Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. ATTENTION: CREATIVERSE WILL BE FREE TO PLAY AT LAUNCH -- we are charging for alpha access for those who want to contribute to the game's development with their feedback.
User reviews: Very Positive (626 reviews)
Release Date: Aug 12, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of playtesting and the value of feedback. Creativerse will be a free-to-play game at launch. By charging for Early Access, we're hoping to ensure we get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released.”

Approximately how long will this game be in Early Access?

“Long before we launched, we had estimated 4 - 6 months for Early Access. However, the realities of supporting a live game while developing new features and content quickly sunk in. We now feel 8 - 12 months is closer to what we'll need.”

How is the full version planned to differ from the Early Access version?

“The core game is built on three essential components: exploration, combat, and crafting. On that foundation, we'll be adding a variety of new features, systems and content over the course of Early Access. We're excited to share these with you!”

What is the current state of the Early Access version?

“The game is fully playable with a decent amount of content, though it's certainly not bug-free. If you're experiencing an issue, your feedback will help us fix it!”

Will the game be priced differently during and after Early Access?

“Yes. We are committed to launching as a free to play game. We believe it will allow us to reach the widest audience possible. Continued development will be supported by microtransactions. However, we are making every effort to ensure that in-game purchases are not tied to the core loop of the game -- we don't want to penalize players who simply want to play for free.

As a bonus to our Early Access participants, you will receive a gift of in-game currency equal to the price of Early Access once the game officially launches!”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible. Please let us know if you have any suggestions, whether it's something you'd like to see added or changed or removed entirely. We've already added a bunch of stuff and made a number of changes to the game based on player feedback and we plan to continue listening and responding throughout Early Access.

So...send us your feedback, please! Here are the best places to do that:

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Buy Creativerse


Recommended By Curators

"It's a generated world with sandbox elements. It is currently $19.99, with a planned price drop to F2P. Similar to every game in the Minecraft-esq genre"

Recent updates View all (17)

March 18

Creativerse R13 - Drago blocks and sim improvements

Hi Creatifriends,

Guess what? It’s R13 time! This update gives you the fancy new Drago blocks, which harness the beauty of the lava layer with striking grace. See for yourself…

There are also a bunch of improvements to our simulation system, which means performance will be much smoother when working with liquid or the corruption layer. And make sure to give TNT another chance to dazzle you as the sound, explosion and damage are now synced — just like in real life! We can’t wait to see the pics you guys post of entire continents blown to smithereens!

How’s it going with those new biomes, you ask? Swimmingly! But it’s taking us a bit longer than expected. We appreciate your patience as we work hard to get things just right. (We’ll share some footage from world v2 soon to give you a glimpse of what we have in store).

Here are the patch notes…

New Features and Content
  • New blocks
    • Igneous Wall (unlocks on Igneous Rock)
    • Igneous Roof (unlocks on Igneous Wall)
    • Hardened Lava Floor (unlocks on Hardened Lava)
  • Added visual effect to health bar when player heals

  • Significant performance improvements to water, corruption, and other simulations
  • TNT explosion performance improvements
  • Minor AI adjustments

  • Fix for Keepa not running away until attacked
  • Fix for Obsidian Door and Bedrock Door not being account-bound
  • Fix for some objects “blinking out” in multiplayer if half-pulled by another player
  • Fix for incorrect “white flash” when dragging stacks of blocks over character in inventory
  • Fix for misaligned beacons over death urns
  • Fix for visible black lines on salt block when seen at a distance
  • Enemies now show names again when targeted
  • Minor stability fixes

17 comments Read more

March 12

SALE ALERT: Creativerse is now 50% off!

It's time for another totally amazing Creativerse sale!

How much off? 50%!

For how long? The next two weeks!

Are we totally insane? Who knows? More importantly: who cares? Time to jump in and join the pigsy-whacking, cave-exploring, lighthouse-building, sentinel-constructing, wonders-of-the-world-recreating fun!

8 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“It feels like a game with endless possibilities.”

“This is definitely a title to keep an eye on if you’re a fan of the genre.”

About This Game

Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together!

You can purchase access to the alpha version of the game, where you'll have the chance to help shape the game's destiny with your feedback. Or you can wait until the game goes free-to-play to get in on the fun.

