Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Very Positive (435 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version will have pretty much more of everything, with possible overhauls of some of the current systems, and even major changes based on community feedback.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can”
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Recommended By Curators

"Despite only being in Early Access, Darkwood is a shining gem in the survival-horror arena."
Read the full review here.

Recent updates View all (7)

November 6

Alpha 2.1

Here is a balance and bugfix update for you lovely mortals:

- Balanced loot / object spawns. Hopefully no more empty crates!
- Balanced melee weapons in terms of durability drain and barricade damage. You can no longer destroy a barricade with a plank with nails :P
- Balanced barricade damage for enemies.
- Beartraps, mushrooms etc. no longer spawn in the middle of nowhere. Instead, they appear around trees like in previous versions.
- The Saw eats less gasoline.
- You can hold the Jump button to automatically jump over stuff, instead of having to press it when you get near something jumpable.
- You can do the secondary attack while running.

- Added missing Burned House map icon
- Compressed more music. This may help those of you who have been experiencing out of memory crashes.
- Fixed bug when you had to attack a barricade one more time to destroy it, even though it's durability was 0.
- Fixed loot respawning after loading the game in some containers.
- Fixed indestructible barricades.
- Added more container space to the new hideouts.
- Fixed culling which sometimes did not work in dreams.
- Fixed freeze on player death if had Additional Hotbar perk, but did not have anything in the slot.
- Fixed savages getting stuck on window barricades.
- Fixed bugs with displaying some barricades.
- Balanced junk from scavenging bear traps.
- Removed chompers from Forest biome.
- Fixed Well being reactivated when loaded a game during night.
- Fixed fog parallax in burned houses.

If all is well with this update, we would like to start working on Alpha 3, which will probably focus on the nights in Darkwood.

The Acid Wizards

20 comments Read more

October 31

Alpha 2 hotfix 2

Here's a hotfix for a few issues some of you may have been having.

The update should not break your saves, although you might need to generate a new world for some of these fixes to be in effect:

Hotfix 1, 31.10.2014
- Fixed crashing due to memory leaks. [ EDIT: This is still an issue for some people]
- Added back crows.
- Fixed infections.
- Fixed saw running forever.
- Fixed black void areas around some borders.
- Fixed characters not visiting at night after some time.
- Added (experimental) support for 1280x720 resolution.
- Fixed some save errors.

Hotfix 2, 02.11.2014
- It seems audio is sometimes not unloaded from memory. Compressed some of the music files and added some less elegant methods of unloading assets, resulting in slightly longer saving times, but the game should not crash anymore due to memory issues.
- Fixed nasty bug where sometimes the pathfinding grid would get corrupted in a savegame, resulting in AI not being able to move after loading a game.

The game will update automatically. You will still see "Alpha 2.0" in the corner.

13 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Current features

  • Randomly generated, open world.
  • The first chapter of the game.
  • Several skills and perks to choose from when leveling your character.
  • Several types of enemies, each having a different set of behaviours.
  • Choices and consequences. These will be much more visible in the later chapters.
  • Crafting, barricades and traps.
  • Mysteries, secrets, and surprises!
  • A couple of melee and (rare) ranged weapons.
  • A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

  • More of everything! Characters, enemies, loot, skills, events, locations, you name it!
  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A probable overhaul of the crafting system.
  • A better, prettier, more efficient lighting system (hopefully).
  • Optimization.
  • Lots of other stuff that might come up during Early Access!

About This Game

Darkwood is in Early Access right now. This means the game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development. Your savegames will be wiped on each update, which will happen about once a month. However it may happen that if we are in the middle of implementing a new chapter, or making a transition to a newer version of our game engine, these updates may be slower. If these things bother you and you'd rather just play the finished game, simply wait until the final release.

Darkwood is a unforgiving, story-driven survival horror with a procedurally generated, open world. If you crave for a deep and rewarding experience with dense atmosphere, memorable characters, satisfying exploration, crafting and challenging combat, Darkwood will suck you in for days.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
23 of 30 people (77%) found this review helpful
10.9 hrs on record
Posted: October 25
Early Access Review
There you are, alone, in your safe house with nothing but the darkness for company. Then all of a sudden, you hear a scream, and what's that? Your furniture is moving all by itself. It's ok though, you're safe, in your barricaded room and there's only another few minutes of night time left. Oh, wait, they're knocking on your door, you can see the barricade splinter...It's fine, daylight will save you. Argh, but here they come, relentlessly banging on your door and it's one hit away from being broken. Phew, daylight is here, but you have no wood left to barricade yourself in when night time comes again. You have no weapon so you need to go out into the woods to scavenge and prepare yourself, but you know they're lurking out there too.

