Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together! Join us in early access to influence the game's development with your feedback. 2 for 1 promotion is running now!
User reviews: Very Positive (125 reviews)
Release Date: Aug 12, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of playtesting and the value of feedback. Creativerse will be a free-to-play game at launch. By charging for Early Access, we're hoping to ensure we get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released.”

How long will this game be in Early Access?

“We anticipate the game will be in Early Access for 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The core game is built on three essential components: exploration, combat, and crafting. On that foundation, we'll be adding a variety of new features, systems and content over the course of Early Access. We're excited to share these with you!”

What is the current state of the Early Access version?

“The game is fully playable with a decent amount of content, though it's certainly not bug-free. If you're experiencing an issue, your feedback will help us fix it!”

Will the game be priced differently during and after Early Access?

“Yes - the game will be free to play after early access. We believe free to play works best when gameplay isn't dependent on purchases, so Creativerse will be fully playable and enjoyable for free, with purchases simply enhancing the fun (i.e., no energy bars or stuff like that).

If you paid for the Early Access version, you'll not only gain advanced access to the game and help shape upcoming features, but you'll receive a bonus of ingame currency equal to what you paid once the game officially launches!”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible. We'll be reaching out with surveys and questions, combing through forum postings and maybe hosting a contest or two for free stuff. Don't miss out...join us on our forums, Twitter, or Facebook:

http://forum.playfulcorp.com
http://twitter.com/playfulcorp
http://facebook.com/playfulcorp
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Recent updates View all (4)

October 1

Creativerse Release 3 Is Here

Hey Creativersers,

Good news! We weren’t kidding about getting updates out to you sooner! That does mean there’s less new content in this update, but it also means we’ll have more stuff for you just around the corner. Here’s what you’ll see in today’s update:

New Features and Content
  • Shadows! The sun now casts shadows on everything in the game, adding a sense of depth and beauty.
  • Additional music. Let us know what you think!

Improvements
  • Spectre enemy removed. We heard from enough of you about your frustration with this guy, so we’re benching it for a season to see if we can improve it.
  • Increased chance for Queen Bees to form beeswax. Because you can always use more beeswax.
  • Less randomness in fire simulation and fire spread reduced. We pacified our inner pyromaniac and made fire a little less crazy.
  • Shadow options added to visual options. You can disable shadows for better performance on older machines.
  • Visual improvements for mobs. Now your cursor outlines instead of highlights mobs and the loot bag FX is improved.

Bugfixes
  • Fix for lost touchstones. If you’re missing a touchstone and have room in your inventory, we’ll give you one.
  • Added back in recipes accidentally removed in R2. Fireworks, Salt, Asphalt and others are back — sorry about that!
  • Fix for broken crafting station animation. Finally, it works like the other stations.
  • Armor effects now properly disabled when armor removed. Though it was a pretty good cheat while it lasted :)
  • Bugfix for TNT sometimes not exploding in multiplayer. We found all the dud TNT bombs and threw ‘em out.
  • Water sim throttling to prevent severe performance hits. Do more with water with less lag!
  • Rapid sun movements at dawn / dusk fixed. We cured the sun’s epilepsy!
  • Missing geometry on fence objects fixed.
  • General performance & stability improvements.

Major known Issues
  • Changes to visual options require a game restart to apply.
  • Mouse movement issues when exiting UIs on some Mac & mouse combinations.
  • UI issues from R2 still not fixed:
    • Single-click selection on forge and processor is not working. Either double-click or drag to queue up items in those stations
    • Items on the quickbar are not accessible in the crafting station, forge, and processor.
    • Minor quickbar and drag-and-drop bugs (generally cleaned up by closing your inventory).

And in case you missed it, here’s the notes for Release 2.

3 comments Read more

September 22

Creativerse R2 Is Live!

Our first major content release is here and we can't wait to hear what you think! Read on for more info about what this version adds. You should also check out this forum post for extra details (such as bug fixes and known issues).

New Features and Improvements

Reactive World
The world will now react to the changes you make! Push on it and it will push back. What happens when you try to build a snow fort in the desert? A corrupted paradise in the middle of a healthy forest?

Creature Awareness
The creatures in Creativerse have awoken. They know where you are, they know what you’re doing. They can sense your presence and are drawn towards your activity. When they want something they’re much better at figuring out how to get it (for better or worse!) Who knows what other things have entered their brains?

Improved Combat Animations and Effects
Swingier! Punchier! Boff, Zam, Zip! We’ve added a new layer of combat effects to your weapons and to the creatures. We’ve also improved the responsiveness of your weapons and the rate of attack. The creatures might be smarter and tougher, but so are you!

