Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Overwhelmingly Positive (600 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version will have pretty much more of everything, with possible overhauls of some of the current systems, and even major changes based on community feedback.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can”
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Recommended By Curators

"Despite only being in Early Access, Darkwood is a shining gem in the survival-horror arena."
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Recent updates View all (14)

April 10

Alpha 4.2


Hope you had a great holiday! This update does not break your saves as it contains mostly bugfixes, but if you want the full benefits, generating a new world is advised (these are tagged with [Needs restart])!

- Added text during loading informing about the steep learning curve during alpha.
- The ambient light at the beginning of the day is brighter.
- Some minor improvements to AI during the night.
- Some locations do not overlap each other as much. This helps with the problem of having poisonous mushrooms in places which should be safe. [Needs restart].

- Fixed a rare case of a broken world and severe lag if you have generated and loaded several profiles without closing the game. [Needs restart]
- Fixes for rare lag after dialogue and death. (Well, this is a blind fix as we cannot reproduce it, please let me know if this still happens)
- Fixed one of the savages constantly screaming while chasing you.
- Fixed having two hotbar slots selected after ending a dream.
- Fixed Chompers on the bridge disappearing. [Needs restart]
- Fixed several sprite glitches, like the sleeping Chompers.
- Fixed roots around the burned house appearing out of nowhere, sometimes trapping the player inside them! Considering putting back in as a feature. [Needs restart]
- Fixed waking up in the middle of the day after the prologue (it should be at the start).
- Fixed flare weird behaviour.
- Fixed a screen overlay persisting during the day after night.
- Fixed some sounds not looping.
- Fixed text during reading notes / books displaying below the sprite.
- Fixed a few occurances of items disappearing when dragging them out of a location (like the lynx).
- Fixed being able to interact with objects after getting all of the contents of the night gift, when having your inventory still open.
- Fixed button mashing during dialogue / cooking screen transitions causing weird stuff to happen.
- Fixed unexaminable grave.
- Fixed the night gift disappearing after loading the game.

Phew! These last few updates have been huge technical undertakings for us, but it looks like the worst is behind us - there have been no out of memory crashes reported lately and we're up to date with the engine and plugins.

Unless something is seriously broken with this update, we will begin work on Alpha 5! Some heavy work needs to be done on the current borders between biomes and the wilderness. We'd also like to experiment with some things we wanted to implement for some time now, like a crafting workbench.

The Acid Wizard

15 comments Read more

April 1

Alpha 4.1 (update:hotfix 1)

Greetings, lovely mortals!

During the last two weeks we've been working on upgrading Darkwood to Unity 5 and squashing bugs. Along with that came a total redo of our audio library (it was a real mess), and updating most of the plugins we use.

- World generation is now up to 3 times faster. That's quicker than your average respawn time in Bloodborne!
- Big performance boost for slower CPUs.
- Big memory optimization. This NEEDS TO fix the out of memory crashes during world generation...
- Audio postprocessing, ducking and less distortion. More to come later!
- New, modified and improved sound FX.

- You can now craft items even if your inventory is full (assuming that after removing the required ingredients you will have room).
- The game starts in fullscreen by default again.
- You can no longer interact with objects when having a item picked up from the hotbar.
- Added info message when trying to confirm skills, when having not selected a negative skill.
- Touching a sleeping Chomper now wakes him up. They also snore.