Darkwood does this brilliantly, it builds up so much tension that even when nothing is going on, you're still on edge. Sure, there are a few bugs still in the game, but it's an early Alpha release, and the devs have acknowledged that a few things here and there need to be fixed.

Don't let the bugs take away from what is a stunning survival game, and a survival game that builds up the horror through it's atmosphere like no other that I've played recently. Reminiscent of the old Silent Hill games in the way that it builds tension, it builds you up and then knocks you down but it's not frustrating. You don't mind meeting your maker, even though you lose your precious mushrooms, because you learn a little each time you die.

The game looks beautiful, the lighting is glorious and really helps set the tone when you're out to discover new things. Your cone of vision can either help you out or destroy you if you're not vigilant enough, but it's something you get used to after a while.

The crafting system works nicely, and is clear and easy to use, but sometimes the amount that you can carry becomes a little bit of a problem, that said, it doesn't take away too much from the experience. If anything, the frustration is outweighed by the fear that you won't have enough to survive the night, making the game more tense.

The world is randomly generated on each play through so you will never get tired of exploring the same old places again and again.

The characters in the game thus far have enough depth to influence how you behave toward them, but enough mystery that you never really know what to expect from them the NPCs are great fun to come up against whether you're ready to fight them or not.

Darkwood is something that any survival horror fan should try out and if at first it seems a little slow, I'm sure that it will grow on you and eventually you will approach each night filled with terror and worry that you've missed something and they can get in your safe house while you're completely defenseless because you didn't have time to craft a new weapon before you had to lock yourself in.

If you're still unsure whether to get the game or not, then please check out my playthrough and see how I experienced the night terrors (and the day terrors for that matter) and then form your own opinions, and hopefully learn from my mistakes if you do decide to get the game!

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4 of 5 people (80%) found this review helpful
2.1 hrs on record
Posted: October 28
Early Access Review
I have been waiting for this game. I don't have much time to play and horror games I always like to play in small bits. But even with the short impression: This game is amazing and it's been worth buying. They really thought this through on gameplay, atmosphere, graphic design and story telling. You can see this right from the beginning. It all comes together as a whole. Even that there are no voice overs in the game fits the artstyle and atmosphere. It is intense as hell. I just have to get used to the controls a little bit though. I'd like to have the direction I am going applied to characters view and not to the view on the screen. But besides this it is definetly worth buying at full price. That is cheap for what you get.
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4 of 5 people (80%) found this review helpful
0.5 hrs on record
Posted: October 30
Early Access Review
I'm sorry is this still in Alpha? <<amazed>>

One of the beauties of Steam is that you are able to actually support a new game. When you find a Gem like Darkwood or the Long Dark it gives you a great, almost smug like, feeling inside.

Thanks guys!
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2 of 2 people (100%) found this review helpful
30.1 hrs on record
Posted: October 31
Early Access Review
A dark, story-driven survival game with a gripping atmosphere, splendid 2D-art direction and sound design, and—for an Alpha 2—very refined game mechanics that reward both exploration as well as experimentation.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: October 31
Early Access Review
This game feels like a full game yet it's only an early access.
I'm against early access.. but this is totally worth it as it could be a full standalone title as of now.
Devs are responsive and the updates are good.

The game is kind of like of a Salad Finger-esque RPG. It's less about jump scare but more about psychological horror.
Turn off the lights and you're up for a treat.

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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: November 8
Early Access Review
Darkwood has real potential to revive its genre.

I am a huge fan of older survival horror titles including the original Resident Evil and Silent Hill games and have watched the genre die with every new release. Modern day 'survival horrors' have this awful habit of spoon feeding players with abundant resources and frequent saving opportunities. This isn't the case with Darkwood; you have to scavenge for what little you can and you will struggle. The devs have done a brilliant job of balancing this game and ensuring that, all the while, you are absorbing the creepy atmosphere.

The style and overall feel of the game is a real tribute to old-school survival horrors. The visual effects are dark and gloomy; the music and sound effects are eerie and build the perfect amount of tension. Hearing an enemy breaking your barricades in the silence of the night is truly terrifying. The controls are a refreshing change and combat is challenging, but engaging and actually quite fun.

Although at the stage of posting my review we're only able to play the first chapter of the storyline, I can confidently say that you are immediately drawn in to the true spirit of the survival horror genre. Yes this game is challenging and yes you'll probably die a few times on your first try, but it's a welcome change.

