Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. ATTENTION: CREATIVERSE WILL BE FREE TO PLAY AT LAUNCH -- we are charging for alpha access for those who want to contribute to the game's development with their feedback.
User reviews: Very Positive (760 reviews)
Release Date: Aug 12, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of playtesting and the value of feedback. Creativerse will be a free-to-play game at launch. By charging for Early Access, we're hoping to ensure we get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released.”

Approximately how long will this game be in Early Access?

“Long before we launched, we had estimated 4 - 6 months for Early Access. However, the realities of supporting a live game while developing new features and content quickly sunk in. We now feel 8 - 12 months is closer to what we'll need.”

How is the full version planned to differ from the Early Access version?

“The core game is built on three essential components: exploration, combat, and crafting. On that foundation, we'll be adding a variety of new features, systems and content over the course of Early Access. We're excited to share these with you!”

What is the current state of the Early Access version?

“The game is fully playable with a decent amount of content, though it's certainly not bug-free. If you're experiencing an issue, your feedback will help us fix it!”

Will the game be priced differently during and after Early Access?

“Yes. We are committed to launching as a free to play game. We believe it will allow us to reach the widest audience possible. Continued development will be supported by microtransactions. However, we are making every effort to ensure that in-game purchases are not tied to the core loop of the game -- we don't want to penalize players who simply want to play for free.

As a bonus to our Early Access participants, you will receive a gift of in-game currency equal to the price of Early Access once the game officially launches!”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible. Please let us know if you have any suggestions, whether it's something you'd like to see added or changed or removed entirely. We've already added a bunch of stuff and made a number of changes to the game based on player feedback and we plan to continue listening and responding throughout Early Access.

So...send us your feedback, please! Here are the best places to do that:

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Buy Creativerse


Recommended By Curators

"It's a generated world with sandbox elements. It is currently $19.99, with a planned price drop to F2P. Similar to every game in the Minecraft-esq genre"

Recent updates View all (22)

May 26

Creativerse R17 - Life, uh, finds a way

Greetings Creatifriends!

R17 was just going to be a bugfix patch. Life had other plans.

First, we got a lot of good feedback from you about R16. We’re sensitive to your concerns about Creativerse staying a creative sandbox game rather than becoming too survival focused. We still feel strongly that temperature adds a fun layer of strategy to the game, but we’ve tweaked things a bit. Now resistance potions block 100% of the environmental effects. We’ve also added a Peaceful mode that you can choose upon world creation for those of you who just want to focus on building.

Second, we ended up getting some projects done sooner than expected, which, if you know anything about software development, won’t surprise you to learn the paradox that ensued nearly unravelled the space-time continuum. Whew! So a bunch of fun stuff made its way into the game: goo blocks (JUMP AROUND!), the start of a fear and attraction system, liquid harvesting mechanics, and some extra canyon themed blocks, to name just a few. The sandbox just got a lot bigger, in other words.

Thanks again for being such awesome players and fans. Stay playful!

P.S. See some of the new stuff in action here.

New Features and Content
  • New “Peaceful” mode option (set on world creation only)
    • In Peaceful worlds, creatures will not attack you unless attacked first
  • New liquid collection mechanics!
    • Pull and place liquid sources
    • Requires high-end power cell (diamond or better)
  • Fear and Attraction
    • Actions performed by the player may cause surface creatures to react in interesting ways
    • The start of a larger system
  • New craftable blocks
    • Green Goo
    • Orange Goo
    • Purple Goo
    • Wood Gravel Wall
    • Stucco Window
    • Dark Stucco Window
    • Ruddy Stucco Window
    • Rustic Wood Door
  • New dropped items (in treasure chests) - What might they do?
    • Eau De Pigsy
    • Arome Chizzard
    • L’Rockster
    • Fantasia De Leafi
  • Goo can now be thrown (with interesting results)
  • /hud in chat window hides interface (for screenshots) - will reappear automatically if a station or inventory UI is opened, or can be toggled on again with a second /hud

