FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
User reviews: Very Positive (1,103 reviews)
Release Date: Mar 2015

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"I can be a cat, 10/10"

Recent updates View all (16)

November 20

0.902b update, TF2 Avatars, & Please Read This Before Ordering

Hello Awesome People!

As you may have noticed, every two announcements we keep reminding everyone that FaceRig is at this time still in development. It is fun and functional, but it still has bugs. Read this announcement (click to open) for more info and a look at the EULA before pre-ordering FaceRig.
After you have done that, please look at the minimal requirements and remember that for now FaceRig is Windows-only, and that the mobile/low voltage versions of the listed CPU's and GPU's typically have less performance than their desktop counterparts.

And now to the news! (Yaay!)

  • The first TF2 themed FaceRig avatars (Heavy and Spy) are now live in their own free DLC. In case you missed it yesterday, here's the video : https://www.youtube.com/watch?v=mju03p56UnE
  • The 0.88b FaceRig build has moved from the "nextversion" branch, to the main "wide-scale-deployment" branch. It brings some improved CPU occupancy, Karaoke support for *Kar files along side other goodies (more props and avatars added to the base line-up - Tiger Taj and Gamer Slug). For the full Changelog visit the previous announcement ( click to open).
  • The even newer 0.902b build is now up on the experimental "nextversion" branch. It adds video-based karaoke support, resizable video feed window, extra props and more... the full Changelog will be listed below.
  • The FaceRig Steam Workshop is up and fully functional. Let us know how your workshop -related experiences go :).
  • The PewDiePie avatar was sent to PewDiePie for review. As soon as he is happy with the latest touch-ups, he also will appear as a free DLC.
  • We have set the "alternate frame-grabber" to be the default frame-grabber. FaceRig will no longer prompt you to make a choice on the matter when it starts. This change affects all branches. If you still want to use the original frame-grabber, you just need to start FaceRig by double clicking on the executable directly instead of running it from the Steam interface.


Change log FaceRig v0.903b (build 348 Holotech Studios - Nov 14 2014) - nextversion branch

  • added video support for Karaoke (FaceRig now plays back .avi karaoke video files)
  • added support to move and resize to all video feed view ports (webcam feed, video feed and karaoke video feed)
  • fixed bug on input sound autocalibrate button. After calibration the main window had become unresponsive, to reactivate it you had to click the Ok button.
  • added support to bind keyboard keys to custom avatar animations (only applies to the upcoming Pewdiepie DLC)
  • fixed defective "No Sound detected" notification, it was triggered during any FaceRig mode even if sound wasn't used.
  • changed sound input device enumeration filtering to avoid skipping some devices (happened to users with region and language settings other than English)
  • added Danny Short Snout avatar with visually improved tongue and teeth
  • visually improved Cathy avatar
  • added spring eyeball glasses prop (we had a lot of laughs with this one :P )


Edit 21'st of November:
The alternate frame-grabber becoming the default frame-grabber (across all branches) has an important side effect: if you do not tweak the program settings a bit and if you have a HD capable webcam you may notice higher CPU load. Here is what happens, and what you need to do to correct it:

Unlike the old frame-grabber (which went by default for the lowest resolution input webcam feed available) the new alternate frame-grabber tries to pick your default camera resolution, and the highest FPS possible. So if you have a HD webcam and from its own software you have set the maximum resolution as default, then this will impact your CPU occupancy a LOT.

The correct fix for this is to go to the Devices Tab in General Settings in FaceRig , and under the "Webcam" select a lower resolution for the input webcam feed. The resolution of the input webcam feed actually affects the processing performance a LOT, so the lowest you can get away with without sacrificing tracking results, the better.


If you still want to use the old frame-grabber (and do performance comparisons) you just need to launch the program by directly double clicking on its executable in Windows (instead of launching it from the Steam Interface). Please note that in this case you won't have the option of choosing the input webcam resolution ( it just goes for the lowest one available).


We have further fixed a few of the bugs that we have been signaled to us since yesterday on the "nextversion" branch.

