Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
User reviews: Very Positive (125 reviews)
Release Date: Jun 3, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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Recommended By Curators

"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
Read the full review here.

Recent updates View all (12)

October 27

Steam Workshop and more update

We've made so major improvement to Crea and are continuing to work hard at it. For now though we are celebrating this update release with a livestream over at http://www.twitch.tv/siegegames!

Here's what went into this update!

  • Steam Workshop support
  • New boss
  • Monsters now have set levels
  • Improved researching based on feedback
  • Enhanced User Interface (WIP)
  • Horde Realms

Changelog (WIP)
  • (Feature) Changed underlying UI library
  • (Feature) Greatly enhanced researching interface based on feedback
  • (Feature) Researching materials yields scraps which can be used as a substitute when researching materials
  • (Feature) A recipe can be fully researched for a steep scrap price
  • (Feature) Added bug collecting button to gather all useful files to quickly report issues
  • (Change) Only a few recipes are available to research at the beginning
  • (Change) Players can now move when holding shift
  • (Bug) Resolved issue with held items disappearing when hit

  • (Feature) Removed maximum HP reduction
  • (Feature) Added Exhausted debuff when running out of stamina
  • (Change) Increased stamina recovery rate
  • (Change) Blocking some attacks will now stop and stun the monster
  • (Change) Increased hit box of swords and spears
  • (Change) There is now a "LEVEL UP!" effect when you character gains a level
  • (Change) Increased critical hit chance
  • (Change) Changed Invigorate to grant Stamina Regeneration

  • (Feature) Way Cluster now creates a temporary Rift Crystal which players can use to quick travel to and from
  • (Feature) Added extra weapon/sword/tool tier between starter and bronze
  • (Feature) Added several new accessories with interesting effects
  • (Feature) Added many new furniture pieces and themes
  • (Change) Equipment found in treasure chests are now simulated as if they were upgraded making them have better stats
  • (Change) Items can now require multiple crafting services (anvil, furnace, etc.)
  • (Bug) Resolved issue with some items (bags) not auto-researching on discovery

  • (Feature) Steam Workshop support
  • (Feature) Mods can now be enabled on a per world basis

  • (Feature) When joining a server players are prompted to subscribe to any missing mods

  • (Feature) Monsters now have set levels based on distance from starting region
  • (Feature) Added Horde Realms
  • (Feature) New Stegara monster
  • (Feature) Zabis has a new attack
  • (Feature) Spawners for all monsters have been added
  • (Change) Spawners are now stronger and always have a few monsters on guard
  • (Change) Some monsters have a minimum level now
  • (Bug) Resolved issue with Paragons spawning too frequently

  • (Feature) 4 new Syle spells have been added
  • (Change) Support spells will now default to targeting the player

  • (Feature) Craft UI has been revamped and can now be filtered by name or used materials
  • (Feature) Inventory trash now has a small queue
  • (Change) Research UI has been revamped
  • (Change) Talent UI has been revamped
  • (Change) Equipment UI has been revamped
  • (Change) Travel UI has been revamped
  • (Change) Shop UI has been revamped
  • (Change) Inventory UI has been revamped
  • (Change) Treasure UI has been revamped

World Generation
  • (Feature) New Fracture biome
  • (Feature) Starting area has been enhanced including centered in region and plains biome, caves are always nearby
  • (Feature) Ores and treasure are now populated based on region levels
  • (Feature) Researcher outpost is always somewhere nearby
  • (Bug) Resolved issue with caves not properly being generated
  • (Bug) Removed osmium from world generation

14 comments Read more

October 19

Crea Chronicle - 10/9/14

Hey Crea-tins!

Got a lot of news to share today, so let’s dive right in. The first thing we want to make you guys aware of, is that we need to hold the patch back at least a week, bringing our new goal to the 27th. We knew it was going to be an extremely tight schedule when we planned it out and even with working 80+ hour weeks the last few weeks has not been enough. Once we feel confident that we’ve caught the larger issues, and it’s as smooth as we can make it by internal testing, we’ll bring it out to Omega and have the community help us track down more bugs. If all goes to plan, we should hopefully see the Omega test within the next few days, but that is subject to how many issues we encounter between now and then.

One of our focuses right now is the early game experience, improving it in a number of ways. Monsters will now have set levels, allowing you to venture further out for more challenging fights, while keeping things easier around your spawn area.


