Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together! Join us in early access to influence the game's development with your feedback. 2 for 1 promotion is running now!
User reviews: Very Positive (143 reviews)
Release Date: Aug 12, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of playtesting and the value of feedback. Creativerse will be a free-to-play game at launch. By charging for Early Access, we're hoping to ensure we get feedback from people who are passionate about shaping the game's destiny, invested in its future, and excited to get access to the game before it's released.”

How long will this game be in Early Access?

“Long before we launched, we had estimated 4 - 6 months for Early Access. However, the realities of supporting a live game while developing new features and content quickly sunk in. We now feel 8 - 12 months is closer to what we'll need.”

How is the full version planned to differ from the Early Access version?

“The core game is built on three essential components: exploration, combat, and crafting. On that foundation, we'll be adding a variety of new features, systems and content over the course of Early Access. We're excited to share these with you!”

What is the current state of the Early Access version?

“The game is fully playable with a decent amount of content, though it's certainly not bug-free. If you're experiencing an issue, your feedback will help us fix it!”

Will the game be priced differently during and after Early Access?

“Yes - the game will be free to play after early access. We believe free to play works best when gameplay isn't dependent on purchases, so Creativerse will be fully playable and enjoyable for free, with purchases simply enhancing the fun (i.e., no energy bars or stuff like that).

If you paid for the Early Access version, you'll not only gain advanced access to the game and help shape upcoming features, but you'll receive a bonus of ingame currency equal to what you paid once the game officially launches!”

How are you planning on involving the Community in your development process?

“We're hoping to get as much feedback as possible. We'll be reaching out with surveys and questions, combing through forum postings and maybe hosting a contest or two for free stuff. Don't miss out...join us on our forums, Twitter, or Facebook:

http://forum.playfulcorp.com
http://twitter.com/playfulcorp
http://facebook.com/playfulcorp
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Recent updates View all (5)

October 15

The Store Is Taking a Vacation

So if you've been thinking about buying something -- get it now.

Hey guys,

We've talked a lot about our plans to change the store in Creativerse -- which, by the way, was largely a result of all the great feedback we got from you.

The first phase of that change will be happening with the next update. We will be turning off the store entirely. We will also be removing timers on the crafting station and tweaking all the other timers slightly (e.g. for the forge, processor and extractors). You will no longer be able to skip any timers, and they will never be tied to purchases again. A few updates later, we'll bring a new and improved store back featuring a bunch of new stuff -- extras, buffs, and cosmetics, etc.

We may bring back some of the items currently featured in the store, but there's no guarantee all the recipes and bundles will be identical. So if you were on the fence about wanting that Firework recipe or the Cathedral Pack, we suggest you get it soon. The new update could be live as early as next Monday.

Thanks for reading, and thank you for being one of our awesome early access players!

4 comments Read more

October 1

Creativerse Release 3 Is Here

Hey Creativersers,

Good news! We weren’t kidding about getting updates out to you sooner! That does mean there’s less new content in this update, but it also means we’ll have more stuff for you just around the corner. Here’s what you’ll see in today’s update:

New Features and Content
  • Shadows! The sun now casts shadows on everything in the game, adding a sense of depth and beauty.
  • Additional music. Let us know what you think!

Improvements
  • Spectre enemy removed. We heard from enough of you about your frustration with this guy, so we’re benching it for a season to see if we can improve it.
  • Increased chance for Queen Bees to form beeswax. Because you can always use more beeswax.
  • Less randomness in fire simulation and fire spread reduced. We pacified our inner pyromaniac and made fire a little less crazy.
  • Shadow options added to visual options. You can disable shadows for better performance on older machines.
  • Visual improvements for mobs. Now your cursor outlines instead of highlights mobs and the loot bag FX is improved.

Bugfixes
  • Fix for lost touchstones. If you’re missing a touchstone and have room in your inventory, we’ll give you one.
  • Added back in recipes accidentally removed in R2. Fireworks, Salt, Asphalt and others are back — sorry about that!
  • Fix for broken crafting station animation. Finally, it works like the other stations.
  • Armor effects now properly disabled when armor removed. Though it was a pretty good cheat while it lasted :)
  • Bugfix for TNT sometimes not exploding in multiplayer. We found all the dud TNT bombs and threw ‘em out.
  • Water sim throttling to prevent severe performance hits. Do more with water with less lag!
  • Rapid sun movements at dawn / dusk fixed. We cured the sun’s epilepsy!
  • Missing geometry on fence objects fixed.
  • General performance & stability improvements.

Major known Issues
  • Changes to visual options require a game restart to apply.
  • Mouse movement issues when exiting UIs on some Mac & mouse combinations.
  • UI issues from R2 still not fixed:
    • Single-click selection on forge and processor is not working. Either double-click or drag to queue up items in those stations
    • Items on the quickbar are not accessible in the crafting station, forge, and processor.
    • Minor quickbar and drag-and-drop bugs (generally cleaned up by closing your inventory).

