Shantae: Risky’s Revenge – Director’s Cut brings hair-whipping, belly-dancing to your PC! Play one of the most critically acclaimed handheld series of all time, now with brand new features!
User reviews:
Recent:
Very Positive (23 reviews) - 95% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (671 reviews) - 90% of the 671 user reviews for this game are positive.
Release Date: Jul 15, 2014

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Buy Shantae: Risky's Revenge - Director's Cut

 

Reviews

“...very seldom have we encountered a game that features this level of polish and refinement in virtually every facet...there's really not a single area of the game that won't wow you...quite possibly the best (money) you'll ever spend on a video game”
10/10 – Nintendo Life

“We should count ourselves lucky to have games like this...Buy this game and fall in love with that adorable little half genie as (we) have.”
9.5/10 – Destructoid

“...you'd be making a huge mistake by skipping over this excellent and ambitious action platformer”
9/10 – IGN

About This Game

By popular demand, Shantae: Risky’s Revenge – Director’s Cut is now available on Steam for Windows PC! This brand new version combines all of the award-winning content from previous releases – and adds even more! The pixel-based masterpiece remains intact, newly augmented with HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls, and an unlockable Magic Mode with alternate costume round out the package. This Director’s Cut also introduces a re-imagined Warp System, perfect for speed runners and returning players alike! Play one of the most critically acclaimed handheld series of all time, now on your PC!

Shantae: Risky’s Revenge – Director’s Cut is a powder keg of high octane, hair-whipping, hip shaking action, now available on Steam! Features thousands of frames of animation, huge multi-sprite bosses, and a quest so big it’s bursting at the seams. Guide “half-genie” Shantae through haunted wastes, burning deserts, enchanted forests, dripping caverns and deadly labyrinths. Discover magical attacks, brew zombie coffee, save golden babies, and master the art of belly-dancing to transform Shantae into more powerful creatures. Use your powers to foil the lady pirate Risky Boots and save Sequin Land from certain doom! With its infectious characters, flirtatious humor and deliciously outlandish action, Shantae: Risky’s Revenge offers up all the hair-whipping, belly-dancing action you can handle!

Awards:
  • MetaCritic: Highest Rated Portable Game of the Year*
  • IGN Editor’s Choice
  • IGN Best Visuals*
  • IGN Best Game of the Year*
  • Nintendo Power Game of the Year*
  • Nintendo Power Best Graphics*
  • Nintendojo Editors' Choice
  • iTunes Editor’s Choice
*(awards for various platforms)

System Requirements

    Minimum:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Customer reviews
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Recent:
Very Positive (23 reviews)
Overall:
Very Positive (671 reviews)
Recently Posted
>"L.Pilze, überall Pilze
( 5.4 hrs on record )
Posted: July 29
Risky's Revenge is a cute and short Metroidvania with some nice looking sprites. Besides, that you can transform into animals to overcome several obstacles is a cool idea.

Sadly, the map design is horrible. Once you get a new transformation you basically HAVE to search the whole map to access every place you couldn't before, because you never know if the secrets are really optional or not - and most of the times they aren't. That's not really how this kind of game works.
The teleport system isn't of much help either. You can't even port directly to the town, even though it's the center of the world.
Oh, and the controls feel really clunky sometimes.

It is a mediocre game, and you won't miss anything by leaving this out.
Helpful? Yes No Funny
Syn the Shantae trash
( 11.9 hrs on record )
Posted: July 29
This game is harder and shorter then the first game.
Helpful? Yes No Funny
Zone
( 10.7 hrs on record )
Posted: July 28
Product received for free
Shanbae
Helpful? Yes No Funny
The 54th Deadline
( 5.4 hrs on record )
Posted: July 18
A very fun game. Honestly, I would have loved this game as a kid, so playing this made me feel the nostalgia of a simpler time of playing video games in the afternoon on a classic console. I think Shantae is going to become one of my favorite video game characters from here on out.
Helpful? Yes No Funny
idlezeal
( 8.9 hrs on record )
Posted: July 16
This is great sequel to the original Shantae on Game Boy Color. It feels somewhat quite shorter but Magic Mode makes up for its length.

I am excited to play Pirate's Curse and Half-Genie hero soon.
Helpful? Yes No Funny
HitThroughSteel
( 6.1 hrs on record )
Posted: July 12
Pretty fun the transforms was very nice aspect in the game, it gives it unique feel from Shantae and the pirate curse.
Helpful? Yes No Funny
Davinson
( 9.9 hrs on record )
Posted: July 11
Very fun metroid-vania.

Very fun upgrades.

I enjoyed the music, especially during boss fights.