Jasson has also reduced the amount of recipes you start with before you find the researcher, and the researcher is now found in a run down house nearby. Additionally, spawn is now set in a plains biome, with a cave entrance nearby. Combat is continuing to be refined and polished after taking in all the great feedback from the community. As a whole, these and other changes will help make a smoother experience early on, and give you a chance to learn the basics before being thrown in head first. We still have a long ways to go but progress is progress!


For those in the mood for some spooky fun, the community is putting together a Halloween mod collaboration! It’s looking like a lot of fun so far, so if you’re interested, be sure to hop over to the forums and find out how you can be part of the project. You can find the thread here:


Things are moving right along, so be sure to keep an eye on the forums and social sites for more news! Thanks for reading and we’ll see you next time for the Crea Chronicle!

5 comments Read more
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About This Game

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.

  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.

  • Steam Workshop: Easily share and play mods with Steam Workshop support.
  • Other Steam Features: Beyond Workshop, We would love to add achievements, cloud saves, and trading cards.
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Grafting: Further expand your equipment by imbuing unique attributes to them through the power of Remna.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Helpful customer reviews
15 of 19 people (79%) found this review helpful
10.1 hrs on record
Posted: November 6
Early Access Review
I don't usually buy games without discounts, but when I do it has some reasons. As a great fan of Terraria and similar crafting games I've noticed this one long time ago. Finally, I couldn't resist and bought it. Well... This is my next big thing in 2D crafting games. In my humble opinion Crea is better than any analog on Steam store (And I did enjoy Asteria, Edge of Space, Signs of Life, Darkout and others). I'm writing this NOT to review the game by spoiling all of the fun saying that this thing is done like this, and that stuff is like that. I'm writing this to tell you: "If you enjoy crafting games - don't hesitate - buy this game. It is epic!". Cheers!
Was this review helpful? Yes No
9 of 11 people (82%) found this review helpful
7.4 hrs on record
Posted: November 9
Early Access Review
Crea is an amazing 2D sandbox game much like Terraria, Starbound, and others. But unlike any of these it has its own twist on certain aspects. Like for example it is more on an RPG game because it has a talent point system where you level up in certain areas by doing different things. Another example is that it has magic in the game, like attacks and healing. Also in order to craft things you need to research them before you craft them so you know the recipes. Plus an amazing art style that really ties the game together.

I highly recommend this game to anyone who likes Terraria and the 2D sandbox genre.
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5 of 7 people (71%) found this review helpful
3.9 hrs on record
Posted: November 12
Early Access Review
Crea is another one of those Terraria-like games that sucks your time in like nobody's business. Though, Crea differentiates itself from the usual 2D voxel games with its rewarding talents system. Yes, you've got the usual mine-craft-fight mechanic, but now you've also got skills to manage that improves your game. It's a bit like Skyrim's where you accumulate points (TP) in certain talent areas based on what you do, then spend those points on perks. It's interesting and rewarding since certain perks actually change up the gameplay a bit (like being able to ledge grab, or being able to mine more than one block).

The combat is actually fun, with dodge rolls, combos, and blocking mechanics. What's also interesting is the "Style" system, which is essentially Crea's magic-based combat. It's a bit finicky since most enemies move so fast (while you have a casting time), but fun when you get it right. The Style system plays differently in that you need to accumulate a number of charges by casting its base form (heal self, throw fireball, etc). Once you've got enough, then you can cast upgraded forms like fire pillars or ice beams or whatever. Definitely interesting, but gimped since melee is still better.

For mining, I like that you only need one tool to break the world (well, two: one for breaking stuff, and your hands for picking up stuff in place like furnaces and anvils). It's slow at first, but it's mitigated by the Talent system's upgrades.

Crafting is one of the gripes I have. It's the typical have-these-to-make-that, or have-these-and-be-near-this-to-make that, but the crafting menu seriously needs an overhaul. There's a filter, sure, but it's not very intuitive. I prefer the usual categorization of crafting items rather than having it all out.

Graphics are pretty decent as well. It's like Terraria in terms of tone, but with a much more polished look.

My other gripe is the lack of purpose. That's true for most voxel games, though, and Crea is no different. "Here's the world, and here's a pickaxe. Bye!" I think it would really improve the experience if the game had towns or NPCs to interact with (talk, fight, barter, whatever). I think the only voxel game that nailed this artificial community aspect was WindForge.

