A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.
User reviews:
Recent:
Mostly Positive (37 reviews) - 70% of the 37 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,963 reviews) - 79% of the 1,963 user reviews for this game are positive.
Release Date: Jan 20, 2016

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June 21

Homeworld: Deserts of Kharak Now Available For Mac!

Homeworld: Deserts of Kharak is now available for Mac! Play the Campaign or online Multiplayer with enemies on both PC and Mac.

Homeworld: Deserts of Kharak is a ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.

34 comments Read more

June 16

Homeworld: Deserts of Kharak Update Rolling Out June 16th, 2016

General

- Added Polish Language Support
- Minor Fixes to Shift login

50 comments Read more

About This Game

HOMEWORLD: DESERTS OF KHARAK

A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune.

EXPERIENCE AN ORIGIN STORY
In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert. An expedition is sent, but the story is not that simple. Discover the story of Rachel S'jet as she leads her people on a quest to find their destiny in an exciting campaign.

HEAVY DUTY HARDWARE
Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight cruisers – built to conquer the desert.

MASSIVE ENVIRONMENTS
Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in unprecedented fidelity and scale.

TACTICAL COMBAT
Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial combat. Attack your enemies’ resource operations, or assault their military head-on.

STRATEGIC DECISIONS
Meaningful choices in resource management, fleet composition, and technology research directly impact your chances of survival.

ONLINE MULTIPLAYER
Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the ranks and become the most powerful Fleet Captain on Kharak.


Before you can find your Homeworld, you must first unlock the secrets of the desert.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8/10
    • Processor: Intel Core i3-2100 (3.1 GHz) / AMD A10 5800k (3.8 GHz)
    • Memory: 3 GB RAM
    • Graphics: GeForce GT 440 (1024 MB) / Radeon HD 4890 (1024 MB)
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 7/8/10 (64-bit)
    • Processor: Intel Core i7-950 (3.0 GHz) / AMD FX-4300 (3.8 GHz)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 770 (2048 MB) / Radeon HD 7770 (1024 MB)
    • Storage: 12 GB available space
    Minimum:
    • OS: OSX 10.10.5 (Yosemite)
    • Processor: Intel Core i5-3470S
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 640M
    • Storage: 8 GB available space
    Recommended:
    • OS: OSX 10.11 (El Capitan)
    • Processor: Intel Core i5-4570
    • Memory: 8 GB RAM
    • Graphics: GeForce GT 755M
    • Storage: 12 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (37 reviews)
Overall:
Mostly Positive (1,963 reviews)
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1,319 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
1 person found this review funny
Recommended
14.9 hrs on record
Posted: September 10
Product received for free
This review is spoiler free. However, it is only a review of the campaign game. The game wasn't interesting enough to explore the other factions after finishing the campaign and the multiplayer is dead. I will disclose that I recieved this game as a gift. I probably wouldn't pay more than $20 for it myself given the content.

Overall Score: 5/10 average, or 6/10 slightly better than average for homeworld fans

Nutshell:
Homeworld: DoK has interesting setup and lore, but is overall too short with an unsatsifying, rushed ending. Its gameplay is fairly average and uninspired with only one or two unique features, playing like an offshoot of C&C that wants to be a Homeworld game. Its not bad though, just average.


Full:
Overall, I got about 11 hours of gameplay in, and that was on medium difficulty with a few failed missions and sometimes really drawing out missions to get resources. I'd say the actual campaign time was at most 8 hours.


Campaign:
Story is pretty entertaining, but many things are left unexplained. It feels like the developers set up this rich world with rich culture, but we're never really able to explore it. Regardless, the game ropes you in with the supposed promises of lore. Entertaining that is, up until the second to last mission, where everything accelerates to light speed and things are over before you can even blink, leaving a LOT of unexplained lore. A very rushed ending, but up until that point the game was pretty cool.

Another irritating part of the campaign is that when all objectives are completed, the mission immediately ends, giving you no chance for fleet maintanence or post-objective resourcing (there is no autocollection like in Homeworld 2, thank goodness). This was largely the most irritating part of the campaign.

Lore wise, the Galsien where pretty cool, and I loved their deification of the antagonist of Homeworld; very neat lore trick. Another neat thing is how they consider the sands so sacred that they never set foot on them. All their units hover... hell their religious leader isn't even allowed to stand and constantly sits on a suspended hammock. They're cool!

I also loved the reflection of the Kushan in the unit design of the Coalition. Very slick.

The cinematic artstyle was also.. amazing. I really wish there was more of it. I really do... its a shame that the campaign cuts off so suddenly.


