Stranded in a vast, mysterious world. Surrounded by ferocious beasts and remnants of ancient technology. Awash in treasure, treacherous catacombs and breathtaking vistas... Creativerse is a delightful next-generation sandbox game about adventure, exploration and creativity with your friends.
User reviews:
Recent:
Very Positive (613 reviews) - 82% of the 613 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,127 reviews) - 85% of the 7,127 user reviews for this game are positive.
Release Date: Aug 12, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of playtesting and the value of feedback. Are you passionate about this kind of game? We want to hear from you! Your suggestions and constructive criticism will help us shape its destiny.”

Approximately how long will this game be in Early Access?

“We estimate the game will be in early access anywhere from 12 to 24 months.”

How is the full version planned to differ from the Early Access version?

“The core game is built on three essential components: exploration, adventure, and creation. On that foundation, we'll be adding a variety of new features, systems, and content over the course of Early Access. We're excited to share these with you!”

What is the current state of the Early Access version?

“The game is fully playable with a decent amount of content, though it's certainly not bug-free. If you're experiencing an issue, let us know and we'll fix it. You can read more about our upcoming plans for the game in our FAQ.”

Will the game be priced differently during and after Early Access?

“During the first 15 months of Creativerse’s life, we charged $20 for the game. This allowed us to restrict its audience at a time when we weren’t quite ready for an influx of players. However, we always planned to make the game free as it’s our belief that this will allow us to reach the widest audience possible. Continued development is now being supported by microtransactions. We are making every effort to ensure that in-game purchases are not tied to the core loop of the game -- we want players to enjoy the game without being restricted by any pay-to-win or pay-to-play mechanics.”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible. Please let us know if you have any suggestions, whether it's a cool feature you’d like to see added or a change to something currently in the game. We've already added many features and changes based on player feedback and have no plans to stop.

Here are the best places to reach us:

Read more

Play Creativerse

Free to Play
 

Recent updates View all (42)

June 16

Creativerse R32 and the Raiders of the Hidden Temple (and Bugfixes)

Howdy folks. R32 is a smaller update than usual, but it packs a quite a punch. There’s a lot of cool stuff to check out in the store, like new Hidden Temple accessories and content, plus two new related blueprints, all of which are guaranteed to have you itching for a bag of sand. Aside from that, there’s a whole slew of improvements and bugfixes that’ll make your Creativersing much more pleasant.

P.S. Learn some unusual building techniques in our our new tips video.

https://www.youtube.com/watch?v=1y6zZFbStf4

New Features and Content
  • Lots of new Hidden Temple accessories and content -- check the store for details!
  • Two new blueprints: Hidden Temple and Majestic Hidden Temple!
    • NOTE: the default versions of these blueprints require premium blocks to complete, though you may customize them just like any other blueprint
  • Added help button to main menu leading to new external website content
Improvements
  • All crafted blocks can now be pulled with any gauntlet
  • All recipe packs in the store now include free stacks of sample blocks, so players can start building right away
  • Vines and moss can now be used as fuel in the forge
  • Revised mining cell icon artwork
  • Pet icons added to local map
  • Improved messaging when attempting to purchase something in the store when coins are low
  • Improved UI for world admin commands like /ban and /kick
    • Admin command UI now shows time and date players were last online
Bugfixes
  • Fix for blueprint hint blocks not rendering along certain chunk boundaries
  • Fix for enemies attacking through doors and walls
  • Fixed some issues with AI pathing over fences
  • Fix for players with ‘visitor’ permissions being able to interact with some objects
  • Using the ‘/party invite’ menu no longer disables settings menu buttons
  • Adobe bricks now work in decorative containers and blueprints

57 comments Read more

May 18

Creativerse R31 -- Character Customization & Blueprint Bonanza!

Hi Creatifriends!

Some of the best parts of Creativerse have been shaped by your feedback, so we're excited to announce yet another awesome feature based on your suggestions: character customization! Click the settings icon on the main menu to put your own unique spin on your Creativerse character. To help bring it to life, we’ve updated our character models with some fresh faces, plus new gear and animations.

