Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.
User reviews:
Mostly Positive (102 reviews) - 79% of the 102 user reviews for this game are positive.
Release Date: Jun 6, 2014

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“Besides the fact that I can’t seem to put it down, 'GhostControl Inc.' fulfills my childhood fantasy of running my very own ghost hunting business nicely.”
8/10 – Dad's Gaming Addiction

“There’s one word that continues to come to mind the more I play GhostControl Inc.: Charming. This game has an undeniable charm that oozes from the fantastic pixel art, silly wording, and simple but tough strategy elements. As long as you’re willing to go broke a few times, there’s tons of fun to be had while playing. Go forth and exterminate ghosts!”

“[...] GhostControl, Inc is an awesome game! After all, who hasn’t watched Ghostbusters, and wanted to start a business like that? In many ways, it gives players enough rope with which to hang themselves, but I wouldn’t have it any other way. I can’t recommend it more highly! [...] I can easily see myself coming back to it to go farther with the game, or start a new one on a higher difficulty setting. So yeah, buy it!”
5/5 – Operation Rainfall

About This Game

Manage a team of ghosthunters and free London from paranormal terror in turn-based battles. Develop your own strategy and build your business well.

Let's be honest - a ghost in your house can be a real pest. For centuries we have accepted hauntings as unexplained phenomena which we can do little to stop. Side affects of living in a haunted home can include sleepless nights, headaches, smog everywhere and in some cases even physical damage in the house.

Enough is enough, with your help we intend to put an end to these paranormal pests. Build, manage and develop your own team of talented ghost hunters.

With the income from your team's work you can equip them with some amazing gadgets, but manage your budget with care not everything is as useful as it may appear. Hunt your customers ghosts down - property damage should be kept to a minimum. Take on the ghosts, follow the map, take in the lovely sites and stunning landmarks.


Be the hero of the day and save the city!
  • True, challenging turn-based strategy gameplay
  • Loads of ghost hunting with various equipment
  • Team management and strategic investment decisions
  • A London city map with famous landmarks
  • Tons of humour in text messages and game action
  • Original game music soundtrack

GhostControl Inc. Backstage Some data

London Map pixeled in 786,432 dots with several well known buildings like Buckingham Palace, Big Ben, London Eye, St Paul's Cathedral and many more.

Different level settings like apartment, office, graveyard, The Tube or restaurant will create different challenges for the player.

About 150 ghost hunter portraits for „Harry Frankle“, „Hazel Nuts“ or „Roger Rapid“ - some of them depicting well known gaming celebrities.

About 20 hours of game play.

18 different ghost types and numerous variations with nifty AI. Challenging boss fights with special scripting and a story line for each of them.

More than 58 achievements.

Alarm phone calls start a mission with a unique dialogue systems that creates about 70,000 unique dialogues. On top 800 hand written crazy phone call lines for surprises and to develop the story line.

More than 350 funny context sensitive shoutouts that pop up in speech bubbles and as audio, recorded with female and male voices of professional voice actors.

Over 100 hidden references to other classical video games, movies or books are hidden as text or graphics in the game.

We have created over 90 devices of which most are actually useful in the game and a few dozen are actually pretty useless, but funny.

About 100 news messages are sent to the in-game smartphone to tell players about the story line or some absurd 100% made up stories that the player may or may not read. Also presenting 20 manufacturers of ghost hunting equipment in company profiles.

Original music score composed by Sound Of Games.

Over 100 hand crafted original sound effects.

Background information:

The developers of GhostControl Inc. are big fans of classic games such as GhostBusters, the original XCOM, Theme Hospital and FTL.
In it's classic pixel art retro style the game comes with outstanding original graphics and a funny story line.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/Windows 7/Windows 8/Windows XP
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Storage: 350 MB available space
    • OS: Mac OS X 10.6, Mac OS X 10.7 / Mac OS X 10.8 / Mac OS X 10.9
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Storage: 350 MB available space
    • OS: 32-bit and 64-bit systems/Debian based.
    • Processor: 1.2GHz
    • Memory: 4 GB RAM
    • Graphics: 256MB VRAM
    • Storage: 350 MB available space
    • Additional Notes: Also sucessfully installed on Ubuntu and Gentoo. Try demo first.
Customer reviews
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Mostly Positive (102 reviews)
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76 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
60 of 67 people (90%) found this review helpful
1 person found this review funny
12.9 hrs on record
Posted: June 6, 2014
Seems like a rather nice casual TurnBasedStrategy game. Simple mechanics (for a turnbased veteran at least, but not too simple that it gets booring) that are still rather engageing and forgiving.