Gameplay:
Gameplay is kind of bland, feels like a clone of Command and Conquer with very similar units and system, but there are no buildings like in homeworld. If you've played a C&C title or something like it, there isn't much different here. From here on out, I outline specifics of the unit system. On the whole, the gameplay feels lacking in many departments, because there really isn't much going on beyond the C&C copying and the sensors manager.

I didn't like how weak the resource operations were, but thats a split off from homeworld 2. There was also a distinct lack of fast hit and run units (only 1) and capital ships (only 3, 2 of which are super-specialized), which is unusual for a Homeworld title. The rock paper scissors between units was... too simple. Light swarm vehicle beats artillery, artillery beats vehicles, flak vehicles beat light swarm; aircraft beats everything, with some resistance from anti-air; everything on the ground kills anti-air. You have a choice of either smaller heavy vehicles or capital ships for the flak and artillery roles. There aren't a lot of ships, and they are all super specialized except for the hit and run cruiser, which is the most balanced unit in the game in terms of what it can do. There are no units specialized in taking out carriers, which is again unusual for a homeworld game. They are absurdly powerful, requiring entire armies pushing everything they have against the things, and given the mechanics the carriers are very powerful on offense and defense. Another irritating mechanic is that unlike in previous Homeworld games you cannot store your troops in your carrier.

However, I did like how you could customize the power systems of your carrier; that was a neat mechanic and fun to play around with. Baserunners were also the coolest unit in the game, and it shows, but they're not distinctly ground breaking.

Research was broken; without a tree to visualize what you are doing and with SO MANY THINGS to research, its very irritating to maintain. There are like, 4 or 5 different research techs for every single unit.

From what I can tell, Galsien faction (enemy) has stronger ground units and ground production facilities. However, Coalition has much stronger aircraft and have access to baserunner abilities (probes, sensors, etc). To give the game credit, they're actually more differentiated than the Kushan / Hiigaran and Taiidan / Vaygr in Homeworld 1 and 2.


Sound:
Soundtrack was varied and great, evocative of the Homeworld games. Fit nicely, however none of the tracks really stood out to me. Unit sounds are largely satisfying. Unit chatter has a lot of depth and is fun to listen to, and I don't think I ever listened to all of the different chatter samples throughout the entire game. They gave much needed depth to the lore and unit cohesion, but alas the game was still lacking in the lore.


Bugs:
The only major bug I came across is that occasionally when there are too many units on the screen the unit AI will completely stop working, requiring a load to a save.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
18.3 hrs on record
Posted: September 17
Just finished the campaign and i have to say it's one of the most atmospheric strategy titles i have played in a long time. There's something about seeing the various vehicles driving through the deserts which takes me back to Dune II.
The campaign was relatively straight forward, playing on normal level i never really had any trouble until the last couple of levels and it's true that the enemy AI is not the best, a well stock air fleet is usually good enough to win the day.
The game is not without flaws but it's sheer charm and polish were enough to win me over and i certainly don't regret the purchase.
PRO's
Atmosphere in spades
Fantastic polish in game and in the cut scenes
Strong story
Good balance of units
The Homeworld effect

CON's
Simple AI
Shortish campaign (15 hours approx)

In summary a good fun stratey title that will drag you into the world of Kharak

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9 of 10 people (90%) found this review helpful
Recommended
37.7 hrs on record
Posted: September 15
I highly enjoyed Deserts of Kharak. I'm a big Homeworld fan, and while I'm still holding out for another space-paced 3D RTS from the good folks at BBI (which is comprised of original Homeworld devs), DoK provides an excellent story. It's a prequel game to Homeworld, and describes the events leading up to the discovery of the Khar-toba.

The game was built in Unity, and it shows. Graphics are a little janky at times, but I can overlook that. The campaign, to me, was thoroughly enjoyable, as are multiplayer matches with my close buddies.

This is a solid pick if you love RTS games. And if you're new to Homeworld, go buy Homeworld: Remastered Collection!
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5 of 6 people (83%) found this review helpful
Recommended
21.0 hrs on record
Posted: August 30
Great game. One of the better RTS out there. Also the campaign poses a good challenge with standard RTS multiplayer.
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5 of 7 people (71%) found this review helpful
Recommended
4.9 hrs on record
Posted: September 4
I've only played a few space - or futuristic - RTS games. Those being Earth 2160 and a bit of Starcraft II. Me being a huge Command and Conquer fan, I thought I'd add another space RTS to my collection, that being this game.

