A dynamic soft-body physics vehicle simulator capable of doing just about anything.
User reviews:
Very Positive (321 reviews) - 91% of the 321 user reviews in the last 30 days are positive.
Very Positive (4,715 reviews) - 88% of the 4,715 user reviews for this game are positive.
Release Date: May 29, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

Approximately how long will this game be in Early Access?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

How is the full version planned to differ from the Early Access version?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.”

What is the current state of the Early Access version?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

Will the game be priced differently during and after Early Access?

“The price may go up as development reaches certain milestones.”

How are you planning on involving the Community in your development process?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”
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Buy BeamNG.drive

SUMMER SALE! Offer ends July 4


Recent updates View all (43)

June 23

Summer arrived ...

... for the northern hemisphere that is ;)

So we wrote together a summary of what we achieved so far and what we are going to work on in the future in our blog: http://blog.beamng.com/something-is-still-on-the-horizon/ (it's too big to put here)

Also, we are participating in the steam summer sale with 25% off.

64 comments Read more

June 4

Version released

And we found and fixed some major problems that we introduced within 0.5.6:

  • Fixed extremely long vehicle's loading times
  • Utah: Fixed terrain creating spikes on the eastern end in the tunnel entrance, fixed hole in the map
  • Fixed crash on certain messages from inside libbeamng
  • Improved support tool workflow a bit: added extra field to the support request

72 comments Read more
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“The Most Impressive Physics Engine You've Never Seen”

“BeamNG's Amazingly Realistic Car Crashes”

“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”

About This Game

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?

As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine

As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 19 detailed, customizable, destructible vehicles, with more to come
  • 10 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

Alpha Testers

Users that already entered the alpha testing via our website can get a free Steam key.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission

To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback

More Feedback can be found there: http://www.beamng.com/content/119-Feedback

Contact Us

You can get in touch with us in several ways:

System Requirements

    • OS: Windows 7
    • Processor: Desktop Intel i3
    • Memory: 4 GB RAM
    • Graphics: GTX 550 TI
    • DirectX: Version 11
    • Storage: 4 GB available space
    • OS: Windows 8 64 Bit
    • Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
    • Memory: 8 GB RAM
    • Graphics: GTX 780
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Gamepad recommended
Customer reviews
Customer Review system updated! Learn more
Very Positive (321 reviews)
Very Positive (4,715 reviews)
Recently Posted
( 7.5 hrs on record )
Early Access Review
Posted: June 29
the only game in which you can drop a semi from space at 3x gravity
Helpful? Yes No Funny
Hey B0ss PLs
( 21.5 hrs on record )
Early Access Review
Posted: June 29
Can I get a wall?
Helpful? Yes No Funny
( 5.3 hrs on record )
Early Access Review
Posted: June 29
i already had this game im not spending money again!!!!!!!
Helpful? Yes No Funny
[TCG] Wheatley
( 12.2 hrs on record )
Early Access Review
Posted: June 29
there's not much gameplay but if you just want to mess around and crash cars then you'll like it
Helpful? Yes No Funny
( 14.1 hrs on record )
Early Access Review
Posted: June 29
THE game to have if you want to know what you should not try with your own car! Physics are great and the only thing I miss is a replay option. (Developer did not promise anything yet but "keeps an eye on it").
New cars, maps and so on keep coming in both by the developers and the modding community. It's not just about crashing - it is exploring, experimenting, driving and...yes: crashing and enjoying the carnage.

