Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
User reviews:
Very Positive (295 reviews) - 82% of the 295 user reviews for this game are positive.
Release Date: Jun 3, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the very beginning we wanted to heavily involve our community of players in Crea’s development, including sharing the game in its early stages. Crea has been publicly available for over 2 years now. Through this development transparency, we’ve gained invaluable feedback and seen Crea grow to become much better than we ever imagined.”

Approximately how long will this game be in Early Access?

“We are currently aiming for a Early 2016 release; however, we are fully committed to ensuring Crea is the best it can be at launch (aka “it’s done when it’s done”).”

How is the full version planned to differ from the Early Access version?

  • Several new biomes and mini-biomes
  • Much much more content
  • Final Boss!
  • Lore Book
  • Steam Achievements
  • Steam Trading Cards
  • Fully stable and greatly optimized

What is the current state of the Early Access version?

“Crea already boasts a plethora of features such as:
  • Involved combat with attack combos, shield blocking and dodging
  • Talent system with over 80 skills
  • Original Research system to learn new item recipes
  • Unique Crafting system (minigame) with hundreds of craftable items
  • Steam Workshop support
  • Full controller support
  • Dungeon System (Procedurally Generated)
  • Many many more features that can be found below

To see the latest of what is being worked on visit the Crea Roadmap.
Crea is mostly stable; however, there are still crashes and other issues that are being worked on before release.
See the state of the game and watch bugs being slaughtered daily on development livestreams!”

Will the game be priced differently during and after Early Access?

“Throughout development Crea’s price has steadily increased to match the quality. We plan to increase the price once more at full release.”

How are you planning on involving the Community in your development process?

Every possible way!
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Buy Crea

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Recent updates View all (62)

April 20

New Update!

Greetings! I have just released a new update with a ton of bug fixes and a few other smaller changes. Thanks for everyone's patience since the last update.

A new update is great and all but what is more important right now are the issues not in the update. There is a good number of issues that I am having troubles with and need your help!

Before getting into individual details I'd like to help you help me with reporting issues. When reporting an issue it is important to provide as much information as possible. This includes the logs (or full report), details on when it happen, steps to reproduce, screenshots if you think it'd help, how frequent it happens and any other information you think may be useful.

Current Issues
Below I have outlined several issues that I need help with along with a status update on a few others. I have created a separate thread for each issue I need help with. If you have any information or even if you don't but are running into the issue then please post on the corresponding thread and let me know.

Disappearing items
Some items disappearing randomly. I need help tracking down exactly what is going on here.
Discussion Thread

White Screen on Startup
Crea freezes with a white screen. I've seen a few people say that unplugging their Xbox One controller fixes the issue. I bought an Xbox One controller and cannot reproduce this.
Discussion Thread

Music/SFX not playing
A few people have reported this but I am unable to reproduce it.
Discussion Thread

Pixelated line
A few reports of an odd line cutting diagonally across the game. Trying to determine cause and severity.
Discussion Thread

Interactions not working in multiplayer
Not much information on this yet. Need help tracking down how to reproduce this.
Discussion Thread

Multiplayer Issues
Multiplayer bugs are always harder to fix and I could use everyone's help on tracking these down. When playing with a friend and you run into an issue write down what you and your friend where doing and if you can keep trying to reproduce it. Doing this will help me greatly and I'll love you forever.

Windows XP not working
This is an issue caused by the UI library breaking backwards compatibility. They will hopefully fix it soon.

Character creation doesn't show character on OSX
Again, another issue caused by the UI library that they are working on. Sorry!

Other issues
Just because I didn't mention an issue you are running into doesn't mean I don't know or care about it. If you are running into an issue that is blocking you from playing the game or a major inconvenience then please make sure I know. As mentioned above, when reporting issues be sure to provide as much information as possible.

Moving forward
Moving forward I will continue focusing on resolving issues until everything is more or less stable - multiplayer included. Once that happens I will be finishing up the 1.0 content and adding some polish. The release is not too far off!

Changelog 0.42.0
  • Changed hardcore death to be tracked and immediately saved. Now dead hardcore characters are shown in the menu.
  • Reduced stamina infusion from +3 to +2
  • Reduced delay for stamina regeneration to start
  • Reduced melee attack stamina cost
  • Increased stamina regeneration rate
  • Widened all weapon combo windows making it easier to perform attack combos
  • Stamina consumed when blocking now scales to how much damage it blocked relative to the threshold
  • Reworked combat experience formula to grant more experience to lower level characters even when nearby a higher level character

Bug Fixes
  • Resolved issue with tile id not being updated resulting in tiles changing
  • Resolved crash that could occur from removing a light source
  • Resolved issue with map causing the game to crash
  • Potentially resolved crash when an entity is destroyed and we are trying to remove its map marker
  • Resolved issue with combat numbers showing on clients in multiplayer
  • Resolved issue with in-game text not being displayed properly on OSX
  • Fixed stalactite and stalagmite graphics
  • Resolved issue with some equipped items (torches) not being consumed properly when crafting with them
  • Resolved crash that could occur when hitting blocks
  • Resolved issue with notifications being cut off when UI zoomed
  • Resolved issue with tiles sometimes not being rendered when they should resulting in holes
  • Resolved issue with hiding map with the controller

5 comments Read more

March 26

Finally Returned

Hello everyone! I just wanted to let you all know I am back around now. I went on vacation to a conference in California and then of course returned home sick for the past week. I am just about better now and am anxious to get back working on Crea.

