In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
User reviews:
Very Positive (418 reviews) - 91% of the 418 user reviews in the last 30 days are positive.
Overwhelmingly Positive (19,965 reviews) - 95% of the 19,965 user reviews for this game are positive.
Release Date: Nov 14, 2014

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October 13

This War of Mine: The Little Ones for Android and iOS!

This War of Mine experience on mobile devices is now broadened with The Little Ones expansion.

The newly delivered expansion explores the hardships of wartime survival as seen from an entirely new perspective―that of a child. This DLC puts you in charge of a group of adults and children stuck in a besieged city, struggling with basic necessities. TWoM: The Little Ones focuses not only on the reality of enduring war, but also on how even in times of conflict, kids are still kids: they laugh, cry, play, and see the world differently. In addition to thinking about survival, you'll have to summon your inner child to understand how to protect the little ones. Their youth, and their future, are in your hands.
• Experience the biggest expansion to This War of Mine
• Protect innocent children
• Craft toys, play with kids, and be the caretaker they need
• Meet new adult civilians in scenarios with children

This War of Mine: The Little Ones expansion is available as in-app purchase on Google Play and Appstore for 3.99 EUR/USD.

17 comments Read more

September 9

This War of Mine and The Little Ones discounted!

Steam Weekend Sale is here!

It's the perfect moment to grab both This War of Mine as well as The Little Ones DLC! It's a weekend deal! Offer ends 12 September.

Also rememeber that $1 from each purchase of TLO DLC goes to War Child, a charity helping children in conflict-affected areas! Thank you for supporting the good cause!

More info about War Child charity:

27 comments Read more


“This War of Mine is a gripping survival sim, and a great study of survival during wartime and civil collapse.”
8.4 – IGN UK

“This War of Mine shows the horrors of war in a way, that we rarely can experience in a game.”
9 – Giga Games

“Is this a game you want to play? No. Is it a game anyone with a beating heart should play? Yes. A million times yes. It's a longform exercise in empathy, a sobering piece of work that fills in the blanks left when all we see of war are the headshots. It's a much-needed course correct in the current shoot-first-ask-questions-never gaming landscape that supposes war is won because one supreme badguy caught a bullet through his brainstem. No: It's won when the people who lived under his boot get to go home.”
8 – Gamespot

About This Game

In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.

The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.

Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

This War of Mine:

  • Inspired by real-life events
  • Control your survivors and manage your shelter
  • Craft weapons, alcohol, beds or stoves – anything that helps you survive
  • Make decisions - an often unforgiving and emotionally difficult experience
  • Randomized world and characters every time you start a new game
  • Charcoal-stylized aesthetics to complement the game's theme



This War of Mine might be the war game we need.


I was intrigued by This War of Mine's attempts to portray the consequences of war in a way that games have largely ignored in the past. The fact that the psychological and emotional challenges of living under such horrifying conditions are something you have to consider as you struggle gives me added hope that it might treat its hefty and important subject matter with the gravity and complexity that it deserves.

Game Informer

11bit is blazing a new thematic trail amidst the currently popular survival genre, and so far the studio seems to have something special on its hand.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 (32 bit) / Vista
    • Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • DirectX: Version 9.0c
    • Sound Card: DirectX compatible
    • OS: Windows 7/Windows 8
    • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • DirectX: Version 9.0c
    • Sound Card: DirectX compatible
    • OS: 10.6
    • Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • Sound Card: Integrated
    • OS: 10.6
    • Processor: Processor:
    [/b]Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
  • Sound Card: Integrated
  • [/list]
    • OS: Ubuntu 12.04
    • Processor: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • OS: Ubuntu 14.04
    • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (418 reviews)
Overwhelmingly Positive (19,965 reviews)
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Most Helpful Reviews  In the past 30 days
17 of 18 people (94%) found this review helpful
15.1 hrs on record
Posted: October 16
Product received for free
Note: A friend purchased TWOM for me.