- Several fixes to world generation. This should fix the low FPS bug, and not respawning in camps.
- Fixed game breaking bugs in the chapter 1 end quests.
- Fixed item context menu not hiding when entering the main menu.
- Fixed epic chomper dodging.
- Fixed characters sometimes picking up wrong waypoints.
- Fixed pigshed generator guard not attacking player.
- Fixed nasty savegame corruption in the late game.
- Fixed several cases when characters could disappear (and reappear) close to the player.
- Fixed not being able to change inputs after generating a new world.
- Hopefully fixed a very rare bug when leaving the undergroud tunnels would make the world all black.
- Fixed characters in the Musician's parents house.
- Fixed inventory items appearing on top of hotbar numbers.
- Hopefully fixed all weird graphical glitches introduced in 4.0 (underground entrance tree, etc.)
- Fixed player freeze when buying the map from Piotrek inside the currently selected hotbar.
- Fixed cornfield shader.
- Fixed changing resolutions / fullscreen weird behaviour.
- Fixed rare, weird door behaviour.
- Fixed audio volume settings not applying to some sounds.
- Fixed some mimics emitting sound after death.
- Fixed unlootable wood pile in the pigsheds.
- Removed beartrap recipe (it's unlocked from the beginning).
- Fixed rare error during dialogue.
- Fixed wrong night scenario progression in meadow, resulting in too difficult nights at the beginning.
- Fixed having 2 hotbar slots selected.
- Fixed Chomper in Church dream not having the pendant.
- Improved player inertia.
- Fixed light flares from lamps not rotating correctly.
- Removed a hole in some borders (resulting in being able to travel to another biome way before you should be able to).
- Improved cursor icon display on various objects like the Well.
- Fixed melee weapon modifiers resetting when transferring between inventories through ctrl+click.
- Fixed inventory events not triggering when swapping items, like the underground entrance key, or violin.
- Fixed flare not lighting barricades correctly.
- Fixed not being able to pick up a firearm from the ground if you have the same type in your inventory.
- Fixed flares and matches reigniting after loading a save.

We've been testing this build very intensively, but as I've had to rework a ton of code because of the engine and plugins update, some new bugs may appear. As always, please report them to the bugs section so we can take care of them for the next update!

Hotfix 1 - 03.04.2015
- Fixed respawning in the same spot you died. For real this time!
- Updated which fixes being unable to start the game on Linux for some.
- Fixed save corruption if reloaded game directly after finishing prologue.
- Fixed some instances where skipping a movie would cause graphical glitches.
- I was unable to find the source for the lag some of you have been experiencing at random points, but I've made some adjustments which may help. We can't reproduce it here, so please let us know if you still experience it!

The Acid Wizard

12 comments Read more
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Current features

  • Randomly generated, open world.
  • The first chapter of the game.
  • Several skills and perks to choose from when leveling your character.
  • Several types of enemies, each having a different set of behaviours.
  • Choices and consequences. These will be much more visible in the later chapters.
  • Crafting, barricades and traps.
  • Mysteries, secrets, and surprises!
  • A couple of melee and (rare) ranged weapons.
  • A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

  • More of everything! Characters, enemies, loot, skills, events, locations, you name it!
  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A probable overhaul of the crafting system.
  • A better, prettier, more efficient lighting system (hopefully).
  • Optimization.
  • Lots of other stuff that might come up during Early Access!

About This Game

Darkwood is in Early Access right now. This means the game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development. Your savegames will be wiped on each update, which will happen about once a month. However it may happen that if we are in the middle of implementing a new chapter, or making a transition to a newer version of our game engine, these updates may be slower. If these things bother you and you'd rather just play the finished game, simply wait until the final release.

Darkwood is a unforgiving, story-driven survival horror with a procedurally generated, open world. If you crave for a deep and rewarding experience with dense atmosphere, memorable characters, satisfying exploration, crafting and challenging combat, Darkwood will suck you in for days.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
38 of 40 people (95%) found this review helpful
18.9 hrs on record
Posted: May 10
Early Access Review
So, I invested 31 days (in game time) to one world, thinking I could go through it and get some of the many endings this game provides.

On the 30th day I go into a hellish pigshed and find a monstrosity that no words can describe, the only way of ending said creature (besides being insane and fighting it directly) was to electricute it.

In order to do this I needed a particular cable that was sold by a good buddy of mine called Piotrek, whom I had just given all the items to for the rocket he was building.

At the time he was really excited about this and told me that by tomorrow he was going to fly to the moon or something of that sort.

