Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.
User reviews: Positive (45 reviews)
Release Date: Jun 6, 2014
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"...a turn-based strategy game that could probably be best described as X-COM meets Ghostbusters."
Read the full review here.

Recent updates View all (5)

October 20

Get yourself a GhostControl Inc. suit!

Hey everybody!
While we're working on an update to increase the game's performance in battles on slower systems, there's something we wanted to point you to:
Now is your chance to get yourself one of the original GhostControl Inc. suits worn in our trailer video, signed by the team and including a copy of the game for as little as €40 in the german Filmmuseum's crowdfunding-campaign on startnext!
Also available is a boxed copy of the game signed by me for €20.
Both definitely a gem for any true GhostControl fan out there!
Taking part in the campaign supports "SummerGames", a series of Workshops about Film & Games given by the museum in 2015.
You'll find the campaign on
Only one suit available, so go for it!
Last but not least, sorry for being so silent recently, but we're working hard on two new games and the update mentioned earlier. If there's anything you need, please feel free to contact Application Systems Heidelberg's support team at or give me a direct message here on Steam ( "_Tassilo_").

All the best,

0 comments Read more

June 26

GhostControl Inc. 2.0.3 released

Hey everybody.

We just uploaded version 2.0.3 of GhostControl Inc. This new version will fix the nasty issue of clicking through windows and smartphone in the headquarter.
We also think to have fixed the Linux-issues in a recent hotfix.


1 comments Read more


“Besides the fact that I can’t seem to put it down, 'GhostControl Inc.' fulfills my childhood fantasy of running my very own ghost hunting business nicely.”
8/10 – Dad's Gaming Addiction

“There’s one word that continues to come to mind the more I play GhostControl Inc.: Charming. This game has an undeniable charm that oozes from the fantastic pixel art, silly wording, and simple but tough strategy elements. As long as you’re willing to go broke a few times, there’s tons of fun to be had while playing. Go forth and exterminate ghosts!”

“[...] GhostControl, Inc is an awesome game! After all, who hasn’t watched Ghostbusters, and wanted to start a business like that? In many ways, it gives players enough rope with which to hang themselves, but I wouldn’t have it any other way. I can’t recommend it more highly! [...] I can easily see myself coming back to it to go farther with the game, or start a new one on a higher difficulty setting. So yeah, buy it!”
5/5 – Operation Rainfall

About This Game

Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.

Let's be honest - a ghost in your house can be a real pest. For centuries we have accepted hauntings as unexplained phenomena which we can do little to stop. Side affects of living in a haunted home can include sleepless nights, headaches, smog everywhere and in some cases even physical damage in the house.

Enough is enough, with your help we intend to put an end to these paranormal pests. Build, manage and develop your own team of talented ghost hunters.

With the income from your team's work you can equip them with some amazing gadgets, but manage your budget with care not everything is as useful as it may appear. Hunt your customers ghosts down - property damage should be kept to a minimum. Take on the ghosts, follow the map, take in the lovely sites and stunning landmarks.


Be the hero of the day and save the city!
  • True, challenging turn-based strategy gameplay
  • Loads of ghost hunting with various equipment
  • Team management and strategic investment decisions
  • A London city map with famous landmarks
  • Tons of humour in text messages and game action
  • Original game music soundtrack

GhostControl Inc. Backstage Some data

London Map pixeled in 786,432 dots with several well known buildings like Buckingham Palace, Big Ben, London Eye, St Paul's Cathedral and many more.

Different level settings like apartment, office, graveyard, The Tube or restaurant will create different challenges for the player.

About 150 ghost hunter portraits for „Harry Frankle“, „Hazel Nuts“ or „Roger Rapid“ - some of them depicting well known gaming celebrities.

About 20 hours of game play.

18 different ghost types and numerous variations with nifty AI. Challenging boss fights with special scripting and a story line for each of them.

More than 58 achievements.

Alarm phone calls start a mission with a unique dialogue systems that creates about 70,000 unique dialogues. On top 800 hand written crazy phone call lines for surprises and to develop the story line.