This War of Mine (TWOM) is a survival platformer game developed and published by 11 Bit Studios. It was released in November 2014. TWOM is based on the city of Pogoren, inspired by various civil wars in Eastern Europe. You play as a group of civilians from various backgrounds that need to survive until the end of the war. This review will cover the campaign, the gameplay, the soundtrack, and the negatives.

Campaign, Gameplay
TWOM features one mode, the campaign. It is incredibly dark and gloomy. It is harsh, emotional, and unforgiving. All of your characters actions have consequences, whether it may be good or bad, the bad mostly outweighs the good throughout the campaign. The primary aim is to reach the ceasefire point, which is around 45 days. TWOM is a very well-structured game because consequences vary. For instance, one character may be more susceptible to innocent killings whereas one may not be, and this affects their mental health. The game's structure revolves around day and night counterparts and survival and crafting are main features of TWOM. Day time allows your characters to craft things, interact with others, cook, and so forth. Night time allows one of your characters to scavenge different places in Pugoren, while the rest either sleep or guard the base. Day and night are solid contrasts because one focuses on survival through defending and the other focuses on survival through attacking.

The other main features are scavenging and crafting. At night time, you can choose one character to scavenge. This character will have between 10-17 inventory slots depending on their background, which is how much they can scavenge. Characters can take any item from their base, so weapons, goods for trade, and so forth, which is beneficial because most places you will encounter enemies and some places you can trade your items for others. During day time, crafting is a core component of surviving. The resources you scavenge or trade allow you to build various equipment, weapons, and structures to help improve your home capabilities. For instance, you can build an animal trap and to operate the trap you will need bait through either 1 canned food, which is rare and not encouraged, 1 fertiliser, or 1 chicken. You can then gain two chicken when you catch a rat in which you can cook with a constructed stove. For note, TWOM does not have varying difficulties so in general the game is difficult. I played three walk throughs and on the third attempt I managed to create a sustainable home food economy, but at the trade-off of a lack of weapons, meaning I could not scavenge because I had a knife compared to others guns. Therefore, these mechanics create interesting situations in which you have to deal with scarce resources and adapt to the changing needs of the environment.

I will provide a quick snapshot of certain events in my game that capture the emotional intensity of TWOM. On one occasion, I travelled to the church and sneaked into the house behind. A guard attacked me and I killed him. I return to the church the following day and the priest attacks me, I had to unfortunately do the same. I did the same to the last guard down in the basement and before I finish him, he says ''don't do this man'', but I seal his fate. I do this in front of three children of theirs who are crying and loudly yelling ''Patrik, please wake up'' and ''Why did you have to do this''. I want to share this with because this captures the entire experience of This War of Mine. You are civilians trying to survive and not harm one another, rather help each other, but over the duration of the game you become desperate to survive and turn into someone you don't want to be, a thug or a bandit. Your characters experience the emotional trauma of wanting to end the war, but you need to survive and make these uneasy decisions. Later in the game, I experienced another haunting event - raiding an elderly house and attacking them both because I needed resources or my characters would not survive another week. The grandma begs me ''Please don't hurt me, please take whatever you need'', which haunted my characters for the next week. But the question raises of ''was it worth it?'', but you will confront these situations in the game, which is why I describe it as a dark and gloomy game because it really captures the anguish of someone in that type of situation and the consequences of actions.

TWOM features a great soundtrack that complements the atmosphere and setting. It features beautiful instrumentals that fit each situation. For instance, a darker song when you are scavenging or a lighter guitar song when your day begins.

I will list my negatives here because I emphasis certain points in my other paragraphs. First, there was no tutorial. I didn't like this because it is a tough game and there are a variety of components to understand so I would have liked even a simple tutorial. Second, I did not like the combat system. It felt unbalanced, particularly the enemy mostly outmatching your abilities, resulting in you mostly losing close-combat fights. Lastly, the game crashed on me twice when minimising, but this did not hurt my experience of TWOM.