10/10 - get it as long as it's alpha and affordable!
Helpful? Yes No Funny
Mid Lane Annie
( 0.9 hrs on record )
Early Access Review
Posted: June 29
Super fun game ~ Not optimized well u need 8gb ram ;-;
Helpful? Yes No Funny
( 38.1 hrs on record )
Early Access Review
Posted: June 29
Increadible game when it comes to physics. And also the amount of mods is crazy. Its just great. Theres just so much that you can do in this game... theres tons of everything, play the game and you would understand me.
Helpful? Yes No Funny
( 86.4 hrs on record )
Early Access Review
Posted: June 29
even though there is no point to the game , the physics the entertaining value the details and the regular updates make it all worth the while . if you are thinking of getting this game do it , i promise you wont regret it .
Helpful? Yes No Funny
Meme Queen
( 0.2 hrs on record )
Early Access Review
Posted: June 29
Thought this would be a fun game since the reviews all said the physics were great... two minutes into the game I had somehow broken the engine and fuel tank, so I couldn't drive anymore. To top it off I then got stuck upside down. Tried to spawn a new vehicle and it spawned upside down as well. Spent most of my time in game being upside down so I can vouch for this game as a good turtle sim, but as a driving game it was too realistic for my liking. Loading time was poor as a result of this
Helpful? Yes No Funny
( 2.8 hrs on record )
Early Access Review
Posted: June 29
Very well made game, and good vehicle destruction.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
68 of 74 people (92%) found this review helpful
6 people found this review funny
10.8 hrs on record
Early Access Review
Posted: June 8
This is the best car game i ever see.
BeamNG team do more than EA with all their nfs series.

Huge updates every week, new cars every week, new scenarios, new maps.

Like wtf. is this real in 2016?

Modding, tunning, crashes, scenarios, tricks, and this cost less then 20 bucks.

Best developers. Thank you for this game.
Was this review helpful? Yes No Funny
72 of 83 people (87%) found this review helpful
65 people found this review funny
56.8 hrs on record
Early Access Review
Posted: June 5
Over 50 hours and im not going to stop trying sick handbrake turns at 169 km/h.

(In a Pigeon)
Was this review helpful? Yes No Funny
48 of 62 people (77%) found this review helpful
46 people found this review funny
79.2 hrs on record
Early Access Review
Posted: June 7
better than wrecking your car in real life. 11/10 would wreck again
Was this review helpful? Yes No Funny
26 of 31 people (84%) found this review helpful
6 people found this review funny
177.3 hrs on record
Early Access Review
Posted: June 4
Best car game since forza. The only game out there that has soft body physics. Awesome job beamng.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
3 people found this review funny
21.6 hrs on record
Early Access Review
Posted: June 5
This game is for any type of physics car game. The devs constantly update with all free content and they care about how they game runs. This game is 100% worth its price if not more, no doubt this is my one of my favorite steam games.
Was this review helpful? Yes No Funny
17 of 24 people (71%) found this review helpful
21 people found this review funny
17.4 hrs on record
Early Access Review
Posted: June 16
Gets In A Car , Gets In A Wreck Till The Car Is No Longer A Car. Then Go Home And Simulate It In BeamNG.driv
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
2 people found this review funny
61.6 hrs on record
Early Access Review
Posted: June 26
An actual game the devolpers care about. Bravo to the devolpers to this game!
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
0.9 hrs on record
Early Access Review
Posted: June 26
Its nice sandbox game and really fun but i dont recommend to notebook users.
I have serious performans issues with i7 4720hq, GTX 950m & 12 Gb Ram. Game still on early access maybe developers optimize it better in the future.
If you have powerful desktop dont miss it you wont regret.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
2 people found this review funny
70.8 hrs on record
Early Access Review
Posted: May 31
Very good game and physics!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2.9 hrs on record
Early Access Review
Posted: June 27
God damn this game is awesome, although I hesitate to call it a game by any stretch of the imagination. BeamNG.drive feels like it belongs in the "Software" section compared to the "Games" section of my Steam Library. Not a traditional game by any means, BeamNG.drive does it's best to be the best "soft body" simulator on the market. I've had hours of fun already just repeatedly crashing cars into the wall and watching them disintegrate in beautiful slow motion, makes the car destruction aspect of ANY OTHER GAME look like crap in comparison. So beautiful to watch metal deform and bend realistically and the guts of the vehicle's engine get ripped out from brutal impacts. If you like watching super slow motion crash safety tests and cars you will love this game.

It's a pure sandbox more than a game, if you want races/ objectives you won't find much of it here, but what you will find is an expansive modding community that's added tons of levels and vehicles to the game, increasing its value significantly. There are also scenarios that you can race or just have fun trying to ram vehicles off the road. As long as you pick this game up KNOWING that it's a simulation and NOT a traditional game, you will find yourself enjoying it quite a bit. It's so addicting to just smash cars together, and eventually with the implementation of a "campaign" plus more standard racing modes I can see this game being an amazing product down the line.
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