Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Recent:
Mixed (15 reviews) - 66% of the 15 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (579 reviews) - 78% of the 579 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Recent updates View all (99)

October 21

Small 1.1.4 Patch

Hello! Just throwing up the changelog for this small 1.1.4 patch. Potentially will release more patches leading up to the huge update in December. Have a great weekend!

Changelog
  • Potentially resolved issue preventing players with older versions of Windows from playing Crea 1.1.
  • Resolved issue with the "!" (new item) showing up when it should and causing some UI havoc.
  • Fixed the name of Condensed Chaos (previously was incorrectly named "Contained Chaos") that should clear up progression

12 comments Read more

October 18

Crea's Future

Hello everyone! It has been a few months since Crea's launch and I thought it was time to share what is planned for Crea's future. It is an exciting time for Crea as we change up some of the team and plan for many amazing changes and new content.


Inventory will soon be expandable to show all items

Immediate
Since the last update there are a few larger issues that have come up that are begging for a patch. I am working on putting that out soon!

Short Term
We have been focusing on polishing up Crea since it launched. The 1.1 update saw a reworked researching system and many bug fixes. We are now working on the next huge update that will contain a plethora of changes to nearly every aspect of the game. We've introduced a death penalty, implemented a new event system, incorporated tons of feedback, and much much more. We're planning to release this update early-mid December!


A sight you will soon be all too familiar with

Long Term
After the next big update we will continue to enhance the existing features and content. Additionally we will begin to create new content. We will first be focusing on filling Crea with more monsters and animals. Beyond that anything is a possibility. We will continue to make awesome updates as long as we have the community's support! Speaking of which, thank you for your continued support! <3

26 comments Read more

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (15 reviews)
Overall:
Mostly Positive (579 reviews)
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438 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
18 of 22 people (82%) found this review helpful
1 person found this review funny
Not Recommended
7.0 hrs on record
Posted: November 30
Ok, so...
There are a lot of starbound, minecraft, terraria clones out and about these days. They involve hours of endless grinding for materials and "exploring". Some of them have interesting quirks like an advanced crafting systems for gizmos and gadgets or a semi-sophisticated battle system. Both of those things exist in this game which create depth and playability, but the game lacks soul. What I mean by that is the world is rather repetative, enemies are boring and forgettable, gathering materials drags out for hours and there's limited to no explanation for how to accomplish certain things. I mean I get that the idea is to explore and discover how to construct and craft different things, but it feels more like a drawn out scavenger hunt without clues to the locations of the things you need. The game is in early access, and we all remember how terraria and starbound were at this stage, so we'll see how the devs do with creating more interesting content. For now, I'd recommend holding off on purchasing.
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35 of 65 people (54%) found this review helpful
3 people found this review funny
Not Recommended
1.9 hrs on record
Posted: November 28
Dont waste your time! Go buy Terraria!
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3 of 6 people (50%) found this review helpful
Recommended
90.7 hrs on record
Posted: December 2
A fairly decent game, definitely worth its price. Speaking as someone who hasn't played sandbox games in a very long while:

Pros:
- Interesting mesh of gameplay systems (chaos crafting, RPG-style progression, sandbox hunting-gathering).
- Fairly immersive (when you're not explicitly trying to farm materials or speed-level a character).
- Decent (this is very subjective) background themes/music scores... although the volume could be set lower.
- Developer(s) are fairly responsive on bug reports & general suggestions.
- Great modding potential.
- For a 2D game using sprites, the art is quite pleasant.

Cons:
- The UI could use a LOT more polish.
- Some mechanics are not explained (clearly) in-game (chaos-crafting as a prime example), leaving a new player to (slowly) guess what numbers mean what, and what does what.
- Can be a bit buggy at times.
- Leveling up can be a bit of grind (e.g. hack-and-slash for a bit), but the talent point system (which is not directly tied to the main character level) alleviates this to an extent.
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5 of 14 people (36%) found this review helpful
Recommended
95.1 hrs on record
Posted: November 7
There are more and more of these type of games,mine stuff,build stuff but Crea adds a lot of originality and give a good feeling of progression.Enemies are interesting as they have different attack styles so you have to find best ways of dealing with them.skills and items are kinda similar to terraria but it has more depth as they are more gradiated and have different elements,also it is more centred around your character as your character has stats and skills like an ARPG and is not pure item based.
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2 of 9 people (22%) found this review helpful
Recommended
29.1 hrs on record
Posted: November 23
I LOOOOOVE this game! I was here to kickstart it and I've been checking in here and there to see how it's going, and I tried it again a few weeks ago and HOLY SMOKES I CAN'T STOP! It's so much fun! It's so pretty! The lore, the adventure, the everything, is so expansive! I LOVE IT IT'S NEVER ENDING! I can't wait to get back to playing it and I'm so grateful to the team, thanks for such an amazing game. PS- I worship the Lacies. Honestly like wtf this game is FANTASTIC! And I had almost given up on video games but this game reminded me they can great. So happy I supported it back then. I can't wait to see what else there is to uncover and what what you guys will add! PSS- I love the art too so much! Kelley is so good! I mean Jason and Aaron you guys rock too but I live for art! Who wrote the lore btw? IT ADDS SO MUCH AGREEABLENESS! It's all just great. 11/10
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2 of 11 people (18%) found this review helpful
Recommended
22.0 hrs on record
Posted: November 24
AWSOME game that i always can come back to and its always beinging updated
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3 of 17 people (18%) found this review helpful
Recommended
6.5 hrs on record
Posted: November 8
A good alternative to other open world sandbox games.
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4 of 38 people (11%) found this review helpful
3 people found this review funny
Recommended
103.5 hrs on record
Posted: November 7
Ay lmao! fun and awsomesausee game
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8 of 72 people (11%) found this review helpful
2 people found this review funny
Not Recommended
28.9 hrs on record
Posted: November 6
yo my heal is bugged i cant select it fix it this game is ♥♥♥♥
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Most Helpful Reviews  Overall
295 of 361 people (82%) found this review helpful
16 people found this review funny
Recommended
184.6 hrs on record
Posted: July 26, 2015
Hi everyone. I've been part of the Crea community for a very long time now and I finally got around to updating my review. I'm going to go through the features of the game and talk a little bit about them so you know a little about the game beforehand.

