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Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
Release Date: Mar 22, 2012
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$29.99

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About the Game

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

Features:
High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

System Requirements

    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
Helpful customer reviews
53 of 62 people (85%) found this review helpful
255 products in account
8 reviews
0.1 hrs on record
(NOTE: Even if Steam says I've only played 0.1 hours of this game, I have played probably hundreds of hours before it was released here.)

If you are into deep, thoughtful tactical simulators this is the game for you.

GTOS is a game that allows you the time to consider the options and react accordingly. The battlefields are huge, and your resources usually limited, so you'll need to deploy and use your troops taking a lot of factors into consideration.

While GTOS is an RTS, this is not a game played with "clicks-per-minute" and macro spamming, but with thought and tactical finesse. But when the ♥♥♥♥ hits the fan you'd better know how to react or expect your troops to be suppressed and panic in no time. However there is no need to micro-manage, the AI will defend themselves.

The vehicles have proper penetration values - there are no instant fireball when tanks are hit here. What kills a tank is mostly unseen things - crew is killed by shrapnel, engine destroyed, internal fires, weapon broken. But devastating hits do happen, and a burning tank often leads to pretty explosions of ammo cooking off a long time afterwards. You get the feeling a tank is a really hard thing to kill - as it should be, but beware of getting too close to infantry - Molotovs and AT-grenades can still kill or disable a reckless tanker.

Weapons are realistically modeled, and guns can be fired over long distances. Artillery takes a long time to call in and needs to be planned correctly - but when it does hit it's truly devastating. Nothing says "we need to move NOW" like the blasts of artillery pinpointing your position.

The game is far from easy to get into - there is very little tutorial and hand-holding, and the manual can be hard to understand, in bad English or simply outdated. The AI can be on the quirky side or just plain stupid side at times, and the process of applying patches to the game is sometimes a challenge in itself...

But if you are into realistic war games, consider yourself a war gamer or "grognard", GTOS is well worth the investment.
Posted: February 12th, 2014
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24 of 27 people (89%) found this review helpful
268 products in account
7 reviews
7.7 hrs on record
Definatly not for the average strategy gamer, if you don't like complex and realistic games, this one will probably not be in your taste. If you are a fan of Combat Mission, Close Combat, Theatre of War, or any other games of that nature, i would recomend it. It has excellent sound elements, good weapons balistics, and an overall feel of authenticity. Graphics are not overwhelming, but they go look nice on the large scale.
Posted: February 12th, 2014
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20 of 21 people (95%) found this review helpful
215 products in account
1 review
23.9 hrs on record
With help of the manual, tutorial messages and forum you have made it past the clunky UI of the operations map. Your units have been resupplied, at least most of them, and you figure out that it will have to do for whatever is coming next.
You arrive on the battlefield at 06:48 a.m., the morning mist creates a surreal look of the environment. Will you even be able to make contact with the enemy? You wanted to take your time and encircle him, at least secure your flanks. But he surprised you and attacked first...

Are his units as battered as yours or did he bring reinforcements in without you knowing it? You have no idea about what`s coming at you...

One thing is sure, however, you don`t want to let objectives Amethyst and Malachite fall into enemy hands. So, you decide to split your forces in two battlegroups. One is worn out, but has better equipment left and the other one... well, they are rookies, but you don`t have anything else. And the tank, what will you do with the tank? Should he try to break a possible attack in the first minutes or do you keep him in reserve, as a last option when everything else has failed?

You decide to leave the tank behind and use him as a wild card, if one of your battle groups is wavering. Both task forces are set up along the way to the objectives, based on the environment you found good ambush spots and hope that the enemy will pass through them. You are confident with the way you placed your forces, the only thing which makes you worry is ...both battlegroups are separated by around 3 kms.

07:14 a.m. and still no contact. You chose the most battered squad and send them on a recon run in the hope to get a position of the enemy`s assault force. 20 minutes later you are sure, the opponents main attack will hit the rookies...

What will you do with your units of the second road block? Should they hold their position in case of enemy activity, should they rush for aid to help their fellow comrades at the first road block? 5 minutes later you are still not sure, if you need the second ambush point at all? Meanwhile forward elements of the enemy have made contact with your weaker task force. Mortar rounds are pouring in on them, the whole task force is in danger of just being swept away.

You decide to mobilize the units of the second ambush point. It seems to be more important to support your buddies than waiting for an enemy who might not even arrive. But it`s 3 kms through rough terrain, will they make it in time? And what about the tank?

The tank will maintain his position and you decide to only use him in case of utmost emergency. In the meantime the mortar fire on the first task force has stopped and it looks like for the moment they can defend their position.

