Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat. Want to step into the role of a commander in the very heart of Kharkov’s defense?
User reviews: Positive (46 reviews)
Release Date: Mar 22, 2012

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October 23

Graviteam Tactics: Shield Of The Prophet new DLC released on Steam!

In the "Shield of the Prophet" DLC, you can become an active participant in the alternative history of the Soviet invasion into the Afghanistan in 1979.

And this story went like this through:
Iran's leadership is beginning to develop a plan of "exporting the Islamic revolution" in Afghanistan.
Taking advantage of the weakness of the central government of Afghanistan and the favorable geopolitical situation, in June 1979, Iran began a full-scale military invasion into the border provinces of Afghanistan.
In response, the Soviet Union began an emergency entering the armed forces in Afghanistan, in order to prevent the overthrow of the pro-Soviet government in Afghanistan.

The war begins between Iran and the Soviet Union for control of Afghanistan ...

1 comments Read more

October 20

Graviteam Tactics New DLC - Operation Hooper Released!


Features:

1) New battle area - Angola, Cuito-Cuanavale district, 10 x 12 km.
2) Three new operations (February 1988) SADF, UNITA and Angolan army (FAPLA) with Cuban volunteers.
3) New weapons and vehicles made in USSR and SAR.

2 comments Read more

About This Game

Graviteam Tactics: Operation Star is a sequel to Achtung Panzer: Kharkov 1943. It’s an Eastern Front war game with solid graphics and sprawling battlefields that really emphasizes the scope of WWII tank combat.
Want to step into the role of a commander in the very heart of Kharkov’s defense? You'll have everything the officers had back then: tanks, guns, and fearless soldiers. The success of each opposing force hangs in the balance every day. Your decisions will determine who wins the Battle of Kharkov.

8 operations for the Red Army and Wehrmacht

More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.

Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.

Quick battle anywhere in the operation areas.

Mod utility set and campaign editor

Features:
High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

System Requirements

    Minimum:
    • OS: Windows XP SP2 / Vista
    • Processor: AMD Athlon x2 4200+ / Intel Pentium D 3GHz or Better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon x1600 256MB / Vidia GeForce 7600 256 MB video card or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 8 compatible sound card
Helpful customer reviews
19 of 21 people (90%) found this review helpful
23.9 hrs on record
Posted: October 29
Once you get over the learnign curve and GUI you discover a great game. The persistant campaign is brilliant, I dont knwo why other games don't do something similar.

This is by no means you're regular RTS like COH, you don't control you're troops, but you are like in real life, their commander. Orders take time to trickle down to your men, if you're too bossy and keep sending conflicting orders your men will stop listening, if the fightings too much you men will panic and flee.

If I was going to compare this to any recent game it would be Wargame, but wargame feels like a virtual war with no feeling. GT:OS is realistic and gritty, I actually feel sorry for the soldiers cowering in their fox holes. In wargame, they are just another few points lost.

I just wish they would implement co-op/multiplayer.

Oh and the constant release of new DLC over new time periods with new units keeps the game fresh and active.
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10 of 11 people (91%) found this review helpful
39.4 hrs on record
Posted: November 6
Rating: A

Graviteam Tactics is a game that used to be called Achtung Panzer, but after some sort of nonsense involving the old publisher, they had to change the name when it went on Steam. Or something. I don't know the specifics.

But it's a good game. More people should know about it. It's not very accessible and the UI is confusing, but once you get the hang of it, it's a good time. Though I'll admit, after nearly 25 hours so far, I still don't totally know what I'm doing. That speaks partly to the game's depth, but also how to the lack of transperancy regarding mechanics.

At its most superficial level, it's kind of like a Total War game set in World War II. But's a lot more of a sim than Total War is, and the design intent is very different. The Ukrainian fellows who made Graviteam Tactics are well known in sim nerd circles for their tank simulators, at least one of which used to be on Steam but doesn't seem to be any more and I don't know why. Their obsession with WWII and tank damage models served them well for making a game of a grander scale, where you command little germans or little soviets in squads and weapons teams, and whose lines of communication and chain of command you must manage as you order them to march onwards towards the slaughter. After a battle in this game, one can find the battlefield littered with meat. Manflesh, to be exact.

