Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Just sending this out, so that everyone is up to date on the latest news from Jasson!
Hello! I am here again for another status update and some juicy info about the next version update. We're still a few weeks away from release but it will definitely be worth the wait. I'm also sure some of you are wondering why it is taking so long so...
Why is it taking so long?
In short, Kelley and I (Jasson) started traveling and working. There was some overhead to starting this but the biggest factor has been me transitioning from a solid obsessive work schedule to a more flexible one. Aaron and Bryant have been working on Crea fulltime but even they have moved during this update's development and were also affected by the holidays. Originally we planned a nice chunk of content to release but, as mentioned in the last status update, we decided to grow it some to give players something new to give feedback on.
Ok, what does this update have then?
There are so many new changes going into this update. Nearly two updates rolled into one! Here's a quick look into what's going into it and I'll go in-depth a little bit in each one of these as we approach the release.
New ore and equipment tier (50 new weapons and armor)
Full controller support
Revamped Arms skills
Purifier to ward off monsters
What is this complete rebalance?
In the last major update we completely changed how monsters level up; from automatic to level ranges based on location. This directly affected the pace of the game but we did not have time to address that. Because of this and also player feedback we're making many changes to nearly everything combat stat related.
The character level is being increased to 50! (not talents) This change includes a wave of related changes such as characters will now level up faster.
Stats are also receiving a major change. We've heard many players bring up how the incremental changes to stats via equipment upgrades and level ups did not feel very substantial. This was mainly caused by stats starting at 100 and increasing by 2 or 3 at a time. Now stats start much much lower, right now most stats start at 5. We're also looking at introducing stat customization earlier on.
Along with these changes we've made equipment have a much more important role. Getting to the next equipment tier will be cause for celebration. Even if you don't join, your stats will be having a party.
These are quite substantial updates and will likely require much micro-balancing after we've released this update. We will be looking for your feedback!
Wrapping things up
I just wanted to say thank you for everyone's patience on this update. I'll be replaying to this post with more details on the remaining major changes for this update. They'll be spread out a bit to start and increase with frequency closer to release. Thanks everyone!
Hello everyone! It has been awhile since we gave a proper update so here I am. In short, development on the next version update (0.11.0) is progressing nicely.
Aaron and Bryant have both been hard at work with all of the new items and the new boss. Tons of new content has made its way into Crea and we're working on finishing that up over the next few days. If things go well we'll have an Omega test build released within the next week and the official release within a week after that.
I have been mostly spending my time working on fixing lingering issues and getting Crea back to a more stable state. In between issues I am also working on optimizing water as well as making it more visually appealing.
One last thing we are looking to do in this update is to try to clarify some aspects of Crea early on in a new game. The best example of this is how to unlock more items to research. Some aspects though will have to be left for a future update since we are still planning to redesign the controls - particularly for magic usage.
We hope your holiday season is going well so far and are looking forward to giving you all a nice Christmas present (v0.11.0).
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