Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
User reviews: Very Positive (60 reviews)
Release Date: Mar 22, 2012

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December 16

Graviteam Tactics: Krasnaya Polyana1943 DLC now live on Steam!

"KRASNAYA POLYANA" DLC for "Graviteam Tactics: Operation Star"

A new area of operations - the village of Krasnaya Polyana.
Two new operations for the Red Army and Wermacht during Operation Star (February 1943).

In the middle of February 1943, the 320 Infantry division battered in battles is out from the encirclement in the area of Zmiyev en route to Kharkov. The motorized battle group from SS division, sent to cross the river Uday and break through the encirclement to deliver fuel and ammunition, and assist in breaking out of the encirclement. On the other side, the 350 Rifle Division of the Red Army is occupying positions in the Krasnaya Polyana village near the bridge over the river Uday. 6th gds. Cavalry Corps has blocked the road from Zmiyev to Kharkov.

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December 16

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1

Graviteam Tactics-Operation Star DLC: High Resolution Textures Pack 1 is now live on Steam!

New textures for Operation Star, including:

Winter and summer high-res textures for vehicles and guns:
- Pz I ausf. F
- PzB. 41
- T-60 mod. 1941
- Pz III ausf. N
- Pz III ausf. J (kz and lg)
- Pz III ausf. L and Fl
- Pz II ausf. C and F
- T-26 mod. 1939 and 1940
- Marder II Sdkfz 131 and 132
- Marder III ausf. H
- StuG III ausf. F/8
- BA-64
- Sdkfz 231/232 8-rad.
- Sdkfz 251/1, 251/2, 251/9, 251/10
- T-34 mod. 1941 and 1942
- Mk II Matilda and Matilda CS
- KV-1 mod. 1942 with cast, RF cast and simple weld turrets.

Textures for weathering and caterpillars.

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About This Game

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

System Requirements

    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
Helpful customer reviews
27 of 30 people (90%) found this review helpful
23.9 hrs on record
Posted: October 29
Once you get over the learnign curve and GUI you discover a great game. The persistant campaign is brilliant, I dont knwo why other games don't do something similar.

This is by no means you're regular RTS like COH, you don't control you're troops, but you are like in real life, their commander. Orders take time to trickle down to your men, if you're too bossy and keep sending conflicting orders your men will stop listening, if the fightings too much you men will panic and flee.

If I was going to compare this to any recent game it would be Wargame, but wargame feels like a virtual war with no feeling. GT:OS is realistic and gritty, I actually feel sorry for the soldiers cowering in their fox holes. In wargame, they are just another few points lost.

I just wish they would implement co-op/multiplayer.

Oh and the constant release of new DLC over new time periods with new units keeps the game fresh and active.
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18 of 19 people (95%) found this review helpful
40.7 hrs on record
Posted: November 6
Rating: A

Graviteam Tactics is a game that used to be called Achtung Panzer, but after some sort of nonsense involving the old publisher, they had to change the name when it went on Steam. Or something. I don't know the specifics.

But it's a good game. More people should know about it. It's not very accessible and the UI is confusing, but once you get the hang of it, it's a good time. Though I'll admit, after nearly 25 hours so far, I still don't totally know what I'm doing. That speaks partly to the game's depth, but also how to the lack of transperancy regarding mechanics.

At its most superficial level, it's kind of like a Total War game set in World War II. But's a lot more of a sim than Total War is, and the design intent is very different. The Ukrainian fellows who made Graviteam Tactics are well known in sim nerd circles for their tank simulators, at least one of which used to be on Steam but doesn't seem to be any more and I don't know why. Their obsession with WWII and tank damage models served them well for making a game of a grander scale, where you command little germans or little soviets in squads and weapons teams, and whose lines of communication and chain of command you must manage as you order them to march onwards towards the slaughter. After a battle in this game, one can find the battlefield littered with meat. Manflesh, to be exact.