You have a bird's eye view of the happenings, starting with the turn-based operations map where you move companies of men and tanks around, check their supply and tell them where and whom to attack. Once a battle commenses you get dumped into the planning stages of the real-time mode, where you set up your little soldiers and give them their opening orders. Opening orders are important, because they have no command cost and allow you to set up your plan and watch it unfold. Your squads and teams for the most part work on their own, though you can of course order them, and decide behind which trees to take cover, when to shoot and when to hit the deck--you have no control over this. The best you can do is tell them a general location to move to and a general direction to concentrate their fire. There is little micromanagement in the game, and you are even disuaded from trying to micromanage, as giving orders costs you command and the more into the fire your men get, the harder it is to command them. It's a neat little system, but it isn't readily apparent when you start the game up. It took me more than a few games--and reading more than a few game guides, of which, I might add, there are scant few--to know what the hell the blue bar at the top of the screen meant and why it would change when I tried to order my half-dead, panicking engineer squad to suck it up and advance into machinegun fire.

Between battles you can manage your men, splitting up their squads and allocating ammo and fuel for vehicles. It's a fun a little management game, and is pretty simple. You cannot build units in the game, so what you start with is what you get, though there are usually reinforcements showing up on certain turns and whose arrival and availability you are well informed of.

Operations are dynamic and different each time you play, with the possibility of fighting over the same town or the same hill across multiple battles, each side taking and subsequently losing the objective over the course of one or two in-game days. It gives the game a fun, fluid and unpredictable narrative that enhances replayability.

In addition to the operational campaigns, you can also play individual battles with units from force pools on any part of the included maps. What's kind of lame, though, is that you can't set it to have the computer generate the enemy force, so you always know exactly what the enemy has right from the get go. Major bummer for me.

BUT IN CONCLUSION: it is a solid game that deserves more press and more people talking about it.
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10 of 12 people (83%) found this review helpful
93.6 hrs on record
Posted: November 3
Awesome game! If you are a Combat Mission fan or love tactical battles of reiforced company size, you have to try this out.
Campaign are tought and add strategic level to the game, while quick battles are a fun and rewarding experience...
UI is not intuitive and manual is somehow lacking in details, but with some effort you can go over that... and discover an excellent game :)
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6 of 7 people (86%) found this review helpful
10.9 hrs on record
Posted: October 28
Very realistic and tatctical. Lots of planning involved on the campaign map. It's something new and rich and I think it wasn't targeted for a North American market. That's what probably makes it so different.
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5 of 6 people (83%) found this review helpful
22.2 hrs on record
Posted: November 7
Graviteam Tactics: Operation Star is not for you if you are simply a gamer. This is a game for tacticians; The armchair generals who have the patience to get past the immense learning curve. Do not expect to just jump right in and take command.

Your troops won't always just go and do what you tell them. If they are being torn apart, they may run away terrified on their own. Your soldiers may take the initiative and, with a lack of orders, charge headlong towards the enemy to destroy his positions. If your unit commander dies, multiple assets and communication break down. If your communications aren't effective, your units can't recieve orders.

The interface, though at first confusing, begins to make sense after paying attention during tutorials. If the player is willing to accept some devestating losses in the first few attempts, it isn't so bad. The layout is effective enough to apply all the necessary options for troop formations, movement and types of fire. It just takes some orientation to understand how to apply these options.

I am somewhat well versed in combined arms tactics and skills covered in Marine Corps warfighting doctrine (MCPD-1) and easily understand how and why this title is actually utilized in European militaries to train infantry officers and platoon leaders. The enemy UI is challenging and responds realistically and effectively to offense, but tends to do poorly when advancing or attacking. He tends to stop dead in his tracks during attacks when fired upon and consistently maintains a defensive posture. Hopefully in the future this can be tweaked a bit to give the UI a more impactful attack pattern.

You will find that application of standard military tactics per doctrine is played out extremely effectively. I.e. Deploying maching guns with long and unobstructive lines of sight, overlapping with infantry and armour. Or, combined arms suppressive fire.

Graphics are of the era this game was originally produced. Don't expect a melt-your-face mindblowing world here. But the graphics are good enough to get the job done and can still really impress at night. Smoke, tracers and explosion lighting give the game a real atmosphere. Speaking of atmosphere however; the ambient audio makes me want to throw my speakers across the room. Noises like a rooster ♥♥♥♥-a-doodle-doo'ing every 10 seconds become like nails on a chalkboard.

