Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Overall:
Very Positive (616 reviews) - 82% of the 616 user reviews for this game are positive.
Release Date: Jun 9, 2016

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Recent updates View all (92)

July 16

Status Update (July 16th)

Hello everyone, just trying to keep up with the status updates!

Right after publishing the last update I got on a plane and flew to the East Coast to visit a friend; a trip I have been postponing for months. I will be away from the computer for the first time in quite awhile and will be doing a camping trip for the next few days. Apologies in advanced for the delayed responses and lingering issues. Once I'm back I will get back to it.

Speaking of when I'm back, I have been redesigning the research system and along with it a substantial amount of the other "progression" in the game. The current state of Crea is disjoint in large part because development was very incremental and organic. Now that Crea is released I'm taking a step back and looking at the bigger picture.

I don't want to get into it to much yet but I can give you all an idea for now. Researching will no longer require researching individual materials and recipes will no longer be partially learned. Instead recipes will be grouped up into logical sets and researched all at once at the expense of a few materials. The recipes and materials will be known upfront and after researching a set new sets are unlocked.

There are many many changes coming soon which I will be sharing as we get closer to them. For now though, I will continue to focus on resolving issues so that everyone can have a good experience playing Crea. Thanks again for your patience and help!

9 comments Read more

July 13

Update 1.0.15 Released (Unstable)

New update with some more fixes! I will move this to stable tomorrow once it has had a bit of time to prove itself.

Changelog
  • Resolved several issues with dungeon pathing
    Enhanced dungeon generation overall with some more variety and more interconnectedness
  • Resolved issue with item locking not working on clients properly
  • Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
  • Resolved issue with stacking to nearby chests not updating the toolbar
  • Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
  • Resolved issue with character getting into a bad inventory bag state and not being playable anymore
  • Resolved issue with Battle Ranseur permanently giving character Attack power
  • Resolved issue with Paralyze status effect breaking some monsters and bosses
  • Switches now always appear on the front layer
  • Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
  • Resolved regression with character creation not working right since modular animation change
  • Resolved regression causing launching Crea on OSX to just get a black screen
  • Added mention of increased block placement reach for Pickup Reach Boost
  • Animals are now always level 1

