The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of earth — until the planet becomes habitable again. You as the player must take the role of Ashley Simms, the protagonist of Twin Sector.
User reviews: Mixed (149 reviews)
Release Date: Dec 5, 2009

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About This Game

The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of earth — until the planet becomes habitable again.
You as the player must take the role of Ashley Simms, the protagonist of Twin Sector. Suddenly awakened by the station's security A.I. system O.S.C.A.R., you face the imminent extinction of all other still sleeping survivors due to an unknown failure in the life support system. According to O.S.C.A.R., you are the only person who was able to be woken and therefore the only individual capable of saving mankind. Within the next ten hours you will need to repair the broken main generator of the subterranean bunker system in order to reestablish the station's functionality. But there are yet unknown forces trying to prevent you from succeeding at all costs!
Twin Sector is a thrilling physics-based action-adventure which allows players free interaction with their environment. Using the advantages of the powerful HAVOK®-Engine, innumerable puzzles, challenges and enemies await the players in a hostile and threatening futuristic environment. Featuring more than 15 missions alongside a thrilling story line unfolding over the course of action.
Key features:
  • More than 15 challenging missions
  • Thrilling and exciting storyline
  • Innovative gameplay
  • Physics-based action-adventure
  • Solve challenging puzzles in different ways

System Requirements

    • OS: Windows XP Sp3, Windows Vista Sp2
    • Processor: 2.4 ghz multicore recommended
    • Memory: 1.0 GB or more
    • Graphics: 256 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better, recommended Shader model 3.0
    • DirectX®: 9.0c
    • Hard Drive: 3.5 GB
    • Sound: DirectX 9.0c compatible soundcard
Helpful customer reviews
22 of 29 people (76%) found this review helpful
7.1 hrs on record
Posted: July 3
It's copycat of "Portal" but not bad at all. It has a lot that resemble to Portal so if you feel like to play puzzle game this is what you are looking for. Ending of this game seems it will be sequel but I don't think developers can make it actually, considering about rating and reviews though.
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15 of 18 people (83%) found this review helpful
1.2 hrs on record
Posted: June 27
There's a reason this game only gets a 49 on the Metascore board. The controls are bad, the dialogue can break glass, the lack of continue points (until WAY later in the game) combined with long intervals between deaths, the annoyingly unforgiving short height in which you can fall to your death, and many other things made this game feel more like a chore to play than an enjoyable experience. To be honest, I'd rather do work because I'd at least get paid for that. The idea of the game was what enticed me to get it; 2 gloves that control the enviornment by either pushing or pulling stuff or yourself around. But the idea only goes so far and most of the time, doesn't even work properly.

Seriously, a platformer game with fall damage. SERIOUSLY.
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14 of 21 people (67%) found this review helpful
20.7 hrs on record
Posted: June 30
Riding on the fame of Portal, this game tries to mimic the concept, but due to budget or lack of time to polish fall quite short. The cinematics dated even for it's time and the vioce acting is stiff the least. It has however large maps, challenging puzzles, and a clishe but still interesting story.... And bugs... and crashes.... and unfair difficulty at the end.

Despite all, for me it was a fun little FPS/platformer/puzzle, but only recommend if it's dirt cheap on sale.
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7 of 9 people (78%) found this review helpful
0.9 hrs on record
Posted: July 5
Riding on the heels of the portal and the half life games(you can pick up items), here we have a game called Twin Sector. Released in 2009, by german developer Dns, and I believe published by Head Up Games. This game has/had an interesting premise;The earth has fallen to apocalypse, and is not safe yet. You play the character of Ashley Simms, who had been awakend by an AI Overseer, named oscar. Apparently, you are the only human being who has been awakend, as all the other humans have been frozen? hmmmmm, intersting plot, I may add. Believe it or not, I got the game for 99 cents here on Steam. No kidding. I am at the half way point with this one. As I said earlier, this game rides on the heels of Portal and half life, as you can pick up many items in the game, but the game itself gets tedious, really fast. You wear energy gloves in the game, which can save your life by jumping from high places. In the first part of the game, I had to carefully jump onto some pipes, and then jump down using my energy glove at full max, so I would not die, and have to restart the game. There's many puzzles in this game, which is not a bad thing, and you will have to learn to get through them, at times with Oscars Help. The puzzles are ok, but those also can get tedious. Overall, this game as I said had premise, and potential, and while I kind of like it, I can't recommend it to anyone else. If you like these kind of games, then great, if not, there are better games to play. That's it.
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4 of 5 people (80%) found this review helpful
1.4 hrs on record
Posted: July 1
You could probably tell from the trailer that the animations and voice acting are a bit dodgy, but maybe you thought that that could be charming at times, or that you could overlook it if the game was fun otherwise. At that point, you'd be close to making the same mistake I did. The short of it is, it's a nice idea, but the horrible, horrible, HORRIBLE controls ruin it completely and utterly. Unless you're into games where the solution to a puzzle is obvious in seconds, but you'll be wasting countless, endless minutes just fighting floaty, clunky controls, give this one a pass. I don't normally review games I didn't finish, but in this case, that'd be irresponsible. I mean, I don't know what's wrong with me, I always buy these flawed things like Hydrophobia and whatnot because I *want* to believe, but this is the worst one yet. Trust the reviews. Trust the MetaScore. Save yourself while you can. Get to the chopper!
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5 of 7 people (71%) found this review helpful
7.3 hrs on record
Posted: June 30
This game is frustrating primarily because you can see the base of what COULD have been a very good game. Unfortunately, it fails in execution at just about every step. The main character doesn't feel fast or agile. The gloves are an interesting mechanic, but charge slowly and thus lose a lot of dynamicism. The levels are plain, sometimes make no sense, and can be quite frustrating even when you know how they're supposed to be solved.