Fans of the Close Combat series, Combat Mission series, and even the Total War series will likely appreciate this game. Be warned however, the learning curve is several hours. Highly reccommended with enthusiasm.
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3 of 4 people (75%) found this review helpful
11.6 hrs on record
Posted: November 5
Probly the best battle sim game i have played in a long time, the DLC's are a must also, theres so much to this game im still learning things here and there, playing one of the largest battles the game slows down, but that is to be expected on my rig thats fairly old, but it still plays pretty well with no glitches or bugs, i highly recomend this game :D

TL;DR 10/10 buy!
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2 of 4 people (50%) found this review helpful
60.7 hrs on record
Posted: November 9
Pros:
Great graphics
very detailed units
Lots of realism
units can break and route
good combat AI
epic tank combat
has a campaign
some rare ww2 units you normally dont see in games
large battle maps
good performance
real time
awesome special effects


Cons:
Terrible infantry animations
Ugly UI and hard to use
lack of good tutorial
steep leanring curve


Overall i really like this game its a good wargame for the price. Its not as good as combat mission but it might be the next best thing.
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0 of 2 people (0%) found this review helpful
34.6 hrs on record
Posted: November 8
excellent strategy game -
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3 of 18 people (17%) found this review helpful
1.7 hrs on record
Posted: November 10
Game does not play on widescreen monitors, graphics outdated, controls are confusing, cannot see a units maximum firerange, can't autoresolve a battle, troops do not fire on selected targets. Waste of money.

EDIT: Within 24 hours I was downvoted 11 times = all 11 prolly are the creators of this ♥♥♥♥ty game, the response I got in messages was to use the workarounds.. great game. NOT.
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27 of 29 people (93%) found this review helpful
19.1 hrs on record
Posted: June 8
I had this game on Gamersgate and bought it again just for the convenience of Steam, and to support the devs. It is great! Imagine ... Total War with WWII soldiers, but smaller scale and very realistic ... imagine ... Company of Heroes but without all the silliness of spawning units.

You have a map, like a chessboard, on which you control various platoons. When battle occurs, you get a top down view from miles in the air, and you can zoom right in to see individual men. Tactics are paramount. Very tough! Unforgiving, but with great replayability, because small decisions can have big long-term effects, and dead men and broken vehicles don't just appear again next move. There is very detailed hit modelling for vehicles, and the devs patch to improve things like the way grenades interact with tree branches!

If you like real time strategy but don't like cartoonish exaggeration ... if you like realistic WWII games in which your tactical skill makes all the difference ... if you want to hear lonely dogs howl in the darkness of a Russian village as men die in the snow ... This is a game for you.
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8 of 9 people (89%) found this review helpful
1.7 hrs on record
Posted: June 20
This is a hardcore rts set on the eastern front during world war 2.
the maps are huge to say the least where you can sometimes spend 30 minutes to even find the enemy but equally you both cuould stumble onto each other in the middle of a wood.

its accurate down to small details like weapon penetration, and tanks continuing to drive after they have been hit, slowly loosing a track while leaving a burning trail of fuel as the crew are incinerated. yes its brutal and realistic as the engine is basically a tank simulator converted for strategy game usage.

be aware its a russian game so expect the odd language issues
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6 of 7 people (86%) found this review helpful
22.1 hrs on record
Posted: June 2
"All that is gold does not glitter"
"Diamond in the rough"

its just about this game.
Casual gamers - run away from this page, this game is not for you.

Others, who wish to experience the true difficulties, complexities of being a battalion commander of ww2 on a 1-1 scale - welcome in.
If you stay long enough, you will see just how much ahead of its time this game is.

Worth every penny for hardcore strategists, who love thinking and ww2 history!

P.S. Played a lot of non-steam game, bought this to support the devs
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5 of 6 people (83%) found this review helpful
36.6 hrs on record
Posted: August 4
ENG:

First of all - I had sceptical attitude to Graviteam tactics, but my friend recommended this game to me.
I've said - "Ok" and tried demo - it was a worst experience I've ever had with wargames.
In case with this game's demo, it is true. Demo version is unpatched and very unfriendly to new players.
But you know, I've bought it at Steam store, cause friend told me - "If you tried demo - you've tried nothing".

It's fun, but right after purchase I've spent my whole weekend trying to save 320th I.D. near Taranovka and this was best and fun experience what I had for the last year.
Developer's love to details are great - terrain is beautiful, units and especially APCs & Tanks are modeled in amazing detail, game mechanics offer you so much aproachs to the game in operational and especially in tactical mode, that every time you start new campaign you will have diffirent experience.


