Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews:
Very Positive (800 reviews) - 94% of the 800 user reviews for this game are positive.
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“As long as it takes to make the game as good as possible!

Darkwood launched on Early Access in July 2014. Our initial prediction was to release the final version around summer 2015. During this year we have listened to a ton of feedback from the players, and made major changes to the game which required a lot of time.

There is still a lot of work ahead of us and we don't want to make promises we can't keep, so we cannot give you a approximate release date as of now.”

How is the full version planned to differ from the Early Access version?

“You can see the list of changes planned for the future in the "Planned features" section.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can!”
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Recent updates View all (21)

March 16

Alpha 7.2 (+ hotfix 4)


Get ready for another update to Alpha 7! This update mostly focuses on fixes and minor new features.

The patch notes are too long to post here, so head on over to our blog and read all about it!

In the meantime, we’re busy working on the Epilogue and Chapter 2. Here’s a sneak peak of the new Swamp biome:

As always, I’d like to thank the testers for their hard work on making sure this alpha is nice and smooth: ShadyS, FireRage259 and Vixx! :)

The Acid Wizard

Update 17.03.2016
I uploaded a quick hotfix for a few issues:
- Fix for weird dialogue sometimes appearing when interacting with the oven.
- Fix for freeze on game load screen when loaded a game just after a dream, and the first hotbar slot was empty.
- Fix for error when loaded a game after a dream and then somehow entered another big location.

And another hotfix:
- Fixed characters sometimes not moving to their hideouts properly.
- Fixed some blood animations not playing properly.

And another one...
- Fixed some crates with missing padlocks. This won't take effect if you've already loaded a game however :(
- Fixed the combination to the crate close to the Chicken Lady.

Guess what? I've added a (hopefully last) hotfix on 21.03.2016:
- Fixed flares and molotovs being out of place when aiming them.
- Fixed some missing texts.
- Fixed a few duplicate textures.
- Fixed sometimes not being able to use the pigshed lever.

25 comments Read more

January 22

Alpha 7.1

Well, hi!

This is mainly a patch update, with little new content!

- Updated Unity to latest version. This solved some issues, but also added a few bugs which are out of our hands for the moment, like some particles not displaying correctly.
- Optimizations to stuttering for low-end hardware.
- New location between the Dry Meadow and the Silent Forest.
- The Dynamic Resolution option has been upgraded so the pixels don’t render incorrectly when in motion (thanks to Michał!).
- New tree formations in some biomes.
- Several changes to prologue.
- Added map to train wreck in doctor’s house.
- Changes to dog summon attack.
- New animations for dogs.
- Removed crows around dead animals.
- Lantern has a bigger light radius.

- Fixed getting immortality at certain point in game.
- Fixed not getting the underground door key in one case.
- Fixed several bugs in musician’s parents’ house, like not being able to get inside or nothing happening when returning to this location later after getting the violin.
- Fixed unresponsive mutated dogs in Wolfman’s hideout
- Fixed characters getting stuck in musician’s parents’ house entryway.
- Fixed characters being able to open doors locked with a code.
- Fixed pigshed lever not working after loading the game.
- Fixed dark void when returning to the well in the village.
- Fixed some instances when characters could play a custom animation in the wrong place.
- Fixed dark void when travelling from the village while dragging a wardrobe.
- Fixed sometimes incorrectly applied protective gas in hideouts.
- Fixed several missing / broken events after loading the game.
- Fixed being able to open containers with a padlock by using the context menu.
- Fixed being able to drag a chair from under a villager who is sitting on it :P
- Fixed help popup displaying in the character dialogue.
- Fixed some dialogues.
- Chain cannot be consumed anymore :P
- Fixed pigshed lever being able to move by itself!
- Fixed too long note in journal.
- Fixed being able to open church trapdoor without knowing the code.
- Fixed unresponsive NPC in the church.
- Fixed missing doctor animations.
- Fixed being able to access village cellar by breaking in or clipping through door.
- Some fixes to night events.
- Fixed lots of typos, missing translations etc.
- Added some sounds.
- Fixed some objects being incorrectly masked by light.
- Fixed missing Wolf shadow.

Next stop: the Epilogue! Wait… what? What about Chapter 2? Well, we’ve decided we need to finish (more or less) the ending in a satisfying way before we work on the middle of the game. So we don’t know what the next update will be about yet, or when it’s going to happen! So please be patient with us while we work on making the ending as good as possible.

The Acid Wizard

29 comments Read more
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Planned features

  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A better introduction to the game.
  • More unpredictability and proceduralness.
  • Full controller support.
  • A bit more of everything: items, dreams, skills, enemies, events etc.

About This Game

Darkwood is in Early Access right now. This means that:
- The game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development.
- Your savegames will NOT be compatible between updates.
- New versions will be released in 1-2 month intervals.
- The difficulty will be unbalanced and unfair.
It is strongly recommended you ONLY buy the game if you want to influence the development. Otherwise, please wait for the final release.


Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, return to your hideout, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream.
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Storage: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
5 of 5 people (100%) found this review helpful
9.2 hrs on record
Posted: April 13
Early Access Review
With my small amount of time so far with darkwood, it has been great :D This game is genuinly horrorfying and you are always scared of a fight, You know youll proabaly die and you know you need to run. And trust me, your first time in the corn maze, Will most likely be your last. The story is very interesting and vague in a good way, you never know what will happen next, and the characters you will meet, they are very interesting. Over all this game is a 9/10 and im not even nearly finnished.
Was this review helpful? Yes No Funny
46 of 46 people (100%) found this review helpful
6 people found this review funny
67.4 hrs on record
Posted: December 21, 2015
Early Access Review
In the traditional spirit of Steam game reviews: I really wanted to like this game, and I did and still do.

Darkwood has been in early access for a long time, but it's been more than playable since it first came out. Never encountered a game breaking bug. The content updates are not weekly or even monthly, but it's already a great game, and they're mostly balancing it out. Personally, it's always been for the best.

Darkwood is a great mix between linear progression and randomization.

The devs keep changing the game mechanics here and there, but it's never a bad thing. They want to keep you on the move, while keeping you on your toes.

The atmosphere of this game is just incredible. During the day, you watch every single footstep you make. You never know when there's going to be a creep, an angry animal or just some poisonous mushrooms for you to step on. Some people don't like it, I love it... it makes you watch your every step... every step of the way.

During the night, you'll wish you scavenged enough wood to board up the windows that got destroyed the previous night, and just hope to god or whoever you believe in that it's going to end soon.

While the learning curve is not always easy, the game doesn't force you to move on to more difficult areas. You can stay in the beginning area (the Meadow) for as long as you like, and come back to it and spend some time there as much as you want. But know this, the further you progress in the game, the darker the woods are going to get...
Was this review helpful? Yes No Funny
26 of 26 people (100%) found this review helpful
16 people found this review funny
14.0 hrs on record
Posted: January 15
Early Access Review
=-The Sad Misfortunes of Crowborn in the Land of the Lost-=

Day 0(Prologue): Beat the crap out by that maniac in a Doctor´s outfit.

Day 1: Stepped on a beartrap while fleeing from a dog. Awesome.

Day 2: Someone threw a molotov outside my house. At least the Silent Ones are there for me.


Day 4: Someone started screaming in the middle of the night, then suddenly a Savage was made into a barbecue on my front lawn. I think they´re trying to send a message.

Day 5: Chased by a Stag into a patch of poisonous mushrooms. Amazing.

Day 6: Someone who fell from the ugly tree and hit every branch in the way down keeps slamming his head on a tree, mindlessly. I tried to help, but he didn´t want to stop. So i made him stop.

Day 7: Wolfman you ♥♥♥♥ing psycho i trusted you with that key

11/10 Would go 1v5 on dogs again.


This game is amazing. The art style is a 10/10, great sound and music, it plays great, every day i find a new, interesting thing. The characters are unique, and the night is actually really scary. Do NOT buy this if you want an easy experience, because this game will drag you through the mud. And you will love it. If there is one word to describe this game, it´s Disturbing.
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25 of 26 people (96%) found this review helpful
5 people found this review funny
19.9 hrs on record
Posted: February 9
Early Access Review
This game is exactly what i always wanted to play. It's contain all the most important things: sound, game design, mystery story and nervous gameplay. Lots of interactive items and options. Awesome characters and creatures, nice weaponry arsenal. It's playable now, and i am glad that it's only alpha

This game is Good

You know, i always want to have own half-ruined house in CREEPY GOD DAMNED PLACE among forest. The start place is dark and depressive as f*ck, so i didn't even expect that it's REGULAR DAY. I was running around my house trying to grab everything that i can find, when suddenly it seemed to me that environment gets darker. Then i ran to sawmill, then to my room,then i start to barricade door and near windows in panic. Generator wasn't turned ON. I sit over 10 minutes in fear, awaiting some sh*t, and i get it, as soon as i understand that i sit whole DAY here! I am goes mad when it's start to REALLY GETTING DARK !
I won't tell you what the sh*t actually happens at night, but it's f*king creepy. Don't even know. You never know what will come to you, together with night.. Will it's just big dogs or mutants, that will crush your barricades and rip you? Okay, you always can barricade yourself pretty, and keep surviving to get serious weapons and light sources.. But what if this night you will be visited not by monsters, but something other? Something, that can go through doors, windows and lights? Listen to the silence of the night... Look through barricaded windows and fog behind them... Can you hear whispers, quiet cry of lonely woman?

But don't worry, man with wolf's head and AK47 will help you, and also, give you some bullets. For half of your poor inventory, of course.

Even in alpha, every night prolongs game pretty good. Hope developers will continue to make this game. There's only 1 chapter in game right now. The chapter contain 3 big locations and 2-3 additional.

Developers, please, don't throw it away! It's very important game, not only for me.
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44 of 58 people (76%) found this review helpful
2 people found this review funny
25.8 hrs on record
Posted: March 19
Early Access Review
I got this game late October 2014, and I fell in love with it. I still love it, but I feel like it's not going to come out of alpha.

They said they would release a new alpha every month. They got close to it at first, but... almost two years later, we're only on alpha 7. Probably 8 soon. This game really hasn't made much progress, and its STILL on the first chapter. I want to revere this game, but I can't, not until they start making serious progress with the story.
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