Shantae: Risky’s Revenge – Director’s Cut brings hair-whipping, belly-dancing to your PC! Play one of the most critically acclaimed handheld series of all time, now with brand new features!
User reviews:
Very Positive (30 reviews) - 80% of the 30 user reviews in the last 30 days are positive.
Very Positive (652 reviews) - 90% of the 652 user reviews for this game are positive.
Release Date: Jul 15, 2014

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“...very seldom have we encountered a game that features this level of polish and refinement in virtually every facet...there's really not a single area of the game that won't wow you...quite possibly the best (money) you'll ever spend on a video game”
10/10 – Nintendo Life

“We should count ourselves lucky to have games like this...Buy this game and fall in love with that adorable little half genie as (we) have.”
9.5/10 – Destructoid

“'d be making a huge mistake by skipping over this excellent and ambitious action platformer”
9/10 – IGN

About This Game

By popular demand, Shantae: Risky’s Revenge – Director’s Cut is now available on Steam for Windows PC! This brand new version combines all of the award-winning content from previous releases – and adds even more! The pixel-based masterpiece remains intact, newly augmented with HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls, and an unlockable Magic Mode with alternate costume round out the package. This Director’s Cut also introduces a re-imagined Warp System, perfect for speed runners and returning players alike! Play one of the most critically acclaimed handheld series of all time, now on your PC!

Shantae: Risky’s Revenge – Director’s Cut is a powder keg of high octane, hair-whipping, hip shaking action, now available on Steam! Features thousands of frames of animation, huge multi-sprite bosses, and a quest so big it’s bursting at the seams. Guide “half-genie” Shantae through haunted wastes, burning deserts, enchanted forests, dripping caverns and deadly labyrinths. Discover magical attacks, brew zombie coffee, save golden babies, and master the art of belly-dancing to transform Shantae into more powerful creatures. Use your powers to foil the lady pirate Risky Boots and save Sequin Land from certain doom! With its infectious characters, flirtatious humor and deliciously outlandish action, Shantae: Risky’s Revenge offers up all the hair-whipping, belly-dancing action you can handle!

  • MetaCritic: Highest Rated Portable Game of the Year*
  • IGN Editor’s Choice
  • IGN Best Visuals*
  • IGN Best Game of the Year*
  • Nintendo Power Game of the Year*
  • Nintendo Power Best Graphics*
  • Nintendojo Editors' Choice
  • iTunes Editor’s Choice
*(awards for various platforms)

System Requirements

    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
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Very Positive (30 reviews)
Very Positive (652 reviews)
Recently Posted
( 6.0 hrs on record )
Posted: June 28
Shantae: Risky's Revenge - Director's Cut is a pretty average metroid-vania. Has all the backtracking you should expect, but often feel very artificial, the way you have to go much further left/right to keep things moving forward for very little reason.

The combat and the controls in general could be better, as I often missed attacks and platforms that seemed like a hit because of dodgy hitboxes... But other than that, it's okay.

The progression is rather bland, in comparison with many other Metroidvanias - the abilities you gain are transformations into animals with different abilities. These, however, don't serve much purpose aside from clearing "progress walls". Without X transformation, you can't get past this wall, but other than that, the game plays the same throughout... which defeats the purpose, to me. Take Guacamelee, for example: each ability gave you both platforming and combat possibilities you didn't have before, with challenges to match it. By that end, you had a pretty wide array of abilities and combos that you learned as you played. None of that here. The combat is simply about keeping your distance and spamming attack.

The exploration element is rather weak as well, only gaining "jam" that you can use to upgrade your magic abilities (which aren't very interesting either) or your attack speed.

The graphics are pretty nicely done, though, and the music as well, although it's not my favourite of Jake Kaufman's soundtracks.

There are also some sequence issues that can very easily throw you off, because characters are hinting at the next sequence, thinking you've completed an objective that you have not. This happened to me twice, which is not good at all. Especially since the game's map is rather awkward, and you have no ability whatsoever to mark places on the map.

To make matters worse, it deleted all of my progress. It may be because I changed the controls (although I changed them when I first started playing, and only now, after restarting the computer, as the progress been deleted)... which is another can of worms: the game has confirm on B and back on A, for some reason. And doesn't let you rebind the keys properly, requiring you to alter a hex file, etc. etc.

Yeah, not a very positive review, is it?
Despite all of the issues, the game is okay. I mean, if you're looking for a simple metroidvania, it will do the job. But aside from that, there really isn't anything special here. It seems like a game made for the sake of the classics rather than its own thing, but hey, it works.
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Sunset Radinya~nce
( 8.9 hrs on record )
Posted: June 27
Awesome platformer! Loved all the songs and it was a delight playing through the first time. Definitely recommend this to those who have heard of Shantae, but never played any of her games. ^w^ Might do a speedrun in the future.~
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( 1.6 hrs on record )
Posted: June 26
Got a little lost after coming back from playing Shantae and the Pirate’s Curse. This one isn’t as good but isn’t bad either. Like Metroidvanias? Pick it up!