What was unknown to him was that I had allowed the Wolfman to see one of the components to his rocket (I had no clue that this would cause the ship to explode, sadly.) So the very next day I walk to Piotrek's house only to see him dead on the ground, skewered by the many pieces of shrapnel that came out of the exploding pile of junk.

In a flood of sadness and fury, I head over back to the wolf camp and began talking to my partner in crime, whom was sh*tting himself in laughter after seeing the explosion.

Once I realized that I wasn't able to finish off the monstrosity, I stride behind the Wolfman, brought out my pistol and put a bullet into the back of his head.

I then promptly loot the dead man's body and walk out into the middle of the meadow as I waited for the time to tick away.

As the sun set I felt my body begin to corrode away until my heart stopped, and I fell to the ground dead.

I'm sorry, Piotrek.
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6 of 6 people (100%) found this review helpful
41.2 hrs on record
Posted: April 30
Early Access Review
I think I can honestly say that there isn't anything I don't like about Darkwood. The sounds, the amazing atmosphere, character design, crafting system, the scaries, etc... everything about the game is pretty awesome so far. It's very challenging, so be prepared to die... a lottt.

Some bugs here and there, which is to be expected since it is still in alpha.
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3 of 3 people (100%) found this review helpful
8.8 hrs on record
Posted: May 23
Early Access Review
This is Alpha, so by no means should any of this be entirely accurate after the release.

With that said, I've never been more impressed with so little time spent in a game. I have over 120 games, console games, BIG gamer in general. My favorite genre is rogue-like, survival, and strategy, so low and behold this would be of interest to me.

I know what survival games entail. Luck and balls. Walk out, get the stuff, get back before dark. Not much to it, but it's still entertaining. The one thing games like that, in general, lack is reality. Darkwood takes things some much further and differently.

Darkwood is the freeroam, pain-stakingly hard game I've searched for for a long time. They play on fears, and best of all, make things very new and real. Everything is made to scare you. Your map is realistic, where you don't have your exact locations, but you navigate via landmark. Combat is difficult, fair, aggrivating, and rewarding. Permadeath features (the rogue-like special) keeps things fresh and more valuable. Resources are far and few between, making things even more difficult.

Everything plays off each other. Everything will come for you. Everything about this game is worth it.
Was this review helpful? Yes No Funny
151 of 162 people (93%) found this review helpful
2 people found this review funny
22.4 hrs on record
Posted: December 20, 2014
Early Access Review
got to The Old Forest, found my new home and had all the supplies to move in. fixed up the well, was able to blocked up all the windows and fortify the doors i needed to, moved the furnature into one main room to cover the doors and windows at night (extra protection from the locals, just in case) and got all of my supplies put away and prepared for the great night i would have in my new home.

and what a night it was.

after about 30 seconds after getting my late night drink from the well, walking back inside and pushing the wardrobe over the door again, the fun began. they started with the windows. i watched in horror as almost all at once, my window barriers started to explode in showers of splinters in the rooms surrounding mine. i could hear the abominations climbing in, roaming the halls, smashing my doors off their frames, and hunting for my flesh while they screamed out in anger. oh ♥♥♥♥. now they were at my doors, both being broken into at the same time. needing to react, i choose a door and held the wardrobe in place with my body the best i can, while i wildly unload my handgun at the first one to break in. a second broke through the window in my room, got past the furnature and came after me. i drove my axe into its horrifying face over and over again until i cut it in two. sadly it was still not dead, as its severed torso crawled after me and i cleaved its head open with an overhead swing. afterwards i realized i forgot to hold the wardrobe in place and another was squeezing through, while another came running in through the first door. luckily, my terrified self accidentily came up with a great idea! i grabbed the wardrobe and used it as a shield as the two pushed against it, pinning me into the corner of the room. at this point i realized how ♥♥♥♥ing stupid i was for getting myself trapped in a corner, but at least they couldnt get at me, right?