  • Explore - Climb the highest peaks or plunge the furthest depths of the catacombs
  • Fight - Seek out and battle ferocious monsters; master the combat skills needed to dodge their unique attacks
  • Collect - Scour the land for resources and precious gems; unlock powerful tools with secret recipes
  • Create - Craft your dream house on ancient vistas; don't stop there -- build your dream town
  • Share - Show your creations to the world or jump into friends' worlds and start playing together

System Requirements

Mac OS X
    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad Q6600, 2.4 GHz / AMD Phenom II X4 920 Quad-Core 2.8 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForece GTX 8800/ ATI Radeon HD 2900XT
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: 64-bit Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core i5-750, 2.67 GHzj / AMD Phenom II X4 945, 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460 / Radeon HD 5850
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
Helpful customer reviews
31 of 34 people (91%) found this review helpful
7.4 hrs on record
Posted: March 21
Early Access Review
* This textual version of the review will diverse a little bit from the video-version, since I wanted to make the video version as straightforward as possible. If you're interested in a TLDR thing, probably watch the video, otherwise scroll past it ^.^ *

I will try to not to compare this game to Minecraft, or any other voxel based survival open world games, altough it is hard, since the features that the competitive games currently offer are in my opinion much larger than of this one, but this one is early access so remember, you are buying a game that is still undergoing its development and creative process.
I have owned this game for quite some time now, I have seen it buggy as hell with hardly any content and recently coming into patches that added loads of new content, craftable items, new designs and very good UI changes.

So I would like to start by saying that this game is definitely on a very good track! And that the developers definitely deserve every penny you are willing to give them for this. The game receives constant updates, it is evolving, the developers are listening to feedback and adjusting the experience to it.

Altough I do feel there is still a lot to be done. The overall experience right now is smooth and can entertain you for several hours,. There are in-game ideas that definitely add some unique thinking and provide rage-free gameplay (teleporters, death relics, etc.). As well as ideas that I can see to be used to request payment in the future (after the f2p model goes live), and I hope it will not kill the game. (task based crafting)

The task based crafting for example is a good example of a feature that does not have to fit to everyone. Having to wait for a set period of time for something to finish crafting in a queue might eventually become frustrating. I personally liked this function as it allowed me to multitask and I haven’t been bothered by it, but I can imagine it will bother some.
When it comes to creativity and the overall design of the game, I have to put my hands down, open my mouth and look around. This game feels very, very smooth, every block in the game feels like it belongs there, everything seems like it has been thought through and the colour design is amazing. I always disliked minecrafts default texture pack for being too rough and hard on the eyes, but in the case of this game, it’s a world where’d I’d love to be in person. And everything is perfectly layered, it really feels like it’s one big connected world. Going from top to the very bottom is just amazing, and the creative minds behind this game really have some imagination.

Regarding UI there have been some changes through out the development and I feel they were very good as well. I was skeptical about the UI in the past and felt like I’m a little lost in it. This cloud has been a little cleared, but I still feel a little of it floating around. I’d definitely welcome some in-game guide, more informative tooltips, or basically any other way of guiding my hand through the crafting windows and such, and once you’d get used to it, you could turn it off ofcourse. (Same goes for first game start, I’d like to see some guidance there as well)

Story-wise I feel like this is the part of the game where there’s really.. nothing. I have not included this point in the video review since I don’t feel like it’s a priority for the developers. At least I have not seen any mention about it in the forums or on the store page. There are some in-game notes to be found containing some text, but there’s nothing more to that right now. I’m don’t deliberately need a story at every cost, but it would be nice to get to know something about the world I’m getting thrusted into, since it’s very colorful and nicely done in the fist place. I know the main selling points of this games are probably elsewhere, but it’s just something I’d like to see even if it would be in a very small way.

To cut the chase I’ll say that I think the main selling points of this game are the social features and the game design. It’s incredibely easy to start a multiplayer game, takes literally one second, or the blink of an eye. That makes sharing your world with someone very easy, showcasing your builds, or just generally derping around. As I recall from other similar games, I’d have to have a dedicated server application, sometimes even venture into config files, and other necessary setting ups, which is just awful, and I’m glad this game is doing it right. By game design I mean how things look, what items you can craft, how is it concieved. The entire game has a very distinct style, it’s a mix of traditional things with modern technology and possibly a little bit of magic here and there (or at least it feels like that). This gives a sort-of-a “steam-punk” feel (altough not entirely) and I definitely like that, it’s very different to other games where it’s the same thing all over again, just with different textures.

