Creativerse is a Minecraft clone; there's no getting around that. Being a clone isn't necessarily a bad thing; consumers are just used to watching movies where clones are lesser versions or deranged. In the case of Creativerse, the game and the gameplay is neither 'lesser' or 'deranged.' The developers added some interesting twists which I find to be a nice jump from Minecraft. I am not referring to the NES Powerglove the player uses to collect blocks, but rather the method used to strengthen your pull and and aquire ever better materials. So far, I am enjoying it and looking forward to more hours.
This review would not be complete without a con, so here it is...The game is currently pay-to-play. In responses, the developers say repeatedly that the game is neither pay-to-play or pay-to-win, but unfortunately, once you get started you will see that this is not the case. Paying money in a store for oddities like recipes I could otherwise acquire or fireworks that add no advantage is one thing, but the developers went far beyond that. In the current state of the game, there is a timer system on building blocks which limits the creative work a player is able to do. Some blocks take seconds to create, or 'money,' while other blocks take hours to create, or more 'money.'
The developers have what could be a fun and popular game here, but the 'Clash of Clans' like pay-to-play system is frustrating, limiting, and will likely keep many players from putting many hours into the game.