Once your uniquely customized avatar is ready for action, be sure to to check out the new blueprint crafting tab. We think blueprints are a bunch of fun, so we moved them out of the store and made them free for everyone. We've also added a bunch of new blueprints, and the option to buy all the blocks if you want to get started building your Mushroom House or Cragwood Keep instantly.

Watch this video for a behind the scenes look at what’s new:
https://www.youtube.com/watch?v=N7nHit326mM
(Spoiler alert: Pigsy gets cranky when his caffeine wears off.)

New Features and Content
  • New blueprint content and system changes
    • New blueprints available!
    • Blueprints moved out of the store
    • New blueprints crafting tab added to the crafting / inventory UI
    • Blueprint cornerstones are now craftable items with different recipes per cornerstone
    • All blueprints are now free
    • Blueprint Kit purchasing now available - get all blocks for a blueprint and start building immediately
  • Character color customization! Change your character’s look in the account settings on the main menu
  • New main character models, armor models & icons, and animations
  • Major audio pass, especially for UI screens
  • /ignore <username> command added to mute chat from specific players
  • /setspawn command added for world owners and admins to set a specific spawning location for new players that enter a world

Improvements
  • Main HUD UI improvement pass
  • Creature behavior
    • Pathing data adjusted to prevent deep-cave creatures from travelling so far upwards
    • Enemy aggro ranges generally reduced
  • Door improvements
    • Doors now open in both directions
    • Doors now place smartly when placed adjacent to each other
    • Double doors will now open together when either is activated
  • Revised and improved pet hotkey commands
    • “Y” orders nearby pets to follow; can also highlight one pet and hit Y to have just that pet follow
    • “U” orders following pets to wander again, starting from the targeted block
    • “I” orders pets to stay at the target block
    • These hotkeys are all reassignable
    • Pets will stay within fence enclosures if set to wander
  • AI improvements
    • AI paths better through small openings and gates
    • AI less likely to get stuck in doorways
  • Death statues now default to owner-only permission (anti-griefing measure)
  • Scrollbar added to crafting panel
  • Helmets replaced with shoulder pads (to support additional future customization options)

Bugfixes
  • Fix for falling through the world sometimes when entering a new world
  • Fix for thrown goo and flares destroying other entities (like chests)
  • Fixed issue where taming warmworms would change other nearby pet commands
  • Fixed issues where warmworms would sink into the ground when coming back to the area
  • Sound effects volume slider now properly saves when changed
  • On claimed land, can no longer ask for builder permission if you already have it
  • Fixed bug that would cause AI to jump through parts of the world
  • Door states now properly persist
  • Touchstone now claimable to the quickbar(fixes being unable to reclaim in certain situations)

112 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“It feels like a game with endless possibilities.”
FreeMMOStation

“This is definitely a title to keep an eye on if you’re a fan of the genre.”
MMOHuts

“I was instantly drawn to this game...Creativerse is perhaps the first time that I have played a game so similar to Minecraft that I didn’t want to stop playing.”
Shoddy Pixels

About This Game

Stranded in a vast, mysterious world. Surrounded by ferocious beasts and remnants of ancient technology. Awash in treasure, treacherous catacombs and breathtaking vistas...

Creativerse is a delightful next-generation sandbox game about adventure, exploration and creativity with your friends. And it is now FREE TO PLAY!!!

