Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Overall:
Very Positive (572 reviews) - 83% of the 572 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Recent updates View all (83)

June 22

Status Update (June 22nd)

Hello again! I want to keep up the communication but I don't have an actual update so this will have to do.

There are unfortunately still several high impact issues that I'm working through. Many of these I was not able to get enough information but with the latest version I should be able to collect nearly all crash reports automatically with hopefully enough details that I can start quickly resolving these remaining crashes.

Before I get to working on those crashes though I am currently focusing on multiplayer issues some more. I believe that many of the existing issues stem from a single part of the underlying multiplayer parts of the game's engine. So I am targeting that and rewriting it to be more performant. At the very least it should help make it easier to track down these issues.

Thanks again for everyone's patience and help. I am working through these as fast as I possibly can. In the future I hope to bring some additional people on the team to help speed up development so things wont move so slow and be so dependent on one person.

I released an extremely small patch yesterday. I was originally just planning to include its change with the next update but I will just add it on here.

v1.0.9 changelog
  • Fixed Frostbite description and Regeneration skill cooldown time
  • Removed mod achievement disable notification
  • Resolved issue with Eternal War weapon attribute not persisting its life drain effect
  • Added extra measures to enforce automatic crash reporting
  • Resolved issue with resetting Xbox One controller controls not working properly

10 comments Read more

June 20

Achievements For Everyone

I just released a new patch that enables achievements for all - v1.0.8

I have decided to remove the achievement disabling "feature" for now. The motivation behind this feature was to make achievements truly count and not be easily obtained through the plethora of ways Crea's modding makes it possible. The blanket disabling of achievements for all mods greatly deters modding which essentially undermines exactly what I was wanting to achieve with Crea from the start - a moddable sandbox game.

I hope that in the future I will come up with a viable method to disable achievements in a mod friendly fashion. For now though, everyone can enjoy mods and if you want to cheat to get achievements then good for you.

14 comments Read more

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (572 reviews)
Recently Posted
digibluez
( 9.6 hrs on record )
Posted: June 26
Very nice looking game, its kind of slow paced,compare to terraria. Has a leveling and skill /talent system. Unique craftng with research. Really good game, just sit and chill, the music is great as well. Looking forward for more content with updates.
Helpful? Yes No Funny
sq33k
( 72.6 hrs on record )
Posted: June 26
I don't think there's much I can add to the numerous reviews already here, but I'm going to go ahead and add my opinion anyhow.

I've played the game some. And then some. I've never played Terraria (beyond the first few minutes of trying it), and never playing Starbound (though it's on my wishlist). So playing this presented a new type of challenge for me. I like platformers, I like building houses, I like exploring, I like crafting. Perfect! Backtracking a little, I like recipe based crafting. I don't like Mincraft style crafting where you put certain things in certain places and hope for the best. Wood + metal = Barrel! I shouldn't have to worry about the design necessary to create it. (Some people like to... that's fine with me. I don't.)

Early game I found myself getting my butt kicked... mercilessly. Again, new style of game... plus playing a platformer on a keyboard has never been particularly easy for me (I'll rock MegaMan on a controller all day long though). As I learned the enemies, their attacks, and my own skills I became a much more profecient killer. Now, at level 50 with 50 Arms level... there isn't a damn thing that frightens me. (Aside from the dark. That's still scary.)

There are beginners guides out there if you need them, or just want them. I'll just give a little tip... gather. Stone, wood, and especially ore early game... that's what it's all about. Investing in good armor will save your ♥♥♥ too. Also, when you find boxes and loot them, feel free to gather the box too. Bows are tricky but allow you to stay mobile. Also, pressing down while holding either direction will cause you to tumble. You will avoid all damage while doing this... including falling damage (there's an achievement associated with this).

Learning new recipes can be challenging. You learn stuff based on material drops you've gotten, or things you've crafted. Keeping a researcher near your boxes keeps you from having to grab items from your boxes in order to see if you can learn something new. Additionally, most materials have different rarity tiers. (White, green, blue, purple, gold... just like rarity for weapons and armor.)

