Explore vast worlds, craft hundreds of items, and fight challenging monsters in this ever-expanding sandbox RPG!
User reviews: Very Positive (113 reviews)
Release Date: Jun 3, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Crea has been in active development for over two years. An alpha version has been publicly available for over a year, with thousands of players. We recognized from the beginning that to make Crea the best it can be we would need to look to our community for feedback. Crea has now reached a stage where we are comfortable sharing it with Steam Early Access enthusiasts in hopes to gain even more valuable feedback.

As with all Early Access titles, Crea is still in development. There are some missing features and content along with some bugs. However, a great deal of the game is now available. Below we have outlined all current and planned features and content. As we release updates we will do our best to keep this information up-to-date.

If you have any doubts about Crea, then add it to your wish list and check back occasionally to see what progress is being made.”
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Recommended By Curators

"Give it a try and get ready to spend a lot of time building up your strength and defeating the evil terrors that lurk in this sandbox world."
Read the full review here.

Recent updates View all (11)

October 19

Crea Chronicle - 10/9/14

Hey Crea-tins!

Got a lot of news to share today, so let’s dive right in. The first thing we want to make you guys aware of, is that we need to hold the patch back at least a week, bringing our new goal to the 27th. We knew it was going to be an extremely tight schedule when we planned it out and even with working 80+ hour weeks the last few weeks has not been enough. Once we feel confident that we’ve caught the larger issues, and it’s as smooth as we can make it by internal testing, we’ll bring it out to Omega and have the community help us track down more bugs. If all goes to plan, we should hopefully see the Omega test within the next few days, but that is subject to how many issues we encounter between now and then.

One of our focuses right now is the early game experience, improving it in a number of ways. Monsters will now have set levels, allowing you to venture further out for more challenging fights, while keeping things easier around your spawn area.


Jasson has also reduced the amount of recipes you start with before you find the researcher, and the researcher is now found in a run down house nearby. Additionally, spawn is now set in a plains biome, with a cave entrance nearby. Combat is continuing to be refined and polished after taking in all the great feedback from the community. As a whole, these and other changes will help make a smoother experience early on, and give you a chance to learn the basics before being thrown in head first. We still have a long ways to go but progress is progress!


For those in the mood for some spooky fun, the community is putting together a Halloween mod collaboration! It’s looking like a lot of fun so far, so if you’re interested, be sure to hop over to the forums and find out how you can be part of the project. You can find the thread here:


Things are moving right along, so be sure to keep an eye on the forums and social sites for more news! Thanks for reading and we’ll see you next time for the Crea Chronicle!

3 comments Read more

October 9

Crea Chronicle - 10/9/14

Hey Crea-tins!

Wow have this last few weeks been busy! We got 0.9.0 tested, got so much great feedback, and were able to get that pushed to the main branch. Once that was done, we dove right back in on the other half of the update, and there is so much more coming! We have a tentative target date of October 21st for the next update, but of course that is subject to change if we run into any major setbacks or delays. Workshop testing will soon be underway, and we have a testing group setup. If you’re interested in helping test, you can post here to be part of the Workshop beta:


One of the things the community has been very vocal about, is the enemies leveling along with the player. We’ve heard the reasons, and changes are coming on that front. Jasson has taken the conflict system and assigned minimum and maximum levels to areas, so that if you choose to challenge more difficult baddies, you can find an area on your map with higher level foes. This is just one among many more changes and improvements to the game that are coming with this next big update. Here’s a work in progress of a small worlds level distribution.


On the community side, we also have some exciting news, Jasson has been partnered with Twitch TV! This opportunity will allow us to really get the word out. There is potential for other things to arise from this, but we won’t spoil it all just yet. Jasson streams regularly on Mondays, Wednesdays, and Fridays, so be sure to give our Twitch channel a follow and get notices when he goes live! You can find the channel here:


Gonna be crazy this next couple weeks finishing things up, but we’re very excited to get this next big update out to you guys! Keep an eye on the social channels and forums for news on the Omega test for this one!

0 comments Read more
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About This Game

Furthering the emerging sandbox genre, Crea features combat and crafting in randomly generated, fantasy-style worlds for you to explore, tear apart and build back up. Crea differentiates itself in many ways such as RPG-style character progression, several unique systems, extensive mod support and a charming art style.