13 comments Read more

About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Minimum:
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (616 reviews)
Recently Posted
[FTG]The2bros
( 1.1 hrs on record )
Pre-Release Review
Posted: July 22
lf this game was a potato it would be a bad potato
Helpful? Yes No Funny
Nova Sky Geezus
( 61.0 hrs on record )
Posted: July 21
Wow good game 2D rpg. I have been really grinding thru this game. IO use to play Terraria alot just to explore and loot this game gave me bigger and better complex to play in. I haven't done much multiplayer because the game sold me more on solo stuff. Too be honest if you are the 2D Zelda type this game will rock your old mind. If you like Terraria crafting and building this game is for you. There spells that are no need for wands to spit them out.
Helpful? Yes No Funny
-25 MMR
( 5.9 hrs on record )
Posted: July 20
Dou you like Terraria, Starbound, Minecraft? Then don't play this game. It's way way worse than any of those.
The game can be described in these 4 words: unintuitive, messy, underdeveloped and monotonous.
1. The tutorial is pretty poor/incomplete. Same for game's wiki. You will have to google pretty often for core game mechanics, item recipies etc.
2. UI is as bad as it can be. It's unintuitive, overcomplicated, unfriendly, poorly documented and inconsistent. It's a constant pain and struggle.
3. Forget diversity. The game is pretty monotonous. Even soundtrack only has a single main theme. There is nothing like Terraria events or Starbound quests,
4. The skills system that is advertised as an advantage over Terraria/Starbound/Minecraft is in fact not sweet at all. Many skills are useles: some of them will be irrelevant for you because you follow one specific skill build (e.g. warrior, not mage). Another reason why having many skills is not cool is UI: there is almost no way one will use more than 3-5 active skills. And there is casting delay. And there is stamina cost. Bottom line is that skills system is not fun at all.
Helpful? Yes No Funny
Det. Quincy
( 26.9 hrs on record )
Posted: July 19
First off it's not Terraria but that's not a bad thing. This game has it's own style and it's an enjoyable experience like Terraria.
Another thing is that it's constantly being updated and improved which is a good sign for the title. I can see this becoming one of my favorite games as time goes on. So, buy the game or don't buy the game. In the end, it's not Terraria but it is a spectacular game that I would recommend to others.
Helpful? Yes No Funny
leahcar18
( 3.9 hrs on record )
Posted: July 18
This game gets a bad rep from all of the people expecting it to be just as huge as Terraria is. Yes, it's in the same genre of game with a similar style and feel, but that doesn't mean it has to be the same game re-skinned. The crafting may be simpler, but I honestly prefer it. It feels a lot less confusing than Terraria is, with a much smaller learning curve. The art is A+, and the music is great. And my good sweet lordy, the leveling system just gives you something that Terraria and other sandbox games were missing! This game is fun and engaging, and I would recommend you wait till it's on sale and then try it out.
Helpful? Yes No Funny
Joe
( 8.7 hrs on record )
Posted: July 18
Not enjoying myself. Loved the first 2 hours and the inspiring music, all the good & fresh ideas but in its current state I can't recommend it as I got too lags in-game after a few hours of intense gaming.
Regarding gameplay, combat feels clunky and boring despite the many skills (not visible enough in my opinion and not intuitive). Exploration is not rewarding, chests are greedy. Moreover the world feels empty. The idea behind the crystal teleporting you to instance locations are fun at beginning but it's always the same.
I'm really trying to appreciate this game but mixing RPG elements with Terraria is not enough to me, the magic is not there yet.
Helpful? Yes No Funny
Mr. Bulldops
( 22.2 hrs on record )
Posted: July 17
Decent Terraria clone. Crafting system is interesting and unique. On it's way to being a solid game.
Helpful? Yes No Funny
Wieczorek
( 5.1 hrs on record )
Posted: July 17
This is not a game that you should buy. It was supposed to have left early access a month ago, but don't believe the devs. The game is so unpolished that it is unplayable and I don't mean the bugs (and there is plenty of them). Despite the fact that my computer easily meets the requirements, after a while of playing, the game slows down to the point that it is impossible to continue. And the issue was visible only after around 2 hours of gameplay, so I can't get Crea refunded. I tried playing again later on, the same thing happend. I feel cheated for 13$
Helpful? Yes No Funny
deod :D
( 9.5 hrs on record )
Posted: July 14
I'm going to start this review off with me saying this game ISNT like Terraria, so all you 12 year old idiots stop saying it's to much like Terraria because it isn't. Terraria doesn't have a leveling system like Crea. In Terraria adventuring isn't worth it because you can basically get the best stuff with in the first few in game nights.

So over all Crea is definitely a great game and I would recommend it to people who are into games such as Terraria, Starboard, etc. And I think this game has a lot of potential.
Helpful? Yes No Funny
Amygeddon
( 2.9 hrs on record )
Posted: July 14
this is no way a terraria clone. its very similar to signs of life but love it :D
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
83 of 107 people (78%) found this review helpful
1 person found this review funny
Not Recommended
48.4 hrs on record
Posted: June 25
Don't get me wrong the game is great. But...

- It's a poor Terraria clone: less content, less items, less enemies, less bosses, less crafting;
- There are skills, but... too few skills, some are totally useless;
- Craft here is based on recipes and they don't drop, this lead to allmighty 50 lvl character with everything maxed in 32 lvl gear... sigh...
- No need to build anything, same sickness as in Starbound, all you need is few craft stations and a lot of chests;
- Tedious inventory management, there are so many reagents (multiplied by 4 tiers) stacking those in chests manually is really annoying.
- Crafting is progressive (low level item is upgraded), but craft UI is terrible, it's constant scrolling up-down to find manually which item you have to craft first, which second, etc..

End-game is basically running dungeons with 65-lvl mobs (you are lvl 50). It's very quickly become boring. When skills are maxed there is no progression anymore.. apart from trying to find recipes. Clearing 50 horde realms to find 1 (!) recipe is pretty much tells about RNG in this game. I wanted to do all achievements in this game, but after seeing this I just gave up.

It has 0 replayability. Random world? Well, the smallest word will hold all content replicated several times. Another character? There will be no difference, because stats do too little and gear is again all the same.

This game need another year of development to become something what Terraria already is.
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20 of 26 people (77%) found this review helpful
Not Recommended
31.8 hrs on record
Posted: July 6
Crea offers compelling exploration, gathering, crafting, building, and character customization experiences. Unfortunately, it also offers a poorly explained "chaos" system that may or may not pertain only to crafting and terrible controls. Be prepared to unexpectedly fall and to be overrun by enemies while switching item and spell sets or trying to use your grappler.

