Darkwood is a unforgiving survival horror with a procedurally generated, open world. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.
User reviews: Very Positive (440 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want to hear what you have to say about Darkwood - the good, the bad and the ugly. We still have a lot to do until we're satisfied with the game, and we believe the current version is a good balance between showing you what Darkwood is about, letting you decide if it has potential, and being early enough in development to have room for change based on your feedback.

On a general note, being able to have an impact on something you are excited about sounds really cool for us, and we would give A LOT if we could go back in time and put a piece of ourselves in a game we love. Thanks to Early Access, this is now possible.”

Approximately how long will this game be in Early Access?

“About a year (counting from July 2014), although that depends on a lot of things which will become clear during Early Access.”

How is the full version planned to differ from the Early Access version?

“The final version will have pretty much more of everything, with possible overhauls of some of the current systems, and even major changes based on community feedback.”

What is the current state of the Early Access version?

“It's very playable, with some of the features and content pretty polished, but also some that are pretty rough or even placeholder. The amount of content is also limited to the first chapter of the game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either equal or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We read pretty much all of the suggestions posted on our forums, or the Steam discussions, so if you have something valuable to say, don't be afraid to speak out - even if it means bashing the game. We want to make Darkwood the best experience we can”
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Recommended By Curators

"Despite only being in Early Access, Darkwood is a shining gem in the survival-horror arena."
Read the full review here.

Recent updates View all (7)

November 6

Alpha 2.1

Here is a balance and bugfix update for you lovely mortals:

- Balanced loot / object spawns. Hopefully no more empty crates!
- Balanced melee weapons in terms of durability drain and barricade damage. You can no longer destroy a barricade with a plank with nails :P
- Balanced barricade damage for enemies.
- Beartraps, mushrooms etc. no longer spawn in the middle of nowhere. Instead, they appear around trees like in previous versions.
- The Saw eats less gasoline.
- You can hold the Jump button to automatically jump over stuff, instead of having to press it when you get near something jumpable.
- You can do the secondary attack while running.

- Added missing Burned House map icon
- Compressed more music. This may help those of you who have been experiencing out of memory crashes.
- Fixed bug when you had to attack a barricade one more time to destroy it, even though it's durability was 0.
- Fixed loot respawning after loading the game in some containers.
- Fixed indestructible barricades.
- Added more container space to the new hideouts.
- Fixed culling which sometimes did not work in dreams.
- Fixed freeze on player death if had Additional Hotbar perk, but did not have anything in the slot.
- Fixed savages getting stuck on window barricades.
- Fixed bugs with displaying some barricades.
- Balanced junk from scavenging bear traps.
- Removed chompers from Forest biome.
- Fixed Well being reactivated when loaded a game during night.
- Fixed fog parallax in burned houses.

If all is well with this update, we would like to start working on Alpha 3, which will probably focus on the nights in Darkwood.

The Acid Wizards

20 comments Read more

October 31

Alpha 2 hotfix 2

Here's a hotfix for a few issues some of you may have been having.

The update should not break your saves, although you might need to generate a new world for some of these fixes to be in effect:

Hotfix 1, 31.10.2014
- Fixed crashing due to memory leaks. [ EDIT: This is still an issue for some people]
- Added back crows.
- Fixed infections.
- Fixed saw running forever.
- Fixed black void areas around some borders.
- Fixed characters not visiting at night after some time.
- Added (experimental) support for 1280x720 resolution.
- Fixed some save errors.

Hotfix 2, 02.11.2014
- It seems audio is sometimes not unloaded from memory. Compressed some of the music files and added some less elegant methods of unloading assets, resulting in slightly longer saving times, but the game should not crash anymore due to memory issues.
- Fixed nasty bug where sometimes the pathfinding grid would get corrupted in a savegame, resulting in AI not being able to move after loading a game.

The game will update automatically. You will still see "Alpha 2.0" in the corner.

13 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Current features

  • Randomly generated, open world.
  • The first chapter of the game.
  • Several skills and perks to choose from when leveling your character.
  • Several types of enemies, each having a different set of behaviours.
  • Choices and consequences. These will be much more visible in the later chapters.
  • Crafting, barricades and traps.
  • Mysteries, secrets, and surprises!
  • A couple of melee and (rare) ranged weapons.
  • A few NPCs to talk, trade with, complete tasks for, or kill.

Planned features

  • More of everything! Characters, enemies, loot, skills, events, locations, you name it!
  • Finishing and polishing the first chapter, and adding the remaining one(s).
  • A probable overhaul of the crafting system.
  • A better, prettier, more efficient lighting system (hopefully).
  • Optimization.
  • Lots of other stuff that might come up during Early Access!

About This Game

Darkwood is in Early Access right now. This means the game will have bugs (ranging from minor annoyances to not being able to run the game at all) and will change during development. Your savegames will be wiped on each update, which will happen about once a month. However it may happen that if we are in the middle of implementing a new chapter, or making a transition to a newer version of our game engine, these updates may be slower. If these things bother you and you'd rather just play the finished game, simply wait until the final release.