-Catchy Jams
-Fun Art-style
-10/10 tibby ( ͡͡ ° ͜ʖ ͡ °)
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( 5.9 hrs on record )
Posted: June 26
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( 5.7 hrs on record )
Posted: June 24
Finished the game both on the DSi and on Steam. A beatifully polished example of what a retro platformer should be, though it's far better to play the initial game on the Gameoy Color in order to understand the plot fully.

First and foremost: when you start out, you'll find that your main method of attack is your hair whip. The hitbox is smooth and quick enough, but you're going to have to force yourself to get used to its awkward positioning. It's more comfortable hitting enemies on the far side of a cliff than directly next to them, and this is one of those types where you actually need to crouch to hit basic foes, so... be careful about that.

The game takes advantage of a 2.95-D sidescrolling map where you find arrowed platforms which send you to and fro layers of sidescrolling dimensions. This is a double-edged implementation for the game. For one, it's very nice to look at, and can help you see your exact location from the z-axis. On the other hand, it's a pain to navigate easily through the maps, let alone to actually FIND the arrowed platforms.

Menu navigation is also a bit hard to navigate. You have to kind of learn your way through it by accidentally chugging down potions you don't mean to, and I really wished the Map was more quickly accessed.

Throughout the game you learn new flirty dances and transformations of all kinds, which (as a platformer does) allows you access to many secrets. And this game loves secrets. It rewards you with a healthy amount of gems and health as a Zelda game would, and finishing dungeons leaves your pockets overflowing with them, which you can spend on useful but optional weapons.

There's not a single unlikeable character in this game, either, and I can nearly guarantee that for anybody! Even poor ol' Bolo is never forgettable, or the absolutely hilarious Rottytops, can sneak a grin or three up your face. WayForward tends to go for subtle though light-hearted sorts of humor, so definitely pick this game up if you're into that.

Though the dungeons are nice, creative and keep you busy, sometimes they get slightly frustrating. Despite they're seemingly innocent linearity, they can either get very confusing, or just straight painful to fight through. I never really enjoyed climbing the vertical wells with the small octopus running around, cause it requires slightly precise timing to hit.

The animations are insanely smooth, yet qucik enough to keep the pace up-beat. It does a very good job in making use of all the pixels it has for subtle shading and contrasting colors, to help make jazz easy on the eyes though bright and vivid.

Risky's Revenge is a game that takes your expectations of a classic platformer, and blows it out the window without even trying to make it into something it's not. Future games like it should look at it and see what it does right. Very polished!
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Exit Mundi
( 5.4 hrs on record )
Posted: June 23
This gameplay itself is extremely polished with a fun world and interesting mechanics and combat. However as a metroidvania game I feel the map system is woefully obsolete as it gives no real information regarding points of interest and your next quest location. You will get lost, and though the world is small enough to allow you to revisit everything and brute force your way to the next quest, it's not exactly fun to have to do so. The lack of direction there feels like a way to pad the game out and you'll see the same screens over and over again. Solid, but unmemorable, and I feel there are better alternatives in the genre. The world is charming though, and the core gameplay is fun, so I still would consider trying the newer, more polished sequels.
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( 6.0 hrs on record )
Posted: June 22
From when I installed and began playing I wasn't immersed in nostalgia as I had never known the GBC game that started the series - but I didn't feel like I was missing anything either. Over far, far too soon. My only complaints are technical - that the character potraits are lacking in variety and that full-screen is less than functional. Minor gripes for an otherwise wonderful game. 9/10
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Talon One
( 6.5 hrs on record )
Posted: June 21
I'ts not terrible but there are so many little things that just add up to frustration:

>The controls are weird, with B bound to talk. Unchangeable without handling config files, btw.
>The animations are good though seem a bit choppy.
>Platforming feels weird, and there are jumps where you have to blindly jump out of frame because the camera doesn't follow the caracter upwards.
>Combat is alriiight but enemies respawn almost immediately when out of frame. Note: not another area. Out of frame.
>Shapeshifting magic is a nice idea but it's use is unreliable
>Backtracking. Lots of it.
>Confusion where to go, even more

TL;DR: It's not bad, but there are better retro platformers out there.
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( 3.6 hrs on record )
Posted: June 16
finished the game, masturbated to the magic armor dialogue scenes. died a lot, learned to play with one hand. good buy.
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( 1.5 hrs on record )
Posted: June 15
A few hours in and I'm enjoying it a lot more than expected. If you've played Castlevania 2 it's pretty much exactly that in a 16-bit kid-friendly skin. Even though that formula is old, and recently metroidvania games have been done to death, this game actually stands out in the genre.
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
19.5 hrs on record
Posted: June 10
Working in reverse from Shantae and the Pirate's Curse, I find myself becoming a bigger and more vocal fan of this series; and as a result, falling more in love with WayForward's practices after finishing A Boy and His Blob a week or two ago. This game, as well as Pirate's Curse, harken back to a sense of SNES/GBA mainline platformer. And while mainline Nintendo games are known for having many titles under the umbrella, the two out of three Shantae entries I've played have been really solid. I adored Pirate's Curse, and I'd be hard-pressed to say that game isn't near-perfect.