Small quick maps, that can still potentially overwhelm you.

It's not X-com: Ufo Defense or Jagged Alliance 2. (Or the newer ones: Xenonauts or JA: Flashback) but still lots of fun.

The turorials are nice and clear. The random newscasts are somewhat entertaining :D

I have not had any problems with it so far.
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32 of 34 people (94%) found this review helpful
19.5 hrs on record
Posted: July 28, 2015
If you enjoy Turn-Based Strategy, Ghost Busters and/or Business Management, there is no way I could recommend this game more highly than I do right now.

Pros: Ghost Busters Simulator (but not so much like Ghost Busters it feels like plagiarism), a great depth of tactics and strategy afforded by different character classes (not so much) and a huge arsenal of weapons with varying abilities (this is what truly adds the depth of strategy), a decent amount of monsters that handle uniquely and require different strategies, decent replayability, great humor in dialogue and missions.

Cons: Buggy achievements, certain combinations of enemies can lead one to feeling like it was a cheap defeat, eventually you WILL run out of things to do (and unfortunately this doesn't take a HUGE amount of time to happen), rather limited party (three in the field at any given time even though you can hire quite a bit more, there just isn't any reason too, especially since stats level up with character usage, it's rarely beneficial to use anything but the same 3 characters in the field.)

Of course, pros and cons paints a pretty limited picture. This game has a lot of interesting systems and mechanics from weapon upgrades, vehicle upgrades and even base upgrades. There is a lot to do in this game and a lot to see, but most people will probably beat in a week with casual play times, a few days with more dedicated time and for the truly dedicated it could easily be beaten in a day.

As much as this game is amazing, and especially with additional content currently in limbo as it's been some time since an update, I would only recommend this game at full price to people who are FANS of all genres this game caters to and fans of the Ghost Buster angle. For everyone else, I recommend waiting til this goes on sale.

Personal Rating: 9/10 (charming pixel graphics, great audio, good controls, amazing game play and content.)
Unbiased Rating: 7/10 (short "campaign", aka list of objectives, buggy achievements, unsure future for the game, steep-ish price for the amount of current content.)

Also, my biggest gripe with this game is how ridiculously overpriced the emotes are, I want to collect them all!
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56 of 76 people (74%) found this review helpful
15 people found this review funny
2.1 hrs on record
Posted: June 7, 2014
Ever since that fateful incident with my neighbor lady's cat and a vacuum cleaner (sorry Cinnamon!), I've tried to find a healthy outlet for my ghost busting fantasies. Until now it has been fruitless. UNTIL NOW. "Ghost Control Inc." provides such an outlet. Part management sim, Part XCOM combat/base strategy, this is a fun little distraction of a game. You name your starting character (My guy is Fat Indiana... you'll know him when you see him) and start your own paranormal cleaning service (I named mine the Ghost Murderers). Time passes as you sit in HQ, upgrading, hiring, firing, and managing equipment - that is until your cell phone rings and your services are required. Then you load up your vehicle, prep your team, and head out; make sure to beat the competition there.

Combat is deceptively simple. Your team opens doors, turns on lights, and encounters nasty ghoulies. Hit them with your lasers until they're worn down and lay down a trap. It's pretty satisfying to wreck ghosts in a fun, lighthearted atmosphere. Your team will suffer physical (and mental) wear-and-tear, so you'll have to swing by the hospital. Your car needs gas, so you'll get that too. And obviously as your business expands, the ghosts will amp up their game. You'll need to buy more equipment and hire new people.

If you like XCOM, if you're a fan of management games, or if you have fond memories of a certain iconic franchise, I can recommend this wholeheartedly. I've just got one question: who ya gonna call?

PS: Do NOT call the Ghost Murderers, they are highly unprofessional.
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30 of 34 people (88%) found this review helpful
8.5 hrs on record
Posted: June 10, 2014
Essentially a modern day non IP related version of the classic Ghostbusters game from the 80s. Great music despite not having any of the actual tracks from the movie and the gameplay of running a "Ghost Control" business was fun. The only catch is that there isn't much meat to the gameplay either in terms of running the business or capturing ghosts. But it's a great foundation and something that I hope we see developed further or get a fully fleshed out sequel from.
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28 of 31 people (90%) found this review helpful
10.9 hrs on record
Posted: June 26, 2014
+ Ghostbusters nostalgia
+ Cool retro graphics
+ Plenty of upgrades
+ X-com turn-based combat

