Guide a powerful Lynx through vast open landscapes. Give birth to your cubs, raise and strengthen them by mastering your skills for hunting prey. Explore the wild beauty of nature and do everything possible to prepare your family for the vicious entities dwelling on the cold tundra.
User reviews: Very Positive (567 reviews)
Release Date: Mar 9, 2015

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Recommended By Curators

"A heartwarming game with very nice visual art. It challenges you to be a protective parent for your cubs, but the reality of survival rate is saddening."

Recent updates View all (18)

May 26

New project from Might and Delight !

We are really proud and happy to announce that we are working on a new project right now : Child of Cooper

Feel free to visit the Steam page !

3 comments Read more

May 19

Patch 2015-05-19

  • The player gave birth to a new generation of cubs instead of playing the correct end scene in some cases, this is fixed.
  • The player could get stuck in run animation when eating, this is fixed.
  • A graphical error in the sky dome is fixed.
  • Wolfs will attack, even though you have no cubs left.
  • Reed and grass now grow to full size during summer.
  • Lots of "forum reported" bugs is now fixed.

6 comments Read more

About This Game

The beauty of nature goes hand in hand with its unforgiving rawness. That is central in Shelter 2, and one of the reasons we chose to make a game about a Lynx. They are in middle of the food chain, and there are far more vicious things out on the cold tundra.

The game follows the life of a mother lynx, starting as a pregnant animal, giving birth and continuing in to a journey of parenthood where nurturing her cubs is paramount for survival. Shelter 2 includes more elaborate gameplay features than its predecessor, such as stamina, different types of movements, jumps and a variety of prey to kill. Besides hunting there are several maternal and hunting features, such as calling the cubs closer, smell for prey, making sure they drink water from rivers and lifting and carrying your cubs from harm’s way.

A vast wilderness awaits

Environments in Shelter 2 are much bigger than its predecessor and allow a lot more freedom than ever before, allowing players to find favorite spots to return to. This time weather and seasons change, harsh winters and bloomy summers awaits you!
The music is once again presented by Retro Family, awarded for their work on the Pid Soundtrack, and the visuals have been reinvented by adding dense atmosphere and lighting to the patterned graphical art style.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: OS X version Lion 10.7 or later
    • Processor: 2.6 GHz single core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
    • Hard Drive: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
Helpful customer reviews
11 of 13 people (85%) found this review helpful
14.8 hrs on record
Posted: May 6
I can't really describe my experience with Shelter 2.
This game is heart wrenching but entirely amazing, and I really can't put into words how much I love this game.
Might & Delight have really outdone themselves.
It is well worth $15.
Everyone should have a chance to play this incredible game.
100% recommended.

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8 of 10 people (80%) found this review helpful
1 person found this review funny
15.6 hrs on record
Posted: May 4
I was watching my sister play it and decided to have a go.

I love how the music, art style etc, make a very good enviroment.

And even though the controls can be slightly difficult at some times, and it's very repeditive....

I enjoyed it! :D


PS: my sister rates it 1000/10 XD

PPS: All my cubs died except for one, fail :(
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5 of 6 people (83%) found this review helpful
0.4 hrs on record
Posted: May 4
The graphics are simple yet beautiful. The gameplay is simple, you have to help a family of Lynx survive. The story is really emotional and heartwarming at the same time. It gives you a certain perpective of how much survival is needed for any living creature. And the costs of not being able to support the needs of others. The story is short but it is an amazing game. If you ever played the first Shelter game, you will love this one just as much.
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5 of 7 people (71%) found this review helpful
1.8 hrs on record
Posted: May 14
My heart broke when my kittens left me as adults. Something tells me the cycle continues after that, but I just had to leave the game for now. I really enjoyed the hunting and _very open world concept, not to mention the amazing music.
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1 of 1 people (100%) found this review helpful
18.8 hrs on record
Posted: May 17
Shelter 2 is one of those games that probably only appeals to a small niche of gamers, but appeals very, very well. The game itself is simple (catch prey, feed your cubs, avoid danger) but somehow doesn't lose any of it's appeal after multiple playthroughs. The graphics may look odd at first, but they've grown on me, and they don't really detract from the game at all.