Having said that I think that the entire game is well designed not just by the visual means, but also the progression and game mechanics design. Crafting and getting further in the game feels natural and follows a nice expanding path, while it’s most of the time very clear what you need to create next, altough when starting the game for the first time it was very unclear to me.
There are definitely bugs right now, I’ve been able to pick-up my things when still being on the death screen, I can often see through blocks, the lighting system seems very fragile, I had invisible mob attacking me and some general multiplayer issues (latency, missplacement, etc.),. But that’s all expectable right now, and I feel like it will definitely get fixed, since already a lot of bugs did get fixed.

I am going to say what I said in the video review, and that is.. If you feel like supporting the developers (whom in my opinion deserve it) definitely go for it, get the game, play it right away and address your feedback to the devs. If you feel like you can probably smash out more value and entertainement from other similar games (you are probably right) and you’re hesitating with the cash (I’m not surprised, Creativerse is not cheap) just wait and see, it can still happen that this will turn into an annoying pay2play title that will slowly die, as well as it can turn into a beautiful well balanced game (it’s heading there right now). Right now I feel it’s a little “dull” and for me it doesn’t offer that much replay value (my opinion), but I feel otherwise very positive and I can see how it will become great.

Below I’ll just put some Pros and Cons to have a brief overall review.

(+) Beautiful Visuals
(+) Easy to set up multiplayer
(+) Unique game design
(+) Natural progression
(+) Honest, fair and hard working developers
(+) Constant updates
(+) Different approach to crafting (stations, extractors, etc.)
(+) Task-based crafting (altough this might be a con for some)
(+) Progression supporting features (teleporters, etc.)

(-) Price (20 is a tad high, but its a support token)
(-) Future f2p model (might go bad)
(-) No in-game guidance system, player has to figure it out
(-) No story
(-) Bugs
(-) No linux support (Win/Mac at the moment, absolute multi-platform would be nice)

Thanks for reading/watching this, or both, also check out my channel for some more reviews if you’ve enjoyed this one and/or other gaming related content. (

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30 of 46 people (65%) found this review helpful
32.9 hrs on record
Posted: March 14
Early Access Review

*Great Grahpics: Sure, the voxel style is very popular and once could say that it is exhausted but it still looks great here. The circular models fit well with the bright and cartoony textures that are on ever block, really giving it it's own edge. The lighting is absolutley BEAUTIFUL with shadows and shaders that really don't harm preformance all that much.

*Great Music: ALMOST on par with the original Minecraft soundtrack (Not that crappy techno stuff that it has turned into in Volume: Beta) Nice piano and guitar pieces that are brought together with a slight hint of electronic that is used well... I even downloaded the soundtrack, for FREE FROM THEM, and put it on my phone for easy listening!

* Fantastic block variety! Once this that Minecraft lacks is the variety of blocks, sure it has gotten better, but I usually use a mod pack to extend the blocks on that game when I decide to use it. However, on this game there are block style packs which include from 5 to 10 blocks and all are craftable and used in the world!

* Great enemy styles! Every enemy has its' own quirks and ways of fighting, from the crabs that build up a swirl attack and become invurnrable to the lava worm (I think that is what it is called) that spits out fire and burns you! Each enemy is unique and fun to fight

* Fun multiplayer. Just jumping into a friends world to see what they have done, or to look for ideas for buildings it really easy. You just click on the world and you instantly join in!

* FANTASTIC COMMUNITY INTERACTION! A think lacking in most Early Access voxel games is that developers do not talk with their players and give updates well enough. However, Creativerse shows us what should be STANDARD for all EARLY ACCESS titles going into the future!


* Lack of things to do. After a few hours (5-6 hours) you start to run out of things to progress, by that point you have reached the bottom of the world and have gotten the mythical Luminite Ore. There just isn't all that much to do as of yet, however I am sure it will continute to expand.

