A dynamic soft-body physics vehicle simulator capable of doing just about anything.
User reviews:
Very Positive (229 reviews) - 90% of the 229 user reviews in the last 30 days are positive.
Very Positive (4,927 reviews) - 87% of the 4,927 user reviews for this game are positive.
Release Date: May 29, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”

Approximately how long will this game be in Early Access?

“It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). Even then, development will probably go on for years, as the potential of our engine is extremely vast.”

How is the full version planned to differ from the Early Access version?

“We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.”

What is the current state of the Early Access version?

“It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.”

Will the game be priced differently during and after Early Access?

“The price may go up as development reaches certain milestones.”

How are you planning on involving the Community in your development process?

“We always take suggestions and feedback from the community and try to satisfy our customers as best as we can.”
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Recent updates View all (48)

October 7 - Hotfix for the hotfix

2nd Hotfix for version 0.7 released. The first hotfix was crashing when running the game on the 'Low' quality settings.

117 comments Read more

October 7

Hotfix for Alpha version 0.7

Hotfixes for the big update from some days ago :)

  • Fixed render issues on DirectX10 GPUs
  • Fixed empty Freeroam menu when maps with multiple .mis files were installed
  • Improved orbit of orbit cam
  • Reduced jittering of orbit cam
  • Fixed incorrect thumbnails being shown in Freeroam menu (for maps without info.json files and with multiple .mis files)
  • Fixed unintended switch to free camera when removing the current vehicle (should only happen when removing the last vehicle left)
  • Fixed rare crash related to certain keyboard events
  • Fixed Return key not working for ingame console while menus are shown on screen
  • Fixed missing translations in DCT and 8AT transmissions
  • Fixed wrong message being displayed when switching to Automatic mode in DCT transmissions
  • Fixed Messages UI app not correctly updating the text of a category in some cases
  • Reducing stuttering caused by update UI to GPU
  • Added "Pause" action to the scenario's blacklisting
  • Fixed GroundCover on terrain holes (fixes flying rocks in tunnel entrances)
  • Fixed enabling and disabling statistics tracking
  • Improved ending sequence of scenarios, vehicle crashes should come to a reasonable end before the scenario end UI appears
  • Added easier backwards compatibility for the "old" node offset functionality
  • UI: Fixed target Vehicle field not updating correctly on AI app on vehicle switch
  • UI: hardware page updated, problems shown in main menu again. Added ability to acknowledge them. Fixed critical battery state.

  • Derby: Fixed decalroad issue
  • ECA: fixed lod of town base being too dark
  • Chapter 1: improved downhill, improved many of the intro cameras to be quicker
  • Chapter 1 Bridge: Fixed excessive slow motion after vehicle falls off the bridge
  • Chapter 1 Wall Jump: Fixed distance tracking and scoring
  • Utah: fixed issues on some decalroads, minor terrain/forest/etc fixes
  • ETK test centre: Fixed splash particles not spawning on slippery surface

  • Strengthened most tires by 10-20% to reduce popping when bumping curbs
  • Fix Semi cab to frame mounts breaking too easily
  • Fix part of East Coast Town using visual mesh for collision (leading to tire popping on curbs)
  • Added proper ETK800 Driving Experience config
  • Added "Wood" Groundmodel to Suspension Bridge to eliminate sparks
  • Fix Semi driveshafts not breaking
  • Fix Pigeon rear wheels clipping through bed on hard cornering and jumps
  • Flatbed trailer: improved jbeam structure so that it can be crashed into better, added straps and improved steel pipes loads, added steel pipes config

Version 0.7 changelog in our blog: http://blog.beamng.com/alpha-version-0-7-released/

43 comments Read more
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“The Most Impressive Physics Engine You've Never Seen”

“BeamNG's Amazingly Realistic Car Crashes”

“Amazing Car Crashes + Hilarious Greenlight Trailer = Magic”

About This Game

BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.

Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.

We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.

Why is BeamNG.drive the game for you?

As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we would like to have some kind of single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.

In some ways, BeamNG.drive is about doing anything you want with a car or truck - the stuff other games don't let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths - or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn't force you to do anything that you don't think is fun or interesting.

The future of the game and our physics engine

As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.

