Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
User reviews: Very Positive (219 reviews) - 83% of the 219 user reviews for this game are positive.
Release Date: Jun 3, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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Recommended By Curators

"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
Read the full review here.

Recent updates View all (36)

October 9

Weekly Update #17

This week has turned into being dedicated to quickly iterating on the new interface and making some small enhancements. Thank you everyone for your feedback this last week!

The toolbars were reworked some in a patch a few days ago and in this update I've made it possible to interact with items while in combat mode. In addition, item previews have been enhanced some and a new "Simple Lighting" option has been added for those that run on lower end machines.

Last week I mentioned that dungeons will be expanded upon. Lets delve into what we exactly have planned for them!

Dungeon Modifiers
By far the biggest upcoming change is the addition of dungeon modifiers. At its core, a modifier is something that changes the rules for a dungeon. These can range from something like "Golden Gun" (One hit kills) to "Ground is Lava" (damage while touching the floor) to "Bonus Experience". Typically a dungeon will have several modifiers and with the combined effects each dungeon delve will be a unique experience.

Dungeon Goals
Each dungeon floor has a different goal in order to complete it. We currently have the basics in for this but it will be greatly expanded. Goals will range from finding and killing a miniboss, killing all monsters, reaching the end within a given time and so on. These go hand-in-hand with the modifiers in making each dungeon different.

Dungeon Themes
We have everything setup to support new dungeon themes with interesting layouts. We'd like to add themes taking from the various biomes like a fiery dungeon (lava pits) or an icy dungeon (snow biome). Also more interesting layouts are planned such as a giant tower.

Finally a new NPC! This NPC will be the primary gateway to dungeons. In exchange for some Auri and common blocks (dirt, stone, etc.) he'll build you a dungeon. To start with the Dungeoneer will provide two modes, custom and random. Eventually we'd like to add even more such as challenge and progression modes.

Keep in mind that all of these changes will take sometime to make their way into Crea. In the meantime we look forward to your feedback on the dungeon system as it is.

  • Added option for simplified lighting
  • Added support to interact with items in combat mode

  • Streamlined using grabbed items and making it consistent between both combat and build modes
  • Placeable item preview is always shown now and is tinted red if moused over an invalid position

Bug Fixes
  • Resolved issue with clicking items and skills on the toolbars
  • Resolved issue with dropped items showing as being interactable if they are placeable
  • Resolved issue with Combat Chaos missing "Next Level" for level 2
  • Resolved issue with light orb and harvester attack on world seam
  • Resolved issue with preview when planting Lonis seed

5 comments Read more

October 7

Patch for Weekly Update #16

Greetings dungeon delvers, a new small new update is now available.

When starting work on the new UI I knew there would be some growing pains and it'd require iteration. Here we are with the first patch that takes your feedback and reshapes the UI once more. Both combat and build mode toolbars have changed.

Combat Mode
Combat now has many more slots and supports consumable items. In addition to 5 slots for a weapon loadout you can get access to a second group of items/skills by pressing shift. I'll do my best to convey this in the UI in a future update. This makes the combat toolbar a 5x2x2 - 10 in each loadout and 20 total.

Build Mode
Build mode's toolbar has been greatly simplified and is now simply a 5x2 and much similar to the combat mode (minus shift since that is used for interacting with the backwall).

There are still a few pressure points I'm looking to address soon.
  • Placing items from your inventory while in combat mode
  • Interacting with items while in combat mode (still considering this one)
  • Using your offhand item

I appreciate everyone's feedback. Keep it coming and we'll keep these updates coming!

  • Build mode toolbar has been simplified to a 5x2 layout
  • Combat mode toolbar has been expanded (shift to access more skills)
  • Aegnite spawners now show up in Lava Pits more frequently
  • Added steam vents to the Lava Pits

Bug Fixes
  • Resolved issue with Jump Height skill not working properly
  • Resolved some issues with equipment attributes not being a readable string
  • Resolved issue with dungeon crystal's showing up in travel UI
  • Resolved issue with furniture being placed behind tiles in dungeons

2 comments Read more
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About This Game

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.

  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 75 skills by performing related actions for any of your talents - Arms, Magic, Craft, Gather, and Explore.
  • Engaging Combat: In order to survive you must learn when to strike, block and dodge.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.

  • Other Steam Features: Steam Achievements and trading cards are on their way
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Helpful customer reviews
16 of 21 people (76%) found this review helpful
1 person found this review funny
19.1 hrs on record
Posted: September 13
Early Access Review
I sat down Saturday afternoon, that being the 12th of September, and it is now the 13th (Sunday) and since 4:30 pm yesterday up until 7:24 pm today, I have played 16.7 hours. Yes... I am now an addict!

My biggest complaint is that the game does not come with a warning!!! SERIOUSLY!?!?!? How was I to know that my entire weekend was going to be sucked in by this incredibly fun, nostalgic (feeling), and exploriffic game!? For shame I say to he devs! For shame!