You have a bird's eye view of the happenings, starting with the turn-based operations map where you move companies of men and tanks around, check their supply and tell them where and whom to attack. Once a battle commenses you get dumped into the planning stages of the real-time mode, where you set up your little soldiers and give them their opening orders. Opening orders are important, because they have no command cost and allow you to set up your plan and watch it unfold. Your squads and teams for the most part work on their own, though you can of course order them, and decide behind which trees to take cover, when to shoot and when to hit the deck--you have no control over this. The best you can do is tell them a general location to move to and a general direction to concentrate their fire. There is little micromanagement in the game, and you are even disuaded from trying to micromanage, as giving orders costs you command and the more into the fire your men get, the harder it is to command them. It's a neat little system, but it isn't readily apparent when you start the game up. It took me more than a few games--and reading more than a few game guides, of which, I might add, there are scant few--to know what the hell the blue bar at the top of the screen meant and why it would change when I tried to order my half-dead, panicking engineer squad to suck it up and advance into machinegun fire.

Between battles you can manage your men, splitting up their squads and allocating ammo and fuel for vehicles. It's a fun a little management game, and is pretty simple. You cannot build units in the game, so what you start with is what you get, though there are usually reinforcements showing up on certain turns and whose arrival and availability you are well informed of.

Operations are dynamic and different each time you play, with the possibility of fighting over the same town or the same hill across multiple battles, each side taking and subsequently losing the objective over the course of one or two in-game days. It gives the game a fun, fluid and unpredictable narrative that enhances replayability.

In addition to the operational campaigns, you can also play individual battles with units from force pools on any part of the included maps. What's kind of lame, though, is that you can't set it to have the computer generate the enemy force, so you always know exactly what the enemy has right from the get go. Major bummer for me.

BUT IN CONCLUSION: it is a solid game that deserves more press and more people talking about it.
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13 of 15 people (87%) found this review helpful
94.8 hrs on record
Posted: November 3
Awesome game! If you are a Combat Mission fan or love tactical battles of reiforced company size, you have to try this out.
Campaign are tought and add strategic level to the game, while quick battles are a fun and rewarding experience...
UI is not intuitive and manual is somehow lacking in details, but with some effort you can go over that... and discover an excellent game :)
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11 of 12 people (92%) found this review helpful
50.1 hrs on record
Posted: November 7
Graviteam Tactics: Operation Star is not for you if you are simply a gamer. This is a game for tacticians; The armchair generals who have the patience to get past the immense learning curve. Do not expect to just jump right in and take command.

Your troops won't always just go and do what you tell them. If they are being torn apart, they may run away terrified on their own. Your soldiers may take the initiative and, with a lack of orders, charge headlong towards the enemy to destroy his positions. If your unit commander dies, multiple assets and communication break down. If your communications aren't effective, your units can't recieve orders.

The interface, though at first confusing, begins to make sense after paying attention during tutorials. If the player is willing to accept some devestating losses in the first few attempts, it isn't so bad. The layout is effective enough to apply all the necessary options for troop formations, movement and types of fire. It just takes some orientation to understand how to apply these options.

I am somewhat well versed in combined arms tactics and skills covered in Marine Corps warfighting doctrine (MCPD-1) and easily understand how and why this title is actually utilized in European militaries to train infantry officers and platoon leaders. The enemy UI is challenging and responds realistically and effectively to offense, but tends to do poorly when advancing or attacking. He tends to stop dead in his tracks during attacks when fired upon and consistently maintains a defensive posture. Hopefully in the future this can be tweaked a bit to give the UI a more impactful attack pattern.

You will find that application of standard military tactics per doctrine is played out extremely effectively. I.e. Deploying maching guns with long and unobstructive lines of sight, overlapping with infantry and armour. Or, combined arms suppressive fire.

Graphics are of the era this game was originally produced. Don't expect a melt-your-face mindblowing world here. But the graphics are good enough to get the job done and can still really impress at night. Smoke, tracers and explosion lighting give the game a real atmosphere. Speaking of atmosphere however; the ambient audio makes me want to throw my speakers across the room. Noises like a rooster ♥♥♥♥-a-doodle-doo'ing every 10 seconds become like nails on a chalkboard.