  • Resistance potions now resist 100% of environmental effects
    • Liquids still directly cause EOTs
  • Environmental meters do not instantly max out when entering lava / corruption (though it’s still very fast)
  • Player movement adjustments
  • Night creatures now burn with blue fire during daytime, rather than normal fire
  • Can no longer eat additional mushrooms of the same type if currently regenerating from one
  • Cactus flowers can now regrow
  • Jungle flowers can now regrow
  • Death statues can now be placed with different facings
  • Visual improvements to blooming objects when bloom is turned off
  • Improvements to “underground” fogging logic
  • Visual improvements to extractor effects
  • Main menu music track fades out rather than cutting out
  • Torch flame draw distance increased
  • Forging time balance adjustments
  • Ice block icon now matches ingame block
  • Revised icon for glob of goo
  • Dirt now becomes grass more slowly
  • Treasure chest spawning balance adjustments

  • Fix for overspawning of creatures too close to the player (introduced in R16)
  • Changes to world options (like explosions) now take effect immediately
  • Death statues no longer get embedded in the ground when players fall to their death
  • Fix for self-illuminated vines
  • Load screen blocks now properly lit
  • Heat, cold, corruption, etc. meters now reset on death
  • Driftwood can now be processed
  • Bungalow torches now properly give off heat
  • Sign text changes update faster in multiplayer
  • Fix for certain colors of text distorting in chat window
  • Minor text and typo fixes
  • Minor sound effect fixes

16 comments Read more

May 13

Creativerse R16 and the simulation mechanics of DOOOOM!

Dearest Creatifriends,

For R16, we asked ourselves two questions: 1) How can we make R15’s movement changes a smoother ride? 2) How can we surprise and delight our players? For 1, we listened to all your helpful feedback and taught those goofy avatars how to be smooth operators. For 2, one guy suggested we make the game so EFFING dangerous that our players lose their minds.

Fortunately, we fired the guy who said that*, and dialed it back a bit. But we think you’ll find the world of Creativerse is just a little bit more mysterious and treacherous. See for yourself; take a stroll down the lava or corruption layer, or go on hike up in the snowy mountains. You’ll also notice funky temperature-related effects transforming ice, lava and other materials depending on where they are. This changes things. In fact, you could potentially log into your world to find an apocalyptic wasteland ruled by leather clad pigsys demanding participation in their Thunderdome (two Mirus enter, one Miru leaves).** But the world is also more beautiful now too. Watch what happens to patches of dirt over time.

Let’s talk about toys. Because R16’s got ‘em. It starts out with an extensive set of canyon themed blocks, perfect for civilizing the canyons with a vacation home, complete with a Dustevil and Trog observation deck. Then we decided to add something a select few of you have been waiting for since we teased them several months ago: FANS!!! The new movement system means these jet fueled blowers are ready for prime time (pro tip: don’t use them for drying hands). But wait, there’s more: ice slopes, which offer you a whole new way to get around. Teleporters are so 2014. These days the cool kids are slipping and sliding to home base at neck breaking speeds.

It’s time to have a blast defying heat stroke and building that mansion estate the Grand Canyon was always asking for while creating fan spiked toboggan slides down to a poisonous death in the corruption layer.

Play on!

*Muted him on Creativerse for 10 minutes.
**It’s not like we didn’t warn ya!

New Features and Content
  • New simulation mechanics!
    • New cold, heat, and toxicity meters (players now take damage when meters are full)
    • Grass regrows on bare dirt in sunlight
  • New “Canyon” craftable block set
    • Stucco Wall - unlocks on Canyon Stone
    • Ruddy Stucco Wall - unlocks on Stucco Wall
    • Dark Stucco Wall - unlocks on Stucco Wall
    • Copper Wall - unlocks on Stucco Wall
    • Patina Wall - unlocks on Ruddy Stucco Wall
    • Tin Wall - unlocks on Dark Stucco Wall
    • Copper Roof - unlocks on Stucco Wall
    • Patina Roof - unlocks on Ruddy Stucco Wall
    • Tin Roof - unlocks on Dark Stucco Wall
  • Other new craftable items
    • Fan
    • Ice Slope
  • Many new sound effects

  • Collision and movement improvements and fixes
    • Player movement more consistent and smooth
    • Getting out of water easier
    • Player jump less “floaty” and more reliable
    • Stair and slope movement significantly improved
    • Crouching re-enabled on stairs
    • No more getting stuck on ice blocks
    • No more “jitter!”
  • Added bloom to many objects
  • Touchstones now show owner’s name
  • Optimizations and fixes for fluid mechanics and simulations
  • Cave darkness is now darker
  • /hud chat command to hide HUD for screenshots
  • Performance improvements
  • Upgrade to Unity 5

  • Main menu transition polish
  • Extra “steps” taken when passing through teleporters fixed
  • Over spawning in beach areas tweaked
  • Fix for mipmap issues (greenish lines on block edges, etc.)
  • Fix for Keepas sometimes not spawning
  • Audio bugfixes
  • /kill and /stuck commands work again
  • Removed walking-up on slabs (was causing problems)

27 comments Read more
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“It feels like a game with endless possibilities.”

