FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
User reviews: Very Positive (1,218 reviews)
Release Date: Mar 2015

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Recent updates View all (19)

December 16

FaceRig v0.924b update, more CPU optimizations and Holidays content.

Hello Awesome Folks!

Here is the Change log for FaceRig v0.924b that just went live on the nextversion branch:).
  • added inertia (physics) bones support for community created avatars
  • updated Community Avatars and Props documentation
  • improved tongue on several avatars (Santa, Esera, Alya, etc)
  • optimizations to video feed, gained about 20% performance on CPU . Should be noticeable on both Dx9 and DX11 (though more on Dx11)
  • filtered resolution lists from General Options > Preferences tab and Export Movie to add values supported by current screen resolution. Before this update, you could have chosen a resolution larger than the screen and this would have created two major issues:
    • right side menus disappeared
    • exported movie resolution would be capped to the screen one, with the 16:9 aspect
  • modified FaceRig Virtual Cam to broadcast by default at 30 fps (before it was 25).
Dx11 support is still experimental, but it has less and less glitches with each iteration :D

The v0.921b build version (with Santa and the other winter holidays themed avatars) has just been promoted to the default beta branch, for everyone to enjoy.
If you want to re- read its full change-long you can find it in the previous patch announcement : http://steamcommunity.com/games/274920/announcements/detail/210872121383859074

We need your help testing this version some more as this is most likely the version that we will have on the "live" branch until early January (no updates will occur from the end of this week to early January) . If there are any major problems with it, we need to figure them out, together, ASAP, so we can make sure that you can entertain (or troll) your friends or family over the holidays with at little trouble as possible :)

18'th of December edit : We have performed two more updates on the "nextversion" branch.
Change log FaceRig v0.925b nextversion branch
  • added color customization support for the Santa (and Santa without the hat) Custom skin
  • there have been reports of crashes related to the lipsync module of FaceRig. We haven't been successful in reproducing the issue, but as a temporary measure we have added a bypass of the crash. If something goes wrong, it will throw a skip-able error, FaceRig will run (it will not crash) but sound driven animations will not work.

Change log FaceRig v0.926b - nextversion branch
  • there have been reports of FaceRig Virtual Cam stream color tinting. We are still investigating this issue (it is likely it's video adapter/driver version dependent), but have added a work around in this update: There is a "Stream Color Swap" check-box in the General Options > Preferences tab, that you can use if you experience the color tinting.
  • minor texture tweaking on various avatars

We wish you an awesome week,
The FaceRig Team

2 comments Read more

December 12

0.921b update, New Free Avatars, & Please Read This Before Ordering

Hello Awesome People!

Every two announcements we keep posting (for the new folks) a reminder about FaceRig being still in development. It is fun and functional, but it still has bugs (though their number decreases with each passing version). Please read this announcement (click to open) for more info and a look at the EULA before pre-ordering FaceRig.
After you have done that, please look at the minimal requirements and remember that for now FaceRig is Windows-only.

And now to the actual news!

A new background and three brand new holidays-based avatars have just been added to the FaceRig starting line-up (free of any additional charge) .
We have

  • the one and only Santa,
  • a somewhat spooky Talking Present,
  • and a lovely Snowman...
...for you to use and send out the season's greetings to your family and entertain your nephews (if you're old enough to have any :D).
These goodies are up only on the "nextversion" Beta branch for now, as we test them some more over the weekend before wide-scale deployment next week. You can join and test them too (steps provided at the end of the announcement) :) .

On the programming side during these last few weeks we have also focused a lot on performance improvements (especially CPU occupancy).
This v0.921b version that just went up on the "nextversion" saves a whooping 25%-30% of CPU occupancy when broadcasting on DX9 when compared with the previous version. Even that previous version was a big step up from the one before it.

To put things in perspective, compared with August-September , the v0.921b Facerig version is more than twice as effective when using the CPU. (Dare we way, it's super-effective ?). There are even more optimizations to come in January, as our goal is to get the 1.0 version to be able to run comfortably on portable chipsets.

On Dx11 the performance improvements are even more dramatic, however Dx11 still has some lighting and post-processing bugs, so we still label it as "experimental" for now (use it for a bit and you'll quickly realize why).

Here's the change-log.