Fans of the Close Combat series, Combat Mission series, and even the Total War series will likely appreciate this game. Be warned however, the learning curve is several hours. Highly reccommended with enthusiasm.
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8 of 8 people (100%) found this review helpful
179.9 hrs on record
Posted: December 9
Graviteam Tactics comes closer than any other game I have yet played to representing the complex situational challenges of the WW2 battlefield. It is a superb game, limited only by a clunky interface and weak marketing, that every serious war gamer should definitely have in his or her stable.

Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy. I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because the interface had you baffled, that you are missing out on the opportunity to experience and contribute to the finest WW2 simulation ever made.
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9 of 10 people (90%) found this review helpful
36.6 hrs on record
Posted: August 4

First of all - I had sceptical attitude to Graviteam tactics, but my friend recommended this game to me.
I've said - "Ok" and tried demo - it was a worst experience I've ever had with wargames.
In case with this game's demo, it is true. Demo version is unpatched and very unfriendly to new players.
But you know, I've bought it at Steam store, cause friend told me - "If you tried demo - you've tried nothing".

It's fun, but right after purchase I've spent my whole weekend trying to save 320th I.D. near Taranovka and this was best and fun experience what I had for the last year.
Developer's love to details are great - terrain is beautiful, units and especially APCs & Tanks are modeled in amazing detail, game mechanics offer you so much aproachs to the game in operational and especially in tactical mode, that every time you start new campaign you will have diffirent experience.

It's a shame that I have missed this title.
According to devs site Graviteam Tactics have lot of DLCs - as soon as they'll arive on Steam, they're instabuy for me ;)

If you are intersted in tactical wargame with operational elements, good graphics and unique gameplay mechanics - Graviteam Tactics should be your choice!


Начну с того, что этот варгейм мне порекомендовал друг, до его рекомендаций и последующего приобритения по отношению к Graviteam Tactics у меня было скептическое настроение.

Вначале я попробовал демо, но это было ужасно. Тем не менее, я приобрёл эту игру, т.к. по словам друга "Даже если ты попробовал демо - ты ничего не попробовал".
В общем он был прав, т.к. демо не пропатчена и с первого взгляда очень сильно отталкивает.
Вам покажется это смешным, но после приобретения я провёл все свои выходные спасая 320-ю пехотную дивизию из окружения и знайте,- это было шикарно, я давно не испытывал такого в играх.
Любовь разработчиков к деталям удивительна - местность выглядит отлично, боевые единицы и особенно БТРы и Танки смоделированы шикарно, игровая механика даёт игроку столько возможностей на оперативном и особенно на тактическом уровне, что каждый раз начиная кампанию можно быть уверенным, что вы получите новую порцию позитивным эмоций.

Очень жаль, что я пропустил мимо себя эту серию игр раньше - придётся навёрстывать.

Судя по оф. сайту, Graviteam Tactics имеет немало DLC, включая современные сценарии(прим. Ангола) - как только они появятся в Steam, для меня это моментальная покупка :).

Если вы заинтересованы в тактическом варгейме с элементами оперативного уровня, хорошей графикой и уникальной игровой механикой - Graviteam Tactics это ваш выбор!
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8 of 9 people (89%) found this review helpful
10.9 hrs on record
Posted: October 28
Very realistic and tatctical. Lots of planning involved on the campaign map. It's something new and rich and I think it wasn't targeted for a North American market. That's what probably makes it so different.
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7 of 8 people (88%) found this review helpful
60.8 hrs on record
Posted: November 9
Great graphics
very detailed units
Lots of realism
units can break and route
good combat AI
epic tank combat
has a campaign
some rare ww2 units you normally dont see in games
large battle maps
good performance
real time
awesome special effects

Terrible infantry animations
Ugly UI and hard to use
lack of good tutorial
steep leanring curve