Change log for v0.903b (build 355- Nov 21 2014) - nextversion branch
  • default webcam resolution is chosen as the lowest supported at highest refresh rate available. Initially we chose the device default resolution, but there have been reports of performance drops that are related to high webcam resolutions. These larger video frames affect performance in two ways:
    • 1. FaceRig needs to capture, then scale the incoming video frame and render it. Large frames add delays on both CPU and GPU.
    • 2. large video frames add a significant amount of operations to the face tracker.
  • fixed dark tongue on Gamer Slug avatar
  • fixed look at camera issue on TF2 Heavy avatar
  • fixed control input issue on webcam/video feed. Holding the left click then hovering the feed would have scaled the window, this was especially noticeable when moving the avatar around.
  • fixed replay performance issue. Some visemes would have been present on the avatar even though no sounds or talking have been recorded.

That's about it for today :) We wish you an awesome (and safe) Black Friday :)
The FaceRig Team.

16 comments Read more

November 15

FaceRig 0.88b & Path to Release. Also: new free avatars :D

Hello Awesome People.

Here are the headlines of today's FaceRig update:

1. FaceRig will need to stay in Beta status (and with a discounted price) a while longer than initially estimated, as we need more time to add in all planned improvements.
2. A new FaceRig "Nextversion" experimental branch update just went live, with two new free avatars, free new props, a first iteration of the karaoke mode and more.
3. In regard to external licensed avatars: Two TF2 based FaceRig avatars are almost done (the Heavy and the Spy), though we don't have the final okay on them from Valve just yet (hopefully we will get it soon :D ). The Pewdiepie avatar is also almost ready (it will be first one to feature button triggered hand gestures).
http://youtu.be/mju03p56UnE


And now the details:

Updated FaceRig 1.0 Release Schedule

We are approaching one year since we've first started the FaceRig project back on IndieGoGo, where all our awesome backers helped us get the project off the ground. With your support, FaceRig has already brought a lot of smiles, laughs (and tears) to people all around the world before even being ready. We are working hard to ensure it will continue to do so, better with each program update.

Since its Public Beta on the 29'th of August, FaceRig has evolved quite a bit. Due to your testing efforts (and our fixing efforts) it is now more stable and more enjoyable. It has also gained new content and functionality. We've read and taken to heart a lot of your suggestions.

For FaceRig to be in line with our vision for the 1.0 iteration, we still need to focus on several key areas and features:
  • A better interface, that better exposes all the program content and functionality in a more intuitive manner. For instance: thumbnail-based avatar browser. We do read all feedback, the good and the bad, and some of the bad can be corrected by tweaking the program settings, though most folks don't realize that.
  • Better Virtual Webcam Compatibility (with more chat programs - especially 64 bit versions).
  • Improved performance on lower specced systems (low and high level optimizations, offloading more CPU tasks on the GPU, and/or by offering better control over L.O.D. systems)
  • The Special Actions Editor (the module that lets you customize special actions such as fire-breathing on a dragon being triggered by a certain expression, ears twitching on an anthro avatar, or shooting the Space Commander Shoulder Gun)
  • The Time-Line Editor, allowing performance clean-up and touch-ups on a recorded performance, before exporting it as a movie.
  • Better documentation and support of the custom content import process.
  • More compatibility testing.

All these unfortunately won't be ready in December with a sufficient amount of polish. That means we can't (in good faith) put the 1.0 sticker on FaceRig just yet, because even if it is functional, it is simply not "there" as we had envisioned it.
Of course, if we were the "quick cash-in" type, we could have called it 1.0 anyway, rushed the above improvements, and sold it as finalized in December for Christmas, but that path just... feels wrong.
We are focused on quality, so we'd rather admit to estimating wrong, sell less in December, but do a better job developing the program overall.

Of course FaceRig will continue to be available just as it is now and will be improved, the only difference from the original plan is that it will still be called a Beta in December, January and February.
The immediate upside to this for the FaceRig Community is that the program will continue being discounted by 33% for a few months still, as we stand by our promise that while FaceRig is in Beta / Early Access, the 33% discount applies.

The version that we will have at the start of March will most likely be the official 1.0 "gold" version. Goes without saying that the improvement effort does not stop at 1.0, it continues just as much, but it also branches on to other platforms.

I hope you understand that keeping FaceRig in Beta for a few months to increase the quality is done out of respect for the FaceRig users and a hasty release this December would have generated more sales short-term but it would have been deceitful towards the FaceRig community. We all know what happens when a program is called "1.0" before actually being ready, just for the sake of releasing earlier for more sales.

We hope that calling it a Beta for two more months won't dim your enjoyment of the program, and we apologize if this change causes you any distress :).