+/- Just a few things to buy for your base, therefore moving to a bigger building doesn't really do anything except to give you the illusion that you're getting bigger as a company
+/ Insanity is a cool mechanic but instead of permanently limiting your character for the entirety of a battle (for example, by limiting your AP, or decreasing weapon damage) they become completely useless when the bar is (almost) depleted
+/- Buildings can feel small and crowded, some of them not built with a few of the unlocked weapons in mind (weapons that require a certain distance before you can actually fire them)

- A couple of gamebreaking bugs
- Upgrading your crew not really worth it if you have to wait for longer periods, especially if they could go insane later on
- Competitors don't really influence your business, feels underused

Small note: the game would've been more fun if it was in 3D I think, giving you a better overview by using a rotating camera. But obviously I understand the decision to make it 2D, as it probably would've cost much, much more.

[Rating: 81/100]
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24 of 26 people (92%) found this review helpful
2 people found this review funny
10.7 hrs on record
Posted: November 25, 2015
In a nutshell, what you're basically looking at with Ghost Control is not so much a business simulation game but something more akin to an X-COM with a ghostbusters theme. Just like X-COM, you have to manage and upgrade your HQ, but the HQ management doesn't really require much careful decision making or strategy. It's more like just waiting until you have enough money to purchase a thing and then purchasing it. So there is base management, but it's not complex enough to really feel like a true business sim, and it's frankly not even as complex as the base management in X-COM.

You're going to be doing a lot of tactical battles in this game, and this is another area where the game is basically similar to X-COM but a lot more simplified. You have 2 action points per turn, you fire ranged weapons that have a certain % chance to hit or not based on the particular character's aim stat, and your objective is always to eliminate all ghosts. Where it is different from X-COM is that there are pretty much only two weapons at your disposal: beam guns and traps. However the guns can have different effects (e.g. pushing enemies back, pulling enemies toward you, stunning enemies, multiplying dmg dealt by allies' beams, etc). The traps can also have a range of different perks (e.g. some traps require a ghost to be on the same square, whereas others have an AoE trap effect. Some traps can only be dropped next to you while other traps can be slung a short distance toward the target. Some traps only capture ghosts, while some traps can still stun or dmg a ghost even if failing to capture it, etc).

One thing that is a notably creative feature of this game that makes it more interesting than X-COM or other similar tactical games is the ghost trapping gameplay. This is a truly original idea that in my opinion is the game's most interesting and defining feature. In a lot of these tactical games where you're controlling squads of dudes with guns, you're usually tasked with shooting all the enemies until they are dead or incapacitated. In Ghost Control, all of your enemies are ghosts, so you can't actually kill them. All you can do is shoot them to reduce their "energy level", which can greatly reduce their mobility if low enough, but it also makes them susceptible to being trapped. Your ghost traps have a "max energy level" requirement, which indicates the max energy level ghost it is able to trap. But lowering the ghost's energy level below this maximum makes the trap more likely to succeed. So what you are trying to do is shoot the ghosts to drop their energy level to 0, then position the ghost over a trap to permanently remove it from the field. But remember how beam weapons have certain effects, such as push/pull? This means you can throw a trap on the ground and hurt a ghost AS YOU ARE PULLING it toward you and onto a trap. Or an ally can throw down a trap and you can use a push-type beam to push the ghost onto an ally's trap. Or you can position a ghost on tap of a trap and hit it with a stun-type beam to prevent it from escaping the trap range and boost the odds of a successful trap. This is pushing/pulling ghosts onto traps to eliminate them is an excellent way of capturing the spirit of ghostbusters in a tactical game, and I commend the designers for thinking of it.

One kinda negative thing about the combat is that many of the maps are very cramped for space. You'll be fighting ghosts in a lot of houses and offices, and it really limits your tactical options when the hallways or paths around furniture only allow one ally to pass through at a time. Based on conversation with other players, though, it seems that some people enjoy the challenge of having their mobility greatly restricted in this way. Another positive is that it also restricts the mobility of many ghosts (save for a few ghosts that will teleport or phase through walls). So it could be that you'll find that to be a positive, but just know that residential/office levels put you in VERY tight spaces. The designers realized that the residential/office maps are very cramped, though, so as a counterbalance there are also park/tunnel missions that are more about battling in wide open spaces.