Change log FaceRig v0.921b (build 376 Holotech Studios - Dec 12 2014) - nextversion branch
  • added avatar Santa Claus
  • added avatar Santa Claus without the hat
  • added avatar Talking Present
  • added avatar Snow Man
  • added background Winter Wonderland
  • broadcasting now works on DX11
  • optimized video/camera feed on both DX9 and DX11
  • optimized FaceRig video frame to Virtual Camera flow
  • optimized the Virtual Web Cam, software that use it should have a significantly lower CPU usage
  • added pupil configurable behavior (micro-movements to mimic life like eye movements)
  • fixed a Launcher bug. First time users (or users that delete config.usc), if they have clicked Action without going through the settings and saving them, would have started FaceRig with DX11 and legacy frame grabber, instead of DX9 with default frame grabber. This fix is also available on FaceRig v0.914b (build 368 Holotech Studios - Dec 4 2014) - current default branch.
  • added props world space movement feature. A prop can be selected for movement in the Props or Props Adv tabs from Avatar Customization. Use avatar movement key bindings to move props.
  • fixed eye pupil positioning from Pose Avatar bug
  • added new key binding for zooming avatars (or props): Alt + wheel (Alt + middle-click still works though)
  • added the Grinch defense mechanism

Known issues/bugs :
  • Occasional crash when changing resolutions from within the program (not from the launcher though)
  • After exporting a performance as a movie, the input webcam feed freezes (program needs to be restarted).
  • If you set the FaceRig resolution to a resolution larger than your monitor, the interface will not behave correctly.
  • Dx11 is still experimental.

That's about it. We didn't have a lot of time to build new movies for this update, but we're doing this next week, when we will promote it to the official branch. :D.

If you are wondering about how to use the "nextversion" branch here are the steps:
  • Open Steam Client. Go to Library -> Software
  • Right mouse click on FaceRig -> Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
  • Close window. The FaceRig program will update to the "nextversion" branch.
We could really use a bit of help testing it ;).

Let us know what you think in the comments below :).

We wish you an awesome week-end,
The FaceRig Team.

12 comments Read more

Pre-Purchase Offer

Pre-Purchase and receive access to the beta plus 33% off!

About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and has been available as a BETA on Steam starting with the 29'th of August 2014 (with the 1.0 version to be ready in March 2015). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image based face tracking SDK being used is provided by Visage Technologies. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browser

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. It is meant for home non-commercial use on PC.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except unlike Classic it allows for the generated content to be monetized online (with strict limitations - please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit). The limitations are ok for typical monetization scenarios on YouTube and TwitchTv (it is ok for Youtubers and Streamers).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.

Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteer-ing input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Voice alteration will not be available at the start of Beta except as a local effect (it will not be streamed out). You can test streaming it out ahead of time if you use a third party virtual microphone driver).
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.

FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
Helpful customer reviews
5 of 7 people (71%) found this review helpful
4.9 hrs on record
Posted: December 19
This is a real eye-opener game. Unique design concept deep heart and it made ​​a very good detail. Plot is entirely inferior to Hollywood blockbusters. Role model is very fine, making good interface. So what? You worth trying to play!

眼睛小的人啊像小明這樣..就不建議入了..因為你看到的果子狸?(浣熊) 是閉著眼睛的..
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: December 19
seems not good with glasses, but im look forward to releasing this program, maybe that time will be better, so i bought a pro version i hope to developing well
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: December 19
Let's get this started shall we? I've been messing around with this program for a few hours and I have to say I'm quite impressed.

YES it does have a bunch of bugs still (and some of them can be a little infuriating) but it's in Beta and for the fun I've been having I'm quite happy to see them out and offer up ones that I find.

Since the recent update that optimised CPU performance I've found that I can now use this programs "Virtual Webcam" to play Minecraft and have Minecraft Steve just chilling and chatting.

Another great feature is the custom background. Why? Because you can set it to a certain colour for the purposes of Chromocast. I can finally have the avatar I always wanted in most of my games when I'm recording.