2. The "Nextversion" Update.

Today's "Nextversion" update has a lot of stuff in it: more free content, new features such as the "first half" of the karaoke mode (that means kar. file support with lipsync done to the text from the kar file).
It also has Steam Workshop support ready : http://steamcommunity.com/sharedfiles/filedetails/?id=333986126 .

Once you install this version, expect all custom content avatars to have to be recompiled again (we have changed the model version, so there will be the long waiting times upon their first load).

How to get this "nextversion" :
  • Open Steam Client. Go to Library -> Software
  • Right mouse click on FaceRig -> Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
  • Close window. The FaceRig program will update to the "nextversion" branch.


The full change-log is here:
Change log FaceRig v0.88b (build 348 Holotech Studios - Nov 14 2014) - nextversion branch
  • added news to Launcher. All news items are clickable and open a link to the original post.
  • improved Export Performance feature (got rid off encoder artefacts).
  • full screen camera feed does not stream if parental rating is set below 'Mature'
  • added first iteration of Karaoke Mode. Supports:
    • .kar and .midi files
    • customizable playlist with repeat, shuffle, autoplay features.
    • karaoke player (timeline with play/pause and seek features)
    • animated lyrics
    • avatar lipsync triggered by lyrics (based on word to phoneme to viseme dictionary)
    • triggerable self lipsync feed. If the user would like to use he's own microphone feed for lipsync-ing, one can use the push to talk to override the karaoke feed.
  • added tiger avatar 'Taj'
  • added slug avatar 'Gamer Slug'
  • added several new props:
    • Crown King
    • Jester Hat1
    • Jester Hat2
  • added smoke to props Cigar and Cigarette
  • added red bloomy eyes to Halloween DLC avatar 'Ghost'
  • added experimental DX11 support (use FaceRig_dx11.bat). We do not recommend using it just yet because it does not play nice with community created avatars (it simply crashes) it does not correctly display the input video feed ( but it does track correctly) and the hair looks odd. On the flip side, CPU occupancy is significantly better, as more work is offloaded to the GPU.


3. Licensed avatars:

Two TF2 based FaceRig avatars are almost done (the Heavy and the Spy).They are right now in tweaking mode and we don't have the final okay on them just yet. As soon as we receive permission we will post them and upload them for everyone to use (they will be free)

The Pewdiepie avatar is also almost ready (it is first one to feature button triggered hand gestures :D ).

We have more licensed avatars in negotiations, but unfortunately we can't offer more specific detail at this time. If you've followed our twitter feed lately you may have a clue on who they are though :D.



That's about it :).
Let us know what you think in the comment section, or at info[at]facerig[dot]com .


We wish you an awesome weekend :)
The FaceRig team.

19 comments Read more

Pre-Purchase Offer

Pre-Purchase and receive access to the beta plus 33% off!

About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and has been available as a BETA on Steam starting with the 29'th of August 2014 (with the 1.0 version to be ready in March 2015). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image based face tracking SDK being used is provided by Visage Technologies. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browser
http://www.visagetechnologies.com/HTML5/beta/Samples/FaceTracker/sampleTracker.html

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. It is meant for home non-commercial use on PC.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except unlike Classic it allows for the generated content to be monetized online (with strict limitations - please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit). The limitations are ok for typical monetization scenarios on YouTube and TwitchTv (it is ok for Youtubers and Streamers).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteer-ing input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Voice alteration will not be available at the start of Beta except as a local effect (it will not be streamed out). You can test streaming it out ahead of time if you use a third party virtual microphone driver).
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
Helpful customer reviews
3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: November 22
9\10

It may be still in devolpment. But nothing surpasses the amazing work of facerig to track all face movements into custom avatars to your standerds. It is computer friendly and compatible with nearly all webcam similar programs and sites like skype and omegle. Avatars may be limited but thats when free DLCs and workshop items kick in making an amazing community already. To top it all off they even gave it a promotional price for all those interested. Still needs plenty of work and to me this software is a millon dollar project.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: November 22
a bit slow for me but its so cool!Cant wait for the pewds avatar :3 so kawaii
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
1.9 hrs on record
Posted: November 22
fun
Was this review helpful? Yes No
0 of 16 people (0%) found this review helpful
10.5 hrs on record
Posted: November 22
THIS APP SUCK DONT DOWNLOAD IT WHAT SO EVER ITS A FAKE
Was this review helpful? Yes No
319 of 349 people (91%) found this review helpful
0.6 hrs on record
Posted: November 2
Im asian, and when i choose a character there eyes closes all the time :((
Was this review helpful? Yes No
80 of 103 people (78%) found this review helpful
5.7 hrs on record
Posted: October 31
I can now be Doge, you see before today I was not Doge. Those days are no longer.

