FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time. FaceRig is currently still in development.
User reviews: Very Positive (1,554 reviews)
Release Date: Feb 2015

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“FaceRig has just entered the final stretch before the 1.0 release. We are in bug fixing mode (and adding new features is on pause until 1.0 is done and as bug free as possible). We need lots of user feedback to weed out existing bugs and we thought that “Early Access” is a good way to mark this period.
As soon as 1.0 is out and Early Access ends, we will resume adding new features and working towards FaceRig 1.1 (we plan to keep improving and expanding FaceRig in cycles, for as long as we possibly can.)”

Approximately how long will this software be in Early Access?

“FaceRig will be in Early Access until both the users and the developers agree it is polished enough to be called 1.0 (we are hoping and expecting this to happen in May 2015.) Until that time comes, we will be doing weekly patches and keeping our community updated. We will also have polls asking you where you feel we are at with the bug fixing process.”

How is the full version planned to differ from the Early Access version?

“Since we are focusing on bug fixing up until the official launch, the 1.0 version of FaceRig isn’t planned to have extra features, instead we’re going to iron out the remaining bugs and tweak any upsetting matters. We will resume adding new features but after 1.0 is done (in FaceRig 1.1, 1.2 and so on). There's a huge amount of features (related to both having fun online and creating amazing content) that we want to eventually add, but at the same time we don’t want to be a project that stays a long time in Early Access. We’re going to be adding all those features periodically, in cycles.”

What is the current state of the Early Access version?

“Fun and functional, but with occasional bugs. We’ve just recently released our new GUI and we're working out the remaining upsetting matters. Check out our latest announcements for patch notes and known issues to know what we are working on!”

Will this software be priced differently during and after Early Access?

“While in Early Access, FaceRig Classic and the FaceRig Pro DLC have a 33% discount which will be gone once the full version launches. It’s our way of thanking our community for all the valuable feedback. Also they are not really games, though they are certainly fun to play around in.”

How are you planning on involving the Community in your development process?

“Primarily via the Steam Community Forums and Workshop. So far, our community has been very involved in our development process by providing us with valuable feedback (both suggestions and bug reports.) The dev team is active on our Steam discussion boards, answering questions and helping troubleshoot any issues that appear. We plan to continue listening to our community in order to achieve our goal which is the complete product we envisioned in the early days of our IndieGoGo campaign. We are hoping that our relationship with our users will continue long past Early Access as FaceRig is meant to be a continuously evolving communication and creation platform.”
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Recommended By Curators

"8/10"

Recent updates View all (31)

April 22

We're back! + Exciting news

We're back from our one-week vacation, all fresh and ready to bring you the newest updates regarding FaceRig :D

In the latest polls, you've made it clear to us that tracking accuracy is the most important issue we should focus on. We're happy to say that we've made major strides in this direction and early next month (in about 2-3 weeks) we plan to unveil the new update (it will most likely be presented live at our booth at the East European Comic Con, and live on Steam shortly after). It takes a while because we need to also touch up all existing avatars to work optimally with the new system.

If you own FaceRig and want to apply to be part of the upcoming short closed beta for the new webcam face tracking system (before it goes public), shoot us a mail at info[at]facerig[dot]com with the subject "New Tracker Closed Beta Application".

We are looking for about thirty people of diverse ethnicity, various ages, and with various types of glasses or beards/moustaches, (who have ideally been part of closed Betas before), so if you can include a picture, it would be great :D Please include your system specifications (CPU/GPU/RAM/operating system/webcam type and anything else you deem important). Note that FaceRig requires Windows 7,8 or 8.1 to run right now.

Fair warning: all things above being equal, we will most likely favor Beta applications from folks who have been active on the FaceRig forums and have been the involved with the community during FaceRig development :) Also, the original Indiegogo backers hold a special place in our hearts so that may bias our choices as well :)

Last but not least, if you're in Bucharest this weekend, make sure you visit our booth at Dreamhack and meet the team;)

Have an awesome week,
The FaceRig Team

8 comments Read more

April 8

FaceRig v0.997.024b "nextversion" update

Hello Awesome People!

Before proceeding to the latest news, let us remind you (like a broken record) that FaceRig is at this time still in development. Before purchasing FaceRig, please read this announcement carefully.

It's recommended that you read the EULA (as you should do with any software you buy and/or use.) Please make sure to also check the minimal requirements and remember that for now FaceRig is Windows-only, and that the mobile/low voltage versions of the listed CPU's and GPU's typically have less performance than their desktop counterparts.

