FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
User reviews: Very Positive (1,602 reviews)
Release Date: Feb 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FaceRig has just entered the final stretch before the 1.0 release. We are in bug fixing mode (and adding new features is on pause until 1.0 is done and as bug free as possible). We need lots of user feedback to weed out existing bugs and we thought that “Early Access” is a good way to mark this period.
As soon as 1.0 is out and Early Access ends, we will resume adding new features and working towards FaceRig 1.1 (we plan to keep improving and expanding FaceRig in cycles, for as long as we possibly can.)”

Approximately how long will this software be in Early Access?

“FaceRig will be in Early Access until both the users and the developers agree it is polished enough to be called 1.0 (we are hoping and expecting this to happen on June 30, 2015.) Until that time comes, we will be doing weekly patches and keeping our community updated. We will also have polls asking you where you feel we are at with the bug fixing process.”

How is the full version planned to differ from the Early Access version?

“Since we are focusing on bug fixing up until the official launch, the 1.0 version of FaceRig isn’t planned to have extra features, instead we’re going to iron out the remaining bugs and tweak any upsetting matters. We will resume adding new features but after 1.0 is done (in FaceRig 1.1, 1.2 and so on). There's a huge amount of features (related to both having fun online and creating amazing content) that we want to eventually add, but at the same time we don’t want to be a project that stays a long time in Early Access. We’re going to be adding all those features periodically, in cycles.”

What is the current state of the Early Access version?

“Fun and functional, but with occasional bugs. We’ve just recently released our new GUI and we're working out the remaining upsetting matters. Check out our latest announcements for patch notes and known issues to know what we are working on!”

Will this software be priced differently during and after Early Access?

“While in Early Access, FaceRig Classic and the FaceRig Pro DLC have a 33% discount which will be gone once the full version launches. It’s our way of thanking our community for all the valuable feedback. Also they are not really games, though they are certainly fun to play around in.”

How are you planning on involving the Community in your development process?

“Primarily via the Steam Community Forums and Workshop. So far, our community has been very involved in our development process by providing us with valuable feedback (both suggestions and bug reports.) The dev team is active on our Steam discussion boards, answering questions and helping troubleshoot any issues that appear. We plan to continue listening to our community in order to achieve our goal which is the complete product we envisioned in the early days of our IndieGoGo campaign. We are hoping that our relationship with our users will continue long past Early Access as FaceRig is meant to be a continuously evolving communication and creation platform.”
Read more
 

Recommended By Curators

"8/10"

Recent updates View all (36)

May 28

FaceRig v0.997.074b update now live on the Nextversion Branch

Hello awesome people,

A new update is live on the "nextversion" branch, bringing some fixes for bugs our community reported after our latest patch.

Here's the full change log:
  • hands textures issues on Danny, Danny short snout, Cathy and Taj fixed.
  • fixed custom skins issue. Custom skin modding was disabled, it is now available again.
  • fixed export movie issue. Movies were exported with 0KB size files.
  • added Overlay Editor which enables the user to define a "watermark" or a postcard effect to screenshots, exported movies and broadcast feed. Overlay Editor allows adding 2D texts and images, saving and loading the layout. Images are saved as absolute paths to the disk file, if these change, the images will no load.
  • improved eyes tracking
  • fixed some false positives for smile and unsure face
  • Zyraxes now has animated hands \^-^_
  • Machy and Midori-chan now have larger pupil modifier ranges (you can once more make cute kitty eyes!)

If you are wondering about how to use the "nextversion" branch here are the steps:
  • Open Steam Client. Go to Library -> Software
  • Right mouse click on FaceRig -> Properties
  • Go to BETAS tab, click in the "Select the beta you would like to opt into:" drop down, select "nextversion"
  • Close window. The FaceRig program will update to the "nextversion" branch.


    Have a wonderful week,
    The FaceRig Team


0 comments Read more

May 22

New FREE avatar: The Avian + FaceRig Development Roadmap Update

Hello Awesome People,

As you may have noticed, every two announcements we keep reminding everyone that FaceRig is at this time still in development. It is fun and functional, but it still has bugs.

Here is a summary of today’s news:
  • A new FaceRig build update just went live on Steam (full change-log below).
  • New free Avian avatar is now available (from Starbound: video available below)
  • FaceRig Development roadmap update: based on your feedback we are super close to 1.0 but you’ve made it clear for us that we are not there just yet, without a few important tweaks (details below)

FaceRig version 0.997.068b is now live on Steam!

