I hardly ever do this, but I give SR2 a 10/10. I thought the original SR was alright and entertaining when I had nothing else to do, but SR2 is perfect. It is what I've been looking for in a Sci fi 4x game. It's crazy that this is still under development. Can't wait to see the new features they release.
I haven't made it to EndGame material yet, but from everything I've experienced so far, this is the one. I have played every big 4X space game out there and this one takes the cake.
+Entirely unique diplomacy feature. It is complex and a little difficult to pick up at first, but it is very unique and advanced. Have only discovered a couple of games with this amount of diplomacy actions.
+graphics. Very smooth graphics. I have a lower-end PC and I haven't experienced below 40 fps even with 10x speed on.
+Interface is great and easy to use. The game is built on tabs now, for major interactions at least. There is the visual galaxy tab, diplomacy, research, designs, planets, and a community tab (which allows you to view the game's wiki and player-submitted ship designs). The overall flow of the interface is great, allowing you to jump between these tabs without losing where you left off in them.
+Combat and fleet management is much smoother than the first SR. Instead of building a large number of different ships and assigning them to a fleet that then gets deleted whenever you retrofit or do anything out of the ordinary, you build a single flagship. Once you have that flagship you start building support ships, which you can customize and design like a normal ship. You can then recruit them using the flagship and it'll automatically add them to your fleet. I very much enjoy this.
+Ship design system is amazing and very user friendly. The process is more visual now and is even better than the previous SR. I have only played with it a little at this time but from what I've seen so far it is very nice.
+New Planet Management system is unique. Have not experienced it before in a 4X game. Planets now use a hierarchy system, allowing them to level up and down depending on what resources the planet has access to. This allows for a more complicated gameplay and using real strategy when it comes to planet management. In a terrority of 5 systems with roughly 4-5 planets in each system you'll only be able to maintain 1-2 Level 4 planets (0 being worst; 4 being best). It is very easy to learn as well.
--Sound needs some work. The sounds are good and the music is good, but it is all pretty limited and gets a little repetitive.
--Research I feel is limited. I like the new system and how it works, but there doesn't appear to be many technologies you can unlock at this point. Many of them are just repeats that stack. Looking forward to new additions as development progresses.
NONE! I'll let you know if I find any.