  • Adventure awaits — From the highest peaks to the furthest depths, through jungles, deserts, and swamps, over pools of acid and lakes of lava, there’s something to discover around every corner, whether it’s rare materials, curious terrain or a pack of vicious cave dwellers hellbent on your destruction.
  • Colossal creativity — Construct powerful tools, discover secret recipes and unlock a vast trove of building materials. Add creature taming, farming and gadgets like teleporters to the mix and you’ve got tremendous world-shaping power at your fingertips.
  • Your dream team — Invite your friends along for the ride thanks to built in, easy-to-use multiplayer. Together, you can take on the night creatures, hunt down lost recipes and build your own utopia.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad Q6600, 2.4 GHz / AMD Phenom II X4 920 Quad-Core 2.8 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 8800/ ATI Radeon HD 2900XT
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    Recommended:
    • OS: 64-bit Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core i5-750, 2.67 GHzj / AMD Phenom II X4 945, 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460 / Radeon HD 5850
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    Minimum:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    Recommended:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (613 reviews)
Overall:
Very Positive (7,127 reviews)
Recently Posted
Giden
( 154.6 hrs on record )
Early Access Review
Posted: June 25
Positives:
-Pleasant graphics
-Frequent updates
-All mobs can be tamed
-Ladder rollercoaster
-Fans (I'm a fan of fans)
-Items don't spray everywhere when you die
-Block rotation
-World generation rarely messes up
-Effective claim system
-Large block variety
Negatives:
-Occasional rendering issues (world holes/furniture view clipping through walls)
-Pets can behave strangely
-Liquid behaviour is bizarre and can be frustrating
-GUI can be glitchy

When I first played this game, I expected a Minecraft clone but that is not the case. Creativerse is enjoyable and it allows you to create impressive builds or simply waste a few minutes (or hours in my case) of the day. Multiplayer is considerably better than single player imo: luckily, if you do have a single player world, friends can join easily as worlds are hosted externally. I look forward to the future of Creativerse.
Helpful? Yes No Funny
royzanne.kampher
( 5.0 hrs on record )
Early Access Review
Posted: June 25
great game
Helpful? Yes No Funny
Lord Trump #great#big#wall
( 1.2 hrs on record )
Early Access Review
Posted: June 25
♥♥♥♥ ass ♥♥♥♥
Helpful? Yes No Funny
My hairy chub
( 7.3 hrs on record )
Early Access Review
Posted: June 25
this game is very fun at the start you have no clue what the fuduck your doing so you start going around then you learn how to build a house skip forward to when you get the taming collar you ♥♥♥♥ing tame every mother♥♥♥♥ign thing until you have an underground fight club of you killing off your animals when you dont want them have fun making a fight club the only thing i dont like is the fact that the monsters you tame dont do ♥♥♥♥ to protect you from getting booty ♥♥♥♥♥ i rate it a 9/11 didnt have enough twin towers
Helpful? Yes No Funny
Desepter
( 301.9 hrs on record )
Early Access Review
Posted: June 25
Fun game, has a few bugs.
Helpful? Yes No Funny
Not Elias
( 6.0 hrs on record )
Early Access Review
Posted: June 25
This game is amazing to play with a friend - or just on your own, but best with a friend, especially after you've had a bit of a drink. It can be silly yet strangely addictive.

Once I started, I played a few hours at a time. But then again, this is just me.
Helpful? Yes No Funny
Dj Salad
( 0.6 hrs on record )
Early Access Review
Posted: June 25
0/10 wont let me play because after i put my date of birth it says connecting to server, then says message, email can not be blank, message, password can not be blank, then crashes
Helpful? Yes No Funny
Ishvii
( 17.4 hrs on record )
Early Access Review
Posted: June 25
Not a game I would have normally played. However, it's well made, good recipe unlocks, good progression, and it feeds the itch for people who like to build stuff. Mining, building, exploring. Prettier than Minecraft. Needs ranged weapons.
Helpful? Yes No Funny
GabyS
( 4.5 hrs on record )
Early Access Review
Posted: June 25
Very cool game!
Helpful? Yes No Funny
Oouiere
( 0.5 hrs on record )
Early Access Review
Posted: June 25
Game crashes every time i lunch a world. WTF!! but my brother can run it on his lower end pc with a worse graphics card.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
29 of 31 people (94%) found this review helpful
6 people found this review funny
Recommended
201.7 hrs on record
Early Access Review
Posted: May 30
"A Voxel World full of cute piglets and chameleons"
An immersive sandbox & crafting game which is just amazing. Honestly I knew it longer but didn't want to spend 10 EUR for it. Now it's F2P and offers the whole content and even some free blueprints. All MTs can also be made with resources payment (zone claims, blueprint buys). Ofc comparsions to Minecraft can be made. But this game has primarly a focus on HiRes graphics and liquid animations of many different kind of specimen (overly cute comic style!). You'll be sucked in easily into this cycle of crafting & building, farming crops, taming specimen and gathering minerals. The receipts are not too unfair. So you mustn't grind long for resources (except Iron ore seems pretty rare).