Here is the Change-log:
  • fixed General Settings > Graphics resolution and shadow map quality non-sync issue. They now display the correct current values.
  • fixed window re-sizing issue. The render would not maintain the 16:9 aspect and some graphical artifacts would appear. However, when maximizing the window without having the taskbar hidden, the render will change aspect and some artifacts may appear.
  • some fixes to the Retargeting System
  • when exporting video, we've added an option to change the encoder type (the system detects if you have h246 encoder is installed and is present as option)
  • solved web backgrounds issue. URL's were being changed to lower case.
  • added Use Attract Mode option (default OFF) to skip the demo mode.
  • fixed avatar/background gallery search issue. After a search, the gallery wouldn't repopulate.
  • separated the UI into two modes: basic and advanced. There is a button on the top bar to switch between modes.
  • removed default look at camera behavior when tracker is off
  • split Reset Neutral Pose into three separate functions:
    - on Advanced UI mode: Quick Auto-Calibrate Face Tracking - will calibrate the avatar pose relative to the user, but not modify Expression values
    - on Advanced UI mode: Quick Auto-Calibrate Expressions - will only calibrate Expression values for tracking. Note that any configurations to the expression values done prior to this will be overwritten.
    - on Basic UI mode: Auto-Calibrate Tracking - will do both rigid tracking and expressions calibration
  • fixed eye left/right close expression configuration issues. After a reset to neutral pose, the avatar would stop closing its eyes.
  • redesigned all left side notifications
  • tweaked gaze direction interpretation so that they are soft locked
  • tweaked the blink detector
  • optimized avatar/background gallery icons loading
  • added Avian avatar in Starbound Avatars DLC
  • Commander Hunter has been removed (Shouldergun Hunter takes his place as commander)



The Avian avatar has been added to the Starbound DLC (for free ;) ).

A new FREE licensed avatar is ready to join your collection! Take a look at the Avian, from the Starbound (free) DLC :D
This new avatar has hands, which are, for now, key/mouse driven.


FaceRig Development Roadmap Update

After integrating the new ULSee tracker, you guys have given us a lot of useful feedback both through the poll, forums, and even direct e-mails. Most of it was clearly positive and we are certainly very pumped about that, but some of you have also brought a few issues to our attention that (we consider) must be dealt with before exiting the Early Access. After all , 51.5% of you feel that “With very few tweaks and fixes left to go, FaceRig is ready for its 1.0 version”, and only 12.3 % believe we’re ready to make the switch right now. We need to listen to the majority and do our best to take care of those tweaks and fixes first. These include (but are not limited to) the following:
  • Eyes not blinking simultaneously in some lighting setups , making the characters look “derpy”.
  • Mouth and eyebrow behaviour at wide angles (when not facing the camera directly).
  • Overall eye gaze accuracy (and gaze convergence).
  • UI clarity / UI being overwhelming for first-time users or users that want nothing to do with the more advanced features of FaceRig.
  • Improving/extending the new Retargeting mode
  • Virtual camera compatibility.
  • Streamlining the avatar import process

We’ve carefully analysed the implications of those tweaks and fixes, and we’ve also talked with our external tech partners for some of them. We’ve built a schedule and the new & definitive date (as it is based specifically on your feedback), for the official 1.0 launch is June 30. Until then you get the benefit of an ever improved FaceRig, continuing to be available at a discounted Early Access price (we trust there is no real downside in that :D ).

As always, we welcome feedback on this recent update (here or on the discussion boards).

And have a wonderful weekend,
The FaceRig Team

4 comments Read more
See all discussions

Report bugs and leave feedback for this software on the discussion boards

About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and is in Early Access on Steam (with the 1.0 version to be ready on June 30 2015). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by ULSee Inc. To find out more about ULSee Inc., visit http://ulsee.com or email them at info@ulsee.com. Our previous tracking technology was provided by Visage Technologies.

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. Usable for monetized Youtube/Twitch content, but under certain limitations. Read the EULA for details.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except it has less limitations in regards to commercial use and allows monetization of videos on Youtube and Twitch beyond the limitation of the Classic version (please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
Helpful customer reviews
14 of 16 people (88%) found this review helpful
8 people found this review funny
2.2 hrs on record
Posted: May 21
Early Access Review
Scared the ♥♥♥♥ out of my friends.
Now i dont have any friends.

10/10
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
6 people found this review funny
18.6 hrs on record
Posted: May 2
Early Access Review
>Uses Heavy Weapons Guy rig
>Looks down
>Chin through neck

11/10 would shove chin through neck again.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
3.4 hrs on record
Posted: May 9
Early Access Review
Great game! Loads of characters and backgrounds...But there is one problem...Um....I don't have the halloween dlc but I think I have the characters....Now that is fine for me but some may think it's greedy and they don't deserve it. Just a suggestion for a bug fix! But anyway back to the reviewing. This is a wonderful piece of artwork and we should all give the developers a chance.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1.4 hrs on record
Posted: May 24
Early Access Review
FaceRig I feel is a wonderfull and interesting idea and I do recomend it but just remember that it isnt quite done yet and does a few bugs, for example sometimes the tracker will follow my mustache rather then my lips (even though my lips are clearly visible) so you may need to fiddle with the settings for right now to get it working right once it is done though I have insanely high hopes for this software.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: May 25
Early Access Review
Your avatar has just come back from heavy dental surgery and has yet to recover from the doping.