* Not fun to expore. Only a few biomes exist, from what I have seen it is a desert, plains, forest, ice tops (for tops of mountains) with a few mountains put throughout. Nothing really to look out for. Would be nice for some dungeons to really get that RPG feel that it is trying to get. And the cave systems are bad, like not the scary bad but just bad. I have only run into a few caves in my extended amount of time playing and from what I have seen they are very small and do not go deep. I usually end up mining downwards to even get to a lower area. Even then the lower area is very easy to get to. Maybe expand the amount of blocks downward until the next underground biome and then actually make the cave systems fun to explore as in, more then just monster traps.

* View distance. I look off into the distance and what do I see? Not land! I see just fog and not much land. The view distance, even when put at max, leaves the playstation 1 laughing. I do see this expanding in the future as this seems to be part of a weather system that is still a work in progress but I would like to see it expand, or at least not make the fog so dense!

* Lack of musical variety. I do LOVE the music, however there isn't enough of it right now... there are only 10 tracks that play and most of them are area exclusive, meaning that you will only hear 1 or 2 tracks PER AREA! They will expand on this from what I have heard but that is still a problem.

* Random chests everywhere. Sure, I do like finding a chest to get items, but having them spawn constantly in places where you may have built is irritating. I remember I built a wall and then everytime I came back to that wall a chest would spawn on top of it, meaning that I have to go to the top and open it and take the now useless items because of my high tier stuff and just throw them away.

It is very clear that Playful Corp. loves the community and the game that they are creating, rivaling the amount that Minecraft had in its' early days (2010-2011). I can't help but see this game becoming my new voxel game over Minecraft leaving it into the dust. The problems are more nitpicks as the game is more then good enough to purchase it its' early state. I recomend it to anyone who enjoys survivla voxel games as this has a different approach taht really pays off! I will update this review as the updates roll out, until then I give it a 7.8/10
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8 of 10 people (80%) found this review helpful
10.1 hrs on record
Posted: March 23
Early Access Review
Great game. I was expecting a minecraft knockoff at first. I was wrong. The concept of the game is pretty much like minecraft tho using your creative mind and gathering resources to achieve what you want to build using blocks. The difference is the method, texture, and environment. Method: is more simplified by using a device to extract certain raw materials. The more upgraded the device the more types of raw materials you'll be able to collect. Texture: Cartoonish really but I like it. Environment: The trees are huge, and the animals within the game aren't as blocky as they would be in minecraft. Now with performance, very well optimized. I couldn't really find a bug the 10 hours i've played which is pretty good for an early access game that came out months ago. Now a couple things i hope to see in this game, food, water, and a lil more need for survival. Also sleeping, and interacting with furniture that you build. And was not really digging how the ladders are. If they were attached to the facing block somehow it would look much better. Other than that I loved this game, some of the music is peaceful, I'll be playing a lot more of it.
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4 of 4 people (100%) found this review helpful
8.2 hrs on record
Posted: March 26
Early Access Review
This is a Voxel-Based game. Not a Minecraft copy. This game is very unique in it's own ways, it encourages you to explore, find loot and unlock recipes. The community is extremely friendly, as well as the developers which respond to each and every question you have. You can run this game on a potato. You can craft different types of armor. Leather armor, obsidian armor, iron armor, etc. You don't have "tools" like you did in MC, you have a special-glove with a mining cell which allows you to acquire more items. Overall, this game is the best I've played in a long time. You could play it with friends, make creations.

Overall, it's a unique Voxel-Based game that encourages you to explore and gain the resources needed to survive. It's a very friendly community that will help each other with whatever questions everyone has.

I rate the game 10/10
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3 of 3 people (100%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: March 28
Early Access Review
Does this game makes you want to strip down naked and run in the street screaming star wars?
I did
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2 of 2 people (100%) found this review helpful
21.1 hrs on record
Posted: March 26
Early Access Review
Really fun, if you're into Minecraft this would fit you, it's more of a cartoon version with new places and new things to collect. It's an overall very fun game and runs well on my Macbook and HP.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
54.1 hrs on record
Posted: March 21
Early Access Review
epically fun game, can do alot with wat ya build, the rpg side of its fun for the treasure seeker!, Would reccomend to friends
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10 of 18 people (56%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: March 15
Early Access Review
For the few hours that I've played this game, I've concluded that it is definitely something you should dedicate a few hours to as you get hooked easily. It has a very extensive loot and crafting recipe system, atmospheric adventuring, creatively designed creaturs, and a general exploration that caters to anyone with a creative mind. Gives me all the fun of Minecraft with the twist of something new all in one colorful package.

