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FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
Release Date: Dec 2014
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Recent updates View all (9)

FaceRig version update & upcoming features.

September 17

Hello Awesome Folks!

The 0.72b (build 284) from the "nextversion" branch has just been wide-scale deployed on the default branch a bit earlier, and then a new build 0.74b (build 292) has been uploaded to the "nextversion" branch.

Here is its changelog for 0.72b (build 284) (if you didn't read it in the previous announcement)

* added Export As Movie feature. Export as Movie takes a .rpl (Pre-recorded FaceRig Performance File) and transforms it into a .webm video file (can be played with VLC and other video players).
* added auto-blink feature in Avatar Customization Dialog > Special Actions tab
* The FaceRig logo can now be hidden, General Options Dialog > Preferences tab
* added "Props Adv" tab in the Avatar Customization dialog. Props here can be attached freely to any bone in the avatar skeleton. A known bug: If you do not select a bone before applying the prop, the program will crash. This will be fixed in the next iterations.

Note: If you are experiencing crashes when attempting to export a movie try reinstalling webmd codecs.
"<steam install folder> ...SteamApps\common\FaceRig\Bin\prerequisites\install_webmdshow.exe" . This will also be fixed in future updates.

[Edit]Change log for the experimental "nextversion" branch 0.74b (build 292) 19'th of September :

  • added Alya Oktoberfest avatar
  • added KaiserKitty avatar
  • added Oktoberfest background
  • mouse-driven pupeteering input for position and rotations now gets recorded in the RPL files.
  • added alternate webcam feed frame grabber. Launching FaceRig from Steam will prompt with a choice, Launch FaceRig (which uses the original frame grabber) and Launch FaceRig with alternate frame grabber which uses a custom made in-house grabber. All of the users who are experiencing issues with FaceRig related to webcams, capturing devices, capturing software or software that emulates a video source using a smartphone camera (like iWebcamera), are advised to use the alternate frame grabber and see if their issues persists.
  • added first iteration of the auto-save feature. In General Options > Preference tab you will find:
    • Default Avatar / Makeup / Background
    • Screenshot Folder
    • Hide Logo check
    • Autosave check. The Autosave check refers to saving and auto-loading changes to avatars and backgrounds from run to run, and when changing avatars/backgrounds. Note that changes to Avatar are made per Makeup.
    • all toggled and activated features on FaceRig GUI are also saved: tracking, lipsync, sound loopback, hide interface, PnP mode, broadcast and look at camera.
  • solved a crash when changing resolutions
  • added Smoothing Factor slider for head tracking. This is useful for those that experience avatar head shakiness
  • added no sound detected notification if the lipsync is activated and no sound feed is detected for three seconds
  • updated Community Avatars and Props documentation
  • the script that prepares the community avatars for FaceRig now sets the FOV vertical value to 30 degrees. In the future versions we intend to load FOV values from collada.

About the facerig.com Website
The facerig.com has migrated to a new, more powerful web server.
The old sluggish-ness will (hopefully) remain a thing of the past and we can start using it again more heavily (as currently we were kind of confined to the Steam Forums because of the lag :)).

New web-devs have also been brought on-board to configure the new server, fix stuff, optimize the website for mobile browsers and and implement future website-centric features.

Custom Content
We have (just) set-up a mailbox specifically meant for Custom Created Content Artist support. It is artsupport[at]holotech[dot]eu . Naturally replace the [at] with @ and [dot] with . We are writing it this way to avoid spam-bots.
Our artists have access to the mailbox, and it is hosted by Google . It also has an attached Google drive account to enable large file sharing.
Warning: Any e-mails sent to this inbox not strictly related to the creation process of custom content for FaceRig will be fed to sharks with "lazers" attached to their heads.

We wish you a superb Wednesday
The FaceRig Team

16 comments Read more

Update 0.72b & Please Read this Before Buying

September 11

Hello Awesome People!

Before proceeding to the change-log of the latest update, please remember that FaceRig is at this time still in Beta state. It is fun and functional (mostly), but it still has crashes and bugs. Read this announcement for more info about what that means and a link to the EULA before pre-ordering FaceRig.

A new program update just went live on the experimental "nextversion" branch! If you are not feeling adventurous is better to switch back to the default version at this time, until the "nextversion" Beta branch is more thoroughly tested and we propagate the fixes on the main Beta branch.

Change log, 0.72b (build 284) "nextversion" Beta branch.

* added Export As Movie feature. Export as Movie takes a .rpl (Pre-recorded FaceRig Performance File) and transforms it into a .webm video file (can be played with VLC and other video players).
Note: If you do not see the movie export button as being active please Delete the contents of the following folder:
"<steam_library_folder>\FaceRig\Mod\VP\PC_DataCache\facerig\dx9_target_dx9\Interface\Scripts\GuiMainMenu\" . Then restart Facerig. This is needed only once and will be fixed in future updates.

* added auto-blink feature to avatars, option present in Avatar Customization Dialog > Special Actions tab
* The FaceRig logo can now be hidden, the option is present in General Options Dialog > Preferences tab
* added "Props Adv" tab in the Avatar Customization dialog. Props here can be attached freely to any bone in the avatar skeleton.

The latest props mode addition allows you to stack a high number of props on any avatar, linked to any of the animation bones (not just in pre-set slots, as it was so far) so you can apply if you like outer eyebrow piercings that move with the outer eyebrow and 50 mustaches if you feel so inclined. Fair warning if you use this mode: the bones are many and have funky names. It may take some trial and error until you find the name for the bone you are seeking. Reviewing the custom model import documentation provided with the program will help you in this regard :). Also if you put a lot of work in a prop setup, rememeber to save it using the "Save Customization" button.

For those who do encounter crashes still that are hard to reproduce on other machines: fixing those will require us making some very special password protected FaceRig builds that we will share ONLY with the people affected by said crashes. We will ask them to run them and return us some files created by those builds. It will not be a fast process though and it will require many visits to the Bug & Troubleshooting section of the forum.

How to change Beta branches:

1. Open Steam Client. Go to Library -> Software
2. Right mouse click on FaceRig -> Properties
3. Go to BETAS tab, click in the drop down, select the beta you would like to test.
4. Close window

That's about it for now. Let us know what you think :).

We wish you an awesome week,
The FaceRig Team.

35 comments Read more

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About the Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and we estimate the public Beta to become available on the 29'th of August 2014 (and the final version to be ready in December 2014). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image based face tracking SDK being used is provided by Visage Technologies. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browser

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. It is meant for home non-commercial use on PC.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except unlike Classic it allows for the generated content to be monetized online (with strict limitations - please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit). The limitations are ok for typical monetization scenarios on YouTube and TwitchTv (it is ok for Youtubers and Streamers).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.

Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteer-ing input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Voice alteration will not be available at the start of Beta except as a local effect (it will not be streamed out). You can test streaming it out ahead of time if you use a third party virtual microphone driver).
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.

FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
0.5 hrs on record
So much fun I could play this game for hours,well I have! lol It needs some more carecters but it's still fun! I bet this game will have one million downloads at the end of this year or the next!
Posted: September 18
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2.5 hrs on record
Posted: September 19
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1.3 hrs on record
A fun and handy Tool now i just hope the mod community intervene and facerig will allow Steam workshop for props and avatars
Posted: September 19
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0.1 hrs on record
Is not working for me!
Posted: September 19
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0.7 hrs on record
in the development it's in it is very stable. And i approve of it.
Posted: September 19
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1,695 of 2,028 people (84%) found this review helpful
0.8 hrs on record
I can finally live my life long dream of being a talking Cheeseburger.
Posted: September 8
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