Combat is rarely fun regardless of weapon choice or enemy type and it is often very difficult, like when ghost-like enemies called Harvesters move and shoot through terrain in a tight cave system, killing you without much of a chance. Some monsters seem to trigger a jarring player-character teleport like what happens in some network games when players have network latency issues. I did find a boss or something rather boss-like that seems to be invulnerable until one figures out how to drop its shield or does so by accident, but I haven't yet defeated it because it and its minions are better at attacking me than I am at fumbling with Crea's controls.

The user interface could use some work too. For example, the set-switching feels clunky (especially while in combat), it looks and feels strange to have placeable items hovering at the mouse pointer when I just want to gather or harvest, and after picking up a spell or item icon there does not seem to be a way to cancel dragging the icon (e.g., the escape key, which closes overlays). On top of all of that, overlays just kind of end up all over the place, blocking the view of the game environment. It would be nice if they could be more neatly arranged and controlled (e.g., auto-arranged, snapped, and toggled in sets) and perhaps translucent.

Hopefully Crea will improve in time. I am sure many people will enjoy the game as it is, but it stopped being fun for me long before I could discover all it has to offer.
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30 of 49 people (61%) found this review helpful
2 people found this review funny
Not Recommended
11.1 hrs on record
Posted: July 3
In a word: Disappointing.

Crea is yet another early access game that was put on Steam way too early only to be released in a state so bad the game feels rushed and unfinished. Fact is, Crea has been in development for years yet still feels unsatisfying to play. The dev remains active but so what? He obviously can't deliver. Check out how many things are busted in this game...

Hit detection - you will often hit enemies and do no damage.
Combat lacks any 'oomph' or excitement whatsoever.
Crafting is messy and unappealing.
Tutorials are terrible, especially the one on crafting.
Inventory management is an endless hell.
Research mechanism forces you to hoard *everything* in the game to progress (per character). No alts in this game.
Several enemies are bugged and will charge up into mid-air or drop no loot.
You can kill enemies through walls but they can't do the same, making combat a joke.
The skill system - you'll have too many points to spend, overall.
NPCs are boring, unintuitive and close to useless.
Death does nothing.
Night time is the same as day time. Why even bother having the cycle?
There is no threat, no driving goal and no reason to build a base.
Base building is clunky as heck.
Even opening a chest will make your ears bleed...
Was this review helpful? Yes No Funny
16 of 23 people (70%) found this review helpful
1 person found this review funny
Not Recommended
5.7 hrs on record
Posted: June 23
The game is "neat" but it feels like a clunky alpha of Terraria which is way better of a game at the moment. I see this game having potential to compete but as of writing this review I dont feel it's close yet. I've had teleport bugs where it wont let me move. I've had loot issues that dissapear for no reason. The game also feels limited in variety for building things. I do like the game, but can't see myself playing until another big content update. Maybe then I can give this game a better review.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
Not Recommended
9.8 hrs on record
Posted: July 7
Janky, released too early. Wish I'd just waited for Terraria Otherworld.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Not Recommended
34.0 hrs on record
Posted: July 12
In its current state, I do not recommend this game. Definitely not to people to who want to play a game like Terraria and spend hours upon hours on it.

There is simply not enough content.
And when I played, there were so many bugs; to the point where I wondered how this game released as a finished product. It should still be in early access.

Don't get me wrong though; Jasson is an awesome, friendly developer, he listens to his players & also streams development on Twitch quite often. He is rolling out very frequent updates & bug fixes for the game.

This review should not defer you from buying the game. Granted, the game is not the best it can be at the moment, you should try it out for yourself as I believe it will be in the future. And you can definitely get several hours of gameplay in before it gets boring.


tl;dr
This game has great potential, but it needs more content & much bux fixing done until it can reach Terraria-level. However, It is not a bad purchase, so don't be afraid to try it out.
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
1 person found this review funny
Recommended
124.8 hrs on record
Posted: June 24
As you can probably, see, I've sunk over 100 hours into this game, over a wide variety of patches, changes and ideas. I've talked with the devs, found fun errors, created amazing things, and killed pretty much everything by blade, spear and bow.
tldr; Crea is Dark Souls lore and exploration in an open world setting. Ambitious, awesome, and has many strands of progress.