The negative of these tight spaces is not just how it affects gameplay/mobility, though. It also means that there is just a lot of.... STUFF... piled up on the screen. If you are using the default view on residential/office levels, it can be almost impossible to see your characters or where the possible walking paths are. There is some helpful tools in the game to cope with this. For example, walls and furniture become transparent when the cursor is within a certain range. You can also press shift to turn walls and furniture completely off. So there are ways of dealing with it, but some may still be slightly put off by the default view feeling so cluttered.

In terms of the flow of the game, it does feel like it starts to run out of steam after several hours. There are objectives to meet, base upgrades to buy, weapon upgrades to buy, and of course the ghosts will become more challenging. But the game sort of has the same problem as The Elder Scrolls, where at some point you realize that the game basically boils down to 1) kill everything in dungeon, 2) sell everything from dungeon, 3) use money made from selling everything in previous dungeon to buy better things that let you kill everything in an even bigger dungeon, 4) repeat times infinity.

If you love ghostbusters and you love x-com style games, and if you are fine with the old school look/feel, then it may be a game worth checking out.

My verdict using the criteria below is that the game ranks around a 4..

7) A classic, essential, and/or must-buy game that is worth full price.
6) A good game that is worth the full price.
5) A pretty good game worth checking out--especially if discounted.
4) A pretty good game, but I would recommend buying it discounted.
3) Worth checking out, but I would recommend buying it heavily discounted.
2) Only worth checking out if you are dangerously curious.
1) Avoid at all costs.
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36 of 47 people (77%) found this review helpful
1 person found this review funny
Not Recommended
6.9 hrs on record
Posted: December 21, 2014
Tl:dr - Overall, this is a decent game, but lacks some of the tension and tactical flexibility that would make it great. Probably not worth the full sticker price.

GhostControl Inc. is a turn-based small squad tactics game. Very small squad. You never get more than three people in your deployable team, and never wind up clearing any buildings larger than a three-bedroom house. The mechanics for laying and picking up traps is kind of cumbersome, but works in the framework of the game.

The real thing that the game lacks is a sense of immediecy and danger; even the most gnarly of spectors will take several rounds to force one of your hunters to flee, and even mid-level spooks will themselves take several rounds of concentrated fire from your whole team to deal with. This really reduces what makes most turn-based tactical games exciting, being on-edge while waiting to see what the enemy winds up doing, since it could make or break you.

Also, many areas have so much stuff scattered over such a small playing area that they are effectively reduced to networks of single-file corridors for movement, which is super frustrating.
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20 of 22 people (91%) found this review helpful
3.9 hrs on record
Posted: June 8, 2014
GhostControl Inc. is an enjoyable turn based game with some management sim flavor. The closest game I can think of would be XCOM, but in GhostControl you are running a ghost hunting company (think Ghost Busters) instead of running a secret government agency tasked with defending earth from alien attack.

In GCE you'll have to manage your team, a base, and your car. You can recruit additional members for your team from your home office and must keep their sanity maintained, periodically visiting a hospital to "repair" that sanity. Your base is where you'll drop off your ghost goo and perform various other tasks. And while out roaming the town waiting for calls from new potential clients, you have to remember to keep the car gassed up with a few gas stations around the town.

*[While the game is actually quite enjoyable from my experiences thus far, there are a couple minor issues that can be frustrating. One such issue is the fact that every time you select a team member for their turn, their inventory screen pops up in the bottom middle of the screen blocking your view (they can be moved and if you remember to move them, and not close them, on your first couple turns it's easily fixed).]

*[Edit: 6/10/2014: This issue has been fixed and I haven't noticed any other real issues]

All in all though, a very enjoyable game. I'd give it a solid 8/10 from my experience so far.

*[Edit 2: 6/10/2014: As you can see from the comments to this review, the devs care a great deal about their game. I'd give the game at least a 9/10 now]
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39 of 57 people (68%) found this review helpful
2 people found this review funny
Not Recommended
18.6 hrs on record
Posted: September 9, 2014
The Game started out to be very nice for about 3h of playtime.