The developer is great, he's always working on the game and generally streams as he's doing it. He's constantly reading the comments/questions on his channel and answering them while he works too. So far he's the first (and only) Twitch subscription I have. Updates are released frequently, which is great.

Lastly, dungeons are instanced temporary maps that have different goals. The end goal is always to make it to the crystal, but some times you have to avoid damaging monsters, sometimes you have to kill them all, sometimes you just have to flip switches. There are also different affects applied to your character or the mobs making the instances constantly different (to an extent).

The ultra rare stuff is hard to find. I have yet to find some things and I have most all of the bosses on farm mode and have traveled to the four corners of the map.

All in all, I recommend the game. It isn't perfect but Jasson strives at getting it there, and then revamping what already exists.
Helpful? Yes No Funny
AshleyMarie
( 8.0 hrs on record )
Posted: June 26
This game is much like Terraria but some key differences include actual character leveling, skill trees of a sort, summonable dungeons. among other things. It is fun and I would buy it again but I must point out that this game is BUGGY/GLITCHY as HELL! I have had to restart about 4 times in my 6 hours of game time. Hopefully they fix some of this soon.
Helpful? Yes No Funny
Orge Lambart
( 7.2 hrs on record )
Posted: June 26
Product received for free
I quite enjoyed Crea, the game is very similar to Terraria, with some variations. Crea has your character leveling up, spending skill points, wielding magic, etc. You level skills such as tool speed, attack boost, defense boost, tool reach, and more. The crafting system takes its own direction as well, using research to learn new recipes. This system allows the game to feel like more than just a clone. Is the addition of RPG elements enough to set Crea apart from the other games like this.. I'd certainly say yes, it's unique enough to offer the hardcore 2d sandbox gameplayer, while keeping all the core mechanics that make the genre fun. Building, crafting, looking, exploring and killing, can all be found in one neat package.. While Minecraft is the king of 3d sandbox games, the market for 2d sandbox games exploded, and has brought about many games of various quality, Crea isn't the first but it's one of the best.

Game play

Much like other games in the genre, Crea has no real purpose outside of the users own imagination, build yourself a mammoth base, stock up on the rarest of materials and gear, or explore the depths of the earth and see if you can find out what makes the world tick. Outside of the mechanics that are present in other games, the newer elements such as leveling, and gaining skill points really sets the game apart. The RPG elements are a breath of fresh air.

Pros

RPG elements (leveling, skills, etc etc etc)
The Modding Community is fairly impressive and getting better
Full controller support
Great big worlds

cons

quite a few bugs and glitches
Tutorial could be a bit more involved,
Combat could be tweaked a bit to be more inline with other games of this genre

recommendation

If you enjoy sand box games, using your imagination and exploring an amazingly fun world, Crea will be right up your alley. So many positives about Crea, that the few negatives are greatly overshadowed. I think if you enjoy other games in the 2d sandbox genre, you'll love this one as well. It has loads of content, loads of mods, and will leave the gamer feeling engaged. I highly recommend the game to any and all sandbox gameplayers..
Helpful? Yes No Funny
Loops
( 66.3 hrs on record )
Posted: June 25
Product received for free
Review Written on Sunday, June 26th, 2016

Review

This game is an unmistakable descendant of Terraria, and it stays true to the look and feel of the original with many similar game play elements. However, there is enough innovation and variation here to make it well worth playing. Its a relaxed, explore-at-your-own-pace game -- ideal as an enjoyable, long-running endeavor, to play whenever you have some free time. Drop in to explore, collect resources, expand your home base, kill some ugly creatures, and then call it a day. Your world is saved and will be waiting for you to explore and build when you return.

If you need high-octane battles and constant action, youll not find a happy home here. On the other hand if you enjoy exploring and learning, there is more than enough depth to keep you entertained for many hours. Progression is limited by how much you have leveled up your talents and how much research youve managed to complete. Both of which gently guide you toward the next thing you need to learn in order to advance. The environment is forgiving, and the consequences of dying are almost none you can feel free to give any idea a whirl.