It's a shame that I have missed this title.
According to devs site Graviteam Tactics have lot of DLCs - as soon as they'll arive on Steam, they're instabuy for me ;)

Conclusion:
If you are intersted in tactical wargame with operational elements, good graphics and unique gameplay mechanics - Graviteam Tactics should be your choice!


RUS:

Начну с того, что этот варгейм мне порекомендовал друг, до его рекомендаций и последующего приобритения по отношению к Graviteam Tactics у меня было скептическое настроение.

Вначале я попробовал демо, но это было ужасно. Тем не менее, я приобрёл эту игру, т.к. по словам друга "Даже если ты попробовал демо - ты ничего не попробовал".
В общем он был прав, т.к. демо не пропатчена и с первого взгляда очень сильно отталкивает.
Вам покажется это смешным, но после приобретения я провёл все свои выходные спасая 320-ю пехотную дивизию из окружения и знайте,- это было шикарно, я давно не испытывал такого в играх.
Любовь разработчиков к деталям удивительна - местность выглядит отлично, боевые единицы и особенно БТРы и Танки смоделированы шикарно, игровая механика даёт игроку столько возможностей на оперативном и особенно на тактическом уровне, что каждый раз начиная кампанию можно быть уверенным, что вы получите новую порцию позитивным эмоций.

Очень жаль, что я пропустил мимо себя эту серию игр раньше - придётся навёрстывать.

Судя по оф. сайту, Graviteam Tactics имеет немало DLC, включая современные сценарии(прим. Ангола) - как только они появятся в Steam, для меня это моментальная покупка :).

Итог:
Если вы заинтересованы в тактическом варгейме с элементами оперативного уровня, хорошей графикой и уникальной игровой механикой - Graviteam Tactics это ваш выбор!
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5 of 7 people (71%) found this review helpful
25.3 hrs on record
Posted: September 1
Great war game if this is your jam. Nice balance between the strategic management and the high intensity combat.
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4 of 6 people (67%) found this review helpful
117.4 hrs on record
Posted: September 5
The Bad:
Too easy - The AI isn't challenging in the slightest and does not make any real use of tactics beyond "charge straight ahead".
Doesn't have multiplayer, so you can never get an actual challenging match.
Default version on Steam has a game-breaking CTD when you increase game speed - requires hunting down a patch outside of Steam to fix.
Expensive DLC in the $10-$15 range, each of which only add a couple scenarios. (Perhaps ~4-8 hours of content each, at best) Not worth the price and over half the DLC isn't even available on Steam anyways.

The Good:
The fundamental core mechanics are good, the gameplay is good, the UI is good, and the game runs pretty well.

But the above issues, especially the lack of multiplayer, really hurts the game overall.

This is a game that absolutely necessitates multiplayer to overcome its greatest shortcomings: Easy AI and lack of content.

In light of the fact that I /have/ put a good number of hours into the game (though most on my record are from idling with the program open), I've decided to change my review to a recommendation. But know that without multiplayer support, this game is seriously missing out on replayability and challenge.
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4 of 6 people (67%) found this review helpful
21.2 hrs on record
Posted: June 26
I LOVE THIS ♥♥♥♥ING GAME! Graphics are nice, models are brilliant for a stratagy. And once you get the hang of it, it is very fun!
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5 of 8 people (63%) found this review helpful
59.5 hrs on record
Posted: October 24
i like the level of realism in this game , good AI that can be tricky sometimes ,u need to adapt the right tactics to outcome the enemy , what i like the most about this game is the replayability in the campaign and the battle editor, great RTT.
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2 of 3 people (67%) found this review helpful
10.3 hrs on record
Posted: July 29
For those who seek a more groggy experience in RTS games, check this game out. The UI is horrid but it works very well once you figure it out.
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3 of 6 people (50%) found this review helpful
159.6 hrs on record
Posted: July 6
You'll struggle at first, with the lack of a decent manual, pages of barely explained game settings and options, the intimidating mass of information that seems to be an impenetrable wall. You'll get frustrated and angry and you'll think seriously about walking away. But not before you try a campaign.

Staring blankly at the campaign map you'll try out a few buttons, maybe you'll begin moving unit counters around at random. Eventually you'll stumble through to the end of your first turn and then the AI, coldly and efficiently will make its moves.

Somewhere on the map a flashing icon, you click on it completely unaware that in a couple of hours your current understanding of what a strategy game can be will be utterly blown apart.
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4 of 8 people (50%) found this review helpful
7.3 hrs on record
Posted: June 15
Great realistic game.
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