The animation quality of the cutscenes is incredibly stiff, and the voice acting has set a new standard for me in terms of how bad it can be, although the subtitles can be hilarious (some are badly translated, and I even spotted a "u" - as in, "what are u doing"). The story premise is actually something that interests me a great deal, but the antagonist's motives are never explained. The end cinematic likewise makes no sense.

About halfway through the game I just turned on the god-mode cheat and blasted my way through, which proved to be wise because the end level was indescribably frustrating even WITH the cheats.
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: July 1
The demo looked promising, but then...

It's not that I dislike first person puzzlers. I actually like them. Assuming the controls don't suck. Twin Sector has extremely floaty controls, this combined with the precision required for the puzzles and combat (!) makes the game nearly unplayable, at least without tons of cursing or cheats.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: August 11
I got this game as a joke after reading the reviews, as sometimes bad games can be fun. The game was not even worth the 0.5 Euro or whatever it was.
Totally unfear frustrating gameplay. Not even funny, and not worth playing.
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: September 8
This game is just bad. It deserves lower than the 48 it got on metacritic. I thought I could give it a chance but....i uninstalled it really fast.
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2 of 3 people (67%) found this review helpful
0.5 hrs on record
Posted: June 30
It was good, but then it got horrible. The controls are bad. and one checkpoint got me crazy.. because i had to listen to the voice everytime and wait so long.
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2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: October 1
Controls are horrible and not well done.
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4 of 7 people (57%) found this review helpful
1.0 hrs on record
Posted: November 10
This game is like Portal with Gravity Gun. It's not bad, but it's not very original either...
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4 of 7 people (57%) found this review helpful
16.8 hrs on record
Posted: August 23

Every level is a Big Puzzle or Chain of Puzzles, to solve this puzzles you need use the Brain, Intelligent and phisics, in most cases the things dont are how they appears and need a intelligent to solve what is the correct and hide way to solve it.

The storyline is very very great, forever with something ZAZ for come, a surprise in every Video and moment. The voices, the graphics are execellents.

In each level you find new challenges, new ways to resolve it, new enemies [Include puzzles]. The firts level are slowly and funny, but the last levels are very hard and intense.

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3 of 6 people (50%) found this review helpful
17.0 hrs on record
Posted: November 9
Rough around the edges and wearing its portal inspiration a little too obviously on its chest this game replaces portals with the power to manipulate push and pull objects and excert physics forces on the world around you.

The dialog is horrible and the low budget nature of the game shows however when the game is good it is good. The plot is ignorable and to be honest besides an AI called oscar i dont remember anything of it. The game shines through though with each sucessive level of the game introducing interesting puzzles and object manipulation potential which proved to keep me very entertained for my hours of play.

I particularly enjoyed the puzzles combining object manipulation and enviromental traversal using the power to pull my self Towards objects or pushing my self in order to cancel the momentum of a fall.
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1 of 2 people (50%) found this review helpful
12.5 hrs on record
Posted: November 17
If you want fun - get Portal and Portal 2, MagRunner and Qube. This game is slow and very redundant - thus very boring.
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1 of 2 people (50%) found this review helpful
8.0 hrs on record
Posted: August 27
Bought while game was on sale for $0.20. Wish I had my two dimes back.
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99 of 117 people (85%) found this review helpful
1.9 hrs on record
Posted: January 31
Twin Sector is a strange game. Not because it's bad, but because it's pretty underrated and pretty poorly done AT THE SAME TIME.
I will try to explain it:

The Story: I think that was actually a good point in this game. While i tough it was somewhat pretty generic, it had some hidden potential. But i really think the story is more conceptual than a thrilling exciting story. It follows the same pattern of Portal 1. But...Worse. The voice acting is bad. I mean, BAD. Look, i can't ask good voices on a indie game (And actually, Voices are not the problem, they are actually good), but, at least, couldn't they put a little of EMOTION? I mean, the voices looks like robotic. And not robotic like GLaDOS or something. The characters just doesn't have any trace of personality or anything that make us attached to them. Not even the main antagonist or the general that tries to help us. And guess what? We have been following the machine instructions when we shouldn't. We should fight the machine and escape from its rage. Remembers something? Yeah. Story was a good point because i see they tried to do something here (With things like only putting to sleep people with talent and about what future the humanity will face), but i just couldn't be bothere remembering the characters.