you bet your sweet ♥♥♥ they could still get me

they were smart, the two of them, they really were. must have went to evil mindless monster college together. one of them had been pushing on the left corner just enough that the right side started to open a crack. by the time i saw this i was already too late, before i could pull that side completly shut, the seconds giant maws started snapping at me, as i held the corner against it. realizing i could no longer hold it off, as the crack was slowly getting larger, and those awful teeth got closer, i had but one option. i let go of my shield and began chopping at it with the axe, with all of my might. and as it fell, the most beautiful thing happened. the sun rose. and the remaining monstrocities left. if life has taught me anything, its that monsters are ♥♥♥♥ing ♥♥♥♥♥♥♥ and are afraid of the sun.

after that terrifying encounter, my hands were coated in a layer of sweat, my stomach hurt from the tension, and i may or may not have actually ♥♥♥♥ my pants. maybe just a little. ok i didnt, but i feel like i might have. needless to say, the house is a wreck, none of those ♥♥♥♥♥♥♥s dropped loot, and i really needed a better plan for next time. i havent had a game do that to me in a long time. i absolutly love this game, i am completly addicted and if you are looking for a survival horror game you found it

11/10 "Its Ok" ~ IGN

10/10 "I may or may not have actually ♥♥♥♥ my pants. maybe just a little" ~ Me
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66 of 68 people (97%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: January 14
Early Access Review
I'm gonna be honest, at first I wasn't so sure about this game. Due to all the positivity from reviews, I went ahead and bought it, started a permadeath file, and jumped straight in. The first thing I noticed once I booted it up was that it looked absolutely astounding for a top down game. It oozes atmosphere from literally every crevice, and darkness looks and feels like a living thing, like it's out to consume you. However, once I got past the equally atmospheric prologue and was thrown out into the world to fend for myself, I started to worry. I went out and got some supplies during the day, and once night came along, I ran back to my hideout and hid. Then I did the same the next night. And the next. And the next. By day 5 I started to get bored from the constant repetition. It seemed like the only thing I had to worry about in the day was wolves, and once you get over the initial fear of being attacked, they're pretty easy. Then I'd just stand in a room in my house for a few minutes and rinse, repeat. It seemed like as long as you hid in your hideout, you were free from harm. However, not long after, the game showed it's true colors.

During the 2nd night of my 2nd playthrough (the 1st playthrough had ended from a moment of panic and a badly misplaced bear trap), I heard something shuffling around in a room next to the one I was in. With the only light source in the whole hideout being a flare on the ground, I decided the best idea would be to go into this completely dark room to look for it. It was so dark in there that I couldn't see anything even inches away from me, which was all the distance the zombie-like creature needed to slash me in the face and take away about a third of my health. I freaked out and ran into the other room, slamming the door in the horrific creature's face. He then proceeded to casually open the door in less than a second. I had no intention of fighting the thing, so I ran away in a panic, not really registering that there was literally nowhere to run except past my flare and straight into even more dark rooms. Once I passed the flare my running devolved into stumbling, and before I could stop shoving my face into the wall and get through the doorway, the monster hacked away at me from behind and and I fell to the ground. Dead on day 2.

All the playthroughs after that, at least one monster got into my hideout by day 4. It's basically inevitable that something will get in, I just had literal beginner's luck, and got to enjoy a few extra days of life before my so very inevitable demise. Once you realize you're not safe in your hideout, the game really succeeds at the classic survival game goal of turning you into a paranoid schizophrenic. Even in daytime, the game basically becomes 360 turn simulator 2015, with you constantly looking around to make sure there's no bear traps or wolves nearby, obscured by trees or your own narrow vision cone. And before long (like "before the first week's even over" long), you'll start to run low on supplies in the first section of the map, and will have to venture out into the more.... unsavory areas. We're talking areas where all those creatures that hack you to pieces at night occupy the WHOLE place during the day. And this isn't a game where you level up and can laugh in the faces of the enemies that used to give you trouble. Oh no, this is one of those games where you're always feeble and weak, and you either find a better weapon so you can stand a better chance against ONE enemy, or hide from them, and outsmart them. Although, the combat's very fair, and has small openings in enemy animations to attack, but it's by no means easy, and you can't just murder everything in sight once you find their patterns.