Increased Challenge
I think you’re probably getting the point… we’ve made Creativerse a bit more challenging. But only in a good way! (we hope :-) Being able to stand around in the open at night and walk away from your computer only to return to find nothing has happened to you wasn’t very fun (right? :-) You better take our game seriously, that’s all I’m saying.

Recipe Categories
Should be a lot easier to figure out what you can make. No more jumbled list! Check out the newly sorted categories and tabs in the crafting station.

Touchstone
We’ve repurposed and changed the way the your old “teleporters” work. Now called touchstones, these objects have the same functionality as the original teleporters with some added benefits! You can now set touchstones to be public, or not, allowing you to hide your touchstone from others. Instead of a port-crystal you can now simply hit a key (T) to select a touchstone location you’d like to warp to.

Teleporters
In addition to the touchstone we’ve introduced new craftable teleporters. These work in a completely different way, but allow you to create an advanced travel network. Craft a few and see if you can figure out how to link them all together!

Day variations
You may notice that some days look different than others now… The hints of a larger system to come...

Fire
Heat is really important now, and can set fire to things if they get hot enough. Beware surrounding your thatched house in fire pits. Unless you’re really cold. Or you like BBQ.

New Elemental Effects
It used to be that lava and corrupted water were the only things that could affect the player... Keep an eye out for all new dangers (and benefits!) in your worlds.

Growth
Some things can grow in Creativerse now (and more will be coming soon.) Can you figure out how to grow a tree?

And Regrowth!
We know what you were thinking: my friends took ALL the red mushrooms! Fear not, the world now will regrow some items over time too.

Block Loot
Blocks can drop more than one item! Some of your old favorites just might have bonuses :)

Compass Indicators
Check out the new compass indicators - your touchstone, players, and crafting stations will now appear on your compass to help you find your way around!

Chat Colors
Player names are now color-coded to match their compass indicator! Your chat window should be a little more parseable now.

Chat Notifications
“Hey when did you get here?”
“Dude, I’ve been here for like, 3 hours! We built this entire house together!”
“WAHHH?”
Yeah, no more of that. You’ll see chat notifications when people join and leave your world!

Visual Options
We’ve added some visual options in the game settings menu that lets you adjust various visual effects:
  • Separate Lighting Thread Toggle - Turning this off should help performance on dual core machines.
  • Load Radius - Raise and lower this to affect how much terrain loads around your player (and increase performance on lower end hardware.)
  • Motion Blur - Turn motion blur on or off according to preference!
To apply these changes (for now) exit and re-launch the game.

New items
  • Fire bomb - a lovingly-prepared package of flaming doom. Do be careful around that thatch mansion of yours :)
  • Freeze Bomb - If a fire bomb is “too hot to handle”, this freeze bomb is “too cold to hold”.
  • Purification Bomb - Has an interesting reaction near corruption.
  • Corruption Bomb - Has an interesting reaction near nature.
  • Healing Beacon - Sending out a steady stream of good vibes. Corruption can’t stand it!
  • Hardened Lava Wall - The perfect way to hide the fact that you’re raising a baby dragon indoors.
  • Obsidian Brick Wall - Hmm. Looks like there’s a snout-print on the otherwise shiny surface. Pigsy, we’re looking at you.
  • Sand Castle Wall - Castles made of this fall in the sea, eventually. Or so I’ve heard.
  • Iron Bars - ‘Passing the bar’ has never been easier!
  • Iron Bar Door - I’m ‘behind bars’ and loving it!
  • Queen Bee - Likes living deep in honeycomb. Can drone on about politics, though :(
  • Ashwood Sapling - Keeps you awake all night with its crying. Will be big and strong one day.
  • Cragwood Sapling - ‘Aww, you’re so cute! Err. . . someone needs a diaper change.”
  • Elderwood Sapling - ‘Hey, I was young once, too!’ -Elderwood

8 comments Read more
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About This Game

Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together!

*** Creativerse is currently buy one get one free! Buy it and get an extra copy for a friend! ***

Join us in early access to help shape the game's destiny with your feedback, or wait until official launch when it'll be free-to-play.