Final thoughts? Worth the money (especially if you can get it on special) and when the modding community picks up I hope to see a huge number of customisable avatars. I NEED MY TALKING PIZZA BOX WITH PIZZA TONGUE.
Was this review helpful? Yes No
664 of 729 people (91%) found this review helpful
0.6 hrs on record
Posted: November 2
Im asian, and when i choose a character there eyes closes all the time :((
Was this review helpful? Yes No
1,971 of 2,351 people (84%) found this review helpful
0.8 hrs on record
Posted: September 8
I can finally live my life long dream of being a talking Cheeseburger.
Was this review helpful? Yes No
596 of 690 people (86%) found this review helpful
50.1 hrs on record
Posted: September 10
I will misuse this program in all the right ways.
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225 of 245 people (92%) found this review helpful
1.2 hrs on record
Posted: August 27
It works surprisingly well! I wasn't sure how good it would be, but it captures both facial expressions and head movement very well.

- Accurate head+face tracking. They seem to have nailed this technology.
- 21 different models (some with alternative skins), from humans to orcs to raccoons and even dragons. Some of them are a little creepy but there's enough variety and colour to keep it interesting, and they all work well. (Also different backgrounds)
- You can stream it to Skype/Twitch: one click of the Toggle Streaming button and everything your webcam usually sees will be replaced by the animation.

- If you haven't got your webcam positioned quite right then it can lose track of you and the animation resets, which is *really* annoying.
- Not always very obvious how to use it. I can't figure out how to save the movies as a regular format (it has its own custom filetype). That might just be me, but there's no instruction manual of any sort.
- Price. $15 for what is essentially a gimmick, might not be worth it to you.
- IT USES COMIC SANS. I wish I was joking.

These are only minor problems. In conclusion, it's a good, fun piece of software.
Score: 10/10 would facerig again
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268 of 308 people (87%) found this review helpful
1.9 hrs on record
Posted: September 11
Featuring all the characters you've ever wanted to be, including (And limited to)
Notice me senpai
Meow from Space Dandy
The doggy meme
Commander Beard
A burger
The Devil himself
And some more!
11/10 GOTY
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161 of 175 people (92%) found this review helpful
8.5 hrs on record
Posted: August 30
As someone who loves a good joke, but hates the direction the Steam Review system is headed, I'll just get straight to the point and list some ups and downs to the software in question. This review is still being worked on, and is far from finished, so please let me know if there's anything needs correcting:

Facerig is a third-party facial recognition software that mimics the facial movements of anyone with a working webcam. There are around 20 individual models to be embodied, and nearly all of them feature pupil tracking and lip sync as an accompanyment. Several various props, colors, and skins can be added to certain models, and the feed can be sent back in the form of a small or fullscreen video of your webcam. It can also be broadcasted to camera-sharing applications such as Skype, Twitch, and the like. More models are being implemented in future updates, including Florans from Starbound, Octodad, and other various 3rd parties.

Explosively innovative, easily outshining other facial recog softwares++
Pristine feedback on good cameras++
Decent feedback on not-so-good cameras++
Widely customizable+
Customization slider for easier tweaking of characters and props+
Background support (allows custom backgrounds to each character)+
Custom texturing API, 3D modelers can import skin and model files directly into the application+
Webcam sharing support (Skype, Twitch, etc)+
Facerig dev team is extremely perseverant and dedicated to their work, albeit lovably awkward and a bit camera shy (go figure!)+
Meant to entertain a variety of fandoms, streamers, video chatters, and their audiences+
Beautifully rendered for up to 3Kp monitors+
Most add-on DLCs will be free of charge (Starbound, Octodad)+

Facial tracking resets are common in some cases--
Early beta, bugs are expected and do occur, but will be fixed in the future--
Not all characters support all props-
Tongue tracking not complete, must be performed manually either by keyboard or mouse click-
Small FaceRig logo under your webcam during streaming sessions-
Modding API is unstable and buggy, will hopefully be fixed eventually-
Some types of facial hair causes lip sync bugs (goatees sometimes cause smiles)-
Glasses make eye sync a bit more difficult-

My experience:
I use a Razer Kraken 7.1 headset mic, so lip sync is not an issue. However, my webcam is a shabby built in Toshiba webcam. Facial recognition on my webcam is a solid 8/10, and lip sync is near perfect. Models and skins work amazingly, and the customization slider makes it a lot easier than having to punch in lines of code. Pupil tracking is fairly decent, flustered eye rolls are possible, and a trick I like to call "bedroom eyes" works really well on certain models such as Fluffo and Cathy.

