Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.
User reviews:
Very Positive (101 reviews) - 80% of the 101 user reviews for this game are positive.
Release Date: Jun 6, 2014

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November 17, 2015

GhostControl Inc. 3.0

We're proud to announce version 3.0 of GhostControl Inc. This is a major upgrade to the game with great new features which further enhance the play and game strategy as well as many minor improvements. With the new exploding items you might choose to shoot at a TV set to damage nearby ghosts when it explodes, great if they are hiding behind it, but remember you will have to pay for the damage when you finish the job! You can see a complete list of the new features and improvements below.

New Features

  • New ghost type "Berserker" adds a new enemy with challenging skills.
  • Exploding items like TVs and other devices add a new strategic element when it comes to hunting ghosts.
  • Potential explosive chain reactions can cause players to rethink their strategies.
  • Expanded "dripping" feature for champions of first two phases. This allows them to make the floor wet and hunters can slip and are slower therefore.
  • In-Game smartphone includes a mute button.
  • Added screen resolution adjustments to the options menu.
  • Partial healing available in hospital to manage costs.
  • Gas station does not force player to a full refill.
  • Optimized Windows Mode.
  • Tutorial mission can be skipped now.

  • Smartphone automatically closes when new mission starts.
  • Removed auto pause at midnight (game time).
  • In-game clock keeps speed when players start driving and doesn't automatically revert to normal speed.
  • Some GUI improvements.
  • HQ Radio smaller to save screen space.
  • Major rework of equipment shop interface.
  • Improved equipment screen on in-game smartphone.
  • Debuff and panic visualized in hunter portraits.
  • Clearer graphics for menu buttons.
  • Improved over all performance.
  • Bugfixes.

Changes in game balancing
  • Spawn factor for Liches reduced.
  • Ghosts are less likely to become Champions.
  • Reduced spawns of Pest/Swarmling, but strengths of ghosts increased.
  • Higher cost for expansion room.
  • Changes for achievements.
  • Weakened competition.
  • More money at start of a game.
  • Reduced maximum ghost number at start of mission four.

10 comments Read more


“Besides the fact that I can’t seem to put it down, 'GhostControl Inc.' fulfills my childhood fantasy of running my very own ghost hunting business nicely.”
8/10 – Dad's Gaming Addiction

“There’s one word that continues to come to mind the more I play GhostControl Inc.: Charming. This game has an undeniable charm that oozes from the fantastic pixel art, silly wording, and simple but tough strategy elements. As long as you’re willing to go broke a few times, there’s tons of fun to be had while playing. Go forth and exterminate ghosts!”

“[...] GhostControl, Inc is an awesome game! After all, who hasn’t watched Ghostbusters, and wanted to start a business like that? In many ways, it gives players enough rope with which to hang themselves, but I wouldn’t have it any other way. I can’t recommend it more highly! [...] I can easily see myself coming back to it to go farther with the game, or start a new one on a higher difficulty setting. So yeah, buy it!”
5/5 – Operation Rainfall

About This Game

Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.

Let's be honest - a ghost in your house can be a real pest. For centuries we have accepted hauntings as unexplained phenomena which we can do little to stop. Side affects of living in a haunted home can include sleepless nights, headaches, smog everywhere and in some cases even physical damage in the house.

Enough is enough, with your help we intend to put an end to these paranormal pests. Build, manage and develop your own team of talented ghost hunters.

With the income from your team's work you can equip them with some amazing gadgets, but manage your budget with care not everything is as useful as it may appear. Hunt your customers ghosts down - property damage should be kept to a minimum. Take on the ghosts, follow the map, take in the lovely sites and stunning landmarks.


Be the hero of the day and save the city!
  • True, challenging turn-based strategy gameplay
  • Loads of ghost hunting with various equipment
  • Team management and strategic investment decisions
  • A London city map with famous landmarks
  • Tons of humour in text messages and game action
  • Original game music soundtrack

GhostControl Inc. Backstage Some data

London Map pixeled in 786,432 dots with several well known buildings like Buckingham Palace, Big Ben, London Eye, St Paul's Cathedral and many more.

Different level settings like apartment, office, graveyard, The Tube or restaurant will create different challenges for the player.

About 150 ghost hunter portraits for „Harry Frankle“, „Hazel Nuts“ or „Roger Rapid“ - some of them depicting well known gaming celebrities.

About 20 hours of game play.

18 different ghost types and numerous variations with nifty AI. Challenging boss fights with special scripting and a story line for each of them.

More than 58 achievements.

Alarm phone calls start a mission with a unique dialogue systems that creates about 70,000 unique dialogues. On top 800 hand written crazy phone call lines for surprises and to develop the story line.