I am still formulating an exact plan but I'll likely be focusing on fixing up some issues for the next few days. Apologies to anyone who has been experiencing any issues. I'll try to get an update out once I have something substantial enough to warrant one.

Excited to be back on working on Crea! Time to get 1.0 finally out!

9 comments Read more
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About This Game

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.

  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history

  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die

  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items

  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world

  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    • OS: Os X 10.7 or later
    • Processor: 2.0GHz Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    • OS: Ubuntu 12.04 x64 LTS or later
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
Helpful customer reviews
9 of 13 people (69%) found this review helpful
2 people found this review funny
7.7 hrs on record
Posted: April 6
Early Access Review
What a game! It is something that I have been looking for in these kind of games for a long time! Totally worth 14.99 and hopefully a lot won't change dramatically like in Starbound while we wait for the fulll release...Big RPG lover and love the way that the crafting system is implemented! Anyway thank you Seige games I will be playing this one for a long time!
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2 of 2 people (100%) found this review helpful
9.2 hrs on record
Posted: April 25
Early Access Review
I have been playing this game for about 10 hours now, and I have to say that it is actually a lot of fun.

I wasen't really interested in the beginning but after play a bit and figuring out how the experience working. It has a very hard learning curve, but after learning how it works its a a very fun system.

It might still be in early access but the game is pretty good untill now. The game has some bugs, but the dev is working on it every day. He even streams how he works on it, and how he fixes the different bugs.

I know this review is really short, but I hope this might make you want to try this game.
Give it a shot :D
Was this review helpful? Yes No Funny
66 of 73 people (90%) found this review helpful
1 person found this review funny
33.0 hrs on record
Posted: December 18, 2015
Early Access Review
I don't write a lot of reviews, or a lot of anything, so bear with me.

Crea is a very fun game. Combat, mining, building, and crafting in a 2D world. It's similar to Terraria, which is what interested me, but far far from a clone. It's early access, so expect bugs. Luckily, the developer is very active on the forums. He is very helpful, and I've personally watched him solve three or four bugs on his twitch stream. I believe he spends hours every day with his stream up, and anyone can come in and inform him of difficulties they're having. I also think he has promised to release updates every week, however some weekly updates might only be bug fixes.

In Crea, your character gains xp on each monster kill and levels up. Each level up gives 2 stat points, and you can spend them on health, stamina, attack, defense, intelligence (matk), mind (mdef), agility (ranged), and luck. I would say the coolest thing about Crea is the talent system. You have a talent tree for Arms (swords, axes, and bows), Syle (magic), Gathering (mining), Crafting, and Exploring (double jump, lockpick, inventory boost, and other noncombat boosts).

Combat is, like I said, similar to Terraria. At least the controls are. Left click to pew, but with each click of an attack or use of a skill, your character's stamina will drain. If you allow your stamina to reach zero, your movement speed is reduced and you cannot act until it reachs about half. So always stop attacking before you reach zero.

Currently there are swords, spears, bows, and wands. Each weapon style has a standard left-click attack, and then each weapon has the possibility of dropping with an element (earth, wind, water, fire), as well weapons can have secondary attributes (piercing bow, lifesteal sword, damage buff on kill axe, ricochet bullets, etc.).

Two very important commands would be the ability to block and dodge. Dodge causes your character to roll forward or backward with invincibility frames. Blocking reduces the damage you take from an attack. Combat also has skills, unlike Terraria. Active skills such as fireball, shield stun, triple shot, protect, raise (multiplayer), heal, etc. Passive skills include stat increases, weapon power increases, shield power increases, move while charging, move while blocking, etc. Passives are boring, but useful.

Mining is mining. Grab pick, mine ore, build better pick, mine better ore, etc. It works. Currently I've discovered the ore progression bronze, iron, silver, and gold. Not sure what's after gold, or how many ores come after gold. I've heard people mention Corium, which I believe may be the endgame ore. I'll skip over the building aspect, since it's never interested in me.

Crafting is fairly simple as well, at least the act of crafting is. You just open the window, click a recipe you've unlocked, and clicked craft. Where Crea sets itself apart from others is the act of unlocking recipes, which is very in-depth, but also pretty annoying at times. Recipes have a crafting level I believe, but you can't see what level they are. Whether or not you gain crafting experience is dependant on the level of item your crafting.

You have to research recipes using base materials. So if there was an iron pick, and it required wood and an iron bar, you'd need wood and an iron bar. You would also need to be a high enough crafting level to unlock crafting iron picks. Then you'd approach the research table, and it would say that you can currently research iron bars and you can research wood. You research with the wood, it tells you you've learned part of the iron pick recipe. You research with iron bar, it tells you you've learned the entire recipe for iron pick. Then you can craft the iron pick.