Current Features

Everything is still a work in progress and subject to change.

  • Character Progression: Level up your character by vanquishing monsters.
  • Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
  • Unique Monsters: Crea is populated with original creatures each with unique attacks.
  • Challenging Bosses: Encounter powerful beings that will test your skills.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Equipment Upgrading: Find and equip your character with randomly generated gear and then upgrade it how you want.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • NPCs: Help bring to life several NPCs that will prove themselves invaluable.
  • Exploration: Traverse procedurally generated worlds that are brimming with life.
  • Quick Travel: Activate Way Crystals spread through the world to quickly travel about.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Maps: Discover what the world has to offer and expand your cartography skills with the help of the Cartographer NPC.
  • Exploratory Storytelling: Uncover the mysteries of Crea and its deep mythos through the environment and item descriptions.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • Free Content Updates: Continued free updates even after release.

Planned Features

These are features we currently have planned and have every intention to do but please keep in mind that plans can change.

  • Steam Workshop: Easily share and play mods with Steam Workshop support.
  • Other Steam Features: Beyond Workshop, We would love to add achievements, cloud saves, and trading cards.
  • Dungeons: Fight your way through procedurally generated dungeons to unlock even more challenging dungeons and additional dungeon scenarios with the Dungeoneer NPC.
  • Grafting: Further expand your equipment by imbuing unique attributes to them through the power of Remna.
  • Refined Systems: All of the game systems will continue to be iterated on and refined.
  • More Content: Tons more items, biomes, monsters, bosses, and everything else.
  • Pending Feedback: We listen to our community and some new features will be guided by everyone's feedback and suggestions.

System Requirements

    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
109.8 hrs on record
Early Access Review
I cannot get this game out of my head. I have been constantly thinking about it and playing for over two years now. Somebody help me!
Posted: September 27
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2 of 2 people (100%) found this review helpful
31.9 hrs on record
Early Access Review
Crea, a sandbox game that I supported via Kickstarter, is now available via the Steam early access program. A cousin of Terraria, Crea also includes RPG elements, such as character progression. There are a number of paths one can explore that change how the game is played. For an early access game, there's a lot of depth.

The title has evolved a great deal since the first version was released. It's continuing to change and the developers appear to be committed to moving the title forward. The developers also interact with users, via the forums here, on their website and Twitch. Even in it's current state, I find this title to be engaging and it's easy to get lost in the game while exploring it's procedurally generated worlds (and worlds within worlds).
Posted: September 26
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1 of 1 people (100%) found this review helpful
33.5 hrs on record
Early Access Review
If you are reading this then you are interested in this game and the genre. Don't hesitate to buy it, don't worry if its not on sale, just buy it. Trust me, this is a hidden gem.

I play this game with 2 other people on my LAN and we haven't had this much fun since Terraria, and all of us see the shining potential of this game - even though as it is (OMEGA updates, at the time of writing) it has provided us an insane amount of value for the asking price!

This game is a 2d sandbox game with a massive RPG bend. In the future it will support steam workshop for mods for pretty much everything. This is THE game.

If you like RPGs and Terraria (and its a plus if you have a couple friends that can blow the cash and get it too!) GET THIS GAME NOW. This is easily the best Early Acess indie game I have purchased.
Posted: September 27
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1 of 1 people (100%) found this review helpful
16.5 hrs on record
Early Access Review
This game was a little slow, still a little slow. I can say I love the way you progress. The movement is a little bit weird. The way moving and jumping works (at the same time anyways.) I will post more back when I get a few more hours into this little gem. It was worth the money I paid for it though. So anyone looking for another terraria-esque game, pick this one up!
Posted: October 8
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Early Access Review
This looks like Starbound, Edge Of Space, but it't deffinatly not. Right when I started playing, I knew this game would be fun forever
Posted: October 8
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Early Access Review
Decent Game!!! The skill tree is the best part for me because it lets you develop and grow your character.

Lets just hope the developers finish this game! (Which i think they will - hard to tell with early access though!)