And in case you missed it, here’s the notes for Release 2.

9 comments Read more
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About This Game

Creativerse is a sandbox adventure game set in a beautiful yet treacherous world shrouded in mystery. Adventure solo or bring your friends, unearth secrets, and tame the land together!

*** Creativerse is currently buy one get one free! Buy it and get an extra copy for a friend! ***

Join us in early access to help shape the game's destiny with your feedback, or wait until official launch when it'll be free-to-play.

  • Explore - Climb the highest peaks or plunge the furthest depths of the catacombs
  • Fight - Seek out and battle ferocious monsters
  • Collect - Scour the land for resources and precious gems; unlock powerful tools with secret recipes
  • Create - Craft your dream house on ancient vistas; don't stop there -- build your dream town
  • Share - Show your creations to the world or jump into friends' worlds and start playing together

System Requirements

PC
Mac
    Minimum:
    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Quad Q6600, 2.4 GHz / AMD Phenom II X4 920 Quad-Core 2.8 GHz or better
    • Memory: 4 GB RAM
    • Graphics: GeForece GTX 8800/ ATI Radeon HD 2900XT
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: 64-bit Windows Vista SP2, Windows 7, Windows 8
    • Processor: Intel Core i5-750, 2.67 GHzj / AMD Phenom II X4 945, 3.0GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460 / Radeon HD 5850
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: OS X 10.8 or higher
    • Processor: Intel Core i5, 1.7 GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Hard Drive: 2 GB available space
Helpful customer reviews
726 of 793 people (92%) found this review helpful
50.5 hrs on record
Early Access Review
Creativerse is a Minecraft clone; there's no getting around that. Being a clone isn't necessarily a bad thing; consumers are just used to watching movies where clones are lesser versions or deranged. In the case of Creativerse, the game and the gameplay is neither 'lesser' or 'deranged.' The developers added some interesting twists which I find to be a nice jump from Minecraft. I am not referring to the NES Powerglove the player uses to collect blocks, but rather the method used to strengthen your pull and and aquire ever better materials. So far, I am enjoying it and looking forward to more hours.

This review would not be complete without a con, so here it is...The game is currently pay-to-play. In responses, the developers say repeatedly that the game is neither pay-to-play or pay-to-win, but unfortunately, once you get started you will see that this is not the case. Paying money in a store for oddities like recipes I could otherwise acquire or fireworks that add no advantage is one thing, but the developers went far beyond that. In the current state of the game, there is a timer system on building blocks which limits the creative work a player is able to do. Some blocks take seconds to create, or 'money,' while other blocks take hours to create, or more 'money.'

The developers have what could be a fun and popular game here, but the 'Clash of Clans' like pay-to-play system is frustrating, limiting, and will likely keep many players from putting many hours into the game.
Posted: September 14
Was this review helpful? Yes No
344 of 381 people (90%) found this review helpful
25.2 hrs on record
Early Access Review
As of this moment I see the potential to be the evolution of minecraft. I mean this game could be fun and fantastic co op. They had to be greedy and ruin it with a cash shop though. You literally have to wait on extractors and things to mine and build 5 minutes and up. You can of course rush things with their in game mojo points. When you run out though, despite paying 20 bucks for the game. It's either pay to mine or wait forever. Oh well, was fun while the stuff lasted onward to better games.
Posted: September 17
Was this review helpful? Yes No
198 of 226 people (88%) found this review helpful
14.3 hrs on record
Early Access Review
The game that makes you wait longer then you can take a dump. Pay or wait forever. Pay to have the best items. Purchased recipes can't be earned in game. It's your classic Free to Play get rich now regardless of how badly it messes with the game. It could have been bigger then minecraft.

Save your money and time unless waiting 5+ minutes for each ore to be harvested. The best extractor can only be bought. So theres your pay for best items. Currently (going to be removed and reworked) they have a pay now to speed up crafting. I'm probly half way through the games ladder of ores. Crafting is insanely long. It's like 3 hours in-between mining runs spent on crafting. People have over 50 crafting machines because this games design is so flawed trying to get around it. Like I said it's changing but I mention it to demonstrate the character of the these devs. They thought lets make crafting take hours and stick a pay now button next to it.

We have a best item only available through purchase.
wait time attached to everything from crafting to mining.
Pay for quicker noraml paced gameplay. (extractor and the pay now)
Online only cloud saves. Game no longer supported its over.
Posted: September 26
Was this review helpful? Yes No
181 of 243 people (74%) found this review helpful
0.2 hrs on record
Early Access Review
Dont buy this game, snort gravel isntead, roughly same experience.
Posted: September 28
Was this review helpful? Yes No
50 of 79 people (63%) found this review helpful
8.8 hrs on record
Early Access Review
I really like the game, I love the graphics and the sound etc. The problem is that the game is full of bugs and may be not worth the money for the moment, I would rather wait until they release the game, when it will be Free To Play.

If you wanna help them developin' the game, then I recommend you to buy it.
Posted: September 14
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