“This is definitely a title to keep an eye on if you’re a fan of the genre.”

About This Game

Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together!

You can purchase access to the alpha version of the game, where you'll have the chance to help shape the game's destiny with your feedback. Or you can wait until the game goes free-to-play to get in on the fun.

  • Explore - Climb the highest peaks or plunge the furthest depths of the catacombs
  • Fight - Seek out and battle ferocious monsters; master the combat skills needed to dodge their unique attacks
  • Collect - Scour the land for resources and precious gems; unlock powerful tools with secret recipes
  • Create - Craft your dream house on ancient vistas; don't stop there -- build your dream town
  • Share - Show your creations to the world or jump into friends' worlds and start playing together

System Requirements

Mac OS X
    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad Q6600, 2.4 GHz / AMD Phenom II X4 920 Quad-Core 2.8 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForece GTX 8800/ ATI Radeon HD 2900XT
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: 64-bit Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core i5-750, 2.67 GHzj / AMD Phenom II X4 945, 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460 / Radeon HD 5850
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
Helpful customer reviews
20 of 24 people (83%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: May 23
Early Access Review
This game was reviewed using a code sent by the developer.

Creativerse is a sandbox adventure game that is based on the idea of Minecraft, it looks similar and plays similar, personally I am not a fan of Minecraft, it just bores me so I was going into Creativerse with already hesitant thought, although I was pleasantly surprised.

Let me first start out with the graphics, the art style is almost identical as to the style used in Minecraft, but the graphics look so much sharper and crisper, it is a really pretty looking game. I was really impressed at the views you can get here. The gameplay is simple, you do whatever you want, I have only spent about two hours playing so far, and by this point in Minecraft I would already be bored out of my mind, but at the moment I have just finished building my own house, with a few different machines inside for crafting and am starting to explorer further afield.

I really liked the crafting system implemented here, each time you create something, you will almost certainly learn a new pattern to craft; and rather than just putting sticks and blocks in random orders hoping to find the right combination, Creativerse gives you an easy to use Crafting screen, which easily identifies what materials you need to craft your item; this was a huge positive for me.

With these types of games, you can literally put hundreds of hours into exploring and building, the average play time currently is about eleven hours, and I can see why, Creativerse is a real treat to play, and a much much better game than Minecraft.

What makes this game even better is that the plan is to make this Free-to-play, the game is currently being sold for £14,99, and even then I can recommend it as you get hours upon hours of fun here. I've yet to jump into any multiplayer yet, so my review is only based on my single player experience.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at
Was this review helpful? Yes No Funny
16 of 24 people (67%) found this review helpful
106.5 hrs on record
Posted: April 28
Early Access Review
I'm loving this game quite a lot, I have almost 100 hours into it at the time of writing this review. To be honest when I first seen this game (and I know i'm not the only one) I thought this was gonna be another Minecraft clone but after looking more into it and playing the game it really is a different experience overall (other than it being blocky of course), like the glove with the mining cells that's used for block placing/breaking rather than individual tools, the different types of mobs with their own unique type of attacks (wait until you meet The Thing :3), unlockable and hidden recipes for you to find, a touchstone that you can use to set your spawnpoint which i'm very glad exists considering I can get lost way too easy, not to mention you can also craft teleporters for easy travel around the world once you set them up, and I also love how easy it is to setup a server as well, literally all you have to do is just start up a world and there's your server (Passwords for worlds are optional). Those are just a few out of the many things that I love about this game.

Now yes as one would expect with it being in Early Access there are some annoying bugs, like crouching not always working when moving and you end up falling off, getting stuck in stairs or roof blocks, and one rather funny bug is launching yourself forward or backward with doors if you time it just right while running into it while trying to open then quickly close it, but I can live with that as it seems like the bugs are very few in numbers that I can remember off the top of my head.