All with a general sci-fi twist to it. Very tasteful very subtle.

10/10. Would bang.
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1 of 1 people (100%) found this review helpful
32.5 hrs on record
Posted: March 28
Early Access Review
So much better than that other building game even though it's in Alpha and there is no workshop yet. Just wait!

Once you get a hang of how all the controls and mechanics work go join a server and a group of people that share the passion for thsi game and you'll see this game shine. Building towns with others and sharing different items.

Just make sure you take some good weapons with you into the dark caves!
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1 of 1 people (100%) found this review helpful
19.9 hrs on record
Posted: March 28
Early Access Review
For me, a minecraft / sandbox / survival / harvesting / crafting / gathering type game fan, TOTALLY worth the 10$ i paid for this game! Still in early stages and its already great! I was expecting the game to be like minecraft but its so different! I love it! I think i found my new addiction! :) Definatly recommend and would 200% for sure buy it again!
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1 of 1 people (100%) found this review helpful
45.0 hrs on record
Posted: March 27
Early Access Review
great early release with loads of potential . 2 thumbs up :)
if you love sandbox building games, try this out
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1 of 1 people (100%) found this review helpful
19.5 hrs on record
Posted: March 27
Early Access Review
If you are into building I would recommend this game.
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1 of 1 people (100%) found this review helpful
12.7 hrs on record
Posted: March 29
Early Access Review
This is like Minecraft in may ways. It feels just different enough to make it very fresh. The mining and crafting is done very well. The combat is super simple and fun. Co op works very well. I can't recommend this game enough.
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3 of 5 people (60%) found this review helpful
19.7 hrs on record
Posted: March 23
Early Access Review
I am completely addicted to this game. I've been looking around at alternate sandbox games for awhile and most are too much like minecraft, I seen the nice reviews on this one. It has lots of similarities to minecraft, but it is also very unique and has a rpg feel to it. I am loving it so far and can't wait to see what kinds of things get added to it!

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12 of 23 people (52%) found this review helpful
11.9 hrs on record
Posted: March 15
Early Access Review
A very good Voxel Sandbox game. At least, i enjoy it. It seems to be like Minecraft in the Screenshot, but in fact, its not. It has better Graphics and other gamerules. So i think, if u are fan of minecraft, but want to find something new and at a breath with minecraft, just take this game, it wont let u down.
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1 of 2 people (50%) found this review helpful
106.9 hrs on record
Posted: March 24
Early Access Review
Like the early years of Minecraft but with a lot more block types, angles and such. new content being added will catch up soon. portals make an awesome addition where you can teleport around instead of those long runs or needing to make rail tracks.
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1,393 of 1,809 people (77%) found this review helpful
7 people found this review funny
83.9 hrs on record
Posted: December 14, 2014
Early Access Review
What is worse than a game with angry fan boi's? A game in alpha early access full of angry fan boi's... Seriously, this review will get 10-50+ "was not helpful" within a week of being published, all from these same fan boi's. Don't think that is true? Look down at the reviews, anything that said "would not recommend" for any reason have 0/10 found this helpful and every one that said "would recommend" (even if all the review said was, darrrr I went up in tree fell down died, darrrr would die again 11/10) has 10/10 found helpful. I would post names but 'Rules and Guidelines' would have my head- if you are really curious just look up some threads and you'll know...

Edit:Don't bother commenting on review to let me know that "you ♥♥♥ need go die in whole yo!" because I will just delete it...
Edit: I guess people don't even get this far in my review before posting comments about how stupid I am and how worthless the review is; as I have said, don't bother I honestly delete them without even reading them. You don't like something downvote and move on. Ignoring this just proves you didn't even read this.far...

You want an actual review and not some digital pleasure fest the fan boi's are giving free of charge? Here it is...