If you have half of a recipe unlocked, you can view it in the research table and you'll see a dark shadow of the other items required. You might recognize them. If you don't feel like hunting down or finding out what else is required, then you can spend Scraps to finish the recipe without researching. This will unlock the recipe. Scraps are obtained when you research normally.

Another awesome aspect is the dungeon system. You can sometimes find portals to dungeons in the world, and sometimes they spawn when you break a monster spawner. Another method is to unlock the Dungeoneer NPC, and paying him in currency and stone to send you into a dungeon. You can pick and choose the dungeon difficulty, size, and modifiers, or click the random button. Dungeons are awesome for finding loot you haven't unlocked and for grinding experience.

I can't seem to unlock the next tier of wands, and I don't know if it's because I don't have the materials or because I don't have a high enough crafting level. I can craft better swords, bows, and axes than I can wands, and I'm playing a mage build character. Without crafting levels displayed on the crafting window, I don't know what items to even craft to level up my crafting.

Magic, melee, and range do not seem to be very balanced. I haven't managed to use melee successfully at all. Magic is decent, but pales in comparison to similarly leveled range (range is 3-4 times more powerful, for sure). However range requires the crafting of arrows, and I have a hard time crafting enough to keep up with my dungeoneering (as far as I know, feathers only drop from birds one at a time, and I don't see them very often). Stamina drains very very fast, but you get used to it. It's a real bother when fighting the plants that multiply if you don't break the eggs in time.

Silver seems to be more rare than gold, as I have found way more gold than silver on two different characters in two different worlds. Five ore per bar is not a big deal with bronze and iron, but at the silver and gold levels it feels like way too much. Character leveling (not talent) feels a bit too slow.

All in all, I would definitely recommend this game. It's not very expensive, and it's definitely very fun. I will be putting way more hours into Crea.
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46 of 50 people (92%) found this review helpful
6 people found this review funny
27.9 hrs on record
Posted: February 23
Early Access Review

The game is solid and if you've been wanting character progression in games like Minecraft or Terraria that extends beyond just gear, this will scratch that itch. It's got a kink or two for me but most of that is based on personal taste.

Leaves are money/10

Long version:

Crea satisfies a lot of itches I have about games. It has an EXP system that actually means something first of all, so all that "self defense" actually gets you something.... which is better self-defense outside of gear. More than that though, there's more to it than just combat.

Spend a lot of time gathering? You get gathering XP, which can level up gathering talents; make your tools better, get a chance of getting multiple resources, it's all quite satisfying. Spend your days crafting? Get better at that, make better things with bigger stat bonuses. Which brings me to the stat system, another rpg element that I've missed in similar games. It's pretty standard as far as rpg-stats go, having your bread and butter physical-and-magical versions of attack and defense. You can bump up your health and stamina(used to attack or cast) as well, or your luck, but I haven't felt that the game railroads you into building up one stat or another.

The combat is split nicely between melee and magic, both of which have some ranged and melee options. Some players go mixed, others dedicate to magic or melee only; like many other things it's up to the player.

The building reminds me of Terraria, but with more furniture. Nightstand/10, would craft again.

The crafting is... interesting, as it's mixed with a research system where you need to essentially figure out what you'd need to make something. It consumes the material items or "scraps" that are produced during research, and you can't craft a given item until you've researched all it's components. It makes crafting things a bit more satisfying, though it can be tedious if you don't know what the next item is based on the siloette or where to get it.

The NPC system is based on putting outfits on figures. This brings the figure to life as that NPC, which can be "collected" as the outfit to then move base. Personally it kinda freaks me out that my base is full of wooden figures walking around, pretending to be human like I don't notice they're ♥♥♥♥ing made of wood, but that's just me.

My only two problems with the game are perhaps personal, but they may or may not resonate with you. One, for the longest time the game would randomly lag and be borderline unplayable. That seems to have fixed itself, so I may have missed an update where this was addressed. Secondly, it has Minecraft syndrome.

I don't mean it's trying to be Minecraft. I mean there's no real direction at first and it's left to the player to figure things out. It's not spectacularly complex, certainly not to the point you can't figure it out, but I've found myself feeling a bit lost at points. The best thing I can tell you is to set small goals for yourself; you can do a lot in Crea, and having a plan helps. Build a house, shank a slime, dig a tunnel, cast some spells, get your ♥♥♥♥ pushed in by a Harvester, you do you.
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27 of 27 people (100%) found this review helpful
33.2 hrs on record
Posted: February 2
Early Access Review
It reminds me of the things I liked about Terraria; it doesn't have too much complex graphical detail, it's not hard to learn, and it has transferable characters in sandbox worlds! Though this game holds different things I like, for example the random dungeons spawned from crystals and learning recipes using different resources. Also, while Terraria does allow upgrading one's health, mana and accessory slots, this game extends on the ability to power up your character however you see fit.
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