Seriously though... I saw screenshots of the game and was thinking "Yep.. it looks like that "other game" there..
I read the "About This Game" summary and was like "Yep... been there and done that..."

But it wasn't until I read the reviews of the community I have come to grow fond of (STEAM), that I had to at least give it a try. I mean come on... it seems a drop in the bucket compared to what these folks are raving about... Surely there is something to this!

And so I cracked open my moth and lint encrusted wallet....

So yea.. 16 + hours later and I have completely and totally fallen in love with this game. The character progression... the beautiful (Although a bit redundant music (MORE TRACKS PLEASE!! ;D )) graphics and creatures... they give meaning to the at-first-bland character and world you create. Crafting, exploring, and combat all fall within this realm of fantasy and "incredibility" !!! And did I just say bland world? Oh heck no! Looks like any other "similar game world" ;) doesn't it? Definitely not. The procedurally generated worlds are rife with nooks and crannies; treasures and baubles; perils and victories just waiting to be had!

I have clubbed Oil Slimes to death in a frenzy...
Notched Arrow on Harvesters...
I have gathered shards of the "Sunrise" Crystal from whence I spawned to then instantly materialize elsewhere....
I have even beaten down the winged Lord of The Birds... What is next? Sanos and then?

My friends. If you have made even one purchase this year... let it be this one. From Faxanadu and Metroid to Terreria (there I said it) and Starbound... this is without a doubt a 5 star gem that will be talked about (and enjoyed) for years to come!

Kudos to the devs,
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2 of 3 people (67%) found this review helpful
1 person found this review funny
23.0 hrs on record
Posted: September 15
Early Access Review
Crea is an awesome side-scrolling adventure and crafting game with some really interesting secrets and game mechanics. Personally, I love games that let me craft items, and Crea gives me a LOT of stuff that I can craft and build with. The system of researching items and materials is also very cool-- none of that "I found Uranium, I can now make a nuclear bomb!" nonsense like other games use! If you're going to play Crea, watch out! This is another one of those great "I'll just play for an hour...aaaaaaaand, it's 4am." games! And, now, it's even got multiplayer support! Another one of the coolest things about this game is that you can actually watch the game development going on, live on Twitch. Overall, I'd definitely say this is a game you should check out. Highly recommended! (And don't let my hours played fool you-- I've actually played this game for hundreds of hours before I got my own copy.)
Was this review helpful? Yes No Funny
130 of 168 people (77%) found this review helpful
2 people found this review funny
172.1 hrs on record
Posted: July 26
Early Access Review
This game is not like Terraria
Let's just get this out of the way right now, this game looks like Terraria, and many people mistake it for Terraria, it's even constantly being compared to Terreria, but it is not Terraria, and that's a good thing.

Let's start off by talking about the origins of the game. The dev has stated that the game started with the idea of "A easy to mod Terraria clone." But it changed. In it's current form, just about all it shares with Terraria is it's aesthetic, and that it's a 2d sandbox. Crea, first and foremost, has dramatically different combat. The combat in crea is very dynamic, a lot of dodging and blocking, and with a lot of skills for you to use. There are even combos, and there are several different paths you could go in terms of combat.

Next is the crafting. Crea takes a new approach to crafting compared to other sandboxes, in that you discover he recipes by researching the pieces of the items themselves. The end result of this is that finding a new recipe is more like a scavenger hunt than anything else, as you look for the piece that completes your recipe.

Next is exploration. Exploring in Crea is something that it often feels like there is a good reason to do, in fact, it almost always feels as such. While it doesn't feel like exploration is the core of the game (as, indeed, it isn't), exploration is rewarded, and required. The materials you need are not centered in a small place, they're all over the world, and should you decided to spend most of your time underground, the tunnels always feel more like you're spelunking, than anything else.

The last big piece is modding. This game has possibly the best mod support I've ever seen, so in the future, there will likely be a wide range of different ways you can play the game, all through modding.

So through all of these things, it's really a very different experience than Terraria. While it's not quite TF2 vs COD, it's close in how they're dramatically different, though of the same genre.

Now lastly, it is worth pointing something out. This is early access, there are bugs, there are character wipes, and if you don't want those, wait until the game comes out. However, the primary developer of this game is one of the most active in the community from all developers I've seen. Someone makes a suggestion, he might have it implemented within a day. Someone asks a question, there will usually be a quick answer from him. What this ends up meaning is that the people in early access have a very big impact on the game. When something is implemented which no one likes, the developer changes or reverts it, and listens to the community for suggestions on replacements. What this all ends up meaning is, if you want a stable game wait until it's released. If you want to have an impact on the game, and don't mind dealing with non-game breaking bugs, then get this, it's an excellent game.

One last thing, when looking at the reviews, look at the date, the developer holds the policy that, while in early access, the game should be different enough every two or three months to warrant another playthrough. And almost always the older reviews which had problems with the game have had the problems fixed.