Little complaints about the graphics performance: sometimes you see through unrendered blocks down to lavaworld. Also the game seems to run in some Flash webbrowser mode. On my highend gaming laptop it has the same performance than on my old office notebook. And the RAM memory usage is constantly 1.5 gigs.
Also the melee fights (only swords as weapons) are pretty unsharp. Enemies hit you from far distance and even through cavewalls. Another thing is travelling the whole map shows you always the same bioms over and over again.

But after you crafted yourself up to the highest gear the game has still some more to offer. The building ideas are limitless. The first 100 hours went away very fastly. Still have something to build even after gathering Lumite from the Corruption ...
Was this review helpful? Yes No Funny
57 of 83 people (69%) found this review helpful
100 people found this review funny
Recommended
19.9 hrs on record
Early Access Review
Posted: June 2
Noone knows why this game is fun. The world's largest mystery since women.
Was this review helpful? Yes No Funny
23 of 31 people (74%) found this review helpful
1 person found this review funny
Not Recommended
47.0 hrs on record
Early Access Review
Posted: June 15
This is a very pretty game! But I cannot in good faith recommend it.

There are a lot of crafting options, things flow more or less understandably with the recipes being unlocked as you build things - not a huge fan of that, but it helps you understand the game so I'm alright with it. Visually it's very nice! But the problem is the combat system.

Monsters have a much larger range than you and there are no effective ranged weapons, so I was forced to dash through enemies (there is no collision damage, the one small mercy here) while swinging and /hoping/ I hit - didn't always, because sometimes I would inexplicably fail to swing my sword for several seconds and then swipe at empty air. And with limited stamina, every battle against an enemy that actually fights back - and all but three or four of them do - is a dice roll whether you'll be able to win before your dash meter bottoms out and you're murderized by a tiny evil piglet.

There's no other tactic that seems to work, even circle strafing, as mobs seem to be able to hit you from any angle - and any elevation. They're easily able to follow wherever you go, unless you outpace them or have a door to shut in their face, and some are small enough to slip through 1x1 gaps and terrorize you. There's a severe disparity between monster health and damage output for the early game. I'm not sure how it is in late game because I gave up after progressing to the obsidian tier, and that was enough of a problem as it was, requiring the consultation of a wiki to find the best places and ways to kill things and not die repeatedly.

It's a shame the combat is so awful, because the rest of the game is really quite well-done - there are ladders with auto-snap, teleporters, really nice-looking decorations; you keep everything in your action bar when you die, just not your inventory; the crafting system isn't grid-based, so it doesn't feel like a direct rip of Minecraft; all these are nice things. But ultimately, in order to progress beyond the very basic levels of interaction with the world, you have to kill things. And that's where the game fails, and fails terribly.

