So, Star ruler 2... You know, when i saw this game on steam the first time i got really excited, for good reasons.
I loved the first game and this game was a nice face-lift for sure by the looks of things (and it is) when i looked it up.
So the moment i was able to i bought it and joined the game in EA. And at first I was actually a little disapointed,
it was kinda different from the first game. If you as me played star ruler 1,
I really liked commanding large fleets or big and small ships induvidually.
And the fact that you can't do that in the same manner in this game is what caused that disapointment.
It scared me, because i felt it could potentially make the game "to easy" to control.
In time however, I honestly can say i changed my opinion rather quickly,
by the simple fact and realization that playing a game of star ruler 2. Especially multiplayer against/with
the devs, aka devastation fridays & of course normal multiplayer.
Things can quickly get not only complex but a bit hectic lol (in a good and satisfying way!!).
What you will get is this;
- From management of planets on a macro level, import/export of wares from planet to planet
(To gain more resources, population buy leveling up planets and their population cap etc)
- Planet managing on the micro level, Building planet structures, ships, stations etc.
(To improve everything from construction capacity, research gain, resource control etc)
- The new (and awesome) diplomacy card integration. There is a lot to this in the game.
Basically this is a card mini game where you aquire all kinds of diplomatic cards/powers
by spending diplomatic points your empire generates. Cards varies from influence cards that gives you more
of a say "say" or power in voting. For excample - if you want to annex a planet (or a whole system!),
from another player "legaly" without an actual war declared. You can do that!
But only if you have the stronger diplomatic strength than the other guy.
So if player A wants player B's planet and A has the diplomatic advantage. He or she would get the planet.
However everyone in the game can vote. So if player C, D, E etc. decides to mess up players A's plan,
they could vote in Favor of player B - and thus denying player A's campaign to capture player B's planet.
There are also other things like adding food production to a planet, renaming planets (gaining bonuses doing so) etc etc.
- Ship designing, as before you can design ships but this time around its more fleshed out. And beyond the fact
they are using a hexagonic design system. whatever you design and built - the icons for the ships will look exactly
like the designs you make from above. Though the ship graphical models themselves are "preset" to whatever
You chose when the game starts, which is fine in my opinion.
Do note there is a random ship generator for certain ship types too!
!! Keep in mind, you can design ships "out of game" with the design editor, you can find this in the main menu.
You can even test your designs there as well!.
- And back to my innitial dislike of the ship management... lol Im honestly greatful the way it is. It would have been
just be to much (for me) to handle if you had the ability to control every single ship manually.
The way it is now. you have Flagships, support ships and stations. Flagships and stations controls the support ships.
To a point as they are limited to support command point limits and ammo storage (if you dont have enough ammo
you'll find yourself with a fleet that cant shoot rather quickly xD). Flagships are basically the only controllable and
movable ship you have. That's the core of your fleets, when you add support ships (smaller ships typically),
they simply follow the flagship around until it's destroyed (where any surviving support ships either flies to the
nearest planet or sits still in space till they are killed (or another friendly flagship arrives).
Similar setup for stations, but yea, they are stations so you don't move them around exactly.
- And lastly the economics and research. There are 5 types of economical resources. First of which i mentioned,
the diplomatic power. We also have money, energy, research and FTL.
Starting with the money system. Although the game is in real time. The money is gained on a turn kind of basis.
The economics of money cycles around via a timer. Every time the timer runs out,
the current state of your coffers updates with it.
So if you are supposed to gain more money then you will by the end of "it's turn".
But if you lets say start to colonize planets, your income will also take a downward turn as you basically take population
from established planets (and thus resource generation). And place it somewhere else.
At which point the old things needs to recover slowly and regain the population back up again.
Or maybe you built a new ship with high maintainence (or station etc)
The other 4 resources are realtime generated.
* FTL is used by your FTL method of travling. If you use a hyperdrive - the hyperdrive will take its power from your FTL storage.
If you build a stargate it will cost FTL to activate/build it (but not using it).
* Energy is used by various ship modules and world artifacts to activate.
Some artifacts for excample will require 900 energy for you to convert one artifact planetoid to a random resource.
But is also used in various research techs and diplomatic actions as an alternative to the "normal" methods.
* Research ... Enough said
* Influence ... With small addition: can be used in some research techs as well
All in all, I cant think of much else to say. My innitial fears about this game being "to simple", haha boy was i wrong.
I just love how it turned out! It's deep, detailed and the costumization power you end up having is really great and
fun to play around with for sure! No game ends up the same really if you start playing around with the different
factions, make your own races, set up different world gen parameters. etc etc.
haha I've lost a few games (and won) now due to the fact i just could not keep up with the other players in some areas.
Once I had a vast economic strenght, that i was able to build large and many fleets with. But in the end i lost because my
enemies had a strong diplomatic power (that i greatly lacked), they basically took my economy away and thus my feets.
It is sooo easy to make mistakes and that's honestly what i also think is a bonus in a game like this.
The cold war aspect is amazing. And sometimes where you start out in the game can ditermen the entire game
and how you yourself end up playing. It makes things more interesting and fun and this really has been a blast playing so far!
And i would love to see this franchise grow even further in the future!
I have played a lot of games, been in several betas, alphas and EA games now (as you can see in my library)
And this has definitly been one of the best EA games ive had the pleassures of playing along side its development.
And now when its released, I can full-heartedly say i love the end product! :)
This 4x space empire game I highly recomend!
Do note, there is a lot of fun to be had with other players!
So dont be afraid to talk with others on the IRC chat.
People have been really friendly there so far and there is always someone willing to play.
Have fun and fly safe o7 !