Labyrinthine Dreams is a short puzzle game about overcoming the scars of the past and following the right path, even in the face of overwhelming challenges.
User reviews:
Very Positive (197 reviews) - 82% of the 197 user reviews for this game are positive.
Release Date: May 26, 2015

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October 21

GameMaker Port in Progress...

Hi all. With the Degica Games Weekend Sale going on, this seemed like a good time to announce that I've begun work on a GameMaker port of Labyrinthine Dreams. While the port is primarily a means for me to learn GameMaker, it will add some nice new features.

GameMaker Port Features

  • MacOS port. GameMaker makes it easy to port games to other platforms. It's possible we'll be looking into porting the game to additional platforms but for now we're sticking to Windows and MacOS (other platforms require additional licensing fees).
  • Increased Resolution. GameMaker doesn't have restrictions on resolution. The original title was designed around 640x480 so not too much will change initially, but I will try to work in the high-rez cutscene pictures.
    [*']Localization. Because I have to build a custom message system for the port, I'm considering having text called in from an .ini file. This means it will be possible now to localize the text into different languages and call in the string based on language setting.
  • Misc improvements. I'll have to rebuild all the game maps in GameMaker which means I'll be making small improvements to certain areas to make them a bit more intuitive (Forest Maze 2 anyone?).
  • Additional Content? It's possible I'll be adding additional mazes that were not possible in the RMVX Ace engine. If I do, these will likely be bonus mazes that are accessible via the start menu and won't be part of the main storyline.

Here is a very early picture of the forest maze entr which is the first map I've implemented into GameMaker:

A lot of things I've taken for granted in RPG Maker are a pain in the butt to do in GM. That said, I love working in the engine and I'm excited to get more systems in place. I'll post another update once I have more noteworthy progress to share.

Let me know if there is anything else you'd like to see in the GM port in the comments. :)

Till next time!

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“Labyrinthine Dreams is a quality game. Short but sweet, it won’t take up too much of your day, and it’s nice to see developers try something different. This is definitely one to try for anyone who enjoys a good maze, or prefers a more human-experience sort of story.”

“The puzzle design throughout Labyrinthine Dreams is consistently challenging…and enough variation for it to not become old.”
Indie Statik

“Definitely a game worth getting your hands on…. concise and enjoyable.”

About This Game

Labyrinthine Dreams is a short puzzle game about Beth, a young woman who is standing at Death’s Door. After a traumatic childhood and a tough entry into the world of adulthood, she was just starting to take control of her life. However, she is now up against an insidious enemy who threatens to take everything away from her. During what may be her final hours, Beth wanders through important moments in her life while also staying a few steps ahead of the monster who won’t rest until she is no more.

Mazes in dreams are said to symbolize the dreamer’s feeling of “being trapped.” As Beth tries to find meaning and strength in her life, players must guide her through a variety of mazes, each with its own twist. The most challenging sections are reserved for confrontations with the monster, who must be outmaneuvered and outwitted to proceed.

  • A unique and emotionally powerful story with vivid characters and potent real-world themes.
  • A variety of mazes which challenge players while complementing the narrative.
  • Gorgeous artwork that brings the surreal world of Beth’s unconscious to life.
  • A captivating original score from Joel Steudler.
  • Voice acting that drives home the story’s emotion.

System Requirements

    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better video resolution in High Color mode
    • Storage: 250 MB available space
    • Sound Card: DirectSound-compatible sound card
Customer reviews
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Very Positive (197 reviews)
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132 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: October 2
Labyrinthine Dreams is truly a game that is well deserving of its “Very Positive”, as of this writing, review rating. The game has a story that a lot of people could relate to in one way or another, with a lot of depth. Don’t believe those saying the game and the story are disconnected, as they’re actually really tightly connected on a very deep level. I can’t get into it more than that without giving too much away, but if you wander around and use (Z Key) the random objects in the very first area it’ll start to paint a picture for you that’s fairly easy to follow.