TWOM is an intense and brutal game. It features an excellent atmosphere that complements the war-torn city of Pugoren. It incorporates a crafting system that allows you to build equipment, weapons, and structures for your base. It's primary selling point is the relationship between characters and their decisions and their overall wellbeing through these decisions and their consequences. TWOM creates situations that showcase the need to survive and the need for your characters to make uneasy decisions for the best of your group. Note, I did not try the DLC yet. At USD$19.99, I highly recommend this game.


- Characters decisions and their consequences and how it affected the game.
- Environment.
- Crafting and scavenging system.
- Day and night system.

- Combat system.
- Lack of tutorials.

If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group Antwog's Analysis (Reviews).

EDIT 1: I wanted to clarify combat. I understand a military soldier or armed thug could beat me in a close-quarters fight due to experience and likely strength, but I didn't like how the majority of normal citizens could beat me in close-quarters combat, particularly if my character was strong (ie. Boris) or experienced in combat (Roman).
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7 of 7 people (100%) found this review helpful
27.9 hrs on record
Posted: October 22
Alright, just finish the game :) (yeah, backlog was piling up :P)

Let's try to do a TL;DR version, shall we?

Music/Ambient, top notch, it's nicely done and enmersive.
Art style was nice too, once you get to know each icon and animations, you're golden!
Info, story, characters, bio, all was good, tho I'm not sure about the mechanics when whom you'd get and whom shows up in your doorstep, random maybe?

I had (as well as many others) huge problems with crashing and freezing when/after ALT-TABing; though I didn't fix it found a workaround and that way did the trick: I marked the exe to compatibility mode win7 and made it run as admin. THEN ALSO switched the game to windowed, from within the game options. This (either one or the combination of both, IDK) made it work just fine and no more crashes or freezes. Since it wasn't no longer fullscreen, I had it harder to see all the screen level or fine details so I kept zooming in and out with the mouse wheel. Awkward and silly, but beats the hell of crashing all the time! XD

Steam says it's 27hs give or take. Since there's no SAVE & RELOAD but more like daily checkpoints, you'll have to redo all day again if you quit by night, prior or after a scavenging time. This leads room for exploiting: if your beloved char dies or gets owned real bad, you could simply ALT-F4 and when you'd back into it you'd replay the day with your chars safe and sound, like nothing ever happened (which it didn't! :P).

The more I played, the more I saw it as an apocalyptic SIMS hahah seriously!
When a char jumping down from a hole above, falling on a furniture and doing that CHAP noise, it was just funny, in my mind it made me think of a sim animation.. sweet :)

All in all, I'd give it probably 10/10 IF the devs would/could have fixed all the bugs, crashing ones, I've read but didn't found others during gameplay, such NPC turning hostile for no reason, or since the same maps "allowed" for alternative circunstances but best guess was programing didn't allowed them to set proper flags for npc (aka when to be neutral and when to be hostile, as well as proper zone detection). Anyway, I read about this in wiki so I didn't pushed my luck; didn't went robbing innocent people, didn't snook where I shouldn't and obviously didn't murdered innocents either, so it was all good for me :)

I don't think I'm missing anything here, oh yeah, this: too bad the little ones dlc wasn't included; this "rivalry" between PC and consoles sometimes gets the worse of us, huh? why can't they just do everything for everyone when it was originally a pc development? This kinda has nothing to do with the game itself (right?) it's more a devs/publisher decission, but some pc gamers feel we were left off and this do affects our impressions over the game. That's what I wanted to say.

Not so TLDR huh? = Still good enough game, was and prob will be again, in nice price offer so get it if you haven't played it by now.

Some people say this isn't actually about the war... I'll let you to discover this youself.
Thanks to my rare friend for getting this game for me, maybe I haven't had a chance to play it otherwise :)
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28 of 51 people (55%) found this review helpful
3 people found this review funny
Not Recommended
6.5 hrs on record
Posted: October 2
Product received for free
This is a 2D survival game. You play 3 characters (picked at random from a pool of 12) in a house during civil war. Time passes (accelerated) and the objective of the game is to survive until the war is declared over, which happens at a random time so some playthroughs last longer than others.