Last, the game has an amazing sense of discovery, also due in no small part to it's incredible atmosphere. Since the world feels so threatening, but you desperately need supplies, you get a mix of elation and anxiety whenever you find a new point of interest, and will cautiously circle the place and scour the rooms for threats. Whether it wants to kill you or not, you'll always find something interesting at these locations, but you never know what they'll be.

All in all, if you're looking for a horror game where death is actually something to be afraid of, unlike, say Amnesia, where the murderous creatures managing to kill you only lowers your immersion, then this game is a gift from the heavens. And don't let the early access label scare you away, this is the most complete feeling early access game I've ever played. As it is, the game could be released right now and feel complete. It's definitely worth the buy.

And yes, it is scary.
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52 of 52 people (100%) found this review helpful
1 person found this review funny
50.7 hrs on record
Posted: March 29
Early Access Review
Eight months after my initial purchase and after 48 hours of total playtime, I've finally decided to write a review. This is also my first review for any game, which should give a hint right off the bat of how strongly I feel.

The most common complaint I've seen is that Darkwood is too hard. And this game is, in fact, HARD.



Got it? Good. I'm not joking! Unless you play stuff like Dark Souls (a direct inspiration for this game), then this will likely be the toughest game you'll ever play. Period. It will also likely be the scariest. Playing on perma death only, it took me 40 hours just to beat the game. And I've yet to turn over every rock, discover every secret.

But I don't think that it's fair to give the game a negative review because it's too difficult. If Darkwood was any easier it wouldn't be Darkwood. It would be Flaccidwood, and it would be boring and not very scary.

If you play the prologue, you will not be in the Dark (pun intended) when you first awake in your little hut. Granted, you will need to move quickly, explore locations as you find them, and avoid anything with teeth, BUT you will be able to do so with a grasp of basic mechanics and controls. Just make sure to return to your hovel before nightfall. Believe me, I've played games with far less introduction and instruction.

Now that that's out of the way, it's time to talk about the game, the real meat-and-potatoes. The concept is simple -- escape a little slice of densely-forrested rural Poland. Standing in your way are packs of roving mutations, insane NPC's, and a whole lotta beartraps.

There's a lot of ways to die. Mauled by ravenous dogs, mauled by *bigger* ravenous dogs, beaten to death by naked dudes with sticks, pelted with rocks, torn in half by creepy-crawlers with a whole bunch of teeth,, poisoned by shrooms, stepping on beartraps, and, if you're like me, you'll probably end up setting yourself on fire a few times.

But it's not all bad news. You can cook the indigenous mushrooms growing around the forest and shoot them up to improve your skills and such. Well, I mean, you'll suffer from terrible drug-induced nightmares in the process, but now you can put more stuff in your hotbar! Hooray!

Oh, and did I mention the Banshee? Yeah, wait till she pays you a visit. It took her about 35 hours to find me, but when she did, I didn't sleep for a few days afterwards.

Anyway, Darkwood is really, REALLY scary and unique. So pick it up. And say hi on the forums :). The devs are very active there and are always looking for suggestions.

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58 of 62 people (94%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: April 20
Early Access Review
****Early Access****
Darkwood is an atmospheric and insanely hard survival game. It is in Early Access and this means many of the features are missing, but the developers have said they will be adding plenty of more features in upcoming updates. Putting the fact that the game is not finished aside, I really can find much wrong with Darkwood. One of the main things is that I would like to see controller support. I like playing top-down games with a controller, but this doesn’t mean the keyboard controls are bad. (They are rather good) The Developers answer the question “Approximately how long will this game be in Early Access? with this “About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.” . With this info in mind, they have a long way to go in a short amount of time.