There are still some things that could be improved, like adding more variation to the cubs' pelts or new areas (though a DLC is planned for summer, which I'm excited about) but the team who created this game is refreshingly responsive to feedback from their players.

You may like this game, or you may not. But you WILL get attached to those cubs, you WILL panic when they start starving, and you WILL feel oddly melancholy when they grow up and take their hungry mouths elswhere.
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1 of 1 people (100%) found this review helpful
2 people found this review funny
8.2 hrs on record
Posted: May 19
Day 1: Started a new family tree, Had cubs, One starved, Couldn't find rabbit, started new family tree

Day 2: Same as day 1

Day 3: Cubs born, All of them grew up, Rose died on me, The other 3 left me. ;-;

Day 4: Started new family tree, Thats right now..
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4 of 7 people (57%) found this review helpful
8.3 hrs on record
Posted: May 9
Okay, where do I even start?

Shelter 2 is a highly addicting and beautifuly visual game. It appealed deeply to me as an animal lover and by the "end" I found myself to have even been emotionally invested. I would definantely recomend this to anyone looking for a break from your average shoot and kill, hack and wack, survival game. It was deeply enjoyed! Quite the experiance.
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1,460 of 1,503 people (97%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: March 9
Like a survival horror with your emotions.

The game's initial story doesn't quite prepare you for the stakes. You start the game being chased by wolves in a rudimentary hands-on tutorial on how the basic controls work, introduced to your cubs, and then you start the game off. It is very simulationist and sand-boxy, really setting the mood with beautiful graphics and dynamic scenary/environments despite it's very cartoonish approach.

The thing is... You have to understand that this -is- a game where you -are- a Mother Lynx who is trying to protect her cubs and keep the family tree going. I'm not joking about that, there is a family tree in the main menu where you can keep track of your lineage and it's no solace that I almost lost a cub to starvation when I ventured the family off into an area that was completely bereft of food.

Your cubs -will- die of starvation if you don't maintain them and they -will- die to predators. When they start to starve, they'll drop to the ground and not follow you anymore; you'll have to bring the food to them or bring them to the food by picking them up. Only deer will feed everyone at once, the rest of the wildlife will have to be split between one or two of the gang.

Very quickly it becomes apparent that the adorable mewlings of your cubs as they roll around in the snow is the same hammer driven nail that aims right for the heart strings when one of them dies.

This is where the game became a bit too much for me. In the single hour that I spent with these four little guys I became emotionally invested in them and even though I managed to get food for the little guy - saving him from starvation - the genuine worry that I experienced for one of the cubs starving was crippling. The thought of losing him was what drove me to stop playing the game, so once everyone had a decent meal and squared away I exited out.

Do I recommend the game? Absolutely - but you'd better have stronger heart strings than I do.

EDIT: After being convinced by some commenters, I saw fit to see through to the end of this little journey and raised those four little tikes to adulthood and finished the game. It was absolutely astounding for what it was.
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369 of 412 people (90%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: March 11
I am a man.

Three of my four kittens died.

This game made me cry.

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220 of 251 people (88%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: March 9
Pre-Release Review
When Shelter first released in 2013 it took players by surprise with its melancholy tale of maternal struggle in the animal kingdom, told through incredibly vibrant picture-book styling and riddled with heart-wrenching moments. With the appearance of a long teased sequel, evolution has taken place and the series makes a daring leap from the confined and contained linear path of the first into much wider and open-ended horizons. Shelter 2 brings us back on a trip through the shifting of the seasons in a natural landscape that breathes with life, ditching the more narrative driven path for an open adventure that encourages free exploration of the many plains, rivers, and forests of this habitat.