Overall I highly recommend this game and this is just in Early Access too (currently on R14), who knows what will come of the game once the full release is out whenever that may be which i'm looking forward to. :)
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
88.8 hrs on record
Posted: May 20
Early Access Review
I absolutely love this game.
When I started playing I recognized that although it is early access it is far better developed than other alpha games which indicates that the developers have a high standard.
They also really work on it. The updates come regularly and the best thing is that they really listen to what the players suggest.
In the game you can play in many ways. You can be creative and build whatever you can imagine, you can go explore and fight creatures and if you like you can even play pvp.
The graphics are absolutely beautiful and it is always fun to explore the wonderful worlds.
I love the crafting system and that you can find out recipes by just crafting stuff. It's also good that there are recipes you can only find in treasure chests.
I can't stop playing and I'm always happy to see a new update because I know it's gonna be something awesome.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
22.5 hrs on record
Posted: May 23
Early Access Review
So far so good, I'm really enjoying the way the world fits together. I can't wait until it releases, so I can get other friends to join in with me.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
19.6 hrs on record
Posted: May 24
Early Access Review
Melts away the hours, great crafting system
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
16.9 hrs on record
Posted: May 25
Early Access Review
Good purchase if you're looking for a cheaply priced sandbox games to play with friends, constantly getting HUGE updates and has more to it then the stigma of a 'minecraft copy' that games like this tend to get

11/10 Would start a huge project only to have to make new world cause i want update features ;-;
Was this review helpful? Yes No Funny
575 of 700 people (82%) found this review helpful
1 person found this review funny
33.2 hrs on record
Posted: February 11
Early Access Review

I wish there was a "blah" review.
Creativerse is one of many Minecraft "next generation" games, hoping to cash in on that $2B trend. It's a good game. It's visually more attractive than MC, but then, aren't they all? There are some interesting novel new ideas, in the arena of mineral extraction. The character avatars are currently limited to two congenital twin white people with the same armor/clothing. Here's to hoping they introduce more diversity of races, both real and fantasy.

You could spend a lot of time in this game, like Minecraft, just wandering around. They have plugged in more mobs, and the crafting system is more streamlined. One of their selling points in their own copy was "No more googling for craft recipes!" Ok, that's cool and everything, but not exactly original.

What needs to happen is for the developers to COMPLETELY disavow themselves of the pay for content model. They need to make an original game that works, right now, that people will flock to, or else it's just another bloated dead beta corpse in the water. When they said they wanted to charge for content and upgrades and rushed completion of contruction (they were/are going to use a pay-to-hurry-completion model similar to every exploitative MMORPG ever), that really pushed them into the margins. It was a major PR messup.

I know I'm probably not the first to suggest:

NPCs that are actually interesting and contribute to the environment in an original way. Vendors are the first thing people make in sandboxes. Okay, what could be more interesting? NPCs that give you missions. Okay, that's great. That would improve the game. What else? NPCs that form relationships with the characters, that can tell stories.

The mobs are more interesting in Creativerse than in Minecraft. They have "special moves" which seems to promise a lot of potential. Unfortunately, they're a little stupid, although seemingly more dangerous than in Minecraft.

Create features that are interesting to explore and interact with, not just showcases of a new graphical innovation or mob. Minecraft is minecraft. You can't compete with minecraft by being Minecraft. At this current stage, I see no major innovation in this game. No story, no new angle. Fun and playable, but nothing I'd buy again if given the chance.
Was this review helpful? Yes No Funny
2,387 of 3,021 people (79%) found this review helpful
4 people found this review funny
83.9 hrs on record
Posted: December 14, 2014
Early Access Review
What is worse than a game with angry fan boi's? A game in alpha early access full of angry fan boi's... Seriously, this review will get 10-50+ "was not helpful" within a week of being published, all from these same fan boi's. Don't think that is true? Look down at the reviews, anything that said "would not recommend" for any reason have 0/10 found this helpful and every one that said "would recommend" (even if all the review said was, darrrr I went up in tree fell down died, darrrr would die again 11/10) has 10/10 found helpful. I would post names but 'Rules and Guidelines' would have my head- if you are really curious just look up some threads and you'll know...

Edit:Don't bother commenting on review to let me know that "you ♥♥♥ need go die in whole yo!" because I will just delete it...
Edit: I guess people don't even get this far in my review before posting comments about how stupid I am and how worthless the review is; as I have said, don't bother I honestly delete them without even reading them. You don't like something downvote and move on. Ignoring this just proves you didn't even read this.far...