Posted: October 5
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1 of 1 people (100%) found this review helpful
16.1 hrs on record
Early Access Review
this game is epic :) the game reminds me of terraria and starbound. i loved the way the game feels. also fun to play with friends. tho tends to crash every once in a while when i am playing with friends, (mainly happens when someone on the server dies and is faraway from everyone else). only thing i can say is i cant wait for more content. :)
Posted: October 9
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
Early Access Review
I like the crafting system and the ability to roll.
Posted: October 11
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2 of 3 people (67%) found this review helpful
2.7 hrs on record
Early Access Review
I really want to like this game, but many aspects of gameplay bother me.

Researching to create crafting templates is fun the first time through, but once I know how and what I can create it turns into a horrid grind if I ever start a new character.

Being unable to move while breaking down blocks or interacting with objects make movement feel slugging and hindered.

Again, I really want to like this game. Crea takes RPG aspects that add great value to gameplay that are simply not found in other version of the same gametype; such as Terraria.
Posted: September 28
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1 of 3 people (33%) found this review helpful
29.4 hrs on record
Early Access Review
This *game* got ZERO progress from 2012 year till now, probably it look funny on screenshots, but, there is NOTHING to do.

You can't build anything greater then wooden huts, ever basic features that was in Terraria 3 years ago are missing.

*Research* system is mindless grinding, unlike casual web milkers - you can't donate and skip it, you will waste 90% of your time inside "research" gui just to open god damnned recipes.

Majority of skills do not work, there is no ever basic tooltips on them - "Luck: increase luck" is best information you can get.

All mobs level with you, you will always be weaker then common mobs, when you levelup, you actually became weaker, developers call it "conflict system", probably this system conflict with common logic.

Only single boss available.

Latest "update" that was in development for 7 month featured *fancy animation* - least expected thing in game with 640*480 real resolution.
Posted: October 4
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2 of 9 people (22%) found this review helpful
0.9 hrs on record
Early Access Review
A complete lack of in-game guidance and a crafting system where everything (and I mean everything) is hidden behind a glorified RNG gate makes Crea one of the most boring sandboxes I've ever played.
Posted: September 28
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17.2 hrs on record
Early Access Review
I'm a huge Terraria fan and I ike the leveling up system alot though the game's mechanics are a tad glitchier than Terraria's. It's very fun and addicted in time and development I feel that this game can easily revival Terraria in my eyes. The RPG aspect is a really cool twist so is the learning station. it gives insentive to go and collect all these unknown items. I really hope the Devs keep working hard for tons more updates
Posted: September 30
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5.6 hrs on record
Early Access Review
Very Fun game, Much like Terraria and Starbound, Personally I like Starbound more but This is still a great game! highly recommended.
Posted: October 1
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151 of 181 people (83%) found this review helpful
160.2 hrs on record
Early Access Review
Crea is a sandbox exploration and building game, much like Minecraft and Terraria. Unlike Minecraft, it's 2d and doesn't suffer from 3d camera troubles, and unlike Terraria, it's multiplatform, so it can be played Linux native. It also adds RPG elements so you can level up, focus on your skill sets and chose between various different armor and weapon types depending on your play style.

Weapon classes: Each weapon class has it's own upgrade tree that branches off towards the top into a variety of top tier weapons
- Sword/melee: Your normal hack and slash.
- Pike/melee: Stabbing from a slight distance
- Wand/magic: Sling spells without using MP
- Bow / Range: Plink away out of range.

In addition, there's magic, which can be used alongside your weapon which comes in both offensive (fireballs and the like) and defensive (healing, shielding, etc)

Armour types have a similar branching tree that the weapon classes do. There's basic armor, then it branches off to give the choice of 3 top level armors.

Weapons, armor and mining tools can all have bonuses, something that you can put your skill points into improving. Like in an RPG, not all items are the same, which means you can almost always make better equipment as you continue to level. This gives a nice feeling of progression to the game.

Like Terraria, there is a boss battle that changes up the world a little. However, this is mostly an upgrade without the race against the clock aspect battling the Wall of Flesh gave. A new ore is peppered through the world, and a new category of drops is added to the mobs, allowing for higher level equipment.

The monsters in the game scale to your level, rather than being procedural. A low level character will always encounter lower level monsters and vice versa no matter where in the world they happen to be.

