FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
User reviews: Very Positive (1,429 reviews)
Release Date: Feb 2015

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FaceRig has just entered the final stretch before the 1.0 release. We are in bug fixing mode (and adding new features is on pause until 1.0 is done and as bug free as possible). We need lots of user feedback to weed out existing bugs and we thought that “Early Access” is a good way to mark this period.
As soon as 1.0 is out and Early Access ends, we will resume adding new features and working towards FaceRig 1.1 (we plan to keep improving and expanding FaceRig in cycles, for as long as we possibly can.)”

Approximately how long will this software be in Early Access?

“FaceRig will be in Early Access until both the users and the developers agree it is polished enough to be called 1.0 (we are hoping and expecting this to happen in late March 2015.) Until that time comes, we will be doing weekly patches and keeping our community updated. We will also have polls asking you where you feel we are at with the bug fixing process.”

How is the full version planned to differ from the Early Access version?

“Since we are focusing on bug fixing up until the official launch, the 1.0 version of FaceRig isn’t planned to have extra features, instead we’re going to iron out the remaining bugs and tweak any upsetting matters. We will resume adding new features but after 1.0 is done (in FaceRig 1.1, 1.2 and so on). There's a huge amount of features (related to both having fun online and creating amazing content) that we want to eventually add, but at the same time we don’t want to be a project that stays a long time in Early Access. We’re going to be adding all those features periodically, in cycles.”

What is the current state of the Early Access version?

“Fun and functional, but with occasional bugs. We’ve just recently released our new GUI and we're working out the remaining upsetting matters. Check out our latest announcements for patch notes and known issues to know what we are working on!”

Will this software be priced differently during and after Early Access?

“While in Early Access, FaceRig Classic and the FaceRig Pro DLC have a 33% discount which will be gone once the full version launches. It’s our way of thanking our community for all the valuable feedback. Also they are not really games, though they are certainly fun to play around in.”

How are you planning on involving the Community in your development process?

“Primarily via the Steam Community Forums and Workshop. So far, our community has been very involved in our development process by providing us with valuable feedback (both suggestions and bug reports.) The dev team is active on our Steam discussion boards, answering questions and helping troubleshoot any issues that appear. We plan to continue listening to our community in order to achieve our goal which is the complete product we envisioned in the early days of our IndieGoGo campaign. We are hoping that our relationship with our users will continue long past Early Access as FaceRig is meant to be a continuously evolving communication and creation platform.”
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"An interesting new way to commentate your gameplay sessions or chat with friends."

Recent updates View all (25)

February 24

New UI officially deployed, FaceRig TF2 Scout, relaxed EULA and the Early Access.

Hello Awesome People!

For the Early Access, we have deployed FaceRig 0.984b build 451 on the main branch. It has the fancy new UI and a lot of bug fixes (and hopefully less new bugs :P ). The program manual has also been updated to reflect this. The latest change-log is at the end of the announcement.

TF2 Scout avatar!
Because Valve is awesome, we were allowed to add the FaceRig Team Fortress 2 Scout avatar to the free FaceRig TF2 avatar DLC! :D.


The new, more relaxed EULA is live!

The new EULA relaxes some of the existing commercial use limitations of the face-tracking output as follows:
- FaceRig Classic output is no longer no-profit only: it can now be used for limited online monetization on Twitch , YouTube and such, as long as the gross monthly revenue made from that is under the equivalent $500 USD (if you make more, you will have to upgrade to Pro). This should help starting streamers and YouTubers who do not yet make enough revenue to pay for the tools they use when streaming :).
- FaceRig Pro output is no longer always under Creative Commons (unless you want it to be).
Our beloved Community Manager Jujubi will update the program descriptions on all Steam pages to reflect these changes ASAP.


FaceRig v 0.984b Change log:
We will list only the latest fixes (from today). If you are interested in the full (huge) cumulative list of bugfixes since the last main branch update: it is here .

FaceRig v 0.984b (build 451 Holotech Studios - Feb 25 2015)
  • default noise-gate threshold set to -9 from 0 (it is counter-intuitive, but 0 is quite a high value for a noise-gate)
  • added Team Fortress 2 Scout avatar (check out the TF2 dlc pack)
  • (DX11) spot lights now work (Dx11 is not really experimental any-more)
  • motion blur strength is set to 0 by default
  • The advanced tracking sliders no longer break if the top and bottom interval values are brought too close together.
  • The asymmetric tracked expressions on the left side of the now vary in the same range with ones on the right side of the face. Symmetrical settings of the advanced tracking sliders should get you symmetrical results.