What you want from early access:
-A game that is somewhat playable
-to be able to feel like you can constructively critique said game
-to be able to feel comfortable enough to give feedback
-to feel welcome and able to bring yourself to the table without selling yourself short
-dev's that respect the critique as much as the praise and try to calm their fan boi's that are trying to impress down

What you get here:
-A game that is playable but full of pay to win/play/continue whatever you feel like calling it built into the gameplay and mechanics. Some pay to play features are turned off, but if something confuses you in game and you wonder "why is that?" ask yourself, "could they charge money to fix that problem?" and you'll have your answer... It's as easy as just 'turning it back on' when the time is right, and when you ask the dev's about it they are very clear that the store will be coming back; so saying they are not there currently in game is a half truth as they are just currently 'hiding it'.
-A game that will be pay to win/play/continue at launch and is showing no signs of changing
-Fan boi's that will attack and troll (aggressively) anyone who even brings up the pay to win's placed throughout the game, denying that they even are there
-Fan boi's that will attack and troll (aggressively) anyone who even brings up Minecraft, Terraria, or any other similiar game for any reason other than to say they sucked
-Fan boi's who will attack and troll (aggressively) anyone who even suggests that some (any) game mechanic is broken and needs to be fixed
-By all accounts (according to fan boi's) a game that shouldn't be in Alpha, should be on shelves everywhere today as it is a complete product that God himself would play
-A game that what you buy now in early access will most likely be what you get when game launches, any new content (such as stained glass and a slew of other building obects) will be for sale at the store... Yeah, if you want to build in this building for free game it will cost you... But it isn't pay to play! I swear!
-Dev's that will respond to you within minutes of post if all you are doing is giving digital pleasure provided free of charge, and Dev's that will all but ignore any of the threads that have critique, mention Minecraft/Terraria, pay to play, etc, unless they are trying to fuel their army of fan boi's who attack like wolves, unrestrained or calmed by the devs...
-If you get in now a lot of what they might be selling to others later you might get for free! But wait... It will cost you to get in now...

Pros of this game:
-If you are lonely and want to feel like part of a wolf pack and don't mind selling your soul to get it, there is a tight group here that wouldn't mind taking you in. You can feel warm and protected and important and VIP and better than all of those 'other people' who actually want the game to get better
-If you have money and don't know what to do with all of it, this game will help you!
-Breathtaking graphics for this style of game and just enough content to get you interested, frustrated, and then annoyed to the point where you wish there was something you could buy to fix your problem...
-Currently called 'Minecraft on graphical steroids with less content but that's for sale'

Cons of this game:
-What you see is what you get, the hogwash being thrown around like 'your voice matters' and 'they actually change the game based on critique' is really not happening- fan boi's make sure of that and dev's let them. Sure, if you want to throw in an idea for a brick? Absolutely they want to hear that, they can sell it!
-Huge two faced community, over the top fake friendly on the one hand and trained feral wolves on the other. If you think something is broken, keep it to yourself.
-The entire point of being in an early access is broken because of above points, might as well wait for game to come out
-Feels more like a Beta, in which the game is in the condition it will be at launch, and all they are doing is getting 'block ideas' from community (and other similiar objects) to sell in the future
-Serious lack of content... If you are coming from Terraria, or even Minecraft, you will find yourself in an empty world. But it is early access, that will change! Maybe... But most of the dev's time is clearly spent trying to 'fine tune' their pay to play mechanics and bricks they plan on selling you and not on actual content.
-There are a ton of great looking sandbox games coming up soon which are not going the FTP pay to play route, this is not an 'only option' kind of deal
-Currently online only on their homemade servers; further putting up the red flags that you have a dev CO that wants all the $$$.

Bottom line:
Could this game be worth playing at launch? No doubt about it... But is there any reason for you to pay now just to give them ideas on what they can sell back to you in the future? Is the early access worth the money? No... Don't waste the time and/or the support, there are other indie companies that would die for your support and are actually trying to add real content to their games; not just pay to continue, or artificially inflating gameplay time, or riddle the game with 'slow downs!'. And if you think you can come in and change anyones mind, that you could save this game and help it become bigger and better than Minecraft; think again, fan boi's will attack and insist the game is in perfect working condition. I beg you gaming community, don't support pay to play games and ruin gaming forever; let these games change or die.