More than 350 funny context sensitive shoutouts that pop up in speech bubbles and as audio, recorded with female and male voices of professional voice actors.

Over 100 hidden references to other classical video games, movies or books are hidden as text or graphics in the game.

We have created over 90 devices of which most are actually useful in the game and a few dozen are actually pretty useless, but funny.

About 100 news messages are sent to the in-game smartphone to tell players about the story line or some absurd 100% made up stories that the player may or may not read. Also presenting 20 manufacturers of ghost hunting equipment in company profiles.

Original music score composed by Sound Of Games.

Over 100 hand crafted original sound effects.

Background information:

The developers of GhostControl Inc. are big fans of classic games such as GhostBusters, the original XCOM, Theme Hospital and FTL.
In it's classic pixel art retro style the game comes with outstanding original graphics and a funny story line.

System Requirements

    • OS: Windows Vista/Windows 7/Windows 8/Windows XP
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Hard Drive: 350 MB available space
    • OS: Mac OS X 10.6, Mac OS X 10.7 / Mac OS X 10.8 / Mac OS X 10.9
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Hard Drive: 350 MB available space
    • OS: 32-bit and 64-bit systems/Debian based.
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Hard Drive: 350 MB available space
    • Additional Notes: Also sucessfully installed on Ubuntu and Gentoo. Try demo first.
Helpful customer reviews
40 of 44 people (91%) found this review helpful
3.2 hrs on record
Posted: June 6
Seems like a rather nice casual TurnBasedStrategy game. Simple mechanics (for a turnbased veteran at least, but not too simple that it gets booring) that are still rather engageing and forgiving.

Small quick maps, that can still potentially overwhelm you.

It's not X-com: Ufo Defense or Jagged Alliance 2. (Or the newer ones: Xenonauts or JA: Flashback) but still lots of fun.

The turorials are nice and clear. The random newscasts are somewhat entertaining :D

I have not had any problems with it so far.
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42 of 51 people (82%) found this review helpful
2.0 hrs on record
Posted: June 7
Ever since that fateful incident with my neighbor lady's cat and a vacuum cleaner (sorry Cinnamon!), I've tried to find a healthy outlet for my ghost busting fantasies. Until now it has been fruitless. UNTIL NOW. "Ghost Control Inc." provides such an outlet. Part management sim, Part XCOM combat/base strategy, this is a fun little distraction of a game. You name your starting character (My guy is Fat Indiana... you'll know him when you see him) and start your own paranormal cleaning service (I named mine the Ghost Murderers). Time passes as you sit in HQ, upgrading, hiring, firing, and managing equipment - that is until your cell phone rings and your services are required. Then you load up your vehicle, prep your team, and head out; make sure to beat the competition there.

Combat is deceptively simple. Your team opens doors, turns on lights, and encounters nasty ghoulies. Hit them with your lasers until they're worn down and lay down a trap. It's pretty satisfying to wreck ghosts in a fun, lighthearted atmosphere. Your team will suffer physical (and mental) wear-and-tear, so you'll have to swing by the hospital. Your car needs gas, so you'll get that too. And obviously as your business expands, the ghosts will amp up their game. You'll need to buy more equipment and hire new people.

If you like XCOM, if you're a fan of management games, or if you have fond memories of a certain iconic franchise, I can recommend this wholeheartedly. I've just got one question: who ya gonna call?