Important Note: Since I wrote this review I've become part of the Crea development team. As such I won't be updating this review further as I feel that being part of the development team would result in a biased review. That said, this review was written at a time when I was not part of the development team. So the original review still stands in its integrity.

First of all, let's talk the game's origins. This game originally started with the idea of "Terraria but moddable" according to the dev. Since then it's changed wildly. The game is still a 2D sandbox game (and indeed to many people that's enough to make it practically the same as Terraria) but it has integration of RPG elements and a strong emphasis on exploration.

Next let's discuss the combat. The combat in Crea is very dynamic, a lot of dodging and blocking, and with a lot of skills for you to use. There are even combos, and there are several different paths you could go in terms of combat. However it does take some getting used to which may be a downside for many people. The combat in the game has a different patterning compared to most other 2D games that makes you watch the enemy closely and react to their patterns in order to attack optimally. While not similar to Dark Souls combat, the difference between Dark Souls combat and standard 3rd person combat in video games is a good comparison. It requires you to engage enemies differently from any other 2D game I've played, and it requires you to think about what you're doing actively. This isn't for everybody, so just know what you're getting into, and know you'll have to think if you want to fight well in Crea.

Next is the crafting. Crea takes a new approach to crafting compared to other sandboxes, in that you discover the recipes by researching the pieces of the items themselves. The end result of this is that finding a new recipe is more like a scavenger hunt than anything else, as you look for the piece that completes your recipe. Some people love this while unfortunately this comes off to others as grindy. I personally believe this is a presentation issue, and the developer has discussed doing massive changes to the crafting system to improve it, so that may see changes in the future.

Next is exploration. Exploring in Crea is something that it often feels like there is a good reason to do, in fact, it almost always feels as such. While it doesn't feel like exploration is the core of the game (as, indeed, it isn't), exploration is rewarded, and required. The materials you need are not centered in a small place, they're all over the world, and should you decided to spend most of your time underground, the tunnels always feel more like you're spelunking, than anything else.

The next big piece is modding. This game has possibly the best mod support I've ever seen, so in the future, there will likely be a wide range of different ways you can play the game, all through modding. Of course that does first require that a community forms, which is something to keep in mind, but if one does form you'll see modding content created much faster and more seamlessly than most other games out there.

The next thing I'm going to talk about is my least favorite thing in the game, the primary toolbar. While many people like the strange toolbar that Crea opted to go with, my personal opinion is that it's not the best. The toolbar at the bottom has two modes which each have two loadouts. There's a combat and exploration mode. You switch between the modes with R and the loadouts with tab. It's clunky when you start but as you get used to it becomes efficient. That said, I'm a bigger fan of the simplicity offered by a single toolbar. I think that simplifying the toolbar would benefit the game greatly.

Next is something I feel I should discuss in this review. This game had a rough launch. I'm going to briefly tell the story of what happened though from my perspective. Leading up to the launch the game looked very stable. The developer was looking for bugs and encouraging people to test it, but none were showing up (or rather no one was reporting them if they were). I know this since I was (and still am) a moderator of the forums. As far as the developer could tell, the game was stable. As such, he left early access. On leaving early access the amount of people playing the game increased a hundredfold. Literally the number of people playing Crea was about 100 times greater than it was during early access. Because of this many, many bugs appeared. For some people the game was refusing to run, for others it crashed often, for some the multiplayer was unplayable. It was a mess. The main developer was distraught and spent a ton of time fixing bugs. He was constantly working his way through a list of bugs for over a month after launch, and these weren't small bugs. For a couple of them, he had to do things such as completely rewrite the netcode for the game. Anyone who's even tried to program netcode knows that's no small feat. The developer several times worked from 9 AM one day to 3 AM the next to fix the bugs. The community watched him do it to, it's common for the developer of the game to livestream the development in order to interact more readily with his community (and contrary to some accusations I've seen, the developer definitely doesn't play favorites if people subscribe or donate. In fact I don't even think most of the people subscribed own Crea, they just like to chat as they code....) The game is now stable. Watching the reports, there hasn't been a crash report in a while. I won't say the game's perfect, it's a long way off. Getting the game stable is only now (July of 2016) getting close to wrapping up and after that the game still needs a lot more content and needs some systems reworked before it's full potential is available, but it will get there. I've been along as this game was developed for a long time and the developer has consistently shown he puts the playerbase first. He takes feature requests, he actively engages in solving bugs that only plague one person, he requests feedback on ideas before implementing them, he listens to player feedback and reverts changes that people don't like. If nothing else, I have confidence in what this game will become because I've seen the developer in action and he's exactly what most people wish the developer of their favorite game was like.

Crea is not for everyone, but I think many people will enjoy it, if not now, then in the future.

Anyway, long story short, I'd recommend this game (if you somehow didn't get that already).
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Recently Posted
FaZe HiTl3R
4.6 hrs
Posted: November 25
Great Game!
Could use a better UI, and some more content.
However, this is still a very new game.
Give it time.
Helpful? Yes No Funny