Battlegroup No. 2 is still on its way and around 1,5 kms out. Suddenly, they receive fire from a small forest and you think about dealing with them first or to continue to their original objective which was "helping out those rookie guys". It looks like the rookies earn their stripes and haven`t moved back an inch, you decide to clear out the forest to secure the flank of the rookies.

Halftracks are moving in, infantry disembarks and you follow them into the misty forest. The halftrack with the much needed 7,5 cm gun takes the first hit, it goes up in flames you can only feel pity for the ejecting guys. Yet, you don`t know what hit it. Infantry is continuing their march into the woods when they suddenly spot an AT gun, secured by an HMG. Your people are in the line of fire of both guns and hit the ground earlier than you could order them to fall back. They are pinned down, one by one is being taken out, but still, they are crawling towards the guns and still push forward.

Of course it has to be like this way, while your second task force plays hide-and-seek in the forest the rookies are giving in to the pressure and it looks like the line is ...vanished. Time for the tank!

You have high hopes for the steel beast to turn the tide of battle in your favor. Eagerly you follow your tank while it uses the road for faster movement. After about 100 m something explodes around the tank, you zoom in just to find out that the enemy has secretly managed to sneak engineers through your lines. The tank treads are gone... Why didn`t you at least spare a squad to secure the tank? You will never know, meanwhile the tank, stationary like a AT gun, is fighting for survival. The engineers throwing everything they have, ...but miss. Burning spots around the tank, but the crew inside manages to stay calm and takes out the enemy one by one until he surrenders. The tank didn`t live up to your expectations, but, at least he is not lost.

Unfortunately that can`t be said about the units in the forest. They have overcome both guns, but at what cost? After having sacrificed 70% of their strength you move them back to the halftracks, let them embark and try to save the rest of what`s left of task force 1. There is not much shooting anymore around the first ambush point, it seems both sides are exhausted.

A few minutes later the halftracks finally arrive at your first battlegroup and bring much needed support, though tiny in numbers. But, as soon as the first vehicles open fire the enemy is offering a cease-fire. Will you accept it and call it a day, ...or, what if, the enemy is close to break? Should you risk to go all-in with your tiny relieve force and take a not so glory victory back home?

You decide to go in for the kill and, at least this time you were right, soon after the transported infantry disembarks and joins the fight the enemy surrenders, the battle is won.

It is 08:33 a.m., you lost 85% of your combat strength and you think about, if there`s enough left to continue at all. Then you notice that your enemy lost even more...

For the battles to come you will adapt, ..and you will repair your tank. And you won`t make the same mistake twice.

And, since this round lasted almost 2 hours, there`s still laundry to do and your wife needs help with the kids, you decide to leave the game behind for now.

Yet, you surely will return. You lost 85% of your troops but you feel like General of the Month...

At least until your wife enters the room and recites the "today`s to-do list" in front of you...
Posted: May 20th, 2014
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20 of 22 people (91%) found this review helpful
211 products in account
3 reviews
53.2 hrs on record
A masterpiece of a WW2 game. Not for the impatient, as it has a steep learning-curve and a depth of realism not seen since combat mission (at a fraction of the price, i might add). I definitley recommend this for anyone looking for an in-depth strategy game that they can really sink their teeth into.

Would recommend watching the Let's Play videos on YouTube for a more in-depth tutorial if you're having trouble and the in-game is kind of lacking.
Posted: February 14th, 2014
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17 of 18 people (94%) found this review helpful
533 products in account
23 reviews
19.6 hrs on record
Let me preface this by getting the bad stuff out of the way because the bad stuff is nothing compared to how great this game is.
It is a little buggy. It is a Strategy First release. It is almost never on sale (except sometimes on Gamersgate).

Now for the good.
First of all, it has a demo. Try it. That was enough to convice me to buy the game.

This game is a turn-based/real-time strategy game. There are turn based planning phases with real time battles, which you can pause, speed up or slow down.
Due to the nature of variables this game has an inexhaustible amount of combinations possible for each battle. In other words, it is infinitely replayable and no two games are the same.
If you desire a change in campaign, Graviteam has you covered. There are some Eastern Front WW II DLC you can get... or you can purchase the China-Russia 1969 border conflict DLC, the 1979 Russia fighting Iran in Afghanistan DLC or the 1988 Angola Bush War DLC. These DLC are unfortunately not cheap, but there are sometimes sales.

This game will kick your ♥♥♥. The A.I. is superb at actually engaging in tactics, which is something that is missing in a lot of strategy games. I've had to rush in order to protect my flank because the A.I. actually learned that they weren't getting in the front door and they turned the tables on me in a way that I couldn't have anticipated, but at the same time it is fair. The A.I. doesn't cheat, unless you want it to (options menu setting).

The game also requires you to manage fatigue, morale, fuel and ammo.

If this sounds like something that would interest you then you cannot go wrong with this title.
Posted: April 3rd, 2014
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