This game is mostly a puzzle game where you have to plan your movements carefully in order to complete each area. Sometimes you have to outthink the moves of other NPCs. Sometimes you are limited in the directions you can turn. Sometimes the ground even vanishes as you use it, leaving you having to carefully plan your route to the end. Sadly I do have a couple gripes with the game and I’ll go through them one at a time;

First, I found the limitation on video resolutions to be a bit of a letdown. The game is set to a strict resolution (640x480) and that’s the only video mode there is. You can go to a full-screen mode in which the area around the window is just black, or you can stretch it to full-screen which has the effect of seriously degrading the video quality. For those with wide-screens, even the full-screen stretch leaves you with black letterboxing on the left and right. I would have liked to have seen at least a high-resolution mode added for those (like myself) who have resolutions set over 1600x900.

Secondly, I found there were several bugs that heavily affected game play to the point where exiting and reloading the game was the only option. The most notorious bug was the “Additional Keys Disabled” bug which hit me within the first 3 maps. The map was designed so I could only do left-hand turns and walk forward but suddenly (after a map reset) I found myself ONLY able to walk forward. The game had accidentally disabled the left-hand turns in addition to the right-hand turns. I was unable to correct the problem without exiting the game. I also found the “bad guy” would sometimes get stuck and the AI couldn’t figure out how to chase me, which made some maps too easy.

All in all the bugs aren’t really enough for me to not recommend this game. The cost of a few bucks is a fair price and if you can see the link between the story and the puzzles you’ll really enjoy it.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: October 22
Interesting plot (not gonna spoil anything) and very entertaining mazes.
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: October 23
Great game. A little short, but in that time it made me think about my own life. Amazing.
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1 of 13 people (8%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: October 2
I'm going to go ahead and recommend against this one.
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Most Helpful Reviews  Overall
64 of 68 people (94%) found this review helpful
5 people found this review funny
2.8 hrs on record
Posted: August 12, 2015
There’s a part of me – the pessimistic critical part of me always lurking for a new victim to verbosely dismember – which feels compelled to scoff at Labyrinthine Dreams’ optimism and sentimentality. Something in my brain tells me that from a literary standpoint this saccharine monologue told within the dreams of a terminal cancer patient on her death-bed is shallow and driven primarily by the player’s emotions. But what I’ve come to find more and more lately as I’ve begun to take steps to break myself out of depression and hopefully come out the other side a happier person, is…I don’t care what that part of me says anymore.

Labyrinthine Dreams’ may lack nuance and come accompanied by some dreadful artwork (those facial expressions are the stuff of nightmares), but its sincerity and earnestness meant so much more to me than what questionable character designs or clichéd plot points could take away.

Perhaps it’s a tired tale; an expected narrative being directed at people like myself who see themselves so easily in the mundane lives of struggling artists forced to give up on their creative dreams under the weight of a socioeconomic machine. Maybe I’m just looking for reassurance that I’m not throwing my life away by not pursuing a more marketable degree and Labyrinthine Dreams is the relatable, consoling voice I’ve been longing to hear. But then, is that such a bad thing to want? Even if it’s at times trite, does that diminish Labyrinthine Dreams’ message of hope to those in need of it?

This isn’t a review. You’ve likely realized that by now. It’s not a critical interpretation of a work or even a basic bullet-pointed list of pros and cons. It is almost nothing, but in what few words I’ve found to describe my feelings toward Labyrinthine Dreams, I hope it’s clear that it connected to me in a very personal way. It wasn’t deep; I can’t describe it in thousands of words dripping in analogical prose and life stories; I find myself struggling to even write enough to feel as if it could serve as a legitimate recommendation.

All I can say is that Labyrinthine Dreams is honest. Honest about what it is, in its characters, even in its fantasies. It’s solemn and optimistic, that no matter how badly it could go wrong and how much everyone tells you you’re living in a dream, your life is worth more than a paycheck and losing the chance to do what you love. A few years ago I’d have rolled my eyes. Now, this simple positivity has come to mean something deeper to me, and I’m thankful every day that there are people who understand that sometimes all anyone needs is encouragement.

You can read more of my writing on Kritiqal.
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32 of 35 people (91%) found this review helpful
2.8 hrs on record
Posted: August 11, 2015
It seems like I've been choosing the games with the feels to play for a while. First Serena, then Cahors Sunset, and now Labyrinthine Dreams... This is starting to become a habit. I wouldn't like to seem like a tragedy junkie. I just wished to play an RPG maker game, and look what it has done to me: all teary eyed and big with the decision on Carpe Diem!