We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.

Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane's airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.

Alpha Access Features

  • All future updates to BeamNG.drive included for free (alpha, beta), also including the final game
  • Soft-body physics sandbox
  • 19 detailed, customizable, destructible vehicles, with more to come
  • 10 terrains to explore and drive across, with more to come
  • Frequent updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities - make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.

Alpha Testers

Users that already entered the alpha testing via our website can get a free Steam key.

Our goals

Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.

Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.

Our mission

To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.

More Feedback

More Feedback can be found there: http://www.beamng.com/content/119-Feedback

Contact Us

You can get in touch with us in several ways:

System Requirements

    • OS: Windows 7 Service Pack 1
    • Processor: Desktop Intel i3
    • Memory: 4 GB RAM
    • Graphics: GTX 550 TI
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Windows 10 64 Bit
    • Processor: High-end Intel i5/i7 or High-end AMD 6 Core or better
    • Memory: 8 GB RAM
    • Graphics: GTX 780
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Gamepad recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (229 reviews)
Very Positive (4,927 reviews)
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3,234 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
18 of 20 people (90%) found this review helpful
6 people found this review funny
18.9 hrs on record
Early Access Review
Posted: October 2
Sooo realistic & entertaining!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
9.1 hrs on record
Early Access Review
Posted: October 2
This is a fun game especially if you like cars. The difficulty is that its very easy to spin out or tip over. What would make this game really cool is online multiplayer for the racing.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
179.6 hrs on record
Early Access Review
Posted: September 24
Amazing simulation, however it is incredibly resource heavy and will only run well on high end computers with a good CPU and alot of RAM
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
210.4 hrs on record
Early Access Review
Posted: September 29
It's a great game if you enjoy cars, but it can be quite GPU and CPU demmanding, especially when you have more than one vehicle, the devs are active as well which is good and it's got a great modding community and it's very easy to mod, the game can get rather unstable when you have a bunch of mods, say like 30, and I do sometimes suffer from fps drop bur they only last for about 20 seconds, but if you like cars and watching cars crash then it's a 8/10 for me
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
75.0 hrs on record
Early Access Review
Posted: September 28
Let me start of by saying l enjoy this game A LOT. This is by far the best soft-body physics vehicle simulator i've played. The game is filled with tons of content from the base game to TONS of mods so the opportunities are endless.
I highly recommend this game
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
121.8 hrs on record
Early Access Review
Posted: September 30
if your a car nut or simply just someone who enjoys good ol' crashes hollywood style this game is for you!
advanced jbeam physics and high detailed textures make this simulation game fun in its realism and fun in its mayhem!
This is the perfect game if you lock yourself inside everyday .....
I got this game in early early access and i can tell you its came a long way from being awesome to being GLORIUS!!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2.4 hrs on record
Early Access Review
Posted: September 30
I havn't double clicked this game in over 6 month. I just played for a few hours and wow what a big differents in performance. This game runs a lot better then it did and the cars handle better, not like before when they would just spin out of control. Lots of more cars and trucks to choose from. Even things that crush cars and my Fav is the Cannon, yeah thats right, you can drive your car into a giant cannon and shoot it out! so cool. Spawn a crusher and crush your car into a cube. Send your car through a meat grinder, yeah. If you don't like any of that you can just drive your car over the cliff and see whats left. So many options in this game from Debugging system to adjusting car parameters. Cool bonus stuff like just turning on head lights, turning on signals left or right, 4 ways and Park. Very fun game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
80.6 hrs on record
Early Access Review
Posted: September 30
I recommend this game to anyone who is in search of a crash simulator, a driving simulator, a game with realistic In-Depth car customisation or just a way to pass some time if you dont want to bother loading into any other game.

So far I have played almost 80 hours of this game, which is a fairly high amount for me and actually more than I have played GTA V. I have installed quite a few mods and lokked deep into the vehicle customization.

Just a few things you can do in the game:

-Simulate crashes with (on my PC) up to six vehicles (which can have a rudimentary AI)
-Just drive around and relax
-Create your very own dream vehicle from models roughly resembling real life cars
-Race around various tracks included in some of the maps
-Finetune your suspension in terms of ride height, spring stiffness, track width and more
-Install dozens of mods, some of them with incredibly high quality
-explore the detailed maps, find all the secret passages
- ... and quite a lot more!