Darkwood is a unforgiving, story-driven survival horror with a procedurally generated, open world. If you crave for a deep and rewarding experience with dense atmosphere, memorable characters, satisfying exploration, crafting and challenging combat, Darkwood will suck you in for days.

The fear of unknown is powerful. Your senses will be deceived by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

  • By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
  • By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
  • Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
  • Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
  • As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: OSX 10.6 or higher
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: Geforce 8800GT / ATI Radeon HD 4850
    • Additional Notes: Requirements may change during development. Minimum resolution: 1280x768
Helpful customer reviews
12 of 17 people (71%) found this review helpful
0.5 hrs on record
Posted: October 30
Early Access Review
I'm sorry is this still in Alpha? <<amazed>>

One of the beauties of Steam is that you are able to actually support a new game. When you find a Gem like Darkwood or the Long Dark it gives you a great, almost smug like, feeling inside.

Thanks guys!
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
30.1 hrs on record
Posted: October 31
Early Access Review
A dark, story-driven survival game with a gripping atmosphere, splendid 2D-art direction and sound design, and—for an Alpha 2—very refined game mechanics that reward both exploration as well as experimentation.
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5 of 5 people (100%) found this review helpful
4.9 hrs on record
Posted: November 8
Early Access Review
Darkwood has real potential to revive its genre.

I am a huge fan of older survival horror titles including the original Resident Evil and Silent Hill games and have watched the genre die with every new release. Modern day 'survival horrors' have this awful habit of spoon feeding players with abundant resources and frequent saving opportunities. This isn't the case with Darkwood; you have to scavenge for what little you can and you will struggle. The devs have done a brilliant job of balancing this game and ensuring that, all the while, you are absorbing the creepy atmosphere.

The style and overall feel of the game is a real tribute to old-school survival horrors. The visual effects are dark and gloomy; the music and sound effects are eerie and build the perfect amount of tension. Hearing an enemy breaking your barricades in the silence of the night is truly terrifying. The controls are a refreshing change and combat is challenging, but engaging and actually quite fun.

Although at the stage of posting my review we're only able to play the first chapter of the storyline, I can confidently say that you are immediately drawn in to the true spirit of the survival horror genre. Yes this game is challenging and yes you'll probably die a few times on your first try, but it's a welcome change.

I'll be keeping a close eye on updates to Darkwood. The devs are actively improving this game and I can't wait to see what else they have in store for us. Even from playing just the first chapter I am intrigued to know more about what happened in Darkwood.
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2 of 2 people (100%) found this review helpful
16.5 hrs on record
Posted: November 8
Early Access Review
Wow. What an unusual game. Similar in mechanics to Don't Starve. You have a kind of base and a merchant of sorts though. Very dark game, both thematically and visually. Hard though. I hope they add a "you are here" marker to the map or at least some more landmarks.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: November 18
Early Access Review
Such a romanticly erotic masterpiece, kidding. This game takes an underrated perspective, and makes it work well again. Most games that have been released with such an art direction as well as perspective have been highly lack luster. this game marries the concept of ambience(via lighting, audio and environment generation) with the idea of having a false sense of awareness in the space that you currently occupy to create a sense of fear that has been hard to find since the original resident evil games. notably, this game is a true Survival Horror game with a psychologically engaging story told in the most spectacular way. The story is told in a very david lynch~ish style, similar to hotline miami.... but lets not make that mistake and get the two mixed up as they are both two extremely different game.

to cut everything else I would say short... because there is plenty I can say about this game...
Get it... It is definatly worth its price tag in its current state... the story will build an anxiety that will make you beg the developers to some how travel into the future, steal the finished copy... and release it now... which would cause some sort of crazy ♥♥♥ paradox. the gameplay is soooo solid in its current state... I wonder what else they will add as I am quite satified with it as is. and last... The sense of fear and just truely feeling lost at times in the forest is truely nerve racking especially as night fall comes.

Key Elements:
~Intense Combat Mecanics which are also used to interact with the environments in various ways.
~Object interaction... Multiple options to interact with objects via "drop Down menu" like most D&D games.
~Lighting, Creates a horrifying tone espeially when the developers literally take all light away during the night... Insanely scary, dont change that.
~Atmosphere, The sound creates a dread that will haunt you and keep you on edge for your entire play through.
~sense of exploration, The map system is actually an interesting one as you have no idea where you are until you discover something aside from your hideout... giving you a "sense of direction, It totally works for this game.