  • Procedurally generated maps
  • Crafting
  • Combat feels impactful and smooth
  • Leveling system
  • Decent amount of graphics options
  • The main concept of Darkwood is very promising
  • Amazing atmosphere


  • No controller support
  • Feature are limited in this stage of development (Will be fixed in the future)
  • No tutorial (Devs say this will be added soon)
  • May be too HARD


Darkwood is a very promising, atmospheric and insanely hard survival game. If you are into the super hard/rouge-like games, Darkwood is definitely for you. Before you buy this game, just keep in mind that it is in early access and it is missing a large amount of content at the time of writing this review. If you are okay with waiting for the rest of the content, you should get Darkwood. It is a very promising Early Access game.

Video Review



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83 of 102 people (81%) found this review helpful
8.4 hrs on record
Posted: January 25
Early Access Review
Silent Hill + Don't Starve = Darkwood
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35 of 38 people (92%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: December 5, 2014
Early Access Review
So far Darkwood has been kinda like that long lost uncle in the family; dark and quirky and even tho your mother said to stay away you are somehow transfixed by it. Only a few hours in and it's everything, thus far, I've wanted it to be. The controls are like butta and in fact maybe too much at times when you over-run something important or "teethy".

First hours were spent exploring the general starting area to get an idea of what and where I was placed which led to quite a few moments of enjoyment as well shock and awe. Like any good survivor I took my licks and pushed forward. My last rest stop was with a curious old lady and an inspiring musician. I fear I may not get back going this far as the night is quickly coming.

The game continues and likely evolves and if you have the time and the scratch (money for those younger gamers) it may be something you would like to pick up. Optimal setup is a darkened room, quality headset and gamma set appropriately; not pumped way up in an attempt to defeat it. Let the darkness in, let it sweep you away..

[Will soon update for Alpha 3 gameplay!]
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42 of 54 people (78%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 31
Early Access Review
I gotta say, this game is quite unique, its got potential to be amazing or be bad dending on what the devs do with it.

Here is a few pros and cons.


1: OK who ever worked on the sound for this game is a flipping genius. I'm not kidding everything about the sound for this game is 10/10

2: Its a 2D game that made me slam me knee into my desk because of a jump scare, dude bonus points. like how does that even happen?

3: An early access game that is actully fun and the devs care about so it will get better.

4: NPCs and differnt locations

5: A interesting level up system (This is also a con) with the ability to choose various perks, both negitive and positive.

6: I dig the graphics on this.


1: Remember the negitive perks I mentioned? Well the first negitive one is ruinous to the game, it is down right horrible. If you're in the dark to long "Shadows" start damaging you. In a game where light source is limited this is a horrible idea. The looping sound effect and forcing you to be in the light completely takes away the scare factor. The devs NEED to ditch this idea.

2: Poisonous mushrooms. OK this one is right up there with the shadows in the "Devs why on this good green Earth would you do that?!" department. They are EVERYWHERE and touch them and BOOM, you're either gonna move slower or be somewhat blind. On top of that you will be poisoned, do we really need all these exploding mushrooms?

3: There is so much blur and bloom in the distance its almost light having poor vision and it kinda hurts your eyes a bit.

4: I have played this game for 4 hours at this point, so I dunno I have prolly been through I'd say around 8 nights. Never once has something tried to attack me in my hideout. No busting down doors, no running, no fighting. Although once I heard something murder a dog outside the door (Which was freaking creepy and fantastical by the way.)

5: For God sake man, let me at least punch. I mean for real, he has been given a fist for a reason, use it.

6: Not being able to harvest items is a really kind of frustrating but I would assume we would be able to in the future.

7: Due to number 6 con, the crafting system is a pain.

The Con of every horror game ever made: The protagonist being quite out of shape, only being able to run 20 feet without wanting a whopper.

Mixed feelings: The well mechanic of the... Each night you must drink from "The well" to keep yourself from decaying each night. While I like that it forces you to go outside each night I hate the fact that I have to get to it in a short time of when "The thirst starts." As I said I love that you can't be a weiner waiting for dawn inside, but I want to explore at night. Like if there was night only quests that would be awesome.