You want an actual review and not some digital pleasure fest the fan boi's are giving free of charge? Here it is...

What you want from early access:
-A game that is somewhat playable
-to be able to feel like you can constructively critique said game
-to be able to feel comfortable enough to give feedback
-to feel welcome and able to bring yourself to the table without selling yourself short
-dev's that respect the critique as much as the praise and try to calm their fan boi's that are trying to impress down

What you get here:
-A game that is playable but full of pay to win/play/continue whatever you feel like calling it built into the gameplay and mechanics. Some pay to play features are turned off, but if something confuses you in game and you wonder "why is that?" ask yourself, "could they charge money to fix that problem?" and you'll have your answer... It's as easy as just 'turning it back on' when the time is right, and when you ask the dev's about it they are very clear that the store will be coming back; so saying they are not there currently in game is a half truth as they are just currently 'hiding it'.
-A game that will be pay to win/play/continue at launch and is showing no signs of changing
-Fan boi's that will attack and troll (aggressively) anyone who even brings up the pay to win's placed throughout the game, denying that they even are there
-Fan boi's that will attack and troll (aggressively) anyone who even brings up Minecraft, Terraria, or any other similiar game for any reason other than to say they sucked
-Fan boi's who will attack and troll (aggressively) anyone who even suggests that some (any) game mechanic is broken and needs to be fixed
-By all accounts (according to fan boi's) a game that shouldn't be in Alpha, should be on shelves everywhere today as it is a complete product that God himself would play
-A game that what you buy now in early access will most likely be what you get when game launches, any new content (such as stained glass and a slew of other building obects) will be for sale at the store... Yeah, if you want to build in this building for free game it will cost you... But it isn't pay to play! I swear!
-Dev's that will respond to you within minutes of post if all you are doing is giving digital pleasure provided free of charge, and Dev's that will all but ignore any of the threads that have critique, mention Minecraft/Terraria, pay to play, etc, unless they are trying to fuel their army of fan boi's who attack like wolves, unrestrained or calmed by the devs...
-If you get in now a lot of what they might be selling to others later you might get for free! But wait... It will cost you to get in now...

Pros of this game:
-If you are lonely and want to feel like part of a wolf pack and don't mind selling your soul to get it, there is a tight group here that wouldn't mind taking you in. You can feel warm and protected and important and VIP and better than all of those 'other people' who actually want the game to get better
-If you have money and don't know what to do with all of it, this game will help you!
-Breathtaking graphics for this style of game and just enough content to get you interested, frustrated, and then annoyed to the point where you wish there was something you could buy to fix your problem...
-Currently called 'Minecraft on graphical steroids with less content but that's for sale'

Cons of this game:
-What you see is what you get, the hogwash being thrown around like 'your voice matters' and 'they actually change the game based on critique' is really not happening- fan boi's make sure of that and dev's let them. Sure, if you want to throw in an idea for a brick? Absolutely they want to hear that, they can sell it!
-Huge two faced community, over the top fake friendly on the one hand and trained feral wolves on the other. If you think something is broken, keep it to yourself.
-The entire point of being in an early access is broken because of above points, might as well wait for game to come out
-Feels more like a Beta, in which the game is in the condition it will be at launch, and all they are doing is getting 'block ideas' from community (and other similiar objects) to sell in the future
-Serious lack of content... If you are coming from Terraria, or even Minecraft, you will find yourself in an empty world. But it is early access, that will change! Maybe... But most of the dev's time is clearly spent trying to 'fine tune' their pay to play mechanics and bricks they plan on selling you and not on actual content.
-There are a ton of great looking sandbox games coming up soon which are not going the FTP pay to play route, this is not an 'only option' kind of deal
-Currently online only on their homemade servers; further putting up the red flags that you have a dev CO that wants all the $$$.

Bottom line:
Could this game be worth playing at launch? No doubt about it... But is there any reason for you to pay now just to give them ideas on what they can sell back to you in the future? Is the early access worth the money? No... Don't waste the time and/or the support, there are other indie companies that would die for your support and are actually trying to add real content to their games; not just pay to continue, or artificially inflating gameplay time, or riddle the game with 'slow downs!'. And if you think you can come in and change anyones mind, that you could save this game and help it become bigger and better than Minecraft; think again, fan boi's will attack and insist the game is in perfect working condition. I beg you gaming community, don't support pay to play games and ruin gaming forever; let these games change or die.

