FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time.
Recent Reviews:
Mostly Positive (114) - 75% of the 114 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,292) - 83% of the 3,292 user reviews for this software are positive.
Release Date:
Jul 7, 2015
Developer:
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Recent updates View all (115)

October 5

FaceRig Update: New avatar and guide on how to create YOUR own avatar

Hello awesome folks,

We have amazing, marvelous, incredible news!
Following your requests, we’ve made a guide showcasing the complete creation and import process of a 3D FaceRig avatar. This is not an in depth tutorial for general 3D modelling techniques, instead it focuses on aspects specific to FaceRig avatars.
The avatar in this guide is a simple character, we did not to make it overly complex, as this is meant to help beginners.

https://www.youtube.com/watch?v=kVlQvYdedc0&feature=youtu.be

NOTE: This video is a GUIDE that walks you through the steps of creating and importing a custom model into FaceRig. This is not a 3D art tutorial per se. You can find loads of tutorials online for every single 3D art step shown here. During the course of the guide we will point out certain FaceRig specific settings that must not be omitted .

Please read our documentation for creating a FaceRig avatar for detailed instructions and explanations. You can find it here:
https://drive.google.com/file/d/0B9A2HzJCWwFWYnN6SFRPbW1mRWM/view?usp=sharing

We’ve added Chibi Theo in FaceRig Classic. And created a skin for him so you guys can test it through the importer (:

You can find the files for Chibiborg here
https://drive.google.com/file/d/0B9A2HzJCWwFWaEhHVGg0VUlmeFU/view?usp=sharing

And here are the instructions on how to use the Import Wizard:
https://drive.google.com/file/d/0B0ciRKrWV2vsN25yUlRJdHExd0E/view?usp=sharing


IMPORTANT: For those of you who created their own avatars, and have an issue with the shadows, here’s how to solve it:
1. Go to C:\Program Files (x86)\Steam\steamapps\common\FaceRig\Mod\VP\PC_CustomData\Objects
2. Select your avatar’s folder
3. (After going through the import process) copy “cfg” file and rename it as
cc_avatarexemplu.cfg
4. Open the file and delete everything in it
5. Write the command “set_avatar_scale 30” . You can chose whatever value you wish based on the hight you want for your avatar


All the best,
The FaceRig team
10 comments Read more

September 26

Meet Tororo and Hijiki, Live2D Module Update!

Great news folks,

We’ve added two more avatars to the Live2D Module!
Meet Tororo and Hijiki, two lovable fluff balls who like to lick their hands and ears ^.^
They have numerous special actions, which are triggered by pressing the keys: Q, W, E, R, T, Y
Try them out!

https://www.youtube.com/watch?v=QcZ5XUxczbQ

We've also updated the Strong Paws DLC, as per our users' request, to add customizations to the Polar Bear and Brown Bear.




Have a great day,
The FaceRig team
9 comments Read more

About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig. (More on http://facerig.com )

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by ULSee Inc. To find out more about ULSee Inc., visit http://ulsee.com or email them at info@ulsee.com. Our previous tracking technology was provided by Visage Technologies.

FaceRig has three versions:
  • FaceRig Classic is the base version of FaceRig, which allows for home non-profit use and even limited monetization on YouTube/Twitch or similar as long as the commercial aspect of it is not significant. We consider commercially significant using it on any avenue (channel) that produces you more than $500 monthly revenue. This includes ad-based revenue and voluntary donations (one time or recurrent such as a Patreon). If you are under this threshold you can use Classic, if you are above you need to upgrade to Pro or Studio.
  • the FaceRig Pro DLC, which allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for content that is exclusive to YouTube Red or similar you will need FaceRig Studio).
    FaceRig Pro does not bring new assets, technical features or improvements to FaceRig Classic. For more details, take a look at the Pro DLC description
  • the Studio Version allows commercial use, as well as access to the expression mo-cap data. For more details about this version visit http://facerig.com

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars. To see the complete list on FaceRig avatars including the ones from DLC's please see: https://facerig.com/tips/tuesday-tips-0-avatar-list/
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) is a feature reserved for the Studio version.
FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

You can find the EULA here: http://store.steampowered.com//eula/274920_eula_1

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
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