In short, its early access, its already fun. I can almost say for certain the devs will improve this game. (Step one less mushrooms and remove the freaking shadows.)

I'd recommend this game and I'd say it a good idea of how EA should work. Unlike those acursed atrocity of a game Starforge and "The tower."

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26 of 30 people (87%) found this review helpful
1 person found this review funny
25.4 hrs on record
Posted: January 5
Early Access Review
So.. Get ready to die!!! And you gonna die trillions of times :P
But when you manage to avoid "mistakes" you are good to go. The game is simply amazing and theres tones of things you can do to survive.

Just a little TIP: Stay near the cooking machine during the nights. Theres a little light on it so the gosts aint coming, It helps you save your fuel and gets you less attention to enemies ;)

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21 of 23 people (91%) found this review helpful
167.0 hrs on record
Posted: January 12
Early Access Review
After over 130 hours played on this game since when it came out, I have seen it go through many different versions and I got to say.....it is getting better and better.

I played this since release and was so excited for it a few months before release and i was not disapointed.

DarkWood is a top-down horror survial game and its one fo the best ones out there if your into horror survival.

Yes you do get a few massive bugs, glitches and game crashes but they have improved on them and fixed them over the course of this games release. If you compare this game now to when it was released you can not only see a massive difference in game stability improving but a whole lot more of content and more promised to come by the devs.

The crafting system could be improved but is still really good.
The nights in the game are really creepy and full of dangers and that adds to the game's atmosphere as a horror game which is a huge plus.
The sounds and music are capturing and immersive, making the game so cool when you have high bass headphones on.
The story is still in devlopment but still really good as it is now and encourages the player to work with NPC traders and gather supplies and upgrade through leveling.

and many more things i cant think of right now.

I love this game.

The nights are the best part of this game, never knowing what will try to eat you next, barricading youself in a small room with planks, nails and cuboards and clutching on a fireaxe.

I cant wait to see what the Acid Wizard's do with this game in the future, knowing they promised to include a lot more stuff in the next following updates.

Honestly I give this game a 9.6/10
the missing 0.4 is beacuse of the minor bugs and glitches but still really well built and immersive overall.
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23 of 28 people (82%) found this review helpful
5 people found this review funny
4.8 hrs on record
Posted: March 13
Early Access Review
Picking up my nail covered bored I set out on my morning jaunt through the woods. Traveling due north, for fear of getting lost, I come upon a labyrinth of shrubbery. Deciding to take it upon myself to delve into the laberenth in search of loot, I enter. After losing myself for a while, I found what I've looking for, a chest. Picking the lock, I open the chest and rejoice. However my rejoice was short lived, the sun was setting. Tearing home I reach the well as the sun disappears over the horizon, I take a sip of water and enter my hideout. Pressing myself against the door, I hope that the elaborate set up of traps and barracades will keep me safe, I wait...

It seemed I would be let off easy that night when I hear the ear pircing ring of snapping metal, and somthing dieing... slowly, one of my traps had triggered. Not just any of my traps the trap right next to me. There was silence, but slowly a bearly audible noise grew in my ears, The sound of somthing crawling. I look to my feet and see several skittering bugs. Suddenly I noticed my health being leeched away from me, thats when I saw the growths around my feet. I took a step to the left thinking it wouldnt alert passers by on the other side of the door. The sun rose. I praised the sun, then dread overcame me when i realised I had little health and was sitting on the only patch of dirt in the room not overgrown by the evil fungus of doom.

