FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time.
Recent Reviews:
Mostly Positive (54) - 74% of the 54 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,328) - 83% of the 3,328 user reviews for this software are positive.
Release Date:
Jul 7, 2015
Developer:
Publisher:

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Recent updates View all (117)

November 1

Multiavatar Update on all branches!

Hi folks,

After having the Multiavatar update in a testing period on a separated branch, we think it's time to share it with everyone (:

Starting today, you can FaceRig with up to 4 friends in amazingly fun parties!

You can watch a video with us testing the feature here:
https://www.youtube.com/watch?v=FRmSZkm_xYA

Tips:
  • A new menu bar has been added for the Multiavatar system in the bottom right corner of the screen.
  • To add a new avatar click on the plus sign from the Multiavatar menu bar
  • Avatars will be spawn randomly when added
  • When pressing the camera button from the Multiavatar menu bar, it activates a camera reset
  • To remove an avatar from the Multiavatar list, just drag the icon up above the list.
  • To change or move/arrange an avatar from the list be sure to have it selected in the Multiavatar list.
  • Live2D avatars can be added as well, but you may have to make a few tweaks to their scale to fit them next to the 3D avatars

Aaaand that's it. Let us know what you think of the new feature (:

Enjoy,
The FaceRig team
7 comments Read more

October 25

FaceRig Halloween Update!

Awesome galls and ghouls,

We are so very happy to announce this year's Halloween Update for FaceRig!

https://www.youtube.com/watch?v=FRmSZkm_xYA&feature=youtu.be

We've released 6 scary and fun Halloween skins for Fluffo, Theodor, Alya, Jane, Sir Pecks-a-Lot and Prince Edward. All avatars who received new skins will have the "New" sign on their icon in the Gallery.

Just a small reminder here, for those of you interested in creating their own skin, here's how to do it:
http://steamcommunity.com/app/274920/discussions/6/613935403970614285/

We've also added new Dog Ears and paired the Cat Ears props.
And changed the Pitch shift from Sounds as per YOUR requests.

And the most exiting news of all, you can now try the Multiavatar feature! ^.^



NOTE: This is an experimental feature and we are still trying to improve it. That is why it is only available on a special branch called "Multiavatar".
To access it you need to follow these steps:
  • Open Steam Client. Go to Library - Software
  • Right mouse click on FaceRig - Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "Multiavatar"
  • Close window. The FaceRig program will update to the "Multiavatar" branch.

Enjoy,
The FaceRig team
12 comments Read more

About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig. (More on http://facerig.com )

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by ULSee Inc. To find out more about ULSee Inc., visit http://ulsee.com or email them at info@ulsee.com. Our previous tracking technology was provided by Visage Technologies.

FaceRig has three versions:
  • FaceRig Classic is the base version of FaceRig, which allows for home non-profit use and even limited monetization on YouTube/Twitch or similar as long as the commercial aspect of it is not significant. We consider commercially significant using it on any avenue (channel) that produces you more than $500 monthly revenue. This includes ad-based revenue and voluntary donations (one time or recurrent such as a Patreon). If you are under this threshold you can use Classic, if you are above you need to upgrade to Pro or Studio.
  • the FaceRig Pro DLC, which allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for content that is exclusive to YouTube Red or similar you will need FaceRig Studio).
    FaceRig Pro does not bring new assets, technical features or improvements to FaceRig Classic. For more details, take a look at the Pro DLC description
  • the Studio Version allows commercial use, as well as access to the expression mo-cap data. For more details about this version visit http://facerig.com

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars. To see the complete list on FaceRig avatars including the ones from DLC's please see: https://facerig.com/tips/tuesday-tips-0-avatar-list/
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) is a feature reserved for the Studio version.
FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

You can find the EULA here: http://store.steampowered.com//eula/274920_eula_1

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
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