As a benefit to exploring, Crea has a built in fast travel/teleport system. Way crystals can be set as spawn points and as long as you carry a shard with you, you can always teleport back home. Way crystals are in random locations across the world and under the surface, making it much easier to get back to digging through the cave system.

Crea is also very easily moddable. Items can be created, the game files tinkered with, near anything you want can be done. The official forum has a section for people to swap mods and get advice on how to make their own. Even with almost no programing knowledge, it's pretty easy to look at the source files and fiddle with things until you get the result you want.

Crea is still in beta, but it's a very active beta with a very active dev and decently active community that's pretty good at pinning down the bugs and coming up with possible workarounds until the official patch comes out. Most bug fixes are pretty swift it arriving, especially when they're big ones. It's very playable as is. Multiplayer is still a bit wonky as of this review, but it was recently given a complete overhaul and I assume will be fixed up as the dev has a very good track record in that respect.

Overall, a very enjoyable addition to the genre and very worth getting.
Posted: May 30
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38 of 51 people (75%) found this review helpful
8.1 hrs on record
Early Access Review
Just a heads up. If you wanna know the similarities and differences between Crea and other games in the genre, you should check out this thread. I do the same below anyway, but I do so my way. That thread might be more help than I am either way. Now, with that out of the way...

I definitely recommend this game to anyone interested in a Terraria-esque game that lets you upgrade your character with tons of abilities boosted and acquired with experience points you get for doing things under specific categories (Attacking, Magic, Crafting and Resource Gathering).

Anyone would probably look at this game and immediately think of Terraria/Starbound, which, in a lot of ways, it is rather similar gameplay (not so much the visuals of course). But even then there are a couple of things that makes it as solid as Terraria-esque games while adding its own things to it to make it different enough, which I'll just list up below:

- The game allows you to apply upgrades to specific abilities for your character (like I said above in the beginning).

- It has unique enemies which work differently and scale their strengths and difficulty to your own progress to keep you on your toes.

- You use individual items for two things: simply using them for whatever they're usable for (an action like placing a block type, a weapon you use, or simply something that's only a crafting material) and using the item in a Research Desk, which allows you find out about hidden recipes by using up the item each time you research it until you've found out everything it's usable for. You will only be able to craft something once you've researched every ingredient that's tied to its creation, which promotes a sense of trying to keep mining for ores to see what they can create (which isn't only armor and weapons), beating up monsters for their drops, and simply trying to explore more and more until you find something new even after thinking you were done researching every single item so far.

- There's different biomes and within each of them are completely different enemies with different strengths, attacks and attack patterns. You've always got to be cautious as not every monster can be dealt with the same way you would others.

Added in an edit:

- There's some pretty cool decorative items, which allows for you to "pimp out" your house/castle/whatever you build beyond what games of this type allow for.

That's about it from what I can think of right now. I will add things above by editing the post if I ever think of something else to add.

Besides the good stuff, there's always not-so-good things that come with it. I'll just list these up as well since it's easier:

- The movement can feel really clunky. It's not that annoying or anything, but it's certainly noticeable, especially to people that have played Terraria/Starbound before this and got used to their smoother feel.

- There are no NPCs or anyone to interact with. This is only a matter of my opinion, though. I feel like this game could put its character stat development mechanics to better use if you could use them for quests or something along those lines. Merely strengthening your character in the areas they have available doesn't mean much if there isn't anything you can use its full extent on.

- A lot of things in the game look pretty detailed, but at the same time the art style feels lacking. Most of the sprites look a tad bland because of the way they were shaded, which kinda looks pillow shaded. The same goes for the tiles and whatnot, but all of this is easily ignored. The game is still solid and fun and this little bit is mostly me being unnecessarily nitpicky. It doesn't take any of the fun away or anything, thankfully.

- Resource gathering can take its sweet time, especially when you're only starting. At the very least you -might- find yourself with an upgraded tool soon enough, and even if you have to wait a while on getting a better one, the ability to boost your tool swinging speed and power is pretty damn helpful to compensate for a little bit (and even when you get better tools as you go, it's still just as helpful having those little boosts in performance). It can also take a while in another way: ores you're looking for being hard to find. Iron ore is pretty tough to look for, especially in bunches, despite being third-rate material (first being wood and second being copper).

Once again, that's about it for what I can think of on this, and, with that, I finish my review. Just like with the pros I listed up, I will add things above by editing the post if I ever think of something else to add if necessary.