10/10 would play to ruin Risky's plans again
Helpful? Yes No Funny
KunninLynguist
( 8.9 hrs on record )
Posted: July 11
Brilliant platformer, quite difficult in parts and some interesting concepts on display. Well worth a sale purchase, although it's not as good as the sequel Shantae & The Pirates.
Helpful? Yes No Funny
Coconut Head™
( 6.5 hrs on record )
Posted: July 11
this game has hot grill, the best george foreman in town 10/10
Helpful? Yes No Funny
Paxtez
( 33.2 hrs on record )
Posted: July 10
An ok. Metroidvania game. Not amazing, kinda short. But if you can get the game on sale and you like the genre, it's worth it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: July 11
Brilliant platformer, quite difficult in parts and some interesting concepts on display. Well worth a sale purchase, although it's not as good as the sequel Shantae & The Pirates.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: July 16
This is great sequel to the original Shantae on Game Boy Color. It feels somewhat quite shorter but Magic Mode makes up for its length.

I am excited to play Pirate's Curse and Half-Genie hero soon.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
9.0 hrs on record
Posted: July 1
If "I whip my hair back and forth" was still relevant, this could pass as a decent joke.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
4 people found this review funny
Recommended
6.5 hrs on record
Posted: July 11
this game has hot grill, the best george foreman in town 10/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
154 of 171 people (90%) found this review helpful
45 people found this review funny
Recommended
6.3 hrs on record
Posted: September 27, 2014
Sit your lily ♥♥♥ down because I'm about to tell you the story about one of the greatest IP's in gaming history.

Shantae originally came out on Game Boy Color in 2001. If you're a normal person, you didn't know this until just now. Even though it didn't sell very well, it was critically acclaimed and in fact, often ranks high in lists of the best GBC games. Aside from just being an absolute blast, it pushed the technocological barriers of the GBC to the max, creating the nicest looking game on the system, hands down.

And then they made a second one.

Capcom, deciding that Shantae wouldn't sell to the masses (but when has Capcom been right?), decided NOT to publish the sequel, known as Shantae Advance. Skip forward six years, and Wayforward finally manages to publish their own game for the 3DS, but this beauty right here didn't come out until 2010.

So what is Shantae: Risky's Revenge? The best ♥♥♥♥♥♥♥ platformer on this planet, that's what (at least until Pirate's Curse and Half-Genie Hero comes out). It takes place shortly after the original Shantae, pitting the eponymous half-genie belly dancer against her rival, Risky Boots, the sexy pirate. I won't ruin the story, because it seems elementary at most, but ♥♥♥♥♥♥♥ does the game play great.

The graphics are reminiscent of a SNES game, but plays much more smoothly. It's an art style that some will undoubtedly hate, but that's the way it is. The music. Jesus Christ of Al Qaeda, I could write an entire novel on why Jake Kaufman is one of the most underrated composers of all time. The songs sound great and add to the atmosphere of the game (just sit down for a while in Tangle Forest, you won't regret it), and many of the most famous tunes from the original Shantae were remastered for this game too (such as Burning Town and the boss theme). The gameplay is your standard platformer: jump and attack. You also have the option to equip magic spells and backdash (sounds a bit like Symphony of the Night, eh?) Additionally, Shantae learns a few dances throughout her journey that allow her to turn into animals such as a monkey and elephant that are needed to progress.

The world is colorful and brimming with life, which reflects well on all the other characters (even Risky Boots herself pops out and has a vibrant personality). The game follows the concept of Metroidvania, which means you can roam freely around a 2D world, but can't access specific areas without finding certain objects first. Luckily, the game does a good job of hinting at where you should go so we don't feel like we're being dragged along. The characters are unique, and along with an excellent script, display their own personalities and mannerisms. The script isn't too indepth or intricate, but it's enough to give the characters their own sense of uniqueness (Abner Cadaver's a damn good example).

There are two complains though. Two major flaws that strike early on: the control layout, and the map.

Honestly, it is a ♥♥♥♥ing miracle I survived the tutorial battle. You're not given any prompts on how to attack, which wouldn't be a problem with a controller, but a keyboard has a ♥♥♥♥♥on of keys. My only advice is to go the options beforehand and change most, if not, all the pre-existing keys. After a few minutes of tinker(bats)ing, I managed to find a layout that wouldn't make my hand cramp after a few minutes of playing.

The map is the spawn of Satan. What the ♥♥♥♥ was Wayforward thinking when they designed it. I've been playing this game for (at the current time of the review) 6 hours, and I cannot figure out which way I am supposed to be looking at it. It's difficult to explain, but once you see a picture of the map, you'll understand the reason it sucks.