Sound & Vision

Graphics are stylish but deliberately dark and colourless. Whether at home or out scavenging, the game takes place within the 2D rooms of a building which is slightly larger than the screen so you can drag the mouse to pan the camera around and see all the rooms, or zoom in and out. Doorways and hidden items are marked by icons and you left-click anything you want to interact with - presumably the single-click is geared towards the Mac mouse.

There's a melancholy tune accompanied by the sound of explosions and gunfire in the distance. Some additional music can be found on the radio which you can craft early in the game but in general the ambience is naturally downbeat.


There are 4 aspects you have to maintain to keep your characters alive: health (injury, sickness); sleep; food; morale. You give instructions to each character during the daytime (craft stuff, sleep, help/barter with the visitor etc) in order to improve these 4 factors, for example build a bed or cook some food. At night you send out one character to scavenge from other buildings while the others sleep or stand guard. As in-game time progresses more and more buildings become available for scavenging. They are graded as safe, risky or dangerous - if you're attacked and injured it can be catastrophic (as I found to my cost). You can also choose to attack others using weapons you've crafted or taken from victims, but this will affect the morale of your whole group so you have to consider it carefully. It's possible (and even advisable) to play the entire game without any conflict.

Each of your characters has his/her own strengths and weaknesses which are described in their Bio. You have to learn and exploit these traits in order to maximise your group's survival capability. For example, some have a larger carrying capacity so are better at scavenging; one is good at cooking and uses fewer resources to produce food; some smoke or drink coffee so you have to provide enough so they don't get depressed.

Through the course of the game you're subjected to extra challenges such as winter time and an outbreak of crime during which your scavenging becomes restricted. The severity of these events can be pre-set at the start of the game, essentially the level of difficulty. You can also choose your characters instead of random selection.

Once you reach the end of the game (either surviving or not) you see the story of what happened to your characters after the war. In the case of my playthrough they all died in various ways.

My Experience

I knew what type of game this was going into it so I was prepared to make important decisions in reaction to an ever changing environment, and the slick graphics looked nice in the screenshots. The reality of it was not as interesting as I'd hoped and as for the graphics, it hadn't occurred to me that I'd be looking at the same thing throughout most of the game. The store page shows what looks like a cutscene but no such thing exists in-game so I found that a bit misleading.

You don't really feel like you're making big decisions, it's just endless scavenging/crafting grind. You're always looking at the same 3 characters walking slowly around a 2D house becoming relentlessly sicker/sadder/more tired so you're always on the back foot trying to keep up, like in a bad dream. The decisions you have to make don't feel proactive. You have a list of items to craft and you have to decide which ones you want, which raw items to scavenge to make them and which buildings to scavenge from. The whole game entails clicking items and occasionally deciding whether or not to help someone or barter with them. It becomes stale. In a Point & Click adventure game you have an interesting storyline, changing scenery and cutscenes. This is just the clicking without much else.

Yes yes, I understand the drudgery is the whole point, but when all is said and done this is a game and therefore should be enjoyable and something to look forward to. I had a review to write but when I found myself procrastinating, thinking of this game as a chore and doing 'displacement activities', as my mother used to say (ie. anything else to avoid having to play it) then I came to the realisation that this game is not for me.

I don't disagree with the many other reviewers who have given this an 'Overwhelmingly Positive' rating. I totally get it. It is a professional, complex game with a powerful message, but I personally did not enjoy it. It teaches about the hardships of war from non-combatants' points of view, but dare I say a book or the daily news might be a more appropriate avenue than a game? Just putting it out there.

Another aspect of the game I found frustrating and unnecessary is the fact that you have no save options whatsoever and if you want to change the level of difficulty mid-game (as I did), too bad, you can't. Any devastating event or bad decision is permanent. You can't revert to a previous save because there are none. Perhaps this is deliberate, in order to force the player to face the consequences of their actions, but to me it's arrogant of the devs to withhold this basic function from the player, as if to say they can't be trusted to play the game as-is.