Now to the actual news!

We're taking a short break next week, and may answer with small delays.
It's time to give our dev. team some well deserved time to rest.
We plan to come back charged with energy before entering the last stretch prior to the release (:

We've updated the "nextversion" branch and added some cool new features.
It's important to get your feedback about it before the end of this week.

Here is a compiled change log with all the new changes:

Change log:

  • tweaked audio based LipSync to be more responsive and expressive
  • started implementing the localization module, English is the only language supported right now.
  • fixed a crash at the Voice Processing flow.
  • fixed an issue where LipSync would automatically disable after Exporting a Performance
  • tweaked avatar and prop rotation control.
  • fixed missing lights rotation/position gizmo issue.
  • fixed look at camera deactivation issue. When setting tracking ON or OFF, the avatar look at camera would automatically deactivate, without any visual cue on the UI. Now, the feature is toggled on and off only by going to the Behaviour tab of the Avatars dialog.
  • fixed twitchy avatar while rotation around the environment issue.
  • added fade from and fade to black frame (~1 second duration) to exported movies. This feature will be customizable in later builds.
  • fixed lights duplication issue. Some backgrounds exposed the spot light for customization even though there wasn't such a light in the environment.
  • fixed some issue regarding the save and load of the advanced tracker config autosaved file. In some cases values were overwritten with some default ones.
  • light position/rotation value boxes wouldn't have taken default values
  • for those of you who have touch-screens: added basic touch gesture support:
    • panning moves the avatar or props (such as alt + middle mouse click)
    • pinching zooms in and out (such as alt + right mouse click / scroll)
    • rotating rotates the avatar around it's own Axis (alt + left mouse click)
  • fixed tracking issue. If tracking loop rate was set at a very high value, the tracker wouldn't have picked the users face at all.
  • fixed prop scale snap issue
  • added FXs to various backgrounds
  • screenshot folder was not saved. Issue solved.
  • changed DOF customization range interval. Interval was far too large and it was difficult to tweak.
Known issues:
  • The lighting positioning/direction gizmo only disappears when choosing a different setting to modify in customization. If customization menu is closed while gizmo is open, gizmo stays on screen. Gizmo also shows up on exports if it's visible on screen.

Have a nice week! :D
The FaceRig Team

9 comments Read more
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About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is currently in development and is in Early Access on Steam (with the 1.0 version to be ready in May 2015). It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig.

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by Visage Technologies. If you want to independently test the Visage Technologies face tracker you can do so by visiting the following link on an HTML5 enabled browser
http://www.visagetechnologies.com/HTML5/beta/Samples/FaceTracker/sampleTracker.html

FaceRig has three versions:
  • FaceRig (or Facerig Classic) is the base version. Usable for monetized Youtube/Twitch content, but under certain limitations. Read the EULA for details.
  • FaceRig Pro is obtainable by purchasing the optional FaceRig Pro upgrade DLC. It is the same as Classic feature-wise except it has less limitations in regards to commercial use and allows monetization of videos on Youtube and Twitch beyond the limitation of the Classic version (please read the EULA for details - http://store.steampowered.com//eula/274920_eula_1, especially if you want to license it as a business or to use it for profit).
  • FaceRig Studio targeted at the professional market. This one is estimated to be available much later, in 2015.

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) will be a feature reserved for the Studio version. FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
Helpful customer reviews
18 of 20 people (90%) found this review helpful
8 people found this review funny
1.3 hrs on record
Posted: April 11
Early Access Review
scared the crap out of a friend on skype
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
2.2 hrs on record
Posted: April 9
Early Access Review
Extremely fun to play with.
Making your own custom textures and characters is also fun.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: April 26
Early Access Review
Great concept, well made to boot. I've not bee able to use it to my advantage, however, due to lack of Mac/Linux support. This was promised as a goal, which is why I backed it pre-release. I'd hate to see my money go to waste.

Get to it, developers!

3/5 stars pending extended OS support.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.8 hrs on record
Posted: May 5
Early Access Review
Facerig can be fun for using on skype and webcam, but also is ok.
Was this review helpful? Yes No Funny
319 of 353 people (90%) found this review helpful
9 people found this review funny
2.2 hrs on record
Posted: November 25, 2014
Pre-Release Review
I was a cheese burger on Chatroulette and I ran into another Cheeseburger on Chatroulette. Honestly, it doesn't get any better than that.
Was this review helpful? Yes No Funny
43 of 44 people (98%) found this review helpful
3 people found this review funny
0.7 hrs on record
Posted: November 29, 2014
Pre-Release Review
not for asian. it doesn't discriminate my eyes properly.

try to open my eyes, but he just close the eyes. the fxxk..

very sad, still cool program.