The shift into an open-world style of gameplay feels as natural in Shelter 2 as the setting itself, and puts a higher emphasis on the previous hunting mechanics from before for our carnivorous Lynx family. Starting out on small prey such as rabbits and other critters then working your way up to large and powerful deer when your cubs are large enough which must be brought down with a well placed jump, the bounty of the forests reaches far and wide as you search through snowy woods, swamps thick with reeds, and rocky plains with little vegetation. The astounding hand-painted style that had fans in awe from the first game really shines now with an open approach to level design from the colorful stretches of leaves, grass, and winding blue rivers reaching out miles before you leading to mesmerizing patches of intricately colored trees and mountains.

Given the open-ended nature and longer progression Shelter 2 is a slow-burning gem compared to its predecessor which shined bright and fast like a shooting star. Instead of shorter scenes the player is now free to roam the wide and open land at their own accord with very little in the way of limits or stress on time. Aside from keeping your four lynx cubs alive and healthy by paying attention to their behavior and the vividness of their color, your goal is simply to exist and explore being a part of the ecosystem around you. The only threat you face in the game comes in the form of surprise attacks in the dead of night from packs of rabid wolves, which admittedly caught me by surprise and got my heart racing as I feared for the life of the cubs I had just spent so much of my time doting on. Only the swiftest of Lynx mothers will be able to avoid these attacks and carry their cubs to safety, mostly ending with the harrowing realization that one of your cubs has disappeared while trailing behind you in the chase.

Swedish musicmakers Retro Family make their triumphant return with another effective soundtrack of fitting folk tunes. Just as before there's a wide variety of melodies here to accompany the different areas of the game and the range of emotions fitting each one, acting as a huge driving force to this wordless story. With uplifting acoustics in the brightness of the spring to the heavy and ominous percussion in the cold dead of winter where wolves loom in the dark, the music is what really crafts the atmosphere surrounding Shelter 2.

Might and Delight come from humble beginnings, from smaller indie games that place a higher value on artistic design than anything else and work from a considerably lower budget than most.. and what they did with Shelter 2 should impress the pants off of anybody, effectively taking all of the fantasies and all of the "what-ifs" players presented while playing the first game and turning them into an open-world reality. While most smaller indie studios would scoff at the idea of turning their artistic pet project into an open-world experience with serviceable hunting mechanics, Might and Delight went for it and actually pulled out with very satisfactory results.

In the end the imagery and the message is much more positive than before, with a concluding scene that is much less about death and more about life, creation, and thriving as living beings. The openness of the world and lack of "game-y" objective might linger a bit longer than previous players anticipate, but with a real appreciation for the art, the music, and the positive message being portrayed Shelter 2 is rewarding in the end and the kind of experience you remember in the same way you do a childhood picture book.
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145 of 157 people (92%) found this review helpful
4 people found this review funny
4.5 hrs on record
Posted: March 10
This game is simply beautiful. I started playing thinking it would be a fun game to play through once or twice. Playing as the mother of four cubs, this game has a very personal feel to it. Adding that you get to name your cubs at the start makes it even more personal.

When I first started to play this game, it was simple enough. I grabbed some of the many rabbits running around the den, then brought them back to my younglings who have yet to gain the strength to walk. When they suddenly got up and started moving, I found it strange how proud I felt. We moved to a new area and started to explore, killed our first deer, fed everyone, was happy. We continued to travel, always using that Star I saw through my Sense as a guide. My cubs grew bigger, stronger. Eventually, they were almost old enough to go off on their own. Everything was well.

That is, until my perfect world shattered.