Overall, Crea is a lot of fun. It's deeper than other Terraria clones thanks to its skill system, and the graphics are fun. I'd have been all over this game if it weren't for the general lack of purpose.
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8 of 15 people (53%) found this review helpful
3.9 hrs on record
Posted: November 2
Early Access Review
So far, I am REALLY enjoying this game! There is a ton to do, see, and build. I love all the ability to customize everything! Super awesome!

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0 of 1 people (0%) found this review helpful
13.0 hrs on record
Posted: November 16
Early Access Review
Crea is an amazingly awesome ace game, have loved playing it. Really like the crafting system, it's intuitive and fun love the fact that you don't have to go to a wiki and see how to make a wooden sword. In my personal opinion it's nothing like Terraria and so much better in many ways, plus it's not even been officially realised yet.
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1 of 4 people (25%) found this review helpful
5.1 hrs on record
Posted: November 13
Early Access Review
If you like RPG and Sandbox, and have played things like Minecraft or Terraria, you'll love this.

GAMEPLAY: Customisation is so much better compared to other games of this style. Crea is really based on building your own player in an RPG-type fashion, leveling up skills, y'know. Sandbox-wise, on the other hand, isn't as diverse as such.
AUDIO: Soundtrack is a bit weird, not really my style. It's got that trance-y feel, but there's always the sound options.
MULTIPLAYER: Not that great. Still has a IP, port, password-type interface. Kinda like the Blockheads if you've ever played that.
WORLD DESIGN: Average. Not great, not bad. Expect something like the early release of Minecraft.
BUGS: Yeah, early access. You know what that means; if you buy this, you'll get them. And it does come with this game; there are instances in which cursors will suddenly freeze, graphics will glitch, interactions are somewhat impossible, but just wait a while and it'll be fixed. Hopefully.
OVERALL: A great game in the making, which will, hopefully, stray away from the likes of Starbound, Minecraft, Terraria etc. and become it's own type of sandbox-rpg. Highly recommended for those who like messing around with bits and pieces to make more bits and pieces, and also RPG lovers.

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1 of 4 people (25%) found this review helpful
11.2 hrs on record
Posted: November 11
Early Access Review
Crea suprised me, For a early access game this has quite a lot of content and things to do. It's similar to games like Terraria but it has its own charm. There are bugs like random crashing but that's to be expected being in early access. Well worth the $15 USD that they dev's are asking & Looking forward to future patchs.
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0 of 4 people (0%) found this review helpful
0.6 hrs on record
Posted: November 3
Early Access Review
Really love this game and all of its functions expecially the traits system. It is very unique to the genre I would say. I love 2d sandox games so naturally this is a good game to me. It is in an early stage so it is sort of choppy but it is fun. Buy it if you like this kind of genre.
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4 of 14 people (29%) found this review helpful
18.9 hrs on record
Posted: October 25
Early Access Review
Easily a 10/10 game. Much different from Terraria and StarBound!
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1 of 8 people (13%) found this review helpful
47.1 hrs on record
Posted: October 27
Early Access Review
A great Terraria-like sandbox/Survival game. It has some of it's own quirks that make it fun and if you like Terraria it's a must-buy!
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1 of 9 people (11%) found this review helpful
21.8 hrs on record
Posted: October 28
Early Access Review
All around good game with so much growing potential.
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2 of 15 people (13%) found this review helpful
2.7 hrs on record
Posted: October 28
Early Access Review
My son loves to play this game.
Was this review helpful? Yes No
18.2 hrs on record
Posted: November 23
Early Access Review
Top game, Great playability. The idea of incorporating a proper and what i deam "original" leveling system into this un-original genre was excellent! the whole aspect of this game is great, definitely give it a go! 9/10 (would be 10 out of 10 if online multiplayer worked better)
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162 of 195 people (83%) found this review helpful
160.3 hrs on record
Posted: May 30
Early Access Review
Crea is a sandbox exploration and building game, much like Minecraft and Terraria. Unlike Minecraft, it's 2d and doesn't suffer from 3d camera troubles, and unlike Terraria, it's multiplatform, so it can be played Linux native. It also adds RPG elements so you can level up, focus on your skill sets and chose between various different armor and weapon types depending on your play style.

Weapon classes: Each weapon class has it's own upgrade tree that branches off towards the top into a variety of top tier weapons
- Sword/melee: Your normal hack and slash.
- Pike/melee: Stabbing from a slight distance
- Wand/magic: Sling spells without using MP
- Bow / Range: Plink away out of range.