10/10- would get held hostage by a fungus again
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20 of 24 people (83%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: February 16
Early Access Review
My character pulls himself off a dirty wooden floor, and turns around to face a man with the head of a wolf. He welcomes me, gives me some advice, and shows me where his hideout is. It seems he trades guns and ammunition. He also tells me I should barricade up my house at night, but not exactly why... Later in the day, I stroll about the meadow, scavenging odd bits of material and picking fat, oily mushrooms that I can cook on the dilapidated old cooker back in the hideout. The wolfman told me I should drink from the well when its night, so I clean the mould and lichen off it with a bucket. As the sun starts setting, I feel a strange sensation in my body... its like all of my cells were dying slowly. I take a sip from the greenish water from the well, and the feeling goes away. As I wander back to my hideout, I hear the sound of dogs barking. I hurry up a little. When I enter, I start to drag the wardrobe over to my door to cover it. I move painfully slowly. I pull the other bits of small furniture over to the windows, and then its night. I huddle down by the cooker, by the small glowing light on the top. I begin to nod off after a few hours, but then I hear the sound of the wardrobe being pushed very slowly away from the door. It is accompanied by the sound of wet, heavy breathing and the clacking of teeth. Slow, padding footsteps start to echo down the hallway....
10/10 would get eaten by mutants again
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18 of 21 people (86%) found this review helpful
20.4 hrs on record
Posted: December 22, 2014
Early Access Review
I wanted this game for a long time and now i finally had the chance to get it. on the first eye i thought it was just another top-down (not scary) but that turned out way different. I didn't even dare to come out on night time because of all the creepy sounds.
i really enjoy playing this game even when its a alpha so that means alot more will come in the future. This was totaly worth my time playing and im sure ill be playing it everytime when a update comes out.

A few things that come up for me in this game:
- There is always something new around the corner.
- If you are a horror fan then this is a game for you.
- The game isnt to easy so You are gonna die alot on the first time playing.
- It's an alpha so alot of new stuff will come for sure

I would rate this game 8.5 because it doesnt gets bored for me. its already fun to play so i can't wait for the incoming updates. Keep the good work up!

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14 of 15 people (93%) found this review helpful
1 person found this review funny
25.2 hrs on record
Posted: January 30
Early Access Review
10/10 would cry again

But, seriously, I hella reccommend this game to anyone who likes crafting, horror, survival, and a good story.

Some advice?

Forget about the rabid dogs, bird creatures, savages, chomper zombies and shade creatures...

Mushrooms are your worst enemy
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12 of 13 people (92%) found this review helpful
3.2 hrs on record
Posted: February 16
Early Access Review
This game is fun but its extremely difficult. The only thing that needs refining is the fact that there is no true sense of direction and you never really know where you are going. Otherwise this game is THE BEST survival horror games i've played. Being able to barracade doors with furniture and boarding up windows is a great feature that not very many games utilize. This game is absolutely worth the money. No doubt about it.
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18 of 24 people (75%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: February 4
Early Access Review
Very spookie....very hard....very good >=)
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9 of 9 people (100%) found this review helpful
44.1 hrs on record
Posted: March 20
Early Access Review
Do not let this gem pass you up! Whether you like roguelikes, horror, or just different and well done games in general, Darkwood is for you.
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8 of 8 people (100%) found this review helpful
62.3 hrs on record
Posted: November 30, 2014
Early Access Review
I got darkwood a few weeks ago and have sunken a good 8 hours into it so far. I'll start the basics.


Good, but a bit choppy (probably due to my computer) and a few glitches here and there. But considering it's still in Alpha, that's looking pretty optimistic. Combat is tough to get the hang of, but satisfying when you finally land a powerful blow right on that annoying mutant wolf's snout. I can't seem to figure out whether the game wants to punish you for or encourage you to explore and experiment.


Excellent 2D graphics that add even more to the game's already gripping atomsphere, but due to my terrible computer I have to run it at the lowest resolution.


Superb. The eerie sounds of the forest blend with the crunching of leaves and snapping of twigs beneath your feet to form a permating feeling of spookiness. The enemies are a perfect mix of weird and downright freaky, and I found myself fighting the nearly irresistable urge to turn around and flee while exploring some areas. I jumped at nearly every out-of-place sound, especially at night.


While I have encountered very little plot to speak of so far, the game is very early in development, and I assume much more will be added in the near future. I also think there's quite a bit that I haven't yet discovered on my map.

Overall, I give the game a solid 9/10. I would happily get mauled by a crazy dude living in the woods again.
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