One after another, they grew hungry, and collapsed on the floor. I scambled, trying to get as much food as I could to feed them all. I would get a few back up on their feet, only to have one fall back down as I tried to get more for the last. As I desperately chased a rabbit to bring back to the final cub, I heard her pain filled cry. Nova... my little Nova was gone. I burst out in tears. I couldn't believe it. I REFUSED to believe it. How could this have happened? Everything was going so well... I nearly gave up, but just then I looked back at my three remaining younglings. They were still here, and they still needed me. I had to keep trying. I had to make sure they made it.

Autumn came, and my three cubs have fully grown. As we followed the path we were on, I suddenly noticed they weren't next to me. I stop and look back to see them all staring at me with a sad look on their faces. I knew this day would come; dreaded it. We stand motionless for a few, precious moments, until one by one, they walk away. My heart aches as I watch them disappear behind the treelines. With tears in my eyes, I turn back to the path and keep moving. With nowhere else to go, I head to the only place I know; home. The den where it all started.

As snow first starts to drift down, I arrive. The tree, almost seeming to welcome me back, hasn't changed at all. Weary and old, I lie down in my den and slowly drift off to sleep for the final time.
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215 of 250 people (86%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: March 9
Killing rabbits may get mundane, but nothing beats the thrill of taking down your first deer.
I rushed to tell my roommate how I just murdered a deer with my face.
He told me "Good job, I'm proud of you." with a tone of fear and confusion.

The cubs are cute, so cute I dubbed them "The Cutenesses" as a whole.
Naming them made me get attached instantly, which when I lost one made the ripping of my heart out even more severe!

RIP Slugor 2015-2015

Edit: I suck a splelling! :D
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465 of 602 people (77%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: March 10
This game seems like a labor of love, and from the reviews a lot of people have thoroughly enjoyed it, so I hate to slam it. However, I want to make the review I wish I'd read before spending $13.49 on it.

Full disclosure, I played it all the way through once. I used a controller. I never played Shelter 1.

So, I thought that this would be some kind of immersive, animal simulator/survival game. I anticipated stalking various animals, pouncing on them, maybe carrying the food back to a den or caching it somewhere. I looked forward to being chased by wolves, maybe having a kill stolen by a bear, deciding if I should let a sickly kitten starve so that there would be more food for it's siblings, maybe having one of my kittens just straight up snatched by an eagle. I thought I might get to climb the odd tree, track or stalk prey, and getting alerts from awesome feline ears that something big was coming.

Here's my experience: SPOILERS (such as they are) BELOW.

The intro is you, a pregnant mother lynx being chased by wolves. This teaches you how to move, run and jump. I never once had to jump in the actual game, and maybe I missed something. You get away and find a cave and make 4 babies. I think you can rename them (6 character max) but I just took the default names. I didn't remember any of them, and if there was a way to access them during the game I didn't find it. I didn't look because I didn't see a need.

You run around and catch animals by running into them. You don't swipe, or pounce, just ram em while they run and veer. I say animals, but all I ever saw besides those intro wolves were rabbits and something small. Voles? Mice? Whatever. There's the odd bird, but they don't land. Maybe you can jump and catch a low flying one, I didn't try. The rabbits were what fed my family. The intro didn't teach me that there is an energy circle you use while running. Standing or walking recharges it half way. If you eat, then you can completely fill it, but you don't need it, so my mommy lynx fasted for the last half of the game. You feed your kittens in the den a few times and then they're big enough to follow you. Which is a pain if the rabbit you're chasing does a 180 and suddenly you can't tell it apart from the 4 kittens who are also behind you.

There is a scent button, which opens up this game's version of eagle sight/ wraith vision/ scan mode. The smell screen paints nearby animals in red, and has some symbols which are in no way explained. The tree is your den, and the cat one is one of your kits. The others? I dunno.

Early on one of my kittens starved. The only way I could tell who was eating more was who was slightly bigger. Eventually the hungry ones stop moving and if you can catch food and bring it to them in time, all better. If not they're gone. The only way to try to direct the food is to pick up the ones you don't want to eat and move them away from the food.