  • Explore - Climb the highest peaks or plunge the furthest depths of the catacombs
  • Fight - Seek out and battle ferocious monsters
  • Collect - Scour the land for resources and precious gems; unlock powerful tools with secret recipes
  • Create - Craft your dream house on ancient vistas; don't stop there -- build your dream town
  • Share - Show your creations to the world or jump into friends' worlds and start playing together

System Requirements

PC
Mac
    Minimum:
    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad Q6600, 2.4 GHz / AMD Phenom II X4 920 Quad-Core 2.8 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForece GTX 8800/ ATI Radeon HD 2900XT
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: 64-bit Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core i5-750, 2.67 GHzj / AMD Phenom II X4 945, 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460 / Radeon HD 5850
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 2 GB available space
Helpful customer reviews
287 of 322 people (89%) found this review helpful
8.6 hrs on record
Early Access Review
Creativerse is a Minecraft clone; there's no getting around that. Being a clone isn't necessarily a bad thing; consumers are just used to watching movies where clones are lesser versions or deranged. In the case of Creativerse, the game and the gameplay is neither 'lesser' or 'deranged.' The developers added some interesting twists which I find to be a nice jump from Minecraft. I am not referring to the NES Powerglove the player uses to collect blocks, but rather the method used to strengthen your pull and and aquire ever better materials. So far, I am enjoying it and looking forward to more hours.

This review would not be complete without a con, so here it is...The game is currently pay-to-play. In responses, the developers say repeatedly that the game is neither pay-to-play or pay-to-win, but unfortunately, once you get started you will see that this is not the case. Paying money in a store for oddities like recipes I could otherwise acquire or fireworks that add no advantage is one thing, but the developers went far beyond that. In the current state of the game, there is a timer system on building blocks which limits the creative work a player is able to do. Some blocks take seconds to create, or 'money,' while other blocks take hours to create, or more 'money.'

The developers have what could be a fun and popular game here, but the 'Clash of Clans' like pay-to-play system is frustrating, limiting, and will likely keep many players from putting many hours into the game.
Posted: September 14
Was this review helpful? Yes No
128 of 144 people (89%) found this review helpful
25.2 hrs on record
Early Access Review
As of this moment I see the potential to be the evolution of minecraft. I mean this game could be fun and fantastic co op. They had to be greedy and ruin it with a cash shop though. You literally have to wait on extractors and things to mine and build 5 minutes and up. You can of course rush things with their in game mojo points. When you run out though, despite paying 20 bucks for the game. It's either pay to mine or wait forever. Oh well, was fun while the stuff lasted onward to better games.
Posted: September 17
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26 of 33 people (79%) found this review helpful
14.3 hrs on record
Early Access Review
The game that makes you wait longer then you can take a dump. Pay or wait forever. Pay to have the best items. Purchased recipes can't be earned in game. It's your classic Free to Play get rich now regardless of how badly it messes with the game. It could have been bigger then minecraft.

Save your money and time unless waiting 5+ minutes for each ore to be harvested. The best extractor can only be bought. So theres your pay for best items. Currently (going to be removed and reworked) they have a pay now to speed up crafting. I'm probly half way through the games ladder of ores. Crafting is insanely long. It's like 3 hours in-between mining runs spent on crafting. People have over 50 crafting machines because this games design is so flawed trying to get around it. Like I said it's changing but I mention it to demonstrate the character of the these devs. They thought lets make crafting take hours and stick a pay now button next to it.

We have a best item only available through purchase.
wait time attached to everything from crafting to mining.
Pay for quicker noraml paced gameplay. (extractor and the pay now)
Online only cloud saves. Game no longer supported its over.
Posted: September 26
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101 of 172 people (59%) found this review helpful
16.6 hrs on record
Early Access Review
I have an Oculus Rift DK2 and found out about this game because I went to the developer's Website to check out information on "Lucky's Tale". It's a Virtual Reality only platformer they're working on. I found this there and decided to check it out, and no, it does not currently support the Oculus Rift. My interest in their other title got my attention so I decided to try this one out.

This is a Minecraft clone obviously. In fact, it's probably a little too similar to Minecraft. Anyone who says it's not like Minecraft is a liar. I'd go so far as to say that this is what an early Beta for a Minecraft sequel might look like. The textures are nice, the critters and your avatar are not blocky, and the mechanics work well. Lots of things work pretty much exactly the same way.

This is a beta and it's far less complex than Minecraft right now. That's no supririse but it's got potential, even if it's not really doing enough to separate itself from MC.

The crafting and resource gathering system is a bit more complex than in Minecraft. I found myself gatering items that I would have ignored in Minecraft and hoarding them away because pretty much everything is useful in making something. I also found myself hunting wildlife more often because you need at least one component from some sort of critter to make pretty much anything. Crafted items have more components than similar items in Minecraft do. The compexity of the system is nice, but crafting is ultimately the downfall of this game. More on that later...

You're able to jump higher than in Minecraft, able to clear two blocks rather than just one. This is nice and makes manuevering much easier. Your character feels much more agile and this carries over into combat as well. Jumping around enemies is easier to do and feels less stiff than in Minecraft. Overall movement does feel smoother and more fluid.