Having played 50+ hours so far, there have been many aha! moments, but there is still a lot to learn. Its quite addicting if youre prone to getting lost in the details with games like this. When you divide the price by the number of hours worth of quiet enjoyment you can get out of this, it looks like a real deal. Even better if you have friends who play and you can arrange some multiplayer fun along the way.

Rating:

9.0/10

Pros:

  1. True to the original without being a clone
  2. Very active developer, continuing to improve the game
  3. Runs very well under Linux, even on a modest laptop.
  4. Completely playable and fun as single-user, but multiplayer is supported too
  5. Some clever control features, which remove the tedium of moving around in world

Cons:
  1. A few user-interface actions are not quite as obvious as they could be
  2. The tutorial is very basic and youre on your own to discover how things work
  3. The web site creawiki.net is full of spoilers :-)
  4. Over 50 hours of play, had a single game crash
  5. I should be doing my actual work instead of crafting and building.

Hardware Information

HardwareType
MonitorAcer AL2416W
Headphones-nope-
KeyboardLogitech
Controller-none-
MouseLogitech
Microphone-none-
MotherboardMSI Z77A-GD65
CPUIntel i5-3570K
GPURadeon R7 260X
RAM8G
OSFedora Linux
HDD250G SSD

Disclaimer:

Source of consideration: Siege Games provided a gratis review copy.
Helpful? Yes No Funny
Sinatr
( 48.4 hrs on record )
Posted: June 25
Don't get me wrong the game is great. But...

- It's a poor Terraria clone: less content, less items, less enemies, less bosses, less crafting;
- There are skills, but... too few skills, some are totally useless;
- Craft here is based on recipes and they don't drop, this lead to allmighty 50 lvl character with everything maxed in 32 lvl gear... sigh...
- No need to build anything, same sickness as in Starbound, all you need is few craft stations and a lot of chests;
- Tedious inventory management, there are so many reagents (multiplied by 4 tiers) stacking those in chests manually is really annoying.
- Crafting is progressive (low level item is upgraded), but craft UI is terrible, it's constant scrolling up-down to find manually which item you have to craft first, which second, etc..

End-game is basically running dungeons with 65-lvl mobs (you are lvl 50). It's very quickly become boring. When skills are maxed there is no progression anymore.. apart from trying to find recipes. Clearing 50 horde realms to find 1 (!) recipe is pretty much tells about RNG in this game. I wanted to do all achievements in this game, but after seeing this I just gave up.

It has 0 replayability. Random world? Well, the smallest word will hold all content replicated several times. Another character? There will be no difference, because stats do too little and gear is again all the same.

This game need another year of development to become something what Terraria already is.
Helpful? Yes No Funny
⎛⎝🌟 Super Alexa 🌟⎠⎞
( 1.7 hrs on record )
Posted: June 24
Enemies are not scary or dangerous
Helpful? Yes No Funny
CombatFrogs
( 2.4 hrs on record )
Posted: June 24
This game is very clearly heavily influenced by Terraria, but it takes that influence and runs with it in its own direction.

As someone who has dumped quite a lot of time into the sandbox craft/fight/dig games (mostly Minecraft, but also a bit of Terraria), the addition of a skill system in this game is a very welcome improvement. There's an actual sense of progression rather than just weakly gated tiers of items that you can rush through. Of course, there are item tiers as well, but at least at the early levels the skill progression seems to have just as much if not more impact.

Coming from Terraria, the control scheme threw me off for a bit, as there are a total of four (4) hotbars, split between two modes (combat and exploration) and two tab groups each. After I got used to it, I came to appreciate the ergonomics, but there was a bit of a learning curve.