This whole game made me feel like I was missing something, so I started heading in the direction of a symbol with 3 trees, thinking maybe I could find a deer, or get eaten by a bear. No such luck. It was a woodsier environment than the hill where the den was. I found no food, it was a long ways off, another kitten starved. From then on I stayed within sight of the den. Not that I or the kits ever had to sleep or take Shelter, there were just a lot of rabbits on that hill. You feed the kits, they get a bit bigger and begin occasionally catching their own voles to eat once in a while. Autumn, comes, you're told that seclusion calls to the cubs. They weren't interested in the last rabbit I caught them, then they ran away. Good riddance.

There are things that you can collect after you or you cubs have eaten, I don't know what they did. There are random collectibles - I do not care. It's bad enough when an assassin is collecting feathers, I am not going to play as a lynx looking for them, especially when that takes time away from feeding my kittens, which is the point here, I thought.

That's about it. You can play as one of the kits in a new game where they're the mother now, but I don't see why I should. Two hours of chasing rabbits. Thanks.

I've seen a lot of reviews with people saying how invested they are in the game, but I honestly think that's what the player brought to the experience, not anything the game does. It's an atmospheric, idyllic game with no dialogue, so if you're seriously into role playing I can see why you'd love this. Like playing a Skyrim character and making him a vegan sworn never to use a blade. If you want to, it's there, but the game doesn't notice or care. If that's what you like then I do recommend this game. If not, pass.

Update: Read many more reviews and watched some videos, and decided to play again to see what I'd missed.

- As soon as the kittens were big enough we set out on a non-stop wander. Specifics will follow, but here's one of my main complaints. This game has two features that I see other reviewers raving about: Your attachment to the kittens, and the beautiful relaxing exploration. I find these two to be completely at odds with each other. If you're attached to the kits then why not just stay put near your den where there are many rabbits and no hazards and feed them non-stop. The main danger in the game is starvation for them, and that always seemed to happen when I was wandering through places with no food. The exploration wasn't remotely relaxing, it was stressful. The feeding mechanic is just a timer to death that can be postponed but never turned off until the cubs leave and the game ends. Again - how is that relaxing?

So what specifically did I miss on my 1st playthrough?

-I did name the kittens this time. Bronx, Hudson, BK and Lex. I forgot which was which very quickly. My attachment to them did not differ.

-You can make sure the smallest kitten eats first by dropping the food directly in front of it.

- We found and ate frogs. We found a nest on the ground and shook another out of a tree. Ate the eggs. I startled some deer, a fawn ran into me, I caught it, the kittens feasted. Okay.

- We drank at various water sources. Seriously? I completely missed this in my first playthrough. You don't have to drink at all? Plus, it constantly looks like you and the kittens are drowning yourselves. Your entire head, or entire kitten is underwater. It's just poorly animated though, you'll be fine. Except for the time I slipped down a slope into water. Then the screen went black, I woke up on the bank. I assume time passed and my kittens got hungrier.

- You walk towards the 3 tree symbol to get to the woods. You walk towards the snowflake symbol to reach Snow Land.

I didn't see the wolves again, but then, I'm not really sorry about that. Am I supposed to lead my kittens to the wolves? Is that the relaxing exploration?

I also didn't mention that the smell function lasts about 4 seconds. Smell mode might make hunting better, and would definitely help when chasing white rabbits on snow.

I didn't explicitly point out that you at no time actually have to reach "Shelter" in this game, past the intro. Someone will chime in to say that you have to jump on top of a rock to get away from the wolves, but I wouldn't call that shelter, it's a hiding place.

I also think that if I knew less about animals this might be more fun. As someone in the comments mentioned, this is not how lynx hunt. I might add that wolves are not actually bad jumpers themselves. Although it is true that many lynx kittens starve to death, there are other dangers to them besides one pack of wolves. Going in I certainly thought that at least at the beginning I'd be feeding myself and nursing the kittens. Because, you know, mammals?

