STORE COMMUNITY ABOUT SUPPORT
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We’re a bit late with this one but we have a really great update to make up for it. We’ve completely revamped the skill tooltips. Before they had vague descriptions of how the skill worked and gave absolutely no clue to what would be gained by leveling the skill. We know that the Talents is one of the most enjoyed features of Crea and we wanted players to be excited about getting to the next level for a skill. Now each skill tooltip has a much better description and along with that it’ll tell you exactly how the skill has changed through leveling and what will be gained by the next level. Here’s what they look like now!
Going hand-in-hand with the skill tooltip changes, we condensed the bonuses from leveling skills so that they feel much more impactful. Additionally, we added in a few more bonuses such as adding in AoE to nearly all of the support skills at higher levels.
We’ve introduced a new item type to the game; Grappler. Most of you will be familiar with this but pleasantly surprised by an addition we added to its functionality.
This is just the beginning for the Grappler though. We have ideas to make many more types of grapplers; some that specialize in combat while others in mobility. We are also planning to make it a full-fledged equippable item that will go into a special usable tool slot. This new equipment slot will have a button assigned to it making using your grappler of choice easy!
This next week we are continuing efforts on several fronts. Such as I will be shifting my focus back to resolving issues while Bryant is continuing his efforts on the dungeon system.
Weekly Update #11 Changelog
This week we've split our attention and while most of the team focused on some more substantial changes I began to make optimizations to Crea as well as fix some issues. While there is still much to do on this front it was a great start and I believe the game should already run 20-30% better now. Check out the new profiler by pressing F6. I'm really happy with it and want to give a shoot out to @eigenbom (Moonman developer) for helping out by sharing his code.
Thanks to the automatic crash reporter I added in last week we managed to track down a crash that was accounting for over half of the total number of crashes. Anyone who has an integrated gpu has ran into it at least once. Huge victory!
As I said, the rest of the team was preoccupied with larger changes that you will see some of this next week. Here are two quick previews of what we're working on.
Talents are a huge draw for a lot of players and it is personally my favorite feature in Crea; however, leveling up skills has always felt like black magic. You never really know what you're getting out of it and just hope it is something good. No more! Skill tooltips will soon show exactly what each level does for you and you'll even get to see what future levels will yield. It's time to get excited about getting that next skill level.
Dungeons! Yes, you heard me right. Dungeons! This is a substantial feature so it will take longer than another week to get the initial version out but it will be well worth the wait. I will forgo details on how dungeons will work but I will say that they'll add a great deal of replayability - both solo and multiplayer. Watch for next week's update for more details.
Speaking of next week, I will be continuing my focus on optimizing Crea and resolving issues. If you can't play the game because it is crashing or too laggy then what is the point of new features and content, right? Please be sure to report any issues you run into no matter how small it is or if you think someone else has reported it.
Weekly Update #10 Changelog
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