More than 350 funny context sensitive shoutouts that pop up in speech bubbles and as audio, recorded with female and male voices of professional voice actors.

Over 100 hidden references to other classical video games, movies or books are hidden as text or graphics in the game.

We have created over 90 devices of which most are actually useful in the game and a few dozen are actually pretty useless, but funny.

About 100 news messages are sent to the in-game smartphone to tell players about the story line or some absurd 100% made up stories that the player may or may not read. Also presenting 20 manufacturers of ghost hunting equipment in company profiles.

Original music score composed by Sound Of Games.

Over 100 hand crafted original sound effects.

Background information:

The developers of GhostControl Inc. are big fans of classic games such as GhostBusters, the original XCOM, Theme Hospital and FTL.
In it's classic pixel art retro style the game comes with outstanding original graphics and a funny story line.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8/Windows XP
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Storage: 350 MB available space
    • OS: Mac OS X 10.6, Mac OS X 10.7 / Mac OS X 10.8 / Mac OS X 10.9
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Storage: 350 MB available space
    • OS: 32-bit and 64-bit systems/Debian based.
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Storage: 350 MB available space
    • Additional Notes: Also sucessfully installed on Ubuntu and Gentoo. Try demo first.
Helpful customer reviews
22 of 23 people (96%) found this review helpful
2 people found this review funny
10.7 hrs on record
Posted: November 25, 2015
In a nutshell, what you're basically looking at with Ghost Control is not so much a business simulation game but something more akin to an X-COM with a ghostbusters theme. Just like X-COM, you have to manage and upgrade your HQ, but the HQ management doesn't really require much careful decision making or strategy. It's more like just waiting until you have enough money to purchase a thing and then purchasing it. So there is base management, but it's not complex enough to really feel like a true business sim, and it's frankly not even as complex as the base management in X-COM.

You're going to be doing a lot of tactical battles in this game, and this is another area where the game is basically similar to X-COM but a lot more simplified. You have 2 action points per turn, you fire ranged weapons that have a certain % chance to hit or not based on the particular character's aim stat, and your objective is always to eliminate all ghosts. Where it is different from X-COM is that there are pretty much only two weapons at your disposal: beam guns and traps. However the guns can have different effects (e.g. pushing enemies back, pulling enemies toward you, stunning enemies, multiplying dmg dealt by allies' beams, etc). The traps can also have a range of different perks (e.g. some traps require a ghost to be on the same square, whereas others have an AoE trap effect. Some traps can only be dropped next to you while other traps can be slung a short distance toward the target. Some traps only capture ghosts, while some traps can still stun or dmg a ghost even if failing to capture it, etc).

One thing that is a notably creative feature of this game that makes it more interesting than X-COM or other similar tactical games is the ghost trapping gameplay. This is a truly original idea that in my opinion is the game's most interesting and defining feature. In a lot of these tactical games where you're controlling squads of dudes with guns, you're usually tasked with shooting all the enemies until they are dead or incapacitated. In Ghost Control, all of your enemies are ghosts, so you can't actually kill them. All you can do is shoot them to reduce their "energy level", which can greatly reduce their mobility if low enough, but it also makes them susceptible to being trapped. Your ghost traps have a "max energy level" requirement, which indicates the max energy level ghost it is able to trap. But lowering the ghost's energy level below this maximum makes the trap more likely to succeed. So what you are trying to do is shoot the ghosts to drop their energy level to 0, then position the ghost over a trap to permanently remove it from the field. But remember how beam weapons have certain effects, such as push/pull? This means you can throw a trap on the ground and hurt a ghost AS YOU ARE PULLING it toward you and onto a trap. Or an ally can throw down a trap and you can use a push-type beam to push the ghost onto an ally's trap. Or you can position a ghost on tap of a trap and hit it with a stun-type beam to prevent it from escaping the trap range and boost the odds of a successful trap. This is pushing/pulling ghosts onto traps to eliminate them is an excellent way of capturing the spirit of ghostbusters in a tactical game, and I commend the designers for thinking of it.

One kinda negative thing about the combat is that many of the maps are very cramped for space. You'll be fighting ghosts in a lot of houses and offices, and it really limits your tactical options when the hallways or paths around furniture only allow one ally to pass through at a time. Based on conversation with other players, though, it seems that some people enjoy the challenge of having their mobility greatly restricted in this way. Another positive is that it also restricts the mobility of many ghosts (save for a few ghosts that will teleport or phase through walls). So it could be that you'll find that to be a positive, but just know that residential/office levels put you in VERY tight spaces. The designers realized that the residential/office maps are very cramped, though, so as a counterbalance there are also park/tunnel missions that are more about battling in wide open spaces.