Risky's Revenge is fantastic and you should pick it up for whatever the devs are asking (I got my copy for a dollar out of the Humble Bundle which I think is criminal, but I don't normally negotiate price points to experiences). If you're the kind of person who draws comparisons between length and price, it might bother you to mention that I finished the game in under seven hours. Where the game itself is concerned, the level of polish and attention to detail in Pirate's Curse does exceed Risky's Revenge. And as a natural step in the evolution of the series, a lot of what makes Pirate's Curse great was present in Risky's Revenge.

While Pirate's Curse is overall a more beautiful and intuitive experience, I want to move away from that for the sake of the review. Maybe I’m just vexed that Wii U doesn’t support a reviewing function in the first place. Risky’s Revenge is short, but it works for what it is. Out of the four dungeons in the game, two are brief and formula-breaking, and this scratches and itch I didn’t realize I had. The design is intelligent and takes note of what makes 2D platforming so engaging in the first place. Nuances in the scenery will suggest walls you should press against in order to find secrets, encouraging a form of exploration which is so dear to me. Your hair is your greatest weapon, and the animal transformations are so satisfying.

But before I forget, I want to point out what I found unintuitive and pace-breaking about Risky’s Revenge. In Polyp Bay, near the end of the game, there is a gap between two piers which I could not possibly reach with the items and power-ups at my disposal. That was until I realized you can dash midair as an elephant so long as your character doesn’t drop even a pixel. And even then, I’m convinced what I accidentally managed to pull off once or twice after thirty minutes of fumbling around was a glitch. I couldn’t tell you how to get across that gap, and I don’t understand how that went under the radar during production.

Risky’s Revenge has some very cute, well-designed characters with expressive animations (both idle and not); the majority of whom I’m assuming came from the 2002 GBC title. The cute girl motif extends even to common enemies, much appreciated. Risky’s Revenge won’t be remembered for its story, so interactions are kept on the horizon at a healthy place. Character dialogue is light, but having to click through dialogue boxes containing two lines of large text could have been facilitated (this might be an issue with the port).

Sequin Land is varied, vibrant, and tropical; the pixel work really is stunning. Risky’s “Steam Powered Oceanic Tinker Tub” with its grand scale and fluid motions contribute to a few gorgeous boss fights in particular. Visuals alone hold your attention and continue to make the world worth exploring; items tucked away in Sequin Land are always beaming and rewarding to reach. You could take this game on visuals alone and it would still be a blast.

Overall impressions were great, and I’m convinced WayForward has it in the bag for Half-Genie Hero come September. If you’re playing with the Steam controller, save yourself the trouble and move with the control stick as directional pad minus radial overlap. I saw myself using the janky directional pad for what little crouch-walking I needed to do.
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3 of 3 people (100%) found this review helpful
14.2 hrs on record
Posted: June 5
Cheerfull platformer with colorfull characters and beautiful pixel art. The multi-layer overworld was an interesting choice.

However, the game does have some design choices that feel archaic. The third dungeon in particular basically requires you to FAQ your way through it, and the backtracking doesn't have a fun Metroidvania feel. Still overall positive, but if old style platformers aren't your thing, you may want to skip this one.
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3 of 3 people (100%) found this review helpful
2 people found this review funny
10.0 hrs on record
Posted: June 2
God this game is addictive.
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2 of 2 people (100%) found this review helpful
14.6 hrs on record
Posted: June 9
Pretty good metroidvania-style game, but doesn't really bring anything new to the table. Grab if it you're a fan of the genre, or if it's on sale. Otherwise, you might want to pass.

+The pixel art looks good, great animations.
+Story is simple but fun.
+Gameplay is tight.
+Exploring for optionals is fun but rather easy to do.

