Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. ATTENTION: CREATIVERSE WILL BE FREE TO PLAY AT LAUNCH -- we are charging for alpha access for those who want to contribute to the game's development with their feedback.
User reviews: Very Positive (962 reviews) - 89% of the 962 user reviews for this game are positive.
Release Date: Aug 12, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of playtesting and the value of feedback. Creativerse will be a free-to-play game at launch. By charging for Early Access, we're hoping to ensure we get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released.”

Approximately how long will this game be in Early Access?

“Long before we launched, we had estimated 4 - 6 months for Early Access. However, the realities of supporting a live game while developing new features and content quickly sunk in. We now feel 8 - 12 months is closer to what we'll need.”

How is the full version planned to differ from the Early Access version?

“The core game is built on three essential components: exploration, combat, and crafting. On that foundation, we'll be adding a variety of new features, systems and content over the course of Early Access. We're excited to share these with you!”

What is the current state of the Early Access version?

“The game is fully playable with a decent amount of content, though it's certainly not bug-free. If you're experiencing an issue, your feedback will help us fix it!”

Will the game be priced differently during and after Early Access?

“Yes. We are committed to launching as a free to play game. We believe it will allow us to reach the widest audience possible. Continued development will be supported by microtransactions. However, we are making every effort to ensure that in-game purchases are not tied to the core loop of the game -- we don't want to penalize players who simply want to play for free.

As a bonus to our Early Access participants, you will receive a gift of in-game currency equal to the price of Early Access once the game officially launches!”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible. Please let us know if you have any suggestions, whether it's something you'd like to see added or changed or removed entirely. We've already added a bunch of stuff and made a number of changes to the game based on player feedback and we plan to continue listening and responding throughout Early Access.

So...send us your feedback, please! Here are the best places to do that:

Read more

Buy Creativerse


Recommended By Curators

"It's a generated world with sandbox elements. It is currently $19.99, with a planned price drop to F2P. Similar to every game in the Minecraft-esq genre"

Recent updates View all (30)

October 7

Creativerse R23 -- Bloktoberfest

Hi Creatifriends,

Get your arctek plows ready -- there’s a lot to harvest in R23!

The biggest change you’ll notice in this one is our refined hotbar UI, which aims to make equipping the new farming and ranching tools more intuitive. But that’s just the appetizer. The main course is our largest block update yet: a smorgasbord of stairs, roofs and walls to spice up your decor. Feast your eyes upon these...
Good news for anyone playing in Europe -- you can now select servers closer to your crib. We're hoping it helps improve lag in multiplayer (e.g. less delay when friends are pulling blocks). It will only apply to new worlds you create after making the switch. Let us know how it feels if you try it.

A couple noteworthy improvements: 1) We spent a good amount of time refining player movement. Jump around, run up some stairs, walk on some slabs and feel the difference. 2) We've overhauled recipes for power cells, armor, and weapons. Our goal was to better encourage surface exploration in the adventurer progression.

As always, we welcome your insightful feedback on this update!

New Features and Content
  • Quickbar UI overhaul
    • Unified focus and tool slot with the quickbar
    • Added help text displaying button functionality
    • Default “stick” weapon changed to an inventory item for new players
  • New craftable blocks!!!
    • Obsidian Stairs
    • Iron Stairs
    • Stone Roof
    • Obsidian Roof
    • Iron Roof
    • Diamond Roof
    • Diamond Stairs
    • Lumite Stairs
    • Lumite Roof
    • Lumite Wall
    • Light Lumite Wall (rare drop)
    • Dark Lumite Wall (rare drop)
  • Regional server support
    • Set a default region from the Settings page on the main menu (defaults to North America)
    • Worlds created will be located on a server in that region
    • Currently supporting North America and European regions; more coming soon
    • Selecting a regionally closer server may slightly improve performance and lag issues, especially in multiplayer
  • Two new blueprints!!!
    • Floating Island
    • Treehouse
    • (Stilt House and Modern House temporarily removed from store)

  • Movement overhaul
    • Significant improvements in player movement
    • Ability to walk up slabs without jumping
  • Balance overhaul
    • Surface treasure chests now only spawn at night
    • Recipes adjusted for power cells, armor, and weapons
    • Minor stat adjustments to some creatures
    • Loot table adjustments
  • Plowed dirt reverts to regular dirt more slowly
  • Tall grass and weeds can now be used as (not very good) fuel
  • Improved pet-washing visual effects
  • Server-side optimizations and bugfixes

  • Multiple stat-boosting food now just tops off timer, rather than increasing health multiple times
  • Fix for accessories reverting to old accessories and associated duplication bug
  • Tamed Keepa no longer triggers the UI “Keepa ping”
  • Fix for “infinite sprint” under certain conditions (it was fun while it lasted!)
  • Fix for tamed night creatures burning in the sun
  • Fix for water spraying sound getting “stuck”
  • Gear, bombs, and other non-food items can no longer be fed to pets
  • Dirt blocks in blueprints no longer turn to grass
  • Fix for missing corrupted sandwich description
  • Interact (F) key will now properly exit the pet menu
  • Fix for being unable to jump when directly below a blueprint box
  • Mouse wheel will no longer move the quickbar selection while in menus with a scroll bar
  • “New recipe” stars now properly clear once items are crafted
  • Store menu volume now controlled by music slider
  • Ice slopes properly auto-rotate on placement

6 comments Read more

September 16

Creativerse R22 -- Home, Home on the Range

It’s been a while! We're making up for the fact that we missed our usual 2-3 week cadence by bringing you our biggest update in a long time.