Much amazing

Very 10/10
Was this review helpful? Yes No
28 of 29 people (97%) found this review helpful
4.4 hrs on record
Posted: October 30
This software is amazing, and it's going to be even more so in the future. Love the customisation :)

For those who can't get it working on skype, you have to broadcast it on Facerig, and then go into Skype and in the menu go Tools > Options > Video settings and switch it over to the Facerig camera. #kawaii
Was this review helpful? Yes No
21 of 23 people (91%) found this review helpful
3.1 hrs on record
Posted: October 28
FaceRig has so much potential. With this software you will have a blast in conf-calls on Skype with friends and it does very well what it does. Face animation made easy by FaceRig. Also Octodad. Will buy again.
Was this review helpful? Yes No
37 of 56 people (66%) found this review helpful
1.9 hrs on record
Posted: November 5
PUT SHREK IN IT OR IL SHREK YOU.
Was this review helpful? Yes No
12 of 13 people (92%) found this review helpful
3.3 hrs on record
Posted: November 14
I love it, my problem is that I have Asian eyes so I have to make my eyes wide open like I've drank 10 cups of espresso to make the avatars eye wide open, oh and somehow it makes Facerig as an default camera, which bothers me.
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10 of 12 people (83%) found this review helpful
1.7 hrs on record
Posted: October 25
Facerig is a software where you can take the role of a character and control them by moving yourself around. It took me a while to actually find HOW to change characters (this should be explained when you start the game)
The only thing I hate about this game is the looks my family give me when I'm tilting my head around and posing to the webcam XD Overall a fun game. I would buy it only when its on sale though. Its not worth the whole price (in my opinion)
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9 of 11 people (82%) found this review helpful
0.3 hrs on record
Posted: November 18
You can be a mother♥♥♥♥in Panda.
WHO DOESN'T WANT TO BE A MOTHER♥♥♥♥IN PANDA?!
Was this review helpful? Yes No
9 of 11 people (82%) found this review helpful
1.0 hrs on record
Posted: November 20
I buy it cuz I need "someone" to talk to. :( 10/10
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7 of 8 people (88%) found this review helpful
13.3 hrs on record
Posted: November 4
It's awesome, but sometimes the mouth doesnt move with the motions IRL.
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
1.1 hrs on record
Posted: November 6
OMG! This program is so awesomes! ^.^ I literally spent an hour just fiddling with it XD It does need its tweaks being a beta but its still all around so friggens awesomes!
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7 of 8 people (88%) found this review helpful
1.2 hrs on record
Posted: November 14
It is pretty fun actually, sometimes it gets boring just sitting there in front of a camera making weird faces, unless you use it on skype or omegle, then it's super fun. :D
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5 of 5 people (100%) found this review helpful
0.6 hrs on record
Posted: October 26
This software is just amazing, but just abit glitchy but I guess it's not completed yet.
Can't wait for final version.

10/10
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5 of 5 people (100%) found this review helpful
14.3 hrs on record
Posted: November 13
Quite good at facial tracking and mapping to the avatar.
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6 of 7 people (86%) found this review helpful
1.3 hrs on record
Posted: November 17
This is amazing next-gen software.Using a webcam and then simulating your movements on a animated avatar it's just amazing.I can't wait to see what more they can do with this software and how they develop it even more with even more features but even at the moment it's amazing.I'm using a Logitech c270 HD 720p 30fps webcam and it's works grate and I think I picked it up for about $40 so u don't even need the best 60fps webcam even a cheap 30fps webcam works as grate.
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3 of 3 people (100%) found this review helpful
8.9 hrs on record
Posted: November 13
This is a proper fun bit of software, it's a tad tacky when it comes to it's facetracking. They say it will work with glasses, but I can tell you, it won't. Well, unless you maybe have "de-mirroring" glasses (So ones that don't reflect). Nevertheless, do recommend. It's nice.
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