Shantae: Risky’s Revenge – Director’s Cut brings hair-whipping, belly-dancing to your PC! Play one of the most critically acclaimed handheld series of all time, now with brand new features!
User reviews: Very Positive (547 reviews) - 91% of the 547 user reviews for this game are positive.
Release Date: Jul 15, 2014

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Reviews

“...very seldom have we encountered a game that features this level of polish and refinement in virtually every facet...there's really not a single area of the game that won't wow you...quite possibly the best (money) you'll ever spend on a video game”
10/10 – Nintendo Life

“We should count ourselves lucky to have games like this...Buy this game and fall in love with that adorable little half genie as (we) have.”
9.5/10 – Destructoid

“...you'd be making a huge mistake by skipping over this excellent and ambitious action platformer”
9/10 – IGN

About This Game

By popular demand, Shantae: Risky’s Revenge – Director’s Cut is now available on Steam for Windows PC! This brand new version combines all of the award-winning content from previous releases – and adds even more! The pixel-based masterpiece remains intact, newly augmented with HD portrait artwork and extra challenge. New illustrations, Steam Trading Cards, Achievements, Emoticons, Controller Support, fully configurable controls, and an unlockable Magic Mode with alternate costume round out the package. This Director’s Cut also introduces a re-imagined Warp System, perfect for speed runners and returning players alike! Play one of the most critically acclaimed handheld series of all time, now on your PC!

Shantae: Risky’s Revenge – Director’s Cut is a powder keg of high octane, hair-whipping, hip shaking action, now available on Steam! Features thousands of frames of animation, huge multi-sprite bosses, and a quest so big it’s bursting at the seams. Guide “half-genie” Shantae through haunted wastes, burning deserts, enchanted forests, dripping caverns and deadly labyrinths. Discover magical attacks, brew zombie coffee, save golden babies, and master the art of belly-dancing to transform Shantae into more powerful creatures. Use your powers to foil the lady pirate Risky Boots and save Sequin Land from certain doom! With its infectious characters, flirtatious humor and deliciously outlandish action, Shantae: Risky’s Revenge offers up all the hair-whipping, belly-dancing action you can handle!

Awards:
  • MetaCritic: Highest Rated Portable Game of the Year*
  • IGN Editor’s Choice
  • IGN Best Visuals*
  • IGN Best Game of the Year*
  • Nintendo Power Game of the Year*
  • Nintendo Power Best Graphics*
  • Nintendojo Editors' Choice
  • iTunes Editor’s Choice
*(awards for various platforms)

System Requirements

    Minimum:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Pentium 4 2.4 ghz with Hyper Threading
    • Memory: 1 GB RAM
    • Graphics: NVIDIA® Geforce 9600GT, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows®XP™ SP2, Windows®Vista™ or Windows®7
    • Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
6.9 hrs on record
Posted: August 29, 2015
The hit from the NDS comes to the big system and it's still funny as ever!
A jump'n'run adventure were you can buy upgrades and magic to improve the Shantae, the halve genie, and beat the magic jam out of your foes!
Controlles are quite fluent and music fits the atmosphere. The only downpoint is, that the handheld port from the NDS make the graphic a little to pixelated then it should be. But that's really a minor flaw since you see it only the first minutes, after that you're so in the game that it doesn't matter.
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5 of 7 people (71%) found this review helpful
6.8 hrs on record
Posted: August 13, 2015
Check out my video review of Risky's Revenge: https://youtu.be/yHNiQE21NnA
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2 of 2 people (100%) found this review helpful
57.1 hrs on record
Posted: December 17, 2015
The Purple hair whipping genie comes back for her second and in my opinion best installment to date. As the title suggests Risky is back for revenge against Shantae and its up to her to stop her once again and find out her true origins!


The game outdoes its Gameboy Color predecessor. Switching forms is easier and the mechanics are smoother then ever. Also some of the best and colorful pixel art you can find.


Anyway I'll cut this short Shantae is a must buy for any fan of Metroidvanias and Platformers
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2 of 2 people (100%) found this review helpful
10.8 hrs on record
Posted: January 4
I'll get straight to the point on this one. I'm a huge fan of WayForward, and for good reason. This game has all the elements I've come to expect from them.

-Beautiful hand-drawn sprites
-Bright, colorful worlds
-Incredibly charming characters
-Top-notch gameplay and tight controls
-Impossibly catchy soundtrack by musical wizard, Jake Kaufman. Seriously, the guy always knocks it out of the park.
-Plenty of exploration to be done
-Great replay value

This game had about 8 years to develop, and it shows. If you're a fan of platformers or Metroidvania-style games, don't hesitate to buy this game.
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
Posted: November 29, 2015
I felt like I was playing Metroid or Legend of Zelda what with how I was gaining transformations and abilities and then backtracking to parts of the world where I could find other branches to path to via the new methods of travel. Usually I loved this. New transformations just strike me as one of the awesome things to games like this. They feel more like magic than spitting fire does.

Sometimes however I ran into moments natural to games like these where I wasn't sure where the game wanted me to go. Though bothersome these moments honestly didn't delay me that long. The overworld isn't that large. I found if I didn't know where to go I could just walk the whole overworld in roughly 10-20 minutes and find my new path by observation (the world of course gets larger as the game goes on, but never too large to scout in a timely manner).