Anyway, long story short, I'd recommend this game.
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126 of 190 people (66%) found this review helpful
1 person found this review funny
27.8 hrs on record
Posted: July 10
Early Access Review
The game is fun, but I don't like "crafting" NPCs and there are still quite a few bugs to be found. The control scheme also leaves a bit to be desired as well, as I find I'm constantly activating the wrong thing due to how the hot bar works. Basically it is a lower budget Terreria with a few new ideas - not bad, but not really great either...

Hopefully they tweak things as necessary and try to distinguish themselves a bit more, but until then I can't fully recommend this title.
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45 of 70 people (64%) found this review helpful
2 people found this review funny
11.5 hrs on record
Posted: August 12
Early Access Review
Early Access Review- version 0.24.0 authored 08/12/2015

I've played Terraria and Starbound. I honestly like both. Terraria especially was one of those watershed games for me that got me really excited for something different than I had played before. Somewhere along the way, Terraria stopped development. Later, Terraria began development again, but the original team was different. Because of this, my personal opinion is that Terraria is missing that certain something that makes me both want to keep playing, and to play again. My personal opinion is that Terraria just never reached it's full potential (yet).

So why am I talking about Terraria in a Crea review? Ultimately, we tend to compare things as human beings. Terraria is the single most likelt comparison when looking at Crea. So the foundation of my opinion is partially based on what I didn't like about Terraria, wheras listing the good things about Terraria is less germaine to a Crea review.

Let's make some of the obvious comparisons between Crea and Terraria; both are side scrolling 2D sandbox action/adventure games. Immediately you notice that both require chopping down trees and killing slimes for a primary ingredient needed to make torches. So very quickly it's impossible not to notice near identical design choices. Beyond some of these simple things though, we start to divert from the earlier same-genre games and Crea makes it's own niche.

The glaring differences of Crea are still under development and that's an important thing to know at this point. Things like crafting research, which is required to progress and craft, actually may change to a smaller or larger degree; that is the nature of in development software. Moving forward, it's still important to realize the design goals that differ in this game.

I mentioned research that is required for progression and to craft. It's not my purpose to expose the full mechanics in this review. I also feel it's part of the enjoyment of this game to experience these things for yourself. Suffice to say that the research system puts the player on a path that makes progression inherent in the game, regardless of your play style.

To compare and contrast with Terraria, for the most part the player would only need make or find certain crafting tools, such as a forge, in order to unlock all recipes of a certain type. The crafting and, indeed, the exploration of Terraria comes down to mindless time sink, especially the first time through. In Crea, the system is more robust. It can feel grindy, but the game is actually slowed down. Nice tools like teleportation (which I'll not spoil by explaining) are therefore not overpowered as they provide the nice time saving boost they should be instead of just speeding up and already fast crafting progression like in Terraria.

I hate to gloss over very important features like the RPG style level up systems, but again I don't want to spoil the discovery a new game brings. Just know that your character levels up from a traditional XP system from defeating creatures and other hostile entities. In addition, there is a "talent" system where you gain separate talent points and corresponding levels for each of several categories, including arms (melee and ranged weaponry), syle (magic), gathering (mining, forestry, other gathering), crafting (both crafting and research) and exploring. All activities earn TP (talent points) that can be spent to buy active and passive abilities. Again, I don't want to spoil too much so I don't want to give much info out here. Just know that some things like how well your mining tool works is partially tied to your experience using such tools as gained through gathering talent points. So it's not just a matter of getting a better pick. A better pick helps, but your character improves through experience as well, which makes the game more enjoyable for me as I progress regardless of whether I've stumbled on enough of a certain resource yet or not. Also, mining some of that dirt and stone actually pays off as you occasionaly earn some TP for it!

Crafting on it's surface is very generic to the genre. However, there is a still-in-development system called "Chaos Crafting" which is really a sort of boosting mini-game. It is off-putting to some folks. It is not required to craft. You merely have the option to invest more time and some special resources to try to improve your crafted items. I have only dabbled with this system and I don't quite get it, but I look forward to using it in the future to make better items as I progress. Again, this is another example of game mechanics that slow the game down a little bit, add some challenge, depth, replayability, discovery and... fun!

Speaking of fun, ultimately we play our games for the fun we have. If you play Terraria and liked it, you'll probably like Crea. If you felt Terraria was just not what you wanted, and you want a more RPG style game that has a little more organized progression, you'll likely prefer Crea. If you want to zoom to the end of the game in Terraria and despise climbing the progression ladder, best to stick to Terraria. If you're just not sure. then it comes down to the cost.

Just to touch on the cost, I always felt Terraria was too cheap to not buy. I agree that EA games that are "too expensive" are not something I generally interested in. That's all a discussion for another place. But, Crea's price at this point is certainly open to criticism. For what it's worth, I don't think the dev's are really pushing their product, I really think their actions so far have proven they really just wanted some dedicated people willing to buy in that will help development. With the features available so far and the development pace, I'm personally very happy to buy at the current $15 US price.
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