I have to admit, I'm a little disappointed in the game since I thought you would be base building but you're not. It reminds me of Command and Conquer 4: Tiberian Twilight more than anything but that's alright. I love the concept of this game and I love the gameplay. The maps are absolutely beautiful at max (and my video card is a cheap 2GB one) and the game is challenging. So my disappointment in the lack of base building is irrelevant.

I recommend this to anyone who likes RTS games and doesn't like micromanagement (base building) very much. In this game, you command a carrier which deploys units and where you research upgrades and units to build from your carrier. I've only played Skirmish so far so I can learn the systems and whatnot, but plan on trying the campaign very soon. I will update my review then.

In the mean time, I recommend this game. From my experience, I don't recommend the two Fleet DLCs as they are basically two retextured fleets of the base ones. I played about 5-10 minutes as Soban and I don't think I noticed anything different from the Coalition. If someone can explain the DLC more in-depth to me, please do so. I will update my review.
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4 of 6 people (67%) found this review helpful
Recommended
17.6 hrs on record
Posted: September 3
Having not played an RTS since Real War about 15 years ago this game was a wild ride. 10/10
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5 of 8 people (63%) found this review helpful
Recommended
11.9 hrs on record
Posted: August 30
So far this has been a good game 8 or 9 levels in I have found not big issues...
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1 of 1 people (100%) found this review helpful
Recommended
15.9 hrs on record
Posted: September 15
this game looks crazy good ... amazing memories, great single palyer id recomment this to anybody who is a fan of the homeworld series and not only! 5 stars with 2x thumbs up! There are discounts on HB and Steam often so id take advantage of those if i were you but the game is worth every single penny!
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1 of 1 people (100%) found this review helpful
Recommended
39.3 hrs on record
Posted: September 24
good old homeworld..
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recently Posted
Tragoron
15.8 hrs
Posted: September 27
I really enjoyed this game. It was not what I expected from an RTS, but it really pleased me. The spacebar to pan out and see a tactical map rather than use a mini map in the corner was a really cool idea. I have never played a Homeworld game before, but I hope they continue to make more like this one.
Helpful? Yes No Funny
Dingo
22.1 hrs
Posted: September 26
They still got it.
Helpful? Yes No Funny
firedoggod
43.3 hrs
Posted: September 25
as a homeworld fan since the beginning i can say this felt like a homeworld game. sure maybe a tad more shallow than comparing this to hw1 or 2 in terms of unit types and research depth, very worthy preq to the orig games. story was pulled off well although i think it changes some of cannon from hw1 but not in any significant ways. love it will add it into my cycle of replaying all these games. every couple years like i do. looking forward to hw3 now
Helpful? Yes No Funny
_numbskull's beard
7.3 hrs
Posted: September 25
I'm sure it's a good game, just can't stand the controls.
You can't change them without spending 25 minutes in notepad, which is of course pants on head ♥♥♥♥♥♥♥♥.
Helpful? Yes No Funny
Deacon Rapier
25.9 hrs
Posted: September 25
I have been a fan of the Homeworld series for a long time. This was an extremely welcome addition to this family. While this game's campaign is a little bit short and there could be more maps, I still think it is a great game. In ths future I do think that the lack of available maps and no new campaigns will make it hard to keep replaying, but it is still a fantastic game to get into.
Helpful? Yes No Funny
noini
9.3 hrs
Posted: September 25
Good game, but it lacks content of a full priced one. Addiotional factions must be purchased as DLC's if you want to play those in skirmish. Don't know how thing is with multiplayer. Campaing was good, but rather short and lacked epicness of a previous Homeworld games. There might be some optimizing problems in the game as framerate dropped sometimes to 20 even tough I have well equiped computer.

I would recommend this game, but not with 45€ price tag.
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ZSB
24.5 hrs
Posted: September 24
Disappointing. The gameplay did not have any of the feel of the original Homeworld games. It felt far less strategic that those. More like a Command and Conquer or Starcraft wannabe. The emphasis here is on the "real time" part of "Real Time Strategy" - no tactical pause and no game speed adjustments.

The campaign story was interesting but too short and ending abruptly, leaving things feeling a bit unresolved.
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-LPIW-Avenger
29.6 hrs
Posted: September 19
It is an over all pretty good game. Not $50 good, but good. Development on it did not start with Gearbox, and it shows. Mostly in the controls and environments. The visuals are pretty dated looking.

I bought it because it had Homeworld in the name, and it was part of a bundle. The music and story telling stay pretty true to the series, and the campaign is well done so far.

I would not recommend this game until you can get it for $20 or less.
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NattyDreddz
100.5 hrs
Posted: September 19
OK game but not worth full price that steam want BUY FROM CDKEYS
Helpful? Yes No Funny