Overall, quite impressed with this game thus far, but there are competing games at a lower price point that are probably better entry points into the genre.
Helpful? Yes No Funny
khalifaaljehani2003
( 24.4 hrs on record )
Posted: June 24
Crea is a game that is harder than other games but it is also satisfying, you can get stronger but you have a limit so it is better to play it singleplayer.
Helpful? Yes No Funny
NorwegiaN
( 15.0 hrs on record )
Posted: June 24
you would think its just another terraria/starbound ripoff, but its actually realy good, in my opinion it adds the best of both terraria and starbound and makes a very fun game that motivates you to explore and craft to unlock the better perks,
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
132 of 165 people (80%) found this review helpful
3 people found this review funny
Not Recommended
74.7 hrs on record
Posted: June 20
TL;DR: As it stands, Crea is a Terraria clone with less content and way more bugs.

This review is going to be quite long, so let's get to it.

Crea caught my eye right along with Planet Centauri, but PC was (and still is) in early access, while Crea had just been released, so I decided to give it a go. The game is clearly a Terraria clone, so let's get that out of the way, and let it be clear that I'll be making comparisons between the two throughout the review.

THE GOOD:

  • Adds a few RPG elements to the formula;
  • Every action you take gives you "experience" in that kind of action, unlocking upgrades as you level up each activity;
  • Researching new items is interesting and makes more sense;

THE BAD:

  • A ton of bugs, glitches, crashes, freezes and so on;
  • Despite not having seen everything there is to see, it clearly has less content than Terraria;
  • More expensive than the game it fails to improve upon;
  • Its Dungeons aren't really worth it at all, and their procedural nature ends up creating a frustrating and annoying result;
  • Boss fights have no "epicness" to them, they just feel empty and silly;
  • It's hard to tell whether you're progressing towards new unlocks and discovering new things, or just mindlessly grinding;
  • It's pretty damn hard to tell what you need to do in order to discover new things (more on that later);
  • Skills and upgrades are poorly developed/designed and often feel like something your character should start with instead of having to grind to unlock;
  • Combat is very frustrating, especially melee;

Now, it's clear that the Good vs. Bad list gives you enough reason not to buy the game, but keep on reading as I elaborate on some of the bad aspects and later explain why there's a chance I may change my recommendation someday.

About discovering new things:
It feels like the game forces you to do what it wants you do to, and if you don't, you don't progress at all. In a sandbox game, that is obviously terrible, but it gets worse when you take the fact that you have skills to level up into account. Their balance ends up getting screwed and your character will have tremendously high levels of certain skills, while they will be lacking in others, and that just feels pretty bad. It doesn't help that, sometimes, no matter how much you explore you'll end up not finding anything new, as all chests suck pretty bad, no matter their quality, and since you're not doing what "the game wants you to do", it just gets frustrating and boring.

About the combat:
Fighting in this game is not fun, is not intuitive, and most important of all: it's not fair. It is designed in such a way that enemies' attacks are not telegraphed, most having instant cast times and no warning that they're coming. Yes, after a while you learn what certain enemies do, but that doesn't stop them from being completely unpredictable and unavoidable. Sometimes you end up just overwhelmed by a bunch of enemies who don't take their time crushing your health bar, while others leave you silenced, stunned and snared, while still dealing damage to you, all from a single enemy and all that at the same time! It's TERRIBLY designed in my opinion, and fighting them is not a joy that you also get xp from winning, it's a grind that you hope you don't end up dying midway.

FINAL AND IMPORTANT CONSIDERATIONS:
The dev for this game clearly loves it and its community, and he is working day and night to fix every last bug the game has, and releases almost daily updates with a bunch of fixes. I am really glad when an independent dev is this transparent with the community and is passionate about bringing a good experience to the players. He even livestreams his development and fixes issues people report in real time.