(※ i'm not racist or someone, it's the true problem for me..)
Was this review helpful? Yes No Funny
43 of 49 people (88%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: March 14
Early Access Review
So good that Apple will likely buy it for face time.
Was this review helpful? Yes No Funny
42 of 49 people (86%) found this review helpful
13 people found this review funny
20.2 hrs on record
Posted: January 8
I was a burger, asking if girls wanted to see my 'Big Mac'.

10/10 best software ever.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
8.1 hrs on record
Posted: November 22, 2014
9\10

It may be still in devolpment. But nothing surpasses the amazing work of facerig to track all face movements into custom avatars to your standerds. It is computer friendly and compatible with nearly all webcam similar programs and sites like skype and omegle. Avatars may be limited but thats when free DLCs and workshop items kick in making an amazing community already. To top it all off they even gave it a promotional price for all those interested. Still needs plenty of work and to me this software is a millon dollar project.
Was this review helpful? Yes No Funny
29 of 40 people (73%) found this review helpful
3 people found this review funny
2.1 hrs on record
Posted: November 20, 2014
I buy it cuz I need "someone" to talk to. :( 10/10
Was this review helpful? Yes No Funny
23 of 30 people (77%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: November 14, 2014
Pre-Release Review
I love it, my problem is that I have Asian eyes so I have to make my eyes wide open like I've drank 10 cups of espresso to make the avatars eye wide open, oh and somehow it makes Facerig as an default camera, which bothers me.
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
4 people found this review funny
14.1 hrs on record
Posted: January 14
My lifelong dream of becoming a cheeseburger has finally been fulfilled.
12/10
Was this review helpful? Yes No Funny
23 of 33 people (70%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: November 18, 2014
Pre-Release Review
You can be a mother♥♥♥♥in Panda.
WHO DOESN'T WANT TO BE A MOTHER♥♥♥♥IN PANDA?!
Was this review helpful? Yes No Funny
17 of 23 people (74%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: March 22
Early Access Review
Love it 10/10 only down side is arms dont work
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
9.8 hrs on record
Posted: March 4
Early Access Review
I really enjoyed the physics and the personalization in the game. I'm thankful for the price of this software, because it's much more advanced than other animation and modeling softwares. I liked how simple it was to use. I can't thank you enough for the free DLC's and the extensions. I showed this app to my little sister and at first she was a bit confused, and then she started saying stuff like "Can we see Fluffo again?". I'm really amazed how it can trace my eyeball movement.

The only thing i don't like is the Fluffo fur phisycs, because I'm pretty sure it's like glitching for everyone.

http://puu.sh/gmAuz/9fc4f21bab.jpg
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12 of 15 people (80%) found this review helpful
0.2 hrs on record
Posted: January 3
Pre-Release Review
I get to stare at my friends on skype as a burger
Scare the crap out of them whenever i turn it on randomly
10/10 would make them crap their pants again
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8 of 8 people (100%) found this review helpful
3.2 hrs on record
Posted: March 24
Early Access Review
You can be a talking cheeseburger! You can edit that cheeseburger to look moldy if you wanted to! It works with skype and anywhere else that requires a webcam. It's fun to mess around a bit with the backgrounds, make funny faces at yourself and watch your avatar look stupid. Tad twitchy but you gotta mess with the expressions a whole lot, so take breaks or else you'll be at it all day trying to figure it out.

I guess the only bad thing is that there aren't many avatars, clothes and props out there to use and making your own is impossible unless you're an expert with 3D modeling. But that'll change for sure once this gets really big. ❤

Good to know cheeseburgers are tasty looking, even if they are glaring up at you.
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8 of 8 people (100%) found this review helpful
1.4 hrs on record
Posted: November 28, 2014
OMG this is so good, even though its a little slow its good, it makes up your money for funny humor
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: December 12, 2014
I bought this because you can look like Heavy Weapons Guy. I'm satisfied.
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11 of 14 people (79%) found this review helpful
1.1 hrs on record
Posted: November 6, 2014
Pre-Release Review
OMG! This program is so awesomes! ^.^ I literally spent an hour just fiddling with it XD It does need its tweaks being a beta but its still all around so friggens awesomes!
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