An episodic retro-style fantasy RPG set in a world on the brink of annihilation with non-linear gameplay and far reaching choices. Will you be able to save your people, or will your legacy be a dark age from which the world can never recover?
User reviews:
Positive (11 reviews) - 81% of the 11 user reviews for this game are positive.
Release Date: Jul 24, 2015

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June 4

Episode 3 Devblog #3: Final Touches

Hi everyone.

So, this is it. Despite numerous delays and quite a few missed release dates, development of Episode 3: End of Days is in the home stretch. Beta testing has begun in earnest, and we're busy adding the final touches to the game's content and balancing everything to make sure it plays as smoothly as possible.

As such, this isn't really a devblog that goes into detail about any one thing (since I don't want to spoil everything this installment has to offer) but is instead a kind of brief round up of some the cool things we haven't mentioned yet.

Stealth Minigame!

While previous episodes weren't light on puzzles or dungeon obstacles by any means, one thing they all seemed to have in common is that they were very passive. Aside from some of the stuff in the Weave in Episode 1, there hasn't really been much in the way of active, timing based minigames or challenges in Heroes of Legionwood. Episode 3 contains a brand new stealth challenge (two of them, in fact, but they're mutually exclusive and you'll only see one in a given playthrough) where you have to sneak through a dungeon undetected. Stay out of sight and carefully dodge between hiding spots and you may just make it through without any trouble. Bring along a character with the Subterfuge talent and you'll have a number of extra options at your disposal. If you don't want to do things the quiet way, don't fret, as you can just choose to fight your way through if you really want to!

Multiple Solutions!

As mentioned in a previous devblog, one of the main design goals of Episode 3 (and one of the ways in which it differs a little from previous installments) is a focus on player choice and non-linearity. Going hand in hand with the revised talents system, every quest in End of Days contains multiple solutions or different variations depending on your talents and previous choices. There are more Speech checks than ever before and almost every major NPC can be persuaded in some way. When entering some areas, you'll be given multiple different ways to proceed (such as sneaking through or going for a no-holds-barred assault). Lesser used classes such as Gunner and Shaman have special options in certain quests to give them more utility. Even seemingly minor talents like Mercantile and Scouting may be put into use to even the odds in a couple of encounters.

The Great Outdoors!

In an attempt to return to Episode 1's larger scope after spending most of Episode 2 in the city of Port Alexis, End of Days features an increased emphasis on outdoor areas and overland travel rather than dungeon crawling (though there's still certainly plenty of indoor dungeons to plunder). You'll cover quite a lot of distance in Episode 3 as your journey takes you across the vast Sonoran Desert, through winding canyons and even to places beyond Legionwood itself. Make sure you're stocked up on supplies and bring along a character with the Scouting talent to make your travels a little easier.

Ending Slides!

Finally, we want to give you a glimpse at the ending. End of Days has 3 main endings, unlocked by conducting research into the Darkness, and each of those has variations depending on your choices throughout all three episodes, how you handled certain quests, your romance (or lack thereof) and your character's overall morality score. If you've played any of the Fallout games or the original Dragon Age, you'll be familiar with the ending slides describing what happens to each of the locations you've visited after the events of the game and what impact your character had on them. End of Days does something pretty similar, and we're confident that you'll be happy with the story's resolution.

That's all for now, but stay tuned for release date info and a couple of final announcements. We're nearly there, folks!

0 comments Read more

April 15

Update 2.1 now available!

Hello everyone,

Today we're releasing the 2.1 update for episodes 1 and 2 of Heroes of Legionwood, which updates the game's database to handle the upcoming Episode 3 content and makes save file importing to Episode 3 possible. In addition, we've also added a handful of new content to previous episodes, with the intention of tweaking the game's pacing to reflect recent design decisions in Episode 3.

This update adds the following changes to the game:

  • The game now tracks certain choices which will affect Episode 3's ending. You don't have to start a new game for this - upon loading Episode 3, the game should apply these flags retroactively.
  • Several pieces of lore and dialogue scenes in Episodes 1 and 2 have been tightened up to clarify certain story elements which will be important later.
  • Episode 2 now has a working Quest Journal. You will, however, have to start a new game for this.
  • The Scouting talent now grants greater visibility in dark dungeons. A few dungeons in Episodes 1 and 2 have also been made dark to add more usefulness to this skill.
  • Gaius and Astrid are now romanceable to opposite gender player characters (requires positive influence with them first). Additionally, the perk progression of all four romance paths has been slightly tweaked.
  • NPC companion reactions have been significantly tweaked. It should be much harder to keep your entire party happy (but still possible, for particularly diplomatic players)
  • Gaius' portrait has been slightly edited to better reflect his age. He's only supposed to be 39-40 years old!

This update should be applied automatically next time you launch the game. It covers both Episode 1 and Episode 2, so you should (hopefully) only have to download one set of files.

6 comments Read more


“Introduces great dialog features and some rather robust character customizations.”
8/10 – Chalgyr's Game Room

“For fans of traditional RPGs with a twist.”
71% – RPGFan

About This Game

Heroes of Legionwood is an episodic fantasy RPG in set in a world on the brink of annihilation. Combining elements of modern western RPGs with the style and presentation of a classic JRPG, this is a journey no self respecting role player should miss!

It has been 100 years since the world ended. Human civilization has been devastated by a malevolent force known only as the Darkness and only the last remnants of humanity remain. Playing the role of Locke, a young adventurer determined to save his people, you'll discover a world where your choices have consequences and every victory comes with a price. Can you discover the origin of the Darkness and stop it once and for all, or will you succumb to its influence, dooming Legionwood to destruction?

Heroes of Legionwood consists of three separate arcs: Age of Darkness, Resurrection and End of Days. Either installment can be played on its own, but all three of them will combine to form one epic adventure.


  • 10+ hours of non-linear RPG gameplay in each episode
  • Play as a male or female protagonist, with unique romance options
  • No cliffhangers! Each episode tells a complete story arc
  • Highly customizable characters with dozens of skills and talents
  • Turn based combat with three different difficulty levels
  • Dynamic companions who react to your decisions
  • Branching choices with far reaching consequences

System Requirements

    • OS: Microsoft Windows XP or better (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: Intel GMA series or better
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    • Sound Card: DirectSound-compatible sound card
    • OS: Microsoft Windows 7 or better (32 bit or 64 bit)
    • Processor: Intel® Corei3 2.3 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics series or better
    • DirectX: Version 9.0
    • Storage: 400 MB available space
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Positive (11 reviews)
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