I'll be keeping a close eye on updates to Darkwood. The devs are actively improving this game and I can't wait to see what else they have in store for us. Even from playing just the first chapter I am intrigued to know more about what happened in Darkwood.
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1 of 1 people (100%) found this review helpful
16.5 hrs on record
Posted: November 8
Early Access Review
Wow. What an unusual game. Similar in mechanics to Don't Starve. You have a kind of base and a merchant of sorts though. Very dark game, both thematically and visually. Hard though. I hope they add a "you are here" marker to the map or at least some more landmarks.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: November 6
Early Access Review
They made me kill my puppy Q~Q
WHY!!! WHY!!!! WHHHHHHHHHHHYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10/10 would kill him again......
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1 of 3 people (33%) found this review helpful
0.9 hrs on record
Posted: November 4
Early Access Review
I know this sounds cliche but could you guys add multiplayer. Like maybe add a co-op mode but no pvp due to the fact that enemies are hard enough. Not a large co-op but a small party of 4 and have larger worlds. But i have to say I do love your game so worth the money, keep up the great work.
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0 of 3 people (0%) found this review helpful
5.8 hrs on record
Posted: October 25
Early Access Review
I love the theme; it inspirably leads me into the creepy atmosphere, which is really my favourite. Although I have some prob to play this below, I have to recommend this.

Here is my problem. I'm not sure that this is only my mac prob though, my macbook pro retina is unstably rolling its cooler, and in 50% of chances, the game is shuted down (just it stop the screen, and never come back normal) even before my death; I CAN'T play the game for fun with my mac. (Simply, start the game -> wait for map building for few 'minutes' -> get out the shelter -> find another house or encounter some enemy -> died or shut down -> press my bloody booting button to force-shut down my mac.)

I HOPE this is only cuz of my old retina macbook pro, and the next version of this game is much stable on mac as well.
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2 of 8 people (25%) found this review helpful
6.1 hrs on record
Posted: October 30
Early Access Review
THis game is somthing spoopy wan it gets dark after like night 3 to 4 or 5 but this game is best play'ed with perma-death to make you feel as if you will loos more than just some of the stuff you have on you and your last upgrad but i wud say do all that hard stuff after you know what your doing i mean i'v die'ed like 10 times if not more just from me going out to far and becomeing food for the dang chompers (f chompers)

The only bad thing about this game i can see so far is you will get bord some wat fast as the sun gos down and the fact chompers can come out at night 3 or 4 witch never end well wan they get in XD
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8.1 hrs on record
Posted: October 31
Early Access Review
This game is so good, at first it thought it was lame because you see everything from above but that makes this game so good.
after a played for about 15 minutes and the evening was begining in the game i soon realised this game is one of the most scariest games i have ever played( i also own amnesia, penumbra and i have played outlast)
this game is a great horror survival game and a one of a kind.
this is a must for the horror fan and the casual player alike.

(bad english because im not originaly english)
Was this review helpful? Yes No
13.3 hrs on record
Posted: November 3
Early Access Review
Ridiculously intense, challenging, and pretty creepy. Gold Star 10 over 10 -Schefftacular
Was this review helpful? Yes No
27.0 hrs on record
Posted: November 4
Early Access Review
This game is by far one of my favorites. I have to force myself to stop playing it.
The art design, the characters, the story... it's all great.
I do, however, notice that time goes by super fast. I don't have a whole lot of time to do stuff, so I hope in the future the time progression will slow down.
Other than that, I haven't really noticed any bugs or anything since the update, and everything seems to be a lot better.
People who enjoy survival and a game with a good story and art style would probably like this game.
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25.8 hrs on record
Posted: November 14
Early Access Review
Surviving the night was never this fun... and terrifying
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4.3 hrs on record
Posted: November 8
Early Access Review
Great game, great fun!
Was this review helpful? Yes No
2.7 hrs on record
Posted: November 8
Early Access Review
Very under played, yet great game. Really needs a bigger following.
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4.4 hrs on record
Posted: November 9
Early Access Review
I would love this game if i was able to configure a controller set up to control the direction of the flashlight. Every other command and control can be configured to my control except the mouse / flashlight aiming. This may seem like a minor thing, but for those of us that like controllers over mouse/keyboard, this is a total game killer. Overall tho, i would still recommend this game, but only to mouse/keyboard players.
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6.0 hrs on record
Posted: November 10
Early Access Review
This game is one of my favorite games it is absolutely unnerving walking around during the day in a nearly post-appocolyptic enviroment where everything is dead or deserate to survive, and during the night you will sit in a pitch black room of your house (unless you powered your generator) just hoping that day will arive so you can find more wood to block off every room in the house while looking for the mushrooms to make the magic mushroom level up drug... 10/10 one of the best games i'e ever played.
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16.2 hrs on record
Posted: November 20
Early Access Review
This game has to be the best game ive played in a long time and the updates change the whole game
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