Overall, 10/10, would ♥♥♥♥ Shantae
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108 of 121 people (89%) found this review helpful
Recommended
8.3 hrs on record
Posted: July 15, 2014
I played this first on iOS, and I had a blast playing it. I liked it enough that I bought it on DSi and Steam.

Pros:

Funny
Cute Artwork
Excellent Metroidvania
Great Characters


Cons:
Map system, although improved for the directors cut, still isn't the best thing ever.

Pretty Short


I'd still say get it, it's really fun.
Was this review helpful? Yes No Funny
46 of 48 people (96%) found this review helpful
7 people found this review funny
Recommended
8.6 hrs on record
Posted: January 4, 2015
Do you like Metroidvania style games? Do you like crisp, chunky, beautifully animated 2D Pixel Art? Do you like cute things? Do you like awesome video game soundtracks?

If you answer yes to all of these things then you will probably enjoy Shantae Risky's Revenge.
Was this review helpful? Yes No Funny
56 of 69 people (81%) found this review helpful
Recommended
11.4 hrs on record
Posted: July 15, 2014
It's a Brilliant game with Impressive design mechanics for it's time!
So far from what I have played it's identical to the Phone version.
But overall this game is a gem, if you enjoy oldschool platforming then this game is for you!
This is the perfect platformer, It's simply proof that the 2D side-scrolling formula still holds up after all these years. The characters are fun and quirky, the story is weird and loose, and the game as a whole is quite the pleasure to play!

Shantae: RR's controls are as simple as it's predecessor's: you can jump (A), Whip (X), Dance (Y), Use Items (start), and do a backwards dash (LB)
Dancing is also very simple, you just hold the button til the right formation, and then release.
Items can now be bought and used indefinitely, as long as you have Magic in your Meter which is simple enough, just by killing a few enemies or finding pots located all over the maps.
Which that is probably my only real negative so far, the map, it's a bit wierd I suppose but I am starting to get use to it with time so there is that.
If you enjoyed action adventure such as Metroid and Zelda series then you will positively adore this wonderous game!
Make sure to pick this game up as soon as possible, there needs to be more Shantae in the world!
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51 of 64 people (80%) found this review helpful
Recommended
22.8 hrs on record
Posted: July 15, 2014
What there is to say?
Shantae is finally on PC!

The music is awesome, the gameplay is awesome, the story is awesome, the characters are better than awesome, and YOU CAN KILL STUFF WITH YOUR HAIR! AND YOU CAN DANCE TO CHANGE FORMS! WOAH!

Could use more V-sync though.

And a little bit too short. 4-6 hours, eeehhh.
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315 of 497 people (63%) found this review helpful
48 people found this review funny
Recommended
6.1 hrs on record
Posted: January 10, 2015
Lemme start off by saying that this is gonna be a long review and mostly about the series in the context of gaming as a woman, so for people who don't give a ♥♥♥♥, Shantae is a 9/10 metroidvania platformer (complete with time- and completion-based end pics) that's a bit on the short side but a ton of fun and has decent replay value.

Okay, here's the rest of what I wanted to say.

As a woman, you get used to seeing your gender treated like sexy furniture in video games for the most part (realistic simulation of life in the real world). You might not like it, but if you enjoy playing games as I do, you sorta learn to ignore it, I guess, or at least not be mad about it every time it happens, or you'd never stop being mad, and that's exhausting.

Sometimes, a game will let you choose your sex at the start of the game, and usually that's an indication that your character's sex is meaningless as far as the story is concerned, which isn't quite the same thing as celebrating or embracing women... or men, let's be fair. Are there any complex video game epics about the difficulties of What It Is To Be A Man? nah. But as a girl I wanna talk about girl problems, not guy problems. Anyway, there are very, very few games that have even tried to include things about the feminine experience in there, and even fewer that get it right. There's a thing I like to call "Joss Whedon feminism", where you take the "virgin/♥♥♥♥♥" point of view, but word-replace "virgin" with "Amazon" and call it good. What this means is shown pretty well by the recent Tomb Raider remake.

In that game, Lara isn't especially female per se, apart from her boobs existing. She's tough and grr and she overcomes challenges etc. By the end of that game, yes she's a stone badass and that's cool, but it's not really an exploration of femininity so much as it is an exploration of survivor trauma and effective coping. Which is fine. But it's not Shantae. I also wanna note that people ♥♥♥♥ on Tomb Raider for being exploitative when it comes to Lara, but honestly, it doesn't feel that bad to me, playing it. Granted, the camera is definitely controlled by a dude, but not an especially horny dude, if that makes any sense. And the game very quickly progresses from Lara being a helpless bunny getting kicked to the one doing the kicking, comin up outta pools of blood like Rambo and ♥♥♥♥. It's pretty cool, actually. It's a really fun game, I'm not doggin on the gameplay, I loved Tomb Raider. Just sayin.