If it wasn't clear, I still think this game was a big let down. If I seem venomous it's only because I feel deceived by all the positive reviews.
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119 of 137 people (87%) found this review helpful
4 people found this review funny
0.6 hrs on record
Posted: March 19
Started the game up.
Saw the baby lynx's
Couldn't take the feeling that i could lose them.
Quit game.

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199 of 251 people (79%) found this review helpful
2 people found this review funny
2.6 hrs on record
Posted: March 10
I'm male and now i want to be a mother.
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154 of 190 people (81%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: March 9
Short but yet so sweet...

I am a good mum, everyone survived UNTIL they grew up and left me <.<
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109 of 128 people (85%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: March 11
10/10 i cried. and i never cry. on my first go, i managed to make sure all of the babies grew up, even saved them from this weird black mass that came in from the ocean, still no idea what the hell that was, anyway, when it came time to separate and i watched them leave i was ready to burst. it wasnt until the credits rolled that i lost it. thank you might and delight.
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91 of 106 people (86%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: March 9
The original Shelter was a poetic, intense journey through the life of a momma badger and her journey to find safety for her cubs. It’s one of the most powerful experiences I’ve ever had with a game, relentless and beautiful in its raw exploration of the brutality of nature, and one that I felt stood alone without need of a sequel. To its credit, Might & Delight’s Shelter 2 has arrived full of big ideas and drastic departures from the first; an artistic and emotional feast of burgeoning ambition and creativity. I only wish it had been aware enough to know when to stop the flood.

Shelter was a focused, clearly laid out story of one mother and her love for her cubs. It’s themes of protection and vulnerability were what drove the experience forward and fostered the relationship between you and your badger babies, making the potential death of them a terrifying prospect.

Shetler 2 in contrast is about nurturing and training your underlings to prepare them for life on their own. Playing now as a Lynx, you become the predator you previously ran from, hunting other animals and traversing a huge expanse of land so as to bring up your cubs ready to fend for themselves. It’s a change relevant not solely to how you play, but also to the relationship between you and those you need to take care of.

With the absence of any physical threats, the only danger to your cubs is your own negligence, as until they’re grown and able to hunt themselves they depend on you for food and guidance. From the beginning Shelter 2 seems intensely devoted to creating unique bonds between you and your cubs, each distinctly colored and named in contrast to the indistinguishable badger cubs of the first game, and sets you in a position of needing to care for each individually. There are always more mouths to feed than there is food, requiring you pay attention and be sure to feed everyone equally or else breed favoritism which often ends in a cubs death.

Death is something that’s far less likely to happen in Shelter 2 given the lack of predators or environmental hazards, but it’s no less heart wrenching when it does happen. And even for those that do survive, once they grew and became capable, I found myself abandoned and without a purpose. My lynx’s entire life to that point was to care for her cubs, so what was I to do now I was alone and approaching the end? The sense of pointlessness I took on at that point was overwhelming and taxing. I was free to go where I wanted, gorge myself on a kill, but there was no meaning in it. Whether through death or abandonment, losing that connection to another life in Shelter 2 meant something to me, in ways I couldn’t make sense of and hadn’t felt before.

But more than an examination on a mother’s loneliness and presumed loss of purpose without a child to care for, Shelter 2 feels like a celebration of life and the joy of sending someone into the world capable of caring for themselves. The ending scene had me in tears not over sadness as the first game did, but joy for the future of the animals I’d journeyed with. It’s a brief but immensely impactful few minutes that finally helped me make sense of my mixed feeling on everything that came before.

However it feels disingenuous to forget those elements, as for how much the ending meant to me, and how incredible many of the moments leading up to it were, they were effectively bookends for the core of the game. It’s this core that I found so troubling, because it seems to so entirely pull away from what makes Shelter so affecting. As far as I can make sense of it, Shelter 2 feels a need to show how it’s more of a “game” than the first.