TL;DR: Crea is a solid game that takes its own things and meshes them with a little bit of the 2D Sandbox gameplay Terraria laid down. It all works greatly but could definitely use some touching up here and there. Nonetheless, the game is definitely worth getting. It's got promise just like it does a nice community (devs included), all of which will make this game a solid title once it's ready to take its Early Access diapers off for good.

Hopefully everything I pointed out here is helpful enough for you guys. The game's definitely worth getting even in its current state, so I say get to it.
Posted: June 2
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28 of 36 people (78%) found this review helpful
8.6 hrs on record
Early Access Review
Crea is another entry in the recently extremely popular 2D Sandbox genre. However, Crea is unique in that it acknowledges the roots of all this popularity, Terraria, and tries to build off of that with unique new mechanics while still trying to retain that core gameplay that we all know and love (or don't; it's all up to personal preference of course).

For those who may not be familiar with the genre, Crea plays like most other 2D Sandbox RPG sort of games. You walk around a randomly-generated landscape, clicking on blocks to collect them, killing enemies along the way. As you gather more varied and rare materials, you are able to craft various items, including weapons, armor, furniture, tools, and a few other miscellaneous items. To be able to learn how to craft most of the items however, utilizing the research system is necessary. To research more advanced crafting recipes, you need to use a small quantity of each material you find to discover what uses you can make of them. This system was pretty neat in my opinion and I would love to see it become a staple of the genre.

There are essentially three different ways of dealing with enemies in Crea: melee weaponry, ranged weaponry, and magic. Personally, I love using magic to sit back and pick off enemies from a distance, There isn't a large selection of magic or weapons, but there's still an adequate variety of them to dispose of any monsters in your path. There are also "Divine" spells that help to assist you with positive buffs or give some well-needed healing in dire situations.

From a glance, Crea seems to be actually almost a direct rip-off of Terraria, just with a somewhat different art style. This isn't really true though, as Crea includes some great new additions to the typical 2D Sandbox game formula. To start with, Crea includes the usual gear-based progression system of acquiring new, more powerful weapons, tools, and armor as you acquire better, more valuable materials. Something possibly unique to Crea is its "talent system", where as you engage in combat, use spells, craft items, or research recipes you gain "TP", which can be used to boost each of the previously mentioned areas a bit. The more that you mine for example, the more TP you are able to gain to potentially make mining just a tad quicker. One thing that did bug me a bit when I had first started was that mining seemed to take quite some time, but after I crafted a snazzy new pickaxe and upgraded my mining talents things went much smoother.

One very unique aspect of Crea is the "conflict" system in place. If you don't actively slay monsters, they will continue to grow in strength and numbers throughout the world. This was very noticeable when I had played, as I immediately went on multiple mining expeditions early on and never really fought monsters above the ground until I had the gear that I wanted. When I finally had crafted all the gear that I wanted to take on (supposedly) anything in my path, I discovered that when I came back to the surface new "Paragon" enemies that were larger and more deadly than the previous enemies had appeared and were proceeding to kick my ♥♥♥♥. Monster spawners had also appeared quite rapidly throughout my world, and these were generating more and more monsters to add to my growing problem. This system is quite cool in my opinion, as it creates a unique conflict for the player personally- do you sit safely in comfort and idly gather more materials, or do you engage the problem at hand before it becomes harder and harder for you to safely stroll out in the world? In addition, monsters actively level up as you do, so there's never really an overly easy battle in Crea. Bosses are also in the game I've heard, though I have not encountered any in my time playing so far.

A fast-travel system is additionally in place in Crea. As you explore your randomly-generated world, you are able to find Way Crystals that allow you to travel immediately to another crystal in the world that you've already found. These Way Crystals can also be found underground, which is convenient if you're able to find one while mining deep below the surface and want to quickly travel between your home and your mining area.