Currently there is no control over the trolls in the community (on the threads or grief in game; as such myself and my friends have left the community worlds as well as unsub'd from all the threads) and the game has way too many stop blocks put into place to take money (currently it is centered at and around the 'obsidian level', where the best lights, extractors, ect are all made with obsidian) where everything degrades and you are forced to rebuild and search for new minerals to farm to build the same item again, etc etc etc; anyone who is familiar at all with the pay to win/play games and has half a brain can see the writing all over the walls of this game. If the game direction changes and if the dev's get control of their own community (in game and out of game), things could change; but in its current state and direction of pay to play, the gaming community needs to step up and let these games die or watch as gaming as we know it dies.

TL:DR= You want to know how the game plays and don't believe me go to
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155 of 210 people (74%) found this review helpful
1 person found this review funny
26.3 hrs on record
Posted: November 30, 2014
Early Access Review
...was finnished with all the content in about 2 days. Unless you never built things in other games like Minecraft, there is not much to get here.

+ nice graphics
+ intresting crafting and mining system

- very little content (compared to todays minecraft standarts)
- sometimes unstable
- cant customize keybindings and mouse speed (gamebreaking for me)
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106 of 140 people (76%) found this review helpful
1 person found this review funny
724.8 hrs on record
Posted: April 21
Early Access Review
This game has been a godsend for my wife and her son. We are stationed overseas and couldn't bring Mattie (my 5 year old stepson) with us. He was really big into Minecraft but setting up a personal server and playing without lag was a huge issue. Creativerse makes it so easy for my wife and Mattie to play together on their Skype dates :)

I personally play this game almost every day. I've been so impressed at how "polished" this game is and it's only in Alpha! The visuals are easy on the eyes and the gameplay is satisfying. The Devs are fairly active in the forums and come out with new releases every 3-4 weeks.

This game opens it's doors to many different play styles ie. builder, designer, crafter, organizer, miner, gatherer, hunter, explorer, etc...

Some gamers think Creativerse is a Minecraft clone, well... That is far from the truth! Just check out the various forum posts that help explain the difference.

I highly recomend this game for anyone who enjoys this genre, but you don't have to take my word for it... ;)
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43 of 55 people (78%) found this review helpful
1 person found this review funny
118.0 hrs on record
Posted: April 27
Early Access Review
Gotta say, upon first looking through the reviews, I WAS NOT going to pay for this sucker right now. There was a decent spread between positive and negative, but most of the positives were pretty non-specific (" Oh boy! What an AWESOME game, blah blah blah") while most of the negatives were QUITE specific and QUITE negative. A lot of talk about it basically being "pay to ACTUALLY play", terrible people online, no dev support, no single player (despite it being a listed feature), etcetera etcetera.

Now maybe I shouldn't say TOO much, considering I've only played single player thus far (yes, it DOES exist), but I actually like the game a lot. I haven't encountered any of the negative stuff I read about and it's actually pretty darn good. The crafting feels a lot more intuitive and straight-forward than minecraft, plus you actually get RECIPES to work from (novel concept, right?), the graphics are a touch cartoony, but great looking nonetheless, and the way things like crafting machines and some textures look lend an almost steampunk-y/ torchlight-y feeling, which I really dig. Also, there is ONE thing you need to craft for ALL your mining/digging/chopping needs! Not a shovel...AND a pickaxe... AAAANND an axe AAAAAANND a hoe.... AAAAAAAANNNNDD shears.... aaanndd you get the idea.

I have encountered a few goofy bugs, which, as annoying as they may be at times, are TO BE EXPECTED in an alpha. I haven't come across anything that either stopped gameplay or was a personal deal-breaker yet though. I also can't really give input on dev. involvement since I haven't had reason to try to reach them (yet, I'll remember to update this if I DO).