In Labyrinthine Dreams, our protagonist is Beth; a young woman who is crippled with anxiety, due to the timeless death of her father. In many ways, she is terrified that she may end up just like him. She is trying to deal with judgement, apathy and depression while recounting the events of her life from a dreamlike perspective. She travels within many dream fragments that symbolize both important moments of her life and her hopes, dreams and fears: namely her inner world. Within those dreams, she constantly tries to escapes from a monster, a dark creature that comes after her. For every step that Beth takes, the monster can take two. Is she doomed to end up in the grasp of her inner demon despite whatever she tries?

The gameplay is the marriage of a visual novel and a refreshing selection of movement puzzles. Puzzles are decent, and takes some time to figure all if you were not to use a guide. I'd like to add that, every detail that you come across, alongside with the nature of puzzles you solve, the game world is genuinely symbolic. You shouldn't expect a straight forward story consistency. The story works around the linear concept that you expect from an RPG maker game. For example: for the first puzzle that you come across - The Forest - you are not allowed to make left turns. It gave me the sense that Beth is forced to abide by the expectations of society: one way only. There should be millions of other paths that she could take to finish the labyrinth, but she is forced to use a single one. Beautifully thought!

There isn't much free will, but Beth's tale is so ordinary, so real and everyday; I found no problem on emphasizing myself with the character. The game asks the same question that we ask ourselves everyday: Will I make it? Will it be okay? Am I taking the right decision? Is it foolish to chase a dream? We all are afraid if we do not abide by the rules of the society, and work on a course of 'guaranteed future', we could end up wasting our life after a dream that we shall miss in the end. We all are a 'Beth' when a new day begins.

This is a very short game that you should spare the time to take a look at. At the end, I promise you, you'll feel better about whatever your life may hold for you. I know I feel better, and every Beth is a hero.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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101 of 154 people (66%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Pre-Release Review
Posted: May 24, 2014
Similar to Employment Quest, this is a one-hour RPGMaker game with a message. The puzzles are mostly standard types, although there is something reminiscent of DROD. If you want an RPGMaker game with a moving story, play To The Moon, and if you want tile-based puzzles, DROD would be a better choice. I think I enjoyed the style of Unemployment Quest a bit more, too - even though both games are basically linear, Unemployment quest let you explore a little whereas this is just puzzles-cutscene-puzzles-cutscene...
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54 of 77 people (70%) found this review helpful
1 person found this review funny
1.6 hrs on record
Pre-Release Review
Posted: May 23, 2014
I've never played a game quite like Labyrinthine Dreams, a very human and realistic story set in a very surreal and atmospheric dream. Labyrinthine Dreams tells the tale of Beth, a young woman struggling to find her place in the world while dealing with her ever-present anxieties. Beth comes face to face with a serious illness which forces her to look deep within and find what is truly meaningful in life.

The gameplay revolves around a series of puzzles, each unique and challenging and brought to life with lush mapping, atmospheric effects, and a dazzling soundtrack. These puzzles are difficult, but figuring them out is immensly satisfying and their ever changing nature always keeps you on your toes.

The most impressive thing about this game is the seamless cohesion between the puzzles and Beth's story. Each puzzle has a discernable symbolic relationship with a critical period in Beth's life and her battles with her inner demon are among the games finest moments.

This is an extremely unique game which is definitely worth a purchase. It isn't very long but the journey is well worth an hour or two of your day. While the player learns the specifics of Beth's illness, but her story is universal and can be appreciated by anybody dealing with any sort of oppresive force in their life. Give this game a shot, you won't be disappointed.
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23 of 26 people (88%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: December 16, 2014
Absolutely beautiful game. Touching and inspiring story. Decent artwork.
I personally didn't buy this game but won it in an auction for a 1000 gems and it's worth every single one of them.
I was just aiming at the badge, I didn't even expect to enjoy this game, all I knew about it was that it's an RPG-maker visual novel which I was sure sealed the deal that it's poorly made right there, and boy am I glad I was proven wrong.