We’re excited to introduce Homesteading, a big awesomesauce system where you farm, cook, tame, and harvest to your heart’s content. I’ll let this gif from our game designer fill in the details…

We also reworked crafting. There’s no need to track stations down in the wild -- just craft from your inventory or by tapping Q. Older crafting stations will stick around but new ones will no longer spawn. Pigsy beat cop was getting tired of writing littering tickets.

Lastly, we’ve got a new toy for you mega builders that’ll help clear big areas: Excavators. Safer than bombs, plus they collect half of the blocks cleared in loot bags. Check out these puppies...

New Features and Content
  • Farming
    • Work the land and grow all sorts of crops
    • Growth system works in real-time
      • No need to be in-game for nature to nurture
      • Same now goes for saplings and queen bees
    • Fertilizer -- it’s stinky, but it’ll jumpstart your crop growth time
    • Farming path unlocks on obsidian powercell
  • Cooking
    • New cooking station
    • Turn your crops into delicious food!
    • Eating food grants you a variety of effects
    • Cooking path unlocks on the plow
  • Ranching
    • Tame creatures into house-pets for your amusement
    • Adorn your creatures with various accessories
    • Feed and bathe pets and they’ll reward you with resources!
    • Ranching path unlocks on stone powercell
  • Stationless crafting
    • Access crafting through a tab in your inventory
    • Crafting stations will no longer spawn randomly
    • Quickly access crafting with the “Q” hotkey
  • New Decorative Containers
    • Stone Weapon Rack
    • Stone Wall Shelf
  • Excavators
    • This craftable explosive device clears a rectangular area in the direction it’s pointed
    • It drops 50% of the the removed blocks in loot bags
    • Basic version unlocks on diamond powercell
    • Unlock them all: Basic, Advanced, and Super Excavators
    • UPDATE: They won't work if you have explosions disabled in your world

  • Performance and memory usage improvements
  • Cornerstone UI improvements
    • Including: full inventory available for customizing blueprints
  • Store UI visual tweaks
  • Stack-splitting improvements
    • Left shift + left drag to move half a stack (formerly one item)
    • Left shift + right click to move five items
    • Left ctrl + right click to move one item
  • Recipes requiring basic wood now support more wood types

  • Fix for creatures sometimes randomly attacking players, even in peaceful worlds
  • Fix for “sleepwalking” creatures
  • Missing rotation on various blocks fixed (death statues, corrupted blocks, glass, and more)
  • Fix for “x-ray slab” bug reintroduced in R21
  • Movement fixes for getting stuck on edge of ice blocks / snow blocks
  • Minor lighting fixes

22 comments Read more
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“It feels like a game with endless possibilities.”

“This is definitely a title to keep an eye on if you’re a fan of the genre.”

About This Game

Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together!

You can purchase access to the alpha version of the game, where you'll have the chance to help shape the game's destiny with your feedback. Or you can wait until the game goes free-to-play to get in on the fun.

  • Explore - Climb the highest peaks or plunge the furthest depths of the catacombs
  • Fight - Seek out and battle ferocious monsters; master the combat skills needed to dodge their unique attacks
  • Collect - Scour the land for resources and precious gems; unlock powerful tools with secret recipes
  • Create - Craft your dream house on ancient vistas; don't stop there -- build your dream town
  • Share - Show your creations to the world or jump into friends' worlds and start playing together

System Requirements

Mac OS X
    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad Q6600, 2.4 GHz / AMD Phenom II X4 920 Quad-Core 2.8 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForece GTX 8800/ ATI Radeon HD 2900XT
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: 64-bit Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core i5-750, 2.67 GHzj / AMD Phenom II X4 945, 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460 / Radeon HD 5850
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requires internet connection to play. Please refer to the FAQ for more details.
Helpful customer reviews
29 of 42 people (69%) found this review helpful
1 person found this review funny
1,023.1 hrs on record
Posted: September 16
Early Access Review
Let's talk creativers, we all seen a lot of voxel games popping up after the big success of Minecraft, some are so poorly done you regret ever buy the game. With Creativers it's different doh only in early access it has already surpassed Minecraft in my opinion. With for starters having free multiplayer so no need to pay 60$ just to run a proper server, having allrecipes shown on the crafting table so no need for Wiki to find out how to craft a door. And finally the vanila graphics are much more easier on the eye.