COMBAT! Now maybe it's only because I've been doing a lot of building and exploring rather than dedicated mining or spelunking, but it does KINDA feel similar to minecraft in that they've added some combat reliant things to a game that isn't really combat based. Let me try to explain that: monsters are scattered throughout the world, right? well some of them drop things you MUST HAVE for certain recipes. Fine. Great. The only hitch is that all you've got is a sword and whatever level armor you've managed to craft. Now, like I said, I haven't been super focused on rare resource gathering so maybe this is just my personal failing, but with 2nd tier armor (obsidian) and a 2nd tier sword (more of a stone club) I still have a good bit of trouble with even NORMAL daytime mobs, nevermind the psycho critters in the caves. Additionally, that sword and armor you burned resources to make is durability based, and each progressive tier seems to require a lot of the same materials as the prior tier, which culminates in a problem trying to move to the next tier because you keep having to use the same stuff you want to use to move up on replacements of the lower tier armor & sword just so you can keep going outdoors!! The only real plus I've come across in that respect is how they've managed deaths and respawns. If/WHEN you die, an urn with ALL your stuff in it appears at your spot 'o' death and, as far as I can tell, stays there indefinitely. This urn is marked on your compass and has a light beacon sort of deal shining up from it, which makes it pretty easy to find once you've respawned at your little spawn setting tile (which is move-able).

Sorry, little ranty, I know. That's just one of those things I've always found a little annoying in minecraft and was disappointed to find it here too, although Creativerse is not AS BAD as minecraft about it.

SO, long story short? Good game. Single player anyway. Multi might just be hell, I don't know, but single player is pretty great. Good crafting, good atmosphere, good graphics, easy to learn, and FUN.
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244 of 402 people (61%) found this review helpful
2 people found this review funny
1.7 hrs on record
Posted: January 8
Early Access Review
I'm sorry that I have bought this game as it sucks wihin the server connection screen. I have tried every possible solutions but none of them can fix the problem. I have played many games via steam and those required network connection / authorization but none of them have such problem. I have wait over a month for their update and hope that it can fix the problem but IT'S STILL SUCK WITHIN THE SAME SCREEN. I buy this game just because it clearly declared that it contain a single-player mode... WHAT'S THE POINT I HAVE TO CONNECT TO THE SERVER WHILE I SIMPLY WANT TO PLAY IN SINGLE-PLAYER MODE!?!?!?!?
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202 of 400 people (51%) found this review helpful
5 people found this review funny
18.8 hrs on record
Posted: December 8, 2014
Early Access Review
For the 6 hours I played, non-stop mind you, I have to give this game a lot of credit. A friend bought this for me after telling me about it and I was a bit iffy on the idea of another sandbox game similar to Minecraft. But, there is a lot of differnces between the two games.

The structure of the game itself gives a whole new feel if you are use to playing Minecraft. It's not as easy as chop some wood, mine some stone, then you're good to go. There is a lot of depth to just the crafting alone. While it is still fairly easy to find all the resources you need, you need a lot of them. Even after you collect them, you might need to use some tools to break it down into a different matterial. (For example, breaking vines down into twine.) Yes, you have wait times on crafting stuff. While it isn't too terribly bad, the times do get a bit longer as you start using more advanced materials such as Obsidian, Iron, and Diamonds. But in my opinion, it adds more to the game because now you have to wait 5 minutes to advance and in that time, you could go out and collect more resources or even go spelunking.

The creatures in the game is definitely unique. While some do remind me of creatures from Jak and Daxter (the night Pigsy's and night Leafi's), they still have a unique vibe to them. And they of course vary in difficulty. While a few of them have unique skills such as blinding you for a short time or spinning to do a lot of damage, there isn't a lot to worry about as long as you keep some distance.

Also, there is furniture. And to be honest, it actually looks pretty nice. There is also a lot of ways to customize and build your own house and make it stand out from your friends. You have different types of carpet, walls, and even slanted roof planks you can craft. You even have different colored lamps. You could use them like my friend does and make each room different colors. Though the blue sometimes confuses me because I never know if it is dark out or not. But it still looks really nice. Much like a room with a bunch of black lights.

To add on to the crafting idea to the game, you do not start off with being able to craft everything in the game. You have to work your way up and find the recipes. While some of them are scattered in chests around the world, you usually unlock new ones after you craft something else. Like weapons for instance. After you craft a wood sword, you unlock the crafting recipe for a stone sword. Which means you have to work to find better things, meaning you actually have a goal to work towards.