I won't lie, some of the puzzles were outright frustrating, but once I was done with them I felt somewhat accomplished which is something I didn't find in other puzzle games of similar prices and even a couple $20 titles. I think a lot of it came from a need to win it, that I must overcome this challenge. The biggest downside is that the game felt like a compilation of little flash games, but the low price justifies it and I personally prefer a lot of little games over one repetitive go of a single one.

Well worth the price for 2 hours of gameplay given you're witty enough to ease through the puzzles.
You will enjoy this game if you know what you're getting yourself into.

Not many things make me cry, but this game did.

★★★★☆ - you may lose some dignity after washing your face
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18 of 20 people (90%) found this review helpful
5.7 hrs on record
Posted: June 26, 2015
- Nice and cute artwork for both cutscenes and in-game 2d sprites.
- Unexpectedly good voice acting for a game that was made by a small indie team.
- Fun enough puzzles.
- Impactful story.
- Decent music.

- Game length is short (but you really can't complain at the current price.)
- The game only supports 640x480 resolution and there is no fullscreen option either (though the dev is planning to add fullscreen option in the future.)

Final Remarks:
The game was short but impactful. In spite of its length, character development of the protagonist was really well-done as I was able to emotionally relate to her deeply. The important and positive message that the game conveys is worth a lot more than just watching typical Hollywood flicks in my opinion.

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Recently Posted
0.5 hrs
Posted: September 5
Confusing but fun
Helpful? Yes No Funny
2.6 hrs
Posted: September 4
Part puzzle game part touching short visual novel. Puzzles are challenging enough to keep you key clicking for a while and can be a bit frustrating if your brain isn't firing on all cylinders. Decent between art and nice spirte style. Acted well without being melodramatic about its message. I think I'll enjoy playing it a second time to collect remaining achievements but not sure it has any replayability beyond twice. Overall a nice game for the price.
Helpful? Yes No Funny
1.0 hrs
Posted: August 20
Ultimately, my biggest issues with this game come from two sources.

First, the gameplay is just so clunky and slow. There was multiple times while playing that I needed to move in a straight line for a long time and ended up zoning out, since it takes about 1 second to move a single tile, and overshot where I needed to go and needed to reset the map. This led to me just getting more bored with the game and encountering this issue more often. I don't believe this is a limitation to the RPG Maker engine, but was instead a design choice by the programmers. If the game changed the speed, or was even just mouse controlled instead of controlled with the arrows, I would say the that puzzles were better.
The overall quality of the puzzles though, well, it all goes downhill after the first batch. The forest puzzles where you need to go in each direction was really neat and I'd never seen something like that before, the car puzzles were just boring with no way to fail and could be solved just by mashing directions, the demon puzzles weren't too bad but they felt inconsistent, the sky puzzles were a step up in quality from the car and demon ones, and then the game ended on sliding puzzles which no one likes.

Now my second criticism of the game is the story. I didn't like the story, but that's not what I'm going to complain about. The game has you solve these completely unrelated dream puzzles and then it feeds you a bit of story. Meaning the story and gameplay are completely disconnected. Unlike something like Professor Layton, where you solve various puzzles for people to get information to progress the game's plot, or even to solve something blocking your progress, this game has you solve completely random puzzles.
The game said in the credits that this game's story is based off of a story written by the creators of the game, personally I'd say just go read that.
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7.4 hrs
Posted: August 19

A great example of how developers can stretch their engine and tools in order to make something uniquely different. This RPGMaker puzzle game tells a depressing tale of a father and daugher dealing with the choice between artistic satisfaction and the monetary requirements of the real world.

The voice acting is well done and adds a good level of polish to the other wise simple puzzles found in this short but enjoyable game.
Helpful? Yes No Funny
6.0 hrs
Posted: August 17
Labyrinthine Dreams is a great puzzle game with great inspiration and pushing through the tough times, even when it seems impossible, or a loved one has passed, or no one believes in you. It's got a great story and excellent music that brought tears to my eyes at multiple times. Sure, it's short, I did complete the game in two days flat, playing for about five hours total. But what it lacks in playtime, it makes up for in... well... everything else! I have to say, this is probably one of the greatest emotional games I've seen on Steam.
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1.3 hrs
Posted: August 8
Product received for free
A short puzzle game that is sure to tickle the brain. But play it for the story and how well thought out it is. Definitely a very good, motivating story. I quite liked it!
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