Graphics: For an indie game, they are actually pretty well done. But since texture variation is not present. You will see more white rooms than anything (Again, exactly like Portal). But i could see more focus on doing models like Turrets and "the balls of death" (As i call them). But i have to admit that it's a bit strange when you look and see something is more texturized than another. If feels a bit strange, but i can forgive that.

Music: Non-existant. Aside from the game's menu music, there's no music. They tried to follow Portal and put you and a narrator, with no song. But as i said, since they have no personality whatsoever, it just feels empty. And even Portal 1 had music often. This game just doesn't have AT ALL.

Gameplay: Now, here's the big deal. The concept of Twin Sector is pretty simple: You has gloves that pull and throws. Pretty simple. You also have limited energy, so you have to make a fair use of your gloves to get through puzzles. In puzzles, you will have lazers, explosives, fire, turrets and etc. And that's where things gets pretty bad. This game is like "I Wanna Be The Guy" in 3d. You die from fall damage. You die if the "death ball" keeps touching you. You die from explosions if you are not too far away. And of course, YOU DIE FROM FALL DAMAGE. That was the worst thing they could've done to this game. Sometimes falls are not THAT big and you die anyways. And checkpoints are a mess. They're just too far away. And there just like, 3 or 4 checkpoints per stage. And that wouldn' be a problem if the design of the stages WAS A HUGE PÌLE OF CLUSTER♥♥♥♥. Seriously. Dying in this game is EASY and FRUSTATING. I can think why games like Binding Of Isaac or Super Meat Boy are frustating too, but at least they are fun frustating. This game is PAINFUL FRUSTATING. ANGRY. Angry is the definition of this. Your character is slow and it's easy to ♥♥♥♥ up. Puzzles are bad because the physics in this game is bad. 90% of times you will die because of bad physics. And the other 10% you will die from the enemies, that had to be like, the worst enemies ever. They kill you with 3 hits and only die with 3 hits too, easy, right? WRONG! Hitting them with objects is painful. They have a "recuperation time" and they recuperate way too fast. And also, if you don't grab them in time to hit them a second time (Witch makes 6 total hits to kill them), you WILL get hit by them. They are just boring to fight and are a pain in the ♥♥♥ most of the time. Mostly because there are times when they are ENDLESS. YES! They keep spawning again and again...
Now, i think they wanted to give you a challenge. But then i ask: In Portal, are turrets needed to be endless to make sure you die to them at least one time? Couldn't them make the enemies like "If you ♥♥♥♥ up and don't play the game in the right way, you lose"? Because, the enemies is just something YOU CAN'T WIN. It's frustating and keeps you away from getting past a mission, and so, from progressing the game. I never finished Twin Sector because it's way too hard from the half of the game on. I just can't win. Really. I gave up. I finished Super Meat Boy 100% but can't do the same with this game. I just can't win it...

But, remember: I said it's underrated and very unpolished. Why? Well. I liked how this game was supposed to work. The puzzles, enemies, and even the story. All of them could've worked better if they spent a bit more of time polishing it. It COULD've been a good game. But it just isn't.

Now: I like challenges. And for me, Twin Sector is a good challenge. It's like playing Spellunky from SNES all over again. And for me, it feels great. I like raging. I like failing. It means that i'm not perfect. But i'm almost sure that almost no one is like me.

So, my veridity is: If you want to challenge yourself, buy this game. If you want to find a good puzzle with a medium challenge and a great community and stuff to do, buy Portal 2.
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46 of 55 people (84%) found this review helpful
2.4 hrs on record
Posted: April 24
Horrible game. Levels entirely based on copy paste. Controls are sluggish.This game was made by people trying to make some quick bucks after Portal's success. Don't waste money on this, play some Portal mods instead,

"DnS Development is focused mainly on the creation of next gen 3D applications and video-games. Target is to develop intuitive and innovative products." - You failed. Go back to learning please.
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27 of 36 people (75%) found this review helpful
1.6 hrs on record
Posted: March 7
Post-Portal puzzle game that has an interesting core mechanic but poor design leads to frustrating and boring game.
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24 of 34 people (71%) found this review helpful
3.4 hrs on record
Posted: November 29, 2013
If there was a title field, I'd to call the review "Prepare to die.recurrent".
Despite some players considering this game a bad copy of Portal, it's not. You don't even have a portal gun! Well, definitely it's poor made. Looks like HL1 age game. With better textures.
It's good game if You like puzzler FPS. This game lacks of balance, and the chance of Your death occurance converge to 1 while You being progress to ending. Mobs will kill You, traps will kill You, You will kill Yourself. So, prepare to die. Make sure You have enough of savepoints. (Maybe this cause of my hand growing from pelvis, but You a definitely 'god' if You can beat it w/o any death from the start.)

Game for 'fans', and for people who know what and why they are doing.
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