Linux Issues

The resource requirements of the game appear modest. It's a 2D static environment with only 3 slowly moving characters. So why does it make my i7 CPU run at 100% with the fans screaming like a jet engine, even on the main menu before I start the game, and sometimes freezes or crashes to desktop? It's not just me, others have complained of this. The situation was so bad that I feared for the health of my hardware and decided to play in Windows instead (which doesn't seem to suffer as much), but this further dampened my already sour mood with the game in general.


For my coup de grâce I'm now going to explain how this game is fundamentally flawed.

The first time you play you have no idea what lies ahead so you're flailing around aimlessly crafting whatever you can for no real reason. There can be no informed decisions about anything, it's all just blind guesswork. At this point the difficulty is impossible/unfair. You will not survive.

The way you eventually survive is by knowing what's going to happen (the events always follow the same pattern) and therefore which items to scavenge/craft. So in other words you just have to keep repeating the same game until you can predict the future and click the necessary items. Does that seem like a challenge to you?


I'd say there's more than enough content to warrant the midrange pricing, if you like this sort of thing. Replay value is compulsory.


It has everything: 30 achievements; 6 trading cards; Steam Cloud; Workshop, even DLC.


There is (intentionally) no fun or sense of achievement in this game, until the brief moment right at the end IF you finally survive. It's a point-and-click struggle against the environment which is out to get you. Winning involves learning the situations the game has to throw at you (by repetition) and clicking the right items to keep your head above water. Ratings show that many people enjoy this and you may well agree with them. As a non-Steam-purchase key activation I'm glad that my downvote doesn't affect the overall rating of the game but I can't recommend it with a clear conscience.

This review is part of the Steamified Community Review program. For similar reviews and fantastic giveaways please visit
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3 of 3 people (100%) found this review helpful
26.8 hrs on record
Posted: September 26
A video game had never brought tears to my eyes. This one did. This War of Mine is abstract and artistic, yet disturbingly graphic.
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2 of 2 people (100%) found this review helpful
19.7 hrs on record
Posted: October 5
I have just survived my longest run in this game so far. And I must say, it was depressing near the end. A crime spree broke out and the constant raids on my character's home slowly wore down their morale until they could no longer get out of bed. I'm guessing this had to do with me not acquired enough decent weapons to defend well.

That said, the game as a whole is well built and well thought out. Character interactions are very true to life. For instance, you don't want to try to steal right out from under someone's nose, it tends to go badly. Things like keeping cigarets and alchohol on hand also help to keep morale up, however some, like alchol have their own hitches. Your characters can console each other and look after each other, pretty much like roomies.

Now, besides being challenging, fun, and yes depressing (as it should be), I hope this game will have another effect on the people that play it... realize this, war is not glorious, and it tends to do more harm than good by the end. I live in America. There are many here that are becoming increasingly unhappy with the way our government works. Some even thing we need another civil revolution here. Anonymous even posted a call to action on Youtube. However, before we jump all over a war here in this country, please, lets try to exersize all our options, because if war comes about, most definately more will suffer than benifit. Many will die. And there are tecnologies and aspects of this society we have now that we take for granted that we will loose.
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2 of 2 people (100%) found this review helpful
5.4 hrs on record
Posted: October 5
Before: This could be fun
After: War is heck
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2 of 2 people (100%) found this review helpful
15.2 hrs on record
Posted: October 18
This game is ♥♥♥♥ing amazing and emotional as ♥♥♥♥. I shed a tear for the first time in recent memory at the end of my second story. Anyone who likes survival, anyone who likes gritty realistic war games, anyone who likes being invested into a game will love this game. I've never been on the edge of my seat for so long in a game. Last night(this morning) I was up till 6:30 playing This War of Mine on the last day of Fall Break. Would recommend to absolutely everyone.
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2 of 2 people (100%) found this review helpful
10.1 hrs on record
Posted: October 24
Day 1: During the wartime, I was forced to abandon my original home which was in the shelling zone, why? I don't know

Day 1.5: I stumbled across a war torn home, it looked okay to live in, but not in full condition

Day 2: I slept the night on the cold hard floor, hearing the gun shots,AA,mortars,etc, it was very hard for me to sleep last night, so I set up stuff in my home, set up a bed on a pallet, repaired my stove, and stuff

Day 3: I met this woman named Katia, she appeared on my door asking to get in, so I let her live in my newly found home, she said she was a reporter before, she traveled the globe, first to deliver the news. Sad news is, she couldn't find her family.