Another great thing this game does is the teleporter. You start with one that you can set anywhere and have a teleporter crystal that allows you to travel to that point instantly. This encourages exploration as you can always just go off in any direction, explore any cave, or wander aimlessly without worrying about whether or not you can find your way back to your home base or not. It would be nice if there was a Diablo style return teleport gate generated as well making it easier to drop off items, check on pending crafing items, and get back to your exploration easier.

I do like the beacon to where you last died as well. It's a nice touch and makes retrieving items easier to do when you do die.

Mining is a little different. Rather than using axes, pickaxes, shovels, and such you use a sort of sucktion glove. It does not work on everything right away and you need to upgrade it with power sources that are crafted from common objects. It works pretty much the same way as they degrade with use, but it's nice to have one tool for gathering everything freeing up hotkey slots. On the other hand, you have fewer slots and are limited to six hotkeys, plus two dedicated keys for switching between a weapon and your gathering tool. It works and I really haven't found myself wanting more.

Ores such as iron and obsidian can't be mined with your glove. You need a special item that must be crafted to mine blocks of certain ores. It's a one use item and you must craft replacements and carry them with you. One of these items will break down one block of ore, and it also takes a little while. There are several quality levels of this item and higher levels yeild more ore and take less time to break it down. It's also one of the items that takes a long time to craft.

On a sour note this game has microtansactions. The game has a points system where you buy points and spend them on things within the game. The store is relatively harmless, you can buy items and recpies for stuff you can't craft in the game otherwise. I'm cautious of this because it's a Beta and microtransactions are already there.

Most of it is cosmetics like stained glass windows and fireworks to play with. Nothing serious, and not a pay to win scenario. So far you can craft everything you need within the game and can make any structure you feel like without bothering with spending any cash. The things you can buy are either items you can gather easily by playing the game, or stuff to make what you build look a little fancier.

I don't mind that sort of thing in a game at all. I'm not likely to spend money on them myself, and I don't care if someone else wants them. As long as it doesn't interfere with playing the game, microtransactions are perfectly fine with me. It kind of does with this game, but it's not a huge deal and can be worked around. It's definitely the low point in this game and it's extremely tacky.

They beefed up the crafting times for items to get players to use a "Finish Now" button in the crafting menus. For example, take the item Stone Floor. It creates a block of flooring to be used in building. Inside the crafting table menu there are eight slots. You can craft eight items at a time, one group of eight Stone Floor blocks takes up one slot. If you fill it up you can create sixty four blocks at a time if you use all the slots for that type of item. Creating sixty four blocks takes 40 minutes. This is a roughly mid grade item and it takes almost an hour to craft. Higher end items take even more time, I've managed to get a 2 hour craft time so far.

Not every object takes so long, a lot only take 3-4 minutes for a full batch, but several items must be refined two or three times to get a specific item. Stone Rods is a good example. You take a stone block, refine it to a stone slab, and then refine it again to get stone rods. That means it takes about seven minutes total for a low level base crafting item.

That said, crafting tables are easily made and you can have several. I highly recommend that you do so with this game. The inflated times were obviously meant to get you to hit that "finish now" button. It's a low tactic and needs to be removed from the game with more reasonable craft times implemented. That's my only real complaint though, well that and the fact that I've got five crafting tables in my player home.

Overall the game is fun though. It's a shame that you either have to spend money or keep a row of each crafting machine in your home. It's the biggest weakness of this game and the crafting times and pay to speed up needs to be removed from this badly. It'll do more to hurt the game than help it in the future, and I for one will never spend a dime on it.
Posted: August 16
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8 of 13 people (62%) found this review helpful
32.9 hrs on record
Early Access Review
I played a lot of Minecraft-likes :

Corneroids, Minetest, Starmade, some obscure titles I don't even remember and a lot of non-blocky voxel games like MasterSpace, Planet Explorers etc... etc... etc...

Some of them were great (Corneroids <3), some weren't... at all.

But none felt as smooth or polished as this one does.

Creativerse is genuinely fun, it's beautiful and you can already craft a lot of things (something I always find was missing in Minecraft).

In it's actual state, it's not better or worse than Minecraft, I find it as good since it offers a lot more things in certain areas (furnitures, melee fighting, graphics, stability...) and less in some other (less biomes [not sure about this one, I didn't walk too far from home], no redstone equivalent, no character skins, etc...)

It's also super easy to set a server since the whole thing works like Minecraft Realms (not a big fan of always online games but it has its advantages).

With time, I'm sure this game will become even more awesome. The devs look really passionates and are listening to the community.

Posted: August 25
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