As far as I can tell, the game runs very smoothly until you spawn to many cars (6 on my PC), it looks great even on lower graphical settings and has a FoV-Slider so TotalBiscuit will be happy. Extremely high velocity/force impacts don't look that great, but are still a accurate depiction of what would happen to a similar car (despite some parts clipping through others bended textures/Jbeams etc...) Aside from that crashes in this game are almost worthy of next generation car testing. E.g. brake thermals and cooling liquids and other stuff gets simulated.

Stuff you should know:

Though it's possible to play this game with a keyboard you will have a hard time controlling especially the stronger/older car variants. This is because a keyboard limits you to full throttle, none at all and hard braking. The best option would be a steering wheel,but a contoller also works just fine. The game has force feedback compatibility in general, however this doesn't apply to my ancient SpeedLink wheel.
There is a experimental replay feature, but it's still a buggy mess. I guess it will be fixed very soon, look out for that.
Which brings me to my next point: The game gets updated regularly (a major content patch comes out every 1/2 months, of high quality, with bugfixes, optimisations and like I said, content). BeamNG also has a very nice and helpful community.

What I don't like as of now:

-The sounds (which have been described as placeholders by the devs) are plain horrible, but they said that they hired a
sound effects guy in the last devblog.
-The particles are not all that detailed and plenty compared to real car crashes
-The game tends to bug out sometimes, nothing major, but it's there and its annoying
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: September 30
The physics on this game are tight. The game itself resolves around driving around and crashing into things because its neat to see what happens to your vehicle when you do. I highly recommend it if you are into that.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2.1 hrs on record
Early Access Review
Posted: October 1
this game is a very fun crash/destruction simulator you can get very cool mods that let you have 10,000 HP cars, its just a very fun game.
Was this review helpful? Yes No Funny
Recently Posted
5.9 hrs
Early Access Review
Posted: October 21
great game if you like cars.
Helpful? Yes No Funny
162.9 hrs
Early Access Review
Posted: October 20
This game is not for everyone.
I recomend it.
Helpful? Yes No Funny
58.1 hrs
Early Access Review
Posted: October 20
Awesome game! I bought this game before it was even on Steam!
Helpful? Yes No Funny
24.7 hrs
Early Access Review
Posted: October 20
Helpful? Yes No Funny
29.0 hrs
Early Access Review
Posted: October 20
How updates work for the BeamNG.drive

Wait 3-9 months for a update. At month 4, wonder if they dropped the game. Then the updates come.
Massive Update
Play the game straight for five hours, then decide to stop
Update fixing bugs
Update fixing the bugs they fixed the day after.
Wait 3-9 months, then repeat.
Helpful? Yes No Funny
242.7 hrs
Early Access Review
Posted: October 20
Very good game worth it, do not hesitate to buy unless you have a bad computer
Helpful? Yes No Funny
Salamander Man
140.6 hrs
Early Access Review
Posted: October 19
This Game is one of the coolest car games I ever played. Lots of fun to crash and wreck in this game, it's so satisfying the way the cars in this game crash and crumble that's where this game really shines. With mods there are infinite variations of vehicles and it's fun to see what part does better with others. This game will require a fairly strong computer I can only play with collision mode off because I will get 15 fps other wise but yeah just a heads up if your looking to buy this game. Can't wait for the career mode to come out, would also be cool if online was introduced but other than that, Perfect Game :)
Helpful? Yes No Funny
Aladeen Madafaka
41.1 hrs
Early Access Review
Posted: October 19
very nice game, Mod Support is awesome
Helpful? Yes No Funny
Soldier Elite
12.8 hrs
Early Access Review
Posted: October 19
it is a awsome game, my favorite parts are where you get to do barrel roles!!!!
Helpful? Yes No Funny
3.0 hrs
Early Access Review
Posted: October 18
Havn't played much, but it's addicting. I'll keep coming back for more, and when you get bored of it, you can always install the vast array of community mods and maps.

The physics are amazing and drawdropping.

Helpful? Yes No Funny