In addition, there's magic, which can be used alongside your weapon which comes in both offensive (fireballs and the like) and defensive (healing, shielding, etc)

Armour types have a similar branching tree that the weapon classes do. There's basic armor, then it branches off to give the choice of 3 top level armors.

Weapons, armor and mining tools can all have bonuses, something that you can put your skill points into improving. Like in an RPG, not all items are the same, which means you can almost always make better equipment as you continue to level. This gives a nice feeling of progression to the game.

Like Terraria, there is a boss battle that changes up the world a little. However, this is mostly an upgrade without the race against the clock aspect battling the Wall of Flesh gave. A new ore is peppered through the world, and a new category of drops is added to the mobs, allowing for higher level equipment.

The monsters in the game scale to your level, rather than being procedural. A low level character will always encounter lower level monsters and vice versa no matter where in the world they happen to be.

As a benefit to exploring, Crea has a built in fast travel/teleport system. Way crystals can be set as spawn points and as long as you carry a shard with you, you can always teleport back home. Way crystals are in random locations across the world and under the surface, making it much easier to get back to digging through the cave system.

Crea is also very easily moddable. Items can be created, the game files tinkered with, near anything you want can be done. The official forum has a section for people to swap mods and get advice on how to make their own. Even with almost no programing knowledge, it's pretty easy to look at the source files and fiddle with things until you get the result you want.

Crea is still in beta, but it's a very active beta with a very active dev and decently active community that's pretty good at pinning down the bugs and coming up with possible workarounds until the official patch comes out. Most bug fixes are pretty swift it arriving, especially when they're big ones. It's very playable as is. Multiplayer is still a bit wonky as of this review, but it was recently given a complete overhaul and I assume will be fixed up as the dev has a very good track record in that respect.

Overall, a very enjoyable addition to the genre and very worth getting.
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44 of 54 people (81%) found this review helpful
3.4 hrs on record
Posted: August 3
Early Access Review
Main differences between Crea and similar titles:
1) The art style is more indie, adventure game and less retro, super nintendo (personally, I like Crea's better, but it's a matter of taste)
2) Breaking blocks takes FOREVER. Much grindier than any similar game. Remember the earliest Starbound releases and how long it took to take down a tree at the beginning? Slower.
3) Combat is very slow and shallow. You stand still and attack, they stand still and attack, and you win because you have more hp. You mostly use ranged weapons because melee range is tiny.
4) Inventory space is frustratingly small, and you will spend even more time than usual sorting chests, because even the largest chest isn't enough to hold your most basic resources.
5) Blocks don't place quickly or properly. You cannot walk along smoothly laying a line of platform beneath you. You'll fall after three or four blocks.
6) The skill tree (aside from researching recipes) is nice--gives some added character customization and handy powers like tool speed, getting back some resources when crafting, and element-type spells that work better on different mobs.
7) There are some control anomalies that are probably just a matter of early access: no drag & drop, crouch doesn't exist, you use one tool to break everything except furniture which has its own special skill. Oh, and there's a weird, camera dead-zone in the middle of the screen. So you need to constantly re-adjust your mouse location if you're trying to, say, dig tunnels and go mining. No idea why the camera doesn't simply stay centred on the player.

8) The biggest difference? The research mechanic. Once you find a material, you must take it to a research station. You must then put the item on the table, select one of five item categories, then research the material. This consumes the material as you research, and unlocks a piece of the crafting recipes for items in that item category using that resource, up to the level you are currently able to research at. This means that you need to sit and research the same resource over and over, in different categories and at different research levels, before you can craft items that require that resource. This mechanic is straight-up frustrating and the biggest down-side to Crea.

Need some chests (and yes: you need buttloads of them)? It's not that you didn't have the wood and vines. It's not that you didn't research the wood and vines. It's that you didn't research both materials in the right sub-category at a high enough research level. Oh and the recipes in your crafting book? Until you do research the correct material at the correct level in the correct sub-category, you have no way of knowing which of your dozens of materials you need to perform further research on.

I'd recommend playing one of the other of these sort of games, and coming back to this one in the future.