PS: Do NOT call the Ghost Murderers, they are highly unprofessional.
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33 of 45 people (73%) found this review helpful
203.0 hrs on record
Posted: June 8
What can I say? It's the ghosthunting game I ever wanted to play for myself. Startup-feeling just like in my beloved Ghostbusters-movies, turn-based strategy and a bit of micromanagement. Create your dreamteam and bust those ghosts back to where they came from.
We put a lot of love and effort into this game and with the version 2.0 released here on Steam it's the game I wanted it to be. It's been such a fun creating it and I love to play it to this very day (I'm in phase 3 in my new session with v2.0 right now).
Hope you enjoy it as much as I do!
All the best,
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19 of 22 people (86%) found this review helpful
7.3 hrs on record
Posted: June 10
Essentially a modern day non IP related version of the classic Ghostbusters game from the 80s. Great music despite not having any of the actual tracks from the movie and the gameplay of running a "Ghost Control" business was fun. The only catch is that there isn't much meat to the gameplay either in terms of running the business or capturing ghosts. But it's a great foundation and something that I hope we see developed further or get a fully fleshed out sequel from.
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15 of 17 people (88%) found this review helpful
3.9 hrs on record
Posted: June 8
GhostControl Inc. is an enjoyable turn based game with some management sim flavor. The closest game I can think of would be XCOM, but in GhostControl you are running a ghost hunting company (think Ghost Busters) instead of running a secret government agency tasked with defending earth from alien attack.

In GCE you'll have to manage your team, a base, and your car. You can recruit additional members for your team from your home office and must keep their sanity maintained, periodically visiting a hospital to "repair" that sanity. Your base is where you'll drop off your ghost goo and perform various other tasks. And while out roaming the town waiting for calls from new potential clients, you have to remember to keep the car gassed up with a few gas stations around the town.

*[While the game is actually quite enjoyable from my experiences thus far, there are a couple minor issues that can be frustrating. One such issue is the fact that every time you select a team member for their turn, their inventory screen pops up in the bottom middle of the screen blocking your view (they can be moved and if you remember to move them, and not close them, on your first couple turns it's easily fixed).]

*[Edit: 6/10/2014: This issue has been fixed and I haven't noticed any other real issues]

All in all though, a very enjoyable game. I'd give it a solid 8/10 from my experience so far.

*[Edit 2: 6/10/2014: As you can see from the comments to this review, the devs care a great deal about their game. I'd give the game at least a 9/10 now]
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13 of 15 people (87%) found this review helpful
10.9 hrs on record
Posted: June 26
+ Ghostbusters nostalgia
+ Cool retro graphics
+ Plenty of upgrades
+ X-com turn-based combat

+/- Just a few things to buy for your base, therefore moving to a bigger building doesn't really do anything except to give you the illusion that you're getting bigger as a company
+/ Insanity is a cool mechanic but instead of permanently limiting your character for the entirety of a battle (for example, by limiting your AP, or decreasing weapon damage) they become completely useless when the bar is (almost) depleted
+/- Buildings can feel small and crowded, some of them not built with a few of the unlocked weapons in mind (weapons that require a certain distance before you can actually fire them)

- A couple of gamebreaking bugs
- Upgrading your crew not really worth it if you have to wait for longer periods, especially if they could go insane later on
- Competitors don't really influence your business, feels underused

Small note: the game would've been more fun if it was in 3D I think, giving you a better overview by using a rotating camera. But obviously I understand the decision to make it 2D, as it probably would've cost much, much more.

[Rating: 81/100]
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5 of 5 people (100%) found this review helpful
1.9 hrs on record
Posted: June 8
I've been following this since it launched on kickstarter. I'm delighted it's finally on steam - I find it an excellent hybrid of xcom and ghostbusters with lots of nice tongue in cheek humour. Yes it could be more complex, and it has one or two bugs (although I've found nothing gamebreaking) - but these are just indie devs doing their best - it's not like this is a AAA title.