That said, in the end it all comes down to how good the game is, and currently this game is in a state I DO NOT recommend people to buy it. The bugs are just too many, the content is just too little, with most of it repeating itself only with bigger numbers, the combat is boring and frustrating and exploring is not really rewarding at all, as you only see and collect more and more of the same, with a few changes here and there. What I see in this game is a lot of POTENTIAL, but potential itself doesn't make the game entertaining or unique, it's just what it could be, but may end up never becoming. In conclusion, Crea is not worth it right now. Go play Terraria and check back later.
Was this review helpful? Yes No Funny
15 of 19 people (79%) found this review helpful
1 person found this review funny
Recommended
46.4 hrs on record
Posted: June 20
Product received for free
PROS
+ Large world to explore
+ Fast traveling
+ Combat system
+ Crafting system

NEUTRAL
+/- Game being new there's not much content but enough for atleast 20+ hours of exploring, leveling and slaying bosses
+/- Bugs, but are being constantly fixed via streaming

CONS
- Music variety
- Game feels lonely, there are NPCs but they are just mannequins who just stay still
- No extra events other than new ore and few items appearing after defeating bosses
- Performance, sometimes crafting takes a while to load your materials, materials turn invisible and game freezes on death

CONCLUSION
Worth the money if you like Terraria-kinda games.
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12 of 17 people (71%) found this review helpful
Recommended
5.8 hrs on record
Posted: June 19
Product received for free
Crea is an extremely enjoyable sandbox game, the engine is vibrant and the game play is solid and enjoyable. The game offers an immense amount of content as is expected of the genre, yet stands out in the deliverance of it. Everything is well organized and simplified in a friendly UI, so unlike some other games the players are not overwhelmed or lost in endless lists of craftables and items.

First off, I will need to point out the obvious, Crea is extremely similar to Terraria which is a well beloved and commercially successful game, so it's hard to do the same things Terraria does and do them well. Fortunately, Crea does not disappoint. The environment in Crea is lush, varied, and suitably deadly. There are mounds of things to collect and make, loads of enemies to face and challenging bosses to tackle. The controls in the game are responsive and have not yet caused my demise by being obtuse. The controls are fully map-able, and allow for both kb+mouse and controllers for those who feel they need them.

Crea has been stable since launch, both for single and multiplayer modes, and has kept me entertained by the many adorable and very-dead-because-I-need-mats critters it has thrown at me. The developers patched and ironed out most of the reported issues soon after the game's release, as well as continue to make weekly tweaks and fixes in the game. Showing how closely they monitor feedback from users, always nice to know that the products we use will be well maintained.

The game itself is simple enough to understand and get into; Most things in the environment can be gathers and used as materials for crafting weapons, clothing, structures etc. There is a level system which governs what items are available for crafting, as well as a skill system which uses accumulated points to unlock perks, passives and improvements to existing mechanics such as movement, gathering speed, combat prowess and so on. As a general rule sandbox games do not have a final goal or destination, but I suppose getting the bosses could be something close to that. Sadly, despite the tutorial, people who have never played a game in this genre might take a little while to get up to speed in Crea.

Pros:
  • Rich environment
  • Nice soundtrack
  • Handles nicely and allows for control customization
  • Well maintained by the development team
  • Offers hour of fun in solo mode or with friends
  • Immensely rich in content
  • Addition of RPG elements to the game allows for more to do than the standard harvest/craft cycle
Cons:
  • Can be unfriendly to beginners
  • Occasional minor FPS drops
  • Suffers from the usual sandbox game issues such as having to collect hundreds or materials to make 1 item
  • Enemy AI could use some polishing

All ‘n all, I struggled a lot trying to think of cons and had way too easy a time enumerating the pros in Crea, which is rare for me. I highly recommend this game and would give it an easy
8/10

Source of consideration: Siege Games
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
7.2 hrs on record
Posted: June 26
Product received for free
I quite enjoyed Crea, the game is very similar to Terraria, with some variations. Crea has your character leveling up, spending skill points, wielding magic, etc. You level skills such as tool speed, attack boost, defense boost, tool reach, and more. The crafting system takes its own direction as well, using research to learn new recipes. This system allows the game to feel like more than just a clone. Is the addition of RPG elements enough to set Crea apart from the other games like this.. I'd certainly say yes, it's unique enough to offer the hardcore 2d sandbox gameplayer, while keeping all the core mechanics that make the genre fun. Building, crafting, looking, exploring and killing, can all be found in one neat package.. While Minecraft is the king of 3d sandbox games, the market for 2d sandbox games exploded, and has brought about many games of various quality, Crea isn't the first but it's one of the best.