Most of the down-sides (slow break speed, wonky block placing, control hiccups) appear to be a simple matter of early-access balance/control issues that we can count on getting resolved. But the research mechanic tacks a layer of grind-without-reward onto gameplay that simply isn't fun, at all. Combat is also incredibly shallow. Monsters are slow and so are you. Don't expect to be jumping, dashing, ducking around and trying to figure out what swing-speed/arch best fits your situation. You stand there and hit it, and it stands there and hits you. One of you dies and if it's you, you lose nothing and respawn a couple screens over at the nearest waypoint you were using.
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43 of 59 people (73%) found this review helpful
8.1 hrs on record
Posted: June 2
Early Access Review
Just a heads up. If you wanna know the similarities and differences between Crea and other games in the genre, you should check out this thread. I do the same below anyway, but I do so my way. That thread might be more help than I am either way. Now, with that out of the way...

I definitely recommend this game to anyone interested in a Terraria-esque game that lets you upgrade your character with tons of abilities boosted and acquired with experience points you get for doing things under specific categories (Attacking, Magic, Crafting and Resource Gathering).

Anyone would probably look at this game and immediately think of Terraria/Starbound, which, in a lot of ways, it is rather similar gameplay (not so much the visuals of course). But even then there are a couple of things that makes it as solid as Terraria-esque games while adding its own things to it to make it different enough, which I'll just list up below:

- The game allows you to apply upgrades to specific abilities for your character (like I said above in the beginning).

- It has unique enemies which work differently and scale their strengths and difficulty to your own progress to keep you on your toes.

- You use individual items for two things: simply using them for whatever they're usable for (an action like placing a block type, a weapon you use, or simply something that's only a crafting material) and using the item in a Research Desk, which allows you find out about hidden recipes by using up the item each time you research it until you've found out everything it's usable for. You will only be able to craft something once you've researched every ingredient that's tied to its creation, which promotes a sense of trying to keep mining for ores to see what they can create (which isn't only armor and weapons), beating up monsters for their drops, and simply trying to explore more and more until you find something new even after thinking you were done researching every single item so far.

- There's different biomes and within each of them are completely different enemies with different strengths, attacks and attack patterns. You've always got to be cautious as not every monster can be dealt with the same way you would others.

Added in an edit:

- There's some pretty cool decorative items, which allows for you to "pimp out" your house/castle/whatever you build beyond what games of this type allow for.

That's about it from what I can think of right now. I will add things above by editing the post if I ever think of something else to add.

Besides the good stuff, there's always not-so-good things that come with it. I'll just list these up as well since it's easier:

- The movement can feel really clunky. It's not that annoying or anything, but it's certainly noticeable, especially to people that have played Terraria/Starbound before this and got used to their smoother feel.

- There are no NPCs or anyone to interact with. This is only a matter of my opinion, though. I feel like this game could put its character stat development mechanics to better use if you could use them for quests or something along those lines. Merely strengthening your character in the areas they have available doesn't mean much if there isn't anything you can use its full extent on.

- A lot of things in the game look pretty detailed, but at the same time the art style feels lacking. Most of the sprites look a tad bland because of the way they were shaded, which kinda looks pillow shaded. The same goes for the tiles and whatnot, but all of this is easily ignored. The game is still solid and fun and this little bit is mostly me being unnecessarily nitpicky. It doesn't take any of the fun away or anything, thankfully.

- Resource gathering can take its sweet time, especially when you're only starting. At the very least you -might- find yourself with an upgraded tool soon enough, and even if you have to wait a while on getting a better one, the ability to boost your tool swinging speed and power is pretty damn helpful to compensate for a little bit (and even when you get better tools as you go, it's still just as helpful having those little boosts in performance). It can also take a while in another way: ores you're looking for being hard to find. Iron ore is pretty tough to look for, especially in bunches, despite being third-rate material (first being wood and second being copper).

Once again, that's about it for what I can think of on this, and, with that, I finish my review. Just like with the pros I listed up, I will add things above by editing the post if I ever think of something else to add if necessary.

TL;DR: Crea is a solid game that takes its own things and meshes them with a little bit of the 2D Sandbox gameplay Terraria laid down. It all works greatly but could definitely use some touching up here and there. Nonetheless, the game is definitely worth getting. It's got promise just like it does a nice community (devs included), all of which will make this game a solid title once it's ready to take its Early Access diapers off for good.

Hopefully everything I pointed out here is helpful enough for you guys. The game's definitely worth getting even in its current state, so I say get to it.
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31 of 41 people (76%) found this review helpful
8.6 hrs on record
Posted: June 7
Early Access Review
Crea is another entry in the recently extremely popular 2D Sandbox genre. However, Crea is unique in that it acknowledges the roots of all this popularity, Terraria, and tries to build off of that with unique new mechanics while still trying to retain that core gameplay that we all know and love (or don't; it's all up to personal preference of course).