I'd highly recommend giving it a go - especially while it's still so cheap.
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5 of 5 people (100%) found this review helpful
4.4 hrs on record
Posted: June 11
Now I dont usually write reviews So when I take the time to write about a game you know its special. As a long time fan of ghostbusters I always dreamed of starting a company where I can catch ghosts unfortuntly the technolgy is still not there and ghosts are not a huge problem(Some day though who knows a man can dream) Thankfully GhostControl Inc. Lets me fufill that dream by letting me manage my own ghostbusting company and also catch ghosts in a simple to learn hard to master comabt system(Think X-com but with ghosts) Now Dear reader I hear you say But user man this sounds too good too be true surley thier must be some kind of catch Well first of all dont call me surely and secondly your right the game has some light bugs and an interface that might take a while to figure out(maybe like 5 missions) But considering how dirt cheap it is at the time of writing and also just how much love and hardwork went into this by the awesome developers you would be a fool not to check it out AT LEAST FOR YOUR OWN SAKE TRY THE DEMO.
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5 of 5 people (100%) found this review helpful
12.0 hrs on record
Posted: June 12
I've had a lot of fun playing through GhostControl Inc. The game merges turn-based strategic combat with business management to allow you to run your own ghost hunting business while busting the ghosts with the team you put together. As you advance through the game, you'll be able to upgrade things like your headquarters and vehicle, as well as hire (or fire) new hunters that have different classes (such as shooter, scientist and brawler.) With an upgraded headquarters, you'll be able to pay for training for any of your ghost hunters in order to improve their skill set. The weapons and traps are also upgradeable through research, so you can improve the weapons in your arsenal as well as purchasing new weapons and traps (that can also be upgraded).

A typical mission will start with a call coming in on your phone with someone telling you about their haunting, and you have the option to accept the mission or hang up on the caller. If you accept the mission, a ghost icon will appear on the map where the mission is to take place. You'll need to speed your team over there as quickly as you can, as there are rival ghost hunting businesses in the game that will get there first (if given enough time). This is where the faster vehicles come into play, as they will give you an advantage in speeding to your next mission. If a rival company makes it to the mission location before you, then the mission is cancelled out for you, and you'll have to wait for your next call. Once you arrive at the mission, you and your crew will be responsible for rounding up all the ghosts there using your weapons and traps. If a crew member's 'sanity' stat drops too low, they'll go running from the mission, leaving the rest of your crew to finish cleaning up the haunting. Once you've completed capturing all the ghosts on the premises, you'll want to swing by the hospital to cure any fears (lowered stats) that are affecting your crew, then head back to HQ to store the ghosts. Stored ghost energy can be sold, but you may not want to sell it all, as you'll need some ghost energy (as well as cash) in order to upgrade your weapons and traps.

The art style is decidedly retro, and does a good job of giving you the feeling of playing the classic "Ghostbusters" game from the old Commodore 64 days. While I'm happy with the advancements we've made in graphics technology since the days of the C64, this is one of those games that brilliantly shows that it is the gameplay, and not the graphics, that really make or break a game. A game can have the prettiest graphics on the planet, but if the gameplay doesn't back it up, then it doesn't make for much of a game. Here, the opposite can be expected. Very old-school styled graphics on top of a great game make it a great game, period.

It took me a little over 11 hours to complete the game, without rushing through. Fortunately, when the game's 'campaign' is finished, you have the option to keep playing so you can keep on busting ghosts. According to the developer, they have two more cities planned for the future (Cologne and San Francisco), so we can expect more ghost busting fun in the future. They have not specified whether the additional cities will be made freely available or if they'll be paid add-ons, though I would expect the latter, and frankly have no complaint about paying for some add-on cities since the price of admission for the main game is so low to begin with.

Overall, I'd recommend this to anyone who enjoyed the original Ghostbusters game on the Commodore 64, and to anyone who enjoys a game with a solid retro vibe that is a good blend of turn-based strategy and business management.
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4 of 4 people (100%) found this review helpful
2.9 hrs on record
Posted: June 10
This is a really cute and fun mashup between two iconic old games, X-Com / UFO (The original, not the remake) and the old Ghostbusters game. A great deal of care has been made to give the game a very specific and consistent 'feel' . Expect siimple but rewarding mini-battles wih spooks, between battle planning/logistics, endless popular references and snarky one liners.