The characters in this game stood out to me. None of Shantae's friends or enemies really get all that much screen time. The story and characters seem like they're kinda just tossed in as tools to get the plot rolling along. But everything and everyone in this game had a fairly memorable look and feel to it. From Shantae the bubbly sexy-cute genie girl to the flirty mermaids and swarms of nagas patrolling the overworld. Even Rottytops - a zombie girl Shantae seems to know - came off as a cute and likeable character despite clearly having no problem with the idea of eating Shantae's brain.

The animations in this were great and added a ton to the feel of the game. The transformation dances especially stood out to me as well made. But ultimately everythign in the game was beautifully animated - NPCs in town, enemy patrols, the background, Risky Boots and her funny looking ship... even Rottytops was swaying cheerfully - which probably added a lot to why she felt energetic and likable. Shantae could have used other melee-attack animations to alternate through though in my opinion; the one attack animation looked repetative.

The overworld is set up like a 3D platformer. For the most part things are left and right, but Shantae can flip to background and foreground in a few places. At first I thought this was going to end up confusing and lead to becoming lost often, but it actually turned out not to be a constant thing. The forest is the only place with enough layers to possibly confuse anyone.

The magic combat moves for the most part didn't feel very useful to me. Rapid hair-whips (Shantae's normal melee attack) were enough to get by in most cases.

-Fireballs were low damage (literally 1 damage) and would only hit one enemy at a time. they were useful for burning things that needed to be hit with fire to open but unless you planned to max the fire magic it wasn't very useful. The maxed version was a low-range stream of fire; the damage was so rapid it could clear almost any non-boss monster in a single tap (some took two taps).

-The various Pike spells - which are basically damaging orbs that spin around Shantae sorta like a shield - are very useful in the early and mid-game since they can keep the enemy from getting in close before it gets whammied to death. later on in the 3rd act there are enemies that can take a lot of hits and can either attack at range or rush you too fast for the pike orbs to kill them. Ultimately Pike is probably the easiest magic to play with since you can move while the spell is active. Higher level pike spells are more orbs - simple but effective.

-The electric cloud spells I felt were gimmicky and only overcomplicated combat when I tried to use them. I don't think I ever found a point in the game where I was glad I had that spell on hand other than when I was required to have an electrical move to activate an explosive. They work something like a delayed bomb. You cast it, they appear, after about 2 seconds they explode or shoot lightning depending on the spell's level. More often than not by the time you cast it and the "bomb" goes off you could easily have melee attacked the enemy and killed it anyway - and often times the enemy won't be in the blast and it'll take several wasted tries before it actually lands. To it's credit it is a strongly damaging blast. I never bothered getting the highest level of this spell however. It might have been signifigantly better than the other levels in more than just damage. The first two levels of the spell were pretty useless though. I imagine the damage might be useful against bosses that don't move much but there aren't many of those; it'll be tricky trying to hit a boss with one of those.

By the end of the game one of the things that defined the game most to me was Shantae's ability to transform into animals. Her monkey form was cute and huggable. With the ability to jump higher, move faster and climb almost everything it was what I spent most of the game as. If there was a way to attack as a monkey though I'd never come acrossed it.

Her elephant form was slower and a worse jumper than her human form. The elephant's main utility was to break things other forms were unable to break: walls, boulders, Golems and stone statues that shot fireballs. It was decently strong if she attacked, but since her elephant's attack was a rushing-forward attack if she didn't kill something when she used it she'd take "touch" damage. So ultimately using the elephant for anything besides a tool for smashing rocks was kind of unwise. It was a cute elephant though and I rushed around ramming low level enemies that I knew would die in one hit for the glee of it.

The mermaid transformation I have mixed feelings about. Shantae looked absolutely stunning as a mermaid, but the form felt like it was treated as a vehicle more than a form. Other transformations instantly switch off when Shantae hits any water. And Shantae isn't able to swim downwards - just left and right. So ultimately the mermaid's main ability is just being able to use down when in water. It just feels to me like it allows her to do what she already should have been capable of. Especially since the underwater areas are a bit uninteresting. Maybe the mermaid should have had some better water ability than other forms, but just treating it like a no-go zone unless you go mermaid made it feel more obligatory than fun. On land the mermaid is cute but completely at disadvantage: Can't attack, moves as slow as a walk, and every jump ends with a landing that pauses briefly every time. On land she can't even use her bubble attack - which is odd considering the enemy mermaids use it on land.

Even if pretty weak at it I think all forms should be able to fight in some way and I think every form should have been able to go into water and swim around. It would have added more to the fun of the transformations. Nitpicks aside I really do love Shantae's transformations. I actually wasted a fair bit of time just transforming and screwing around - mostly as the monkey and mermaid.

The animation quality, artistic design (sexy-cute), and transformation-based nature of this game really appealed to me. The combat was very easy but never really boring. The plot was intentionally light-hearted and silly (zombies keep themselves from going mindless by drinking coffee). It's an adventure I don't think it'd be possible to hate. The only down moments I had honestly were when I felt lost and unsure what I was suppose to do to progress - which cleared up each time in minutes.

I'd give this game a 8/10. I like!
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