Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.
User reviews:
Overall:
Very Positive (166 reviews) - 81% of the 166 user reviews for this game are positive.
Release Date: Jun 10, 2014

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Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

 

About This Game

Imagine you could move mountains - literally! With realistic physics, Norse runes, rotating platforms and a lot of gray cells you'll help Munin, Odin's messenger in her very own 2D-adventure, to reclaim her power on a journey through Yggdrasil.

VENTURE TO A WORLD OF NORSE MYTHOLOGY

Munin the raven, faithful messenger to Odin, now stands stripped of wings and transformed by Loki into a mortal girl. Flightless and determined, she will stride through the nine worlds of Yggdrasil to reclaim the lost feathers and return to Asgard.
Munin bolsters the traditional side-scrolling experience with the use of rotating environments to surpass obstacles and to solve puzzles. By twisting portions of the environment, players will create bridges from pillars, turn walls into floors or open new passages.
Further gameplay elements, like switches, moving environment or items influence by physics add even more depth to the puzzles: by rotating the game's world, boulders and debris will rumble, roll and fall. Liquids like water or lava will flow accordingly and Norse runes will show the way to the raven's lost feathers.
Munin features nine amazing worlds, 81 exciting levels and roughly 7 hours of enjoyable playtime.

Key Features


  • Experience the exciting world of Norse mythology
  • Spin and shift the game world's elements to reach all the lost feathers
  • Solve tricky puzzles
  • 77 challenging levels featuring extraordinary worlds.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: OSX 10.5
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 compatible
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: Ubuntu Linux 10.10 or later, other distros incl. Arch Linux, Gentoo, Debian should work. Both 32-bit and 64-bit systems are supported
    • Processor: 2.33 GHz Single Core
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
Helpful customer reviews
21 of 27 people (78%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: January 14
As Munin you've been stripped of your raven form by Loki and are now facing a journey through the nine worlds of Yggdrasil ro get your wings back: the actual gameplay consists of rotating parts of the levels and manipulating objects/ fluids present therein so you can collect all the feathers and be brought to the next section.
While it has alot of charm going for it and some of its levels can be truly enjoyable Munin sadly eventually turns into a frustrating and repetitive experience.

PROS:

-nice graphics and art style

-good soundtrack

-the first levels, and those lacking instadeath mechanics, are really good

-good level and puzzle variety (fluids, traps, platforming, light rays, elevators etc...)

-decent story

CONS:

-somewhat awkward controls

-frustrating instadeath made worse by the problematic controls

-having to start over each time you die gets aggravating fast, even more so when you consider you have to repeat all the previous moves and hope to succeed

-fluids look bad and their physics are quite skewed, making some puzzles harder than they'd be

http://steamcommunity.com/sharedfiles/filedetails/?id=600164952

Munin starts out quite nicely, the first levels ease you into the game and the eerie soundtrack can make playing the game quite relaxing: soon the levels get trickier and it turns into a proper puzzle experience, one that's still enjoyable.

Eventually though things get complicated with jumps, death rays, spikes, platforms...one false step will have you die instantly and when this happens you start over: you'll have to remember all the previous moves (or take notes, considering it might have been 5 minutes of work lost) and hope you don't fail a rotation or a jump, otherwise you'll start over again and again. This becomes even worse when levels require some hard timed jumping and/or rotating (e.g. spill the lava and run for the feather before it hits you) and you realize the controls aren't horrible, but just awkward enough to make said attempts quite hard at times.

I personally completed 8 out 9 worlds before it was too much for me, the last section was mostly a mix of previous mechanics/ deaths and felt very aggravating overall. Hardcore puzzle fans might enjoy Munin if they can get past the constant restarts and repetitions, but for the average gamer the frustration will soon set in and make this a game I honestly can't recommend.
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38 of 41 people (93%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: June 16, 2015
I wish there was a neutral option when reviewing games on Steam and choosing whether to recommend this game. I wouldn't not recommend it, but I'm also not certain I would recommend it either... It's one of those games that's not terrible but not great. I enjoy some of the puzzles, but find myself only able to play for about 20 minutes before getting bored. It feels like a shell for something that could/should have been more.

The gameplay is smooth however and the puzzles, which can at times be annoying, aren't overly difficult. If I found myself stumped at any point, I simply stopped for the day and when I started it up the next day with fresh eyes, I solved the puzzle right away. I find it plays just as easily whether using a mouse or a controller and didn't find myself preferring one over the other at all.

Graphically, while the art style has a certain charm to it, it can get monotous and at times ugly. I actually feel like I would've liked this game a lot more and could have forgiven its lackluster gameplay if it had just looked prettier. It feels bare partially because it looks bare. When you make a game as basic as Munin, you need to make it stand out in some other way, whether it be art direction or sound design or something like that. Speaking of sound design... I honestly can't even recall the sound in this game. It was that forgettable. Is there music? Probably. Are there sound effects? Probably. Nothing that stood out enough to me that I can actually bring to mind any of it though.

Overall Munin is an absolutely middling game. For the $.99 it's currently selling for on sale (which is what I paid for it), I'd say it's worth it. I would most definitely NOT pay the full price of $10 though. This feels like it shouldn't cost more than $5 at most, and honestly I can't help but feel kind of bad for those folks who've paid full price for a game that feels like a demo or the final project of an undergrad.
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38 of 44 people (86%) found this review helpful
3 people found this review funny
1.8 hrs on record
Posted: June 15, 2014
Munin is an intelligent and original puzzle platformer with a steep difficulty curve. The rotation mechanic adds a cool dimension to the puzzles and the Norse themes and overall the art style make the game stand out for me. I would definitely recommend Munin.
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28 of 32 people (88%) found this review helpful
3 people found this review funny
14.1 hrs on record
Posted: July 1, 2014
I didn't want to write this review before I finished the game, and now that I'm over, I must say I recommend Munin to everyone who enjoys some puzzle time.
I am new to this kind of game and I really liked the challenge it represented. Each world had it's unique mechanics so it didn't got boring, and the final world just mixes it all up. I have to say that the difficulty between the first 8 worlds and the last is very different and it should be more progressive. I've spent very little time in the first 8 worlds compared to the hours I spent in Asgard. I also noticed that Asgard has some bugs (which made more difficult to level up) but I'm sure that will be corrected soon enough.
The artwork is amazing and the music is adequate.
It's a 7/10 for me.
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22 of 25 people (88%) found this review helpful
3 people found this review funny
14.8 hrs on record
Posted: December 19, 2014
Munin is a great puzzle/platformer game. It doesn't do anything groundbreakingly innovative, but it sticks to a formula that has proven to work with indie platformers and they have executed it in a unique and captivating way.

So if you can't tell the game's lore is Norse. It fits the game and genre well. I have never played a Norse game like this and the story or informative pieces of the game are conveyed through short snipets of dialog about each of the worlds at the beginning of each chapter. They provide neat little background information.

The game follows the same formula many other platofrmers follow. Thre is a world tree, and each world has 9 levels, except for Asgard. Each world introduces a new kind of mechanic to learn and progress through puzzles. They fit the game nicely and make sense.

Puzzle are moderately difficult. You shouldn't be stuck on a level forever, nor should you be able to breeze through the majority of levels. The game is well balanced. However, overall the game is relatively short. There are no bonus levels and once it is over, it is over. Achievements will keep you busy for another hour or two.

Conclusion: Braid was groundbreaking and innovative when it came out years ago and started this indie games/platforming phenomenon. This game doesn't do that. But it is a wonderfully enjoyable game that I would put up there with Braid, Fly'N, TRINE, LIMBO, SMB, and Fez if you take it for what it is.
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