For those who may not be familiar with the genre, Crea plays like most other 2D Sandbox RPG sort of games. You walk around a randomly-generated landscape, clicking on blocks to collect them, killing enemies along the way. As you gather more varied and rare materials, you are able to craft various items, including weapons, armor, furniture, tools, and a few other miscellaneous items. To be able to learn how to craft most of the items however, utilizing the research system is necessary. To research more advanced crafting recipes, you need to use a small quantity of each material you find to discover what uses you can make of them. This system was pretty neat in my opinion and I would love to see it become a staple of the genre.

There are essentially three different ways of dealing with enemies in Crea: melee weaponry, ranged weaponry, and magic. Personally, I love using magic to sit back and pick off enemies from a distance, There isn't a large selection of magic or weapons, but there's still an adequate variety of them to dispose of any monsters in your path. There are also "Divine" spells that help to assist you with positive buffs or give some well-needed healing in dire situations.

From a glance, Crea seems to be actually almost a direct rip-off of Terraria, just with a somewhat different art style. This isn't really true though, as Crea includes some great new additions to the typical 2D Sandbox game formula. To start with, Crea includes the usual gear-based progression system of acquiring new, more powerful weapons, tools, and armor as you acquire better, more valuable materials. Something possibly unique to Crea is its "talent system", where as you engage in combat, use spells, craft items, or research recipes you gain "TP", which can be used to boost each of the previously mentioned areas a bit. The more that you mine for example, the more TP you are able to gain to potentially make mining just a tad quicker. One thing that did bug me a bit when I had first started was that mining seemed to take quite some time, but after I crafted a snazzy new pickaxe and upgraded my mining talents things went much smoother.

One very unique aspect of Crea is the "conflict" system in place. If you don't actively slay monsters, they will continue to grow in strength and numbers throughout the world. This was very noticeable when I had played, as I immediately went on multiple mining expeditions early on and never really fought monsters above the ground until I had the gear that I wanted. When I finally had crafted all the gear that I wanted to take on (supposedly) anything in my path, I discovered that when I came back to the surface new "Paragon" enemies that were larger and more deadly than the previous enemies had appeared and were proceeding to kick my ♥♥♥♥. Monster spawners had also appeared quite rapidly throughout my world, and these were generating more and more monsters to add to my growing problem. This system is quite cool in my opinion, as it creates a unique conflict for the player personally- do you sit safely in comfort and idly gather more materials, or do you engage the problem at hand before it becomes harder and harder for you to safely stroll out in the world? In addition, monsters actively level up as you do, so there's never really an overly easy battle in Crea. Bosses are also in the game I've heard, though I have not encountered any in my time playing so far.

A fast-travel system is additionally in place in Crea. As you explore your randomly-generated world, you are able to find Way Crystals that allow you to travel immediately to another crystal in the world that you've already found. These Way Crystals can also be found underground, which is convenient if you're able to find one while mining deep below the surface and want to quickly travel between your home and your mining area.

Two features of Crea that I didn't delve very much into are multiplayer, which is supposedly new and thus has some early issues, and the extensive modding support the game includes. I did join one multiplayer server I had found from someone who left their IP address on the forums, and it was a bit of fun, but the multiplayer system did seem to be in its early stages for sure and there was a few small problems. The game currently is still in Early Access of course, so there's plenty of time for it to be cleaned up a bit more. I would like to see player names not just in the chat, but also above the players or maybe if you hover your mouse over them, and perhaps a basic server browser for those of us who may not have friends who also own the game or want to go hunting for public server IP addresses. Concerning the modding support in place, I honestly haven't delved into it much so far, but glancing at the forums on the developer's site, they seem to be very active in assisting any players wishing to create mods for Crea, and the system in place seems to be fairly easy to make mods to do nearly anything in the game. So far, no major mods seem to be out yet, but as the game is still fairly new hopefully fairly interesting mods are released.

The sound design of Crea doesn't seem to be a major focus, so there's not much to say about it. The sound effects are basic, but they work. While not overly prevalent, the music featured in Crea is alright. I would prefer to be listening to more active tunes, but the current set of peaceful, calming music is still pleasant to listen to.