Two features of Crea that I didn't delve very much into are multiplayer, which is supposedly new and thus has some early issues, and the extensive modding support the game includes. I did join one multiplayer server I had found from someone who left their IP address on the forums, and it was a bit of fun, but the multiplayer system did seem to be in its early stages for sure and there was a few small problems. The game currently is still in Early Access of course, so there's plenty of time for it to be cleaned up a bit more. I would like to see player names not just in the chat, but also above the players or maybe if you hover your mouse over them, and perhaps a basic server browser for those of us who may not have friends who also own the game or want to go hunting for public server IP addresses. Concerning the modding support in place, I honestly haven't delved into it much so far, but glancing at the forums on the developer's site, they seem to be very active in assisting any players wishing to create mods for Crea, and the system in place seems to be fairly easy to make mods to do nearly anything in the game. So far, no major mods seem to be out yet, but as the game is still fairly new hopefully fairly interesting mods are released.

The sound design of Crea doesn't seem to be a major focus, so there's not much to say about it. The sound effects are basic, but they work. While not overly prevalent, the music featured in Crea is alright. I would prefer to be listening to more active tunes, but the current set of peaceful, calming music is still pleasant to listen to.

Graphically, Crea features pixel sprites very akin to that of Terraria or Starbound, but with a slightly more fantasy theme. Two things in particular stand out, to me at least: the designs of the monsters and the backgrounds when above the surface. The monsters all have a fairly unique look to them- to the degree that it's difficult to relate most of them to something we're familiar with. Sure, there's some scorpions, sheep (called "speep" in the game), and birds, but also some very unusual bird-like creatures, rodents, sinister slimes, and even odder things deep beneath the surface. Most of the monsters seem to fit in perfectly with the fantasy theme of the game, and it helps to increase immersion for sure. Now, while not overly incredible, the backgrounds as you move from biome to biome above the surface are pretty to look at, and help to differentiate different biomes as they gradually change to a new background as you move from left to right or vice versa.

While others may argue which is the best of the 2D sandbox genre, it's important to note that most of the games are still in-development and can't be fairly judged. Crea is likely one of the youngest games in the genre, and so it's difficult to fairly assess it in its current state. As it is, I really did enjoy my time with Crea. I was able to build a small home after a few hours of mining. I had fun with defeating monsters of varying strengths and sizes, and exploring the vast world I was in. I don't think that I've even begun to dig deep into the amount of content Crea has to offer, and thus I'm not if I can safely say how much I might potentially enjoy it.

The game is also still in Early Access as I write this, so the amount of content and features that are in the game currently can only increase as time goes on. The developers are extremely active, and seem to have a great knack for talking with the community very often and answering any questions people may have on the forums. This is a game with a lot of heart and soul put into it, and so it appears that any issues the game might have will quickly be ironed out.

I give Crea a 8.5/10 in its current state.
Posted: June 7
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22 of 33 people (67%) found this review helpful
4.8 hrs on record
Early Access Review
This is a borderline recommendation for a game that looks and plays like Terraria and Starbound. However, this game does have some things setting it apart. The main difference is the RPG elements attached to it, where you can basically level up everything and even acquire new skills. Yet while the game has some neat features going for it, it also does some things wrong. And it is for that reason I can't recommend this game for everybody, so read on and/or watch my video to find out if this game is for you.


For those who want the basical summary, here's a concise pros and cons list of my thoughts.

+The RPG elements of leveling your skills to make you fight, mine, and even craft better is very nice. You're not even limited on what path to take, so you can take every bonus you want for melee, ranged, magic, or building. It doesn't matter.
+The sandbox world keeps you wondering what is out there and encourages you to explore. There is even plenty of caverns that lead into the depths of the world, so you don't have to mine everything over and over again.
+By far the best feature I've seen from this game is the ability to use materials in nearby chests when you're crafting. No more sorting or looking through chests to find that one monster drop you picked up long ago. The game automatically senses you have it, and you just hit the craft button.
+There's only one tool you have to upgrade that chops down trees and mines. You're not forced to choose between axes, pickaxes, or hammers.