Game play

Much like other games in the genre, Crea has no real purpose outside of the users own imagination, build yourself a mammoth base, stock up on the rarest of materials and gear, or explore the depths of the earth and see if you can find out what makes the world tick. Outside of the mechanics that are present in other games, the newer elements such as leveling, and gaining skill points really sets the game apart. The RPG elements are a breath of fresh air.

Pros

RPG elements (leveling, skills, etc etc etc)
The Modding Community is fairly impressive and getting better
Full controller support
Great big worlds

cons

quite a few bugs and glitches
Tutorial could be a bit more involved,
Combat could be tweaked a bit to be more inline with other games of this genre

recommendation

If you enjoy sand box games, using your imagination and exploring an amazingly fun world, Crea will be right up your alley. So many positives about Crea, that the few negatives are greatly overshadowed. I think if you enjoy other games in the 2d sandbox genre, you'll love this one as well. It has loads of content, loads of mods, and will leave the gamer feeling engaged. I highly recommend the game to any and all sandbox gameplayers..
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
Recommended
56.6 hrs on record
Posted: June 22
There are already plenty of detailed reviews on this game so I'll be brief:

I've gotten over 50 hours of playtime out of Crea but it still feels a bit unfinished. Should you buy now? Depends on how bad you need to scratch your Terraria itch and how much patience you have with a game still in development. Though I'm starting to feel "finished" with the game at this point I do feel like I got my money's worth and I'm sure if I come back to it later there will be new things to discover. The developer is very active and I have faith that bugs will be fixed and content added as time goes on.

7/10
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4 of 6 people (67%) found this review helpful
Recommended
6.8 hrs on record
Posted: June 20
Still alot of bugs to fix, but the developer streams daily to work out bugs. You can even report a bug and he will fix it right away! Overall I like this game alot. It shows much potential.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
2.4 hrs on record
Posted: June 24
This game is very clearly heavily influenced by Terraria, but it takes that influence and runs with it in its own direction.

As someone who has dumped quite a lot of time into the sandbox craft/fight/dig games (mostly Minecraft, but also a bit of Terraria), the addition of a skill system in this game is a very welcome improvement. There's an actual sense of progression rather than just weakly gated tiers of items that you can rush through. Of course, there are item tiers as well, but at least at the early levels the skill progression seems to have just as much if not more impact.

Coming from Terraria, the control scheme threw me off for a bit, as there are a total of four (4) hotbars, split between two modes (combat and exploration) and two tab groups each. After I got used to it, I came to appreciate the ergonomics, but there was a bit of a learning curve.

Overall, quite impressed with this game thus far, but there are competing games at a lower price point that are probably better entry points into the genre.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
Recommended
122.9 hrs on record
Pre-Release Review
Posted: June 24
As you can probably, see, I've sunk over 100 hours into this game, over a wide variety of patches, changes and ideas. I've talked with the devs, found fun errors, created amazing things, and killed pretty much everything by blade, spear and bow.
tldr; Crea is Dark Souls lore and exploration in an open world setting. Ambitious, awesome, and has many strands of progress.

Crea is a good, different take on the Terraria style game the genre descends from. Instead of handholding, guides and mysterious landmarks, Crea has tasked you with exploring, investigating and noticing things. I stumbled into the first boss by crafting a Chaos Bed, and then using it. Maybe I should've expected a magical, cloning, nightmare boss, but holy hell was that a pulse pounding victory.