Super Princess Peach also comes to mind. This is a bit closer to a game about womanhood, but it still errs in a weird, sort of naive way. I wanna make clear that I absolutely don't think the team that made this game really had bad intentions when they made it, and hell, it even comes pretty close to the mark. What I mean is that it acknowledges that intense emotions are part of the feminine experience, and in fact makes those emotions powerful! They're how Peach interacts with her world and progresses through it, what's more empowering than that? A big part of being a woman is learning to handle this very intense, very rich inner life that comes with having emotions try to drown you. Becoming mature as a woman is in large part figuring out how to handle them. So, to make it so a female character uses her emotions in a constructive way, that's pretty cool! Problem is, the level design demands rapid switching of emotions, and they're portrayed as really heightened and exaggerated. Peach comes across as going through puberty or just unstable. With emotions like anger, it's weaponized. Peach stomps around through enemies, literally on fire. Now, was it like that for me when I was younger? Yeah, absolutely. But it's not the mark of a mature woman to swing around that wildly or to let your emotions drive you to that degree.

The other example I hear is Bayonetta. I'll give her this: she definitely owns her sexuality, which is something people usually cite as a good thing. Problem is, it's not a healthy sexuality. Look at how she treats Cheshire, for instance. I mean, you can make your arguments for BDSM and all that, and that's fine, but she definitely holds men in a kind of distant disdain, which real loving BDSM doesn't have. It's the same mistake in the opposite direction. The game in general is hypersexual (where the women are concerned. where's my hot man butts and dickbulges?). The camera is the biggest turnoff. Definitely a hornier dude behind this one. You've got the full-body sweeping, focusing on ♥♥♥ and ♥♥♥♥, the spreadeagled special moves, everything is just really uncomfortable to watch and hear. Bayonetta is a spectacle fighter, and Bayonetta herself is part of that spectacle. That's an important distinction. She's not feminine, she's just sexed up. Throwing your vag into the camera is not empowerment. It's pandering, and I only ever hear that it's NOT that way from men, because most women know better. At least, women that aren't trying to be Bayo irl. It's a fairly common mistake, I'll grant you that.

So now we come to Shantae, a series starring a bellydancing sexy half-genie in poofy pants and a bustier that's probably the most empowering, healthiest depiction of a feminine hero I've ever seen. What?

Well, for starters, the bellydancing. Now, opinions differ, but to me there's few things that are more feminine than the pure joy of physicality. The simple pleasure of having a body, knowing it well, and expressing yourself using it, having a great time with it, comes pretty close to the heart of womanhood, in my opinion. Shantae's dances are also the source of her transformative powers, which let her explore the world. So, here we have the Super Princess Peach thing, but done correctly.

Now, is her dancing weaponized? I'm gonna say no. You do acquire powerups that give her forms attacks, but they're primarily (except for the mermaid bubbles) used to get places you couldn't before, not to attack enemies. Also, it's the *forms* that are weaponized, NOT the dances. There are certain male characters that suggest Shantae should dance to get what she wants, or want her to dance for them, but she never does this, and you're never required to dance for anyone other than you, by the game. This is a great thing. In the 1st game there's a stage where you can dance for money, but it's just there. It's not like you have to do it. There are strip clubs irl, but you won't see me there; to each her own.

This brings me to Shantae's sexuality. Shantae is friggin adorable, with jiggle in the right places, all lovingly animated. But it's not excessive. She dresses in skimpy outfits, but those outfits are basically her bellydancing uniform (irl accurate), and it's all about the same stuff I said before with the dancing itself. It's a celebration of the female form, and I don't feel like it's super creepy or anything. She never uses it to get ahead, even with Bolo the perv. It's done well. There's definitely some more fan-servicey moments in the third game, but the way they're done pokes fun at gamers who might be enjoying em too much.

What's really fascinating to me is Risky Boots, with her high heels on a pirate ship (looks over practicality), her domination of her male crew, how she carries herself. She's a symbol of Bayo-style sexuality, how to Do It Wrong, the traps you can fall into as a woman. She naturally inspires the "take her down a peg" impulse. Even her boobs are bigger than Shantae's (in 2 and 3)! Great villain. The fact that the game is thinking about a potential female player is HUGE. Nobody does that!

Overall, too, the variety of female characters and how they're written shows writing that cares about and knows women. I have friends like Rottytops and Sky, and friend/enemies like Risky (and Rotty). It's believable.

So, this series rules, and as a woman I really love that it both exists and is fun.
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