Known issues:
  • at 640 x 360 resolution the motion blur is glitchy. A ghost like figure of the avatar is displayed. A quick fix to this is to set the motion blur strength to a minimum value. To do this, go to Environments dialogue, Post-processing tab, Misc tab and set the motion blur strength slider to the far left.
  • Karaoke playlist panel can only be closed from the close button on the panel. If you try hiding it by re-clicking the Karaoke button on the side menu, the playlist becomes invisible, but the buttons still have actions binded.
  • if you start play performance and while it is playing you start exporting a performance, the replay bar remains onscreen with no way of hiding it (close button does not work).
  • If you have upgraded from the previous program version and the sound based lipsync does not work , please remember to re-set your noise gate threshold (this does not affect new users)

That's about it for today awesome folks :). Let us know what you think either here or on the Forum :)


We wish you a kick-arse week,
The FaceRig Team.

13 comments Read more

February 17

FaceRig Beta 0.980 with new UI now live on the Nextversion Branch.

Hello Awesome People :)

FaceRig Beta v 0.978 (build 443 Holotech Studios - Feb 17 2015) just went up on the "nextversion" branch.

As you might know, every two announcements we like to remind everyone that FaceRig is still in development. Before purchasing FaceRig, please read the program description and announcements carefully (as well as the System requirements, and OS requirements).


Here is the latest change-log :D.
  • Added the new UI implemented with the CoherentUI SDK.
    • all floating windows are now implemented as fixed dialogues inside FaceRig's main window
    • Avatar/Backgound/Props browsers now have thumbnails and keyword based search functions.
    • Better controls for light tuning.
    • Top menu has changed as follows:
      • "Reset to Defaults" button has been removed, we will probably add a master reset to default in the Preferences tab of the General Options dialog
      • "Sound Loopback" button has been moved to Sounds tab of the General Options dialog
      • "Look at Camera" button has been moved to Behavior tab of the Avatars dialog
      • "Karaoke Panel" button has been moved to the side menu
    • Special Actions tab is now Behavior tab in Avatars dialog
    • Default Avatar/Skin/Background have been removed, FaceRig will open with the last Avatar/Skin/Background set before it closed
    • added a Graphics tab in General Options were you can change ShadowMap Quality and Resolution (we plan on adding more options). Known issue: you must also change the resolution in order to apply ShadowMap Quality changes. This will be fixed in the next version.
    • added Key Bindings tab in General Options.
    • Parental Control is now a separate tab in Preferences (General Options dialog) and is default set to OFF.

    Other Fixes, not related to UI:
  • Trying to load a .midi file instead of a .kar file into the Karaoke player no longer causes a crash.
  • Various fixes in regard to upper and lower limits on expression units.
  • Recording a performance no longer auto-toggles on sound loop-back.
  • Added support for basic motion blur (now both on dx9 and dx11)

    Known issues:
  • The manual and User guides are not yet updated to reflect the new UI (we will aim to do this as we approach deployment on the main branch).
  • The key binder:
    • avatar rotations/movements work only if Alt key is pressed
    • Mouse Scroll does not register
    • some keys may not register properly
    • there is no "reset to default key-bindings" button, it is planned and will be available in the near future. You can however force-reset the keys by deleting c:\users\<yourWindowsUser>\Documents\Holotech\FaceRig\UserCfg\keys.usc (note that this file cannot be edited manually such as config.usc)
  • when switching to 640x360 resolution FaceRig window will get glitchy. Same for video export at this resolution.
  • when switching to resolutions above 1280x720 some aliasing will be visible on the HUD (especially on the fonts).
  • after switching to a new resolution, the interface disappears until the mouse cursor hovers any UI element
  • Graphics tab does not correctly show the default (currently selected) options
  • Auto-calibrate from the Sounds tab of General Options is temporarily disabled.
  • Dx11 mode still has issues with secondary lights (this is to the best of our knowledge the last issue to be fixed before we can remove the "experimental" label from the Dx11 mode.)
  • Web Camera feed still occasionally freezes after exporting a performance as a webM movie.
  • Chrome offers better compatibility for the FaceRig Virtual webcam than Firefox, in web-based chat applications ( such as Omegle or Chatroulette).
  • Skype for desktop is the variant of Skype that works with FaceRig (the Metro "app" version of Skype for Windows 8.1 does not see the FaceRig Virtual Webcam for now).
  • changing the destination folder for saving screenshots sometimes results in a bug that makes the screenshot files be saved to <FaceRig\Bin> and the folder not displaying correctly in Preferences>General within FaceRig
  • when autosave is enabled (General options>Preferences>General) it can cause the wrong values to be loaded from the default created .avc files; the way to go around this is to go to the desired avatar>Customization>Features and click Reset to Defaults.

We will keep this update on the "nextversion" branch for a few days so that you good folks can help us by testing it together with us, (so we all make sure nothing too major got broken when transitioning to the new UI), and then we will promote it to the default branch. Once we do that, we will also do the Early Access switch and the EULA update (that we've detailed in the previous Steam announcement). ETA for that is Tuesday 24'th of February.