-The mining in this game is an absolute chore. It takes forever to mine out a path through the earth or ores, even after upgrading your tool a few times. It just drags the game out needlessly. The fact that it's only one block at a time and you have to set your mouse directly on it to mine doesn't make it any better either.
-In order to craft things, you have to first research all the parts in order to make it. I actually liked this at first, but then my opinion changed after the first hour since the researching costs you the material, so you have to keep farming the same thing over and over again. Throw in the fact that you have to keep tossing away the same item multiple times for different recipes, and you're just gonna find yourself in an awkward place like I did where I was on the verge of making progression, but I either lacked a material to make the item, or I lacked a material to research so I could make the item. Combine it with the above negative and the fact you don't know what the item may be, and you got yourself in an annoying situation.
-The monster spawn rate in this game varies way to much. Often times I never get a single baddie for ages, even when I'm mining deep down. This is terrible because you need a drop from a certain mob to make torches, but when you can't find it and run out of torches, you're forced to go all the way to the surface again and farm a monster that is sometimes a pain to find. But then there are times where my screen starts getting swarmed, and not with the mobs I wanted.
-Some of the abilities are really underwhelming. I wanted to be a mage and maxed my fireball spell. Now while it did do more damage, the spell was just rubbish. It has cooldown of a few seconds that makes it really awkward to use. The animation finished in the blink of an eye, but for some reason, your dude can only stare at his enemy and let himself get wailed upon. Combine it with the paltry damage it does and the mana bar that limits its use, and spells become really worthless. Heck, the ice and fire spells both function the same to but only have a different sprite firing out. And when I found out my crappy copper dagger did more damage then my maxed spell, I just gave up on being a caster.
-Because of the above, this game has a terribly slow pace. After 4 hours of playing this, I feel like I barely got anywhere, and it's not a good feeling.

So yeah, you may be wondering why I recommended this game after the big negatives I listed. Well, it's because I still enjoyed myself somewhat. I wanted to explore more and find out what skills I would get and what the world had to offer. That's the mark of a promising sandbox game.

But to be perfectly clear, I believe you can only enjoy this game if you liked a really slow, relaxed experience. If you want something more exciting, then I strongly suggest you go to terraria or starbound. But just keep in mind that this is early access, so maybe the devs will change the pace, or maybe they won't. So if you're still on the fence, it may be best to wait until this gets released. This has the potential to be up there with the big hitters, so I hope to see it go places.
Posted: May 31
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18 of 27 people (67%) found this review helpful
49.4 hrs on record
Early Access Review
I've been playing the Crea beta since the third phase started and Crea was available to all Kickstarter backers. The game has a lot of potential, and in a market that has spawned a lot of Terraria style of games, Crea manages to have its own unique style and feel that helps it stand apart from the crowd. Early game progress is slow, and the learning curve is a little steeper than something like Starbound, but once you've managed to get nice gear and delve deep into the underworld you feel as though you've accomplished something.

One big selling point of Crea for me, that lead me to back the project on Kickstarter in the first place, was the concept of developing from the ground up for complete mod support. The code is all exposed so the community will be able to help shape the game long after the initial release.While Crea has run into some development issues in the past, Jasson and Kelley have been active in the community and open and forthright during the entire process.

If you're a fan of Terraria and felt that Starbound didn't quite scratch that itch Crea might have what you're looking for. I've been playing the game on the DRM free version, so my Steam time played is deceptive. I've probably put over a hundred hours into various characters across the different builds of Crea since I started playing several months ago, and imagine I will find myself playing quite a bit more once the multiplayer functionality is a bit more stable. Multiplayer is where games of this nature, in my experience, really shine.
Posted: June 3
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11 of 17 people (65%) found this review helpful
3.4 hrs on record
Early Access Review
Main differences between Crea and similar titles:
1) The art style is more indie, adventure game and less retro, super nintendo (personally, I like Crea's better, but it's a matter of taste)
2) Breaking blocks takes FOREVER. Much grindier than any similar game. Remember the earliest Starbound releases and how long it took to take down a tree at the beginning? Slower.
3) Combat is very slow and shallow. You stand still and attack, they stand still and attack, and you win because you have more hp. You mostly use ranged weapons because melee range is tiny.
4) Inventory space is frustratingly small, and you will spend even more time than usual sorting chests, because even the largest chest isn't enough to hold your most basic resources.
5) Blocks don't place quickly or properly. You cannot walk along smoothly laying a line of platform beneath you. You'll fall after three or four blocks.
6) The skill tree (aside from researching recipes) is nice--gives some added character customization and handy powers like tool speed, getting back some resources when crafting, and element-type spells that work better on different mobs.
7) There are some control anomalies that are probably just a matter of early access: no drag & drop, crouch doesn't exist, you use one tool to break everything except furniture which has its own special skill. Oh, and there's a weird, camera dead-zone in the middle of the screen. So you need to constantly re-adjust your mouse location if you're trying to, say, dig tunnels and go mining. No idea why the camera doesn't simply stay centred on the player.