While there is still some bugs in the game with it being early access, it still runs fairly smooth and it's easy to play with friends. No port forwarding or setting up custom servers. Simply create a world and set a password so your friends can join up. Even when you are offline, they can still join the world and continue which to me, is pretty awesome. I would gladly recommend this game to anyone who likes Minecraft or sandbox games in general. And I think if you actually take some time with this game, you'll find there is a lot of possibilites with it.
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1,181 of 1,329 people (89%) found this review helpful
15 people found this review funny
25.4 hrs on record
Posted: September 17, 2014
Early Access Review
As of this moment I see the potential to be the evolution of minecraft. I mean this game could be fun and fantastic co op. They had to be greedy and ruin it with a cash shop though. You literally have to wait on extractors and things to mine and build 5 minutes and up. You can of course rush things with their in game mojo points. When you run out though, despite paying 20 bucks for the game. It's either pay to mine or wait forever. Oh well, was fun while the stuff lasted onward to better games.
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885 of 1,020 people (87%) found this review helpful
2 people found this review funny
14.9 hrs on record
Posted: September 26, 2014
Early Access Review
The game that makes you wait longer then you can take a dump. Pay or wait forever. Pay to have the best items. Purchased recipes can't be earned in game. It's your classic Free to Play get rich now regardless of how badly it messes with the game. It could have been bigger then minecraft.

Save your money and time unless waiting 5+ minutes for each ore to be harvested. The best extractor can only be bought. So theres your pay for best items. Currently (going to be removed and reworked) they have a pay now to speed up crafting. I'm probly half way through the games ladder of ores. Crafting is insanely long. It's like 3 hours in-between mining runs spent on crafting. People have over 50 crafting machines because this games design is so flawed trying to get around it. Like I said it's changing but I mention it to demonstrate the character of the these devs. They thought lets make crafting take hours and stick a pay now button next to it.

We have a best item only available through purchase.
wait time attached to everything from crafting to mining.
Pay for quicker noraml paced gameplay. (extractor and the pay now)
Online only cloud saves. Game no longer supported its over.
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690 of 890 people (78%) found this review helpful
1.0 hrs on record
Posted: October 19, 2014
Early Access Review
Game looks pretty, plays smooth. Thats about as far as they got with it.

Interface is half-built. Can't even see the keybinds in-game, and the keybind menu out of game is utterly irrelivent and makes absolutely no sense.
No control for the field of view, which is supidly narrow considering how close the mobs are to you when attacking you.
Can't group with friends, or disable friendly fire.
The night time mobs are insanely overpowered. Killing the player in 3 hits.
Game is not ready to be played or even tested. They actually have to build some mechanics.
They don't even have a female body model.

I got the impression the devs came up with the idea "What if we made minecraft with smooth gameplay and graphics?" So they made the core mechanics and it worked. Then they lost interest.

This is just another Minecraft wannabe vaporware project.
Move along.
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497 of 654 people (76%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: October 26, 2014
Early Access Review
I've had this game for a couple of months. I've held off on reviewing it
since I figured I might get the hang of it or it might get better.
I haven't and it hasn't. Only good thing about the game is the graphics.
It looks good . They just did some update and now the few crafting station
stuff I had is gone. I've looked and looked but cannot get anything to upgrade
so I can gather stone. Without stone there is no point in bothering with this game.
Nobody should pay anything more than 1 or 2 dollars for this and even then
there's better similar games on Ipad and Android for 1 or 2 dollars.
I like to be considerate and constructive but this game isn't a game.
It has nothing to to bring to the table and considerably less than most games of this ilk.
Sorry guys, but make it creative without searching for the lost city of gold and add
intelligent npcs or this isn't going to cut it.
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472 of 628 people (75%) found this review helpful
2 people found this review funny
5.6 hrs on record
Posted: November 4, 2014
Early Access Review
I really can't say what i should think about the game yet.... seems like minecraft in pretty graphics... with less possibilitys.... unique? naaah.... ingame shop .... oh come on guys! the game is 20 euro in alpha and even if its free to play after release, we all paid to explore and test everything in the game and a ingame shop while testing a game makes it not trustable to me.... that is very rude! and i don't see what it makes it really diffrent from other block crafting games... at the moment i would say i cannot recommend it... sorry!!!
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797 of 1,108 people (72%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: September 28, 2014
Early Access Review
Dont buy this game, snort gravel isntead, roughly same experience.
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232 of 348 people (67%) found this review helpful
2 people found this review funny
8.9 hrs on record
Posted: September 14, 2014
Early Access Review
I really like the game, I love the graphics and the sound etc. The problem is that the game is full of bugs and may be not worth the money for the moment, I would rather wait until they release the game, when it will be Free To Play.

If you wanna help them developin' the game, then I recommend you to buy it.
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