Day 3.5: I heard knocking on the door, so I said to Katia to open it and ask what the person is doing while I was building a new bed and a crafting bench. So after I was working with my stuff, I went up to check, we met this person named "Franko" and said he was a trader. So we exchanged supplies and told stories together, but he knew he still had business to do, so we wished him to have a safe travel.

Day 5: We saw a person running towards our safe house as we were blocking bandit entrances and other holes as they can get in. He came straightly knocking when he reached our door, so we let him in and let him stay there.He was relieved when we let him stay in, he was thanking us so much tho.

Day 5.5: The guy we met earlier, his name is Pavle, he was a football player for the Pogoren football team.So we found our runner in the team. When he saw a guitar, he picked it up and started to play music in it. Turns out he was not only a football player but a good guitarist

Day 6: Remember Franko?, he visited us again, oh how we cheered that he was still alive. Pavle didn't knew who he was so we introduced them together. again we just exchanged supplies and told more stories

Day 10: The home looks much more better now!, we even have our own moonshine maker to trade other refugee/survivors with.

Day 25: Surprised that we are still alive from looting stuff outside and coming back here. I got us 2 Assault rifles and 1 pistol for protection or attacking. guess what, the abandoned building had so much supplies! I'm not sure why people haven't raided or ransacked the place yet.

Day 30: We saw a shady looking person out in the rain dressed in a milita/rebel-ish clothes. We knew he was a soldier and thought we could use him to combat our unaware armed hostile civilians. Turns out he was actually finding a place to hide in! His name was Roman, he was a soldier for the other team. He was drafted by the rebels, but he didn't want to kill his other brethren, so he deserted it and if ever he's found, he's gonna die.

Day 35: I hope there's a ceasefire coming up soon, I heard from the radio that winter is going to come in 3 days.

Day 38: Its getting cold in here, luckily we had enough wood to use on our furnace, good thing is, we already have enough supplies to survive 2 months.

Day 41: I was getting a bit adventurous and explore a bit of the city in winter, not sure if its a good idea but hey!, I found a nearby city squad in which its a safe zone for people to trade,chat,gift,etc. Its a strictly no-fire zone but soldiers always come there to drag people out.

Day 42: So I was...exploring a bit into a warehouse, where I saw a squad of soldiers whom I don't know what they were doing, but I knew that if ever I make noise, they will shoot at me. They looked foreign tho, speaking English and stuff, luckily I knew what they were saying but not about what they were talking about.

Day 42.4.5: I waited an opportunity to knock them out individually, so I knocked 2 out, but when I tried knocking another 1 out, another soldier saw me and opened fire. so I tried to run as both soldiers were firing at me. I got shot at the leg twice.

Day 42.4.10: I was limping to get back home, but I'm still far away, A sniper saw me and continued to fire as I limped from cover to cover, building to building. I was sure it wasn't just 1 sniper due to them covering all angles. As I limped away after they seemingly fired a shot and I thought they were reloading. One of them shot me near my shoulder while another at my lower chest.

Day 45: I got back home due to some nice person at night, healed me good. So, I sat on a chair and turned on the radio while we were talking about what happened. I said to everyone to stop talking first because I heard an important broadcast. It was about the cease fire. it would take effect in 5 days. We cheered but it wasn't over yet.

Day 47: A harsh blizzard took effect, I could still feel my wounds hurt, so we stayed near our furnace for warmth. We talked about each other's past. It was nice to learn about new people's stories of whom we just met nearly a month ago.