Early access, i must admit it the most over abused features Steam has, 70% of the game never become what the devs promise the game is gone be and as a player you feel cheated out of your money. With Playful and their game creativers it's different, The developers really are on top of this with good communication and a good ear to what the community has to say, on top of that every player has had there money back true ingame currency up to more then what was invested. The release of new things to do in this game is on a fast track, with only a month in between.

Free to play. We all know this word very well, with most games it's a pay to win scenario or just a paywall all together. in Creativerse this is different, were the developers only put decoration and blueprints of buildings in to shop and that's it really, of course people that bought the game in its early access state can already buy these object with there free ingame coins the got from supporting the Developers. On release Creativerse will become a free to play game and with the money they urn from players buying from the shop they hope to further expand the game.

Isn't this a copy of Minecraft? This question is in my opinion narrow minded, It's like Doom and Wolfenstein without them you never had Cod or CS. True that Minecraft was the first of its kind but the player experience is different, Creativerse adds a lot of new features of its own to the Voxel genre and the Developers have much more in store for this game.

*Let's talk downsides then, Because this game is still in early access there are still issues that need to be ironed out, that said, these issues are not game breaking and to be honest i seen non early access games come out with more issues than Creativers.
*I think the biggest downside in my opinion will be for people that wait for this game to be released due to that by that time there will be alot of decorations you want out of the shop and it will set you back some money to have them, For people that bought the game this will be far less because a moment there enjoying free daily coins. And true that you don't have to buy anything from the shop, for a gamer like me the compulsion is great to want them all.
*Last downside for this game is the need for internet access, even in single player your world is still run on a server and even do it still a free server with no rent for people that have no internet access the game can not be played.

Conclusion Creativers is becoming on of the best Voxel game with already much more features Then any other Voxel game and is worth the money invested in it, i will go so far then to say, If your waiting for the Free to play version? DON'T, aldo all the shop items are decorations only that you don't need, in the end you want to have them anyway, and by buying now you save up more money.
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12 of 16 people (75%) found this review helpful
14.8 hrs on record
Posted: September 12
Early Access Review
This game doesn't feel like Minecraft at all in my opinion. I'd say it's more like Starbound, whether it's in the greater variety of enemies, the crafting system, or the unbelievably awesome atmosphere it creates with the well placed music and sound cues. The difficulty curve is just sublime, in particular - it'll never force you into an area you're not ready for, and new enemies are just the right level of toughness for each layer.

The only thing I find "wrong" with it is the movement, but only the momentum issues with stopping and starting, and the fact that you just tumble down a cliff even when you're not holding a movement key, but honestly, these actually just add to the realistic quality of the game.

All in all, it's just brilliant, and I find myself always turning to it when I get bored of TF2 or PAYDAY 2 for a while.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
75.2 hrs on record
Posted: September 17
Early Access Review
development starting to pick up with more significant changes
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
43.4 hrs on record
Posted: September 30
Early Access Review
This is a refreshing start for Survival games. I've been playing Minecraft for over 3 years now and I got fed up a long time ago. Yet, Creativerse has a new and fresh look to it, which makes it super fun to play, for Minecraft players and for those who have never played Minecraft.

After playing for 13 hours, here's my list of pros and cons:

- Amazing textures and graphics
- Beautiful ambience and sounds
- Large variety of mobs and items
- Great amount of building blocks and possibilities
- Complex, mysterious and very well made spooky cave system
- Teleporting system
- When you die, you don't lose all your stuff nor progress
- Awesome crafting system, with recipes, challenges and more
- Spawning of random chests throughout the world
- Farms and plenty of cool contraptions to make
- Easy to play with friends, for free
- Plenty of furniture to decorate your home
- Addictive and challenging
- Cool GUI/HUD
- Temperature system
- You can own pets and take care of them, dress them and bathe them

- The server side system makes it buggy, laggy and glitchy
- The characters aren't (yet) customizable at all
- Upon launch it will be free to play, which makes me afraid of seeing this game turning to the micro-transactions dark side
- Still has plenty of bugs (most of the times are fixed by relogging, but still annoying)

- Since it's a futuristic game, why not adding some guns to it? I mean laser guns and maybe jet-packs
- The ability to make your worlds hidden, not just password protected
- An easy way of backing up your worlds
- More commands that allow us to get a specific item if ever needed due to a bug, like the Creative menu on Minecraft
- World protection commands and game difficulty
- Improve performance (I own a GTX 970, 24GB of RAM, i7 processor rig and I still lag and have freezes from time to time)
- Add more ores, blocks, furniture, weapons and armor
- Work on an extensive character customization (almost like The Sims)

I will add more suggestions and opinions once I get to play this game further, but so far, I'm loving it.

If you are thinking about wether you should buy it right away or wait for launch, I would recommend you to buy it right away, these devs definitely deserve the support for such a great game.

Thank you!
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5 of 7 people (71%) found this review helpful
92.7 hrs on record
Posted: September 15
Early Access Review
This is a great game, it's kinda like Minecraft, but better, harder, bigger, more and best of all NO JAVA or complicated server management needed. Build in permissions, really good / easy interface. This is by far one of the best Early Access games out there--if you like Minecraft of course.
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