts of something like Burnout, or the make your own fun of any sandbox titles, you should definitely give this game a try.
Was this review helpful? Yes No Funny
19 of 19 people (100%) found this review helpful
1 person found this review funny
Recommended
238.8 hrs on record
Early Access Review
Posted: August 4
- BeamNG.drive -
Pros:
-The best vehicle simulation game
-Best Collision Physics
-Regular Updates
-Includes multiple gamemodes (Career and Campaing coming soon)
-Mod Support (You download mods from the BeamNG website after login)
-Huge Library of Vehicles and Vehicle parts that continue to expand
-Includes Multi-Seat Mode (Allows you to play with up to 4 other people with controllers. No online mutliplayer currently)
-Many maps to choose from
-AI Mode: Allows user to program other vehicles easily with a Chase, Flee, et cetera.
-Early Access: This game has some worth now, and might increase when the final version is released
-In depth detail to vehicles (Mod Vehicles not Included)
Cons:
-Early Access: Since this is not the final game, there are quite a few bugs (Parts go through each other, or when tires pop an unrealistic hole occurs, etc.) (Honestly it is not that bad)
-Graphics are not as pleasing as Wreckfest (You can do far more in BeamNG.drive)
-The Engine can be damaged but you can't see it

PLEASE NOTE: That this review isn't including modded vehicles, maps, parts, configurations, shaders, et cetera.

I hope you found this review to be helpful.

_driver7_
Was this review helpful? Yes No Funny
18 of 18 people (100%) found this review helpful
1 person found this review funny
Recommended
87.8 hrs on record
Early Access Review
Posted: July 26
First off, the most impressive physics I have ever seen. Second, the car customization is great. And third, it's just really fun.
Was this review helpful? Yes No Funny
19 of 21 people (90%) found this review helpful
Recommended
237.7 hrs on record
Early Access Review
Posted: August 10
we need a multiplayer.. plz
Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
10 people found this review funny
Recommended
0.6 hrs on record
Early Access Review
Posted: July 24
yes
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: August 10
A great game that defiantly is worth the money. It's much like gary's mod but for cars and is great with a controller. I like the physics aspect as well, you can simulate another planets gravity
(the moon will leave you floating in the sky whilst Jupiter's will really force the cars body down).
This seems like another brilliant sandbox style game it will leave you feeling great as you choose a seemingly infinite amount of fun maps and enjoy fiddling and changing your car. One of the games i've played where you can only have fun and you may experiece this game as a game that will never stop giving ideas to you because I did.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
0.7 hrs on record
Early Access Review
Posted: August 8
Great game, but I can't play it, It's so laggy for my computer, but it's fun for everybody else that don't have as much lag as I have, this game is OK, I do like it, but don't play it because of my lag, I do love watching people play, also how the cars turn out, so smashed, but it's an good game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
249.9 hrs on record
Early Access Review
Posted: August 19
Probably one of my favorite games/simulators. BeamNG isn't really a game, it' more so a simulator for crash physics. It's an open world based game, with hundreds of car variations. There's offroad, there's drag, there's drift, dirt, ralley, you name it and someone has probably made it. The physics for the game are quite realistic as that is what they are going for. You can watch the suspension on your vehicle actually do what it's supposed to as you crawl over the mountains. There's ramps, there's objects to crash into, there's challenging maps that the wonderful BeamNG community have made, as well as the maps from BeamNG devs themselves. If you like to crash cars, and see the damage physics, and to play with the gearing and testiing what car can handle what, this is for you. I recommend this game many times over, even if you get it to let it sit in your library, to play once in a blue moon when you don't actually feel like doing anything. Sit back on the couch, hook up to your tv and just enjoy crashing.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 people found this review funny
Recommended
935.1 hrs on record
Early Access Review
Posted: August 18
am i the only one with nearly 1000 hours playing ?
Was this review helpful? Yes No Funny