Overall i really like this game its a good wargame for the price. Its not as good as combat mission but it might be the next best thing.
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5 of 6 people (83%) found this review helpful
12.3 hrs on record
Posted: November 5
Probly the best battle sim game i have played in a long time, the DLC's are a must also, theres so much to this game im still learning things here and there, playing one of the largest battles the game slows down, but that is to be expected on my rig thats fairly old, but it still plays pretty well with no glitches or bugs, i highly recomend this game :D

TL;DR 10/10 buy!
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6 of 8 people (75%) found this review helpful
25.3 hrs on record
Posted: September 1
Great war game if this is your jam. Nice balance between the strategic management and the high intensity combat.
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6 of 8 people (75%) found this review helpful
117.4 hrs on record
Posted: September 5
The Bad:
Too easy - The AI isn't challenging in the slightest and does not make any real use of tactics beyond "charge straight ahead".
Doesn't have multiplayer, so you can never get an actual challenging match.
Default version on Steam has a game-breaking CTD when you increase game speed - requires hunting down a patch outside of Steam to fix.
Expensive DLC in the $10-$15 range, each of which only add a couple scenarios. (Perhaps ~4-8 hours of content each, at best) Not worth the price and over half the DLC isn't even available on Steam anyways.

The Good:
The fundamental core mechanics are good, the gameplay is good, the UI is good, and the game runs pretty well.

But the above issues, especially the lack of multiplayer, really hurts the game overall.

This is a game that absolutely necessitates multiplayer to overcome its greatest shortcomings: Easy AI and lack of content.

In light of the fact that I /have/ put a good number of hours into the game (though most on my record are from idling with the program open), I've decided to change my review to a recommendation. But know that without multiplayer support, this game is seriously missing out on replayability and challenge.
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5 of 7 people (71%) found this review helpful
29.8 hrs on record
Posted: June 26
I LOVE THIS ♥♥♥♥ING GAME! Graphics are nice, models are brilliant for a stratagy. And once you get the hang of it, it is very fun!
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6 of 9 people (67%) found this review helpful
60.5 hrs on record
Posted: October 24
i like the level of realism in this game , good AI that can be tricky sometimes ,u need to adapt the right tactics to outcome the enemy , what i like the most about this game is the replayability in the campaign and the battle editor, great RTT.
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1 of 1 people (100%) found this review helpful
63.2 hrs on record
Posted: November 29
Outstanding tactical waregame. This game nails it in terms of realism, stability and AI. Like CM without the huge bugs.
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: December 15
One of the hardest and most frustrating RTS games I have ever played but I keep playing it! I also have all DLC and am looking forward to Mius....

A great simulation and worth every penny if you like World War 2 tactics.
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2 of 3 people (67%) found this review helpful
17.3 hrs on record
Posted: July 29
For those who seek a more groggy experience in RTS games, check this game out. The UI is horrid but it works very well once you figure it out.
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4 of 7 people (57%) found this review helpful
165.0 hrs on record
Posted: July 6
You'll struggle at first, with the lack of a decent manual, pages of barely explained game settings and options, the intimidating mass of information that seems to be an impenetrable wall. You'll get frustrated and angry and you'll think seriously about walking away. But not before you try a campaign.

Staring blankly at the campaign map you'll try out a few buttons, maybe you'll begin moving unit counters around at random. Eventually you'll stumble through to the end of your first turn and then the AI, coldly and efficiently will make its moves.

Somewhere on the map a flashing icon, you click on it completely unaware that in a couple of hours your current understanding of what a strategy game can be will be utterly blown apart.
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104 of 111 people (94%) found this review helpful
62.0 hrs on record
Posted: May 20
With help of the manual, tutorial messages and forum you have made it past the clunky UI of the operations map. Your units have been resupplied, at least most of them, and you figure out that it will have to do for whatever is coming next.
You arrive on the battlefield at 06:48 a.m., the morning mist creates a surreal look of the environment. Will you even be able to make contact with the enemy? You wanted to take your time and encircle him, at least secure your flanks. But he surprised you and attacked first...