Later, I check the other teleporter tabs and found a new boss I had not seen before, and proceeded to get my stuff kicked in until I found a strategy that worked and actually pulled it off. Was it easy? No. Was it fun? Mostly. Was it exciting? Yes. Like many things, the boss fights are taking a known value [Enemies, lava, water, fallling] and adapting a strategy. Instead of the Terraria style "Build your own" arena, Crea bosses come with an arena, or spawn in a fixed area where you determined they should be.

The crafting game is both light and heavy, and is constantly getting refined. You can make a weapon out of the barest, meagerest supplies possible, or you can forge it from start to finish to be a high quality, polished work, and the quality of the item will reflect this. This is done through a satisfying mini-game, where you race the chaos level you're injecting your works with, it starts out hilariously easy, 25 quality to 100 chaos, but will happily jump up to 200 quality to 100 chaos, and ramp up the challenge to perfect as well.

The game mechanics are crisp, polished and are really based on comitting to an action [without the imput delay of the PC Dark Sous games], and through planning, posititioning, properly levelled skills and the use of the dodge roll, I found myself going from a struggling meatbag to an acrobatic jerk who would dance through the enemies and loot their remains.

Above all, Crea rewards determination. As you do a thing, you get skill points for it, which can make you better at that. Crafting begets cooler crafting techniques, weapon combat helps you combat harder, etc. Not innovate, but well paced and most skills either bring a brand of utility [healing spells, ranged attacks] or help you get better at storming the world [ extra jumps/jump height, grappling ledges, extra inventory slots.] And yes, determination means I wish the game could be faster, but I also feel a sense of attachment for the characters I create.

Overall, Crea is a very good, lightly flawed game. The dev himself is a kind, generous person, who may have dropped the game a bit early, but he had high hopes and a great heart behind it, and I know he's going to keep slamming out updates, content and great gameplay.
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3 of 5 people (60%) found this review helpful
1 person found this review funny
Recommended
15.0 hrs on record
Posted: June 24
you would think its just another terraria/starbound ripoff, but its actually realy good, in my opinion it adds the best of both terraria and starbound and makes a very fun game that motivates you to explore and craft to unlock the better perks,
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4 of 7 people (57%) found this review helpful
Recommended
15.6 hrs on record
Posted: June 20
While, at the moment, this game is a very standard (though deep) sidescrolling miner/crafter game, much like Terraria, I have to absolutely vote this up, due to the developers being so damn awesome.

Right now the game has a ton of potential (even if the means of progressing right now is a little repetitive) and wouldnt surprise me at all if it reached the size and scope of games like Terraria. Even if not the popularity too.

The biggest upvote i can give it is the Devs. Updating almost daily with bugfixes, listening to the community, and outright sincerely apologising when a small mistake causes a bigger issue, they clearly care about their fans and are passionate about their work on the game.

So yes, while the game itself may not float everyones boats right now, for $15 USD it's a steal. Especially when you consider what we have now is just one part of a potentially greater thing.

Pros: Large detailed world
Decent number of varied enemies. Both in design and combat.
Fast paced combat that rewards timing and movement.
Insanely deep skill trees
Insanely extensive crafting
Randomly generated dungeons provide a fun diversion.
Selection of bosses with their own fight mechanics.
Several different combat types.

Cons: Dungeons can sometimes feel a little pointless at times, potentially having zero non-mob loot, and zero reward for reaching the end of what could be a long haul through a 3 floor dungeon. Could also benefit from the map objective being made more visible for a few seconds upon entering a new floor.
Researching/crafting mechanics can be a little tedious to find the items required for a certain weapon/tool/etc, since the game doesnt actually show you more than a silhouette for items you need. Even if you have encoutered that item before.
Progression feels a little slow for a while, and has very little indication of what you should be doing.
Lack of underground biomes (other than simply depths) leaves a large chunk of the underground nearly pointless to explore. (you can get to gold by going straight down. Have no reason to explore sideways at the shallower depths of the earth where theres only copper/iron)
While the weapons have nice perks and abilities, they are all functionally identical more or less.
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