The negative of these tight spaces is not just how it affects gameplay/mobility, though. It also means that there is just a lot of.... STUFF... piled up on the screen. If you are using the default view on residential/office levels, it can be almost impossible to see your characters or where the possible walking paths are. There is some helpful tools in the game to cope with this. For example, walls and furniture become transparent when the cursor is within a certain range. You can also press shift to turn walls and furniture completely off. So there are ways of dealing with it, but some may still be slightly put off by the default view feeling so cluttered.

In terms of the flow of the game, it does feel like it starts to run out of steam after several hours. There are objectives to meet, base upgrades to buy, weapon upgrades to buy, and of course the ghosts will become more challenging. But the game sort of has the same problem as The Elder Scrolls, where at some point you realize that the game basically boils down to 1) kill everything in dungeon, 2) sell everything from dungeon, 3) use money made from selling everything in previous dungeon to buy better things that let you kill everything in an even bigger dungeon, 4) repeat times infinity.

If you love ghostbusters and you love x-com style games, and if you are fine with the old school look/feel, then it may be a game worth checking out.

My verdict using the criteria below is that the game ranks around a 4..

7) A classic, essential, and/or must-buy game that is worth full price.
6) A good game that is worth the full price.
5) A pretty good game worth checking out--especially if discounted.
4) A pretty good game, but I would recommend buying it discounted.
3) Worth checking out, but I would recommend buying it heavily discounted.
2) Only worth checking out if you are dangerously curious.
1) Avoid at all costs.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: November 16, 2015
Glad I bought this on sale. The game is great all except for one major flaw. Occassionally when you pick your ghost trpas back up while on the battle grid, the game re-equips it to your character's headslot rather than their hand and makes it so that you can't use it again until you exit the battle you're in and re-equip it properly.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: December 7, 2015
This game is a lot of fun, has a a lot of strategy, with a lot of funny bits sprinkled in. Want to know what it's like to run your own Ghost hunting business?... the game has that, you like turn based strategy? the game has that, you want to bust silly ghost? the game has that too. There is a story, but you can play at your own pace and catch ghost as long as you want, so lots of replay value here too.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: December 27, 2015
Enjoyable and fun, worth the money I paid in the sale. A Ghostbusters theme is really a great idea, the whole running a business whilst catching ghosts in a turn based tactial combat sim is something we don't seem to get much of, although Xcom comes close - it's still not ghosts.

Some ideas I would like to have experienced in this game are:
- A new city, the game promises another city but as it stands London is the ONLY city.
- The option to take more than 3 team members. Some ghosts are very difficult to defeat when one of them starts to panic.
- Strategies that work together, like all team members firing at the same time to trap a ghost (much like in the Ghostbusters films).

I realize this is not Ghostbusters the game, it is Ghostcontrol Inc. but the inclusion of Ghostbusters themes are ineveitable. As such, I would recommend this game, but I am slightly dissapointed that it doesn't quite reach my expectations. I am very glad that I played this however.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: November 5, 2015
I was a big fan of the old Ghostbusters game that came out in 1984, so this game certainly has nostaglia working for it. And I admit that it's pretty fun for a $15 title. But it's not perfect.

- As mentioned by others, this is essentially a cross between X-Com and the 1984 Ghostbusters game. Your job is to use energy beams to weaken ghosts before snapping them up in traps, all the while trying to limit property damage and stop your employees from being drained of their sanity (the game's version of a health bar). The mechanics seem natural and understandable, and thanks to a wide range of equipment you do have several tactical options availble to you. You also get to upgrade equipment, though it's not a requirement.
- Graphics are serviceable, and the retro-feel serves the setting well.
- A wide range of baddies assail you, and there's enough adequate progress and randomized maps to keep the game interesting... for a time, at least.
- Still a lot of bugs, though I didn't encounter anything game-breaking as of yet, or ones that hurt my enjoyment.
- While maps are varied, they aren't very big, and they often have tight quarters.
- The game does start to get repetitive (though it takes some time to get to that point), so unless the developers add more content down the road, I suspect this game won't have the longevity of X-Com.
- The one major complaint: the dialogue. The developers were trying to capture the same comic feel of the Ghostbusters franchise, but... they fail. Your team constantly quips about the situation, and the quips are pretty painful cliches. Thankfully you can turn them off if it becomes distracting.

Verdict: it has its problems, and it could use more polish and content. But hey, I had fun. You want some cheap spirit-blasting fun? This has it.
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