-Game is pretty short.
-Pretty much no innovation to the genre. It does a decent job but don't expect surprises.
-Aspect ratio is wrong unless you play with a 4:3 monitor. (Yeah, really...)
-There was some weird slowdowns at times. Possibly some kind of background loading? Was smooth most of the time...
-Game is really easy, the only challenge is if you're going for achievements.
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3 of 4 people (75%) found this review helpful
16.1 hrs on record
Posted: June 3
Not the best game I've played, but it was a little fun to play.
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: June 27
Awesome platformer! Loved all the songs and it was a delight playing through the first time. Definitely recommend this to those who have heard of Shantae, but never played any of her games. ^w^ Might do a speedrun in the future.~
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2 of 3 people (67%) found this review helpful
5 people found this review funny
3.6 hrs on record
Posted: June 16
finished the game, masturbated to the magic armor dialogue scenes. died a lot, learned to play with one hand. good buy.
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Most Helpful Reviews  Overall
150 of 167 people (90%) found this review helpful
43 people found this review funny
6.3 hrs on record
Posted: September 27, 2014
Sit your lily ♥♥♥ down because I'm about to tell you the story about one of the greatest IP's in gaming history.

Shantae originally came out on Game Boy Color in 2001. If you're a normal person, you didn't know this until just now. Even though it didn't sell very well, it was critically acclaimed and in fact, often ranks high in lists of the best GBC games. Aside from just being an absolute blast, it pushed the technocological barriers of the GBC to the max, creating the nicest looking game on the system, hands down.

And then they made a second one.

Capcom, deciding that Shantae wouldn't sell to the masses (but when has Capcom been right?), decided NOT to publish the sequel, known as Shantae Advance. Skip forward six years, and Wayforward finally manages to publish their own game for the 3DS, but this beauty right here didn't come out until 2010.

So what is Shantae: Risky's Revenge? The best ♥♥♥♥♥♥♥ platformer on this planet, that's what (at least until Pirate's Curse and Half-Genie Hero comes out). It takes place shortly after the original Shantae, pitting the eponymous half-genie belly dancer against her rival, Risky Boots, the sexy pirate. I won't ruin the story, because it seems elementary at most, but ♥♥♥♥♥♥♥ does the game play great.

The graphics are reminiscent of a SNES game, but plays much more smoothly. It's an art style that some will undoubtedly hate, but that's the way it is. The music. Jesus Christ of Al Qaeda, I could write an entire novel on why Jake Kaufman is one of the most underrated composers of all time. The songs sound great and add to the atmosphere of the game (just sit down for a while in Tangle Forest, you won't regret it), and many of the most famous tunes from the original Shantae were remastered for this game too (such as Burning Town and the boss theme). The gameplay is your standard platformer: jump and attack. You also have the option to equip magic spells and backdash (sounds a bit like Symphony of the Night, eh?) Additionally, Shantae learns a few dances throughout her journey that allow her to turn into animals such as a monkey and elephant that are needed to progress.

The world is colorful and brimming with life, which reflects well on all the other characters (even Risky Boots herself pops out and has a vibrant personality). The game follows the concept of Metroidvania, which means you can roam freely around a 2D world, but can't access specific areas without finding certain objects first. Luckily, the game does a good job of hinting at where you should go so we don't feel like we're being dragged along. The characters are unique, and along with an excellent script, display their own personalities and mannerisms. The script isn't too indepth or intricate, but it's enough to give the characters their own sense of uniqueness (Abner Cadaver's a damn good example).

There are two complains though. Two major flaws that strike early on: the control layout, and the map.

Honestly, it is a ♥♥♥♥ing miracle I survived the tutorial battle. You're not given any prompts on how to attack, which wouldn't be a problem with a controller, but a keyboard has a ♥♥♥♥♥on of keys. My only advice is to go the options beforehand and change most, if not, all the pre-existing keys. After a few minutes of tinker(bats)ing, I managed to find a layout that wouldn't make my hand cramp after a few minutes of playing.

The map is the spawn of Satan. What the ♥♥♥♥ was Wayforward thinking when they designed it. I've been playing this game for (at the current time of the review) 6 hours, and I cannot figure out which way I am supposed to be looking at it. It's difficult to explain, but once you see a picture of the map, you'll understand the reason it sucks.

Overall, 10/10, would ♥♥♥♥ Shantae
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108 of 121 people (89%) found this review helpful
8.3 hrs on record
Posted: July 15, 2014
I played this first on iOS, and I had a blast playing it. I liked it enough that I bought it on DSi and Steam.


Cute Artwork
Excellent Metroidvania
Great Characters

Map system, although improved for the directors cut, still isn't the best thing ever.

Pretty Short

I'd still say get it, it's really fun.
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44 of 46 people (96%) found this review helpful
7 people found this review funny
8.6 hrs on record
Posted: January 4, 2015
Do you like Metroidvania style games? Do you like crisp, chunky, beautifully animated 2D Pixel Art? Do you like cute things? Do you like awesome video game soundtracks?

If you answer yes to all of these things then you will probably enjoy Shantae Risky's Revenge.
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