Day 49: Things were setting side, soldiers not firing shots,shells,AA,etc

Day 50: thank god a cease fire ended,

(SPOILERS)(for other people)

Katia met her family in a camp abroad and soon published her diary and it became a best seller after 40 days of the cease fire.

Pavle found his wife and son in France when he made contact with them.He lived there with them and never came back to Pogoren

Roman found his buddies during the war but they surprised him that they weren't mad or anything but they admired his courage. Soon he became a leader of the local community

Day 51: Here I am writing my war survival story, and I am gonna press the "Add to Cart" button for a video game
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: September 24
Reminds me of a grittier version of Bethesda's Fallout Shelter for mobile devices. I seem to like this game better though. Each character has a skill or ability to bring to the table, and there are unlimited ways for this game to play out. I recommend giving this game a try, its the most strategic and intuitive experience I have had in a while.
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1 of 1 people (100%) found this review helpful
49.3 hrs on record
Posted: October 3
Nice things:
  • Interesting story: scavenge to survive with ethical choices;
  • Multiple strategies: grab/steal what you can or produce and trade;
  • Well chosen and peaceful audio/soundtracks;
  • Variant gameplay: different locations to scavenge, changing weather, radio with news;
  • Beautiful graphics and styling.

Could be improved:
  • User created workshops have compatibility problems due game updates;
  • Game bugs (one crash to desktop, one time unable to move a character anymore);
  • Two Steam achievements never unlock even though they should.

Beautiful and peaceful game. Little bit overwhelming at first (what to do) but once you get the hang of how to surive it becomes fun and makes you think about the strategic and ethic decisions you can make. Playtime 45+ hours with all achievements.
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Recently Posted
124.5 hrs
Posted: October 24
I was not into video games until I played This War of Mine. After about a year I had to start taking long breaks between games, so I learned about mods, but the one thing I really wanted seemed to be more city to explore. It would be lovely to celebrate surviving the war with cooperative rebuilding the city.
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20.6 hrs
Posted: October 24
Nice little game but vastly overrated.
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6.8 hrs
Posted: October 24
There are only so many times you can start all over. Interesting concept and all, but ♥♥♥♥ me, the rage when your scavenger dies after so much effort getting crap together. It's okay - get it in a sale or something.

Still prefer Fallout Shelter, to be honest.
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Speshal Forces
15.8 hrs
Posted: October 24
Amazing. This game makes you cringe everytime you return home and see how much ammo you lost fending off raiders. I found myself whispering when crawling around a bandit camp, hoping they won't hear my character who has to get the medicine she just found back to her two wounded friends. I find myself helping the shelled hospital, rather than going out to collect the food I need. This game does a wonderful job a making you feel for the characters in a way many AAA games fail to.
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27.1 hrs
Posted: October 24
This game is great!
It takes a toll on you.
Trust me.

The struggle is real!
I recommend this game!
I've been shot by a sniper in this game and it legit scared me!
The game is great.
If you want to buy it, don't wait!
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2.1 hrs
Posted: October 24
This game was so depressing i stopped playing just to stay in my comfort zone. So yeah, never finished it but nontheless it was a very well made game, and i would recommend buying it if you (somehow) enjoy this kind of atmoshpheric gaming experience.
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Chester Vien
32.5 hrs
Posted: October 24
Buy the game, including the DLCs. Your money won't be wasted
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25.5 hrs
Posted: October 23
So hard would have thought after 25 hours I would have goten better. I have to not recoment it just eather so hard and/or so depressing.
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Daryl the dead walker crossbower
52.5 hrs
Posted: October 23
I don't think I've ever reviewed a game.

I'll try.


*Learning Curve that teaches you stuff like you were in boyscouts and might actually save your life some day
*Strong script writing

*Very slow
*Limited Soundtrack

I am 100% addicted to this game and if you want to enjoy the fact that you're blessed in life, and how much you have going for you, buy this game. It's $20 to basically torture yourself into being happy when you quit this addictive world.
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