Graphically, Crea features pixel sprites very akin to that of Terraria or Starbound, but with a slightly more fantasy theme. Two things in particular stand out, to me at least: the designs of the monsters and the backgrounds when above the surface. The monsters all have a fairly unique look to them- to the degree that it's difficult to relate most of them to something we're familiar with. Sure, there's some scorpions, sheep (called "speep" in the game), and birds, but also some very unusual bird-like creatures, rodents, sinister slimes, and even odder things deep beneath the surface. Most of the monsters seem to fit in perfectly with the fantasy theme of the game, and it helps to increase immersion for sure. Now, while not overly incredible, the backgrounds as you move from biome to biome above the surface are pretty to look at, and help to differentiate different biomes as they gradually change to a new background as you move from left to right or vice versa.

While others may argue which is the best of the 2D sandbox genre, it's important to note that most of the games are still in-development and can't be fairly judged. Crea is likely one of the youngest games in the genre, and so it's difficult to fairly assess it in its current state. As it is, I really did enjoy my time with Crea. I was able to build a small home after a few hours of mining. I had fun with defeating monsters of varying strengths and sizes, and exploring the vast world I was in. I don't think that I've even begun to dig deep into the amount of content Crea has to offer, and thus I'm not if I can safely say how much I might potentially enjoy it.

The game is also still in Early Access as I write this, so the amount of content and features that are in the game currently can only increase as time goes on. The developers are extremely active, and seem to have a great knack for talking with the community very often and answering any questions people may have on the forums. This is a game with a lot of heart and soul put into it, and so it appears that any issues the game might have will quickly be ironed out.

I give Crea a 8.5/10 in its current state.
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25 of 38 people (66%) found this review helpful
4.8 hrs on record
Posted: May 31
Early Access Review
This is a borderline recommendation for a game that looks and plays like Terraria and Starbound. However, this game does have some things setting it apart. The main difference is the RPG elements attached to it, where you can basically level up everything and even acquire new skills. Yet while the game has some neat features going for it, it also does some things wrong. And it is for that reason I can't recommend this game for everybody, so read on and/or watch my video to find out if this game is for you.


For those who want the basical summary, here's a concise pros and cons list of my thoughts.

+The RPG elements of leveling your skills to make you fight, mine, and even craft better is very nice. You're not even limited on what path to take, so you can take every bonus you want for melee, ranged, magic, or building. It doesn't matter.
+The sandbox world keeps you wondering what is out there and encourages you to explore. There is even plenty of caverns that lead into the depths of the world, so you don't have to mine everything over and over again.
+By far the best feature I've seen from this game is the ability to use materials in nearby chests when you're crafting. No more sorting or looking through chests to find that one monster drop you picked up long ago. The game automatically senses you have it, and you just hit the craft button.
+There's only one tool you have to upgrade that chops down trees and mines. You're not forced to choose between axes, pickaxes, or hammers.

-The mining in this game is an absolute chore. It takes forever to mine out a path through the earth or ores, even after upgrading your tool a few times. It just drags the game out needlessly. The fact that it's only one block at a time and you have to set your mouse directly on it to mine doesn't make it any better either.
-In order to craft things, you have to first research all the parts in order to make it. I actually liked this at first, but then my opinion changed after the first hour since the researching costs you the material, so you have to keep farming the same thing over and over again. Throw in the fact that you have to keep tossing away the same item multiple times for different recipes, and you're just gonna find yourself in an awkward place like I did where I was on the verge of making progression, but I either lacked a material to make the item, or I lacked a material to research so I could make the item. Combine it with the above negative and the fact you don't know what the item may be, and you got yourself in an annoying situation.
-The monster spawn rate in this game varies way to much. Often times I never get a single baddie for ages, even when I'm mining deep down. This is terrible because you need a drop from a certain mob to make torches, but when you can't find it and run out of torches, you're forced to go all the way to the surface again and farm a monster that is sometimes a pain to find. But then there are times where my screen starts getting swarmed, and not with the mobs I wanted.
-Some of the abilities are really underwhelming. I wanted to be a mage and maxed my fireball spell. Now while it did do more damage, the spell was just rubbish. It has cooldown of a few seconds that makes it really awkward to use. The animation finished in the blink of an eye, but for some reason, your dude can only stare at his enemy and let himself get wailed upon. Combine it with the paltry damage it does and the mana bar that limits its use, and spells become really worthless. Heck, the ice and fire spells both function the same to but only have a different sprite firing out. And when I found out my crappy copper dagger did more damage then my maxed spell, I just gave up on being a caster.
-Because of the above, this game has a terribly slow pace. After 4 hours of playing this, I feel like I barely got anywhere, and it's not a good feeling.