But then it got more and more boaring. Since there is nothing else to do than you already did in the first 3 hours
-Buy a bigger HQ,
-Fight the same Ghosts for money
-upgrade weapons
-buy a new car
and that repeats all over again until you are boared to death.
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40 of 59 people (68%) found this review helpful
214.7 hrs on record
Posted: June 8, 2014
What can I say? It's the ghosthunting game I ever wanted to play for myself. Startup-feeling just like in my beloved Ghostbusters-movies, turn-based strategy and a bit of micromanagement. Create your dreamteam and bust those ghosts back to where they came from.
We put a lot of love and effort into this game and with the version 2.0 released here on Steam it's the game I wanted it to be. It's been such a fun creating it and I love to play it to this very day (I'm in phase 3 in my new session with v2.0 right now).
Hope you enjoy it as much as I do!
All the best,
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Recently Posted
3.6 hrs
Posted: October 1
Quite a nice little game with retro/pixel graphics. You run your own "ghostbusting" business where you have to earn money (by busting ghosts, doh!) to pay the rent and buy equipment for your team. My only complaint is that it does get a bit repetitive, but still enjoyable. Recommended.
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2.5 hrs
Posted: October 1
Not a bad game, just asking to much for the price based on the quickly repetative content offered.
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18.3 hrs
Posted: August 12
GhostControl Inc. is an excellent game about busting... I mean controlling ghosts. I've played about 12 hours now, and I'm confident that I'll play at least a few dozen more.

The gameplay is heavily influenced by X-COM, which is of course a great thing to be heavily influenced by. The graphics and sound are polished and attractive. The writing is a bit hokey but solid, and I'm eager to see where it's all leading.

Combat can get a little repetitive, though. I played for a while on Normal, then restarted on Hard because I often found myself just standing in one place and spamming attacks while the enemies flailed at me with little effect. So far, Hard difficulty is making things rather more interesting. I haven't reached the highest tier of enemies yet on either difficulty setting, though, so possibly I have some nasty surprises waiting for me. I hope so!

Overall, GhostControl Inc. is very good, and a definite contender for my Game of the Month.

I bought the game on sale, but If the developers released an expansion with more content, I would snap it up, even at full price.
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2.9 hrs
Posted: July 26
you're basically a Ghostbuster. nuff said.
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Ham Man
8.3 hrs
Posted: July 25
GhostControl Inc. is a quite interesting game. You become a leader of a team of ghost hunters and take care of different hautings all over London. The gameplay is similiar to the original XCOM, but with several differences. For example, ghosts can't be killed, instead you reduce their energy with your weapons untill they can be caught with a trap. Your hunters don't have health, instead there's a "sanity" stat ghosts reduce with their attacks. This stat measures how long the hunter can't resist close encouters with ghosts before he panics and starts running towards the exit. The lower is your sanity, the higher is the possibility that a ghost will cause panic.

If you manage to catch all ghosts, you get paid and you can spend the money on all kinds of stuff: new equipment, bigger HQ, better car, new employees, upgrades, and (mostly) healing your hunters and refueling your vehicle.

Now that's basics, but the important question is - is the game fun?

In my opinion, it definitely is. If you are a fan of Ghost Busters, this game is a tasty treat. It has a lot of references to the movies, good humor and the voice acting is so cheesy that it's good.


+Ghost Busters nostalgia
+ lots of humor
+ many kinds of ghosts
+ voice acting
+ fun gameplay

+/- music is good, but there's only like 5 tracks
+/- some may like the XCOM style graphics, others might hate it
+/- so far only one city, might change soon

- some bugs
- can get a bit grindy after some time


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The Trilliant Revengeance
0.5 hrs
Posted: July 24
I'm sure this is a great game, and it looks fun as hell, it really does. Unfortunately, the UI is unresponsive and almost unusuable on smaller resolutions. The clunky UI has actually made it impossible, or seemingly imposible for me to continue with the game, which is a damn shame.

I would assume this is a non-issue for those with bigger screens though.
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0.6 hrs
Posted: May 18
Love the game its fair Priced and well done...
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Big Al
2.4 hrs
Posted: May 6
Really makes you feel like the owner of a Ghostbusters franchise. The combat is great, the soundtrack is nice, the ghost designs and classes are cool, and I really like the RPG elements of leveling up your characters. All around good game.
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32.1 hrs
Posted: March 22
Fun game!
A bit XCom-like, city map is real time (with stores, HQ etc.) while the missions are turn based.

Feels and plays a lot like I imagined the orginal Ghostbusters movie. Go bust some Ghosts!
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Mahula Bros Inc
11.1 hrs
Posted: March 16
If you like the original Xcom and the Ghostbusters, You'll love this game. Classic original Xcom gameplay with slightly better graphics and a Ghostbusters-style theme pasted on top of it. Music is reminiscent of the ghostbusters 80's. Voice soundbites of the characters with British accents is nice. It doesn't sound great but it works perfectly. My only issue with the game is recognizing character selection when in battle. Otherwise, the game was made by true Ghostbusters fans for true Ghostbusters fans. They did as much as they could without copyright infringement. They have my utmost respect.


Check out our short gameplay in v3.0.
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