Hunting and surviving are now centered around very traditional mechanical sets: chase the highlighted prey, eat them and watch your hunger meter rise; fill out your map and collect shiny doodads for your journal. They’re elements the first game had, but the emphasis how now been put onto them in ways I found distracting and unneeded. I wanted to bond with my cubs and teach them how to hunt, but I was constantly being prompted and urged to partake in more binary, game-y tasks which frankly aren’t very good.

The world is huge but there’s nothing to do within it; a gorgeous set which you can see and run through but otherwise are unable to interact with. Hunting is tedious and repetitive, as rabbits and elk are your only prey and catching them only requires running fast enough to automatically chomp them in two. Beneath the parts that make Shelter 2 so wonderful I found these pieces easy to ignore, but pulled to the forefront as they are for most of the game I was bored and feeling as if there was something missing. What was the point of the world if there was nothing in it? Why is hunting such a prominent element of the game when it's so limited in scope?

I don’t think I’ll ever forget the moments which really spoke to me in Shelter 2, like getting caught in a sandstorm and frantically looking for my cubs, or stumbling upon a giant herd of elk as my cubs were beginning to starve. But Might & Delight has greatly deluded them by placing them under the weight of mechanics which never grow past their primitive first impression, and too much time searching for something which doesn’t exist in its huge world. I appreciate the risks which were taken with Shelter 2 and how much it avoids attempting to repeat the experience of the first game. I only wish it had been confident enough in what Shelter has always been - bold and elegant and personal - instead of trying to crib from games it couldn’t hope to match.

Full disclosure: Shelter 2 was reviewed using a copy provided by the developer. You can read more of my writing on Kritiqal.
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74 of 90 people (82%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: March 9
Shelter 2 is a fine piece of game a that bridges an emotional connection with the player. It's a third person singleplayer survival adventure game, set in a beautiful semi-open world where you play as a mother Lynx that's trying to survive and protect her self along side her children.

The graphics, the art style is arguably beautiful, with a nice mix of different but distinctive textures, viewed in vast open areas, with all the small effects and wiled life going about, and the sound effects from birds chirping to winds flowing to grass and leaves moving, coupled with an amazing soundtrack, it brings the game to life for one to enjoy in.

The semi-open world is fun to play around in, where you have to run in its open fields and find prey to hunt down, giving them to your cubs (baby Lynxes) to eat, and then adventuring to other areas for refreshments. Aside from hunting, eating, and exploring, you also have to occasionally survive the nights, escaping and surviving from the ones who hunt you, the wolves.

The story of the game, and its adventure to the end of it, is amazingly charming and heartwarming, surviving, giving birth, protect and helping your cubs to survive, experiencing loss, and then moving forward, possibly seeing this cycle again with the same amazing impact. It was a lovely story/adventure to see and play through, one that will have different impactful results because of your actions.

The bad things about the game is the mouse controls are weirdly made, where the vertical movement is heavily limited for some reason. The other issue is small but worth mentioning, is that the game doesn't give you a clear idea on what you have to do in its open fields, when you do something that will progress the game at some point, you're not really sure how and why it happened.

Overall Shelter 2 was and is amazingly charming and adorable, I was sucked into its charm in the first 15 minutes, and then continued to be engulfed by it throughout my playthrough, throwing emotional bombs at me. From begging to end, the game was an emotional roller coaster, bringing me from true joy to extreme sadness, almost to tears. Although short, it was a quality experience with incentivised replay value, it's a game worthy of praise.

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88 of 116 people (76%) found this review helpful
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3.1 hrs on record
Posted: March 9
Shelter 2 offers a unique experience in which I've had my share of "aww"s and "nooo"s, the first for kittens moments, the latter when I lost them to wolfs. It is pointed to casual players, I don't consider myself a casual player but this game convinced me in a very subtle way.

If you wish to see it in action you're more than welcome to check this video:
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