Favorite models so far:
Zyraxes, Cathy, Blackie Fluffo, Midori, Commander Hunter

Overall, FaceRig is by far the most promising Early Access software I've seen so far, and I've already shared it with all my steam buddies. I can't wait to find out where FR is headed, and I'd like to send my best regards to the facerig team for pulling this off with flying colors.

You can be Doge, too, if the thought of seeing a real review makes your head hurt something awful.

NOTE: I reserve the right to delete any slanderous, rude, derogatory, or just stupid comments from view. I chose this review to be public for the sake of informing, and it shouldn't be your cue to go off on me for whatever reason you have. Take this anonymous quote into consideration as you type your remarks: "I am who I am. Your approval isn't needed."
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266 of 315 people (84%) found this review helpful
1.8 hrs on record
Posted: August 31
I give it a week before people find out how to make porn in this.
Was this review helpful? Yes No
333 of 414 people (80%) found this review helpful
0.9 hrs on record
Posted: September 9

I can skype completely naked.

No one will know.

10/10 would Furry again.
Was this review helpful? Yes No
382 of 497 people (77%) found this review helpful
1.0 hrs on record
Posted: September 12
I was a cheeseburger 10/10
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126 of 144 people (88%) found this review helpful
92.9 hrs on record
Posted: September 8
FaceRig is only in early access now, so it does have some flaws, but overall, it's truly awesome. It is professionally made face-tracking software that works just by analyzing your face through your webcam, for a ridiculously low price. It's great for literally anything for which you can use your own face, like Skype, vlogs, livestreams, or to keep your anonymity on infamous websites like Omegle and Chatroulette.
What is truly amazing about this is that normally, to achieve the same results as FaceRig achieves, you will need to have either a special suit on or to stick your face full of tracking orbs. FaceRig just analyzes your face through the webcam, and measures all the points of it without all these expensive Hollywood thingos.

The flaws are minor ones, like if you have a bad webcam, the program will likely not work as you would expect. If your face is blurry, it won't be able to recognize you. The same problem occurs when you move too fast, but that is the same reason.
Sometimes, frowning doesn't completely work, but with the reactions on your friends' faces, I doubt you would ever frown anyway.

Things I'm looking forward to: Movement of the arms. If I can have that in here, FaceRig is just perfect.
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97 of 104 people (93%) found this review helpful
2.6 hrs on record
Posted: September 19
This is the most fun you'll have on a webcam without anyone getting naked.
Was this review helpful? Yes No
235 of 303 people (78%) found this review helpful
4.8 hrs on record
Posted: September 15
Waved my ♥♥♥♥ in front of camera, it detected it

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184 of 231 people (80%) found this review helpful
5.7 hrs on record
Posted: September 8
Posted a quick video testing software, me like. Will share more as it updates and upon full release date. https://www.youtube.com/watch?v=eqoEmyRiKi8&list=UUgnhUxmUVBDgXUBGUTjqh-Q
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76 of 81 people (94%) found this review helpful
5.2 hrs on record
Posted: September 22
I spent 4 hours making stupid faces at myself. I regret nothing.
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81 of 90 people (90%) found this review helpful
0.5 hrs on record
Posted: October 3
Now I can finally attend business related videoconference meetings as an anime girl. This is truly a valuable piece of software.
Was this review helpful? Yes No
76 of 83 people (92%) found this review helpful
7.8 hrs on record
Posted: September 9
I spent a total of 10 minutes manipulating my eyesbrows in various avatar states, and then a further 5 going "om nom nom nom nom" as a demon lord.

Best 15 minutes/£8 of my life.

Ok, in all seriousness, it's the first software of its kind I've seen available for...well, everyone (at this price, few excuses) and for it's beta state, it works amazingly. Ok, there are some features missing, but it's fully functional without them. Ever seen a dragon streaming on twitch? You can now. How about making a Birthday/Christmas/Whatever recording for younger relatives of a fairy/cat/dog/demon lord head bobbing while singing the macarena?

I think I need say no more.
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69 of 73 people (95%) found this review helpful
2.1 hrs on record
Posted: November 25
I was a cheese burger on Chatroulette and I ran into another Cheeseburger on Chatroulette. Honestly, it doesn't get any better than that.
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