If you are wondering about how to use the "nextversion" branch here are the steps:
  • Open Steam Client. Go to Library -> Software
  • Right mouse click on FaceRig -> Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
  • Close window. The FaceRig program will update to the "nextversion" branch.


20'th of February UPDATE
We just did another bug fixing update. Appending it here to prevent announcement spam. Will write a new announcement once all these go live on the main branch.
FaceRig v 0.980b (build 446 Holotech Studios - Feb 20 2015) - nextversion branch

Change log:
  • solved bug when exporting movie was done and video feed got stuck and didn`t return to webcam
  • solved bug with video source/karaoke sound-video sync, in some cases the sound got lost
  • fixed no sound detected issue
  • added noise gate meter
  • autocalibrate noise gate is now available again
  • added free move to props. This feature is activated by a button in the props dialog. The keys are the same as those for moving the avatar
  • when closing FaceRig, the current avatar/skin would have been saved, but at start up the default skin was loaded. This issue is now fixed.
  • ShadowMap Quality is now applied even if you don't change the resolution
  • avatar rotations/movements work only if Alt key is pressed issue is fixed
  • key bindings now have a reset to defaults button
  • after switching to a new resolution, the interface disappears until the mouse cursor hovers any UI element. This issue is solved.
  • Load/Record Performance, Load Video, Export Video, Load Customization Mask, Load Karaoke file have separate initial directory when opening the open/save dialog and when selecting a file, the folder is saved for subsequent use.
  • fixed screenshot folder issue. Default screenshot folder did not exist, so files were saved in FaceRig's installation directory. It is now set as default to c:\users\<user>\Documents\Holotech\FaceRig\Screenshots\
  • fixed spot light direction issue. When loading a background for the first time (or loading without autosave feature on), the angle values would have been wrong.
  • predefined textures are now available for custom avatar masks or 2D background backdrop

Known issues:
  • at 640 x 360 resolution the motion blur is still glitchy. A ghost like figure of the avatar is displayed. A quick fix to this is to set the motion blur strength to a minimum value. To do this, go to Environments dialog, Postprocessing tab, Misc tab and set the motion blur strength slider to the far left.
  • Karaoke playlist panel can only be closed from the close button on the panel. If you try hiding it by re-clicking the Karaoke button on the side menu, the playlist becomes invisible, but the buttons still have actions binded.

That's about it for now :). Please let us know what you think either here , on e-mail or on the forum :D.

We wish you an awesome week,
The FaceRig Team.

7 comments Read more
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About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and is in Early Access on Steam (with the 1.0 version to be ready in March 2015). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by Visage Technologies. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browser
http://www.visagetechnologies.com/HTML5/beta/Samples/FaceTracker/sampleTracker.html

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. Usable for monetized Youtube/Twitch content, but under certain limitations. Read the EULA for details.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except it has less limitations in regards to commercial use and allows monetization of videos on Youtube and Twitch beyond the limitation of the Classic version (please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
Helpful customer reviews
1,676 of 1,843 people (91%) found this review helpful
14 people found this review funny
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Posted: November 2, 2014
Pre-Release Review
Im asian, and when i choose a character there eyes closes all the time :((
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2,286 of 2,720 people (84%) found this review helpful
7 people found this review funny
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I can finally live my life long dream of being a talking Cheeseburger.
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861 of 1,004 people (86%) found this review helpful
4 people found this review funny
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Posted: September 10, 2014
I will misuse this program in all the right ways.
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448 of 522 people (86%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: September 11, 2014
Pre-Release Review
Featuring all the characters you've ever wanted to be, including (And limited to)
Furry
Furry
Furry
Furry
Notice me senpai
Meow from Space Dandy
The doggy meme
Commander Beard
A burger
The Devil himself
And some more!
11/10 GOTY
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215 of 241 people (89%) found this review helpful
2 people found this review funny
2.2 hrs on record
Posted: November 25, 2014
Pre-Release Review
I was a cheese burger on Chatroulette and I ran into another Cheeseburger on Chatroulette. Honestly, it doesn't get any better than that.
Was this review helpful? Yes No Funny
511 of 624 people (82%) found this review helpful
2 people found this review funny
0.9 hrs on record
Posted: September 9, 2014
Pre-Release Review
FINALLY

I can skype completely naked.

No one will know.