8) The biggest difference? The research mechanic. Once you find a material, you must take it to a research station. You must then put the item on the table, select one of five item categories, then research the material. This consumes the material as you research, and unlocks a piece of the crafting recipes for items in that item category using that resource, up to the level you are currently able to research at. This means that you need to sit and research the same resource over and over, in different categories and at different research levels, before you can craft items that require that resource. This mechanic is straight-up frustrating and the biggest down-side to Crea.

Need some chests (and yes: you need buttloads of them)? It's not that you didn't have the wood and vines. It's not that you didn't research the wood and vines. It's that you didn't research both materials in the right sub-category at a high enough research level. Oh and the recipes in your crafting book? Until you do research the correct material at the correct level in the correct sub-category, you have no way of knowing which of your dozens of materials you need to perform further research on.

I'd recommend playing one of the other of these sort of games, and coming back to this one in the future.

Most of the down-sides (slow break speed, wonky block placing, control hiccups) appear to be a simple matter of early-access balance/control issues that we can count on getting resolved. But the research mechanic tacks a layer of grind-without-reward onto gameplay that simply isn't fun, at all. Combat is also incredibly shallow. Monsters are slow and so are you. Don't expect to be jumping, dashing, ducking around and trying to figure out what swing-speed/arch best fits your situation. You stand there and hit it, and it stands there and hits you. One of you dies and if it's you, you lose nothing and respawn a couple screens over at the nearest waypoint you were using.
Posted: August 3
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5 of 6 people (83%) found this review helpful
31.7 hrs on record
Early Access Review
Crea is another game in the 2d adventure Sandbox realm. Very similar to Terraria, I would say Crea is most like Terraria as far as a successor, at least so far. Where Starbound is more about exploration, Crea is more about sticking to the core and adding more mechanics. It has rpg like progression where you gain skill points by using that specific skill line. For instance, if you shoot something with an arrow your physical attack tree will gain experience. The same goes for crafting, buff/healing, sorcery and gathering. When they level up each skill line you gain access to new, more powerful skills.

It has a big emphasis on researching materials in the world in order to unlock new recipes. You will need to keep exploring deeper and further to progress to higher tier items. The world is very similar to terraria where you can find chests and all kinds of loot in various places. It has a crystal system in the game as a fast travel device. So once you find the crystals you are able to travel between them for a small price. They are located above and below ground. There is also an advanced research system in place that requires finding recipes from monsters.

The soundtrack is amazing. Crea has the look and feel of the game down as well. The soundtrack is put together so well, it is very relaxing and perfect for the game style. Very reminiscent to EVE Online's awesome ambient soundtrack. Hopefully they will make it even longer before release. The UI is very slick and easy to use although for the amount of spells/item combinations it does need a little tweaking in my opinion. Having ten hotkeys and then each having a right/left click bind has been done over and over and I would really like to see a new and efficient action bar/UI implemented in this genre. Or at least a big improvement.

At this point in development the most you can do is craft the highest ier items and face one boss. I pretty much got as far as that which was 20 hours of gameplay. I enjoyed it thuroughly and am eager to see what they will be bringing to the game by release. Seeing that the game is early on in develoment still and in early access I would give it an 8.5/10. It will have to do a lot of work to maintain or beat that by release though. The game is also highly modable but I haven't checked anything like that out yet.

Things I would really like to see before release.
The world needs to be filled with different dungeons/exploration triggers and bosses/special monsters. Content basically and it's early access so I'm sure this is in the works. With these 2d sandbox games the funnest part is the mystery of what you could find.

I like the skill progression system. But, as of right now the whole thing is kind of pointless because there are no decisions to make. You unlock the next 3 skills and then to level them up until you hit the next skill unlock level. The skills themselves need a lot of polishing as well and they need to, look cooler.

The UI needs something to make it more efficient or intuitive. Is it ok now? Sure, but it doesn't improve on the genre's adopted UI or do anything new.
Posted: July 14
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