Currently there is no control over the trolls in the community (on the threads or grief in game; as such myself and my friends have left the community worlds as well as unsub'd from all the threads) and the game has way too many stop blocks put into place to take money (currently it is centered at and around the 'obsidian level', where the best lights, extractors, ect are all made with obsidian) where everything degrades and you are forced to rebuild and search for new minerals to farm to build the same item again, etc etc etc; anyone who is familiar at all with the pay to win/play games and has half a brain can see the writing all over the walls of this game. If the game direction changes and if the dev's get control of their own community (in game and out of game), things could change; but in its current state and direction of pay to play, the gaming community needs to step up and let these games die or watch as gaming as we know it dies.

TL:DR= You want to know how the game plays and don't believe me go to
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518 of 689 people (75%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: October 19, 2014
Early Access Review
Game looks pretty, plays smooth. Thats about as far as they got with it.

Interface is half-built. Can't even see the keybinds in-game, and the keybind menu out of game is utterly irrelivent and makes absolutely no sense.
No control for the field of view, which is supidly narrow considering how close the mobs are to you when attacking you.
Can't group with friends, or disable friendly fire.
The night time mobs are insanely overpowered. Killing the player in 3 hits.
Game is not ready to be played or even tested. They actually have to build some mechanics.
They don't even have a female body model.

I got the impression the devs came up with the idea "What if we made minecraft with smooth gameplay and graphics?" So they made the core mechanics and it worked. Then they lost interest.

This is just another Minecraft wannabe vaporware project.
Move along.
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279 of 361 people (77%) found this review helpful
3 people found this review funny
26.6 hrs on record
Posted: February 11
Early Access Review

I wish there was a "blah" review.
Creativerse is one of many Minecraft "next generation" games, hoping to cash in on that $2B trend. It's a good game. It's visually more attractive than MC, but then, aren't they all? There are some interesting novel new ideas, in the arena of mineral extraction. The character avatars are currently limited to two congenital twin white people with the same armor/clothing. Here's to hoping they introduce more diversity of races, both real and fantasy.

You could spend a lot of time in this game, like Minecraft, just wandering around. They have plugged in more mobs, and the crafting system is more streamlined. One of their selling points in their own copy was "No more googling for craft recipes!" Ok, that's cool and everything, but not exactly original.

What needs to happen is for the developers to COMPLETELY disavow themselves of the pay for content model. They need to make an original game that works, right now, that people will flock to, or else it's just another bloated dead beta corpse in the water. When they said they wanted to charge for content and upgrades and rushed completion of contruction (they were/are going to use a pay-to-hurry-completion model similar to every exploitative MMORPG ever), that really pushed them into the margins. It was a major PR messup.

I know I'm probably not the first to suggest:

NPCs that are actually interesting and contribute to the environment in an original way. Vendors are the first thing people make in sandboxes. Okay, what could be more interesting? NPCs that give you missions. Okay, that's great. That would improve the game. What else? NPCs that form relationships with the characters, that can tell stories.

The mobs are more interesting in Creativerse than in Minecraft. They have "special moves" which seems to promise a lot of potential. Unfortunately, they're a little stupid, although seemingly more dangerous than in Minecraft.

Create features that are interesting to explore and interact with, not just showcases of a new graphical innovation or mob. Minecraft is minecraft. You can't compete with minecraft by being Minecraft. At this current stage, I see no major innovation in this game. No story, no new angle. Fun and playable, but nothing I'd buy again if given the chance.
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364 of 503 people (72%) found this review helpful
2 people found this review funny
4.2 hrs on record
Posted: October 26, 2014
Early Access Review
I've had this game for a couple of months. I've held off on reviewing it
since I figured I might get the hang of it or it might get better.
I haven't and it hasn't. Only good thing about the game is the graphics.
It looks good . They just did some update and now the few crafting station
stuff I had is gone. I've looked and looked but cannot get anything to upgrade
so I can gather stone. Without stone there is no point in bothering with this game.
Nobody should pay anything more than 1 or 2 dollars for this and even then
there's better similar games on Ipad and Android for 1 or 2 dollars.
I like to be considerate and constructive but this game isn't a game.
It has nothing to to bring to the table and considerably less than most games of this ilk.
Sorry guys, but make it creative without searching for the lost city of gold and add
intelligent npcs or this isn't going to cut it.
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