10/10 would Furry again.
Was this review helpful? Yes No Funny
191 of 216 people (88%) found this review helpful
4 people found this review funny
0.5 hrs on record
Posted: October 3, 2014
Pre-Release Review
Now I can finally attend business related videoconference meetings as an anime girl. This is truly a valuable piece of software.
Was this review helpful? Yes No Funny
184 of 209 people (88%) found this review helpful
53 people found this review funny
5.9 hrs on record
Posted: September 22, 2014
Pre-Release Review
I spent 4 hours making stupid faces at myself. I regret nothing.
Was this review helpful? Yes No Funny
162 of 183 people (89%) found this review helpful
3 people found this review funny
106.4 hrs on record
Posted: September 8, 2014
FaceRig is only in early access now, so it does have some flaws, but overall, it's truly awesome. It is professionally made face-tracking software that works just by analyzing your face through your webcam, for a ridiculously low price. It's great for literally anything for which you can use your own face, like Skype, vlogs, livestreams, or to keep your anonymity on infamous websites like Omegle and Chatroulette.
What is truly amazing about this is that normally, to achieve the same results as FaceRig achieves, you will need to have either a special suit on or to stick your face full of tracking orbs. FaceRig just analyzes your face through the webcam, and measures all the points of it without all these expensive Hollywood thingos.

The flaws are minor ones, like if you have a bad webcam, the program will likely not work as you would expect. If your face is blurry, it won't be able to recognize you. The same problem occurs when you move too fast, but that is the same reason.
Sometimes, frowning doesn't completely work, but with the reactions on your friends' faces, I doubt you would ever frown anyway.

Things I'm looking forward to: Movement of the arms. If I can have that in here, FaceRig is just perfect.
Was this review helpful? Yes No Funny
169 of 196 people (86%) found this review helpful
30 people found this review funny
2.7 hrs on record
Posted: September 19, 2014
Pre-Release Review
This is the most fun you'll have on a webcam without anyone getting naked.
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334 of 430 people (78%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: September 15, 2014
Pre-Release Review
Waved my ♥♥♥♥ in front of camera, it detected it

10/10
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107 of 119 people (90%) found this review helpful
8 people found this review funny
7.8 hrs on record
Posted: September 9, 2014
Pre-Release Review
I spent a total of 10 minutes manipulating my eyesbrows in various avatar states, and then a further 5 going "om nom nom nom nom" as a demon lord.

Best 15 minutes/£8 of my life.

Ok, in all seriousness, it's the first software of its kind I've seen available for...well, everyone (at this price, few excuses) and for it's beta state, it works amazingly. Ok, there are some features missing, but it's fully functional without them. Ever seen a dragon streaming on twitch? You can now. How about making a Birthday/Christmas/Whatever recording for younger relatives of a fairy/cat/dog/demon lord head bobbing while singing the macarena?

I think I need say no more.
Was this review helpful? Yes No Funny
413 of 551 people (75%) found this review helpful
12 people found this review funny
1.0 hrs on record
Posted: September 12, 2014
Pre-Release Review
I was a cheeseburger 10/10
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198 of 250 people (79%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: October 31, 2014
Pre-Release Review
I can now be Doge, you see before today I was not Doge. Those days are no longer.

Much amazing

Very 10/10
Was this review helpful? Yes No Funny
201 of 261 people (77%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: September 8, 2014
Pre-Release Review
Posted a quick video testing software, me like. Will share more as it updates and upon full release date. https://www.youtube.com/watch?v=eqoEmyRiKi8&list=UUgnhUxmUVBDgXUBGUTjqh-Q
Was this review helpful? Yes No Funny
105 of 125 people (84%) found this review helpful
2 people found this review funny
207.8 hrs on record
Posted: September 11, 2014
I bassiclly use it for everthing... Youtube. Twitch, Skype, ect ect.

I have it auto start when windows and Steam start. I personlly run it through ManyCam so I am able to do a bunch of other things along with it.. works like a charm.
Was this review helpful? Yes No Funny
227 of 307 people (74%) found this review helpful
6 people found this review funny
4.9 hrs on record
Posted: September 15, 2014
Pre-Release Review
After all this time, someone finaly made A hamburger simulator.
Was this review helpful? Yes No Funny
400 of 566 people (71%) found this review helpful
7 people found this review funny
8.2 hrs on record
Posted: September 9, 2014
Pre-Release Review
i can be a furry
10/10
Was this review helpful? Yes No Funny
174 of 232 people (75%) found this review helpful
8 people found this review funny
2.2 hrs on record
Posted: September 16, 2014
Pre-Release Review
I can finally tell my friends the truth.

I am actually a cat.

10/10 would be a cat again.
Was this review helpful? Yes No Funny
71 of 82 people (87%) found this review helpful
2.0 hrs on record
Posted: September 12, 2014
Pre-Release Review
Its a great idea, but it has it's problems...

There is significant amount of lag from webcam and software, the software lacks to acknowledge some of my lip movement when talking, it doesnt give me the option to choose between what microphones i want to use, it has my cameras microphone selected which sucks...

Its cool, but obviously has a couple tweaks to be done...also a tutorial of what some things do and how to set custom backgrounds would be great.

Besides that, get this if you have a use for it, if you're going to make videos either making this your live avatar or trolling people, but if you don't have any use for it like me, you're just gone and wasted money...
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