So yeah, you may be wondering why I recommended this game after the big negatives I listed. Well, it's because I still enjoyed myself somewhat. I wanted to explore more and find out what skills I would get and what the world had to offer. That's the mark of a promising sandbox game.

But to be perfectly clear, I believe you can only enjoy this game if you liked a really slow, relaxed experience. If you want something more exciting, then I strongly suggest you go to terraria or starbound. But just keep in mind that this is early access, so maybe the devs will change the pace, or maybe they won't. So if you're still on the fence, it may be best to wait until this gets released. This has the potential to be up there with the big hitters, so I hope to see it go places.
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26 of 42 people (62%) found this review helpful
2.0 hrs on record
Posted: June 14
Early Access Review
I went in thinking it was going to be very much like terraria. I was interested in the prospect of a new game, building on the mechanics of terraria, but adding its own RPG elements, as the game advertises.

The RPG elements are there, but kind of feel like they are holding you back as opposed to giving you a sense of progression. it seems like you can't build anything or craft anything without "researching" it first, which is just you sitting at your research table, clicking a button until you know how to make stuff. you can't even make walls until you research them, which, granted doesn't take long, but i just felt like the first hour or two of playtime was spent clicking the research button.

next, the way you build stuff is simply god awful. you can't just hold the mouse button down and make a wall, you need to click each wall individually, and if you accidentally click a surface then you drop your material. then again, im sure you could put the material in your hotbar and then select it, but should i really have to do that? with every material no less? building a house in terraria was something you did without thinking about it. building a house in crea was such a chore, i couldn't be bothered to finish, and ended up with a wooden box.

then there's the combat. no i didn't get far enough to fight an actual boss, but i honestly felt the combat with the simple monsters to be really dull. now i know, i know, the combat in terraria is nothing to scream about, and honestly the monsters in crea have a lot more variety from the get go, but it just feels kind of boring. i basically shoot fireballs at a monster until i cant shoot fireballs any more, switch to my stick (because i can't make an actual weapon yet) and hit boff him until either he is dead, or i am. also, i made a bow, and i had arrows, but whatever ungodly reason, i couldn't fire the damn thing, and that was kind of a bummer.

a couple of nice things: you can hold a torch in one hand and a tool in the other, starbound style, which is nice. another thing i like is that crafting tables are modular, meaning you actually *use* them rather than just oppening you crafting window next to them. and i do like the sense of progression the RPG elements bring to the table, but i don't feel like you advance enough with each level, i don't feel like i have made any significant increase with each level up, or leveling of my talents (my skills which make you do more damage or dig faster)

one last thing i like, is that you set your home at a crystal, and if you find other crystals, you can travel between them, pretty cool.

i know this game is still early in it's developement, and it really just needs a few tweaks and rebalances, but in the end, it's just going to feel like a clone of terraria with RPG stuff glued on, which is fine, i'm ok with that, so long as it's fun, but i feel like a lot of people will find it just doens't bring enough of it's own flavor to justify itself, may as well just play terraria.

sorry to be a downer.
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20 of 31 people (65%) found this review helpful
49.4 hrs on record
Posted: June 3
Early Access Review
I've been playing the Crea beta since the third phase started and Crea was available to all Kickstarter backers. The game has a lot of potential, and in a market that has spawned a lot of Terraria style of games, Crea manages to have its own unique style and feel that helps it stand apart from the crowd. Early game progress is slow, and the learning curve is a little steeper than something like Starbound, but once you've managed to get nice gear and delve deep into the underworld you feel as though you've accomplished something.

One big selling point of Crea for me, that lead me to back the project on Kickstarter in the first place, was the concept of developing from the ground up for complete mod support. The code is all exposed so the community will be able to help shape the game long after the initial release.While Crea has run into some development issues in the past, Jasson and Kelley have been active in the community and open and forthright during the entire process.

If you're a fan of Terraria and felt that Starbound didn't quite scratch that itch Crea might have what you're looking for. I've been playing the game on the DRM free version, so my Steam time played is deceptive. I've probably put over a hundred hours into various characters across the different builds of Crea since I started playing several months ago, and imagine I will find myself playing quite a bit more once the multiplayer functionality is a bit more stable. Multiplayer is where games of this nature, in my experience, really shine.
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