Crea is a good, different take on the Terraria style game the genre descends from. Instead of handholding, guides and mysterious landmarks, Crea has tasked you with exploring, investigating and noticing things. I stumbled into the first boss by crafting a Chaos Bed, and then using it. Maybe I should've expected a magical, cloning, nightmare boss, but holy hell was that a pulse pounding victory.

Later, I check the other teleporter tabs and found a new boss I had not seen before, and proceeded to get my stuff kicked in until I found a strategy that worked and actually pulled it off. Was it easy? No. Was it fun? Mostly. Was it exciting? Yes. Like many things, the boss fights are taking a known value [Enemies, lava, water, fallling] and adapting a strategy. Instead of the Terraria style "Build your own" arena, Crea bosses come with an arena, or spawn in a fixed area where you determined they should be.

The crafting game is both light and heavy, and is constantly getting refined. You can make a weapon out of the barest, meagerest supplies possible, or you can forge it from start to finish to be a high quality, polished work, and the quality of the item will reflect this. This is done through a satisfying mini-game, where you race the chaos level you're injecting your works with, it starts out hilariously easy, 25 quality to 100 chaos, but will happily jump up to 200 quality to 100 chaos, and ramp up the challenge to perfect as well.

The game mechanics are crisp, polished and are really based on comitting to an action [without the imput delay of the PC Dark Sous games], and through planning, posititioning, properly levelled skills and the use of the dodge roll, I found myself going from a struggling meatbag to an acrobatic jerk who would dance through the enemies and loot their remains.

Above all, Crea rewards determination. As you do a thing, you get skill points for it, which can make you better at that. Crafting begets cooler crafting techniques, weapon combat helps you combat harder, etc. Not innovate, but well paced and most skills either bring a brand of utility [healing spells, ranged attacks] or help you get better at storming the world [ extra jumps/jump height, grappling ledges, extra inventory slots.] And yes, determination means I wish the game could be faster, but I also feel a sense of attachment for the characters I create.

Overall, Crea is a very good, lightly flawed game. The dev himself is a kind, generous person, who may have dropped the game a bit early, but he had high hopes and a great heart behind it, and I know he's going to keep slamming out updates, content and great gameplay.
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3 of 4 people (75%) found this review helpful
Not Recommended
8.7 hrs on record
Posted: July 18
Not enjoying myself. Loved the first 2 hours and the inspiring music, all the good & fresh ideas but in its current state I can't recommend it as I got too lags in-game after a few hours of intense gaming.
Regarding gameplay, combat feels clunky and boring despite the many skills (not visible enough in my opinion and not intuitive). Exploration is not rewarding, chests are greedy. Moreover the world feels empty. The idea behind the crystal teleporting you to instance locations are fun at beginning but it's always the same.
I'm really trying to appreciate this game but mixing RPG elements with Terraria is not enough to me, the magic is not there yet.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
5.9 hrs on record
Posted: July 20
Dou you like Terraria, Starbound, Minecraft? Then don't play this game. It's way way worse than any of those.
The game can be described in these 4 words: unintuitive, messy, underdeveloped and monotonous.
1. The tutorial is pretty poor/incomplete. Same for game's wiki. You will have to google pretty often for core game mechanics, item recipies etc.
2. UI is as bad as it can be. It's unintuitive, overcomplicated, unfriendly, poorly documented and inconsistent. It's a constant pain and struggle.
3. Forget diversity. The game is pretty monotonous. Even soundtrack only has a single main theme. There is nothing like Terraria events or Starbound quests,
4. The skills system that is advertised as an advantage over Terraria/Starbound/Minecraft is in fact not sweet at all. Many skills are useles: some of them will be irrelevant for you because you follow one specific skill build (e.g. warrior, not mage). Another reason why having many skills is not cool is UI: there is almost no way one will use more than 3-5 active skills. And there is casting delay. And there is stamina cost. Bottom line is that skills system is not fun at all.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
8.0 hrs on record
Posted: June 26
This game is much like Terraria but some key differences include actual character leveling, skill trees of a sort, summonable dungeons. among other things. It is fun and I would buy it again but I must point out that this game is BUGGY/GLITCHY as HELL! I have had to restart about 4 times in my 6 hours of game time. Hopefully they fix some of this soon.
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