Get this game... its worth yur time and money..


sorry for the late review, I bought the gae over the summer... looooved it... and played it recently and just... WOW!
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1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: November 19
Early Access Review
Darkwood is a great survival/scavenging game that has unique mechanics, creepy characters, and a mysterious storyline that will leave you wanting to know more. This is one of the first games i've seen that make it absolutely imperitive to return to home base every night and it adds a sense of urgency and panic when night begins to set. Nighttime, while easily one of the most difficult parts of the game, loses it's horror scariness but nothing gets you more panicked in this game than when you have no weapons and you hear something beating in your barricades. to any survival/horror game player, i would recommend this 10 times out of 10 and i eagerly await the updates to come.
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2 of 3 people (67%) found this review helpful
2.5 hrs on record
Posted: October 31
Early Access Review
This game feels like a full game yet it's only an early access.
I'm against early access.. but this is totally worth it as it could be a full standalone title as of now.
Devs are responsive and the updates are good.

The game is kind of like of a Salad Finger-esque RPG. It's less about jump scare but more about psychological horror.
Turn off the lights and you're up for a treat.

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1 of 2 people (50%) found this review helpful
13.3 hrs on record
Posted: November 3
Early Access Review
Ridiculously intense, challenging, and pretty creepy. Gold Star 10 over 10 -Schefftacular
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1 of 3 people (33%) found this review helpful
1.6 hrs on record
Posted: November 4
Early Access Review
I know this sounds cliche but could you guys add multiplayer. Like maybe add a co-op mode but no pvp due to the fact that enemies are hard enough. Not a large co-op but a small party of 4 and have larger worlds. But i have to say I do love your game so worth the money, keep up the great work.
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2 of 7 people (29%) found this review helpful
1.5 hrs on record
Posted: November 6
Early Access Review
They made me kill my puppy Q~Q
WHY!!! WHY!!!! WHHHHHHHHHHHYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10/10 would kill him again......
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2 of 9 people (22%) found this review helpful
6.1 hrs on record
Posted: October 30
Early Access Review
THis game is somthing spoopy wan it gets dark after like night 3 to 4 or 5 but this game is best play'ed with perma-death to make you feel as if you will loos more than just some of the stuff you have on you and your last upgrad but i wud say do all that hard stuff after you know what your doing i mean i'v die'ed like 10 times if not more just from me going out to far and becomeing food for the dang chompers (f chompers)

The only bad thing about this game i can see so far is you will get bord some wat fast as the sun gos down and the fact chompers can come out at night 3 or 4 witch never end well wan they get in XD
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8.1 hrs on record
Posted: October 31
Early Access Review
This game is so good, at first it thought it was lame because you see everything from above but that makes this game so good.
after a played for about 15 minutes and the evening was begining in the game i soon realised this game is one of the most scariest games i have ever played( i also own amnesia, penumbra and i have played outlast)
this game is a great horror survival game and a one of a kind.
this is a must for the horror fan and the casual player alike.

(bad english because im not originaly english)
Was this review helpful? Yes No
27.0 hrs on record
Posted: November 4
Early Access Review
This game is by far one of my favorites. I have to force myself to stop playing it.
The art design, the characters, the story... it's all great.
I do, however, notice that time goes by super fast. I don't have a whole lot of time to do stuff, so I hope in the future the time progression will slow down.
Other than that, I haven't really noticed any bugs or anything since the update, and everything seems to be a lot better.
People who enjoy survival and a game with a good story and art style would probably like this game.
Was this review helpful? Yes No
17.7 hrs on record
Posted: November 20
Early Access Review
This game has to be the best game ive played in a long time and the updates change the whole game
Was this review helpful? Yes No
3.9 hrs on record
Posted: November 18
Early Access Review
I've noticed that every time I play this game my computer shuts down.
But I still must recommend this came. It is just so cool. Graphics + sounds + smoothness make this game so much
fun (scare). You can hear where enemies are, but you can't see them in the night. Suddenly they appear and kill you.

I really must say that this game is one freaking good game for those who love scary games.
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9.0 hrs on record
Posted: November 21
Early Access Review
I don't know why this game isn't as popular as other games like Amnesia, Don't Starve, etc. This game is just amazing, and heres why.

I have a horrible laptop, and the first time I played it, I just couldn't with all the lag. But after a while, it worked like a Jesus. Like he used the almighty hand of his left hand to make this piece junk (laptop). This is a top-down horror game, survival crafting, exploring and fighting. It's so dark in the game, the day is dark as night and the night is like you've died and went into a void. It's fun dying, and trying your best to stay alive, to die the next day. The game is extremely hard.

I would recommend this to anyone, but buying at this price is up to you.
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25.8 hrs on record
Posted: November 14
Early Access Review
Surviving the night was never this fun... and terrifying
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4.3 hrs on record
Posted: November 8
Early Access Review
Great game, great fun!
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2.7 hrs on record
Posted: November 8
Early Access Review
Very under played, yet great game. Really needs a bigger following.
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4.4 hrs on record
Posted: November 9
Early Access Review
I would love this game if i was able to configure a controller set up to control the direction of the flashlight. Every other command and control can be configured to my control except the mouse / flashlight aiming. This may seem like a minor thing, but for those of us that like controllers over mouse/keyboard, this is a total game killer. Overall tho, i would still recommend this game, but only to mouse/keyboard players.
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