Developers are active on Steam, quick to respond and very personable.
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6 of 8 people (75%) found this review helpful
3.4 hrs on record
Posted: June 8
from what i've played so far the game is great. loved it straight away because i was itching to play this since i saw it a while ago on youtube and i haven't encountered any bugs so far so that is great but i also believe there will be new cities added in (hopefully, would make for some change of scenery). but all in all, i would recommend this to any strategy/ turn based games (and any fans of ghostbusters ;) ) anyway i hope my review helped anyone in purchasing this very enjoyful game. Also i just found out you need to progress and complete most of your main objectives before you can get all the other cool and awesome upgrades (they are really cool by the way :P). For a small team of developers, they have made themselves a gem of a game and i enjoy it quite a lot :). recommend all the way
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6 of 8 people (75%) found this review helpful
2.5 hrs on record
Posted: August 18
This is a very good concept and awful execution.
The UI is clumsy, controls seriously lacking in any design and there is no real depth to this game. Gamapley is also riddled with, lack of, design where you receive mission calls at random times, and random positions with random stength that you won't know until you get on site and realize that your single crew member, because you've just started, is not good enough to go against 6 ghosts, hell you don't even have that many traps on you!
Progression is also very liniear and non-imaginative, as new weapons are simply +1s to various stats and super powers, quirky abilities are rare to come and see.
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3 of 3 people (100%) found this review helpful
30.4 hrs on record
Posted: June 23
In short:
Ghostcontrol Inc. is a solid and fun turn-based strategy ghost hunting simulator with very good humor.

Ghostcontrol Inc. style and feel is that of a casual and fun game (but not easy :) ). The graphical style, sounds and music are similar to Theme Hospital. Gameplay is sufficiently deep for a turn based game and incorporates a simple 2 AP system which makes the game flow nicely. Menus and action are understandable and there is enough amount of micromanaging to have variety. The story of the game is humorous and well written.

On the negative side:
There are some minor bugs which have been addressed and worked upon by the developers (a lot of communication from their side)
They main story itself isn't that short but by the end I felt it could go on more and the game could evolve more with more special missions. They are planning other cities so I guess I'll have to wait for those.
The mechanics and variety of enemies and maps are just at the edge - if the game would get any longer the variety should step up in the future.

All in all:
Sound: 10/10 - Very fitting for the style and found myself humming the themes later on.
Graphics: 8/10 - Clear style and fitting, some problems with UI.
Game-play: 7/10 - Very polished, balanced and quite fun. If there would be more mechanics and moves and tactics the score would be higher.
Story: 8/10 - Love the story, dialogues and setting. A longer story and a more rewarding ending would get a higher score.

Will look forward to additions and improvements to the game. It has style, nice feel and seems to have potential to be even greater.
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3 of 3 people (100%) found this review helpful
8.8 hrs on record
Posted: June 25
Basically a Ghostbuster game that plays like XCOM.

That's a good thing
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3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: June 11
If you're thinking about buying this game to play on Linux, check first

Edit: as of 2014-06-12 it works for me, and it's quite fun so my review will be changed to a positive one.
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4 of 5 people (80%) found this review helpful
11.6 hrs on record
Posted: June 11
I cant beleive it has taken this long to get a decent ghostbusters/xcom game out.
I absolutly love it!
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4 of 5 people (80%) found this review helpful
18.6 hrs on record
Posted: September 9
The Game started out to be very nice for about 3h of playtime.

But then it got more and more boaring. Since there is nothing else to do than you already did in the first 3 hours
-Buy a bigger HQ,
-Fight the same Ghosts for money
-upgrade weapons
-buy a new car
and that repeats all over again until you are boared to death.
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5 of 7 people (71%) found this review helpful
5.2 hrs on record
Posted: June 9
OMG! I called my company Ghost Busters! I bet I was the only one with a big enough imagination to do that!
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2 of 2 people (100%) found this review helpful
6.7 hrs on record
Posted: June 29
This is the "Ghostbusters" game we should have gotten back in the 80s.
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2 of 2 people (100%) found this review helpful
2.1 hrs on record
Posted: June 20
What would happen if the NES Ghostbusters game and Xcom were mashed together? GhostControl would happen thats what! very simple game but lots of fun dialog and audio, good amount of enemy types as well. WOuld love to see a version with some more content like more maps and maybe better graphics but as it is the game is a great time killer with lots of laughs and for someone who grew up with Ghostbusters, its a total nostalgia-fest
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