Are his units as battered as yours or did he bring reinforcements in without you knowing it? You have no idea about what`s coming at you...

One thing is sure, however, you don`t want to let objectives Amethyst and Malachite fall into enemy hands. So, you decide to split your forces in two battlegroups. One is worn out, but has better equipment left and the other one... well, they are rookies, but you don`t have anything else. And the tank, what will you do with the tank? Should he try to break a possible attack in the first minutes or do you keep him in reserve, as a last option when everything else has failed?

You decide to leave the tank behind and use him as a wild card, if one of your battle groups is wavering. Both task forces are set up along the way to the objectives, based on the environment you found good ambush spots and hope that the enemy will pass through them. You are confident with the way you placed your forces, the only thing which makes you worry is ...both battlegroups are separated by around 3 kms.

07:14 a.m. and still no contact. You chose the most battered squad and send them on a recon run in the hope to get a position of the enemy`s assault force. 20 minutes later you are sure, the opponents main attack will hit the rookies...

What will you do with your units of the second road block? Should they hold their position in case of enemy activity, should they rush for aid to help their fellow comrades at the first road block? 5 minutes later you are still not sure, if you need the second ambush point at all? Meanwhile forward elements of the enemy have made contact with your weaker task force. Mortar rounds are pouring in on them, the whole task force is in danger of just being swept away.

You decide to mobilize the units of the second ambush point. It seems to be more important to support your buddies than waiting for an enemy who might not even arrive. But it`s 3 kms through rough terrain, will they make it in time? And what about the tank?

The tank will maintain his position and you decide to only use him in case of utmost emergency. In the meantime the mortar fire on the first task force has stopped and it looks like for the moment they can defend their position.

Battlegroup No. 2 is still on its way and around 1,5 kms out. Suddenly, they receive fire from a small forest and you think about dealing with them first or to continue to their original objective which was "helping out those rookie guys". It looks like the rookies earn their stripes and haven`t moved back an inch, you decide to clear out the forest to secure the flank of the rookies.

Halftracks are moving in, infantry disembarks and you follow them into the misty forest. The halftrack with the much needed 7,5 cm gun takes the first hit, it goes up in flames you can only feel pity for the ejecting guys. Yet, you don`t know what hit it. Infantry is continuing their march into the woods when they suddenly spot an AT gun, secured by an HMG. Your people are in the line of fire of both guns and hit the ground earlier than you could order them to fall back. They are pinned down, one by one is being taken out, but still, they are crawling towards the guns and still push forward.

Of course it has to be like this way, while your second task force plays hide-and-seek in the forest the rookies are giving in to the pressure and it looks like the line is ...vanished. Time for the tank!

You have high hopes for the steel beast to turn the tide of battle in your favor. Eagerly you follow your tank while it uses the road for faster movement. After about 100 m something explodes around the tank, you zoom in just to find out that the enemy has secretly managed to sneak engineers through your lines. The tank treads are gone... Why didn`t you at least spare a squad to secure the tank? You will never know, meanwhile the tank, stationary like a AT gun, is fighting for survival. The engineers throwing everything they have, ...but miss. Burning spots around the tank, but the crew inside manages to stay calm and takes out the enemy one by one until he surrenders. The tank didn`t live up to your expectations, but, at least he is not lost.

Unfortunately that can`t be said about the units in the forest. They have overcome both guns, but at what cost? After having sacrificed 70% of their strength you move them back to the halftracks, let them embark and try to save the rest of what`s left of task force 1. There is not much shooting anymore around the first ambush point, it seems both sides are exhausted.

A few minutes later the halftracks finally arrive at your first battlegroup and bring much needed support, though tiny in numbers. But, as soon as the first vehicles open fire the enemy is offering a cease-fire. Will you accept it and call it a day, ...or, what if, the enemy is close to break? Should you risk to go all-in with your tiny relieve force and take a not so glory victory back home?