I wanted to like this, I really did. But I'm not going to suffer through this horrible combat system any longer.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
Recommended
12.6 hrs on record
Early Access Review
Posted: June 1
This game wasn't that great before- To be honest, it actually seemed like a rip off of Minecraft. Yes, a good one, with great visuals, easy multiplayer, and a few mechanics not found in Minecraft. But recently it's somewhat blended Terraria and Minecraft together, with the luxury of Minecraft's 3D, easy multiplayer, and stuff, with Terraria style character customization and greater amount of content over Minecraft. Yes, it doesn't have as much content as Terraria, and never will, to be honest. But now it's blended the 2 most popular sandboxes, along with content not found in either, such as a tutorial. Well done. If it's to be called a rip off byb ANYONE, it's a very, very good one.
Basically, it combines Minecraft's style of gameplay with Terraria's progression in equipment, and where you go. You might not be going far without decent equipment.
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
2 people found this review funny
Recommended
73.1 hrs on record
Early Access Review
Posted: May 30
I have to admit i wasn't to into this game by the screenshots. But given it a chance i can't stop playing! hahaha. I play solo and I love to build an explore .... I never played minecraft but my princess has she loves this game as well!! I can already tell ima have alot more hours on this game then only 4. Awesomenesssss!!
Was this review helpful? Yes No Funny
11 of 17 people (65%) found this review helpful
1 person found this review funny
Recommended
135.2 hrs on record
Early Access Review
Posted: June 15
A free Minecraft with teleporters.
But no electronics.
Still awesome.
Was this review helpful? Yes No Funny
21 of 37 people (57%) found this review helpful
5 people found this review funny
Not Recommended
81.1 hrs on record
Early Access Review
Posted: June 5
I'm torn when it comes to reviewing this game. I loved the first 15 hours of gameplay. The problem is that in that 15 hours you can pretty much complete EVERYTHING the game offers. You can go from wielding a wooden stick, to the best weapon/gear in the game with relative easy. That wouldn't normally be an issue, if there was some reason to get those great items. But there isn't. There are no world bosses to prepare for... no dungeons to get stronger for... no Elite monsters to defend for.

The enemy variety is terrible. Each biome may have 1 or 2 unique enemies... but most of the enemies are just recolored skins of enemies from other biomes. You WANT to explore the absolutely huge world, but feel like it would be a waste because, with the exception of some cool randomly generated terrains, there is nothing new or exciting around the corner. You can travel to the other side of the world, and the caves and mining nodes are the exact same as the ones in the biomes near your base. There is simply no reason to venture off.

Now, for the building aspect of this game... it's great. If you want to come in, and just build huge structures and houses or whatever... you have all the tools to do so. It's fun, and there is a decent variety of materials.

The UI is reasonable, and you don't feel like it holds you back. The one area of absolute insanity on the part of the developers is the teleporters. You can place "beacons" around the world that you can teleport to. Now, a normal person would think that in order to teleport to a location, you click an item, select the location you want to teleport to, then POOF! But nope, not this game. Here, you have to place the teleporter, and then give it a code name which you create out of building materials. Any time you want to teleport to that location, you have to input the building materials which you code named the teleporter. Sound confusing? It is.

Why is that a problem? Because the game doesn't keep track of ANY of this for you. You can have 20 teleporters across the world, and you are expected to remember the unique code combinations for all of them. You know what that means? I have about 17 teleporters out in the world that I will never visit again because I can't remember the code combination. In order to make any of this function, you would need to keep a real life pen and paper list of all of your teleporters and codes. That is such an overly complicated system.

This game has been in "Early Access" for two years now. It boggles my mind that the game was playable two years ago... and yet still only has the current level of depth to it. You would think there would be more to do in the game if it has been in production for 3+ years.

TL;DR - Fun for the first 15 hours or so. Then it's just a build-a-block game offering no progression for your character.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
37.8 hrs on record
Early Access Review
Posted: June 14
This game is actually good. At first I thought it was a minecraft clone but this game is actually fun.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
3 people found this review funny
Recommended
33.9 hrs on record
Early Access Review
Posted: June 13
awsome
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
23.1 hrs on record
Early Access Review
Posted: June 15
So where to begin, this game is good and has some good concepts and designs. The graphics are very visually pleasing and the game runs smooth, minus some rendering issues now and then. There is a good baseline of items that can be used, however apart from the blocks, all the items can be aquired fairly quickly.

I have played this game for about 15 hours in total and pretty much have every item, minus all block colours and combinations. which really isnt long time get to end game items.

As this game will be closely compared to minecraft, for obvious reasons. Although the content is lacking in creativerse in time they would be able to compete with them, such as a redstone equivalent.

The biggest problem with this game is the fact that blocks can take forever to create, using forging rather than crafting. As this game has some very visually pleasuring content for structures, this should be addressed so people can come into the game and just 'CREATE', something like a creative-mode, would suit this game very well.

Overall the way the game stands i would give this game a 6.5/10 and would recommend it to someone who would like a change from minecraft.
Was this review helpful? Yes No Funny