Hilarity ensues.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: May 24
Early Access Review
Even thou It is a EARLY ACCESS
IT IS STILL damn GOOOOD.
AND IT keeps GETTING BETTER.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: May 18
Early Access Review
amazing
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
0.5 hrs on record
Posted: May 26
Early Access Review
horrendously glitchy as all hell.

Does NOT work well with people who wear glasses and the calibration is severely off.

Once this gets fixed I will rethink my opinion on it. but for the time being its not worth it until its fixed
Was this review helpful? Yes No Funny
60 of 71 people (85%) found this review helpful
4 people found this review funny
20.2 hrs on record
Posted: January 8
I was a burger, asking if girls wanted to see my 'Big Mac'.

10/10 best software ever.
Was this review helpful? Yes No Funny
48 of 57 people (84%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: March 14
Early Access Review
So good that Apple will likely buy it for face time.
Was this review helpful? Yes No Funny
37 of 42 people (88%) found this review helpful
39 people found this review funny
2.5 hrs on record
Posted: April 11
Early Access Review
scared the crap out of a friend on skype
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
4 people found this review funny
14.1 hrs on record
Posted: January 14
My lifelong dream of becoming a cheeseburger has finally been fulfilled.
12/10
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: January 25
i can be a kawaii girl

69/69
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
3.2 hrs on record
Posted: March 24
Early Access Review
You can be a talking cheeseburger! You can edit that cheeseburger to look moldy if you wanted to! It works with skype and anywhere else that requires a webcam. It's fun to mess around a bit with the backgrounds, make funny faces at yourself and watch your avatar look stupid. Tad twitchy but you gotta mess with the expressions a whole lot, so take breaks or else you'll be at it all day trying to figure it out.

I guess the only bad thing is that there aren't many avatars, clothes and props out there to use and making your own is impossible unless you're an expert with 3D modeling. But that'll change for sure once this gets really big. ❤

Good to know cheeseburgers are tasty looking, even if they are glaring up at you.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: December 12, 2014
I bought this because you can look like Heavy Weapons Guy. I'm satisfied.
Was this review helpful? Yes No Funny
18 of 24 people (75%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: March 22
Early Access Review
Love it 10/10 only down side is arms dont work
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
0.2 hrs on record
Posted: April 26
Early Access Review
Great concept, well made to boot. I've not bee able to use it to my advantage, however, due to lack of Mac/Linux support. This was promised as a goal, which is why I backed it pre-release. I'd hate to see my money go to waste.

Get to it, developers!

3/5 stars pending extended OS support.
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
3 people found this review funny
0.2 hrs on record
Posted: January 3
Pre-Release Review
I get to stare at my friends on skype as a burger
Scare the crap out of them whenever i turn it on randomly
10/10 would make them crap their pants again
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
9.8 hrs on record
Posted: March 4
Early Access Review
I really enjoyed the physics and the personalization in the game. I'm thankful for the price of this software, because it's much more advanced than other animation and modeling softwares. I liked how simple it was to use. I can't thank you enough for the free DLC's and the extensions. I showed this app to my little sister and at first she was a bit confused, and then she started saying stuff like "Can we see Fluffo again?". I'm really amazed how it can trace my eyeball movement.

The only thing i don't like is the Fluffo fur phisycs, because I'm pretty sure it's like glitching for everyone.

http://puu.sh/gmAuz/9fc4f21bab.jpg
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
3.0 hrs on record
Posted: January 23
Good software, still in beta obviously, but it works with only minor hitches.

The beta right now works really well, I'd say. I've only found one thing I'd like to see improved in the final version, and that is the ability to recognize and ignore reflections from the user's glasses, if they wear them. I understand that using only a 2-dimensional image of a person's face to process a 3-dimensional rendering of the avatar restricts the software's ability to recognize certain features of the user's face. My problem is, I wear glasses, and the software has trouble recognizing my eyes with them on. Either the avatar's eyes are always closed, or it blinks rapidly and looks like it is having some kind of seizure. I can disable blinking and stuff from the menu, sure, but I don't want to have to do that. Though my glasses have a coating that reduces the amount of glare from reflections, they reflect my monitor just enough to cause problems. And I am blind as a bat without them.

Facerig also doesn't seem to "turn off" or "release" the camera after I quit the application. In other words, the camera stays on but nothing is using it.

On another note, I am delighted in the number of "animal" avatars available. That's really cool!
Was this review helpful? Yes No Funny