You decide to go in for the kill and, at least this time you were right, soon after the transported infantry disembarks and joins the fight the enemy surrenders, the battle is won.

It is 08:33 a.m., you lost 85% of your combat strength and you think about, if there`s enough left to continue at all. Then you notice that your enemy lost even more...

For the battles to come you will adapt, ..and you will repair your tank. And you won`t make the same mistake twice.

And, since this round lasted almost 2 hours, there`s still laundry to do and your wife needs help with the kids, you decide to leave the game behind for now.

Yet, you surely will return. You lost 85% of your troops but you feel like General of the Month...

At least until your wife enters the room and recites the "today`s to-do list" in front of you...
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67 of 76 people (88%) found this review helpful
0.1 hrs on record
Posted: February 12
(NOTE: Even if Steam says I've only played 0.1 hours of this game, I have played probably hundreds of hours before it was released here.)

If you are into deep, thoughtful tactical simulators this is the game for you.

GTOS is a game that allows you the time to consider the options and react accordingly. The battlefields are huge, and your resources usually limited, so you'll need to deploy and use your troops taking a lot of factors into consideration.

While GTOS is an RTS, this is not a game played with "clicks-per-minute" and macro spamming, but with thought and tactical finesse. But when the ♥♥♥♥ hits the fan you'd better know how to react or expect your troops to be suppressed and panic in no time. However there is no need to micro-manage, the AI will defend themselves.

The vehicles have proper penetration values - there are no instant fireball when tanks are hit here. What kills a tank is mostly unseen things - crew is killed by shrapnel, engine destroyed, internal fires, weapon broken. But devastating hits do happen, and a burning tank often leads to pretty explosions of ammo cooking off a long time afterwards. You get the feeling a tank is a really hard thing to kill - as it should be, but beware of getting too close to infantry - Molotovs and AT-grenades can still kill or disable a reckless tanker.

Weapons are realistically modeled, and guns can be fired over long distances. Artillery takes a long time to call in and needs to be planned correctly - but when it does hit it's truly devastating. Nothing says "we need to move NOW" like the blasts of artillery pinpointing your position.

The game is far from easy to get into - there is very little tutorial and hand-holding, and the manual can be hard to understand, in bad English or simply outdated. The AI can be on the quirky side or just plain stupid side at times, and the process of applying patches to the game is sometimes a challenge in itself...

But if you are into realistic war games, consider yourself a war gamer or "grognard", GTOS is well worth the investment.
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37 of 39 people (95%) found this review helpful
28.9 hrs on record
Posted: April 3
Let me preface this by getting the bad stuff out of the way because the bad stuff is nothing compared to how great this game is.
It is a little buggy. It is a Strategy First release. It is almost never on sale (except sometimes on Gamersgate).

Now for the good.
First of all, it has a demo. Try it. That was enough to convice me to buy the game.

This game is a turn-based/real-time strategy game. There are turn based planning phases with real time battles, which you can pause, speed up or slow down.
Due to the nature of variables this game has an inexhaustible amount of combinations possible for each battle. In other words, it is infinitely replayable and no two games are the same.
If you desire a change in campaign, Graviteam has you covered. There are some Eastern Front WW II DLC you can get... or you can purchase the China-Russia 1969 border conflict DLC, the 1979 Russia fighting Iran in Afghanistan DLC or the 1988 Angola Bush War DLC. These DLC are unfortunately not cheap, but there are sometimes sales.

This game will kick your ♥♥♥. The A.I. is superb at actually engaging in tactics, which is something that is missing in a lot of strategy games. I've had to rush in order to protect my flank because the A.I. actually learned that they weren't getting in the front door and they turned the tables on me in a way that I couldn't have anticipated, but at the same time it is fair. The A.I. doesn't cheat, unless you want it to (options menu setting).

The game also requires you to manage fatigue, morale, fuel and ammo.

If this sounds like something that would interest you then you cannot go wrong with this title.
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